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Проверенный лог
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fal1e\desktop\vnrp_lightzone"
-
- FileSystem_LoadSearchPaths
- mount.cfg adding path: 'E:\Site11Content'
- mount.cfg adding path: 'D:\newcontent'
- mount.cfg adding path: 'D:\contentpizdec'
- mount.cfg adding path: 'E:\vnrpmapcontent'
- Valve Software - vbsp.exe (May 30 2022)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\fal1e\desktop\vnrp_lightzone.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/vnrp_lightzone/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/vnrp_lightzone/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 60 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\fal1e\desktop\vnrp_lightzone.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/auroraborealis*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/auroraborealis*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (812095 bytes)
- WARNING! model "models/props/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/agency/electrical/4pipes_128.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_unique/mopbucket01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props/cs_office/paper_towels.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/paper_towels.mdl"!
- WARNING! model "models/props_rpd/cafe_bench02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2149 texinfos to 672
- Reduced 228 texdatas to 185 (10540 bytes to 9058)
- Writing c:\users\fal1e\desktop\vnrp_lightzone.bsp
- 4 seconds elapsed
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fal1e\desktop\vnrp_lightzone"
-
- Valve Software - vvis.exe (May 30 2022)
- FileSystem_LoadSearchPaths
- mount.cfg adding path: 'E:\Site11Content'
- mount.cfg adding path: 'D:\newcontent'
- mount.cfg adding path: 'D:\contentpizdec'
- mount.cfg adding path: 'E:\vnrpmapcontent'
- 12 threads
- reading c:\users\fal1e\desktop\vnrp_lightzone.bsp
- reading c:\users\fal1e\desktop\vnrp_lightzone.prt
- 1327 portalclusters
- 3077 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 1694 visible clusters (0.91%)
- Total clusters visible: 187077
- Average clusters visible: 140
- Building PAS...
- Average clusters audible: 455
- visdatasize:197730 compressed from 445872
- writing c:\users\fal1e\desktop\vnrp_lightzone.bsp
- 2 seconds elapsed
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\fal1e\desktop\vnrp_lightzone"
-
- Valve Software - vrad.exe SSE (May 30 2022)
-
- Valve Radiosity Simulator
- FileSystem_LoadSearchPaths
- mount.cfg adding path: 'E:\Site11Content'
- mount.cfg adding path: 'D:\newcontent'
- mount.cfg adding path: 'D:\contentpizdec'
- mount.cfg adding path: 'E:\vnrpmapcontent'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\fal1e\desktop\vnrp_lightzone.bsp
- PREP OK
- Warning! Invalid model version "models/props/props_interiors/chairs_airport.mdl"
- Warning! Invalid model version "models/agency/electrical/4pipes_128.mdl"
- Warning! Invalid model version "models/props_unique/mopbucket01.mdl"
- Warning! Invalid model version "models/props_rpd/cafe_bench02.mdl"
- Setting up ray-trace acceleration structure... Done (0.91 seconds)
- 5283 faces
- 760613 square feet [109528368.00 square inches]
- 4 Displacements
- 399 Square Feet [57495.48 Square Inches]
- 5283 patches before subdivision
- 63795 patches after subdivision
- sun extent from map=0.000000
- 570 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 6759802, max 587
- transfer lists: 51.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(126, 711, 909)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(61, 345, 439)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(20, 113, 146)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(9, 49, 63)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 17, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 7, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 3, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 259/4096 12432/196608 ( 6.3%)
- brushes 2228/16384 26736/196608 (13.6%)
- brushsides 14717/163840 117736/1310720 ( 9.0%)
- planes 4264/65536 85280/1310720 ( 6.5%)
- vertexes 9937/65536 119244/786432 (15.2%)
- nodes 4432/65536 141824/2097152 ( 6.8%)
- texinfos 672/12288 48384/884736 ( 5.5%)
- texdata 185/2048 5920/65536 ( 9.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 1536/0 1536/0 ( 0.0%)
- faces 5283/65536 295848/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3634/65536 203504/3670016 ( 5.5%)
- leaves 4692/65536 150144/2097152 ( 7.2%)
- leaffaces 6035/65536 12070/131072 ( 9.2%)
- leafbrushes 3422/65536 6844/131072 ( 5.2%)
- areas 34/1024 272/8192 ( 3.3%)
- surfedges 39036/512000 156144/2048000 ( 7.6%)
- edges 24002/256000 96008/1024000 ( 9.4%)
- LDR worldlights 570/8192 50160/720896 ( 7.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 385/32768 3850/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6573/65536 13146/131072 (10.0%)
- cubemapsamples 66/1024 1056/16384 ( 6.4%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 5856844/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 197730/16777216 ( 1.2%)
- entdata [variable] 619185/393216 (157.5%) VERY FULL!
- LDR ambient table 4692/65536 18768/262144 ( 7.2%)
- HDR ambient table 4692/65536 18768/262144 ( 7.2%)
- LDR leaf ambient 4105/65536 114940/1835008 ( 6.3%)
- HDR leaf ambient 4692/65536 131376/1835008 ( 7.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1036 ( 0.1%)
- dtl prp lght [variable] 1/84 ( 1.2%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/47180 ( 0.0%)
- pakfile [variable] 6120645/0 ( 0.0%)
- physics [variable] 812095/4194304 (19.4%)
- physics terrain [variable] 886/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 13898
- Writing c:\users\fal1e\desktop\vnrp_lightzone.bsp
- 12 seconds elapsed
- Valve Software - vrad.exe SSE (May 30 2022)
-
- Valve Radiosity Simulator
- FileSystem_LoadSearchPaths
- mount.cfg adding path: 'E:\Site11Content'
- mount.cfg adding path: 'D:\newcontent'
- mount.cfg adding path: 'D:\contentpizdec'
- mount.cfg adding path: 'E:\vnrpmapcontent'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\fal1e\desktop\vnrp_lightzone.bsp
- PREP OK
- Warning! Invalid model version "models/props/props_interiors/chairs_airport.mdl"
- Warning! Invalid model version "models/agency/electrical/4pipes_128.mdl"
- Warning! Invalid model version "models/props_unique/mopbucket01.mdl"
- Warning! Invalid model version "models/props_rpd/cafe_bench02.mdl"
- Setting up ray-trace acceleration structure... Done (0.95 seconds)
- 5283 faces
- 760613 square feet [109528368.00 square inches]
- 4 Displacements
- 399 Square Feet [57495.48 Square Inches]
- 5283 patches before subdivision
- 63795 patches after subdivision
- sun extent from map=0.000000
- 570 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 6759802, max 587
- transfer lists: 51.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(126, 711, 909)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(61, 345, 439)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(20, 113, 146)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(9, 49, 63)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 17, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 7, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 3, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0254 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 259/4096 12432/196608 ( 6.3%)
- brushes 2228/16384 26736/196608 (13.6%)
- brushsides 14717/163840 117736/1310720 ( 9.0%)
- planes 4264/65536 85280/1310720 ( 6.5%)
- vertexes 9937/65536 119244/786432 (15.2%)
- nodes 4432/65536 141824/2097152 ( 6.8%)
- texinfos 672/12288 48384/884736 ( 5.5%)
- texdata 185/2048 5920/65536 ( 9.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 1536/0 1536/0 ( 0.0%)
- faces 5283/65536 295848/3670016 ( 8.1%)
- hdr faces 5283/65536 295848/3670016 ( 8.1%)
- origfaces 3634/65536 203504/3670016 ( 5.5%)
- leaves 4692/65536 150144/2097152 ( 7.2%)
- leaffaces 6035/65536 12070/131072 ( 9.2%)
- leafbrushes 3422/65536 6844/131072 ( 5.2%)
- areas 34/1024 272/8192 ( 3.3%)
- surfedges 39036/512000 156144/2048000 ( 7.6%)
- edges 24002/256000 96008/1024000 ( 9.4%)
- LDR worldlights 570/8192 50160/720896 ( 7.0%)
- HDR worldlights 570/8192 50160/720896 ( 7.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 385/32768 3850/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6573/65536 13146/131072 (10.0%)
- cubemapsamples 66/1024 1056/16384 ( 6.4%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 5856844/0 ( 0.0%)
- HDR lightdata [variable] 5856844/0 ( 0.0%)
- visdata [variable] 197730/16777216 ( 1.2%)
- entdata [variable] 619185/393216 (157.5%) VERY FULL!
- LDR ambient table 4692/65536 18768/262144 ( 7.2%)
- HDR ambient table 4692/65536 18768/262144 ( 7.2%)
- LDR leaf ambient 4105/65536 114940/1835008 ( 6.3%)
- HDR leaf ambient 4105/65536 114940/1835008 ( 6.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1036 ( 0.1%)
- dtl prp lght [variable] 1/84 ( 1.2%)
- HDR dtl prp lght [variable] 1/84 ( 1.2%)
- static props [variable] 1/47180 ( 0.0%)
- pakfile [variable] 6120645/0 ( 0.0%)
- physics [variable] 812095/4194304 (19.4%)
- physics terrain [variable] 886/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 13898
- Writing c:\users\fal1e\desktop\vnrp_lightzone.bsp
- 11 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\fal1e\desktop\vnrp_lightzone.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vnrp_lightzone.bsp"
-
-
-
Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
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