Вернуться к главной странице проверки
Проверенный лог
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\com
- mon\Source SDK Base 2013 Multiplayer\hl2" "c:\users\їъчєЎч∙ырчрч\desktop\forest\
- gm_island.vmf"
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-
- Valve Software - vbsp.exe (Jun 23 2021)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\їъчєЎч∙ырчрч\desktop\
- forest\gm_island.log', but we don't own that location. Allowing.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013
- Multiplayer\hl2\materials
- Loading c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common
- \source sdk base 2013 multiplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.prt...Building visibility
- clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2366 bytes)
- Error loading studio model "models/nauz/palm_tree.mdl"!
-
Error! prop_static using model "models/props/de_inferno/wine_barrel.mdl", which
- must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_inferno/wine_barrel.mdl"!
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Error! prop_static using model "models/props/de_inferno/wine_barrel_p1.mdl", whi
- ch must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_inferno/wine_barrel_p1.mdl"!
- Error loading studio model "models/turzo/rock/rock02mid.mdl"!
- Error loading studio model ""!
- Error loading studio model "models/turzo/rock/rock05.mdl"!
- Error loading studio model "models/turzo/rock/rock01big.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 20 texinfos to 6
- Reduced 5 texdatas to 4 (137 bytes to 108)
- Writing c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\їъчєЎч∙ырчрч\desktop\
- forest\gm_island.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 174420, actual size 173804
- 1 second elapsed
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
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-
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\com
- mon\Source SDK Base 2013 Multiplayer\hl2" "c:\users\їъчєЎч∙ырчрч\desktop\forest\
- gm_island"
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-
- Valve Software - vvis.exe (Jun 23 2021)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\їъчєЎч∙ырчрч\desktop\
- forest\gm_island.log', but we don't own that location. Allowing.
- 4 threads
- reading c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp
- reading c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.prt
- 225 portalclusters
- 420 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 50625
- Average clusters visible: 225
- Building PAS...
- Average clusters audible: 225
- visdatasize:14854 compressed from 14400
- writing c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\їъчєЎч∙ырчрч\desktop\
- forest\gm_island.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
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-
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\co
- mmon\Source SDK Base 2013 Multiplayer\hl2" "c:\users\їъчєЎч∙ырчрч\desktop\forest
- \gm_island"
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- Valve Software - vrad.exe SSE (Jun 23 2021)
-
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\їъчєЎч∙ырчрч\desktop\
- forest\gm_island.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (0.57 seconds)
- 2205 faces
- 9356857 square feet [1347387392.00 square inches]
- 7 Displacements
- 1799111 Square Feet [259072016.00 Square Inches]
- 2205 patches before subdivision
- 130997 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 1751185, max 1971
- transfer lists: 13.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(74445, 75215, 57383)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(94031, 77030, 40593)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(488, 385, 158)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(622, 397, 113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(4, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1307 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 104/65536 2080/1310720 ( 0.2%)
- vertexes 2299/65536 27588/786432 ( 3.5%)
- nodes 719/65536 23008/2097152 ( 1.1%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 7/0 1232/0 ( 0.0%)
- disp_verts 567/0 11340/0 ( 0.0%)
- disp_tris 896/0 1792/0 ( 0.0%)
- disp_lmsamples 137136/0 137136/0 ( 0.0%)
- faces 2205/65536 123480/3670016 ( 3.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13/65536 728/3670016 ( 0.0%)
- leaves 721/65536 23072/2097152 ( 1.1%)
- leaffaces 2220/65536 4440/131072 ( 3.4%)
- leafbrushes 495/65536 990/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9032/512000 36128/2048000 ( 1.8%)
- edges 4525/256000 18100/1024000 ( 1.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 18/32768 180/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 468/65536 936/131072 ( 0.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4442052/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14854/16777216 ( 0.1%)
- entdata [variable] 2049/393216 ( 0.5%)
- LDR ambient table 721/65536 2884/262144 ( 1.1%)
- HDR ambient table 721/65536 2884/262144 ( 1.1%)
- LDR leaf ambient 3362/65536 94136/1835008 ( 5.1%)
- HDR leaf ambient 721/65536 20188/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/18894 ( 0.0%)
- pakfile [variable] 173804/0 ( 0.0%)
- physics [variable] 2366/4194304 ( 0.1%)
- physics terrain [variable] 924/1048576 ( 0.1%)
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- Level flags = 0
-
- Total triangle count: 4570
- Writing c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp
- 34 seconds elapsed
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- Running command: copy "c:\users\їъчєЎч∙ырчрч\desktop\forest\gm_island.bsp" "C:\P
- rogram Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_island.bsp
- "
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- Finished. Press a key to close.
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Обнаруженные ошибки
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
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