Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d.vmf"
-
- Valve Software - vbsp.exe (Aug 8 2023)
- 4 threads
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d.vmf
- Can't find surfaceprop asphalt for material MAPS/ND_LONDON/LD_ROAD/LONDON_ASPHALT_001C_NOBLEND, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02A, using default
- Error! Variable "%keywords" is multiply defined in material "stone/stone_floor_01"!
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/bbgrad_d/realworldtextures/blends/sanddirt_wvt_patch
- Patching WVT material: maps/bbgrad_d/nature/blendrocksand008c_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1848 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/blue_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/blue_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (1356094 bytes)
- WARNING! model "models/props_junk/garbage128_composite001d.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_junk/garbage128_composite001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_office/vending_machine.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_assault/light_shop2.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_office/light_inset.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_assault/acunit01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_train/acunit1.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_train_station/outer_flourescent_light01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_lighting/lightfixture02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_office/light_security.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_unique/firepit_campground_money.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/gg_vietnam/stairfenceshort_wood.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/de_inferno/wine_barrel_static.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_office/file_cabinet_03.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/nd_newyork/furniture/foodmachine01_ny.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/nd_newyork/furniture/sodamachine01_ny.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props/cs_italy/market_table01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3262 texinfos to 2188
- Reduced 291 texdatas to 233 (8866 bytes to 7280)
- Writing C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp
- 13 seconds elapsed
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d"
-
- Valve Software - vvis.exe (Aug 8 2023)
- fastvis = true
-
4 threads
- reading c:\users\rtolo\onedrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp
- reading c:\users\rtolo\onedrive\Ðàáî÷èé ñòîë\bbgrad_d.prt
- 2973 portalclusters
- 7724 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 284550 visible clusters (7.19%)
- Total clusters visible: 3959193
- Average clusters visible: 1331
- Building PAS...
- Average clusters audible: 2828
- visdatasize:1834246 compressed from 2235696
- writing c:\users\rtolo\onedrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp
- 4 seconds elapsed
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d"
-
- Valve Software - vrad.exe SSE (Aug 8 2023)
-
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\rtolo\onedrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp
- PREP OK
- Warning! Invalid model version "models/props_junk/garbage128_composite001d.mdl"
- Warning! Invalid model version "models/props_junk/garbage128_composite001b.mdl"
- Warning! Invalid model version "models/props/cs_office/vending_machine.mdl"
- Warning! Invalid model version "models/props/cs_assault/light_shop2.mdl"
- Warning! Invalid model version "models/props/cs_office/light_inset.mdl"
- Warning! Invalid model version "models/props/cs_assault/acunit01.mdl"
- Warning! Invalid model version "models/props/de_train/acunit1.mdl"
- Warning! Invalid model version "models/props_train_station/outer_flourescent_light01.mdl"
- Warning! Invalid model version "models/props_lighting/lightfixture02.mdl"
- Warning! Invalid model version "models/props/cs_office/light_security.mdl"
- Warning! Invalid model version "models/props_unique/firepit_campground_money.mdl"
- Warning! Invalid model version "models/props/gg_vietnam/stairfenceshort_wood.mdl"
- Warning! Invalid model version "models/props/de_inferno/wine_barrel_static.mdl"
- Warning! Invalid model version "models/props_office/file_cabinet_03.mdl"
- Warning! Invalid model version "models/props/nd_newyork/furniture/foodmachine01_ny.mdl"
- Warning! Invalid model version "models/props/nd_newyork/furniture/sodamachine01_ny.mdl"
- Warning! Invalid model version "models/props/cs_italy/market_table01.mdl"
- Setting up ray-trace acceleration structure... Done (5.81 seconds)
- 16079 faces
- 1 degenerate faces
-
2694413 square feet [387995520.00 square inches]
- 12 Displacements
- 97231 Square Feet [14001305.00 Square Inches]
- 16078 patches before subdivision
- 208704 patches after subdivision
- light has _fifty_percent_distance of 74.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 74.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.258819
- 630 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (100)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
- transfers 26550937, max 2809
- transfer lists: 202.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1017820, 923367, 683260)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(258651, 196331, 125166)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(82115, 53765, 31371)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(29579, 17729, 9674)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11166, 6135, 3229)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4382, 2263, 1153)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1756, 854, 428)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(716, 332, 164)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(296, 131, 64)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(124, 53, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(52, 21, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(22, 9, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(9, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0765 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 204/4096 9792/196608 ( 5.0%)
- brushes 3413/16384 40956/196608 (20.8%)
- brushsides 22835/163840 182680/1310720 (13.9%)
- planes 8702/65536 174040/1310720 (13.3%)
- vertexes 25388/65536 304656/786432 (38.7%)
- nodes 7396/65536 236672/2097152 (11.3%)
- texinfos 2188/12288 157536/884736 (17.8%)
- texdata 233/2048 7456/65536 (11.4%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 676/0 13520/0 ( 0.0%)
- disp_tris 1056/0 2112/0 ( 0.0%)
- disp_lmsamples 191761/0 191761/0 ( 0.0%)
- faces 16079/65536 900424/3670016 (24.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9669/65536 541464/3670016 (14.8%)
- leaves 7601/65536 243232/2097152 (11.6%)
- leaffaces 19810/65536 39620/131072 (30.2%)
- leafbrushes 9535/65536 19070/131072 (14.5%)
- areas 21/1024 168/8192 ( 2.1%)
- surfedges 116778/512000 467112/2048000 (22.8%)
- edges 73268/256000 293072/1024000 (28.6%)
- LDR worldlights 630/8192 55440/720896 ( 7.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1806/32768 18060/327680 ( 5.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 30882/65536 61764/131072 (47.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 88/1024 30976/360448 ( 8.6%)
- LDR lightdata [variable] 10431964/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1834246/16777216 (10.9%)
- entdata [variable] 483125/393216 (122.9%) VERY FULL!
- LDR ambient table 7601/65536 30404/262144 (11.6%)
- HDR ambient table 7601/65536 30404/262144 (11.6%)
- LDR leaf ambient 28499/65536 797972/1835008 (43.5%)
- HDR leaf ambient 7601/65536 212828/1835008 (11.6%)
- occluders 10/0 400/0 ( 0.0%)
- occluder polygons 63/0 756/0 ( 0.0%)
- occluder vert ind 258/0 1032/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/91458 ( 0.0%)
- pakfile [variable] 183699/0 ( 0.0%)
- physics [variable] 1356094/4194304 (32.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 45916
- Writing c:\users\rtolo\onedrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp
- 3 minutes, 11 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\rtolo\OneDrive\Ðàáî÷èé ñòîë\bbgrad_d.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\bbgrad_d.bsp"
-
-
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" +map "bbgrad_d" -steam
-
-
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: