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Проверенный лог
-
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\maps\rp_localinterval.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/c24_v3/infected/gunk_1.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/c24_v3/infected/gunk_1.vmt
- LightmappedGeneric,
- Patching WVT material: maps/rp_localinterval/nature/blendtoxictoxic002a_wvt_patch
- Patching WVT material: maps/rp_localinterval/blend/blend_xeno02_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/depot_crackedmud_sand_01_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/depot_pebblessand_01_nograss_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/depot_pebblesmud_01_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/depot_pebblessand_01_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/blendrockdirt007d_wvt_patch
- Patching WVT material: maps/rp_localinterval/maps/rp_industrial17_betastyle_v1_3/blend/blend_xeno02_3830_498_329_wvt_patch
- Patching WVT material: maps/rp_localinterval/concrete/concretefloor_barracks_wvt_patch
- Patching WVT material: maps/rp_localinterval/concrete/blendbunk_conc01_d_wvt_patch
- Patching WVT material: maps/rp_localinterval/concrete/blenddebris001a_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/blendrockdirt_tunnel03a_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/blendrockslime02a_wvt_patch
- Patching WVT material: maps/rp_localinterval/nature/depot_blendrocklayered02_wvt_patch
- Patching WVT material: maps/rp_localinterval/perftest/blendrockdirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (2736, 5919, -563)
- env_cubemap pointing at deleted brushside near (2736, 5919, -563)
- env_cubemap pointing at deleted brushside near (2736, 5919, -563)
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/C24_V3/INFECTED/GUNK_1.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/C24_V3/INFECTED/GUNK_1.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/C24_V3/INFECTED/GUNK_1.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/C24_V3/INFECTED/GUNK_1.vmt
- LightmappedGeneric,
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1012 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (6)
- writing C:\maps\rp_localinterval.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_c117_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_c117_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (11739712 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! To use model "models/Fire_equipment/W_WeldTank2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/Fire_equipment/W_WeldTank2.mdl"!
- Error! To use model "models/Junk/W_Garb_Tire(heavy).mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/Junk/W_Garb_Tire(heavy).mdl"!
- Error! To use model "models/fire_equipment/w_weldtank.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/fire_equipment/w_weldtank.mdl"!
- Error! To use model "models/props_c17/barrel10a.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_c17/barrel10a.mdl"!
- Error! To use model "models/props_c17/barrel09a.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_c17/barrel09a.mdl"!
- Error! To use model "models/props_lab/crematorcase.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_lab/crematorcase.mdl"!
- Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituretable003a.mdl"!
- Error! prop_static using model "models/props_c17/furnituredresser001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_c17/furnituredresser001a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_heater001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_heater001a.mdl"!
- Error! prop_static using model "models/props_wasteland/prison_heater002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_wasteland/prison_heater002a.mdl"!
- Error! prop_static using model "models/props_foliage_new/xen_fungi_b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_foliage_new/xen_fungi_b.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 20847 texinfos to 9869
- Reduced 1922 texdatas to 1648 (83798 bytes to 72996)
- Writing C:\maps\rp_localinterval.bsp
- 38 seconds elapsed
-
-
-
- 6 threads
- reading c:\maps\rp_localinterval.bsp
- reading c:\maps\rp_localinterval.prt
- 9870 portalclusters
- 28782 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Optimized: 4444991 visible clusters (15.94%)
- Total clusters visible: 27894384
- Average clusters visible: 2826
- Building PAS...
- Average clusters audible: 6902
- visdatasize:15298008 compressed from 24477600
- writing c:\maps\rp_localinterval.bsp
- 14 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading c:\maps\rp_localinterval.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_fortifications/barricade_burning_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_foliage/blue_foliage_001.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_nature/shroom_cluster_005c_large.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_nature/shroom_cluster_005c_huge.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/static_props/prop_luggage_f.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/static_props/prop_luggage_d.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/static_props/prop_luggage_set_b.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/c24_v3_infected/xen_ceiling_leaking2.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/c24_v3_infected/xen_blob.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/buildings/props_debris/floor_rubble1.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/buildings/props_pipes/pipeset02d_128_001a_fixednormals.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/buildings/static_props/barrel_01_single.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/buildings/static_props/barrel_01_multiple.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/buildings/static_fittings/prop_french_windows_shutters_a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_street/awning_short.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/italy/prop_stairs_96_96.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_debris/floor_rubble1.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/static_props/barrel_01_multiple.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_c17/furnitureboiler001a.mdl" (48 expected)
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ -5181.35 14191.00 -857.77
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ -4491.35 14191.00 -857.77
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ 6256.76 15265.90 -347.54
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ 6256.76 15265.90 -885.30
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ 6256.76 14575.90 -885.30
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ 6256.76 15265.90 -885.30
- DispColl: Patch Sample Radius Clamped! (1601.6 => 1500.0 max via -disppatchradius) @ 6256.76 14575.90 -706.40
- 38918 faces
- numplanes + fakeplanes >= MAX_MAP_PLANES
-
Обнаруженные ошибки
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
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