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Проверенный лог
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- Valve Software - vbsp.exe (Jan 9 2023)
- 12 threads
- materialPath: G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\materials
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5.Brush 62073: WARNING, microbrush
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..6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2028 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4306428 bytes)
- Error! prop_static using model "models/props_c17/streetsign005c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/streetsign005c.mdl"!
- Error! prop_static using model "models/props_c17/signpole001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/signpole001.mdl"!
- Error! prop_static using model "models/props_junk/wood_spool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_junk/wood_spool01.mdl"!
- Error! To use model "models/maxofs2d/button_06.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/maxofs2d/button_06.mdl"!
- Error! prop_static using model "models/props_vehicles/carparts_tire01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_vehicles/carparts_tire01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8100 texinfos to 5622
- Reduced 95 texdatas to 91 (2118 bytes to 1958)
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 2 seconds elapsed
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vvis.exe (Jan 9 2023)
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.prt
- 205 portalclusters
- 698 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 53 visible clusters (0.15%)
- Total clusters visible: 35868
- Average clusters visible: 174
- Building PAS...
- Average clusters audible: 203
- visdatasize:12238 compressed from 13120
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 5 seconds elapsed
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- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2"
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- Valve Software - vrad.exe SSE (Jan 9 2023)
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- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.90 seconds)
- 11200 faces
- 15 degenerate faces
-
4184605 square feet [602583168.00 square inches]
- 143 Displacements
- 311000 Square Feet [44784020.00 Square Inches]
- 11185 patches before subdivision
- 186041 patches after subdivision
- light has _fifty_percent_distance of 288.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 376.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 240.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 354.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 362.000000 but _zero_percent_distance of 0.000000
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
- transfers 17116487, max 1399
- transfer lists: 130.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(38771, 37262, 33435)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(7762, 7148, 5757)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1639, 1437, 1043)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(339, 283, 185)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(72, 57, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(15, 11, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/4096 2112/196608 ( 1.1%)
- brushes 1882/16384 22584/196608 (11.5%)
- brushsides 25038/163840 200304/1310720 (15.3%)
- planes 33412/65536 668240/1310720 (51.0%)
- vertexes 18093/65536 217116/786432 (27.6%)
- nodes 1141/65536 36512/2097152 ( 1.7%)
- texinfos 5622/12288 404784/884736 (45.8%)
- texdata 91/2048 2912/65536 ( 4.4%)
- dispinfos 143/0 25168/0 ( 0.0%)
- disp_verts 18631/0 372620/0 ( 0.0%)
- disp_tris 31456/0 62912/0 ( 0.0%)
- disp_lmsamples 2761262/0 2761262/0 ( 0.0%)
- faces 11200/65536 627200/3670016 (17.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8905/65536 498680/3670016 (13.6%)
- leaves 1186/65536 37952/2097152 ( 1.8%)
- leaffaces 14249/65536 28498/131072 (21.7%)
- leafbrushes 3367/65536 6734/131072 ( 5.1%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 94097/512000 376388/2048000 (18.4%)
- edges 55843/256000 223372/1024000 (21.8%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1496/32768 14960/327680 ( 4.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 32214/65536 64428/131072 (49.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 33/1024 11616/360448 ( 3.2%)
- LDR lightdata [variable] 8863800/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12238/16777216 ( 0.1%)
- entdata [variable] 159792/393216 (40.6%)
- LDR ambient table 1186/65536 4744/262144 ( 1.8%)
- HDR ambient table 1186/65536 4744/262144 ( 1.8%)
- LDR leaf ambient 1361/65536 38108/1835008 ( 2.1%)
- HDR leaf ambient 1186/65536 33208/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7640 ( 0.0%)
- pakfile [variable] 212251/0 ( 0.0%)
- physics [variable] 4306428/4194304 (102.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
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- Level flags = 0
-
- Total triangle count: 35678
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp
- 31 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\strider_test 2.bsp" "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\strider_test 2.bsp"
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Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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