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Проверенный лог
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-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf"
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- 16 threads
- materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8.
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- DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
-
-
- ..9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 548 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1412018 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1677 texinfos to 1354
- Reduced 115 texdatas to 109 (3041 bytes to 2766)
- Writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 17 seconds elapsed
- 3.249062 -16.850054 0.000000
- -3.954630 -13.843579 0.000000
- 2.919405 -18.053473 0.000000
- 2.919405 -18.053473 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
Valve Software - vbsp.exe (Nov 29 2024) - Garry's Mod Edition
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
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- Valve Software - vvis.exe (Nov 29 2024) - Garry's Mod Edition
- 16 threads
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt
- 4664 portalclusters
- 10777 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (257)
- Optimized: 1204 visible clusters (0.09%)
- Total clusters visible: 1294248
- Average clusters visible: 277
- Building PAS...
- Average clusters audible: 635
- visdatasize:1792458 compressed from 5447552
- writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 4 minutes, 18 seconds elapsed
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
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- Valve Software - vrad.exe SSE (Dec 4 2024) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- PREP OK
- Warning! Invalid model version "models/props_mill/mill_railing_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_62.mdl"
- Warning! Invalid model version "models/props_foliage/mall_grass_bush01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_pot_square01.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_256.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_right.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_left.mdl"
- Warning! Invalid model version "models/props_foliage/urban_pot_bigplant01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_cypress_small_grnd_grass01.mdl"
- KeyValues Error: LoadFromBuffer: missing { in file materials\models\mus\liteline\lamppost.vmt
-
(*VertexLitGeneric*),
- Warning! Invalid model version "models/props_foliage/swamp_cluster_water.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_medium01.mdl"
- Warning! Invalid model version "models/props_mill/mill_railing_corner.mdl"
- Setting up ray-trace acceleration structure... Done (6.90 seconds)
- 36007 faces
- 15 degenerate faces
-
39019108 square feet [5618751488.00 square inches]
- 33 Displacements
- 947780 Square Feet [136480384.00 Square Inches]
- 35992 patches before subdivision
- Zero area child patch at around 6064.000000 -6364.045410 1527.315308
- Zero area child patch at around -5848.000000 -7716.034180 646.221436
-
1760378 patches after subdivision
- sun extent from map=0.104528
- 222 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (60)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (43)
- transfers 145495637, max 2099
- transfer lists: 1110.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2454471, 1731243, 727999)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(178314, 136379, 51056)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(19452, 14021, 5333)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(3055, 1987, 784)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(630, 351, 136)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(149, 71, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(37, 15, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(9, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<3.6104 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/4096 2496/196608 ( 1.3%)
- brushes 2329/16384 27948/196608 (14.2%)
- brushsides 15452/163840 123616/1310720 ( 9.4%)
- planes 8686/65536 173720/1310720 (13.3%)
- vertexes 49715/65536 596580/786432 (75.9%)
- nodes 11910/65536 381120/2097152 (18.2%)
- texinfos 1354/16384 97488/1179648 ( 8.3%)
- texdata 109/8192 3488/262144 ( 1.3%)
- dispinfos 33/0 5808/0 ( 0.0%)
- disp_verts 2881/0 57620/0 ( 0.0%)
- disp_tris 4608/0 9216/0 ( 0.0%)
- disp_lmsamples 507559/0 507559/0 ( 0.0%)
- faces 36007/65536 2016392/3670016 (54.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5933/65536 332248/3670016 ( 9.1%)
- leaves 11963/65536 382816/2097152 (18.3%)
- leaffaces 40192/65536 80384/131072 (61.3%)
- leafbrushes 11259/65536 22518/131072 (17.2%)
- areas 21/1024 168/8192 ( 2.1%)
- surfedges 180979/512000 723916/2048000 (35.3%)
- edges 101620/256000 406480/1024000 (39.7%)
- LDR worldlights 222/8192 19536/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1958/32768 19580/327680 ( 6.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 27051/65536 54102/131072 (41.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 58375120/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1792458/16777216 (10.7%)
- entdata [variable] 226267/393216 (57.5%)
- LDR ambient table 11963/65536 47852/262144 (18.3%)
- HDR ambient table 11963/65536 47852/262144 (18.3%)
- LDR leaf ambient 57868/65536 1620304/1835008 (88.3%) VERY FULL!
- HDR leaf ambient 11963/65536 334964/1835008 (18.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/8220 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/356632 ( 0.0%)
- pakfile [variable] 182689/0 ( 0.0%)
- physics [variable] 1412018/4194304 (33.7%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 85251
- Writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 2 minutes, 40 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_metro_sunnytown_v2_d.bsp"
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-
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Обнаруженные ошибки
KeyValues Error: LoadFromBuffer: missing [Ошибка] in file [Файл]
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка. Необходимо исправить ошибку в файле, иначе он не будет работать и некоторые объекты, зависящие от него (например, текстуры), не отобразятся
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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