Вернуться к главной странице проверки
Проверенный лог
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading c:\hammerautosave\новая папка\dddd.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\hammerautosave\новая папка\dddd.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing c:\hammerautosave\новая папка\dddd.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\новая папка\dddd.bsp
- reading c:\hammerautosave\новая папка\dddd.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\новая папка\dddd.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\новая папка\dddd.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9827, 9405, 8072)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3765, 3448, 2540)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\новая папка\dddd.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
-
- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
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-
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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading C:\HammerAutosave\Новая папка\DDDD.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\HammerAutosave\Новая папка\DDDD.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2342 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (18 bytes to 18)
- Writing C:\HammerAutosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
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- 12 threads
- reading c:\hammerautosave\Новая папка\DDDD.bsp
- reading c:\hammerautosave\Новая папка\DDDD.prt
- 2 portalclusters
- 1 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 4
- Average clusters visible: 2
- Building PAS...
- Average clusters audible: 2
- visdatasize:24 compressed from 32
- writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
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- Could not find lights.rad in lights.rad.
-
Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading c:\hammerautosave\Новая папка\DDDD.bsp
- 10 faces
- 6712 square feet [966656.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10 patches before subdivision
- 1014 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 87272, max 204
- transfer lists: 0.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9823, 9401, 8069)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3763, 3447, 2539)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1429, 1253, 792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(541, 454, 246)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(205, 164, 76)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(77, 59, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 29/65536 348/786432 ( 0.0%)
- nodes 17/65536 544/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 10/65536 560/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 19/65536 608/2097152 ( 0.0%)
- leaffaces 10/65536 20/131072 ( 0.0%)
- leafbrushes 10/65536 20/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 64/512000 256/2048000 ( 0.0%)
- edges 45/256000 180/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 66888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 24/16777216 ( 0.0%)
- entdata [variable] 648/393216 ( 0.2%)
- LDR ambient table 19/65536 76/262144 ( 0.0%)
- HDR ambient table 19/65536 76/262144 ( 0.0%)
- LDR leaf ambient 32/65536 896/1835008 ( 0.0%)
- HDR leaf ambient 19/65536 532/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 2342/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 20
- Writing c:\hammerautosave\Новая папка\DDDD.bsp
- 0 seconds elapsed
-
-
Обнаруженные ошибки
Could not find lights.rad in lights.rad
Несущественная ошибка. VRAD не может найти файл lights.rad (файл, в котором описаны текстуры, способные излучать свет). Возможно, этот файл находится не в той папке. Найдите его и поместите в папку с компиляторами
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