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Проверенный лог
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\City75.vmf"
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- Valve Software - vbsp.exe (Mar 21 2024)
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\GIGABYTE\OneDrive\gm\nm\City75.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/city75/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/city75/nature/blenddirtgrass008b_wvt_patch
- Patching WVT material: maps/city75/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/city75/nature/blenddirtgrass008b_lowfriction_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\GIGABYTE\OneDrive\gm\nm\City75"
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- Valve Software - vvis.exe (Mar 21 2024)
- fastvis = true
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16 threads
- reading c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- reading c:\users\gigabyte\onedrive\gm\nm\City75.prt
- LoadPortals: couldn't read c:\users\gigabyte\onedrive\gm\nm\City75.prt
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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\City75"
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- Valve Software - vrad.exe SSE (Mar 21 2024)
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- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- PREP OK
- Warning! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_medium01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush01.mdl"
- Setting up ray-trace acceleration structure... Done (0.98 seconds)
- 30141 faces
- 8 degenerate faces
-
3952799 square feet [569203136.00 square inches]
- 15 Displacements
- 95013 Square Feet [13681874.00 Square Inches]
- 30133 patches before subdivision
- 403439 patches after subdivision
- sun extent from map=0.000000
- 56 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
- transfers 90758998, max 4061
- transfer lists: 692.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(284294, 389141, 375361)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(39436, 52623, 43498)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6011, 7831, 5649)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1142, 1409, 864)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(271, 303, 154)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(83, 82, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(31, 27, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(13, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(5, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0986 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 67/4096 3216/196608 ( 1.6%)
- brushes 5344/16384 64128/196608 (32.6%)
- brushsides 35586/163840 284688/1310720 (21.7%)
- planes 14480/65536 289600/1310720 (22.1%)
- vertexes 45900/65536 550800/786432 (70.0%)
- nodes 15306/65536 489792/2097152 (23.4%)
- texinfos 3445/16384 248040/1179648 (21.0%)
- texdata 458/8192 14656/262144 ( 5.6%)
- dispinfos 15/0 2640/0 ( 0.0%)
- disp_verts 1103/0 22060/0 ( 0.0%)
- disp_tris 1728/0 3456/0 ( 0.0%)
- disp_lmsamples 227392/0 227392/0 ( 0.0%)
- faces 30141/65536 1687896/3670016 (46.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14194/65536 794864/3670016 (21.7%)
- leaves 15374/65536 491968/2097152 (23.5%)
- leaffaces 36549/65536 73098/131072 (55.8%)
- leafbrushes 15202/65536 30404/131072 (23.2%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 200845/512000 803380/2048000 (39.2%)
- edges 120994/256000 483976/1024000 (47.3%)
- LDR worldlights 56/8192 4928/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2947/32768 29470/327680 ( 9.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48642/65536 97284/131072 (74.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 23624428/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12650796/16777216 (75.4%)
- entdata [variable] 469785/393216 (119.5%) VERY FULL!
- LDR ambient table 15374/65536 61496/262144 (23.5%)
- HDR ambient table 15374/65536 61496/262144 (23.5%)
- LDR leaf ambient 49591/65536 1388548/1835008 (75.7%)
- HDR leaf ambient 15374/65536 430472/1835008 (23.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17452 ( 0.0%)
- pakfile [variable] 221306/0 ( 0.0%)
- physics [variable] 1968442/4194304 (46.9%)
- physics terrain [variable] 2701/1048576 ( 0.3%)
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- Level flags = 0
-
- Total triangle count: 83683
- Writing c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- 1 minute, 50 seconds elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\GIGABYTE\OneDrive\gm\nm\City75.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\City75.bsp"
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Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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