Вернуться к главной странице проверки
Проверенный лог
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (5) (343528 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1224 texinfos to 1078
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 10 seconds elapsed
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- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8211 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1662556
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 993
- visdatasize:2382150 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (343528 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1219 texinfos to 1073
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 18 seconds elapsed
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- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8211 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1662556
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 993
- visdatasize:2382150 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (343528 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1225 texinfos to 1073
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
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- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8213 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1662556
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 993
- visdatasize:2382150 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
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- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (343528 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1225 texinfos to 1073
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
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- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8213 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (455)
- Optimized: 105 visible clusters (0.01%)
- Total clusters visible: 844980
- Average clusters visible: 231
- Building PAS...
- Average clusters audible: 476
- visdatasize:1442461 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 7 minutes, 36 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
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- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27186 faces
- 1 degenerate faces
-
42599992 square feet [6134398976.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27185 patches before subdivision
- 1374599 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1367)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (78)
- transfers 64046908, max 1777
- transfer lists: 488.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(120116, 145318, 98349)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(2969, 4271, 1045)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(156, 255, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(6, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<1.0547 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 594/65535 7128/786420 ( 0.9%)
- brushsides 4289/655350 34312/5242800 ( 0.7%)
- planes 5874/65536 117480/1310720 ( 9.0%)
- vertexes 31317/65536 375804/786432 (47.8%)
- nodes 9409/65536 301088/2097152 (14.4%)
- texinfos 1073/16384 77256/1179648 ( 6.5%)
- texdata 34/8192 1088/262144 ( 0.4%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27186/65536 1522416/3670016 (41.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2297/65536 128632/3670016 ( 3.5%)
- leaves 9434/65536 301888/2097152 (14.4%)
- leaffaces 29989/65536 59978/131072 (45.8%)
- leafbrushes 8740/65536 17480/131072 (13.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 123464/512000 493856/2048000 (24.1%)
- edges 63625/256000 254500/1024000 (24.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 409/32768 4090/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5646/65536 11292/131072 ( 8.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 41354504/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1442461/16777216 ( 8.6%)
- entdata [variable] 95001/393216 (24.2%)
- LDR ambient table 9434/65536 37736/262144 (14.4%)
- HDR ambient table 9434/65536 37736/262144 (14.4%)
- LDR leaf ambient 43261/65536 1211308/1835008 (66.0%)
- HDR leaf ambient 9434/65536 264152/1835008 (14.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/311442 ( 0.0%)
- pakfile [variable] 86802/0 ( 0.0%)
- physics [variable] 343528/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 59871
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 25 minutes, 9 seconds elapsed
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-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (340880 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1208 texinfos to 1054
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
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-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3647 portalclusters
- 8175 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1658416
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 992
- visdatasize:2375840 compressed from 3326064
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
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-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (340880 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1208 texinfos to 1054
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3647 portalclusters
- 8175 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1658416
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 992
- visdatasize:2375840 compressed from 3326064
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (340880 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1208 texinfos to 1054
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3647 portalclusters
- 8175 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1658416
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 992
- visdatasize:2375840 compressed from 3326064
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (5) (341272 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1212 texinfos to 1057
- Reduced 35 texdatas to 35 (894 bytes to 894)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 11 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8201 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1662556
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 993
- visdatasize:2382605 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (341272 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1212 texinfos to 1057
- Reduced 35 texdatas to 35 (894 bytes to 894)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3655 portalclusters
- 8201 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1662556
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 993
- visdatasize:2382605 compressed from 3391840
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (340096 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1206 texinfos to 1051
- Reduced 37 texdatas to 37 (943 bytes to 943)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 11 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3650 portalclusters
- 8185 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1659953
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 992
- visdatasize:2401045 compressed from 3387200
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 94 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (341760 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1212 texinfos to 1057
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 10 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3678 portalclusters
- 8287 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.23%)
- Total clusters visible: 1675181
- Average clusters visible: 455
- Building PAS...
- Average clusters audible: 997
- visdatasize:2399905 compressed from 3413184
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (343720 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1228 texinfos to 1073
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3631 portalclusters
- 8111 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.24%)
- Total clusters visible: 1650522
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 989
- visdatasize:2360903 compressed from 3311472
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (344504 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1239 texinfos to 1080
- Reduced 34 texdatas to 34 (857 bytes to 857)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3639 portalclusters
- 8165 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 3891 visible clusters (0.24%)
- Total clusters visible: 1655702
- Average clusters visible: 454
- Building PAS...
- Average clusters audible: 990
- visdatasize:2363716 compressed from 3318768
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346501 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1093
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3705 portalclusters
- 8325 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 8593 visible clusters (0.50%)
- Total clusters visible: 1718654
- Average clusters visible: 463
- Building PAS...
- Average clusters audible: 1008
- visdatasize:2473382 compressed from 3438240
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346501 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1093
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3705 portalclusters
- 8325 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 8593 visible clusters (0.50%)
- Total clusters visible: 1718654
- Average clusters visible: 463
- Building PAS...
- Average clusters audible: 1008
- visdatasize:2473382 compressed from 3438240
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346893 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1092
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 15 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3710 portalclusters
- 8336 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 8698 visible clusters (0.50%)
- Total clusters visible: 1723806
- Average clusters visible: 464
- Building PAS...
- Average clusters audible: 1009
- visdatasize:2460638 compressed from 3442880
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346893 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1092
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3710 portalclusters
- 8336 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 8698 visible clusters (0.50%)
- Total clusters visible: 1723806
- Average clusters visible: 464
- Building PAS...
- Average clusters audible: 1009
- visdatasize:2460638 compressed from 3442880
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346893 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1092
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3710 portalclusters
- 8336 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (316)
- Optimized: 127 visible clusters (0.01%)
- Total clusters visible: 867767
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 487
- visdatasize:1484949 compressed from 3442880
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 5 minutes, 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27719 faces
- 1 degenerate faces
-
42858752 square feet [6171660288.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27718 patches before subdivision
- 1398702 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (73)
- transfers 68385137, max 1777
- transfer lists: 521.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(122951, 148994, 100518)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3023, 4367, 1056)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(156, 258, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8961 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 601/65535 7212/786420 ( 0.9%)
- brushsides 4316/655350 34528/5242800 ( 0.7%)
- planes 5862/65536 117240/1310720 ( 8.9%)
- vertexes 31946/65536 383352/786432 (48.7%)
- nodes 9532/65536 305024/2097152 (14.5%)
- texinfos 1092/16384 78624/1179648 ( 6.7%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27719/65536 1552264/3670016 (42.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2329/65536 130424/3670016 ( 3.6%)
- leaves 9557/65536 305824/2097152 (14.6%)
- leaffaces 30405/65536 60810/131072 (46.4%)
- leafbrushes 8919/65536 17838/131072 (13.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 126261/512000 505044/2048000 (24.7%)
- edges 65226/256000 260904/1024000 (25.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 440/32768 4400/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6120/65536 12240/131072 ( 9.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 43894868/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1484949/16777216 ( 8.9%)
- entdata [variable] 95998/393216 (24.4%)
- LDR ambient table 9557/65536 38228/262144 (14.6%)
- HDR ambient table 9557/65536 38228/262144 (14.6%)
- LDR leaf ambient 43696/65536 1223488/1835008 (66.7%)
- HDR leaf ambient 9557/65536 267596/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/315968 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 346893/4194304 ( 8.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 61470
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 18 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (346893 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1253 texinfos to 1092
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3710 portalclusters
- 8336 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (299)
- Optimized: 127 visible clusters (0.01%)
- Total clusters visible: 867767
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 487
- visdatasize:1484949 compressed from 3442880
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 5 minutes, 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27719 faces
- 1 degenerate faces
-
42858752 square feet [6171660288.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27718 patches before subdivision
- 1398702 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (83)
- transfers 68387775, max 1777
- transfer lists: 521.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(122952, 148994, 100518)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3023, 4367, 1056)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(156, 258, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9242 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 601/65535 7212/786420 ( 0.9%)
- brushsides 4316/655350 34528/5242800 ( 0.7%)
- planes 5862/65536 117240/1310720 ( 8.9%)
- vertexes 31946/65536 383352/786432 (48.7%)
- nodes 9532/65536 305024/2097152 (14.5%)
- texinfos 1092/16384 78624/1179648 ( 6.7%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27719/65536 1552264/3670016 (42.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2329/65536 130424/3670016 ( 3.6%)
- leaves 9557/65536 305824/2097152 (14.6%)
- leaffaces 30405/65536 60810/131072 (46.4%)
- leafbrushes 8919/65536 17838/131072 (13.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 126261/512000 505044/2048000 (24.7%)
- edges 65226/256000 260904/1024000 (25.5%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 440/32768 4400/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6120/65536 12240/131072 ( 9.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 43894868/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1484949/16777216 ( 8.9%)
- entdata [variable] 95998/393216 (24.4%)
- LDR ambient table 9557/65536 38228/262144 (14.6%)
- HDR ambient table 9557/65536 38228/262144 (14.6%)
- LDR leaf ambient 43696/65536 1223488/1835008 (66.7%)
- HDR leaf ambient 9557/65536 267596/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/315952 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 346893/4194304 ( 8.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 61470
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 36 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (4) (340085 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1185 texinfos to 1024
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 17 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3711 portalclusters
- 8338 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (368)
- Optimized: 127 visible clusters (0.01%)
- Total clusters visible: 868264
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 487
- visdatasize:1488218 compressed from 3443808
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 6 minutes, 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27607 faces
- 1 degenerate faces
-
42853996 square feet [6170975232.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27606 patches before subdivision
- 1398080 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (86)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (118)
- transfers 68237200, max 1777
- transfer lists: 520.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(122735, 148773, 100364)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3015, 4357, 1052)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(156, 258, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<1.0092 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 578/65535 6936/786420 ( 0.9%)
- brushsides 4123/655350 32984/5242800 ( 0.6%)
- planes 5776/65536 115520/1310720 ( 8.8%)
- vertexes 31854/65536 382248/786432 (48.6%)
- nodes 9533/65536 305056/2097152 (14.5%)
- texinfos 1024/16384 73728/1179648 ( 6.2%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27607/65536 1545992/3670016 (42.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2221/65536 124376/3670016 ( 3.4%)
- leaves 9558/65536 305856/2097152 (14.6%)
- leaffaces 30302/65536 60604/131072 (46.2%)
- leafbrushes 8921/65536 17842/131072 (13.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 125380/512000 501520/2048000 (24.5%)
- edges 64771/256000 259084/1024000 (25.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 439/32768 4390/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5982/65536 11964/131072 ( 9.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 43881240/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1488218/16777216 ( 8.9%)
- entdata [variable] 95996/393216 (24.4%)
- LDR ambient table 9558/65536 38232/262144 (14.6%)
- HDR ambient table 9558/65536 38232/262144 (14.6%)
- LDR leaf ambient 43704/65536 1223712/1835008 (66.7%)
- HDR leaf ambient 9558/65536 267624/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316040 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 340085/4194304 ( 8.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 61199
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 32 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (340101 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1185 texinfos to 1024
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3700 portalclusters
- 8291 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (281)
- Optimized: 128 visible clusters (0.01%)
- Total clusters visible: 863098
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 485
- visdatasize:1481308 compressed from 3433600
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 42 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27604 faces
- 1 degenerate faces
-
42853684 square feet [6170930176.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27603 patches before subdivision
- 1398085 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (84)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (88)
- transfers 68240544, max 1777
- transfer lists: 520.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(122737, 148775, 100364)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3015, 4358, 1052)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(156, 258, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9112 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 578/65535 6936/786420 ( 0.9%)
- brushsides 4125/655350 33000/5242800 ( 0.6%)
- planes 5780/65536 115600/1310720 ( 8.8%)
- vertexes 31861/65536 382332/786432 (48.6%)
- nodes 9519/65536 304608/2097152 (14.5%)
- texinfos 1024/16384 73728/1179648 ( 6.2%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27604/65536 1545824/3670016 (42.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2218/65536 124208/3670016 ( 3.4%)
- leaves 9544/65536 305408/2097152 (14.6%)
- leaffaces 30265/65536 60530/131072 (46.2%)
- leafbrushes 8906/65536 17812/131072 (13.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 125356/512000 501424/2048000 (24.5%)
- edges 64770/256000 259080/1024000 (25.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 439/32768 4390/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5982/65536 11964/131072 ( 9.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 43880984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1481308/16777216 ( 8.8%)
- entdata [variable] 95996/393216 (24.4%)
- LDR ambient table 9544/65536 38176/262144 (14.6%)
- HDR ambient table 9544/65536 38176/262144 (14.6%)
- LDR leaf ambient 43591/65536 1220548/1835008 (66.5%)
- HDR leaf ambient 9544/65536 267232/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316114 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 340101/4194304 ( 8.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 61193
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 44 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (340101 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1185 texinfos to 1024
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3700 portalclusters
- 8291 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (271)
- Optimized: 128 visible clusters (0.01%)
- Total clusters visible: 863098
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 485
- visdatasize:1481308 compressed from 3433600
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 32 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 27604 faces
- 1 degenerate faces
-
42853684 square feet [6170930176.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 27603 patches before subdivision
- 1398085 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (72)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (69)
- transfers 68240544, max 1777
- transfer lists: 520.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(122737, 148776, 100365)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3015, 4358, 1052)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(156, 258, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8298 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 578/65535 6936/786420 ( 0.9%)
- brushsides 4125/655350 33000/5242800 ( 0.6%)
- planes 5780/65536 115600/1310720 ( 8.8%)
- vertexes 31861/65536 382332/786432 (48.6%)
- nodes 9519/65536 304608/2097152 (14.5%)
- texinfos 1024/16384 73728/1179648 ( 6.2%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 27604/65536 1545824/3670016 (42.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2218/65536 124208/3670016 ( 3.4%)
- leaves 9544/65536 305408/2097152 (14.6%)
- leaffaces 30265/65536 60530/131072 (46.2%)
- leafbrushes 8906/65536 17812/131072 (13.6%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 125356/512000 501424/2048000 (24.5%)
- edges 64770/256000 259080/1024000 (25.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 439/32768 4390/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5982/65536 11964/131072 ( 9.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 43880984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1481308/16777216 ( 8.8%)
- entdata [variable] 95996/393216 (24.4%)
- LDR ambient table 9544/65536 38176/262144 (14.6%)
- HDR ambient table 9544/65536 38176/262144 (14.6%)
- LDR leaf ambient 43591/65536 1220548/1835008 (66.5%)
- HDR leaf ambient 9544/65536 267232/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316114 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 340101/4194304 ( 8.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 61193
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 11 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 100 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1195 texinfos to 1032
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3777 portalclusters
- 8498 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (300)
- Optimized: 433 visible clusters (0.05%)
- Total clusters visible: 906438
- Average clusters visible: 239
- Building PAS...
- Average clusters audible: 499
- visdatasize:1562220 compressed from 3625920
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 5 minutes, 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28124 faces
- 1 degenerate faces
-
43112876 square feet [6208253952.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28123 patches before subdivision
- 1420301 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (75)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
- transfers 72402155, max 1777
- transfer lists: 552.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(125941, 152746, 102478)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3092, 4472, 1082)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(158, 261, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(7, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8518 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 583/65535 6996/786420 ( 0.9%)
- brushsides 4157/655350 33256/5242800 ( 0.6%)
- planes 5826/65536 116520/1310720 ( 8.9%)
- vertexes 32379/65536 388548/786432 (49.4%)
- nodes 9641/65536 308512/2097152 (14.7%)
- texinfos 1032/16384 74304/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28124/65536 1574944/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2240/65536 125440/3670016 ( 3.4%)
- leaves 9666/65536 309312/2097152 (14.7%)
- leaffaces 30832/65536 61664/131072 (47.0%)
- leafbrushes 9032/65536 18064/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127793/512000 511172/2048000 (25.0%)
- edges 66167/256000 264668/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 482/32768 4820/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6657/65536 13314/131072 (10.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45452216/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1562220/16777216 ( 9.3%)
- entdata [variable] 95996/393216 (24.4%)
- LDR ambient table 9666/65536 38664/262144 (14.7%)
- HDR ambient table 9666/65536 38664/262144 (14.7%)
- LDR leaf ambient 44046/65536 1233288/1835008 (67.2%)
- HDR leaf ambient 9666/65536 270648/1835008 (14.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316468 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342045/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62502
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 27 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 112 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1195 texinfos to 1032
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3743 portalclusters
- 8394 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 9473 visible clusters (0.53%)
- Total clusters visible: 1777788
- Average clusters visible: 474
- Building PAS...
- Average clusters audible: 1021
- visdatasize:2522067 compressed from 3533392
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1195 texinfos to 1032
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3727 portalclusters
- 8351 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 9457 visible clusters (0.54%)
- Total clusters visible: 1764524
- Average clusters visible: 473
- Building PAS...
- Average clusters audible: 1016
- visdatasize:2495354 compressed from 3518288
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (3756.92 -6390.45 7728.79) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 11797.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 11797.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 3072.0 11797.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 1024.0 11797.4)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 1536.0 11797.4)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 8096.9)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 9166.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 12866.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Static prop models/blackice/roads/ped_1024.mdl outside the map (4780.92, -6390.45, 7728.79)
- Static prop models/blackice/roads/ped_1024.mdl outside the map (3756.92, -6390.45, 7728.79)
-
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1197 texinfos to 1034
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- LoadPortals: couldn't read d:\demihovo_3\gm_metro_demixovo_2_v11.prt
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1197 texinfos to 1031
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3720 portalclusters
- 8323 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (251)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 874250
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 494
- visdatasize:1507623 compressed from 3511680
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 12 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28112 faces
- 1 degenerate faces
-
43092524 square feet [6205323264.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28111 patches before subdivision
- 1415259 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (94)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (87)
- transfers 73277099, max 1769
- transfer lists: 559.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(127110, 153980, 103288)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3061, 4447, 1038)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(137, 238, 37)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9215 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 583/65535 6996/786420 ( 0.9%)
- brushsides 4156/655350 33248/5242800 ( 0.6%)
- planes 5822/65536 116440/1310720 ( 8.9%)
- vertexes 32331/65536 387972/786432 (49.3%)
- nodes 9557/65536 305824/2097152 (14.6%)
- texinfos 1031/16384 74232/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28112/65536 1574272/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2238/65536 125328/3670016 ( 3.4%)
- leaves 9582/65536 306624/2097152 (14.6%)
- leaffaces 30738/65536 61476/131072 (46.9%)
- leafbrushes 9023/65536 18046/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127650/512000 510600/2048000 (24.9%)
- edges 66091/256000 264364/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 470/32768 4700/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6519/65536 13038/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45401104/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1507623/16777216 ( 9.0%)
- entdata [variable] 99218/393216 (25.2%)
- LDR ambient table 9582/65536 38328/262144 (14.6%)
- HDR ambient table 9582/65536 38328/262144 (14.6%)
- LDR leaf ambient 43519/65536 1218532/1835008 (66.4%)
- HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/306528 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342045/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62391
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 55 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1197 texinfos to 1031
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3720 portalclusters
- 8323 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (222)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 874250
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 494
- visdatasize:1507623 compressed from 3511680
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 43 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28112 faces
- 1 degenerate faces
-
43092524 square feet [6205323264.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28111 patches before subdivision
- 1415259 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (68)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (72)
- transfers 73276873, max 1769
- transfer lists: 559.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(127110, 153979, 103288)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3061, 4447, 1038)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(137, 238, 37)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8602 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 583/65535 6996/786420 ( 0.9%)
- brushsides 4156/655350 33248/5242800 ( 0.6%)
- planes 5822/65536 116440/1310720 ( 8.9%)
- vertexes 32331/65536 387972/786432 (49.3%)
- nodes 9557/65536 305824/2097152 (14.6%)
- texinfos 1031/16384 74232/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28112/65536 1574272/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2238/65536 125328/3670016 ( 3.4%)
- leaves 9582/65536 306624/2097152 (14.6%)
- leaffaces 30738/65536 61476/131072 (46.9%)
- leafbrushes 9023/65536 18046/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127650/512000 510600/2048000 (24.9%)
- edges 66091/256000 264364/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 470/32768 4700/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6519/65536 13038/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45401104/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1507623/16777216 ( 9.0%)
- entdata [variable] 99218/393216 (25.2%)
- LDR ambient table 9582/65536 38328/262144 (14.6%)
- HDR ambient table 9582/65536 38328/262144 (14.6%)
- LDR leaf ambient 43520/65536 1218560/1835008 (66.4%)
- HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/306528 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342045/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62391
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 10 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1197 texinfos to 1031
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3720 portalclusters
- 8323 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (255)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 874250
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 494
- visdatasize:1507623 compressed from 3511680
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 16 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28113 faces
- 1 degenerate faces
-
43087508 square feet [6204601344.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28112 patches before subdivision
- 1415076 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (76)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (82)
- transfers 73416284, max 1769
- transfer lists: 560.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(126876, 153782, 103093)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3030, 4411, 1020)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(134, 234, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9165 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 583/65535 6996/786420 ( 0.9%)
- brushsides 4156/655350 33248/5242800 ( 0.6%)
- planes 5820/65536 116400/1310720 ( 8.9%)
- vertexes 32331/65536 387972/786432 (49.3%)
- nodes 9557/65536 305824/2097152 (14.6%)
- texinfos 1031/16384 74232/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28113/65536 1574328/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2239/65536 125384/3670016 ( 3.4%)
- leaves 9582/65536 306624/2097152 (14.6%)
- leaffaces 30736/65536 61472/131072 (46.9%)
- leafbrushes 9022/65536 18044/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127658/512000 510632/2048000 (24.9%)
- edges 66091/256000 264364/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 469/32768 4690/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6483/65536 12966/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45397188/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1507623/16777216 ( 9.0%)
- entdata [variable] 99219/393216 (25.2%)
- LDR ambient table 9582/65536 38328/262144 (14.6%)
- HDR ambient table 9582/65536 38328/262144 (14.6%)
- LDR leaf ambient 43528/65536 1218784/1835008 (66.4%)
- HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/306540 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342045/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62393
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 30 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342045 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1197 texinfos to 1031
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 9 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3720 portalclusters
- 8323 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (279)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 874250
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 494
- visdatasize:1507623 compressed from 3511680
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 41 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28112 faces
- 1 degenerate faces
-
43087340 square feet [6204576768.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28111 patches before subdivision
- 1415059 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (88)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (84)
- transfers 73349611, max 1769
- transfer lists: 559.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(126661, 153560, 102935)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3013, 4390, 1010)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(133, 232, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 8, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9284 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 583/65535 6996/786420 ( 0.9%)
- brushsides 4156/655350 33248/5242800 ( 0.6%)
- planes 5820/65536 116400/1310720 ( 8.9%)
- vertexes 32335/65536 388020/786432 (49.3%)
- nodes 9557/65536 305824/2097152 (14.6%)
- texinfos 1031/16384 74232/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28112/65536 1574272/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2238/65536 125328/3670016 ( 3.4%)
- leaves 9582/65536 306624/2097152 (14.6%)
- leaffaces 30743/65536 61486/131072 (46.9%)
- leafbrushes 9026/65536 18052/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127650/512000 510600/2048000 (24.9%)
- edges 66091/256000 264364/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 469/32768 4690/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6483/65536 12966/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45396888/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1507623/16777216 ( 9.0%)
- entdata [variable] 104185/393216 (26.5%)
- LDR ambient table 9582/65536 38328/262144 (14.6%)
- HDR ambient table 9582/65536 38328/262144 (14.6%)
- LDR leaf ambient 43533/65536 1218924/1835008 (66.4%)
- HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316452 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342045/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62391
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 45 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342533 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1198 texinfos to 1032
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 8 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3728 portalclusters
- 8356 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (235)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 876410
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 493
- visdatasize:1511015 compressed from 3519232
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 56 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28120 faces
- 1 degenerate faces
-
43088932 square feet [6204806144.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28119 patches before subdivision
- 1415495 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (76)
- transfers 73399837, max 1769
- transfer lists: 560.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(126822, 153734, 103076)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3024, 4402, 1016)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(134, 233, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.8650 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 584/65535 7008/786420 ( 0.9%)
- brushsides 4163/655350 33304/5242800 ( 0.6%)
- planes 5834/65536 116680/1310720 ( 8.9%)
- vertexes 32357/65536 388284/786432 (49.4%)
- nodes 9569/65536 306208/2097152 (14.6%)
- texinfos 1032/16384 74304/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28120/65536 1574720/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2243/65536 125608/3670016 ( 3.4%)
- leaves 9594/65536 307008/2097152 (14.6%)
- leaffaces 30756/65536 61512/131072 (46.9%)
- leafbrushes 9035/65536 18070/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127725/512000 510900/2048000 (24.9%)
- edges 66135/256000 264540/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 471/32768 4710/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6510/65536 13020/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45400828/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1511015/16777216 ( 9.0%)
- entdata [variable] 102943/393216 (26.2%)
- LDR ambient table 9594/65536 38376/262144 (14.6%)
- HDR ambient table 9594/65536 38376/262144 (14.6%)
- LDR leaf ambient 43637/65536 1221836/1835008 (66.6%)
- HDR leaf ambient 9594/65536 268632/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316460 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342533/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 62428
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 19 seconds elapsed
-
-
-
- materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 120 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (342533 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1198 texinfos to 1032
- Reduced 37 texdatas to 37 (917 bytes to 917)
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 12 seconds elapsed
-
-
-
- 4 threads
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
- 3728 portalclusters
- 8356 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (259)
- Optimized: 434 visible clusters (0.05%)
- Total clusters visible: 876410
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 493
- visdatasize:1511015 compressed from 3519232
- writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 4 minutes, 20 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
- 28120 faces
- 1 degenerate faces
-
43088932 square feet [6204806144.00 square inches]
- 2 Displacements
- 106 Square Feet [15394.05 Square Inches]
- 28119 patches before subdivision
- 1415495 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (84)
- transfers 73399837, max 1769
- transfer lists: 560.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(126823, 153734, 103076)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(3024, 4402, 1016)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(134, 233, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.9483 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
- Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/4096 1152/196608 ( 0.6%)
- brushes 584/65535 7008/786420 ( 0.9%)
- brushsides 4163/655350 33304/5242800 ( 0.6%)
- planes 5834/65536 116680/1310720 ( 8.9%)
- vertexes 32357/65536 388284/786432 (49.4%)
- nodes 9569/65536 306208/2097152 (14.6%)
- texinfos 1032/16384 74304/1179648 ( 6.3%)
- texdata 37/8192 1184/262144 ( 0.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 578/0 11560/0 ( 0.0%)
- disp_tris 1024/0 2048/0 ( 0.0%)
- disp_lmsamples 1124/0 1124/0 ( 0.0%)
- faces 28120/65536 1574720/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2243/65536 125608/3670016 ( 3.4%)
- leaves 9594/65536 307008/2097152 (14.6%)
- leaffaces 30756/65536 61512/131072 (46.9%)
- leafbrushes 9035/65536 18070/131072 (13.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 127725/512000 510900/2048000 (24.9%)
- edges 66135/256000 264540/1024000 (25.8%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 471/32768 4710/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6510/65536 13020/131072 ( 9.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 45400828/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1511015/16777216 ( 9.0%)
- entdata [variable] 102944/393216 (26.2%)
- LDR ambient table 9594/65536 38376/262144 (14.6%)
- HDR ambient table 9594/65536 38376/262144 (14.6%)
- LDR leaf ambient 43638/65536 1221864/1835008 (66.6%)
- HDR leaf ambient 9594/65536 268632/1835008 (14.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/316460 ( 0.0%)
- pakfile [variable] 8684/0 ( 0.0%)
- physics [variable] 342533/4194304 ( 8.2%)
- physics terrain [variable] 0/1048576 ( 0.0%)
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- Level flags = 0
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- Total triangle count: 62428
- Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
- 3 minutes, 39 seconds elapsed
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Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Static prop [Имя энтити] outside the map ([Координаты])
Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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