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Проверенный лог
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-
- ** Executing...
- ** Command: "E:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold"
-
- Valve Software - vbsp.exe (Dec 11 2006)
- 16 threads
- materialPath: E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\materials
- Loading E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.vmf
- Can't find surfaceprop stucco for material GG_TIBET/CS_TIBET_PLASTER_01, using default
- Can't find surfaceprop rubble for material PRIPYAT/BLEND_PRIPYAT_02, using default
- Can't find surfaceprop rubble for material METAL/METALBLEND, using default
- Can't find surfaceprop sheetrock for material PLASTER/SHEETROCK01, using default
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Can't find surfaceprop stone for material STONE/INFFLRA, using default
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2736 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.prt...done (0)
- *** Error: Skybox vtf files for skybox/sky_cs15_daylight02_hdr weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_cs15_daylight02_hdr to build the default cubemap!
- No such variable "$hdrbasetexture" for material "skybox/sky_cs15_daylight02_hdrrt"
-
Can't load skybox file skybox/sky_cs15_daylight02_hdr to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1677646 bytes)
- Error loading studio model "models/props_foliage/birch03.mdl"!
- Error loading studio model "models/props_foliage/birch02.mdl"!
- Error loading studio model "models/props_foliage/birch.mdl"!
- Error loading studio model "models/props_foliage/birch04.mdl"!
- Error loading studio model "models/pripyat/medkit.mdl"!
- Error loading studio model "models/props_mill/pipeset08d_128_001a.mdl"!
- Error loading studio model "models/pripyat/shop_banner.mdl"!
- Error loading studio model "models/props/de_train/hr_t/gate_fence_a/gate_fence_a_sign.mdl"!
- Error loading studio model "models/pripyat/cinemaseat2.mdl"!
- Error loading studio model "models/pripyat/concretebarier.mdl"!
- Error loading studio model "models/pripyat/bookcase2.mdl"!
- Error loading studio model "models/props/props_gameplay/bomb_blast_wall02.mdl"!
- Error loading studio model "models/props/cs_militia/paintbucket01_static.mdl"!
- Error loading studio model "models/pripyat/metalgate.mdl"!
- Error loading studio model "models/pripyat/metalpole.mdl"!
- Error loading studio model "models/props_unique/guncabinet01_main.mdl"!
- Error loading studio model "models/pripyat/ceilingtile.mdl"!
- Error loading studio model "models/pripyat/counter.mdl"!
- Error loading studio model "models/pripyat/truck_back.mdl"!
- Error loading studio model "models/pripyat/pripyat_fence.mdl"!
- Error loading studio model "models/props_rooftop/gutter_pipe_128.mdl"!
- Error loading studio model "models/props_urban/gate_wall_gate002_64.mdl"!
- Error loading studio model "models/props_foliage/trees_cluster01.mdl"!
- Error loading studio model "models/props/de_train/vending/vending_machine_old.mdl"!
- Error loading studio model "models/pripyat/cinemaseat1.mdl"!
- Error loading studio model "models/props/gg_vietnam/oilbarrels.mdl"!
- Error loading studio model "models/props/cs_assault/cardboardbox_single.mdl"!
- Error loading studio model "models/pripyat/cash_desk.mdl"!
- Error loading studio model "models/pripyat/blok2_skybox.mdl"!
- Error loading studio model "models/pripyat/blok4_skybox.mdl"!
- Error loading studio model "models/props/de_train/hr_t/rubble_a/rubble_a.mdl"!
- Error loading studio model "models/pripyat/metal_table.mdl"!
- Error loading studio model "models/props/de_train/hr_t/wall_relief_b/wall_relief_b.mdl"!
- Error loading studio model "models/pripyat/piano.mdl"!
- Error loading studio model "models/pripyat/post.mdl"!
- Error loading studio model "models/props_lighting/semi_flush_002.mdl"!
- Error loading studio model "models/props/de_train/hr_t/garage_door_a/garage_door_a.mdl"!
- Error loading studio model "models/props/de_train/hr_t/metal_door_j/metal_door_j.mdl"!
- Error loading studio model "models/props_unique/guncabinet01_ldoor.mdl"!
- Error loading studio model "models/props_unique/guncabinet01_rdoor.mdl"!
- Error loading studio model "models/pripyat/prometheus2.mdl"!
- Error loading studio model "models/props/de_train/hr_t/train_sign_a/train_sign_a.mdl"!
- Error loading studio model "models/props/de_train/hr_t/plants_a/plants_c.mdl"!
- Error loading studio model "models/props/de_train/hr_t/plants_a/plants_b.mdl"!
- Error loading studio model "models/props/de_train/hr_t/pigeon_sign/pigeon_sign.mdl"!
- Error loading studio model "models/props/de_train/hr_t/light_pole_a/light_pole_a.mdl"!
- Error loading studio model "models/pripyat/poster.mdl"!
- Error loading studio model "models/pripyat/window_school3.mdl"!
- Error loading studio model "models/props_urban/pool_ladder001.mdl"!
- Error loading studio model "models/pripyat/skybox_budynek1.mdl"!
- Error loading studio model "models/pripyat/skybox_budynek2.mdl"!
- Error loading studio model "models/pripyat/kiosk.mdl"!
- Error loading studio model "models/pripyat/stairs_workshop_02.mdl"!
- Error loading studio model "models/pripyat/stairs_shop_02.mdl"!
- Error loading studio model "models/pripyat/stairs_shop.mdl"!
- Error loading studio model "models/pripyat/bumpercars.mdl"!
- Error loading studio model "models/pripyat/swing.mdl"!
- Error loading studio model "models/pripyat/podium.mdl"!
- Error loading studio model "models/props/de_aztec/grasstuft01.mdl"!
- Error loading studio model "models/props/de_aztec/grasstuft02.mdl"!
- Error loading studio model "models/pripyat/blok1.mdl"!
- Error loading studio model "models/pripyat/kino_ekran.mdl"!
- Error loading studio model "models/pripyat/statue.mdl"!
- Error loading studio model "models/pripyat/bookcase1.mdl"!
- Error loading studio model "models/gibs/metal_gib4.mdl"!
- Error loading studio model "models/props/de_mill/de_mill_wire02.mdl"!
- Error loading studio model "models/pripyat/wood_table.mdl"!
- Error loading studio model "models/pripyat/metalcase.mdl"!
- Error! prop_static using model "models/props/cs_office/fire_extinguisher.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props/cs_office/fire_extinguisher.mdl"!
- Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
- Error loading studio model "models/pripyat/phone.mdl"!
- Error loading studio model "models/props_foliage/tree_city01.mdl"!
- Error loading studio model "models/pripyat/ceilingtiles1.mdl"!
- Error loading studio model "models/cs_italy/italy_signs_post.mdl"!
- Error loading studio model "models/pripyat/ferris_skybox.mdl"!
- Error loading studio model "models/pripyat/blok1_skybox.mdl"!
- Error loading studio model "models/pripyat/blok3_skybox.mdl"!
- Error loading studio model "models/props_foliage/urban_tree_italy.mdl"!
- Error loading studio model "models/props_yard/playground_slide.mdl"!
- Error loading studio model "models/props_canal/rock_riverbed02b.mdl"!
- Error loading studio model "models/props/gg_tibet/pipecurve.mdl"!
- Error loading studio model "models/props/gg_tibet/pipe64.mdl"!
- Error loading studio model "models/pripyat/window_school1.mdl"!
- Error loading studio model "models/pripyat/caravan.mdl"!
- Error loading studio model "models/pripyat/metal_cabinet.mdl"!
- Error loading studio model "models/pripyat/window_cinema1.mdl"!
- Error loading studio model "models/pripyat/sandpit.mdl"!
- Error loading studio model "models/pripyat/prometheus.mdl"!
- Error loading studio model "models/pripyat/window_school2.mdl"!
- Error loading studio model "models/pripyat/pylon.mdl"!
- Error loading studio model "models/pripyat/window_cinema2.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND008_4 uses unknown detail object type militia_leaves_sand!
-
..10
- Compacting texture/material tables...
- Reduced 6659 texinfos to 5138
- Reduced 350 texdatas to 307 (11838 bytes to 9855)
- Writing E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp
- 7 seconds elapsed
- -1.039114 -0.000001 0.000000
- -1.339663 -1.299276 0.000000
- -1.039114 -1.299276 0.000000
- -1.039114 1.299275 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
-0.700922 -0.341757 0.000000
- -0.645139 0.393352 0.000000
- -0.700922 0.393352 0.000000
- -0.700922 -0.392557 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
- ** Executing...
- ** Command: "E:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -fast "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold"
-
- Valve Software - vvis.exe (Nov 8 2007)
- fastvis = true
-
16 threads
- reading e:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp
- reading e:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.prt
- 1088 portalclusters
- 2804 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 67333 visible clusters (0.00%)
- Total clusters visible: 716401
- Average clusters visible: 658
- Building PAS...
- Average clusters audible: 1034
- visdatasize:279701 compressed from 295936
- writing e:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp
- 0 seconds elapsed
-
- ** Executing...
- ** Command: "E:\commaps\Ultimate SSDK NEW\SourceSDK\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike" -noextra "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold"
-
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 16 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - props/de_ruins/treemid01.mdl
- unknown light specifier type - props/de_ruins/treebig02.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/treebig01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/treesmall01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props_foliage/bushes_tropical_straight01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props_foliage/aztec_jungleplants_01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- unknown light specifier type - props/de_ruins/palm01.mdl
- ERROR: Duplication of 'forcetextureshadow' in file 'lights.rad'!
- [7 texlights parsed from 'lights.rad']
-
- Loading e:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp
- 13484 faces
- 3 degenerate faces
-
1338767 square feet [192782544.00 square inches]
- 193 displacements
- 270173 square feet [38904940.00 square inches]
- 13481 patches before subdivision
- 154991 patches after subdivision
- 49 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)
- transfers 15692885, max 1047
- transfer lists: 119.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(621452, 520320, 343293)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(102113, 80893, 46753)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(17513, 13328, 6971)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4085, 3124, 1546)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(896, 678, 317)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(247, 191, 85)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(66, 52, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(20, 16, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(6, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0360 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 51/1024 2448/49152 ( 5.0%)
- brushes 4048/8192 48576/98304 (49.4%)
- brushsides 27467/65536 219736/524288 (41.9%)
- planes 15542/65536 310840/1310720 (23.7%)
- vertexes 29286/65536 351432/786432 (44.7%)
- nodes 3048/65536 97536/2097152 ( 4.7%)
- texinfos 5138/12288 369936/884736 (41.8%)
- texdata 307/2048 9824/65536 (15.0%)
- dispinfos 193/0 33968/0 ( 0.0%)
- disp_verts 16617/0 332340/0 ( 0.0%)
- disp_tris 26528/0 53056/0 ( 0.0%)
- disp_lmsamples 600707/0 600707/0 ( 0.0%)
- faces 13484/65536 755104/3670016 (20.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9652/65536 540512/3670016 (14.7%)
- leaves 3100/65536 99200/2097152 ( 4.7%)
- leaffaces 17647/65536 35294/131072 (26.9%)
- leafbrushes 8388/65536 16776/131072 (12.8%)
- areas 24/256 192/2048 ( 9.4%)
- surfedges 112078/512000 448312/2048000 (21.9%)
- edges 76239/256000 304956/1024000 (29.8%)
- LDR worldlights 49/8192 4312/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 2884/32768 28840/327680 ( 8.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 60933/65536 121866/131072 (93.0%) VERY FULL!
- cubemapsamples 29/1024 464/16384 ( 2.8%)
- overlays 31/512 10912/180224 ( 6.1%)
- LDR lightdata [variable] 7449604/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 279701/16777216 ( 1.7%)
- entdata [variable] 68753/393216 (17.5%)
- LDR leaf ambient 3100/65536 74400/1572864 ( 4.7%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/88664 ( 0.0%)
- pakfile [variable] 41433/0 ( 0.0%)
-
- Level flags = 0
-
- Win32 Specific Data:
- physics [variable] 1677646/4194304 (40.0%)
- ==== Total Win32 BSP file data space used: 14388678 bytes ====
-
- Total triangle count: 46391
- Writing e:\commaps\ultimate ssdk new\source engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp
- 1 minute, 42 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\1lemit\de_pripyat_csgo_cssold.bsp" "E:\commaps\Ultimate SSDK NEW\Source Engine 2006\cstrike\maps\de_pripyat_csgo_cssold.bsp"
-
-
-
Обнаруженные ошибки
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
No such variable hdrbasetexture for material
HDR-вариант неба, прописанный в параметре hdrbasetexture, на самом деле не является HDR-текстурой. Переделайте текстуру или выберите другое небо, иначе в HDR-режиме небо может отображаться некорректно
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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