Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero"
-
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'D:\Violence'
- Valve Software - vbsp.exe (Mar 21 2024)
- 12 threads
- materialPath: G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\materials
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "" not found.
- Material not found!:
-
Patching WVT material: maps/between_metro_zero/nature/blendgravelmud01_wvt_patch
- Patching WVT material: maps/between_metro_zero/concrete/blenddebris001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.lin
- Areaportal leak ! File: g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.lin
- Brush 1012806: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 724 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (5258201 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/trashdumpster01a.mdl"!
- Error! prop_static using model "models/props_interiors/Radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/Radiator01a.mdl"!
- Error! prop_static using model "models/props_junk/ibeam01a_cluster01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/ibeam01a_cluster01.mdl"!
- Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_c17/lamppost03a_off_dynamic.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 8481 texinfos to 4782
- Reduced 537 texdatas to 426 (17347 bytes to 14037)
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp
- 8 seconds elapsed
- -1.504378 0.857576 0.000000
- -1.504378 0.901585 0.000000
- -1.504378 -0.903006 0.000000
- -1.314977 -0.903006 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
0.000623 -0.096668 0.000000
- -1.066800 0.038100 0.000000
- -1.066800 -0.736600 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero"
-
- Valve Software - vvis.exe (Mar 21 2024)
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'D:\Violence'
- 12 threads
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp
- reading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.prt
- 1209 portalclusters
- 3479 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (65)
- Optimized: 2444 visible clusters (0.59%)
- Total clusters visible: 415185
- Average clusters visible: 343
- Building PAS...
- Average clusters audible: 863
- visdatasize:292726 compressed from 367536
- writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp
- 1 minute, 5 seconds elapsed
-
- ** Executing...
- ** Command: "G:\Garry's mod\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod" "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero"
-
- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- mount.cfg adding path: 'D:\gm_map'
- mount.cfg adding path: 'G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\longdark'
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\hl2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\ep2'
- mount.cfg adding path: 'D:\SteamLibrary\steamapps\common\Half-Life 2\episodic'
- mount.cfg adding path: 'D:\Violence'
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (3.22 seconds)
- 13275 faces
- 10 degenerate faces
-
2615072 square feet [376570432.00 square inches]
- 130 Displacements
- 254376 Square Feet [36630212.00 Square Inches]
- 13265 patches before subdivision
- 190023 patches after subdivision
- light has _fifty_percent_distance of 810.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 898.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- light has _fifty_percent_distance of 456.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 456.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 456.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 254.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
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- light has _fifty_percent_distance of 280.000000 but _zero_percent_distance of 0.000000
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- light has _fifty_percent_distance of 2626.000000 but _zero_percent_distance of 0.000000
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- light has _fifty_percent_distance of 766.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 766.000000 but _zero_percent_distance of 0.000000
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- WARNING: light_spot at (-2526 -2201 168) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2526 -2201 168) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
- WARNING: light_spot at (-2526 -2025 168) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2526 -2025 168) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
- WARNING: light_spot at (-2526 -1849 168) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2526 -1849 168) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
- WARNING: light_spot at (-2526 -1673 168) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (-2526 -1673 168) has outer angle larger than 90 degrees! Clamping to 90...
- light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
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- light has _fifty_percent_distance of 75.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 587.000000 but _zero_percent_distance of 0.000000
- 195 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 17819414, max 1663
- transfer lists: 136.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(358282, 345163, 206261)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(52022, 49399, 24618)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(11176, 10283, 4330)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2659, 2332, 833)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(671, 553, 169)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(175, 135, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(47, 33, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(13, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(4, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0479 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 80/4096 3840/196608 ( 2.0%)
- brushes 2702/16384 32424/196608 (16.5%)
- brushsides 24466/163840 195728/1310720 (14.9%)
- planes 22420/65536 448400/1310720 (34.2%)
- vertexes 22589/65536 271068/786432 (34.5%)
- nodes 3268/65536 104576/2097152 ( 5.0%)
- texinfos 4782/16384 344304/1179648 (29.2%)
- texdata 426/8192 13632/262144 ( 5.2%)
- dispinfos 130/0 22880/0 ( 0.0%)
- disp_verts 22106/0 442120/0 ( 0.0%)
- disp_tris 38048/0 76096/0 ( 0.0%)
- disp_lmsamples 650708/0 650708/0 ( 0.0%)
- faces 13275/65536 743400/3670016 (20.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9512/65536 532672/3670016 (14.5%)
- leaves 3349/65536 107168/2097152 ( 5.1%)
- leaffaces 15847/65536 31694/131072 (24.2%)
- leafbrushes 5658/65536 11316/131072 ( 8.6%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 106412/512000 425648/2048000 (20.8%)
- edges 64007/256000 256028/1024000 (25.0%)
- LDR worldlights 195/8192 17160/720896 ( 2.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 2033/32768 20330/327680 ( 6.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 40788/65536 81576/131072 (62.2%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 321/8192 112992/2883584 ( 3.9%)
- LDR lightdata [variable] 12067176/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 292726/16777216 ( 1.7%)
- entdata [variable] 814809/393216 (207.2%) VERY FULL!
- LDR ambient table 3349/65536 13396/262144 ( 5.1%)
- HDR ambient table 3349/65536 13396/262144 ( 5.1%)
- LDR leaf ambient 11567/65536 323876/1835008 (17.6%)
- HDR leaf ambient 3349/65536 93772/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/328056 ( 0.0%)
- dtl prp lght [variable] 1/29 ( 3.4%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/41766 ( 0.0%)
- pakfile [variable] 469565/0 ( 0.0%)
- physics [variable] 5258201/4194304 (125.4%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 41595
- Writing g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp
- 44 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "g:\garry's mod\steamapps\common\garrysmod\garrysmod\maps\between_metro_zero.bsp" "G:\Garry's mod\steamapps\common\GarrysMod\garrysmod\maps\between_metro_zero.bsp"
-
-
-
Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
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