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Проверенный лог
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- Running command:
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- cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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- Running command:
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- "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.vmf"
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- Valve Software - vbsp.exe (Feb 17 2025)
- 12 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.log', but we don't own that location. Allowing.
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/23/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/23/nature/blendgroundtograss007_nodetail_wvt_patch
- Patching WVT material: maps/23/cp_sunshine/nature/blendrocktograss001_wvt_patch
- Patching WVT material: maps/23/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity trigger_hurt (496.00 144.00 -712.00) leaked!
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 -472.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 4608.0 -472.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 -472.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 -472.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 -472.0)
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Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6648.0 3072.0 -3056.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7160.0 3072.0 -2824.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
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- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7160.0 3072.0 -224.0)
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Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
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- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 33603: areaportal brush doesn't touch two areas
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- Brush 33603: areaportal brush doesn't touch two areas
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- Brush 33601: areaportal brush doesn't touch two areas
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- Brush 33601: areaportal brush doesn't touch two areas
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- Brush 33575: areaportal brush doesn't touch two areas
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- Brush 33535: areaportal brush doesn't touch two areas
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- Brush 33611: areaportal brush doesn't touch two areas
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- Brush 33515: areaportal brush doesn't touch two areas
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- Brush 33537: areaportal brush doesn't touch two areas
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- Brush 33539: areaportal brush doesn't touch two areas
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- Brush 33513: areaportal brush doesn't touch two areas
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- Brush 33591: areaportal brush doesn't touch two areas
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done (0)
- Building Faces...done (0)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
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Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 676 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
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Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1134744 bytes)
- Error! To use model "models/props_movies/camper/camper.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_movies/camper/camper.mdl"!
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Error! To use model "models/props_moonbase/moon_interior_fan01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_moonbase/moon_interior_fan01.mdl"!
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- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- 0.130485 -0.022887 0.000000
- -0.348282 -0.006133 0.000000
- -0.348282 -0.006133 0.000000
- -0.361837 -0.022887 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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0.130485 -0.022887 0.000000
- -0.348282 -0.006133 0.000000
- -0.348282 -0.006133 0.000000
- -0.361837 -0.022887 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
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Error! To use model "models/props_movies/payphone/payphone.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_movies/payphone/payphone.mdl"!
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-2.222701 -0.404632 0.000000
- -2.222373 -3.125419 0.000000
- 0.694908 -3.125495 0.000000
- 0.694908 -3.125495 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
- Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
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.10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3398 texinfos to 2312
- Reduced 142 texdatas to 134 (3435 bytes to 3163)
- Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 216084, actual size 214396
- 4 seconds elapsed
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- Running command:
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- cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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- Running command:
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- "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\23"
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- Valve Software - vvis.exe (Feb 17 2025)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.log', but we don't own that location. Allowing.
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.bsp
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\23.prt
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- Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.
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- ** Screenshot the WHOLE window when showing this compile log
- ** Or upload the .log file generated beside your VMF
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- 4 command(s) finished in 4 seconds
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Обнаруженные ошибки
Occluder [Имя] straddles multiple areas. This is invalid!
Один из func_occluder'ов касается нескольких зон, на которые разделяется карта ареапорталами. Такой func_occluder работать не будет. Передвиньте окклудер или ареапортал таким образом, чтобы окклудер оказался в одной зоне
Material [Имя текстуры] uses unknown detail object type [Тип]!
Одна из текстур имеет несовместимые с игрой дополнительные детали (травой, кустами, цветами и т.д.), возможно, Вы взяли текстуру из другой игры, ничего в ней не переделав, из-за чего и возникла несовместимость. Подправьте текстуру или замените её на другую, иначе в игре она может отображаться некорректно
make_triangles:calc_triangle_representation: Cannot convert
Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error loading studio model [Имя модели]!
На карте есть prop-энтити, которой не присвоено имя модели (или данная модель не существует/является нерабочей). Объект с данной ошибкой в игре не отобразится. Чтобы исправить её, перейдите к prop-объекту и укажите в его параметре Model имя модели
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Brush [Номер]: areaportal brush doesn't touch two areas
Интересная ошибка, появляется при неправильной расстановке ареапорталов. Незначительная ошибка, ареапортал с этой ошибкой будет работать неправильно.
Но если таких неправильных ареапорталов больше 2, то карта вылетит с ошибкой. Чтобы не возникало такой ошибки, необходимо знать правила расстановки ареапорталов. Все ареапорталы должны быть параллелепипедами и всеми сторонами, кроме двух лицевых, касаться (именно касаться!) других брашей всей своей площадью. Т.е. ареапорталы нельзя размещать в круглых трубах и других отверстиях, вырезанных не параллелепипедом
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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