Вернуться к главной странице проверки
Проверенный лог
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- materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
- material "" not found.
- Material not found!:
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "gm_post_ussr/map/concretefloor7" not found.
- Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
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material "man/bbicotka/cstrike_cj2b01" not found.
- Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
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material "maps/iraq/building_wall09f_stw" not found.
- Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
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material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
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material "gm_post_ussr/map/bricks1wall" not found.
- Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
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material "gm_post_ussr/map/acousticceiling0" not found.
- Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
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material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
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material "gm_post_ussr/map/window0" not found.
- Material not found!: GM_POST_USSR/MAP/WINDOW0
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material "gm_post_ussr/map/roofbitumen0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
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material "gm_post_ussr/map/metal0" not found.
- Material not found!: GM_POST_USSR/MAP/METAL0
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material "realworldtextures/newer/1/roof_1_09" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
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material "gm_post_ussr/map/roofmetal0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
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material "blend/blend_conf_pavementgrass" not found.
- Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
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material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
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material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
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Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
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- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030319:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1810 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (75149266 bytes)
- Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
- Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
- Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
- Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
- Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
- Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
- Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
- Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! To use model "models/air repair station.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/air repair station.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
- Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3641 texinfos to 2424
- Reduced 278 texdatas to 232 (7489 bytes to 5764)
- Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- 16 seconds elapsed
-
-
-
- 12 threads
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
- 8298 portalclusters
- 24509 numportals
- 0...1...2...3...4...5...6...7...8...9...100
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- PREP OK
- Warning! Invalid model version "models/mark2580/f13/props/cabin/cabin_window_medium_01.mdl"
- Warning! Invalid model version "models/rashkinsk/p18-12.mdl"
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props/fortifications/tbarrier01.mdl"
-
-
-
- materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
- material "" not found.
- Material not found!:
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "gm_post_ussr/map/concretefloor7" not found.
- Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
-
material "man/bbicotka/cstrike_cj2b01" not found.
- Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
-
material "maps/iraq/building_wall09f_stw" not found.
- Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
-
material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
-
material "gm_post_ussr/map/bricks1wall" not found.
- Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
-
material "gm_post_ussr/map/acousticceiling0" not found.
- Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
-
material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
-
material "gm_post_ussr/map/window0" not found.
- Material not found!: GM_POST_USSR/MAP/WINDOW0
-
material "gm_post_ussr/map/roofbitumen0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
-
material "gm_post_ussr/map/metal0" not found.
- Material not found!: GM_POST_USSR/MAP/METAL0
-
material "realworldtextures/newer/1/roof_1_09" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
-
material "gm_post_ussr/map/roofmetal0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
-
material "blend/blend_conf_pavementgrass" not found.
- Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
-
material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
-
material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
-
Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030319:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1810 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (75149777 bytes)
- Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
- Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
- Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
- Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
- Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
- Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
- Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
- Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! To use model "models/air repair station.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/air repair station.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
- Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3650 texinfos to 2427
- Reduced 278 texdatas to 232 (7489 bytes to 5764)
- Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- 17 seconds elapsed
-
-
-
- 12 threads
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
- 7730 portalclusters
- 22430 numportals
- 0...1...2...3...4...5...6...7...8...9...100
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- PREP OK
- Warning! Invalid model version "models/mark2580/f13/props/cabin/cabin_window_medium_01.mdl"
- Warning! Invalid model version "models/rashkinsk/p18-12.mdl"
- Warning! Invalid model version "models/props_rpd/weapons_locker_02.mdl"
- Warning! Invalid model version "models/props/fortifications/tbarrier01.mdl"
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 350.00 -15695.00 -10863.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 350.00 -14762.00 -10863.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 1482.50 -15695.00 -10863.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 1482.50 -14762.00 -10863.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 2615.00 -15695.00 -10863.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 5290.00 -15695.00 -10264.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 12698.00 -15695.00 -6360.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 10442.00 -15695.00 -7768.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 7866.00 -15695.00 -9016.00
- DispColl: Patch Sample Radius Clamped! (2252.8 => 1500.0 max via -disppatchradius) @ 13934.00 -15695.00 -5324.00
- No vis information, direct lighting only.
-
-
-
- materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
- material "" not found.
- Material not found!:
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "gm_post_ussr/map/concretefloor7" not found.
- Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
-
material "man/bbicotka/cstrike_cj2b01" not found.
- Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
-
material "maps/iraq/building_wall09f_stw" not found.
- Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
-
material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
-
material "gm_post_ussr/map/bricks1wall" not found.
- Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
-
material "gm_post_ussr/map/acousticceiling0" not found.
- Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
-
material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
-
material "gm_post_ussr/map/window0" not found.
- Material not found!: GM_POST_USSR/MAP/WINDOW0
-
material "gm_post_ussr/map/roofbitumen0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
-
material "gm_post_ussr/map/metal0" not found.
- Material not found!: GM_POST_USSR/MAP/METAL0
-
material "realworldtextures/newer/1/roof_1_09" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
-
material "gm_post_ussr/map/roofmetal0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
-
material "blend/blend_conf_pavementgrass" not found.
- Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
-
material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
-
material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
-
Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030319:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1810 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (75149777 bytes)
- Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
- Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
- Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
- Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
- Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
- Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
- Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! To use model "models/air repair station.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/air repair station.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
- Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
- Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
- Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3650 texinfos to 2427
- Reduced 278 texdatas to 232 (7489 bytes to 5764)
- Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- 16 seconds elapsed
-
-
-
- 12 threads
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
- 7730 portalclusters
- 22430 numportals
- 0...1...2...3...4...5...6...7...8...9...100
-
-
- materialPath: M:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.vmf
- material "" not found.
- Material not found!:
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "gm_post_ussr/map/concretefloor7" not found.
- Material not found!: GM_POST_USSR/MAP/CONCRETEFLOOR7
-
material "man/bbicotka/cstrike_cj2b01" not found.
- Material not found!: MAN/BBICOTKA/CSTRIKE_CJ2B01
-
material "maps/iraq/building_wall09f_stw" not found.
- Material not found!: MAPS/IRAQ/BUILDING_WALL09F_STW
-
material "z-o-m-b-i-e/stalker/mtl/mtl_luk_n" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/MTL/MTL_LUK_N
-
material "gm_post_ussr/map/bricks1wall" not found.
- Material not found!: GM_POST_USSR/MAP/BRICKS1WALL
-
material "gm_post_ussr/map/acousticceiling0" not found.
- Material not found!: GM_POST_USSR/MAP/ACOUSTICCEILING0
-
material "z-o-m-b-i-e/stalker/ston/ston_beton_iov_02a" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_BETON_IOV_02A
-
material "gm_post_ussr/map/window0" not found.
- Material not found!: GM_POST_USSR/MAP/WINDOW0
-
material "gm_post_ussr/map/roofbitumen0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFBITUMEN0
-
material "gm_post_ussr/map/metal0" not found.
- Material not found!: GM_POST_USSR/MAP/METAL0
-
material "realworldtextures/newer/1/roof_1_09" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/1/ROOF_1_09
-
material "gm_post_ussr/map/roofmetal0" not found.
- Material not found!: GM_POST_USSR/MAP/ROOFMETAL0
-
material "blend/blend_conf_pavementgrass" not found.
- Material not found!: BLEND/BLEND_CONF_PAVEMENTGRASS
-
material "z-o-m-b-i-e/stalker/ston/ston_stena_05b_j" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/STON/STON_STENA_05B_J
-
material "z-o-m-b-i-e/stalker/wood/wood_walls8" not found.
- Material not found!: Z-O-M-B-I-E/STALKER/WOOD/WOOD_WALLS8
-
Patching WVT material: maps/volchansk_v2a/nature/blenddirtgrass005a_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex5_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex4_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex3_ng_wvt_patch
- Patching WVT material: maps/volchansk_v2a/tex1/tex6_ng_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.0 -2162.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15319.7 -12584.9 -2082.7)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15315.6 -12585.0 -2052.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030291:
-
- 0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9223.0 15750.9 -3274.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1667:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2885.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2789.5)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9899.0 3608.0 -2863.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 663:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14855.4 -12563.6 -2270.7)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 2030319:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1810 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (75149777 bytes)
- Error! prop_static using model "models/megalomaniac/megahouse.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/megalomaniac/megahouse.mdl"!
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/lockers001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001d.mdl"!
- Error! prop_static using model "models/props/house_pack_2/barn.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/barn.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf002a.mdl"!
- Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/cafeteria_table001a.mdl"!
- Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/playground_carousel01.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_shelf001a.mdl"!
- Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/kitchen_counter001c.mdl"!
- Error! prop_static using model "models/props_junk/trafficcone001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/trafficcone001a.mdl"!
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/wood_crate001a.mdl"!
- Error! prop_static using model "models/props_animated_breakable/smokestack.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_animated_breakable/smokestack.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_lamp01a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet002a.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_filecabinet001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/controlroom_filecabinet001a.mdl"!
- Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_lab/monitor01a.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/furniture_desk01a.mdl"!
- Error! prop_static using model "models/props_c17/furniturecupboard001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturecupboard001a.mdl"!
- Error! prop_static using model "models/props_c17/furniturebed001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furniturebed001a.mdl"!
- Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/shelfunit01a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_junk/garbage_coffeemug001a.mdl"!
- Error! prop_static using model "models/props_c17/chair_office01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/chair_office01a.mdl"!
- Error! To use model "models/air repair station.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/air repair station.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_4.mdl"!
- Error! prop_static using model "models/props/house_pack_2/house_3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/house_pack_2/house_3.mdl"!
- Error! prop_static using model "models/props/cs_office/file_box.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props/cs_office/file_box.mdl"!
- Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/dockplank01b.mdl"!
- Error! prop_static using model "models/kunoszeug/wohnblock.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/kunoszeug/wohnblock.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3650 texinfos to 2427
- Reduced 278 texdatas to 232 (7489 bytes to 5764)
- Writing m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- 16 seconds elapsed
-
-
-
- 12 threads
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.bsp
- reading m:\steamlibrary\steamapps\common\garrysmod\bin\autosave\volchansk_v2a.prt
- 7730 portalclusters
- 22430 numportals
- 0...1...2...3...4...5...6...7...8...9...100
-
Обнаруженные ошибки
Warning: node without a volume
Как правило, эту ошибку можно игнорировать. Она означает, что где-то на карте есть область, которой невозможно присвоить значение проходимости (т.е. нельзя сказать, проходима она или нет). Такое бывает при неправильной форме браша или неверном расположении вершин (вертексов)
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
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