Вернуться к главной странице проверки
Проверенный лог
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-
- materialPath: C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hpp-gmod\materials
- Loading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
- Brush 354012: areaportal brush doesn't touch two areas
-
- Brush 354012: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2088 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
-
done (1)
- writing c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (3647460 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/prison_toilet01.mdl"!
- Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/radiator01a.mdl"!
- Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_lab/reciever_cart.mdl"!
- Error! prop_static using model "models/props_debris/concrete_spawnplug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_debris/concrete_spawnplug001a.mdl"!
-
Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_c17/lamppost03a_off_dynamic.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 10993 texinfos to 5879
- Reduced 140 texdatas to 121 (3455 bytes to 2724)
- Writing c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 180253, actual size 177895
- 5 seconds elapsed
-
-
-
- 16 threads
- reading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp
- reading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.prt
- 1104 portalclusters
- 2122 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..
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-
- materialPath: C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hpp-gmod\materials
- Loading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
- Brush 354012: areaportal brush doesn't touch two areas
-
- Brush 354012: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2088 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
-
done (1)
- writing c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (3647460 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/prison_toilet01.mdl"!
- Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/radiator01a.mdl"!
- Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_lab/reciever_cart.mdl"!
- Error! prop_static using model "models/props_debris/concrete_spawnplug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model "models/props_debris/concrete_spawnplug001a.mdl"!
-
Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_c17/lamppost03a_off_dynamic.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 10993 texinfos to 5879
- Reduced 140 texdatas to 121 (3455 bytes to 2724)
- Writing c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 180253, actual size 177895
- 6 seconds elapsed
-
-
-
- 16 threads
- reading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp
- reading c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.prt
- 1104 portalclusters
- 2122 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 220 visible clusters (0.04%)
- Total clusters visible: 597582
- Average clusters visible: 541
- Building PAS...
- Average clusters audible: 586
- visdatasize:257653 compressed from 317952
- writing c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\аауму\downloadsауччwwwwww\gm_petno\gm_petno.bsp', but we don't own that location. Allowing.
- 1 minute, 28 seconds elapsed
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-
-
- materialPath: C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hpp-gmod\materials
- Loading C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
- Brush 354012: areaportal brush doesn't touch two areas
-
- Brush 354012: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2078 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
-
done (1)
- writing C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (3646914 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/radiator01a.mdl"!
-
Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_c17/lamppost03a_off_dynamic.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/prison_toilet01.mdl"!
- Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_lab/reciever_cart.mdl"!
- Error! prop_static using model "models/props_debris/concrete_spawnplug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_debris/concrete_spawnplug001a.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 10981 texinfos to 5874
- Reduced 140 texdatas to 121 (3455 bytes to 2724)
- Writing C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 180253, actual size 177895
- 4 seconds elapsed
-
-
-
- 16 threads
- reading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- reading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.prt
- 1104 portalclusters
- 2122 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 220 visible clusters (0.04%)
- Total clusters visible: 597582
- Average clusters visible: 541
- Building PAS...
- Average clusters audible: 586
- visdatasize:257653 compressed from 317952
- writing c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp', but we don't own that location. Allowing.
- 58 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- 27173 faces
- 9 degenerate faces
-
25108292 square feet [3615593984.00 square inches]
- 48 Displacements
- 36966 Square Feet [5323182.50 Square Inches]
- 27164 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
-
1167256 patches after subdivision
- 534 direct lights
- 0...1
- WARNING: Too many light styles on a face at (-7267.627930, 2304.029053, 9846.141602)
-
...2...3...4...5.
- WARNING: Too many light styles on a face at (-7280.000000, 2153.000000, 9835.628906)
-
- WARNING: Too many light styles on a face at (-7299.077148, 2351.999756, 9798.630859)
-
..6...7...8...9...100...1...2...3...4...5...6...7...8...9
-
-
- materialPath: C:\Program Files\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hpp-gmod\materials
- Loading C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...
- Brush 354012: areaportal brush doesn't touch two areas
-
- Brush 354012: areaportal brush doesn't touch two areas
-
done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2078 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
-
done (1)
- writing C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (3653186 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_interiors/radiator01a.mdl"!
-
Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_c17/lamppost03a_off_dynamic.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_wasteland/prison_toilet01.mdl"!
- Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_lab/reciever_cart.mdl"!
- Error! prop_static using model "models/props_debris/concrete_spawnplug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model "models/props_debris/concrete_spawnplug001a.mdl"!
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 10997 texinfos to 5890
- Reduced 140 texdatas to 121 (3455 bytes to 2724)
- Writing C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\аауму\DownloadsаУччwwwwww\Gm_petno\Gm_petno.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 180253, actual size 177895
- 5 seconds elapsed
-
-
-
- 16 threads
- reading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- reading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.prt
- 1104 portalclusters
- 2122 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 220 visible clusters (0.04%)
- Total clusters visible: 597582
- Average clusters visible: 541
- Building PAS...
- Average clusters audible: 586
- visdatasize:257653 compressed from 317952
- writing c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp', but we don't own that location. Allowing.
- 1 minute, 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\аауму\downloadsаУччwwwwww\gm_petno\Gm_petno.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- 27283 faces
- 9 degenerate faces
-
25115146 square feet [3616581120.00 square inches]
- 48 Displacements
- 36966 Square Feet [5323182.50 Square Inches]
- 27274 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
-
1169002 patches after subdivision
- 534 direct lights
- 0...1
- WARNING: Too many light styles on a face at (-7267.627930, 2304.029053, 9846.141602)
-
...2...3...
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
WARNING: Too many light styles on a face at [Координаты]
На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
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