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Проверенный лог
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-
- ** Executing...
- ** Command: "D:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix"
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- Valve Software - vbsp.exe (Dec 11 2006)
- 16 threads
- materialPath: D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\materials
- Loading D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_mistystorm*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
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- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_mistystorm*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
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- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33838 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 171 texinfos to 150
- Reduced 8 texdatas to 8 (112 bytes to 112)
- Writing D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp
- 0 seconds elapsed
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- ** Executing...
- ** Command: "D:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -fast "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix"
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- Valve Software - vvis.exe (Nov 8 2007)
- fastvis = true
-
16 threads
- reading d:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp
- reading d:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.prt
- 226 portalclusters
- 745 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 836 visible clusters (0.00%)
- Total clusters visible: 47618
- Average clusters visible: 210
- Building PAS...
- Average clusters audible: 226
- visdatasize:14873 compressed from 14464
- writing d:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: "D:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -noextra "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix"
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- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp
- 932 faces
- 340306 square feet [49004196.00 square inches]
- 0 displacements
- 0 square feet [0.00 square inches]
- 932 patches before subdivision
- 45398 patches after subdivision
- 42 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 7447675, max 637
- transfer lists: 56.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(303228, 242279, 129688)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(72759, 37521, 2325)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(21803, 7593, 118)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7379, 1731, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2534, 405, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(911, 105, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(328, 27, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(123, 8, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(46, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(18, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 92/8192 1104/98304 ( 1.1%)
- brushsides 730/65536 5840/524288 ( 1.1%)
- planes 680/65536 13600/1310720 ( 1.0%)
- vertexes 1687/65536 20244/786432 ( 2.6%)
- nodes 407/65536 13024/2097152 ( 0.6%)
- texinfos 150/12288 10800/884736 ( 1.2%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 932/65536 52192/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 290/65536 16240/3670016 ( 0.4%)
- leaves 409/65536 13088/2097152 ( 0.6%)
- leaffaces 1134/65536 2268/131072 ( 1.7%)
- leafbrushes 237/65536 474/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5500/512000 22000/2048000 ( 1.1%)
- edges 2963/256000 11852/1024000 ( 1.2%)
- LDR worldlights 42/8192 3696/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 77/32768 770/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1179/65536 2358/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1228640/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14873/16777216 ( 0.1%)
- entdata [variable] 26629/393216 ( 6.8%)
- LDR leaf ambient 409/65536 9816/1572864 ( 0.6%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1388 ( 0.1%)
- pakfile [variable] 81890/0 ( 0.0%)
-
- Level flags = 0
-
- Win32 Specific Data:
- physics [variable] 33838/4194304 ( 0.8%)
- ==== Total Win32 BSP file data space used: 1585558 bytes ====
-
- Total triangle count: 2490
- Writing d:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp
- 5 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp" "D:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\aim_noblechairs_csgo_fix.bsp"
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-
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Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
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