Вернуться к главной странице проверки
Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf"
-
- 16 threads
- materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 14076.0 831.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1606435:
-
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 528 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky104*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1638518 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1844 texinfos to 1468
- Reduced 114 texdatas to 108 (3018 bytes to 2743)
- Writing C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 10 seconds elapsed
- -3.457575 11.176000 0.000000
- -3.254375 14.427200 0.000000
- -3.254375 11.176000 0.000000
- -9.959975 11.176000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
-
Valve Software - vbsp.exe (Dec 9 2024) - Garry's Mod Edition
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
-
- Valve Software - vvis.exe (Dec 9 2024) - Garry's Mod Edition
- 16 threads
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- reading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.prt
- 5025 portalclusters
- 11923 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (727)
- Optimized: 3306 visible clusters (0.18%)
- Total clusters visible: 1840970
- Average clusters visible: 366
- Building PAS...
- Average clusters audible: 814
- visdatasize:2267173 compressed from 6351600
- writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 12 minutes, 7 seconds elapsed
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d"
-
- Valve Software - vrad.exe SSE (Dec 9 2024) - Garry's Mod Edition
- Valve Radiosity Simulator
- Compiling Standard Dynamic Range (SDR) lighting
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- PREP OK
- Warning! Invalid model version "models/props_mill/mill_railing_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_128.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_62.mdl"
- Warning! Invalid model version "models/props_foliage/mall_grass_bush01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_pot_square01.mdl"
- Warning! Invalid model version "models/props_downtown/railing04_256.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_right.mdl"
- Warning! Invalid model version "models/props_unique/escalator01_left.mdl"
- Warning! Invalid model version "models/props_foliage/urban_pot_bigplant01.mdl"
- Warning! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_large01.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_cypress_small_grnd_grass01.mdl"
- Warning! Invalid model version "models/props_foliage/swamp_cluster_water.mdl"
- Warning! Invalid model version "models/props_foliage/mall_tree_medium01.mdl"
- Warning! Invalid model version "models/props_mill/mill_railing_corner.mdl"
- Setting up ray-trace acceleration structure... Done (12.76 seconds)
- 39658 faces
- 18 degenerate faces
-
38847404 square feet [5594025984.00 square inches]
- 29 Displacements
- 796467 Square Feet [114691312.00 Square Inches]
- 39640 patches before subdivision
- Zero area child patch at around 6064.000000 -6364.037109 1527.314941
- Zero area child patch at around -5848.000000 -7716.012695 646.222534
-
1822214 patches after subdivision
- sun extent from map=0.104528
- 303 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (65)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (51)
- transfers 152148683, max 2099
- transfer lists: 1160.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2862432, 2058878, 947907)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(263530, 197582, 86978)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(39842, 27310, 12449)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(8278, 4910, 2106)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1966, 1020, 411)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(504, 224, 78)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(130, 51, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(35, 12, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(9, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.7664 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (31)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 107/4096 5136/196608 ( 2.6%)
- brushes 2965/16384 35580/196608 (18.1%)
- brushsides 19393/163840 155144/1310720 (11.8%)
- planes 9648/65536 192960/1310720 (14.7%)
- vertexes 56141/65536 673692/786432 (85.7%) VERY FULL!
- nodes 13212/65536 422784/2097152 (20.2%)
- texinfos 1468/16384 105696/1179648 ( 9.0%)
- texdata 108/8192 3456/262144 ( 1.3%)
- dispinfos 29/0 5104/0 ( 0.0%)
- disp_verts 2765/0 55300/0 ( 0.0%)
- disp_tris 4480/0 8960/0 ( 0.0%)
- disp_lmsamples 458903/0 458903/0 ( 0.0%)
- faces 39658/65536 2220848/3670016 (60.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7741/65536 433496/3670016 (11.8%)
- leaves 13320/65536 426240/2097152 (20.3%)
- leaffaces 44851/65536 89702/131072 (68.4%)
- leafbrushes 12528/65536 25056/131072 (19.1%)
- areas 19/1024 152/8192 ( 1.9%)
- surfedges 204824/512000 819296/2048000 (40.0%)
- edges 116312/256000 465248/1024000 (45.4%)
- LDR worldlights 303/8192 26664/720896 ( 3.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 2127/32768 21270/327680 ( 6.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 29604/65536 59208/131072 (45.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 60922184/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2267173/16777216 (13.5%)
- entdata [variable] 314536/393216 (80.0%)
- LDR ambient table 13320/65536 53280/262144 (20.3%)
- HDR ambient table 13320/65536 53280/262144 (20.3%)
- LDR leaf ambient 64406/65536 1803368/1835008 (98.3%) VERY FULL!
- HDR leaf ambient 13320/65536 372960/1835008 (20.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/8220 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/372618 ( 0.0%)
- pakfile [variable] 212719/0 ( 0.0%)
- physics [variable] 1638518/4194304 (39.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 94579
- Writing c:\users\melon\desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp
- 3 minutes, 0 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\melon\Desktop\gm_metro_sunnytown_v3\maps\gm_metro_sunnytown_v2_d.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_metro_sunnytown_v2_d.bsp"
-
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: