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Проверенный лог
-
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d.vmf"
-
- DUPLICATE: [E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\garrysmod.vpk]
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod'
- 24 threads
- materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d.vmf
- Error! Variable "$surfaceprop" is multiply defined in material "evenfast/asphalt/grass_asphalt"!
- Error! Variable "$surfaceprop" is multiply defined in material "evenfast/asphalt/grass_asphalt"!
- Brush 5415430: bounds out of range
-
Patching WVT material: maps/gm_blesmont_d/evenfast/nature/blend/grass_rock_wvt_patch
- Patching WVT material: maps/gm_blesmont_d/evenfast/nature/blend/rock_clif_wvt_patch
- Patching WVT material: maps/gm_blesmont_d/evenfast/nature/blend/sand_rock_wvt_patch
- Patching WVT material: maps/gm_blesmont_d/evenfast/nature/blend/grass_gravel_wvt_patch
- Patching WVT material: maps/gm_blesmont_d/evenfast/asphalt/grass_asphalt_wvt_patch
- Patching WVT material: maps/gm_blesmont_d/evenfast/nature/blend/grass_sand_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-10263.70 9528.73 321.30) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 11340.0 -52.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 11852.0 -52.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 11776.0 1090.6)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 11776.0 -944.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 198.6)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 198.6)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 10752.0 -52.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 10752.0 1090.6)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- HashVec: point outside valid range
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d"
-
- Valve Software - vvis.exe (Nov 29 2024) - Garry's Mod Edition
- DUPLICATE: [E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\garrysmod.vpk]
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod'
- fastvis = true
-
24 threads
- reading e:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_blesmont_d.bsp
- reading e:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_blesmont_d.prt
- LoadPortals: couldn't read e:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_blesmont_d.prt
-
-
- ** Executing...
- ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -noextra "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d"
-
- Valve Software - vrad.exe SSE (Dec 12 2024) - Garry's Mod Edition
- Valve Radiosity Simulator
- DUPLICATE: [E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\garrysmod.vpk]
- mount.cfg adding path: 'E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod'
- Compiling Standard Dynamic Range (SDR) lighting
- 24 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading e:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_blesmont_d.bsp
- PREP OK
- Warning! Invalid model version "models/props_pipes/pipe03_straight01_long.mdl"
- Warning! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 6316.64 2945.22 -128.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 6307.44 2849.66 -128.00
- DispColl: Patch Sample Radius Clamped! (9011.1 => 1500.0 max via -disppatchradius) @ 6537.27 3846.65 -112.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 6476.22 3920.73 -112.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -12776.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 8062.00 -12872.00 -516.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 7664.00 -12872.00 -8.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -1024.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 512.00 -14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (1760.0 => 1500.0 max via -disppatchradius) @ 512.00 -13312.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 0.00 -14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12920.00 -14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12920.00 -12776.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -12776.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 1248.00 -1248.00 -3045.50
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -1248.00 -1248.00 -3045.50
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -1248.00 1248.00 -3045.50
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 1248.00 1248.00 -3045.50
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 13312.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 12288.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 11264.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 10240.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 9216.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 8192.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 7168.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 6144.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 5120.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 4096.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 3072.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 1024.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 0.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -1024.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -4096.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -3072.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -7848.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -5120.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 14336.00 -6144.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -6144.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -5120.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 -5120.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 -4096.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -4096.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -3072.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 -2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 -1024.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 0.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 0.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 1024.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 2048.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 1024.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 3072.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 4096.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 5120.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -2048.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -4096.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -3072.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -6144.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -5120.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ -7168.00 -16000.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 8192.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 9216.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 10240.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 11264.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 12288.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 13312.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 12288.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 11264.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 10240.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 9216.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 8192.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 7168.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 6144.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 5120.00 14336.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 6144.00 0.00
- DispColl: Patch Sample Radius Clamped! (9011.2 => 1500.0 max via -disppatchradius) @ 13312.00 7168.00 0.00
- Setting up ray-trace acceleration structure... Done (5.57 seconds)
- 35137 faces
- 15 degenerate faces
-
28694554 square feet [4132015616.00 square inches]
- 987 Displacements
- 7977212 Square Feet [1148718592.00 Square Inches]
- 35122 patches before subdivision
- 753000 patches after subdivision
- sun extent from map=0.017452
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (2567.000000 -7300.000000 166.000000)
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (5120.000000 -9192.000000 102.581001)
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (3791.290039 -11104.700195 263.000000)
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (4064.290039 -10600.700195 205.000000)
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (4271.259766 -10679.700195 12.000000)
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000 @ (4142.000000 -11122.000000 12.000000)
- 625 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (49)
- transfers 83753682, max 7437
- transfer lists: 639.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(2269487, 2215642, 1423977)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(523114, 473373, 243931)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(55888, 48221, 27731)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(20509, 16087, 7314)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(4418, 3606, 1853)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2093, 1560, 664)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(697, 557, 236)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(335, 252, 92)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(138, 106, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(66, 48, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(30, 22, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(14, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(7, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(3, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.5581 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 136 of 331 (41% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (70)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 331/4096 15888/196608 ( 8.1%)
- brushes 6862/16384 82344/196608 (41.9%)
- brushsides 56717/163840 453736/1310720 (34.6%)
- planes 47354/65536 947080/1310720 (72.3%)
- vertexes 55993/65536 671916/786432 (85.4%) VERY FULL!
- nodes 17218/65536 550976/2097152 (26.3%)
- texinfos 11292/16384 813024/1179648 (68.9%)
- texdata 408/8192 13056/262144 ( 5.0%)
- dispinfos 987/0 173712/0 ( 0.0%)
- disp_verts 70683/0 1413660/0 ( 0.0%)
- disp_tris 110592/0 221184/0 ( 0.0%)
- disp_lmsamples 7416496/0 7416496/0 ( 0.0%)
- faces 35137/65536 1967672/3670016 (53.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 21067/65536 1179752/3670016 (32.1%)
- leaves 17550/65536 561600/2097152 (26.8%)
- leaffaces 41775/65536 83550/131072 (63.7%)
- leafbrushes 19755/65536 39510/131072 (30.1%)
- areas 22/1024 176/8192 ( 2.1%)
- surfedges 250865/512000 1003460/2048000 (49.0%)
- edges 153342/256000 613368/1024000 (59.9%)
- LDR worldlights 625/8192 55000/720896 ( 7.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 2561/32768 25610/327680 ( 7.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 50181/65536 100362/131072 (76.6%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 108/8192 38016/2883584 ( 1.3%)
- LDR lightdata [variable] 26000828/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2818294/16777216 (16.8%)
- entdata [variable] 918821/393216 (233.7%) VERY FULL!
- LDR ambient table 17550/65536 70200/262144 (26.8%)
- HDR ambient table 17550/65536 70200/262144 (26.8%)
- LDR leaf ambient 73140/65536 2047920/1835008 (111.6%) VERY FULL!
- HDR leaf ambient 17550/65536 491400/1835008 (26.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/51692 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/259062 ( 0.0%)
- pakfile [variable] 41819/0 ( 0.0%)
- physics [variable] 15200739/4194304 (362.4%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 96613
- Writing e:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_blesmont_d.bsp
- 2 minutes, 44 seconds elapsed
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- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_blesmont_d.bsp"
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-
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Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
HashVec: point outside valid range
Сторона браша, сам браш или какая-то его часть (в том числе Helper - синий шарик) находятся вне сетки Хаммера. Такое возникает при неправильном расположении брашей или неправильности самого браша. Объект, вызывающий данную ошибку, необходимо передвинуть в другое место, создать заново или удалить. Ошибка критическая: она не позволит компиляции завершиться
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
Brush [Номер] : bounds out of range
Сторона браша, сам браш или какая-то его часть находятся вне сетки Хаммера. Такое возникает при неправильном расположении брашей или неправильности самого браша. Объект, вызывающий данную ошибку, необходимо передвинуть в другое место, создать заново или удалить. Ошибка критическая: она не позволит компиляции завершиться
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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