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Проверенный лог
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- materialPath: D:\Ultimate SSDK v3\Source Engine 2006\cstrike\materials
- Loading C:\Users\yanav\Desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.vmf
- material "costum/glew's period blood" not found
- Material not found!: COSTUM/GLEW'S PERIOD BLOOD
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fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 132 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\yanav\Desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
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- No such variable "$hdrbasetexture" for material "skybox/tidesrt"
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Can't load skybox file skybox/tides to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (148031 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 204 texinfos to 142
- Reduced 35 texdatas to 29 (895 bytes to 659)
- Writing C:\Users\yanav\Desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.bsp
- 13 seconds elapsed
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- 4 threads
- reading c:\users\yanav\desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.bsp
- reading c:\users\yanav\desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.prt
- 633 portalclusters
- 2146 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 11150 visible clusters (0.00%)
- Total clusters visible: 354439
- Average clusters visible: 559
- Building PAS...
- Average clusters audible: 629
- visdatasize:106905 compressed from 101280
- writing c:\users\yanav\desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading c:\users\yanav\desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.bsp
- 2233 faces
- 536558 square feet [77264472.00 square inches]
- 0 displacements
- 0 square feet [0.00 square inches]
- 2233 patches before subdivision
- 23015 patches after subdivision
- 9 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2049308, max 750
- transfer lists: 15.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(158112, 116113, 123808)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26639, 19882, 19370)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4586, 3414, 2862)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(960, 717, 533)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(209, 156, 100)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(49, 36, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 9, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 385/8192 4620/98304 ( 4.7%)
- brushsides 2482/65536 19856/524288 ( 3.8%)
- planes 1380/65536 27600/1310720 ( 2.1%)
- vertexes 4458/65536 53496/786432 ( 6.8%)
- nodes 1192/65536 38144/2097152 ( 1.8%)
- texinfos 142/12288 10224/884736 ( 1.2%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2233/65536 125048/3670016 ( 3.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1239/65536 69384/3670016 ( 1.9%)
- leaves 1199/65536 38368/2097152 ( 1.8%)
- leaffaces 2733/65536 5466/131072 ( 4.2%)
- leafbrushes 921/65536 1842/131072 ( 1.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15961/512000 63844/2048000 ( 3.1%)
- edges 9394/256000 37576/1024000 ( 3.7%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 274/32768 2740/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4635/65536 9270/131072 ( 7.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 832660/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 106905/16777216 ( 0.6%)
- entdata [variable] 11272/393216 ( 2.9%)
- LDR leaf ambient 1199/65536 28776/1572864 ( 1.8%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3434 ( 0.0%)
- pakfile [variable] 11213/0 ( 0.0%)
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- Level flags = 0
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- Win32 Specific Data:
- physics [variable] 148031/4194304 ( 3.5%)
- ==== Total Win32 BSP file data space used: 1648369 bytes ====
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- Total triangle count: 6492
- Writing c:\users\yanav\desktop\servers\hns\maps\hns_re_slammer\hns_re_slammer_b1.bsp
- 38 seconds elapsed
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Обнаруженные ошибки
No such variable hdrbasetexture for material
HDR-вариант неба, прописанный в параметре hdrbasetexture, на самом деле не является HDR-текстурой. Переделайте текстуру или выберите другое небо, иначе в HDR-режиме небо может отображаться некорректно
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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