Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\City75.vmf"
-
- Valve Software - vbsp.exe (Mar 21 2024)
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\GIGABYTE\OneDrive\gm\nm\City75.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/city75/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/city75/nature/blenddirtgrass008b_wvt_patch
- Patching WVT material: maps/city75/nature/blenddirtgrass008b_lowfriction_wvt_patch
- Patching WVT material: maps/city75/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 772 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many unique verts, max = 65536 (map has too much brush geometry)
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\GIGABYTE\OneDrive\gm\nm\City75"
-
- Valve Software - vvis.exe (Mar 21 2024)
- fastvis = true
-
16 threads
- reading c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- reading c:\users\gigabyte\onedrive\gm\nm\City75.prt
- LoadPortals: couldn't read c:\users\gigabyte\onedrive\gm\nm\City75.prt
-
-
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\GIGABYTE\OneDrive\gm\nm\City75"
-
- Valve Software - vrad.exe SSE (Mar 21 2024)
-
- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- PREP OK
- Warning! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_medium01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bush01.mdl"
- Setting up ray-trace acceleration structure... Done (0.92 seconds)
- 31432 faces
- 8 degenerate faces
-
4571391 square feet [658280384.00 square inches]
- 16 Displacements
- 99102 Square Feet [14270749.00 Square Inches]
- 31424 patches before subdivision
- 429388 patches after subdivision
- sun extent from map=0.000000
- 178 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (48)
- transfers 93467826, max 4064
- transfer lists: 713.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(791236, 908005, 808627)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(165285, 175591, 134002)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(44679, 45942, 31833)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(15181, 15588, 10147)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(5688, 5921, 3659)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2236, 2369, 1389)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(898, 969, 538)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(365, 400, 210)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(149, 166, 82)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(61, 69, 32)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(25, 29, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(10, 12, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(4, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0795 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (31)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 71/4096 3408/196608 ( 1.7%)
- brushes 5538/16384 66456/196608 (33.8%)
- brushsides 36723/163840 293784/1310720 (22.4%)
- planes 14600/65536 292000/1310720 (22.3%)
- vertexes 46972/65536 563664/786432 (71.7%)
- nodes 14776/65536 472832/2097152 (22.5%)
- texinfos 3647/16384 262584/1179648 (22.3%)
- texdata 467/8192 14944/262144 ( 5.7%)
- dispinfos 16/0 2816/0 ( 0.0%)
- disp_verts 1184/0 23680/0 ( 0.0%)
- disp_tris 1856/0 3712/0 ( 0.0%)
- disp_lmsamples 237248/0 237248/0 ( 0.0%)
- faces 31432/65536 1760192/3670016 (48.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15512/65536 868672/3670016 (23.7%)
- leaves 14848/65536 475136/2097152 (22.7%)
- leaffaces 37602/65536 75204/131072 (57.4%)
- leafbrushes 14401/65536 28802/131072 (22.0%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 213508/512000 854032/2048000 (41.7%)
- edges 129387/256000 517548/1024000 (50.5%)
- LDR worldlights 178/8192 15664/720896 ( 2.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 3301/32768 33010/327680 (10.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 55827/65536 111654/131072 (85.2%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/8192 352/2883584 ( 0.0%)
- LDR lightdata [variable] 24902088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 10702981/16777216 (63.8%)
- entdata [variable] 627663/393216 (159.6%) VERY FULL!
- LDR ambient table 14848/65536 59392/262144 (22.7%)
- HDR ambient table 14848/65536 59392/262144 (22.7%)
- LDR leaf ambient 53881/65536 1508668/1835008 (82.2%) VERY FULL!
- HDR leaf ambient 14848/65536 415744/1835008 (22.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/5320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/21310 ( 0.0%)
- pakfile [variable] 221894/0 ( 0.0%)
- physics [variable] 2038698/4194304 (48.6%)
- physics terrain [variable] 2754/1048576 ( 0.3%)
-
- Level flags = 0
-
- Total triangle count: 88491
- Writing c:\users\gigabyte\onedrive\gm\nm\City75.bsp
- 1 minute, 43 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\GIGABYTE\OneDrive\gm\nm\City75.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\City75.bsp"
-
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: