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Проверенный лог

  1. materialPath: D:\GamesSteam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading E:\карта\Новая папка (4)\gm_test_30_d.vmf
  3. Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
  4. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03, using default
  5. material "env/brush/walls/wall_kit_lime" not found.
  6. Material not found!: ENV/BRUSH/WALLS/WALL_KIT_LIME
  7. material "props_housing/env/brush/walls/wall_woodpanelsplain" not found.
  8. Material not found!: PROPS_HOUSING/ENV/BRUSH/WALLS/WALL_WOODPANELSPLAIN
  9. material "props_housing/fish/gtaivtex/tf_twbrick2" not found.
  10. Material not found!: PROPS_HOUSING/FISH/GTAIVTEX/TF_TWBRICK2
  11. material "props_housing/env/brush/walls/wall_batav_corridor_b" not found.
  12. Material not found!: PROPS_HOUSING/ENV/BRUSH/WALLS/WALL_BATAV_CORRIDOR_B
  13. material "props_housing/env/brush/walls/wall_toffee_tile" not found.
  14. Material not found!: PROPS_HOUSING/ENV/BRUSH/WALLS/WALL_TOFFEE_TILE
  15. material "prop_idbs/goplaster/wall_blue02" not found.
  16. Material not found!: PROP_IDBS/GOPLASTER/WALL_BLUE02
  17. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05C, using default
  18. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  19. Error in .VMT file: error parsing vector element "$envmapmask" in "gmod_tower/viparea/marble_light01"
  20. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05, using default
  21. Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
  22. Can't find surfaceprop sheetrock for material PLASTER/MILWALL001, using default
  23. material "/pretbek_policesign" not found.
  24. Material not found!: /PRETBEK_POLICESIGN
  25. Can't find surfaceprop lino for material ENV/BRUSH/FLOORS/DIAMONDTILE, using default
  26. material "whitewall/whitewall" not found.
  27. Material not found!: WHITEWALL/WHITEWALL
  28. material "creamwall2/creamwall2" not found.
  29. Material not found!: CREAMWALL2/CREAMWALL2
  30. material "thinterra/thinterra" not found.
  31. Material not found!: THINTERRA/THINTERRA
  32. material "brown/brown" not found.
  33. Material not found!: BROWN/BROWN
  34. material "terracotta/untitled-1" not found.
  35. Material not found!: TERRACOTTA/UNTITLED-1
  36. material "marble/marble" not found.
  37. Material not found!: MARBLE/MARBLE
  38. material "blacktile/blacktile" not found.
  39. Material not found!: BLACKTILE/BLACKTILE
  40. material "smallpebbles/pebbles" not found.
  41. Material not found!: SMALLPEBBLES/PEBBLES
  42. material "evoc/perp2/materials/bridge/se1_metal_tiles_01" not found.
  43. Material not found!: EVOC/PERP2/MATERIALS/BRIDGE/SE1_METAL_TILES_01
  44. material "nowxers_texture_pack/brick/ntp_brickwall001c" not found.
  45. Material not found!: NOWXERS_TEXTURE_PACK/BRICK/NTP_BRICKWALL001C
  46. material "nowxers_texture_pack/brick/ntp_brickwall001a" not found.
  47. Material not found!: NOWXERS_TEXTURE_PACK/BRICK/NTP_BRICKWALL001A
  48. material "evoc/perp2/materials/env/brush/walls/wall_woodpanelsplain" not found.
  49. Material not found!: EVOC/PERP2/MATERIALS/ENV/BRUSH/WALLS/WALL_WOODPANELSPLAIN
  50. material "evoc/perp2/materials/env/brush/misc/wood_cherrywooddark" not found.
  51. Material not found!: EVOC/PERP2/MATERIALS/ENV/BRUSH/MISC/WOOD_CHERRYWOODDARK
  52. material "bridge/se1_metal_corrugated_03" not found.
  53. Material not found!: BRIDGE/SE1_METAL_CORRUGATED_03
  54. material "nature/blendsandsand007a_wvt_patch" not found.
  55. Material not found!: NATURE/BLENDSANDSAND007A_WVT_PATCH
  56. material "black_metal/blackmetal" not found.
  57. Material not found!: BLACK_METAL/BLACKMETAL
  58. Patching WVT material: maps/gm_test_30_d/buildings/blend_roof_01_wvt_patch
  59. Patching WVT material: maps/gm_test_30_d/nature/blendrocksand004a_wvt_patch
  60. Patching WVT material: maps/gm_test_30_d/nature/blendgrassgrass001a_wvt_patch
  61. Patching WVT material: maps/gm_test_30_d/concrete/blend_concrete02_concfloor012a_wvt_patch
  62. fixing up env_cubemap materials on brush sides...
  63. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  64. Entity prop_dynamic (3490.70 -7267.50 -495.00) leaked!
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2505.3 8086.7 328.0)
  66. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  71. Candidate brush IDs: Brush 202282:
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10743.6 -6179.5 84.0)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents:
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs: Brush 13190:
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10746.1 -6144.0 84.0)
  80. Leaf 0 contents:
  81. Leaf 1 contents: CONTENTS_SOLID
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs: Brush 13190:
  86. Processing areas...done (0)
  87. Building Faces...done (0)
  88. Chop Details...done (0)
  89. Find Visible Detail Sides...
  90. Merged 594 detail faces...done (0)
  91. Merging details...done (0)
  92. FixTjuncs...
  93. PruneNodes...
  94. WriteBSP...
  95. done (3)
  96. error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky47*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky47*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (1) (2457594 bytes)
  108. Error! prop_static using model "models/props_wasteland/prison_sink001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  109. Error loading studio model STATIC "models/props_wasteland/prison_sink001b.mdl"!
  110. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  111. Compacting texture/material tables...
  112. Reduced 9122 texinfos to 5511
  113. Reduced 929 texdatas to 715 (35910 bytes to 28961)
  114. Writing E:\карта\Новая папка (4)\gm_test_30_d.bsp
  115. 19 seconds elapsed
  116. 12 threads
  117. reading e:\карта\Новая папка (4)\gm_test_30_d.bsp
  118. reading e:\карта\Новая папка (4)\gm_test_30_d.prt
  119. LoadPortals: couldn't read e:\карта\Новая папка (4)\gm_test_30_d.prt
  120. [Reading texlights from 'lights.rad']
  121. [45 texlights parsed from 'lights.rad']
  122. Loading e:\карта\Новая папка (4)\gm_test_30_d.bsp
  123. PREP OK
  124. Warning! Invalid model version "models/props/de_dust/sign_shop03.mdl"
  125. Warning! Invalid model version "models/props/cs_militia/haybale_target.mdl"
  126. Warning! Invalid model version "models/props_wasteland/exterior_fence002e.mdl"
  127. Warning! Invalid model version "models/props_pipes/pipecluster32d_001a.mdl"
  128. Warning! Invalid model version "models/props_pipes/gutter_320_001a.mdl"
  129. Warning! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
  130. Warning! Invalid model version "models/props_c17/gasmeter002a.mdl"
  131. Warning! Invalid model version "models/props_c17/gasmeter001a.mdl"
  132. Warning! Invalid model version "models/props_equipment/cargo_container01.mdl"
  133. Warning! Invalid model version "models/props_c17/furnitureStove001a.mdl"
  134. Warning! Invalid model version "models/props/cs_assault/drug_pallet03a.mdl"
  135. Warning! Invalid model version "models/props/cs_assault/drug_pallet03.mdl"
  136. Warning! Invalid model version "models/props/cs_assault/drug_pallet04.mdl"
  137. Warning! Invalid model version "models/props_vehicles/car001b_hatchback.mdl"
  138. Warning! Invalid model version "models/props_vehicles/ambulance.mdl"
  139. Warning! Invalid model version "models/props_junk/barrel_fire.mdl"
  140. Warning! Invalid model version "models/props_vehicles/car001a_hatchback.mdl"
  141. Warning! Invalid model version "models/props_junk/garbage256_composite002b.mdl"
  142. Warning! Invalid model version "models/props_interiors/lightbulb03a.mdl"
  143. Warning! Invalid model version "models/props_c17/furniturestove001a.mdl"
  144. Warning! Invalid model version "models/props_downtown/booth01.mdl"
  145. Warning! Invalid model version "models/props_downtown/bar_long.mdl"
  146. Warning! Invalid model version "models/props_downtown/bar_long_endcorner.mdl"
  147. Warning! Invalid model version "models/props_lab/freightelevatorbutton.mdl"
  148. Warning! Invalid model version "models/props/cs_militia/militiawindow02_breakable.mdl"
  149. Warning! Invalid model version "models/props_c17/Awning001a.mdl"
  150. Warning! Invalid model version "models/props/de_burger/de_burger_signgasstation01.mdl"
  151. Warning! Invalid model version "models/props_interiors/sinkkitchen01a.mdl"
  152. Warning! Invalid model version "models/props/de_overpass/park_info.mdl"
  153. Warning! Invalid model version "models/props/de_overpass/overpass_cafe.mdl"
  154. Warning! Invalid model version "models/props_interiors/urinal01.mdl"
  155. Warning! Invalid model version "models/props_trainstation/trashcan_indoor001b.mdl"
  156. Warning! Invalid model version "models/props_interiors/toilet_b.mdl"
  157. Warning! Invalid model version "models/props_rooftop/AntennaClusters01a.mdl"
  158. Warning! Invalid model version "models/props/de_train/acunit2.mdl"
  159. Warning! Invalid model version "models/props/de_nuke/ibeams_bombsitec.mdl"
  160. Warning! Invalid model version "models/props_rooftop/chimneypipe_cluster02b.mdl"
  161. Warning! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
  162. Warning! Invalid model version "models/props/cs_office/plant01_static.mdl"
  163. Warning! Invalid model version "models/props_rooftop/roof_dish001.mdl"
  164. Warning! Invalid model version "models/props_rooftop/billboard06.mdl"
  165. Warning! Invalid model version "models/props_vehicles/car003a.mdl"
  166. Warning! Invalid model version "models/props_signs/taco_bucket.mdl"
  167. Warning! Invalid model version "models/props_c17/substation_circuitbreaker01a.mdl"
  168. Warning! Invalid model version "models/props_wasteland/exterior_fence002a.mdl"
  169. Warning! Invalid model version "models/props_wasteland/exterior_fence003a.mdl"
  170. Warning! Invalid model version "models/props_c17/awning001a.mdl"
  171. Warning! Invalid model version "models/props_c17/display_cooler01a.mdl"
  172. No vis information, direct lighting only.
  173. 40430 faces
  174. 26 degenerate faces
  175. 17517600 square feet [2522534400.00 square inches]
  176. 2 Displacements
  177. 17 Square Feet [2477.28 Square Inches]
  178. 561 direct lights
  179. 0...1...2...3...4...5...6...7..
  180. WARNING: Too many light styles on a face at (-8184.000488, -2883.000000, 4.000000)
  181. WARNING: Too many light styles on a face at (-8068.000488, -3011.500000, 4.000000)
  182. WARNING: Too many light styles on a face at (-8076.000000, -3010.999756, 4.000000)
  183. WARNING: Too many light styles on a face at (-7944.000488, -2376.000000, 109.000000)
  184. WARNING: Too many light styles on a face at (-8030.000000, -2760.000000, 106.750000)
  185. WARNING: Too many light styles on a face at (-8040.000488, -2760.000000, 61.000000)
  186. WARNING: Too many light styles on a face at (-8027.000000, -2755.000000, 105.875000)
  187. WARNING: Too many light styles on a face at (-8088.000488, -2888.000000, 9.000000)
  188. WARNING: Too many light styles on a face at (-8076.000488, -2880.000000, 55.250000)
  189. WARNING: Too many light styles on a face at (-7984.725586, -3008.000000, 23.000000)
  190. WARNING: Too many light styles on a face at (-8049.225586, -3008.000000, 61.000000)
  191. WARNING: Too many light styles on a face at (-8042.143066, -3008.000000, 92.047623)
  192. WARNING: Too many light styles on a face at (-7988.175781, -3008.000000, 27.000000)
  193. .
  194. WARNING: Too many light styles on a face at (-8038.000000, -3003.000000, 91.000000)
  195. WARNING: Too many light styles on a face at (-8038.000000, -3006.360352, 61.000000)
  196. WARNING: Too many light styles on a face at (-8038.000000, -3000.000000, 91.000000)
  197. WARNING: Too many light styles on a face at (-7993.479980, -3006.000000, 33.375000)
  198. WARNING: Too many light styles on a face at (-7992.000488, -3016.000000, 9.000000)
  199. WARNING: Too many light styles on a face at (-8184.000488, -2875.000000, -122.000000)
  200. WARNING: Too many light styles on a face at (-8144.000000, -3066.500000, -122.000000)
  201. WARNING: Too many light styles on a face at (-8184.000488, -2806.999512, -122.000000)
  202. WARNING: Too many light styles on a face at (-7948.000488, -3009.000000, -2.625000)
  203. WARNING: Too many light styles on a face at (-8066.000488, -3009.000000, -2.624999)
  204. WARNING: Too many light styles on a face at (-8156.000488, -2880.000000, -1.000000)
  205. WARNING: Too many light styles on a face at (-8078.000488, -2880.000000, -2.625001)
  206. WARNING: Too many light styles on a face at (-8151.625488, -2880.000000, -9.000000)
  207. WARNING: Too many light styles on a face at (-8150.000000, -2880.000000, -19.000000)
  208. WARNING: Too many light styles on a face at (-8184.000488, -2875.000000, -12.000000)
  209. WARNING: Too many light styles on a face at (-8191.768555, -2879.500000, -123.000000)
  210. WARNING: Too many light styles on a face at (-7623.538086, -3007.500000, -123.000000)
  211. WARNING: Too many light styles on a face at (-8200.000000, -2694.999512, -122.000000)
  212. 8
  213. WARNING: Too many light styles on a face at (-8200.000977, -2608.000000, -3.000000)
  214. WARNING: Too many light styles on a face at (-8094.999512, -3509.000000, 84.000000)
  215. WARNING: Too many light styles on a face at (-8132.999023, -3509.000000, 84.000000)
  216. WARNING: Too many light styles on a face at (-7860.999512, -3509.000000, 84.000000)
  217. WARNING: Too many light styles on a face at (-7845.000000, -3509.000000, 19.999969)
  218. WARNING: Too many light styles on a face at (-7829.000000, -3509.000000, 19.999969)
  219. WARNING: Too many light styles on a face at (-8144.000000, -3117.000000, -122.000000)
  220. WARNING: Too many light styles on a face at (-8116.999023, -3340.000000, -115.000000)
  221. WARNING: Too many light styles on a face at (-8094.999512, -3500.000000, -115.000000)
  222. WARNING: Too many light styles on a face at (-8190.499512, -3628.000000, -115.000000)
  223. WARNING: Too many light styles on a face at (-7838.000000, -3564.000000, -104.000000)
  224. WARNING: Too many light styles on a face at (-7829.000000, -3572.000000, -99.000000)
  225. WARNING: Too many light styles on a face at (-7854.000000, -3628.000000, -112.000000)
  226. WARNING: Too many light styles on a face at (-7845.000000, -3572.000000, -107.000000)
  227. WARNING: Too many light styles on a face at (-8190.499512, -3756.000000, -115.000000)
  228. WARNING: Too many light styles on a face at (-7856.999512, -3781.000000, 147.625000)
  229. WARNING: Too many light styles on a face at (-7856.999512, -3781.000000, 19.625000)
  230. WARNING: Too many light styles on a face at (-7896.999512, -3781.000000, 19.625000)
  231. WARNING: Too many light styles on a face at (-7910.125488, -3781.000000, -27.341072)
  232. WARNING: Too many light styles on a face at (-8039.666016, -3781.000000, 19.808823)
  233. WARNING: Too many light styles on a face at (-7989.369629, -3781.000000, 13.858246)
  234. WARNING: Too many light styles on a face at (-8179.897949, -3781.000000, -27.290573)
  235. WARNING: Too many light styles on a face at (-8130.297852, -3781.000000, 5.187561)
  236. WARNING: Too many light styles on a face at (-8050.332520, -3781.000000, 19.809525)
  237. WARNING: Too many light styles on a face at (-7940.999512, -3781.000000, 19.250000)
  238. WARNING: Too many light styles on a face at (-8190.500000, -3781.000000, 16.000000)
  239. WARNING: Too many light styles on a face at (-7856.999512, -3781.000000, 279.625000)
  240. WARNING: Too many light styles on a face at (-7914.312012, -3781.000000, -21.202606)
  241. WARNING: Too many light styles on a face at (-8065.361816, -3781.000000, 19.670410)
  242. WARNING: Too many light styles on a face at (-8175.686035, -3781.000000, -21.182220)
  243. WARNING: Too many light styles on a face at (-7888.999512, -3781.000000, 195.625000)
  244. WARNING: Too many light styles on a face at (-7572.999512, -3781.000000, 144.000000)
  245. WARNING: Too many light styles on a face at (-8147.999023, -3781.000000, -2.495277)
  246. WARNING: Too many light styles on a face at (-8185.694336, -3781.000000, -27.086090)
  247. WARNING: Too many light styles on a face at (-8024.673828, -3781.000000, 19.670013)
  248. WARNING: Too many light styles on a face at (-7992.384766, -3781.000000, 19.642014)
  249. WARNING: Too many light styles on a face at (-7904.297363, -3781.000000, -27.094910)
  250. WARNING: Too many light styles on a face at (-7941.942383, -3781.000000, -2.508392)
  251. WARNING: Too many light styles on a face at (-7932.166504, -3781.000000, 19.626984)
  252. WARNING: Too many light styles on a face at (-7927.722168, -3781.000000, 4.057846)
  253. WARNING: Too many light styles on a face at (-8082.281250, -3781.000000, 19.656647)
  254. WARNING: Too many light styles on a face at (-8114.206055, -3781.000000, 19.638824)
  255. WARNING: Too many light styles on a face at (-7975.746582, -3781.000000, 19.639038)
  256. WARNING: Too many light styles on a face at (-7902.000000, -3771.998779, -56.376526)
  257. WARNING: Too many light styles on a face at (-8188.000000, -3771.995117, -56.383499)
  258. WARNING: Too many light styles on a face at (-8180.999512, -3772.000000, -115.000000)
  259. WARNING: Too many light styles on a face at (-7946.643555, -3771.967773, -0.947225)
  260. WARNING: Too many light styles on a face at (-7933.506348, -3772.006104, -9.000481)
  261. WARNING: Too many light styles on a face at (-7904.249023, -3771.994629, -41.597755)
  262. WARNING: Too many light styles on a face at (-7910.425293, -3772.561279, -27.826111)
  263. WARNING: Too many light styles on a face at (-7919.166992, -3771.988281, -19.745546)
  264. WARNING: Too many light styles on a face at (-7911.713379, -3772.018066, -27.423733)
  265. WARNING: Too many light styles on a face at (-7965.241211, -3769.333008, 6.030978)
  266. WARNING: Too many light styles on a face at (-7950.420410, -3772.017822, -0.037765)
  267. WARNING: Too many light styles on a face at (-7997.673340, -3771.989990, 14.131119)
  268. WARNING: Too many light styles on a face at (-8019.122559, -3771.999756, 17.149147)
  269. WARNING: Too many light styles on a face at (-7969.228027, -3771.984131, 7.165134)
  270. WARNING: Too many light styles on a face at (-8146.559570, -3772.042236, -2.919121)
  271. WARNING: Too many light styles on a face at (-8143.624023, -3772.005371, -1.111777)
  272. WARNING: Too many light styles on a face at (-8170.830566, -3771.993408, -19.700878)
  273. WARNING: Too many light styles on a face at (-8178.305664, -3771.977051, -27.354353)
  274. WARNING: Too many light styles on a face at (-8120.640137, -3772.026855, 7.186759)
  275. WARNING: Too many light styles on a face at (-8139.511230, -3771.990723, -0.028357)
  276. WARNING: Too many light styles on a face at (-8070.927734, -3771.999512, 17.145424)
  277. WARNING: Too many light styles on a face at (-7943.344727, -3772.474365, -2.929537)
  278. WARNING: Too many light styles on a face at (-7946.360840, -3772.013428, -1.123252)
  279. WARNING: Too many light styles on a face at (-7422.000000, -4044.000000, 144.000000)
  280. WARNING: Too many light styles on a face at (-7876.999512, -4094.000000, 147.000000)
  281. WARNING: Too many light styles on a face at (-7556.999512, -4094.000000, 147.000000)
  282. WARNING: Too many light styles on a face at (-7925.000000, -3784.000000, 283.000000)
  283. WARNING: Too many light styles on a face at (-7886.000000, -4094.000000, 195.625000)
  284. WARNING: Too many light styles on a face at (-7886.000000, -4028.000000, 152.000000)
  285. WARNING: Too many light styles on a face at (-7886.000000, -4090.000000, 152.000000)
  286. WARNING: Too many light styles on a face at (-7844.999023, -4068.000000, 283.000000)
  287. WARNING: Too many light styles on a face at (-7540.999512, -4090.000000, -115.000000)
  288. WARNING: Too many light styles on a face at (-7428.999512, -4037.000000, 144.000000)
  289. WARNING: Too many light styles on a face at (-8190.499512, -3976.000000, -115.000000)
  290. WARNING: Too many light styles on a face at (-7694.500000, -3976.000000, -115.000000)
  291. WARNING: Too many light styles on a face at (-8190.499512, -4090.000000, -115.000000)
  292. WARNING: Too many light styles on a face at (-7844.999512, -4090.000000, -115.000000)
  293. WARNING: Too many light styles on a face at (-8164.999512, -4090.000000, -115.000000)
  294. WARNING: Too many light styles on a face at (-7557.000000, -4090.000000, -115.000000)
  295. WARNING: Too many light styles on a face at (-7566.000000, -4028.000000, 144.000000)
  296. WARNING: Too many light styles on a face at (-7557.000000, -4037.000000, 144.000000)
  297. .
  298. WARNING: Too many light styles on a face at (-7876.999512, -4512.000000, 147.000000)
  299. WARNING: Too many light styles on a face at (-7925.000000, -4102.000000, 283.000000)
  300. WARNING: Too many light styles on a face at (-7844.999023, -4512.000000, 283.000000)
  301. WARNING: Too many light styles on a face at (-8190.499512, -4515.000000, 276.000000)
  302. WARNING: Too many light styles on a face at (-7883.000000, -4515.000000, 276.000000)
  303. WARNING: Too many light styles on a face at (-7874.999512, -4515.000000, 276.000000)
  304. WARNING: Too many light styles on a face at (-7886.000000, -4512.000000, 195.625000)
  305. WARNING: Too many light styles on a face at (-8190.499512, -4515.000000, 152.000000)
  306. WARNING: Too many light styles on a face at (-7886.000000, -4508.000000, 152.000000)
  307. WARNING: Too many light styles on a face at (-8190.499512, -4296.000000, -115.000000)
  308. WARNING: Too many light styles on a face at (-8164.999512, -4296.000000, -115.000000)
  309. WARNING: Too many light styles on a face at (-7844.999512, -4296.000000, -115.000000)
  310. WARNING: Too many light styles on a face at (-8190.499512, -4508.000000, -115.000000)
  311. WARNING: Too many light styles on a face at (-7678.014648, -4391.479492, -115.000000)
  312. WARNING: Too many light styles on a face at (-7422.052734, -4379.916992, -115.000000)
  313. WARNING: Too many light styles on a face at (-7725.530762, -4507.835449, -115.000000)
  314. WARNING: Too many light styles on a face at (-7422.000000, -4098.000000, 144.000000)
  315. WARNING: Too many light styles on a face at (-8190.499512, -4515.000000, -61.000000)
  316. WARNING: Too many light styles on a face at (-7694.500000, -4515.000000, -61.000000)
  317. WARNING: Too many light styles on a face at (-8190.499512, -4515.000000, 16.000000)
  318. WARNING: Too many light styles on a face at (-7694.500000, -4515.000000, 16.000000)
  319. WARNING: Too many light styles on a face at (-8190.499512, -4515.000000, 144.000000)
  320. WARNING: Too many light styles on a face at (-7694.500000, -4515.000000, 144.000000)
  321. WARNING: Too many light styles on a face at (-7671.086914, -4393.932129, -29.999868)
  322. WARNING: Too many light styles on a face at (-7679.957031, -4399.746094, -30.582874)
  323. WARNING: Too many light styles on a face at (-7727.736816, -4425.484863, -80.000000)
  324. WARNING: Too many light styles on a face at (-7750.299316, -4486.243652, -101.000000)
  325. WARNING: Too many light styles on a face at (-7726.300293, -4486.039062, -85.000000)
  326. WARNING: Too many light styles on a face at (-7739.736816, -4425.587402, -88.000000)
  327. WARNING: Too many light styles on a face at (-7726.885742, -4416.800781, -88.000000)
  328. WARNING: Too many light styles on a face at (-7738.299805, -4486.140625, -93.000000)
  329. WARNING: Too many light styles on a face at (-7751.736328, -4425.689941, -96.000000)
  330. WARNING: Too many light styles on a face at (-7738.885742, -4416.900879, -96.000000)
  331. WARNING: Too many light styles on a face at (-7750.893066, -4417.000977, -104.000000)
  332. WARNING: Too many light styles on a face at (-7763.738281, -4425.842773, -104.000000)
  333. WARNING: Too many light styles on a face at (-7762.298828, -4486.345703, -109.000000)
  334. WARNING: Too many light styles on a face at (-7775.737793, -4425.944336, -112.000000)
  335. WARNING: Too many light styles on a face at (-7762.884277, -4417.200684, -112.000000)
  336. WARNING: Too many light styles on a face at (-7703.736816, -4425.280273, -64.000000)
  337. WARNING: Too many light styles on a face at (-7678.890137, -4416.400391, -55.949207)
  338. WARNING: Too many light styles on a face at (-7690.887207, -4416.500488, -64.000000)
  339. WARNING: Too many light styles on a face at (-7679.960449, -4399.876465, -59.999981)
  340. WARNING: Too many light styles on a face at (-7675.086914, -4393.966309, -60.000011)
  341. WARNING: Too many light styles on a face at (-7678.310059, -4485.624512, -59.000000)
  342. WARNING: Too many light styles on a face at (-7691.736328, -4425.177734, -55.999989)
  343. WARNING: Too many light styles on a face at (-7679.175293, -4495.672363, -56.000000)
  344. WARNING: Too many light styles on a face at (-7679.803223, -4419.075684, -61.999893)
  345. WARNING: Too many light styles on a face at (-7690.301758, -4485.733887, -67.000000)
  346. WARNING: Too many light styles on a face at (-7714.300781, -4485.936523, -77.000000)
  347. WARNING: Too many light styles on a face at (-7715.736816, -4425.382812, -72.000000)
  348. WARNING: Too many light styles on a face at (-7702.887207, -4416.600586, -72.000000)
  349. WARNING: Too many light styles on a face at (-7714.886719, -4416.701172, -80.000000)
  350. WARNING: Too many light styles on a face at (-8245.000000, -3989.247070, 155.000000)
  351. WARNING: Too many light styles on a face at (-8548.999023, -3760.000000, 283.000000)
  352. WARNING: Too many light styles on a face at (-8404.999023, -3796.000000, 283.000000)
  353. WARNING: Too many light styles on a face at (-8198.500000, -3784.000000, 283.000000)
  354. WARNING: Too many light styles on a face at (-8236.000000, -4090.000000, 276.000000)
  355. WARNING: Too many light styles on a face at (-8194.500000, -3781.000000, 279.625000)
  356. WARNING: Too many light styles on a face at (-8388.999023, -3765.000000, 276.000000)
  357. WARNING: Too many light styles on a face at (-8668.000000, -3644.000000, 276.000000)
  358. WARNING: Too many light styles on a face at (-8668.000000, -3772.000000, 276.000000)
  359. WARNING: Too many light styles on a face at (-8252.000000, -3516.000000, -104.000000)
  360. WARNING: Too many light styles on a face at (-8236.000000, -3816.000000, 148.000000)
  361. WARNING: Too many light styles on a face at (-8236.000000, -3832.000000, 148.000000)
  362. WARNING: Too many light styles on a face at (-8236.000000, -4035.673584, 150.604279)
  363. WARNING: Too many light styles on a face at (-8236.000000, -3998.618896, 155.648621)
  364. WARNING: Too many light styles on a face at (-8236.000000, -3943.998047, 153.869751)
  365. WARNING: Too many light styles on a face at (-8236.000000, -3837.333496, 94.455322)
  366. WARNING: Too many light styles on a face at (-8236.000000, -3876.608154, 134.036850)
  367. WARNING: Too many light styles on a face at (-8236.000000, -3516.000000, -112.000000)
  368. WARNING: Too many light styles on a face at (-8236.000000, -4090.000000, 16.000000)
  369. WARNING: Too many light styles on a face at (-8236.000000, -3862.343262, 127.125092)
  370. WARNING: Too many light styles on a face at (-8236.000000, -3848.000000, 4.000000)
  371. WARNING: Too many light styles on a face at (-8236.000000, -3960.502686, 155.678131)
  372. WARNING: Too many light styles on a face at (-8236.000000, -4083.342773, 134.055679)
  373. WARNING: Too many light styles on a face at (-8236.000000, -3941.259766, 155.647430)
  374. WARNING: Too many light styles on a face at (-8236.000000, -4002.514648, 155.779938)
  375. WARNING: Too many light styles on a face at (-8236.000000, -3854.023926, 124.540314)
  376. WARNING: Too many light styles on a face at (-8236.000000, -3925.984375, 155.187531)
  377. WARNING: Too many light styles on a face at (-8236.000000, -4034.014160, 155.187103)
  378. WARNING: Too many light styles on a face at (-8229.000000, -3692.000000, -115.000000)
  379. WARNING: Too many light styles on a face at (-8229.000000, -4090.000000, -115.000000)
  380. WARNING: Too many light styles on a face at (-8236.000000, -3692.000000, -28.000000)
  381. WARNING: Too many light styles on a face at (-8212.999023, -3509.000000, 68.000000)
  382. WARNING: Too many light styles on a face at (-8194.500000, -3781.000000, 151.625000)
  383. WARNING: Too many light styles on a face at (-8198.500000, -3781.000000, 16.000000)
  384. WARNING: Too many light styles on a face at (-8213.000000, -3781.000000, 16.000000)
  385. WARNING: Too many light styles on a face at (-8245.000000, -4090.000000, -115.000000)
  386. WARNING: Too many light styles on a face at (-8245.000000, -3837.000000, 80.373413)
  387. WARNING: Too many light styles on a face at (-8245.000000, -3509.000000, 84.000000)
  388. WARNING: Too many light styles on a face at (-8245.000000, -3512.000000, -107.000000)
  389. WARNING: Too many light styles on a face at (-8245.000000, -4094.000000, 11.000000)
  390. WARNING: Too many light styles on a face at (-8245.000977, -4089.478516, 129.010193)
  391. WARNING: Too many light styles on a face at (-8244.998047, -4027.358154, 150.867554)
  392. WARNING: Too many light styles on a face at (-8244.998047, -4055.654541, 143.934158)
  393. WARNING: Too many light styles on a face at (-8244.993164, -4005.912109, 153.895523)
  394. WARNING: Too many light styles on a face at (-8244.999023, -3904.316162, 143.919083)
  395. WARNING: Too many light styles on a face at (-8245.008789, -3954.061035, 153.893219)
  396. WARNING: Too many light styles on a face at (-8245.000000, -3932.657471, 150.872833)
  397. WARNING: Too many light styles on a face at (-8245.102539, -3851.424072, 117.058189)
  398. WARNING: Too many light styles on a face at (-8244.787109, -3841.501709, 100.933083)
  399. WARNING: Too many light styles on a face at (-8244.993164, -3839.248535, 95.137375)
  400. WARNING: Too many light styles on a face at (-8245.004883, -3868.521973, 127.793533)
  401. WARNING: Too many light styles on a face at (-8244.903320, -3851.398193, 117.001015)
  402. WARNING: Too many light styles on a face at (-8244.982422, -3846.728760, 109.417900)
  403. WARNING: Too many light styles on a face at (-8245.000000, -3853.000000, 4.000000)
  404. WARNING: Too many light styles on a face at (-8661.000000, -3800.000000, -115.000000)
  405. WARNING: Too many light styles on a face at (-8661.000000, -4090.000000, -115.000000)
  406. WARNING: Too many light styles on a face at (-8644.999023, -4090.000000, -115.000000)
  407. WARNING: Too many light styles on a face at (-8293.000000, -3509.000000, 20.000000)
  408. WARNING: Too many light styles on a face at (-8277.000000, -3509.000000, 20.000000)
  409. WARNING: Too many light styles on a face at (-8261.000000, -3509.000000, 84.000000)
  410. WARNING: Too many light styles on a face at (-8668.000000, -3872.000000, 4.000000)
  411. WARNING: Too many light styles on a face at (-8668.000000, -3788.000000, 4.000000)
  412. WARNING: Too many light styles on a face at (-8284.000000, -3516.000000, -88.000000)
  413. WARNING: Too many light styles on a face at (-8268.000000, -3516.000000, -96.000000)
  414. WARNING: Too many light styles on a face at (-8261.000000, -3512.000000, -99.000000)
  415. WARNING: Too many light styles on a face at (-8277.000000, -3512.000000, -91.000000)
  416. WARNING: Too many light styles on a face at (-8293.000000, -3512.000000, -83.000000)
  417. WARNING: Too many light styles on a face at (-8324.999023, -3765.000000, 148.000000)
  418. WARNING: Too many light styles on a face at (-8661.000000, -4094.000000, 11.000000)
  419. WARNING: Too many light styles on a face at (-8661.000000, -3796.000000, 11.000000)
  420. WARNING: Too many light styles on a face at (-8644.999023, -4094.000000, 11.000000)
  421. WARNING: Too many light styles on a face at (-8260.999023, -3781.000000, 4.000000)
  422. WARNING: Too many light styles on a face at (-8652.000000, -3864.000000, 4.000000)
  423. WARNING: Too many light styles on a face at (-8661.000000, -3869.000000, 4.000000)
  424. WARNING: Too many light styles on a face at (-8236.000000, -4508.000000, 276.000000)
  425. WARNING: Too many light styles on a face at (-8236.000000, -4107.309082, 117.944504)
  426. WARNING: Too many light styles on a face at (-8236.000000, -4128.000000, 148.000000)
  427. WARNING: Too many light styles on a face at (-8236.000000, -4152.000000, 148.000000)
  428. WARNING: Too many light styles on a face at (-8236.000000, -4264.004395, 153.871124)
  429. WARNING: Too many light styles on a face at (-8236.000000, -4157.327637, 94.416809)
  430. WARNING: Too many light styles on a face at (-8236.000000, -4214.635742, 141.900757)
  431. WARNING: Too many light styles on a face at (-8236.000000, -4172.670898, 117.929337)
  432. WARNING: Too many light styles on a face at (-8236.000000, -4318.648438, 155.648865)
  433. WARNING: Too many light styles on a face at (-8236.000000, -4385.298340, 141.928070)
  434. WARNING: Too many light styles on a face at (-8236.000000, -4442.656250, 94.473297)
  435. WARNING: Too many light styles on a face at (-8236.000000, -4416.097656, 145.361145)
  436. WARNING: Too many light styles on a face at (-8236.000000, -4433.643555, 143.816528)
  437. WARNING: Too many light styles on a face at (-8236.000000, -4448.000000, 148.000000)
  438. WARNING: Too many light styles on a face at (-8236.000000, -4508.000000, 148.000000)
  439. WARNING: Too many light styles on a face at (-8236.000000, -4508.000000, 4.000000)
  440. WARNING: Too many light styles on a face at (-8236.000000, -4113.631348, 113.129532)
  441. WARNING: Too many light styles on a face at (-8236.000000, -4280.500000, 155.678558)
  442. WARNING: Too many light styles on a face at (-8236.000000, -4168.000000, 4.000000)
  443. WARNING: Too many light styles on a face at (-8236.000000, -4434.885254, 109.440094)
  444. WARNING: Too many light styles on a face at (-8236.000000, -4322.540527, 155.783722)
  445. WARNING: Too many light styles on a face at (-8236.000000, -4417.301270, 140.805969)
  446. WARNING: Too many light styles on a face at (-8236.000000, -4414.030273, 152.500671)
  447. WARNING: Too many light styles on a face at (-8236.000000, -4120.706055, 109.672226)
  448. WARNING: Too many light styles on a face at (-8236.000000, -4508.000000, 16.000000)
  449. WARNING: Too many light styles on a face at (-8236.000000, -4199.616211, 136.862640)
  450. WARNING: Too many light styles on a face at (-8236.000000, -4430.677246, 115.562500)
  451. WARNING: Too many light styles on a face at (-8236.000000, -4171.305664, 127.418259)
  452. WARNING: Too many light styles on a face at (-8236.000000, -4400.448730, 136.859787)
  453. WARNING: Too many light styles on a face at (-8236.000000, -4098.000000, 148.000000)
  454. WARNING: Too many light styles on a face at (-8236.000000, -4338.764160, 155.653931)
  455. WARNING: Too many light styles on a face at (-8236.000000, -4261.317871, 155.632446)
  456. WARNING: Too many light styles on a face at (-8198.500000, -4102.000000, 283.000000)
  457. WARNING: Too many light styles on a face at (-8229.000000, -4508.000000, -115.000000)
  458. WARNING: Too many light styles on a face at (-8229.000000, -4515.000000, 16.000000)
  459. WARNING: Too many light styles on a face at (-8229.000000, -4515.000000, 276.000000)
  460. WARNING: Too many light styles on a face at (-8245.004883, -4309.246582, 155.000000)
  461. WARNING: Too many light styles on a face at (-8245.000000, -4157.000000, 80.395782)
  462. WARNING: Too many light styles on a face at (-8245.000977, -4123.000000, 80.357132)
  463. WARNING: Too many light styles on a face at (-8244.993164, -4097.445801, 124.142273)
  464. WARNING: Too many light styles on a face at (-8244.995117, -4120.752930, 95.135544)
  465. WARNING: Too many light styles on a face at (-8245.000000, -4105.775879, 117.058159)
  466. WARNING: Too many light styles on a face at (-8245.000000, -4104.000000, -115.000000)
  467. WARNING: Too many light styles on a face at (-8245.000000, -4102.000000, 11.000000)
  468. WARNING: Too many light styles on a face at (-8245.000000, -4292.000000, 11.000000)
  469. WARNING: Too many light styles on a face at (-8245.003906, -4274.073730, 153.895584)
  470. WARNING: Too many light styles on a face at (-8245.001953, -4252.765137, 150.886459)
  471. WARNING: Too many light styles on a face at (-8244.996094, -4159.233398, 95.101646)
  472. WARNING: Too many light styles on a face at (-8245.010742, -4205.510254, 136.738663)
  473. WARNING: Too many light styles on a face at (-8245.008789, -4174.187988, 117.033775)
  474. WARNING: Too many light styles on a face at (-8245.000000, -4296.000000, -115.000000)
  475. WARNING: Too many light styles on a face at (-8245.000000, -4173.000000, 4.000000)
  476. WARNING: Too many light styles on a face at (-8245.000000, -4443.000000, 80.340195)
  477. WARNING: Too many light styles on a face at (-8245.002930, -4375.683105, 143.922943)
  478. WARNING: Too many light styles on a face at (-8245.001953, -4347.371582, 150.875793)
  479. WARNING: Too many light styles on a face at (-8244.983398, -4325.978027, 153.891129)
  480. WARNING: Too many light styles on a face at (-8245.002930, -4394.612305, 136.687546)
  481. WARNING: Too many light styles on a face at (-8245.005859, -4433.285156, 109.372452)
  482. WARNING: Too many light styles on a face at (-8244.997070, -4440.734863, 95.170494)
  483. WARNING: Too many light styles on a face at (-8245.000000, -4420.000000, 11.000000)
  484. WARNING: Too many light styles on a face at (-8245.000000, -4424.000000, -115.000000)
  485. WARNING: Too many light styles on a face at (-8245.000000, -4427.000000, 4.000000)
  486. WARNING: Too many light styles on a face at (-8404.999023, -4308.000000, 283.000000)
  487. WARNING: Too many light styles on a face at (-8668.000000, -4098.000000, 276.000000)
  488. WARNING: Too many light styles on a face at (-8660.999023, -4515.000000, 276.000000)
  489. WARNING: Too many light styles on a face at (-8596.999023, -4515.000000, 152.000000)
  490. WARNING: Too many light styles on a face at (-8661.000000, -4512.000000, 11.000000)
  491. WARNING: Too many light styles on a face at (-8661.000000, -4420.000000, 11.000000)
  492. WARNING: Too many light styles on a face at (-8661.000000, -4098.000000, 11.000000)
  493. WARNING: Too many light styles on a face at (-8644.999023, -4512.000000, 11.000000)
  494. WARNING: Too many light styles on a face at (-8596.999023, -4515.000000, 144.000000)
  495. WARNING: Too many light styles on a face at (-8661.000000, -4508.000000, -115.000000)
  496. WARNING: Too many light styles on a face at (-8661.000000, -4098.000000, -115.000000)
  497. WARNING: Too many light styles on a face at (-8661.000000, -4424.000000, -115.000000)
  498. WARNING: Too many light styles on a face at (-8644.999023, -4508.000000, -115.000000)
  499. WARNING: Too many light styles on a face at (-8668.000000, -4496.000000, 4.000000)
  500. WARNING: Too many light styles on a face at (-8668.000000, -4204.000000, 4.000000)
  501. WARNING: Too many light styles on a face at (-8661.000000, -4197.000000, 4.000000)
  502. WARNING: Too many light styles on a face at (-8652.000000, -4188.000000, 4.000000)
  503. WARNING: Too many light styles on a face at (-8660.999023, -4515.000000, 4.000000)
  504. WARNING: Too many light styles on a face at (-8652.000000, -4488.000000, 4.000000)
  505. WARNING: Too many light styles on a face at (-8661.000000, -4427.000000, 4.000000)
  506. ..9...
  507. WARNING: Too many light styles on a face at (-8158.750488, -2877.000000, -11.500000)
  508. WARNING: Too many light styles on a face at (-7643.970215, -4397.437012, -20.720369)
  509. WARNING: Too many light styles on a face at (-7633.970215, -4397.437012, -20.720369)
  510. 10Build Patch/Sample Hash Table(s).....Done<0.2130 sec>
  511. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  512. 0 of 3 (0% of) surface lights went in leaf ambient cubes.
  513. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  514. Ready to Finish
  515. Object names Objects/Maxobjs Memory / Maxmem Fullness
  516. ------------ --------------- --------------- --------
  517. models 159/4096 7632/196608 ( 3.9%)
  518. brushes 6921/16384 83052/196608 (42.2%)
  519. brushsides 56178/163840 449424/1310720 (34.3%)
  520. planes 43156/65536 863120/1310720 (65.9%)
  521. vertexes 64514/65536 774168/786432 (98.4%) VERY FULL!
  522. nodes 26843/65536 858976/2097152 (41.0%)
  523. texinfos 5511/16384 396792/1179648 (33.6%)
  524. texdata 715/8192 22880/262144 ( 8.7%)
  525. dispinfos 2/0 352/0 ( 0.0%)
  526. disp_verts 106/0 2120/0 ( 0.0%)
  527. disp_tris 160/0 320/0 ( 0.0%)
  528. disp_lmsamples 432/0 432/0 ( 0.0%)
  529. faces 40430/65536 2264080/3670016 (61.7%)
  530. hdr faces 0/65536 0/3670016 ( 0.0%)
  531. origfaces 18815/65536 1053640/3670016 (28.7%)
  532. leaves 27003/65536 864096/2097152 (41.2%)
  533. leaffaces 50166/65536 100332/131072 (76.5%)
  534. leafbrushes 18427/65536 36854/131072 (28.1%)
  535. areas 4/1024 32/8192 ( 0.4%)
  536. surfedges 268701/512000 1074804/2048000 (52.5%)
  537. edges 158889/256000 635556/1024000 (62.1%)
  538. LDR worldlights 561/8192 49368/720896 ( 6.8%)
  539. HDR worldlights 0/8192 0/720896 ( 0.0%)
  540. leafwaterdata 4/32768 48/393216 ( 0.0%)
  541. waterstrips 3682/32768 36820/327680 (11.2%)
  542. waterverts 0/65536 0/786432 ( 0.0%)
  543. waterindices 62994/65536 125988/131072 (96.1%) VERY FULL!
  544. cubemapsamples 9/1024 144/16384 ( 0.9%)
  545. overlays 5/8192 1760/2883584 ( 0.1%)
  546. LDR lightdata [variable] 34235932/0 ( 0.0%)
  547. HDR lightdata [variable] 0/0 ( 0.0%)
  548. visdata [variable] 0/16777216 ( 0.0%)
  549. entdata [variable] 798841/393216 (203.2%) VERY FULL!
  550. LDR ambient table 27003/65536 108012/262144 (41.2%)
  551. HDR ambient table 27003/65536 108012/262144 (41.2%)
  552. LDR leaf ambient 123535/65536 3458980/1835008 (188.5%) VERY FULL!
  553. HDR leaf ambient 27003/65536 756084/1835008 (41.2%)
  554. occluders 0/0 0/0 ( 0.0%)
  555. occluder polygons 0/0 0/0 ( 0.0%)
  556. occluder vert ind 0/0 0/0 ( 0.0%)
  557. detail props [variable] 1/12 ( 8.3%)
  558. static props [variable] 1/125124 ( 0.0%)
  559. pakfile [variable] 953111/0 ( 0.0%)
  560. physics [variable] 2457594/4194304 (58.6%)
  561. physics terrain [variable] 192/1048576 ( 0.0%)
  562. Level flags = 0
  563. Total triangle count: 112359
  564. Writing e:\карта\Новая папка (4)\gm_test_30_d.bsp
  565. 5 minutes, 10 seconds elapsed

Обнаруженные ошибки

WARNING: Too many light styles on a face at [Координаты]

На одну из сторон объекта наложено больше 6 световых стиля. Например, 2 лампочки с разным цветом создают 2 световых стиля. Точно также будут работать лампочки с разным именем. Удалите лишнюю лампочку, которая освещает сторону по заданным координатам, или измените её имя или цвет, чтобы она не создавала дополнительный световой стиль. Сторона, на которой слишком много световых стилей, будет неправильно отображать свет на себе
Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error: material [Имя текстуры] doesn't have a bottommaterial

Одна из текстур не имеет параметра bottommaterial, это приведёт к её некорректному отображению на карте. Покрасьте объект другой текстурой или отредактируйте vmt-файл, если знаете, как
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted

Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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Профиль пользователя Legioner76
привет
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Всем привет
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Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
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Народ. подскажите как струю воды вверх сделать, для фонтана надо
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Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
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Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
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Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
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2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
2 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
2 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
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4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
4 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
4 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
4 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
4 года назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
4 года назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!