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Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf"
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- 16 threads
- materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8.
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- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
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-
- ..9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 548 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1399114 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1672 texinfos to 1352
- Reduced 114 texdatas to 108 (3013 bytes to 2738)
- Writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 12 seconds elapsed
- 3.249062 -16.850054 0.000000
- -3.954630 -13.843579 0.000000
- 2.919405 -18.053473 0.000000
- 2.919405 -18.053473 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
Valve Software - vbsp.exe (Nov 29 2024) - Garry's Mod Edition
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
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- Valve Software - vvis.exe (Nov 29 2024) - Garry's Mod Edition
- 16 threads
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt
- 4551 portalclusters
- 10403 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (215)
- Optimized: 904 visible clusters (0.07%)
- Total clusters visible: 1250879
- Average clusters visible: 274
- Building PAS...
- Average clusters audible: 612
- visdatasize:1731629 compressed from 5242752
- writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 3 minutes, 35 seconds elapsed
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
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- Valve Software - vrad.exe SSE (Dec 4 2024) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- PREP OK
- Warning! Invalid model version "models/props_mill/mill_railing_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_62.mdl"
- Warning! Invalid model version "models/props_foliage/mall_grass_bush01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_pot_square01.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_256.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_right.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_left.mdl"
- Warning! Invalid model version "models/props_foliage/urban_pot_bigplant01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_cypress_small_grnd_grass01.mdl"
- KeyValues Error: LoadFromBuffer: missing { in file materials\models\mus\liteline\lamppost.vmt
-
(*VertexLitGeneric*),
- Warning! Invalid model version "models/props_foliage/swamp_cluster_water.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_medium01.mdl"
- Warning! Invalid model version "models/props_mill/mill_railing_corner.mdl"
- Setting up ray-trace acceleration structure... Done (6.72 seconds)
- 35492 faces
- 11 degenerate faces
-
38782216 square feet [5584638976.00 square inches]
- 33 Displacements
- 948598 Square Feet [136598240.00 Square Inches]
- 35481 patches before subdivision
- Zero area child patch at around 6064.000000 -6364.045410 1527.315308
- Zero area child patch at around -5848.000000 -7716.020020 646.222107
- Zero area child patch at around -5565.000000 -7715.999023 646.222961
-
1736859 patches after subdivision
- sun extent from map=0.104528
- 222 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (60)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
- transfers 143644190, max 2099
- transfer lists: 1095.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2432436, 1715618, 720326)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(177392, 135721, 50758)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(19394, 13982, 5319)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3052, 1985, 783)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(630, 351, 136)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(149, 71, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(37, 15, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(9, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<3.1591 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/4096 2496/196608 ( 1.3%)
- brushes 2297/16384 27564/196608 (14.0%)
- brushsides 14970/163840 119760/1310720 ( 9.1%)
- planes 7906/65536 158120/1310720 (12.1%)
- vertexes 48947/65536 587364/786432 (74.7%)
- nodes 11685/65536 373920/2097152 (17.8%)
- texinfos 1352/16384 97344/1179648 ( 8.3%)
- texdata 108/8192 3456/262144 ( 1.3%)
- dispinfos 33/0 5808/0 ( 0.0%)
- disp_verts 2881/0 57620/0 ( 0.0%)
- disp_tris 4608/0 9216/0 ( 0.0%)
- disp_lmsamples 507559/0 507559/0 ( 0.0%)
- faces 35492/65536 1987552/3670016 (54.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5857/65536 327992/3670016 ( 8.9%)
- leaves 11738/65536 375616/2097152 (17.9%)
- leaffaces 39551/65536 79102/131072 (60.4%)
- leafbrushes 11103/65536 22206/131072 (16.9%)
- areas 22/1024 176/8192 ( 2.1%)
- surfedges 177991/512000 711964/2048000 (34.8%)
- edges 100059/256000 400236/1024000 (39.1%)
- LDR worldlights 222/8192 19536/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1817/32768 18170/327680 ( 5.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 25302/65536 50604/131072 (38.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 57308944/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1731629/16777216 (10.3%)
- entdata [variable] 226377/393216 (57.6%)
- LDR ambient table 11738/65536 46952/262144 (17.9%)
- HDR ambient table 11738/65536 46952/262144 (17.9%)
- LDR leaf ambient 56946/65536 1594488/1835008 (86.9%) VERY FULL!
- HDR leaf ambient 11738/65536 328664/1835008 (17.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/8220 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/356830 ( 0.0%)
- pakfile [variable] 182689/0 ( 0.0%)
- physics [variable] 1399114/4194304 (33.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 83599
- Writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 2 minutes, 37 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_metro_sunnytown_v2_d.bsp"
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-
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Обнаруженные ошибки
KeyValues Error: LoadFromBuffer: missing [Ошибка] in file [Файл]
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка. Необходимо исправить ошибку в файле, иначе он не будет работать и некоторые объекты, зависящие от него (например, текстуры), не отобразятся
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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