Вернуться к главной странице проверки
Проверенный лог
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-
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
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-
-
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\com
- mon\Source SDK Base 2013 Multiplayer\hl2" "C:\Program Files (x86)\map\gm_island.
- vmf"
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-
- Valve Software - vbsp.exe (Jun 23 2021)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\map\gm_
- island.log', but we don't own that location. Allowing.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013
- Multiplayer\hl2\materials
- Loading C:\Program Files (x86)\map\gm_island.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common
- \source sdk base 2013 multiplayer\hl2\gameinfo.txt
- Patching WVT material: maps/gm_island/nature/blendsandsand008a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\map\gm_island.prt...Building visibility clusters.
- ..
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3022 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/B
- LENDSANDSAND008A uses unknown detail object type coastline_grass01!
- Material NATURE/BLENDSANDSAND008A uses unknown detail object type coastline_gras
- s01!
- Material NATURE/BLENDSANDSAND008A uses unknown detail object type coastline_gras
- s01!
- Material NATURE/BLENDSANDSAND008A uses unknown detail object type coastline_gras
- s01!
- Material NATURE/BLENDSANDSAND008A uses unknown detail object type coastline_gras
- s01!
- Material NATURE/BLENDSANDSAND008A uses unknown detail object type coastline_gras
- s01!
- 10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 23 texinfos to 8
- Reduced 8 texdatas to 6 (311 bytes to 200)
- Writing C:\Program Files (x86)\map\gm_island.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\map\gm_
- island.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213543, actual size 212659
- 1 second elapsed
-
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
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-
-
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- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\com
- mon\Source SDK Base 2013 Multiplayer\hl2" "C:\Program Files (x86)\map\gm_island"
-
- -------------------------------------------------------------------------------
-
- Valve Software - vvis.exe (Jun 23 2021)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\map\gm_
- island.log', but we don't own that location. Allowing.
- 4 threads
- reading c:\program files (x86)\map\gm_island.bsp
- reading c:\program files (x86)\map\gm_island.prt
- 162 portalclusters
- 369 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 26244
- Average clusters visible: 162
- Building PAS...
- Average clusters audible: 162
- visdatasize:8104 compressed from 7776
- writing c:\program files (x86)\map\gm_island.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\map\gm_
- island.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
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- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Ba
- se 2013 Multiplayer\bin"
- -------------------------------------------------------------------------------
-
-
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base
- 2013 Multiplayer\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\co
- mmon\Source SDK Base 2013 Multiplayer\hl2" "C:\Program Files (x86)\map\gm_island
- "
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-
- Valve Software - vrad.exe SSE (Jun 23 2021)
-
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\map\gm_
- island.log', but we don't own that location. Allowing.
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\comm
- on\Source SDK Base 2013 Multiplayer\bin\lights.rad.
- Loading c:\program files (x86)\map\gm_island.bsp
- Setting up ray-trace acceleration structure... Done (0.16 seconds)
- 946 faces
- 3748295 square feet [539754496.00 square inches]
- 6 Displacements
- 177293 Square Feet [25530272.00 Square Inches]
- 946 patches before subdivision
- 47410 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 2636440, max 738
- transfer lists: 20.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0709 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 7/8192 84/98304 ( 0.1%)
- brushsides 42/65536 336/524288 ( 0.1%)
- planes 72/65536 1440/1310720 ( 0.1%)
- vertexes 899/65536 10788/786432 ( 1.4%)
- nodes 438/65536 14016/2097152 ( 0.7%)
- texinfos 8/12288 576/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 486/0 9720/0 ( 0.0%)
- disp_tris 768/0 1536/0 ( 0.0%)
- disp_lmsamples 101184/0 101184/0 ( 0.0%)
- faces 946/65536 52976/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14/65536 784/3670016 ( 0.0%)
- leaves 440/65536 14080/2097152 ( 0.7%)
- leaffaces 940/65536 1880/131072 ( 1.4%)
- leafbrushes 315/65536 630/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3904/512000 15616/2048000 ( 0.8%)
- edges 1969/256000 7876/1024000 ( 0.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1553308/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 8104/16777216 ( 0.0%)
- entdata [variable] 443/393216 ( 0.1%)
- LDR ambient table 440/65536 1760/262144 ( 0.7%)
- HDR ambient table 440/65536 1760/262144 ( 0.7%)
- LDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
- HDR leaf ambient 440/65536 12320/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1254 ( 0.1%)
- pakfile [variable] 212659/0 ( 0.0%)
- physics [variable] 3022/4194304 ( 0.1%)
- physics terrain [variable] 978/1048576 ( 0.1%)
-
- Level flags = 0
-
- Total triangle count: 1956
- Writing c:\program files (x86)\map\gm_island.bsp
- 12 seconds elapsed
-
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- Running command: copy "C:\Program Files (x86)\map\gm_island.bsp" "C:\Program Fil
- es (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_island.bsp"
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-
- Finished. Press a key to close.
-
Обнаруженные ошибки
Could not find lights.rad in lights.rad
Несущественная ошибка. VRAD не может найти файл lights.rad (файл, в котором описаны текстуры, способные излучать свет). Возможно, этот файл находится не в той папке. Найдите его и поместите в папку с компиляторами
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