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Проверенный лог
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.vmf
- Can't find surfaceprop Ground for material BLEND/BLEND_CONF_PAVEMENTGRASS, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION02, using default
- Can't find surfaceprop bulletproofglass for material GLASS/WIRE_GLASS01_DIFF, using default
- Patching WVT material: maps/rp_zombie_town_d6/blend/blend_conf_dirtgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/maps/terrain/blend_af_grass_sand_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/blend/blend_conf_cliffgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/blend/blend_conf_pavementgrass_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/afghan_border/afghancliff_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/afghan_border/afghanroad_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/unioncity3/miscellaneous/waterfall_wvt_patch
- Patching WVT material: maps/rp_zombie_town_d6/freespace/terrain/freespace_grassdirtblend01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13310.4 12591.7 -298.7)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0 12591.7 -254.7)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13273.5 12591.7 -214.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 480172:
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- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1974 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_07*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_07 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
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Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (24544834 bytes)
- Error! prop_static using model "models/props/de_inferno/picture1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/de_inferno/picture1.mdl"!
- Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/file_cabinet3.mdl"!
- Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/offcorkboarda.mdl"!
- Error! prop_static using model "models/props/cs_office/microwave.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/microwave.mdl"!
- Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
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Error loading studio model STATIC "models/props/cs_office/chair_office.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 19027 texinfos to 8930
- Reduced 1478 texdatas to 1247 (70137 bytes to 60334)
- Writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.bsp
- 34 seconds elapsed
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- 6 threads
- reading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.bsp
- reading c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.prt
- 7742 portalclusters
- 22330 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 637675 visible clusters (9.71%)
- Total clusters visible: 6567148
- Average clusters visible: 848
- Building PAS...
- Average clusters audible: 2224
- visdatasize:4301983 compressed from 14988512
- writing c:\users\ilyao\downloads\mapzip\rp_zombie_town_d6.bsp
- 22 seconds elapsed
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Обнаруженные ошибки
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
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