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Проверенный лог
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- ** Executing...
- ** Command: "G:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "G:\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Gmod maps\rp_RST_prigorody_Bakhmuta.vmf"
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- Valve Software - vbsp.exe (Apr 10 2024)
- 12 threads
- materialPath: G:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\Gmod maps\rp_RST_prigorody_Bakhmuta.vmf
- material "brick/brickwall019a" not found.
- Material not found!: BRICK/BRICKWALL019A
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "maps/- textured/metal/metaldoor046a_-2342_1096_117" not found.
- Material not found!: MAPS/- TEXTURED/METAL/METALDOOR046A_-2342_1096_117
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material "concrete/prodwlle" not found.
- Material not found!: CONCRETE/PRODWLLE
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material "maps/- textured/stone/stonewall017c_-3859_3684_118" not found.
- Material not found!: MAPS/- TEXTURED/STONE/STONEWALL017C_-3859_3684_118
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material "z-o-m-b-i-e/stalker/ston/ston_pol_mramor_iov" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_POL_MRAMOR_IOV
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Patching WVT material: maps/rp_rst_prigorody_bakhmuta/nature/blend_conf_dirtgrass_wvt_patch
- Patching WVT material: maps/rp_rst_prigorody_bakhmuta/neonoid/blend_snow_dirty_wvt_patch
- Patching WVT material: maps/rp_rst_prigorody_bakhmuta/blend/blend_conf_dirtgrass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
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- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
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- Merged 2308 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing E:\Gmod maps\rp_RST_prigorody_Bakhmuta.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (968030 bytes)
- WARNING! model "models/props/de_cbble/pine_a/pine_low_b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5571 texinfos to 4018
- Reduced 93 texdatas to 86 (2910 bytes to 2713)
- Writing E:\Gmod maps\rp_RST_prigorody_Bakhmuta.bsp
- 7 seconds elapsed
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- ** Executing...
- ** Command: "G:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "G:\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Gmod maps\rp_RST_prigorody_Bakhmuta"
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- Valve Software - vvis.exe (Apr 10 2024)
- 12 threads
- reading e:\gmod maps\rp_RST_prigorody_Bakhmuta.bsp
- reading e:\gmod maps\rp_RST_prigorody_Bakhmuta.prt
- 4239 portalclusters
- 12333 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (107)
- Optimized: 154336 visible clusters (13.23%)
- Total clusters visible: 1166556
- Average clusters visible: 275
- Building PAS...
- Average clusters audible: 935
- visdatasize:1000558 compressed from 4544208
- writing e:\gmod maps\rp_RST_prigorody_Bakhmuta.bsp
- 1 minute, 48 seconds elapsed
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- ** Executing...
- ** Command: "G:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "G:\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Gmod maps\rp_RST_prigorody_Bakhmuta"
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- Valve Software - vrad.exe SSE (Apr 10 2024)
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- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading e:\gmod maps\rp_RST_prigorody_Bakhmuta.bsp
- PREP OK
- Warning! Invalid model version "models/props/de_cbble/pine_a/pine_low_b.mdl"
- Setting up ray-trace acceleration structure... Done (3.13 seconds)
- 19512 faces
- 9 degenerate faces
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19849968 square feet [2858395392.00 square inches]
- 670 Displacements
- 4463809 Square Feet [642788480.00 Square Inches]
- 19503 patches before subdivision
- 439931 patches after subdivision
- sun extent from map=0.000000
- 92 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 20812986, max 1155
- transfer lists: 158.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(705912, 590402, 430352)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(118654, 108951, 83147)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(30260, 29657, 22019)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(8690, 8919, 6180)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2581, 2779, 1791)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(782, 881, 525)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(238, 282, 156)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(73, 91, 47)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(23, 30, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(7, 10, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.4357 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/4096 192/196608 ( 0.1%)
- brushes 2514/16384 30168/196608 (15.3%)
- brushsides 21428/163840 171424/1310720 (13.1%)
- planes 19386/65536 387720/1310720 (29.6%)
- vertexes 31864/65536 382368/786432 (48.6%)
- nodes 8488/65536 271616/2097152 (13.0%)
- texinfos 4018/16384 289296/1179648 (24.5%)
- texdata 86/8192 2752/262144 ( 1.0%)
- dispinfos 670/0 117920/0 ( 0.0%)
- disp_verts 54270/0 1085400/0 ( 0.0%)
- disp_tris 85760/0 171520/0 ( 0.0%)
- disp_lmsamples 10596912/0 10596912/0 ( 0.0%)
- faces 19512/65536 1092672/3670016 (29.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10022/65536 561232/3670016 (15.3%)
- leaves 8493/65536 271776/2097152 (13.0%)
- leaffaces 22084/65536 44168/131072 (33.7%)
- leafbrushes 7280/65536 14560/131072 (11.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 136618/512000 546472/2048000 (26.7%)
- edges 81835/256000 327340/1024000 (32.0%)
- LDR worldlights 92/8192 8096/720896 ( 1.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3094/32768 30940/327680 ( 9.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 53913/65536 107826/131072 (82.3%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 20354180/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1000558/16777216 ( 6.0%)
- entdata [variable] 49273/393216 (12.5%)
- LDR ambient table 8493/65536 33972/262144 (13.0%)
- HDR ambient table 8493/65536 33972/262144 (13.0%)
- LDR leaf ambient 39709/65536 1111852/1835008 (60.6%)
- HDR leaf ambient 8493/65536 237804/1835008 (13.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/17711404 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/69796 ( 0.0%)
- pakfile [variable] 26099/0 ( 0.0%)
- physics [variable] 968030/4194304 (23.1%)
- physics terrain [variable] 135332/1048576 (12.9%)
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- Level flags = 0
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- Total triangle count: 57304
- Writing e:\gmod maps\rp_RST_prigorody_Bakhmuta.bsp
- 3 minutes, 10 seconds elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Gmod maps\rp_RST_prigorody_Bakhmuta.bsp" "G:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_RST_prigorody_Bakhmuta.bsp"
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- ** Executing...
- ** Command: "G:\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "G:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_RST_prigorody_Bakhmuta" -steam
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Обнаруженные ошибки
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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