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Проверенный лог

  1. materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
  3. material "" not found.
  4. Material not found!:
  5. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6. material "gm_post_ussr/map/concretefloor7" not found.
  7. Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
  8. material "man/bbicotka/cstrike_cj2b01" not found.
  9. Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
  10. material "maps/iraq/building_wall09f_stw" not found.
  11. Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
  12. material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
  13. Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
  14. material "gm_post_ussr/map/bricks1wall" not found.
  15. Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
  16. material "gm_post_ussr/map/acousticceiling0" not found.
  17. Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
  18. material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
  19. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
  20. material "gm_post_ussr/map/window0" not found.
  21. Material not found!: GM_POST_USSR/MAP/WINDOW0
  22. material "gm_post_ussr/map/roofbitumen0" not found.
  23. Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
  24. material "gm_post_ussr/map/metal0" not found.
  25. Material not found!: GM_POST_USSR/MAP/METAL0
  26. material "realworldtextures/newer/1/roof_1_09" not found.
  27. Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
  28. material "gm_post_ussr/map/roofmetal0" not found.
  29. Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
  30. material "blend/blend_conf_pavementgrass" not found.
  31. Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
  32. material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
  33. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
  34. material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
  35. Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
  36. Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
  37. Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
  38. Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
  39. Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
  40. Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
  41. Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
  42. Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
  43. fixing up env_cubemap materials on brush sides...
  44. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
  46. Leaf 0 contents:
  47. Leaf 1 contents: CONTENTS_SOLID
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs: Brush 1667:
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs: Brush 2030291:
  59. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
  60. Leaf 0 contents:
  61. Leaf 1 contents: CONTENTS_SOLID
  62. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  63. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  64. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  65. Candidate brush IDs: Brush 2030291:
  66. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs: Brush 1667:
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs: Brush 663:
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs: Brush 663:
  88. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
  89. Leaf 0 contents:
  90. Leaf 1 contents: CONTENTS_SOLID
  91. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  92. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  93. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  94. Candidate brush IDs: Brush 663:
  95. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
  96. Leaf 0 contents:
  97. Leaf 1 contents: CONTENTS_SOLID
  98. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  99. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  100. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  101. Candidate brush IDs: Brush 2030319:
  102. *** Suppressing further FindPortalSide errors.... ***
  103. Processing areas...done (0)
  104. Building Faces...done (0)
  105. Chop Details...done (0)
  106. Find Visible Detail Sides...
  107. Merged 1810 detail faces...done (0)
  108. Merging details...done (0)
  109. FixTjuncs...
  110. PruneNodes...
  111. WriteBSP...
  112. done (3)
  113. writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
  114. Building visibility clusters...
  115. done (0)
  116. Creating default LDR cubemaps for env_cubemap using skybox materials:
  117. skybox/sky_day02_02*.vmt
  118. ! Run buildcubemaps in the engine to get the correct cube maps.
  119. Creating default HDR cubemaps for env_cubemap using skybox materials:
  120. skybox/sky_day02_02*.vmt
  121. ! Run buildcubemaps in the engine to get the correct cube maps.
  122. Finding displacement neighbors...
  123. Finding lightmap sample positions...
  124. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  125. Building Physics collision data...
  126. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  127. done (4) (75149266 bytes)
  128. Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  129. Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
  130. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  131. Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
  132. Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  133. Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
  134. Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  135. Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
  136. Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  137. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
  138. Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  139. Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
  140. Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  141. Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
  142. Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  143. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
  144. Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  145. Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
  146. Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  147. Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
  148. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  149. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
  150. Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  151. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
  152. Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  153. Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
  154. Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  155. Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
  156. Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  157. Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
  158. Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  159. Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
  160. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  161. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
  162. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  163. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
  164. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  165. Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
  166. Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  167. Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
  168. Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  169. Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
  170. Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  171. Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
  172. Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  173. Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
  174. Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  175. Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
  176. Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  177. Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
  178. Error! To use model "models/air repair station.mdl"
  179. with prop_static, it must be compiled with $staticprop!
  180. Error loading studio model STATIC "models/air repair station.mdl"!
  181. Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  182. Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
  183. Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  184. Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
  185. Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  186. Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
  187. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  188. Compacting texture/material tables...
  189. Reduced 3641 texinfos to 2424
  190. Reduced 278 texdatas to 232 (7489 bytes to 5764)
  191. Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  192. 16 seconds elapsed
  193. 12 threads
  194. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  195. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
  196. 8298 portalclusters
  197. 24509 numportals
  198. 0...1...2...3...4...5...6...7...8...9...100
  199. [Reading texlights from 'lights.rad']
  200. [45 texlights parsed from 'lights.rad']
  201. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  202. PREP OK
  203. Warning! Invalid model version "models/mark2580/f13/props/cabin/cabin_window_medium_01.mdl"
  204. Warning! Invalid model version "models/rashkinsk/p18-12.mdl"
  205. Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
  206. Warning! Invalid model version "models/props/fortifications/tbarrier01.mdl"
  207. materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  208. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
  209. material "" not found.
  210. Material not found!:
  211. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  212. material "gm_post_ussr/map/concretefloor7" not found.
  213. Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
  214. material "man/bbicotka/cstrike_cj2b01" not found.
  215. Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
  216. material "maps/iraq/building_wall09f_stw" not found.
  217. Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
  218. material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
  219. Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
  220. material "gm_post_ussr/map/bricks1wall" not found.
  221. Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
  222. material "gm_post_ussr/map/acousticceiling0" not found.
  223. Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
  224. material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
  225. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
  226. material "gm_post_ussr/map/window0" not found.
  227. Material not found!: GM_POST_USSR/MAP/WINDOW0
  228. material "gm_post_ussr/map/roofbitumen0" not found.
  229. Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
  230. material "gm_post_ussr/map/metal0" not found.
  231. Material not found!: GM_POST_USSR/MAP/METAL0
  232. material "realworldtextures/newer/1/roof_1_09" not found.
  233. Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
  234. material "gm_post_ussr/map/roofmetal0" not found.
  235. Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
  236. material "blend/blend_conf_pavementgrass" not found.
  237. Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
  238. material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
  239. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
  240. material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
  241. Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
  242. Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
  243. Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
  244. Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
  245. Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
  246. Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
  247. Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
  248. Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
  249. fixing up env_cubemap materials on brush sides...
  250. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  251. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
  252. Leaf 0 contents:
  253. Leaf 1 contents: CONTENTS_SOLID
  254. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  255. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  256. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  257. Candidate brush IDs: Brush 1667:
  258. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
  259. Leaf 0 contents: CONTENTS_SOLID
  260. Leaf 1 contents:
  261. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  262. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  263. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  264. Candidate brush IDs: Brush 2030291:
  265. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
  266. Leaf 0 contents:
  267. Leaf 1 contents: CONTENTS_SOLID
  268. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  269. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  270. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  271. Candidate brush IDs: Brush 2030291:
  272. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  273. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
  274. Leaf 0 contents: CONTENTS_SOLID
  275. Leaf 1 contents:
  276. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  277. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  278. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  279. Candidate brush IDs: Brush 1667:
  280. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
  281. Leaf 0 contents:
  282. Leaf 1 contents: CONTENTS_SOLID
  283. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  284. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  285. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  286. Candidate brush IDs: Brush 663:
  287. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
  288. Leaf 0 contents:
  289. Leaf 1 contents: CONTENTS_SOLID
  290. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  291. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  292. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  293. Candidate brush IDs: Brush 663:
  294. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
  295. Leaf 0 contents:
  296. Leaf 1 contents: CONTENTS_SOLID
  297. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  298. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  299. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  300. Candidate brush IDs: Brush 663:
  301. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
  302. Leaf 0 contents:
  303. Leaf 1 contents: CONTENTS_SOLID
  304. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  305. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  306. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  307. Candidate brush IDs: Brush 2030319:
  308. *** Suppressing further FindPortalSide errors.... ***
  309. Processing areas...done (0)
  310. Building Faces...done (0)
  311. Chop Details...done (0)
  312. Find Visible Detail Sides...
  313. Merged 1810 detail faces...done (0)
  314. Merging details...done (1)
  315. FixTjuncs...
  316. PruneNodes...
  317. WriteBSP...
  318. done (2)
  319. writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
  320. Building visibility clusters...
  321. done (0)
  322. Creating default LDR cubemaps for env_cubemap using skybox materials:
  323. skybox/sky_day02_02*.vmt
  324. ! Run buildcubemaps in the engine to get the correct cube maps.
  325. Creating default HDR cubemaps for env_cubemap using skybox materials:
  326. skybox/sky_day02_02*.vmt
  327. ! Run buildcubemaps in the engine to get the correct cube maps.
  328. Finding displacement neighbors...
  329. Finding lightmap sample positions...
  330. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  331. Building Physics collision data...
  332. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  333. done (4) (75149777 bytes)
  334. Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  335. Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
  336. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  337. Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
  338. Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  339. Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
  340. Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  341. Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
  342. Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  343. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
  344. Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  345. Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
  346. Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  347. Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
  348. Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  349. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
  350. Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  351. Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
  352. Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  353. Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
  354. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  355. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
  356. Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  357. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
  358. Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  359. Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
  360. Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  361. Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
  362. Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  363. Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
  364. Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  365. Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
  366. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  367. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
  368. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  369. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
  370. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  371. Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
  372. Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  373. Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
  374. Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  375. Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
  376. Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  377. Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
  378. Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  379. Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
  380. Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  381. Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
  382. Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  383. Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
  384. Error! To use model "models/air repair station.mdl"
  385. with prop_static, it must be compiled with $staticprop!
  386. Error loading studio model STATIC "models/air repair station.mdl"!
  387. Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  388. Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
  389. Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  390. Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
  391. Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  392. Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
  393. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  394. Compacting texture/material tables...
  395. Reduced 3650 texinfos to 2427
  396. Reduced 278 texdatas to 232 (7489 bytes to 5764)
  397. Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  398. 17 seconds elapsed
  399. 12 threads
  400. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  401. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
  402. 7730 portalclusters
  403. 22430 numportals
  404. 0...1...2...3...4...5...6...7...8...9...100
  405. [Reading texlights from 'lights.rad']
  406. [45 texlights parsed from 'lights.rad']
  407. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  408. PREP OK
  409. Warning! Invalid model version "models/mark2580/f13/props/cabin/cabin_window_medium_01.mdl"
  410. Warning! Invalid model version "models/rashkinsk/p18-12.mdl"
  411. Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
  412. Warning! Invalid model version "models/props/fortifications/tbarrier01.mdl"
  413. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 350.00 -15695.00 -10863.00
  414. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 350.00 -14762.00 -10863.00
  415. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 1482.50 -15695.00 -10863.00
  416. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 1482.50 -14762.00 -10863.00
  417. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 2615.00 -15695.00 -10863.00
  418. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 5290.00 -15695.00 -10264.00
  419. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 12698.00 -15695.00 -6360.00
  420. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 10442.00 -15695.00 -7768.00
  421. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 7866.00 -15695.00 -9016.00
  422. DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 13934.00 -15695.00 -5324.00
  423. No vis information, direct lighting only.
  424. materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  425. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
  426. material "" not found.
  427. Material not found!:
  428. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  429. material "gm_post_ussr/map/concretefloor7" not found.
  430. Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
  431. material "man/bbicotka/cstrike_cj2b01" not found.
  432. Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
  433. material "maps/iraq/building_wall09f_stw" not found.
  434. Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
  435. material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
  436. Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
  437. material "gm_post_ussr/map/bricks1wall" not found.
  438. Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
  439. material "gm_post_ussr/map/acousticceiling0" not found.
  440. Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
  441. material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
  442. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
  443. material "gm_post_ussr/map/window0" not found.
  444. Material not found!: GM_POST_USSR/MAP/WINDOW0
  445. material "gm_post_ussr/map/roofbitumen0" not found.
  446. Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
  447. material "gm_post_ussr/map/metal0" not found.
  448. Material not found!: GM_POST_USSR/MAP/METAL0
  449. material "realworldtextures/newer/1/roof_1_09" not found.
  450. Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
  451. material "gm_post_ussr/map/roofmetal0" not found.
  452. Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
  453. material "blend/blend_conf_pavementgrass" not found.
  454. Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
  455. material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
  456. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
  457. material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
  458. Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
  459. Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
  460. Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
  461. Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
  462. Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
  463. Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
  464. Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
  465. Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
  466. fixing up env_cubemap materials on brush sides...
  467. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  468. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
  469. Leaf 0 contents:
  470. Leaf 1 contents: CONTENTS_SOLID
  471. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  472. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  473. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  474. Candidate brush IDs: Brush 1667:
  475. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
  476. Leaf 0 contents: CONTENTS_SOLID
  477. Leaf 1 contents:
  478. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  479. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  480. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  481. Candidate brush IDs: Brush 2030291:
  482. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
  483. Leaf 0 contents:
  484. Leaf 1 contents: CONTENTS_SOLID
  485. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  486. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  487. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  488. Candidate brush IDs: Brush 2030291:
  489. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  490. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
  491. Leaf 0 contents: CONTENTS_SOLID
  492. Leaf 1 contents:
  493. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  494. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  495. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  496. Candidate brush IDs: Brush 1667:
  497. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
  498. Leaf 0 contents:
  499. Leaf 1 contents: CONTENTS_SOLID
  500. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  501. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  502. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  503. Candidate brush IDs: Brush 663:
  504. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
  505. Leaf 0 contents:
  506. Leaf 1 contents: CONTENTS_SOLID
  507. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  508. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  509. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  510. Candidate brush IDs: Brush 663:
  511. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
  512. Leaf 0 contents:
  513. Leaf 1 contents: CONTENTS_SOLID
  514. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  515. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  516. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  517. Candidate brush IDs: Brush 663:
  518. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
  519. Leaf 0 contents:
  520. Leaf 1 contents: CONTENTS_SOLID
  521. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  522. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  523. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  524. Candidate brush IDs: Brush 2030319:
  525. *** Suppressing further FindPortalSide errors.... ***
  526. Processing areas...done (0)
  527. Building Faces...done (0)
  528. Chop Details...done (0)
  529. Find Visible Detail Sides...
  530. Merged 1810 detail faces...done (0)
  531. Merging details...done (0)
  532. FixTjuncs...
  533. PruneNodes...
  534. WriteBSP...
  535. done (3)
  536. writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
  537. Building visibility clusters...
  538. done (0)
  539. Creating default LDR cubemaps for env_cubemap using skybox materials:
  540. skybox/sky_day02_02*.vmt
  541. ! Run buildcubemaps in the engine to get the correct cube maps.
  542. Creating default HDR cubemaps for env_cubemap using skybox materials:
  543. skybox/sky_day02_02*.vmt
  544. ! Run buildcubemaps in the engine to get the correct cube maps.
  545. Finding displacement neighbors...
  546. Finding lightmap sample positions...
  547. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  548. Building Physics collision data...
  549. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  550. done (4) (75149777 bytes)
  551. Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  552. Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
  553. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  554. Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
  555. Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  556. Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
  557. Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  558. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
  559. Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  560. Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
  561. Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  562. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
  563. Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  564. Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
  565. Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  566. Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
  567. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  568. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
  569. Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  570. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
  571. Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  572. Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
  573. Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  574. Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
  575. Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  576. Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
  577. Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  578. Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
  579. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  580. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
  581. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  582. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
  583. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  584. Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
  585. Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  586. Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
  587. Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  588. Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
  589. Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  590. Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
  591. Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  592. Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
  593. Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  594. Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
  595. Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  596. Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
  597. Error! To use model "models/air repair station.mdl"
  598. with prop_static, it must be compiled with $staticprop!
  599. Error loading studio model STATIC "models/air repair station.mdl"!
  600. Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  601. Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
  602. Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  603. Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
  604. Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  605. Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
  606. Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  607. Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
  608. Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  609. Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
  610. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  611. Compacting texture/material tables...
  612. Reduced 3650 texinfos to 2427
  613. Reduced 278 texdatas to 232 (7489 bytes to 5764)
  614. Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  615. 16 seconds elapsed
  616. 12 threads
  617. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  618. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
  619. 7730 portalclusters
  620. 22430 numportals
  621. 0...1...2...3...4...5...6...7...8...9...100
  622. materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  623. Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
  624. material "" not found.
  625. Material not found!:
  626. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  627. material "gm_post_ussr/map/concretefloor7" not found.
  628. Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
  629. material "man/bbicotka/cstrike_cj2b01" not found.
  630. Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
  631. material "maps/iraq/building_wall09f_stw" not found.
  632. Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
  633. material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
  634. Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
  635. material "gm_post_ussr/map/bricks1wall" not found.
  636. Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
  637. material "gm_post_ussr/map/acousticceiling0" not found.
  638. Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
  639. material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
  640. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
  641. material "gm_post_ussr/map/window0" not found.
  642. Material not found!: GM_POST_USSR/MAP/WINDOW0
  643. material "gm_post_ussr/map/roofbitumen0" not found.
  644. Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
  645. material "gm_post_ussr/map/metal0" not found.
  646. Material not found!: GM_POST_USSR/MAP/METAL0
  647. material "realworldtextures/newer/1/roof_1_09" not found.
  648. Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
  649. material "gm_post_ussr/map/roofmetal0" not found.
  650. Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
  651. material "blend/blend_conf_pavementgrass" not found.
  652. Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
  653. material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
  654. Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
  655. material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
  656. Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
  657. Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
  658. Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
  659. Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
  660. Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
  661. Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
  662. Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
  663. Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
  664. fixing up env_cubemap materials on brush sides...
  665. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  666. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
  667. Leaf 0 contents:
  668. Leaf 1 contents: CONTENTS_SOLID
  669. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  670. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  671. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  672. Candidate brush IDs: Brush 1667:
  673. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
  674. Leaf 0 contents: CONTENTS_SOLID
  675. Leaf 1 contents:
  676. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  677. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  678. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  679. Candidate brush IDs: Brush 2030291:
  680. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
  681. Leaf 0 contents:
  682. Leaf 1 contents: CONTENTS_SOLID
  683. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  684. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  685. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  686. Candidate brush IDs: Brush 2030291:
  687. 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
  688. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
  689. Leaf 0 contents: CONTENTS_SOLID
  690. Leaf 1 contents:
  691. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  692. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  693. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  694. Candidate brush IDs: Brush 1667:
  695. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
  696. Leaf 0 contents:
  697. Leaf 1 contents: CONTENTS_SOLID
  698. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  699. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  700. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  701. Candidate brush IDs: Brush 663:
  702. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
  703. Leaf 0 contents:
  704. Leaf 1 contents: CONTENTS_SOLID
  705. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  706. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  707. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  708. Candidate brush IDs: Brush 663:
  709. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
  710. Leaf 0 contents:
  711. Leaf 1 contents: CONTENTS_SOLID
  712. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  713. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  714. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  715. Candidate brush IDs: Brush 663:
  716. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
  717. Leaf 0 contents:
  718. Leaf 1 contents: CONTENTS_SOLID
  719. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  720. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  721. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  722. Candidate brush IDs: Brush 2030319:
  723. *** Suppressing further FindPortalSide errors.... ***
  724. Processing areas...done (0)
  725. Building Faces...done (0)
  726. Chop Details...done (0)
  727. Find Visible Detail Sides...
  728. Merged 1810 detail faces...done (0)
  729. Merging details...done (0)
  730. FixTjuncs...
  731. PruneNodes...
  732. WriteBSP...
  733. done (3)
  734. writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
  735. Building visibility clusters...
  736. done (0)
  737. Creating default LDR cubemaps for env_cubemap using skybox materials:
  738. skybox/sky_day02_02*.vmt
  739. ! Run buildcubemaps in the engine to get the correct cube maps.
  740. Creating default HDR cubemaps for env_cubemap using skybox materials:
  741. skybox/sky_day02_02*.vmt
  742. ! Run buildcubemaps in the engine to get the correct cube maps.
  743. Finding displacement neighbors...
  744. Finding lightmap sample positions...
  745. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  746. Building Physics collision data...
  747. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  748. done (4) (75149777 bytes)
  749. Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  750. Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
  751. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  752. Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
  753. Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  754. Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
  755. Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  756. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
  757. Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  758. Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
  759. Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  760. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
  761. Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  762. Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
  763. Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  764. Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
  765. Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  766. Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
  767. Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  768. Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
  769. Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  770. Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
  771. Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  772. Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
  773. Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  774. Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
  775. Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  776. Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
  777. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  778. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
  779. Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  780. Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
  781. Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  782. Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
  783. Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  784. Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
  785. Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  786. Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
  787. Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  788. Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
  789. Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  790. Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
  791. Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  792. Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
  793. Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  794. Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
  795. Error! To use model "models/air repair station.mdl"
  796. with prop_static, it must be compiled with $staticprop!
  797. Error loading studio model STATIC "models/air repair station.mdl"!
  798. Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  799. Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
  800. Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  801. Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
  802. Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  803. Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
  804. Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  805. Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
  806. Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  807. Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
  808. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  809. Compacting texture/material tables...
  810. Reduced 3650 texinfos to 2427
  811. Reduced 278 texdatas to 232 (7489 bytes to 5764)
  812. Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  813. 16 seconds elapsed
  814. 12 threads
  815. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
  816. reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
  817. 7730 portalclusters
  818. 22430 numportals
  819. 0...1...2...3...4...5...6...7...8...9...100

Обнаруженные ошибки

Warning: node without a volume

Как правило, эту ошибку можно игнорировать. Она означает, что где-то на карте есть область, которой невозможно присвоить значение проходимости (т.е. нельзя сказать, проходима она или нет). Такое бывает при неправильной форме браша или неверном расположении вершин (вертексов)
Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted

Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится

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Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
2 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
2 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
4 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
4 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
4 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
4 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
4 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!