Сайт по маппингу Source SDK
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Как Вам новый движок сайта?
Просто супер!
Неплохо!
Хорошо
Посредственно
Плохо

 
 
 
 
 
 
КТО СЕЙЧАС НА САЙТЕ
Всего посетителей: 40
Зарегистрированных: 0
Скрытых: 0
Гостей: 40
Зарегистрированные пользователи: нет зарегистрированных пользователей
Больше всего посетителей (792) здесь было 2 года назад

Сегодня нас посетили 280 человек,
а за месяц - аж 3789!
 
 
 
 
 
 
  Вернуться к главной странице проверки

Проверенный лог

  1. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6. Processing areas...done (0)
  7. Building Faces...done (0)
  8. Chop Details...done (0)
  9. Find Visible Detail Sides...
  10. Merged 94 detail faces...done (0)
  11. Merging details...done (0)
  12. FixTjuncs...
  13. PruneNodes...
  14. WriteBSP...
  15. done (0)
  16. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  17. Building visibility clusters...
  18. done (0)
  19. Creating default LDR cubemaps for env_cubemap using skybox materials:
  20. skybox/sky_day02_10*.vmt
  21. ! Run buildcubemaps in the engine to get the correct cube maps.
  22. Creating default HDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day02_10*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  30. done (5) (343528 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 1224 texinfos to 1078
  34. Reduced 34 texdatas to 34 (857 bytes to 857)
  35. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  36. 10 seconds elapsed
  37. 4 threads
  38. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  39. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  40. 3655 portalclusters
  41. 8211 numportals
  42. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  43. Optimized: 3891 visible clusters (0.23%)
  44. Total clusters visible: 1662556
  45. Average clusters visible: 454
  46. Building PAS...
  47. Average clusters audible: 993
  48. visdatasize:2382150 compressed from 3391840
  49. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  50. 1 second elapsed
  51. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  52. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  53. fixing up env_cubemap materials on brush sides...
  54. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  55. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Processing areas...done (0)
  57. Building Faces...done (0)
  58. Chop Details...done (0)
  59. Find Visible Detail Sides...
  60. Merged 94 detail faces...done (0)
  61. Merging details...done (0)
  62. FixTjuncs...
  63. PruneNodes...
  64. WriteBSP...
  65. done (0)
  66. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  67. Building visibility clusters...
  68. done (0)
  69. Creating default LDR cubemaps for env_cubemap using skybox materials:
  70. skybox/sky_day02_10*.vmt
  71. ! Run buildcubemaps in the engine to get the correct cube maps.
  72. Creating default HDR cubemaps for env_cubemap using skybox materials:
  73. skybox/sky_day02_10*.vmt
  74. ! Run buildcubemaps in the engine to get the correct cube maps.
  75. Finding displacement neighbors...
  76. Finding lightmap sample positions...
  77. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  78. Building Physics collision data...
  79. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  80. done (4) (343528 bytes)
  81. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  82. Compacting texture/material tables...
  83. Reduced 1219 texinfos to 1073
  84. Reduced 34 texdatas to 34 (857 bytes to 857)
  85. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  86. 18 seconds elapsed
  87. 4 threads
  88. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  89. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  90. 3655 portalclusters
  91. 8211 numportals
  92. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Optimized: 3891 visible clusters (0.23%)
  94. Total clusters visible: 1662556
  95. Average clusters visible: 454
  96. Building PAS...
  97. Average clusters audible: 993
  98. visdatasize:2382150 compressed from 3391840
  99. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  100. 1 second elapsed
  101. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  102. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  103. fixing up env_cubemap materials on brush sides...
  104. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Processing areas...done (0)
  107. Building Faces...done (0)
  108. Chop Details...done (0)
  109. Find Visible Detail Sides...
  110. Merged 94 detail faces...done (0)
  111. Merging details...done (0)
  112. FixTjuncs...
  113. PruneNodes...
  114. WriteBSP...
  115. done (0)
  116. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  117. Building visibility clusters...
  118. done (1)
  119. Creating default LDR cubemaps for env_cubemap using skybox materials:
  120. skybox/sky_day02_10*.vmt
  121. ! Run buildcubemaps in the engine to get the correct cube maps.
  122. Creating default HDR cubemaps for env_cubemap using skybox materials:
  123. skybox/sky_day02_10*.vmt
  124. ! Run buildcubemaps in the engine to get the correct cube maps.
  125. Finding displacement neighbors...
  126. Finding lightmap sample positions...
  127. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  128. Building Physics collision data...
  129. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  130. done (3) (343528 bytes)
  131. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  132. Compacting texture/material tables...
  133. Reduced 1225 texinfos to 1073
  134. Reduced 34 texdatas to 34 (857 bytes to 857)
  135. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  136. 9 seconds elapsed
  137. 4 threads
  138. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  139. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  140. 3655 portalclusters
  141. 8213 numportals
  142. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. Optimized: 3891 visible clusters (0.23%)
  144. Total clusters visible: 1662556
  145. Average clusters visible: 454
  146. Building PAS...
  147. Average clusters audible: 993
  148. visdatasize:2382150 compressed from 3391840
  149. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  150. 1 second elapsed
  151. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  152. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  153. fixing up env_cubemap materials on brush sides...
  154. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Processing areas...done (0)
  157. Building Faces...done (0)
  158. Chop Details...done (0)
  159. Find Visible Detail Sides...
  160. Merged 94 detail faces...done (0)
  161. Merging details...done (0)
  162. FixTjuncs...
  163. PruneNodes...
  164. WriteBSP...
  165. done (1)
  166. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  167. Building visibility clusters...
  168. done (0)
  169. Creating default LDR cubemaps for env_cubemap using skybox materials:
  170. skybox/sky_day02_10*.vmt
  171. ! Run buildcubemaps in the engine to get the correct cube maps.
  172. Creating default HDR cubemaps for env_cubemap using skybox materials:
  173. skybox/sky_day02_10*.vmt
  174. ! Run buildcubemaps in the engine to get the correct cube maps.
  175. Finding displacement neighbors...
  176. Finding lightmap sample positions...
  177. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  178. Building Physics collision data...
  179. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  180. done (4) (343528 bytes)
  181. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  182. Compacting texture/material tables...
  183. Reduced 1225 texinfos to 1073
  184. Reduced 34 texdatas to 34 (857 bytes to 857)
  185. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  186. 9 seconds elapsed
  187. 4 threads
  188. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  189. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  190. 3655 portalclusters
  191. 8213 numportals
  192. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  193. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (455)
  194. Optimized: 105 visible clusters (0.01%)
  195. Total clusters visible: 844980
  196. Average clusters visible: 231
  197. Building PAS...
  198. Average clusters audible: 476
  199. visdatasize:1442461 compressed from 3391840
  200. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  201. 7 minutes, 36 seconds elapsed
  202. [Reading texlights from 'lights.rad']
  203. [45 texlights parsed from 'lights.rad']
  204. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  205. PREP OK
  206. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  207. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  208. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  209. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  210. 27186 faces
  211. 1 degenerate faces
  212. 42599992 square feet [6134398976.00 square inches]
  213. 2 Displacements
  214. 106 Square Feet [15394.05 Square Inches]
  215. 27185 patches before subdivision
  216. 1374599 patches after subdivision
  217. 2 direct lights
  218. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1367)
  219. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (78)
  220. transfers 64046908, max 1777
  221. transfer lists: 488.6 megs
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #1 added RGB(120116, 145318, 98349)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #2 added RGB(2969, 4271, 1045)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #3 added RGB(156, 255, 51)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  229. Bounce #4 added RGB(6, 11, 2)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #5 added RGB(1, 1, 0)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  233. Bounce #6 added RGB(0, 0, 0)
  234. Build Patch/Sample Hash Table(s).....Done<1.0547 sec>
  235. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
  236. FinalLightFace Done
  237. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  238. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  239. Writing leaf ambient...done
  240. Ready to Finish
  241. Object names Objects/Maxobjs Memory / Maxmem Fullness
  242. ------------ --------------- --------------- --------
  243. models 24/4096 1152/196608 ( 0.6%)
  244. brushes 594/65535 7128/786420 ( 0.9%)
  245. brushsides 4289/655350 34312/5242800 ( 0.7%)
  246. planes 5874/65536 117480/1310720 ( 9.0%)
  247. vertexes 31317/65536 375804/786432 (47.8%)
  248. nodes 9409/65536 301088/2097152 (14.4%)
  249. texinfos 1073/16384 77256/1179648 ( 6.5%)
  250. texdata 34/8192 1088/262144 ( 0.4%)
  251. dispinfos 2/0 352/0 ( 0.0%)
  252. disp_verts 578/0 11560/0 ( 0.0%)
  253. disp_tris 1024/0 2048/0 ( 0.0%)
  254. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  255. faces 27186/65536 1522416/3670016 (41.5%)
  256. hdr faces 0/65536 0/3670016 ( 0.0%)
  257. origfaces 2297/65536 128632/3670016 ( 3.5%)
  258. leaves 9434/65536 301888/2097152 (14.4%)
  259. leaffaces 29989/65536 59978/131072 (45.8%)
  260. leafbrushes 8740/65536 17480/131072 (13.3%)
  261. areas 2/1024 16/8192 ( 0.2%)
  262. surfedges 123464/512000 493856/2048000 (24.1%)
  263. edges 63625/256000 254500/1024000 (24.9%)
  264. LDR worldlights 2/8192 176/720896 ( 0.0%)
  265. HDR worldlights 0/8192 0/720896 ( 0.0%)
  266. leafwaterdata 0/32768 0/393216 ( 0.0%)
  267. waterstrips 409/32768 4090/327680 ( 1.2%)
  268. waterverts 0/65536 0/786432 ( 0.0%)
  269. waterindices 5646/65536 11292/131072 ( 8.6%)
  270. cubemapsamples 0/1024 0/16384 ( 0.0%)
  271. overlays 0/8192 0/2883584 ( 0.0%)
  272. LDR lightdata [variable] 41354504/0 ( 0.0%)
  273. HDR lightdata [variable] 0/0 ( 0.0%)
  274. visdata [variable] 1442461/16777216 ( 8.6%)
  275. entdata [variable] 95001/393216 (24.2%)
  276. LDR ambient table 9434/65536 37736/262144 (14.4%)
  277. HDR ambient table 9434/65536 37736/262144 (14.4%)
  278. LDR leaf ambient 43261/65536 1211308/1835008 (66.0%)
  279. HDR leaf ambient 9434/65536 264152/1835008 (14.4%)
  280. occluders 0/0 0/0 ( 0.0%)
  281. occluder polygons 0/0 0/0 ( 0.0%)
  282. occluder vert ind 0/0 0/0 ( 0.0%)
  283. detail props [variable] 1/12 ( 8.3%)
  284. static props [variable] 1/311442 ( 0.0%)
  285. pakfile [variable] 86802/0 ( 0.0%)
  286. physics [variable] 343528/4194304 ( 8.2%)
  287. physics terrain [variable] 0/1048576 ( 0.0%)
  288. Level flags = 0
  289. Total triangle count: 59871
  290. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  291. 25 minutes, 9 seconds elapsed
  292. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  293. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  294. fixing up env_cubemap materials on brush sides...
  295. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  296. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Processing areas...done (0)
  298. Building Faces...done (0)
  299. Chop Details...done (0)
  300. Find Visible Detail Sides...
  301. Merged 94 detail faces...done (0)
  302. Merging details...done (0)
  303. FixTjuncs...
  304. PruneNodes...
  305. WriteBSP...
  306. done (1)
  307. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  308. Building visibility clusters...
  309. done (0)
  310. Creating default LDR cubemaps for env_cubemap using skybox materials:
  311. skybox/sky_day02_10*.vmt
  312. ! Run buildcubemaps in the engine to get the correct cube maps.
  313. Creating default HDR cubemaps for env_cubemap using skybox materials:
  314. skybox/sky_day02_10*.vmt
  315. ! Run buildcubemaps in the engine to get the correct cube maps.
  316. Finding displacement neighbors...
  317. Finding lightmap sample positions...
  318. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  319. Building Physics collision data...
  320. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  321. done (4) (340880 bytes)
  322. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  323. Compacting texture/material tables...
  324. Reduced 1208 texinfos to 1054
  325. Reduced 34 texdatas to 34 (857 bytes to 857)
  326. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  327. 9 seconds elapsed
  328. 4 threads
  329. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  330. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  331. 3647 portalclusters
  332. 8175 numportals
  333. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  334. Optimized: 3891 visible clusters (0.23%)
  335. Total clusters visible: 1658416
  336. Average clusters visible: 454
  337. Building PAS...
  338. Average clusters audible: 992
  339. visdatasize:2375840 compressed from 3326064
  340. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  341. 1 second elapsed
  342. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  343. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  344. fixing up env_cubemap materials on brush sides...
  345. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  346. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  347. Processing areas...done (0)
  348. Building Faces...done (0)
  349. Chop Details...done (0)
  350. Find Visible Detail Sides...
  351. Merged 94 detail faces...done (0)
  352. Merging details...done (0)
  353. FixTjuncs...
  354. PruneNodes...
  355. WriteBSP...
  356. done (0)
  357. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  358. Building visibility clusters...
  359. done (1)
  360. Creating default LDR cubemaps for env_cubemap using skybox materials:
  361. skybox/sky_day02_10*.vmt
  362. ! Run buildcubemaps in the engine to get the correct cube maps.
  363. Creating default HDR cubemaps for env_cubemap using skybox materials:
  364. skybox/sky_day02_10*.vmt
  365. ! Run buildcubemaps in the engine to get the correct cube maps.
  366. Finding displacement neighbors...
  367. Finding lightmap sample positions...
  368. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  369. Building Physics collision data...
  370. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  371. done (3) (340880 bytes)
  372. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  373. Compacting texture/material tables...
  374. Reduced 1208 texinfos to 1054
  375. Reduced 34 texdatas to 34 (857 bytes to 857)
  376. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  377. 9 seconds elapsed
  378. 4 threads
  379. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  380. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  381. 3647 portalclusters
  382. 8175 numportals
  383. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  384. Optimized: 3891 visible clusters (0.23%)
  385. Total clusters visible: 1658416
  386. Average clusters visible: 454
  387. Building PAS...
  388. Average clusters audible: 992
  389. visdatasize:2375840 compressed from 3326064
  390. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  391. 1 second elapsed
  392. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  393. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  394. fixing up env_cubemap materials on brush sides...
  395. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  396. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  397. Processing areas...done (0)
  398. Building Faces...done (0)
  399. Chop Details...done (0)
  400. Find Visible Detail Sides...
  401. Merged 94 detail faces...done (0)
  402. Merging details...done (0)
  403. FixTjuncs...
  404. PruneNodes...
  405. WriteBSP...
  406. done (1)
  407. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  408. Building visibility clusters...
  409. done (0)
  410. Creating default LDR cubemaps for env_cubemap using skybox materials:
  411. skybox/sky_day02_10*.vmt
  412. ! Run buildcubemaps in the engine to get the correct cube maps.
  413. Creating default HDR cubemaps for env_cubemap using skybox materials:
  414. skybox/sky_day02_10*.vmt
  415. ! Run buildcubemaps in the engine to get the correct cube maps.
  416. Finding displacement neighbors...
  417. Finding lightmap sample positions...
  418. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  419. Building Physics collision data...
  420. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  421. done (4) (340880 bytes)
  422. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  423. Compacting texture/material tables...
  424. Reduced 1208 texinfos to 1054
  425. Reduced 34 texdatas to 34 (857 bytes to 857)
  426. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  427. 9 seconds elapsed
  428. 4 threads
  429. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  430. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  431. 3647 portalclusters
  432. 8175 numportals
  433. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  434. Optimized: 3891 visible clusters (0.23%)
  435. Total clusters visible: 1658416
  436. Average clusters visible: 454
  437. Building PAS...
  438. Average clusters audible: 992
  439. visdatasize:2375840 compressed from 3326064
  440. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  441. 1 second elapsed
  442. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  443. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  444. fixing up env_cubemap materials on brush sides...
  445. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  446. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  447. Processing areas...done (0)
  448. Building Faces...done (0)
  449. Chop Details...done (0)
  450. Find Visible Detail Sides...
  451. Merged 94 detail faces...done (0)
  452. Merging details...done (0)
  453. FixTjuncs...
  454. PruneNodes...
  455. WriteBSP...
  456. done (1)
  457. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  458. Building visibility clusters...
  459. done (0)
  460. Creating default LDR cubemaps for env_cubemap using skybox materials:
  461. skybox/sky_day02_10*.vmt
  462. ! Run buildcubemaps in the engine to get the correct cube maps.
  463. Creating default HDR cubemaps for env_cubemap using skybox materials:
  464. skybox/sky_day02_10*.vmt
  465. ! Run buildcubemaps in the engine to get the correct cube maps.
  466. Finding displacement neighbors...
  467. Finding lightmap sample positions...
  468. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  469. Building Physics collision data...
  470. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  471. done (5) (341272 bytes)
  472. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  473. Compacting texture/material tables...
  474. Reduced 1212 texinfos to 1057
  475. Reduced 35 texdatas to 35 (894 bytes to 894)
  476. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  477. 11 seconds elapsed
  478. 4 threads
  479. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  480. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  481. 3655 portalclusters
  482. 8201 numportals
  483. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  484. Optimized: 3891 visible clusters (0.23%)
  485. Total clusters visible: 1662556
  486. Average clusters visible: 454
  487. Building PAS...
  488. Average clusters audible: 993
  489. visdatasize:2382605 compressed from 3391840
  490. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  491. 1 second elapsed
  492. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  493. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  494. fixing up env_cubemap materials on brush sides...
  495. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  496. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  497. Processing areas...done (0)
  498. Building Faces...done (0)
  499. Chop Details...done (0)
  500. Find Visible Detail Sides...
  501. Merged 94 detail faces...done (0)
  502. Merging details...done (0)
  503. FixTjuncs...
  504. PruneNodes...
  505. WriteBSP...
  506. done (0)
  507. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  508. Building visibility clusters...
  509. done (1)
  510. Creating default LDR cubemaps for env_cubemap using skybox materials:
  511. skybox/sky_day02_10*.vmt
  512. ! Run buildcubemaps in the engine to get the correct cube maps.
  513. Creating default HDR cubemaps for env_cubemap using skybox materials:
  514. skybox/sky_day02_10*.vmt
  515. ! Run buildcubemaps in the engine to get the correct cube maps.
  516. Finding displacement neighbors...
  517. Finding lightmap sample positions...
  518. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  519. Building Physics collision data...
  520. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  521. done (3) (341272 bytes)
  522. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  523. Compacting texture/material tables...
  524. Reduced 1212 texinfos to 1057
  525. Reduced 35 texdatas to 35 (894 bytes to 894)
  526. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  527. 9 seconds elapsed
  528. 4 threads
  529. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  530. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  531. 3655 portalclusters
  532. 8201 numportals
  533. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  534. Optimized: 3891 visible clusters (0.23%)
  535. Total clusters visible: 1662556
  536. Average clusters visible: 454
  537. Building PAS...
  538. Average clusters audible: 993
  539. visdatasize:2382605 compressed from 3391840
  540. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  541. 1 second elapsed
  542. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  543. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  544. fixing up env_cubemap materials on brush sides...
  545. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  546. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  547. Processing areas...done (0)
  548. Building Faces...done (0)
  549. Chop Details...done (0)
  550. Find Visible Detail Sides...
  551. Merged 94 detail faces...done (0)
  552. Merging details...done (0)
  553. FixTjuncs...
  554. PruneNodes...
  555. WriteBSP...
  556. done (0)
  557. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  558. Building visibility clusters...
  559. done (0)
  560. Creating default LDR cubemaps for env_cubemap using skybox materials:
  561. skybox/sky_day02_10*.vmt
  562. ! Run buildcubemaps in the engine to get the correct cube maps.
  563. Creating default HDR cubemaps for env_cubemap using skybox materials:
  564. skybox/sky_day02_10*.vmt
  565. ! Run buildcubemaps in the engine to get the correct cube maps.
  566. Finding displacement neighbors...
  567. Finding lightmap sample positions...
  568. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  569. Building Physics collision data...
  570. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  571. done (4) (340096 bytes)
  572. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  573. Compacting texture/material tables...
  574. Reduced 1206 texinfos to 1051
  575. Reduced 37 texdatas to 37 (943 bytes to 943)
  576. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  577. 11 seconds elapsed
  578. 4 threads
  579. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  580. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  581. 3650 portalclusters
  582. 8185 numportals
  583. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  584. Optimized: 3891 visible clusters (0.23%)
  585. Total clusters visible: 1659953
  586. Average clusters visible: 454
  587. Building PAS...
  588. Average clusters audible: 992
  589. visdatasize:2401045 compressed from 3387200
  590. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  591. 1 second elapsed
  592. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  593. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  594. fixing up env_cubemap materials on brush sides...
  595. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  596. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  597. Processing areas...done (0)
  598. Building Faces...done (0)
  599. Chop Details...done (0)
  600. Find Visible Detail Sides...
  601. Merged 94 detail faces...done (0)
  602. Merging details...done (0)
  603. FixTjuncs...
  604. PruneNodes...
  605. WriteBSP...
  606. done (1)
  607. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  608. Building visibility clusters...
  609. done (0)
  610. Creating default LDR cubemaps for env_cubemap using skybox materials:
  611. skybox/sky_day02_10*.vmt
  612. ! Run buildcubemaps in the engine to get the correct cube maps.
  613. Creating default HDR cubemaps for env_cubemap using skybox materials:
  614. skybox/sky_day02_10*.vmt
  615. ! Run buildcubemaps in the engine to get the correct cube maps.
  616. Finding displacement neighbors...
  617. Finding lightmap sample positions...
  618. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  619. Building Physics collision data...
  620. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  621. done (4) (341760 bytes)
  622. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  623. Compacting texture/material tables...
  624. Reduced 1212 texinfos to 1057
  625. Reduced 34 texdatas to 34 (857 bytes to 857)
  626. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  627. 10 seconds elapsed
  628. 4 threads
  629. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  630. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  631. 3678 portalclusters
  632. 8287 numportals
  633. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  634. Optimized: 3891 visible clusters (0.23%)
  635. Total clusters visible: 1675181
  636. Average clusters visible: 455
  637. Building PAS...
  638. Average clusters audible: 997
  639. visdatasize:2399905 compressed from 3413184
  640. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  641. 1 second elapsed
  642. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  643. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  644. fixing up env_cubemap materials on brush sides...
  645. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  646. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  647. Processing areas...done (0)
  648. Building Faces...done (0)
  649. Chop Details...done (0)
  650. Find Visible Detail Sides...
  651. Merged 100 detail faces...done (0)
  652. Merging details...done (0)
  653. FixTjuncs...
  654. PruneNodes...
  655. WriteBSP...
  656. done (0)
  657. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  658. Building visibility clusters...
  659. done (0)
  660. Creating default LDR cubemaps for env_cubemap using skybox materials:
  661. skybox/sky_day02_10*.vmt
  662. ! Run buildcubemaps in the engine to get the correct cube maps.
  663. Creating default HDR cubemaps for env_cubemap using skybox materials:
  664. skybox/sky_day02_10*.vmt
  665. ! Run buildcubemaps in the engine to get the correct cube maps.
  666. Finding displacement neighbors...
  667. Finding lightmap sample positions...
  668. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  669. Building Physics collision data...
  670. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  671. done (3) (343720 bytes)
  672. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  673. Compacting texture/material tables...
  674. Reduced 1228 texinfos to 1073
  675. Reduced 34 texdatas to 34 (857 bytes to 857)
  676. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  677. 9 seconds elapsed
  678. 4 threads
  679. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  680. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  681. 3631 portalclusters
  682. 8111 numportals
  683. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  684. Optimized: 3891 visible clusters (0.24%)
  685. Total clusters visible: 1650522
  686. Average clusters visible: 454
  687. Building PAS...
  688. Average clusters audible: 989
  689. visdatasize:2360903 compressed from 3311472
  690. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  691. 1 second elapsed
  692. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  693. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  694. fixing up env_cubemap materials on brush sides...
  695. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  696. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  697. Processing areas...done (0)
  698. Building Faces...done (0)
  699. Chop Details...done (0)
  700. Find Visible Detail Sides...
  701. Merged 100 detail faces...done (0)
  702. Merging details...done (0)
  703. FixTjuncs...
  704. PruneNodes...
  705. WriteBSP...
  706. done (0)
  707. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  708. Building visibility clusters...
  709. done (1)
  710. Creating default LDR cubemaps for env_cubemap using skybox materials:
  711. skybox/sky_day02_10*.vmt
  712. ! Run buildcubemaps in the engine to get the correct cube maps.
  713. Creating default HDR cubemaps for env_cubemap using skybox materials:
  714. skybox/sky_day02_10*.vmt
  715. ! Run buildcubemaps in the engine to get the correct cube maps.
  716. Finding displacement neighbors...
  717. Finding lightmap sample positions...
  718. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  719. Building Physics collision data...
  720. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  721. done (3) (344504 bytes)
  722. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  723. Compacting texture/material tables...
  724. Reduced 1239 texinfos to 1080
  725. Reduced 34 texdatas to 34 (857 bytes to 857)
  726. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  727. 9 seconds elapsed
  728. 4 threads
  729. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  730. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  731. 3639 portalclusters
  732. 8165 numportals
  733. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  734. Optimized: 3891 visible clusters (0.24%)
  735. Total clusters visible: 1655702
  736. Average clusters visible: 454
  737. Building PAS...
  738. Average clusters audible: 990
  739. visdatasize:2363716 compressed from 3318768
  740. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  741. 1 second elapsed
  742. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  743. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  744. fixing up env_cubemap materials on brush sides...
  745. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  746. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  747. Processing areas...done (0)
  748. Building Faces...done (0)
  749. Chop Details...done (0)
  750. Find Visible Detail Sides...
  751. Merged 100 detail faces...done (0)
  752. Merging details...done (0)
  753. FixTjuncs...
  754. PruneNodes...
  755. WriteBSP...
  756. done (1)
  757. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  758. Building visibility clusters...
  759. done (0)
  760. Creating default LDR cubemaps for env_cubemap using skybox materials:
  761. skybox/sky_day02_10*.vmt
  762. ! Run buildcubemaps in the engine to get the correct cube maps.
  763. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  764. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  765. Finding displacement neighbors...
  766. Finding lightmap sample positions...
  767. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  768. Building Physics collision data...
  769. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  770. done (3) (346501 bytes)
  771. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  772. Compacting texture/material tables...
  773. Reduced 1253 texinfos to 1093
  774. Reduced 37 texdatas to 37 (917 bytes to 917)
  775. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  776. 8 seconds elapsed
  777. 4 threads
  778. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  779. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  780. 3705 portalclusters
  781. 8325 numportals
  782. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  783. Optimized: 8593 visible clusters (0.50%)
  784. Total clusters visible: 1718654
  785. Average clusters visible: 463
  786. Building PAS...
  787. Average clusters audible: 1008
  788. visdatasize:2473382 compressed from 3438240
  789. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  790. 1 second elapsed
  791. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  792. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  793. fixing up env_cubemap materials on brush sides...
  794. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  795. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  796. Processing areas...done (0)
  797. Building Faces...done (0)
  798. Chop Details...done (0)
  799. Find Visible Detail Sides...
  800. Merged 100 detail faces...done (0)
  801. Merging details...done (0)
  802. FixTjuncs...
  803. PruneNodes...
  804. WriteBSP...
  805. done (0)
  806. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  807. Building visibility clusters...
  808. done (0)
  809. Creating default LDR cubemaps for env_cubemap using skybox materials:
  810. skybox/sky_day02_10*.vmt
  811. ! Run buildcubemaps in the engine to get the correct cube maps.
  812. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  813. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  814. Finding displacement neighbors...
  815. Finding lightmap sample positions...
  816. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  817. Building Physics collision data...
  818. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  819. done (3) (346501 bytes)
  820. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  821. Compacting texture/material tables...
  822. Reduced 1253 texinfos to 1093
  823. Reduced 37 texdatas to 37 (917 bytes to 917)
  824. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  825. 9 seconds elapsed
  826. 4 threads
  827. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  828. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  829. 3705 portalclusters
  830. 8325 numportals
  831. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  832. Optimized: 8593 visible clusters (0.50%)
  833. Total clusters visible: 1718654
  834. Average clusters visible: 463
  835. Building PAS...
  836. Average clusters audible: 1008
  837. visdatasize:2473382 compressed from 3438240
  838. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  839. 1 second elapsed
  840. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  841. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  842. fixing up env_cubemap materials on brush sides...
  843. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  844. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  845. Processing areas...done (0)
  846. Building Faces...done (0)
  847. Chop Details...done (0)
  848. Find Visible Detail Sides...
  849. Merged 100 detail faces...done (0)
  850. Merging details...done (0)
  851. FixTjuncs...
  852. PruneNodes...
  853. WriteBSP...
  854. done (1)
  855. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  856. Building visibility clusters...
  857. done (0)
  858. Creating default LDR cubemaps for env_cubemap using skybox materials:
  859. skybox/sky_day02_10*.vmt
  860. ! Run buildcubemaps in the engine to get the correct cube maps.
  861. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  862. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  863. Finding displacement neighbors...
  864. Finding lightmap sample positions...
  865. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  866. Building Physics collision data...
  867. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  868. done (3) (346893 bytes)
  869. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  870. Compacting texture/material tables...
  871. Reduced 1253 texinfos to 1092
  872. Reduced 37 texdatas to 37 (917 bytes to 917)
  873. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  874. 15 seconds elapsed
  875. 4 threads
  876. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  877. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  878. 3710 portalclusters
  879. 8336 numportals
  880. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  881. Optimized: 8698 visible clusters (0.50%)
  882. Total clusters visible: 1723806
  883. Average clusters visible: 464
  884. Building PAS...
  885. Average clusters audible: 1009
  886. visdatasize:2460638 compressed from 3442880
  887. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  888. 1 second elapsed
  889. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  890. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  891. fixing up env_cubemap materials on brush sides...
  892. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  893. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  894. Processing areas...done (0)
  895. Building Faces...done (0)
  896. Chop Details...done (0)
  897. Find Visible Detail Sides...
  898. Merged 100 detail faces...done (0)
  899. Merging details...done (0)
  900. FixTjuncs...
  901. PruneNodes...
  902. WriteBSP...
  903. done (0)
  904. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  905. Building visibility clusters...
  906. done (0)
  907. Creating default LDR cubemaps for env_cubemap using skybox materials:
  908. skybox/sky_day02_10*.vmt
  909. ! Run buildcubemaps in the engine to get the correct cube maps.
  910. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  911. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  912. Finding displacement neighbors...
  913. Finding lightmap sample positions...
  914. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  915. Building Physics collision data...
  916. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  917. done (3) (346893 bytes)
  918. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  919. Compacting texture/material tables...
  920. Reduced 1253 texinfos to 1092
  921. Reduced 37 texdatas to 37 (917 bytes to 917)
  922. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  923. 9 seconds elapsed
  924. 4 threads
  925. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  926. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  927. 3710 portalclusters
  928. 8336 numportals
  929. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  930. Optimized: 8698 visible clusters (0.50%)
  931. Total clusters visible: 1723806
  932. Average clusters visible: 464
  933. Building PAS...
  934. Average clusters audible: 1009
  935. visdatasize:2460638 compressed from 3442880
  936. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  937. 1 second elapsed
  938. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  939. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  940. fixing up env_cubemap materials on brush sides...
  941. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  942. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  943. Processing areas...done (0)
  944. Building Faces...done (0)
  945. Chop Details...done (0)
  946. Find Visible Detail Sides...
  947. Merged 100 detail faces...done (0)
  948. Merging details...done (0)
  949. FixTjuncs...
  950. PruneNodes...
  951. WriteBSP...
  952. done (1)
  953. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  954. Building visibility clusters...
  955. done (0)
  956. Creating default LDR cubemaps for env_cubemap using skybox materials:
  957. skybox/sky_day02_10*.vmt
  958. ! Run buildcubemaps in the engine to get the correct cube maps.
  959. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  960. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  961. Finding displacement neighbors...
  962. Finding lightmap sample positions...
  963. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  964. Building Physics collision data...
  965. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  966. done (3) (346893 bytes)
  967. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  968. Compacting texture/material tables...
  969. Reduced 1253 texinfos to 1092
  970. Reduced 37 texdatas to 37 (917 bytes to 917)
  971. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  972. 9 seconds elapsed
  973. 4 threads
  974. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  975. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  976. 3710 portalclusters
  977. 8336 numportals
  978. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  979. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (316)
  980. Optimized: 127 visible clusters (0.01%)
  981. Total clusters visible: 867767
  982. Average clusters visible: 233
  983. Building PAS...
  984. Average clusters audible: 487
  985. visdatasize:1484949 compressed from 3442880
  986. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  987. 5 minutes, 17 seconds elapsed
  988. [Reading texlights from 'lights.rad']
  989. [45 texlights parsed from 'lights.rad']
  990. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  991. PREP OK
  992. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  993. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  994. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  995. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  996. 27719 faces
  997. 1 degenerate faces
  998. 42858752 square feet [6171660288.00 square inches]
  999. 2 Displacements
  1000. 106 Square Feet [15394.05 Square Inches]
  1001. 27718 patches before subdivision
  1002. 1398702 patches after subdivision
  1003. 2 direct lights
  1004. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
  1005. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (73)
  1006. transfers 68385137, max 1777
  1007. transfer lists: 521.7 megs
  1008. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1009. Bounce #1 added RGB(122951, 148994, 100518)
  1010. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1011. Bounce #2 added RGB(3023, 4367, 1056)
  1012. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1013. Bounce #3 added RGB(156, 258, 51)
  1014. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1015. Bounce #4 added RGB(7, 11, 2)
  1016. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1017. Bounce #5 added RGB(1, 1, 0)
  1018. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1019. Bounce #6 added RGB(0, 0, 0)
  1020. Build Patch/Sample Hash Table(s).....Done<0.8961 sec>
  1021. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  1022. FinalLightFace Done
  1023. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1024. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  1025. Writing leaf ambient...done
  1026. Ready to Finish
  1027. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1028. ------------ --------------- --------------- --------
  1029. models 24/4096 1152/196608 ( 0.6%)
  1030. brushes 601/65535 7212/786420 ( 0.9%)
  1031. brushsides 4316/655350 34528/5242800 ( 0.7%)
  1032. planes 5862/65536 117240/1310720 ( 8.9%)
  1033. vertexes 31946/65536 383352/786432 (48.7%)
  1034. nodes 9532/65536 305024/2097152 (14.5%)
  1035. texinfos 1092/16384 78624/1179648 ( 6.7%)
  1036. texdata 37/8192 1184/262144 ( 0.5%)
  1037. dispinfos 2/0 352/0 ( 0.0%)
  1038. disp_verts 578/0 11560/0 ( 0.0%)
  1039. disp_tris 1024/0 2048/0 ( 0.0%)
  1040. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1041. faces 27719/65536 1552264/3670016 (42.3%)
  1042. hdr faces 0/65536 0/3670016 ( 0.0%)
  1043. origfaces 2329/65536 130424/3670016 ( 3.6%)
  1044. leaves 9557/65536 305824/2097152 (14.6%)
  1045. leaffaces 30405/65536 60810/131072 (46.4%)
  1046. leafbrushes 8919/65536 17838/131072 (13.6%)
  1047. areas 2/1024 16/8192 ( 0.2%)
  1048. surfedges 126261/512000 505044/2048000 (24.7%)
  1049. edges 65226/256000 260904/1024000 (25.5%)
  1050. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1051. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1052. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1053. waterstrips 440/32768 4400/327680 ( 1.3%)
  1054. waterverts 0/65536 0/786432 ( 0.0%)
  1055. waterindices 6120/65536 12240/131072 ( 9.3%)
  1056. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1057. overlays 0/8192 0/2883584 ( 0.0%)
  1058. LDR lightdata [variable] 43894868/0 ( 0.0%)
  1059. HDR lightdata [variable] 0/0 ( 0.0%)
  1060. visdata [variable] 1484949/16777216 ( 8.9%)
  1061. entdata [variable] 95998/393216 (24.4%)
  1062. LDR ambient table 9557/65536 38228/262144 (14.6%)
  1063. HDR ambient table 9557/65536 38228/262144 (14.6%)
  1064. LDR leaf ambient 43696/65536 1223488/1835008 (66.7%)
  1065. HDR leaf ambient 9557/65536 267596/1835008 (14.6%)
  1066. occluders 0/0 0/0 ( 0.0%)
  1067. occluder polygons 0/0 0/0 ( 0.0%)
  1068. occluder vert ind 0/0 0/0 ( 0.0%)
  1069. detail props [variable] 1/12 ( 8.3%)
  1070. static props [variable] 1/315968 ( 0.0%)
  1071. pakfile [variable] 8684/0 ( 0.0%)
  1072. physics [variable] 346893/4194304 ( 8.3%)
  1073. physics terrain [variable] 0/1048576 ( 0.0%)
  1074. Level flags = 0
  1075. Total triangle count: 61470
  1076. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1077. 3 minutes, 18 seconds elapsed
  1078. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1079. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1080. fixing up env_cubemap materials on brush sides...
  1081. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1082. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1083. Processing areas...done (0)
  1084. Building Faces...done (0)
  1085. Chop Details...done (0)
  1086. Find Visible Detail Sides...
  1087. Merged 100 detail faces...done (0)
  1088. Merging details...done (0)
  1089. FixTjuncs...
  1090. PruneNodes...
  1091. WriteBSP...
  1092. done (0)
  1093. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1094. Building visibility clusters...
  1095. done (1)
  1096. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1097. skybox/sky_day02_10*.vmt
  1098. ! Run buildcubemaps in the engine to get the correct cube maps.
  1099. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1100. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1101. Finding displacement neighbors...
  1102. Finding lightmap sample positions...
  1103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1104. Building Physics collision data...
  1105. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1106. done (3) (346893 bytes)
  1107. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1108. Compacting texture/material tables...
  1109. Reduced 1253 texinfos to 1092
  1110. Reduced 37 texdatas to 37 (917 bytes to 917)
  1111. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1112. 8 seconds elapsed
  1113. 4 threads
  1114. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1115. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1116. 3710 portalclusters
  1117. 8336 numportals
  1118. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1119. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (299)
  1120. Optimized: 127 visible clusters (0.01%)
  1121. Total clusters visible: 867767
  1122. Average clusters visible: 233
  1123. Building PAS...
  1124. Average clusters audible: 487
  1125. visdatasize:1484949 compressed from 3442880
  1126. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1127. 5 minutes, 1 second elapsed
  1128. [Reading texlights from 'lights.rad']
  1129. [45 texlights parsed from 'lights.rad']
  1130. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1131. PREP OK
  1132. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  1133. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  1134. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  1135. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  1136. 27719 faces
  1137. 1 degenerate faces
  1138. 42858752 square feet [6171660288.00 square inches]
  1139. 2 Displacements
  1140. 106 Square Feet [15394.05 Square Inches]
  1141. 27718 patches before subdivision
  1142. 1398702 patches after subdivision
  1143. 2 direct lights
  1144. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
  1145. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (83)
  1146. transfers 68387775, max 1777
  1147. transfer lists: 521.8 megs
  1148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1149. Bounce #1 added RGB(122952, 148994, 100518)
  1150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1151. Bounce #2 added RGB(3023, 4367, 1056)
  1152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1153. Bounce #3 added RGB(156, 258, 51)
  1154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1155. Bounce #4 added RGB(7, 11, 2)
  1156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1157. Bounce #5 added RGB(1, 1, 0)
  1158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1159. Bounce #6 added RGB(0, 0, 0)
  1160. Build Patch/Sample Hash Table(s).....Done<0.9242 sec>
  1161. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  1162. FinalLightFace Done
  1163. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1164. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  1165. Writing leaf ambient...done
  1166. Ready to Finish
  1167. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1168. ------------ --------------- --------------- --------
  1169. models 24/4096 1152/196608 ( 0.6%)
  1170. brushes 601/65535 7212/786420 ( 0.9%)
  1171. brushsides 4316/655350 34528/5242800 ( 0.7%)
  1172. planes 5862/65536 117240/1310720 ( 8.9%)
  1173. vertexes 31946/65536 383352/786432 (48.7%)
  1174. nodes 9532/65536 305024/2097152 (14.5%)
  1175. texinfos 1092/16384 78624/1179648 ( 6.7%)
  1176. texdata 37/8192 1184/262144 ( 0.5%)
  1177. dispinfos 2/0 352/0 ( 0.0%)
  1178. disp_verts 578/0 11560/0 ( 0.0%)
  1179. disp_tris 1024/0 2048/0 ( 0.0%)
  1180. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1181. faces 27719/65536 1552264/3670016 (42.3%)
  1182. hdr faces 0/65536 0/3670016 ( 0.0%)
  1183. origfaces 2329/65536 130424/3670016 ( 3.6%)
  1184. leaves 9557/65536 305824/2097152 (14.6%)
  1185. leaffaces 30405/65536 60810/131072 (46.4%)
  1186. leafbrushes 8919/65536 17838/131072 (13.6%)
  1187. areas 2/1024 16/8192 ( 0.2%)
  1188. surfedges 126261/512000 505044/2048000 (24.7%)
  1189. edges 65226/256000 260904/1024000 (25.5%)
  1190. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1191. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1192. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1193. waterstrips 440/32768 4400/327680 ( 1.3%)
  1194. waterverts 0/65536 0/786432 ( 0.0%)
  1195. waterindices 6120/65536 12240/131072 ( 9.3%)
  1196. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1197. overlays 0/8192 0/2883584 ( 0.0%)
  1198. LDR lightdata [variable] 43894868/0 ( 0.0%)
  1199. HDR lightdata [variable] 0/0 ( 0.0%)
  1200. visdata [variable] 1484949/16777216 ( 8.9%)
  1201. entdata [variable] 95998/393216 (24.4%)
  1202. LDR ambient table 9557/65536 38228/262144 (14.6%)
  1203. HDR ambient table 9557/65536 38228/262144 (14.6%)
  1204. LDR leaf ambient 43696/65536 1223488/1835008 (66.7%)
  1205. HDR leaf ambient 9557/65536 267596/1835008 (14.6%)
  1206. occluders 0/0 0/0 ( 0.0%)
  1207. occluder polygons 0/0 0/0 ( 0.0%)
  1208. occluder vert ind 0/0 0/0 ( 0.0%)
  1209. detail props [variable] 1/12 ( 8.3%)
  1210. static props [variable] 1/315952 ( 0.0%)
  1211. pakfile [variable] 8684/0 ( 0.0%)
  1212. physics [variable] 346893/4194304 ( 8.3%)
  1213. physics terrain [variable] 0/1048576 ( 0.0%)
  1214. Level flags = 0
  1215. Total triangle count: 61470
  1216. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1217. 3 minutes, 36 seconds elapsed
  1218. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1219. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1220. fixing up env_cubemap materials on brush sides...
  1221. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1222. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1223. Processing areas...done (0)
  1224. Building Faces...done (0)
  1225. Chop Details...done (0)
  1226. Find Visible Detail Sides...
  1227. Merged 100 detail faces...done (0)
  1228. Merging details...done (0)
  1229. FixTjuncs...
  1230. PruneNodes...
  1231. WriteBSP...
  1232. done (0)
  1233. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1234. Building visibility clusters...
  1235. done (0)
  1236. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1237. skybox/sky_day02_10*.vmt
  1238. ! Run buildcubemaps in the engine to get the correct cube maps.
  1239. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1240. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1241. Finding displacement neighbors...
  1242. Finding lightmap sample positions...
  1243. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1244. Building Physics collision data...
  1245. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1246. done (4) (340085 bytes)
  1247. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1248. Compacting texture/material tables...
  1249. Reduced 1185 texinfos to 1024
  1250. Reduced 37 texdatas to 37 (917 bytes to 917)
  1251. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1252. 17 seconds elapsed
  1253. 4 threads
  1254. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1255. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1256. 3711 portalclusters
  1257. 8338 numportals
  1258. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1259. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (368)
  1260. Optimized: 127 visible clusters (0.01%)
  1261. Total clusters visible: 868264
  1262. Average clusters visible: 233
  1263. Building PAS...
  1264. Average clusters audible: 487
  1265. visdatasize:1488218 compressed from 3443808
  1266. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1267. 6 minutes, 9 seconds elapsed
  1268. [Reading texlights from 'lights.rad']
  1269. [45 texlights parsed from 'lights.rad']
  1270. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1271. PREP OK
  1272. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  1273. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  1274. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  1275. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  1276. 27607 faces
  1277. 1 degenerate faces
  1278. 42853996 square feet [6170975232.00 square inches]
  1279. 2 Displacements
  1280. 106 Square Feet [15394.05 Square Inches]
  1281. 27606 patches before subdivision
  1282. 1398080 patches after subdivision
  1283. 2 direct lights
  1284. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (86)
  1285. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (118)
  1286. transfers 68237200, max 1777
  1287. transfer lists: 520.6 megs
  1288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1289. Bounce #1 added RGB(122735, 148773, 100364)
  1290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1291. Bounce #2 added RGB(3015, 4357, 1052)
  1292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1293. Bounce #3 added RGB(156, 258, 50)
  1294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1295. Bounce #4 added RGB(7, 11, 2)
  1296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1297. Bounce #5 added RGB(1, 1, 0)
  1298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1299. Bounce #6 added RGB(0, 0, 0)
  1300. Build Patch/Sample Hash Table(s).....Done<1.0092 sec>
  1301. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
  1302. FinalLightFace Done
  1303. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1304. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
  1305. Writing leaf ambient...done
  1306. Ready to Finish
  1307. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1308. ------------ --------------- --------------- --------
  1309. models 24/4096 1152/196608 ( 0.6%)
  1310. brushes 578/65535 6936/786420 ( 0.9%)
  1311. brushsides 4123/655350 32984/5242800 ( 0.6%)
  1312. planes 5776/65536 115520/1310720 ( 8.8%)
  1313. vertexes 31854/65536 382248/786432 (48.6%)
  1314. nodes 9533/65536 305056/2097152 (14.5%)
  1315. texinfos 1024/16384 73728/1179648 ( 6.2%)
  1316. texdata 37/8192 1184/262144 ( 0.5%)
  1317. dispinfos 2/0 352/0 ( 0.0%)
  1318. disp_verts 578/0 11560/0 ( 0.0%)
  1319. disp_tris 1024/0 2048/0 ( 0.0%)
  1320. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1321. faces 27607/65536 1545992/3670016 (42.1%)
  1322. hdr faces 0/65536 0/3670016 ( 0.0%)
  1323. origfaces 2221/65536 124376/3670016 ( 3.4%)
  1324. leaves 9558/65536 305856/2097152 (14.6%)
  1325. leaffaces 30302/65536 60604/131072 (46.2%)
  1326. leafbrushes 8921/65536 17842/131072 (13.6%)
  1327. areas 2/1024 16/8192 ( 0.2%)
  1328. surfedges 125380/512000 501520/2048000 (24.5%)
  1329. edges 64771/256000 259084/1024000 (25.3%)
  1330. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1331. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1332. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1333. waterstrips 439/32768 4390/327680 ( 1.3%)
  1334. waterverts 0/65536 0/786432 ( 0.0%)
  1335. waterindices 5982/65536 11964/131072 ( 9.1%)
  1336. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1337. overlays 0/8192 0/2883584 ( 0.0%)
  1338. LDR lightdata [variable] 43881240/0 ( 0.0%)
  1339. HDR lightdata [variable] 0/0 ( 0.0%)
  1340. visdata [variable] 1488218/16777216 ( 8.9%)
  1341. entdata [variable] 95996/393216 (24.4%)
  1342. LDR ambient table 9558/65536 38232/262144 (14.6%)
  1343. HDR ambient table 9558/65536 38232/262144 (14.6%)
  1344. LDR leaf ambient 43704/65536 1223712/1835008 (66.7%)
  1345. HDR leaf ambient 9558/65536 267624/1835008 (14.6%)
  1346. occluders 0/0 0/0 ( 0.0%)
  1347. occluder polygons 0/0 0/0 ( 0.0%)
  1348. occluder vert ind 0/0 0/0 ( 0.0%)
  1349. detail props [variable] 1/12 ( 8.3%)
  1350. static props [variable] 1/316040 ( 0.0%)
  1351. pakfile [variable] 8684/0 ( 0.0%)
  1352. physics [variable] 340085/4194304 ( 8.1%)
  1353. physics terrain [variable] 0/1048576 ( 0.0%)
  1354. Level flags = 0
  1355. Total triangle count: 61199
  1356. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1357. 4 minutes, 32 seconds elapsed
  1358. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1359. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1360. fixing up env_cubemap materials on brush sides...
  1361. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1362. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1363. Processing areas...done (0)
  1364. Building Faces...done (0)
  1365. Chop Details...done (0)
  1366. Find Visible Detail Sides...
  1367. Merged 100 detail faces...done (0)
  1368. Merging details...done (0)
  1369. FixTjuncs...
  1370. PruneNodes...
  1371. WriteBSP...
  1372. done (0)
  1373. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1374. Building visibility clusters...
  1375. done (0)
  1376. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1377. skybox/sky_day02_10*.vmt
  1378. ! Run buildcubemaps in the engine to get the correct cube maps.
  1379. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1380. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1381. Finding displacement neighbors...
  1382. Finding lightmap sample positions...
  1383. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1384. Building Physics collision data...
  1385. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1386. done (3) (340101 bytes)
  1387. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1388. Compacting texture/material tables...
  1389. Reduced 1185 texinfos to 1024
  1390. Reduced 37 texdatas to 37 (917 bytes to 917)
  1391. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1392. 9 seconds elapsed
  1393. 4 threads
  1394. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1395. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1396. 3700 portalclusters
  1397. 8291 numportals
  1398. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1399. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (281)
  1400. Optimized: 128 visible clusters (0.01%)
  1401. Total clusters visible: 863098
  1402. Average clusters visible: 233
  1403. Building PAS...
  1404. Average clusters audible: 485
  1405. visdatasize:1481308 compressed from 3433600
  1406. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1407. 4 minutes, 42 seconds elapsed
  1408. [Reading texlights from 'lights.rad']
  1409. [45 texlights parsed from 'lights.rad']
  1410. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1411. PREP OK
  1412. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  1413. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  1414. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  1415. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  1416. 27604 faces
  1417. 1 degenerate faces
  1418. 42853684 square feet [6170930176.00 square inches]
  1419. 2 Displacements
  1420. 106 Square Feet [15394.05 Square Inches]
  1421. 27603 patches before subdivision
  1422. 1398085 patches after subdivision
  1423. 2 direct lights
  1424. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (84)
  1425. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (88)
  1426. transfers 68240544, max 1777
  1427. transfer lists: 520.6 megs
  1428. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1429. Bounce #1 added RGB(122737, 148775, 100364)
  1430. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1431. Bounce #2 added RGB(3015, 4358, 1052)
  1432. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1433. Bounce #3 added RGB(156, 258, 50)
  1434. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1435. Bounce #4 added RGB(7, 11, 2)
  1436. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1437. Bounce #5 added RGB(1, 1, 0)
  1438. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1439. Bounce #6 added RGB(0, 0, 0)
  1440. Build Patch/Sample Hash Table(s).....Done<0.9112 sec>
  1441. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
  1442. FinalLightFace Done
  1443. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1444. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
  1445. Writing leaf ambient...done
  1446. Ready to Finish
  1447. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1448. ------------ --------------- --------------- --------
  1449. models 24/4096 1152/196608 ( 0.6%)
  1450. brushes 578/65535 6936/786420 ( 0.9%)
  1451. brushsides 4125/655350 33000/5242800 ( 0.6%)
  1452. planes 5780/65536 115600/1310720 ( 8.8%)
  1453. vertexes 31861/65536 382332/786432 (48.6%)
  1454. nodes 9519/65536 304608/2097152 (14.5%)
  1455. texinfos 1024/16384 73728/1179648 ( 6.2%)
  1456. texdata 37/8192 1184/262144 ( 0.5%)
  1457. dispinfos 2/0 352/0 ( 0.0%)
  1458. disp_verts 578/0 11560/0 ( 0.0%)
  1459. disp_tris 1024/0 2048/0 ( 0.0%)
  1460. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1461. faces 27604/65536 1545824/3670016 (42.1%)
  1462. hdr faces 0/65536 0/3670016 ( 0.0%)
  1463. origfaces 2218/65536 124208/3670016 ( 3.4%)
  1464. leaves 9544/65536 305408/2097152 (14.6%)
  1465. leaffaces 30265/65536 60530/131072 (46.2%)
  1466. leafbrushes 8906/65536 17812/131072 (13.6%)
  1467. areas 2/1024 16/8192 ( 0.2%)
  1468. surfedges 125356/512000 501424/2048000 (24.5%)
  1469. edges 64770/256000 259080/1024000 (25.3%)
  1470. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1471. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1472. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1473. waterstrips 439/32768 4390/327680 ( 1.3%)
  1474. waterverts 0/65536 0/786432 ( 0.0%)
  1475. waterindices 5982/65536 11964/131072 ( 9.1%)
  1476. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1477. overlays 0/8192 0/2883584 ( 0.0%)
  1478. LDR lightdata [variable] 43880984/0 ( 0.0%)
  1479. HDR lightdata [variable] 0/0 ( 0.0%)
  1480. visdata [variable] 1481308/16777216 ( 8.8%)
  1481. entdata [variable] 95996/393216 (24.4%)
  1482. LDR ambient table 9544/65536 38176/262144 (14.6%)
  1483. HDR ambient table 9544/65536 38176/262144 (14.6%)
  1484. LDR leaf ambient 43591/65536 1220548/1835008 (66.5%)
  1485. HDR leaf ambient 9544/65536 267232/1835008 (14.6%)
  1486. occluders 0/0 0/0 ( 0.0%)
  1487. occluder polygons 0/0 0/0 ( 0.0%)
  1488. occluder vert ind 0/0 0/0 ( 0.0%)
  1489. detail props [variable] 1/12 ( 8.3%)
  1490. static props [variable] 1/316114 ( 0.0%)
  1491. pakfile [variable] 8684/0 ( 0.0%)
  1492. physics [variable] 340101/4194304 ( 8.1%)
  1493. physics terrain [variable] 0/1048576 ( 0.0%)
  1494. Level flags = 0
  1495. Total triangle count: 61193
  1496. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1497. 3 minutes, 44 seconds elapsed
  1498. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1499. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1500. fixing up env_cubemap materials on brush sides...
  1501. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1502. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1503. Processing areas...done (0)
  1504. Building Faces...done (0)
  1505. Chop Details...done (0)
  1506. Find Visible Detail Sides...
  1507. Merged 100 detail faces...done (0)
  1508. Merging details...done (0)
  1509. FixTjuncs...
  1510. PruneNodes...
  1511. WriteBSP...
  1512. done (0)
  1513. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1514. Building visibility clusters...
  1515. done (1)
  1516. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1517. skybox/sky_day02_10*.vmt
  1518. ! Run buildcubemaps in the engine to get the correct cube maps.
  1519. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1520. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1521. Finding displacement neighbors...
  1522. Finding lightmap sample positions...
  1523. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1524. Building Physics collision data...
  1525. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1526. done (3) (340101 bytes)
  1527. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1528. Compacting texture/material tables...
  1529. Reduced 1185 texinfos to 1024
  1530. Reduced 37 texdatas to 37 (917 bytes to 917)
  1531. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1532. 8 seconds elapsed
  1533. 4 threads
  1534. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1535. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1536. 3700 portalclusters
  1537. 8291 numportals
  1538. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1539. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (271)
  1540. Optimized: 128 visible clusters (0.01%)
  1541. Total clusters visible: 863098
  1542. Average clusters visible: 233
  1543. Building PAS...
  1544. Average clusters audible: 485
  1545. visdatasize:1481308 compressed from 3433600
  1546. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1547. 4 minutes, 32 seconds elapsed
  1548. [Reading texlights from 'lights.rad']
  1549. [45 texlights parsed from 'lights.rad']
  1550. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1551. PREP OK
  1552. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  1553. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  1554. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  1555. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  1556. 27604 faces
  1557. 1 degenerate faces
  1558. 42853684 square feet [6170930176.00 square inches]
  1559. 2 Displacements
  1560. 106 Square Feet [15394.05 Square Inches]
  1561. 27603 patches before subdivision
  1562. 1398085 patches after subdivision
  1563. 2 direct lights
  1564. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (72)
  1565. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (69)
  1566. transfers 68240544, max 1777
  1567. transfer lists: 520.6 megs
  1568. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1569. Bounce #1 added RGB(122737, 148776, 100365)
  1570. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1571. Bounce #2 added RGB(3015, 4358, 1052)
  1572. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1573. Bounce #3 added RGB(156, 258, 50)
  1574. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1575. Bounce #4 added RGB(7, 11, 2)
  1576. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1577. Bounce #5 added RGB(1, 1, 0)
  1578. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1579. Bounce #6 added RGB(0, 0, 0)
  1580. Build Patch/Sample Hash Table(s).....Done<0.8298 sec>
  1581. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  1582. FinalLightFace Done
  1583. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1584. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  1585. Writing leaf ambient...done
  1586. Ready to Finish
  1587. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1588. ------------ --------------- --------------- --------
  1589. models 24/4096 1152/196608 ( 0.6%)
  1590. brushes 578/65535 6936/786420 ( 0.9%)
  1591. brushsides 4125/655350 33000/5242800 ( 0.6%)
  1592. planes 5780/65536 115600/1310720 ( 8.8%)
  1593. vertexes 31861/65536 382332/786432 (48.6%)
  1594. nodes 9519/65536 304608/2097152 (14.5%)
  1595. texinfos 1024/16384 73728/1179648 ( 6.2%)
  1596. texdata 37/8192 1184/262144 ( 0.5%)
  1597. dispinfos 2/0 352/0 ( 0.0%)
  1598. disp_verts 578/0 11560/0 ( 0.0%)
  1599. disp_tris 1024/0 2048/0 ( 0.0%)
  1600. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1601. faces 27604/65536 1545824/3670016 (42.1%)
  1602. hdr faces 0/65536 0/3670016 ( 0.0%)
  1603. origfaces 2218/65536 124208/3670016 ( 3.4%)
  1604. leaves 9544/65536 305408/2097152 (14.6%)
  1605. leaffaces 30265/65536 60530/131072 (46.2%)
  1606. leafbrushes 8906/65536 17812/131072 (13.6%)
  1607. areas 2/1024 16/8192 ( 0.2%)
  1608. surfedges 125356/512000 501424/2048000 (24.5%)
  1609. edges 64770/256000 259080/1024000 (25.3%)
  1610. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1611. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1612. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1613. waterstrips 439/32768 4390/327680 ( 1.3%)
  1614. waterverts 0/65536 0/786432 ( 0.0%)
  1615. waterindices 5982/65536 11964/131072 ( 9.1%)
  1616. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1617. overlays 0/8192 0/2883584 ( 0.0%)
  1618. LDR lightdata [variable] 43880984/0 ( 0.0%)
  1619. HDR lightdata [variable] 0/0 ( 0.0%)
  1620. visdata [variable] 1481308/16777216 ( 8.8%)
  1621. entdata [variable] 95996/393216 (24.4%)
  1622. LDR ambient table 9544/65536 38176/262144 (14.6%)
  1623. HDR ambient table 9544/65536 38176/262144 (14.6%)
  1624. LDR leaf ambient 43591/65536 1220548/1835008 (66.5%)
  1625. HDR leaf ambient 9544/65536 267232/1835008 (14.6%)
  1626. occluders 0/0 0/0 ( 0.0%)
  1627. occluder polygons 0/0 0/0 ( 0.0%)
  1628. occluder vert ind 0/0 0/0 ( 0.0%)
  1629. detail props [variable] 1/12 ( 8.3%)
  1630. static props [variable] 1/316114 ( 0.0%)
  1631. pakfile [variable] 8684/0 ( 0.0%)
  1632. physics [variable] 340101/4194304 ( 8.1%)
  1633. physics terrain [variable] 0/1048576 ( 0.0%)
  1634. Level flags = 0
  1635. Total triangle count: 61193
  1636. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1637. 3 minutes, 11 seconds elapsed
  1638. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1639. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1640. fixing up env_cubemap materials on brush sides...
  1641. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1642. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1643. Processing areas...done (0)
  1644. Building Faces...done (0)
  1645. Chop Details...done (0)
  1646. Find Visible Detail Sides...
  1647. Merged 100 detail faces...done (0)
  1648. Merging details...done (0)
  1649. FixTjuncs...
  1650. PruneNodes...
  1651. WriteBSP...
  1652. done (1)
  1653. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1654. Building visibility clusters...
  1655. done (0)
  1656. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1657. skybox/sky_day02_10*.vmt
  1658. ! Run buildcubemaps in the engine to get the correct cube maps.
  1659. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1660. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1661. Finding displacement neighbors...
  1662. Finding lightmap sample positions...
  1663. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1664. Building Physics collision data...
  1665. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1666. done (3) (342045 bytes)
  1667. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1668. Compacting texture/material tables...
  1669. Reduced 1195 texinfos to 1032
  1670. Reduced 37 texdatas to 37 (917 bytes to 917)
  1671. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1672. 9 seconds elapsed
  1673. 4 threads
  1674. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1675. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1676. 3777 portalclusters
  1677. 8498 numportals
  1678. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1679. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (300)
  1680. Optimized: 433 visible clusters (0.05%)
  1681. Total clusters visible: 906438
  1682. Average clusters visible: 239
  1683. Building PAS...
  1684. Average clusters audible: 499
  1685. visdatasize:1562220 compressed from 3625920
  1686. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1687. 5 minutes, 2 seconds elapsed
  1688. [Reading texlights from 'lights.rad']
  1689. [45 texlights parsed from 'lights.rad']
  1690. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1691. PREP OK
  1692. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  1693. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  1694. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  1695. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  1696. 28124 faces
  1697. 1 degenerate faces
  1698. 43112876 square feet [6208253952.00 square inches]
  1699. 2 Displacements
  1700. 106 Square Feet [15394.05 Square Inches]
  1701. 28123 patches before subdivision
  1702. 1420301 patches after subdivision
  1703. 2 direct lights
  1704. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (75)
  1705. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
  1706. transfers 72402155, max 1777
  1707. transfer lists: 552.4 megs
  1708. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1709. Bounce #1 added RGB(125941, 152746, 102478)
  1710. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1711. Bounce #2 added RGB(3092, 4472, 1082)
  1712. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1713. Bounce #3 added RGB(158, 261, 51)
  1714. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1715. Bounce #4 added RGB(7, 11, 2)
  1716. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1717. Bounce #5 added RGB(1, 1, 0)
  1718. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1719. Bounce #6 added RGB(0, 0, 0)
  1720. Build Patch/Sample Hash Table(s).....Done<0.8518 sec>
  1721. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  1722. FinalLightFace Done
  1723. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1724. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  1725. Writing leaf ambient...done
  1726. Ready to Finish
  1727. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1728. ------------ --------------- --------------- --------
  1729. models 24/4096 1152/196608 ( 0.6%)
  1730. brushes 583/65535 6996/786420 ( 0.9%)
  1731. brushsides 4157/655350 33256/5242800 ( 0.6%)
  1732. planes 5826/65536 116520/1310720 ( 8.9%)
  1733. vertexes 32379/65536 388548/786432 (49.4%)
  1734. nodes 9641/65536 308512/2097152 (14.7%)
  1735. texinfos 1032/16384 74304/1179648 ( 6.3%)
  1736. texdata 37/8192 1184/262144 ( 0.5%)
  1737. dispinfos 2/0 352/0 ( 0.0%)
  1738. disp_verts 578/0 11560/0 ( 0.0%)
  1739. disp_tris 1024/0 2048/0 ( 0.0%)
  1740. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  1741. faces 28124/65536 1574944/3670016 (42.9%)
  1742. hdr faces 0/65536 0/3670016 ( 0.0%)
  1743. origfaces 2240/65536 125440/3670016 ( 3.4%)
  1744. leaves 9666/65536 309312/2097152 (14.7%)
  1745. leaffaces 30832/65536 61664/131072 (47.0%)
  1746. leafbrushes 9032/65536 18064/131072 (13.8%)
  1747. areas 2/1024 16/8192 ( 0.2%)
  1748. surfedges 127793/512000 511172/2048000 (25.0%)
  1749. edges 66167/256000 264668/1024000 (25.8%)
  1750. LDR worldlights 2/8192 176/720896 ( 0.0%)
  1751. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1752. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1753. waterstrips 482/32768 4820/327680 ( 1.5%)
  1754. waterverts 0/65536 0/786432 ( 0.0%)
  1755. waterindices 6657/65536 13314/131072 (10.2%)
  1756. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1757. overlays 0/8192 0/2883584 ( 0.0%)
  1758. LDR lightdata [variable] 45452216/0 ( 0.0%)
  1759. HDR lightdata [variable] 0/0 ( 0.0%)
  1760. visdata [variable] 1562220/16777216 ( 9.3%)
  1761. entdata [variable] 95996/393216 (24.4%)
  1762. LDR ambient table 9666/65536 38664/262144 (14.7%)
  1763. HDR ambient table 9666/65536 38664/262144 (14.7%)
  1764. LDR leaf ambient 44046/65536 1233288/1835008 (67.2%)
  1765. HDR leaf ambient 9666/65536 270648/1835008 (14.7%)
  1766. occluders 0/0 0/0 ( 0.0%)
  1767. occluder polygons 0/0 0/0 ( 0.0%)
  1768. occluder vert ind 0/0 0/0 ( 0.0%)
  1769. detail props [variable] 1/12 ( 8.3%)
  1770. static props [variable] 1/316468 ( 0.0%)
  1771. pakfile [variable] 8684/0 ( 0.0%)
  1772. physics [variable] 342045/4194304 ( 8.2%)
  1773. physics terrain [variable] 0/1048576 ( 0.0%)
  1774. Level flags = 0
  1775. Total triangle count: 62502
  1776. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1777. 3 minutes, 27 seconds elapsed
  1778. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1779. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1780. fixing up env_cubemap materials on brush sides...
  1781. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1782. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1783. Processing areas...done (0)
  1784. Building Faces...done (1)
  1785. Chop Details...done (0)
  1786. Find Visible Detail Sides...
  1787. Merged 112 detail faces...done (0)
  1788. Merging details...done (0)
  1789. FixTjuncs...
  1790. PruneNodes...
  1791. WriteBSP...
  1792. done (0)
  1793. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1794. Building visibility clusters...
  1795. done (0)
  1796. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1797. skybox/sky_day02_10*.vmt
  1798. ! Run buildcubemaps in the engine to get the correct cube maps.
  1799. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1800. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1801. Finding displacement neighbors...
  1802. Finding lightmap sample positions...
  1803. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1804. Building Physics collision data...
  1805. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1806. done (3) (342045 bytes)
  1807. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1808. Compacting texture/material tables...
  1809. Reduced 1195 texinfos to 1032
  1810. Reduced 37 texdatas to 37 (917 bytes to 917)
  1811. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1812. 9 seconds elapsed
  1813. 4 threads
  1814. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1815. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1816. 3743 portalclusters
  1817. 8394 numportals
  1818. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1819. Optimized: 9473 visible clusters (0.53%)
  1820. Total clusters visible: 1777788
  1821. Average clusters visible: 474
  1822. Building PAS...
  1823. Average clusters audible: 1021
  1824. visdatasize:2522067 compressed from 3533392
  1825. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1826. 1 second elapsed
  1827. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1828. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1829. fixing up env_cubemap materials on brush sides...
  1830. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1831. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1832. Processing areas...done (0)
  1833. Building Faces...done (0)
  1834. Chop Details...done (0)
  1835. Find Visible Detail Sides...
  1836. Merged 120 detail faces...done (0)
  1837. Merging details...done (0)
  1838. FixTjuncs...
  1839. PruneNodes...
  1840. WriteBSP...
  1841. done (0)
  1842. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1843. Building visibility clusters...
  1844. done (1)
  1845. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1846. skybox/sky_day02_10*.vmt
  1847. ! Run buildcubemaps in the engine to get the correct cube maps.
  1848. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1849. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1850. Finding displacement neighbors...
  1851. Finding lightmap sample positions...
  1852. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1853. Building Physics collision data...
  1854. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1855. done (3) (342045 bytes)
  1856. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1857. Compacting texture/material tables...
  1858. Reduced 1195 texinfos to 1032
  1859. Reduced 37 texdatas to 37 (917 bytes to 917)
  1860. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1861. 9 seconds elapsed
  1862. 4 threads
  1863. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1864. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1865. 3727 portalclusters
  1866. 8351 numportals
  1867. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1868. Optimized: 9457 visible clusters (0.54%)
  1869. Total clusters visible: 1764524
  1870. Average clusters visible: 473
  1871. Building PAS...
  1872. Average clusters audible: 1016
  1873. visdatasize:2495354 compressed from 3518288
  1874. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1875. 1 second elapsed
  1876. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1877. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1878. fixing up env_cubemap materials on brush sides...
  1879. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  1880. **** leaked ****
  1881. Entity prop_static (3756.92 -6390.45 7728.79) leaked!
  1882. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 11797.4)
  1883. Leaf 0 contents:
  1884. Leaf 1 contents: CONTENTS_SOLID
  1885. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1886. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1887. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1888. Candidate brush IDs:
  1889. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 11797.4)
  1890. Leaf 0 contents:
  1891. Leaf 1 contents: CONTENTS_SOLID
  1892. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1893. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1894. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1895. Candidate brush IDs:
  1896. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 3072.0 11797.4)
  1897. Leaf 0 contents:
  1898. Leaf 1 contents: CONTENTS_SOLID
  1899. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1900. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1901. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1902. Candidate brush IDs:
  1903. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 1024.0 11797.4)
  1904. Leaf 0 contents: CONTENTS_SOLID
  1905. Leaf 1 contents:
  1906. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1907. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1908. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1909. Candidate brush IDs:
  1910. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 1536.0 11797.4)
  1911. Leaf 0 contents:
  1912. Leaf 1 contents: CONTENTS_SOLID
  1913. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1914. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1915. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1916. Candidate brush IDs:
  1917. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 8096.9)
  1918. Leaf 0 contents: CONTENTS_SOLID
  1919. Leaf 1 contents:
  1920. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1921. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1922. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1923. Candidate brush IDs:
  1924. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 9166.0)
  1925. Leaf 0 contents: CONTENTS_SOLID
  1926. Leaf 1 contents:
  1927. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1928. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1929. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1930. Candidate brush IDs:
  1931. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 1024.0 12866.5)
  1932. Leaf 0 contents: CONTENTS_SOLID
  1933. Leaf 1 contents:
  1934. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1935. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1936. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1937. Candidate brush IDs:
  1938. *** Suppressing further FindPortalSide errors.... ***
  1939. Processing areas...done (0)
  1940. Building Faces...done (0)
  1941. Chop Details...done (0)
  1942. Find Visible Detail Sides...
  1943. Merged 120 detail faces...done (0)
  1944. Merging details...done (0)
  1945. FixTjuncs...
  1946. PruneNodes...
  1947. WriteBSP...
  1948. done (0)
  1949. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1950. skybox/sky_day02_10*.vmt
  1951. ! Run buildcubemaps in the engine to get the correct cube maps.
  1952. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1953. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1954. Finding displacement neighbors...
  1955. Finding lightmap sample positions...
  1956. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1957. Building Physics collision data...
  1958. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  1959. done (3) (342045 bytes)
  1960. Static prop models/blackice/roads/ped_1024.mdl outside the map (4780.92, -6390.45, 7728.79)
  1961. Static prop models/blackice/roads/ped_1024.mdl outside the map (3756.92, -6390.45, 7728.79)
  1962. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1963. Compacting texture/material tables...
  1964. Reduced 1197 texinfos to 1034
  1965. Reduced 37 texdatas to 37 (917 bytes to 917)
  1966. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1967. 9 seconds elapsed
  1968. 4 threads
  1969. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  1970. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1971. LoadPortals: couldn't read d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  1972. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  1973. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  1974. fixing up env_cubemap materials on brush sides...
  1975. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1976. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1977. Processing areas...done (0)
  1978. Building Faces...done (0)
  1979. Chop Details...done (0)
  1980. Find Visible Detail Sides...
  1981. Merged 120 detail faces...done (0)
  1982. Merging details...done (0)
  1983. FixTjuncs...
  1984. PruneNodes...
  1985. WriteBSP...
  1986. done (0)
  1987. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  1988. Building visibility clusters...
  1989. done (0)
  1990. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1991. skybox/sky_day02_10*.vmt
  1992. ! Run buildcubemaps in the engine to get the correct cube maps.
  1993. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  1994. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  1995. Finding displacement neighbors...
  1996. Finding lightmap sample positions...
  1997. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1998. Building Physics collision data...
  1999. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2000. done (2) (342045 bytes)
  2001. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2002. Compacting texture/material tables...
  2003. Reduced 1197 texinfos to 1031
  2004. Reduced 37 texdatas to 37 (917 bytes to 917)
  2005. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2006. 8 seconds elapsed
  2007. 4 threads
  2008. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2009. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2010. 3720 portalclusters
  2011. 8323 numportals
  2012. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2013. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (251)
  2014. Optimized: 434 visible clusters (0.05%)
  2015. Total clusters visible: 874250
  2016. Average clusters visible: 235
  2017. Building PAS...
  2018. Average clusters audible: 494
  2019. visdatasize:1507623 compressed from 3511680
  2020. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2021. 4 minutes, 12 seconds elapsed
  2022. [Reading texlights from 'lights.rad']
  2023. [45 texlights parsed from 'lights.rad']
  2024. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2025. PREP OK
  2026. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2027. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2028. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2029. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2030. 28112 faces
  2031. 1 degenerate faces
  2032. 43092524 square feet [6205323264.00 square inches]
  2033. 2 Displacements
  2034. 106 Square Feet [15394.05 Square Inches]
  2035. 28111 patches before subdivision
  2036. 1415259 patches after subdivision
  2037. 2 direct lights
  2038. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (94)
  2039. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (87)
  2040. transfers 73277099, max 1769
  2041. transfer lists: 559.1 megs
  2042. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2043. Bounce #1 added RGB(127110, 153980, 103288)
  2044. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2045. Bounce #2 added RGB(3061, 4447, 1038)
  2046. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2047. Bounce #3 added RGB(137, 238, 37)
  2048. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2049. Bounce #4 added RGB(5, 9, 1)
  2050. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2051. Bounce #5 added RGB(0, 1, 0)
  2052. Build Patch/Sample Hash Table(s).....Done<0.9215 sec>
  2053. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  2054. FinalLightFace Done
  2055. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2056. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  2057. Writing leaf ambient...done
  2058. Ready to Finish
  2059. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2060. ------------ --------------- --------------- --------
  2061. models 24/4096 1152/196608 ( 0.6%)
  2062. brushes 583/65535 6996/786420 ( 0.9%)
  2063. brushsides 4156/655350 33248/5242800 ( 0.6%)
  2064. planes 5822/65536 116440/1310720 ( 8.9%)
  2065. vertexes 32331/65536 387972/786432 (49.3%)
  2066. nodes 9557/65536 305824/2097152 (14.6%)
  2067. texinfos 1031/16384 74232/1179648 ( 6.3%)
  2068. texdata 37/8192 1184/262144 ( 0.5%)
  2069. dispinfos 2/0 352/0 ( 0.0%)
  2070. disp_verts 578/0 11560/0 ( 0.0%)
  2071. disp_tris 1024/0 2048/0 ( 0.0%)
  2072. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2073. faces 28112/65536 1574272/3670016 (42.9%)
  2074. hdr faces 0/65536 0/3670016 ( 0.0%)
  2075. origfaces 2238/65536 125328/3670016 ( 3.4%)
  2076. leaves 9582/65536 306624/2097152 (14.6%)
  2077. leaffaces 30738/65536 61476/131072 (46.9%)
  2078. leafbrushes 9023/65536 18046/131072 (13.8%)
  2079. areas 2/1024 16/8192 ( 0.2%)
  2080. surfedges 127650/512000 510600/2048000 (24.9%)
  2081. edges 66091/256000 264364/1024000 (25.8%)
  2082. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2083. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2084. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2085. waterstrips 470/32768 4700/327680 ( 1.4%)
  2086. waterverts 0/65536 0/786432 ( 0.0%)
  2087. waterindices 6519/65536 13038/131072 ( 9.9%)
  2088. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2089. overlays 0/8192 0/2883584 ( 0.0%)
  2090. LDR lightdata [variable] 45401104/0 ( 0.0%)
  2091. HDR lightdata [variable] 0/0 ( 0.0%)
  2092. visdata [variable] 1507623/16777216 ( 9.0%)
  2093. entdata [variable] 99218/393216 (25.2%)
  2094. LDR ambient table 9582/65536 38328/262144 (14.6%)
  2095. HDR ambient table 9582/65536 38328/262144 (14.6%)
  2096. LDR leaf ambient 43519/65536 1218532/1835008 (66.4%)
  2097. HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
  2098. occluders 0/0 0/0 ( 0.0%)
  2099. occluder polygons 0/0 0/0 ( 0.0%)
  2100. occluder vert ind 0/0 0/0 ( 0.0%)
  2101. detail props [variable] 1/12 ( 8.3%)
  2102. static props [variable] 1/306528 ( 0.0%)
  2103. pakfile [variable] 8684/0 ( 0.0%)
  2104. physics [variable] 342045/4194304 ( 8.2%)
  2105. physics terrain [variable] 0/1048576 ( 0.0%)
  2106. Level flags = 0
  2107. Total triangle count: 62391
  2108. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2109. 3 minutes, 55 seconds elapsed
  2110. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2111. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2112. fixing up env_cubemap materials on brush sides...
  2113. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2114. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2115. Processing areas...done (0)
  2116. Building Faces...done (0)
  2117. Chop Details...done (0)
  2118. Find Visible Detail Sides...
  2119. Merged 120 detail faces...done (0)
  2120. Merging details...done (0)
  2121. FixTjuncs...
  2122. PruneNodes...
  2123. WriteBSP...
  2124. done (0)
  2125. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2126. Building visibility clusters...
  2127. done (0)
  2128. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2129. skybox/sky_day02_10*.vmt
  2130. ! Run buildcubemaps in the engine to get the correct cube maps.
  2131. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2132. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2133. Finding displacement neighbors...
  2134. Finding lightmap sample positions...
  2135. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2136. Building Physics collision data...
  2137. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2138. done (3) (342045 bytes)
  2139. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2140. Compacting texture/material tables...
  2141. Reduced 1197 texinfos to 1031
  2142. Reduced 37 texdatas to 37 (917 bytes to 917)
  2143. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2144. 8 seconds elapsed
  2145. 4 threads
  2146. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2147. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2148. 3720 portalclusters
  2149. 8323 numportals
  2150. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2151. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (222)
  2152. Optimized: 434 visible clusters (0.05%)
  2153. Total clusters visible: 874250
  2154. Average clusters visible: 235
  2155. Building PAS...
  2156. Average clusters audible: 494
  2157. visdatasize:1507623 compressed from 3511680
  2158. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2159. 3 minutes, 43 seconds elapsed
  2160. [Reading texlights from 'lights.rad']
  2161. [45 texlights parsed from 'lights.rad']
  2162. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2163. PREP OK
  2164. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2165. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2166. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2167. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2168. 28112 faces
  2169. 1 degenerate faces
  2170. 43092524 square feet [6205323264.00 square inches]
  2171. 2 Displacements
  2172. 106 Square Feet [15394.05 Square Inches]
  2173. 28111 patches before subdivision
  2174. 1415259 patches after subdivision
  2175. 2 direct lights
  2176. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (68)
  2177. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (72)
  2178. transfers 73276873, max 1769
  2179. transfer lists: 559.1 megs
  2180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2181. Bounce #1 added RGB(127110, 153979, 103288)
  2182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2183. Bounce #2 added RGB(3061, 4447, 1038)
  2184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2185. Bounce #3 added RGB(137, 238, 37)
  2186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2187. Bounce #4 added RGB(5, 9, 1)
  2188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2189. Bounce #5 added RGB(0, 1, 0)
  2190. Build Patch/Sample Hash Table(s).....Done<0.8602 sec>
  2191. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  2192. FinalLightFace Done
  2193. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2194. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  2195. Writing leaf ambient...done
  2196. Ready to Finish
  2197. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2198. ------------ --------------- --------------- --------
  2199. models 24/4096 1152/196608 ( 0.6%)
  2200. brushes 583/65535 6996/786420 ( 0.9%)
  2201. brushsides 4156/655350 33248/5242800 ( 0.6%)
  2202. planes 5822/65536 116440/1310720 ( 8.9%)
  2203. vertexes 32331/65536 387972/786432 (49.3%)
  2204. nodes 9557/65536 305824/2097152 (14.6%)
  2205. texinfos 1031/16384 74232/1179648 ( 6.3%)
  2206. texdata 37/8192 1184/262144 ( 0.5%)
  2207. dispinfos 2/0 352/0 ( 0.0%)
  2208. disp_verts 578/0 11560/0 ( 0.0%)
  2209. disp_tris 1024/0 2048/0 ( 0.0%)
  2210. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2211. faces 28112/65536 1574272/3670016 (42.9%)
  2212. hdr faces 0/65536 0/3670016 ( 0.0%)
  2213. origfaces 2238/65536 125328/3670016 ( 3.4%)
  2214. leaves 9582/65536 306624/2097152 (14.6%)
  2215. leaffaces 30738/65536 61476/131072 (46.9%)
  2216. leafbrushes 9023/65536 18046/131072 (13.8%)
  2217. areas 2/1024 16/8192 ( 0.2%)
  2218. surfedges 127650/512000 510600/2048000 (24.9%)
  2219. edges 66091/256000 264364/1024000 (25.8%)
  2220. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2221. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2222. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2223. waterstrips 470/32768 4700/327680 ( 1.4%)
  2224. waterverts 0/65536 0/786432 ( 0.0%)
  2225. waterindices 6519/65536 13038/131072 ( 9.9%)
  2226. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2227. overlays 0/8192 0/2883584 ( 0.0%)
  2228. LDR lightdata [variable] 45401104/0 ( 0.0%)
  2229. HDR lightdata [variable] 0/0 ( 0.0%)
  2230. visdata [variable] 1507623/16777216 ( 9.0%)
  2231. entdata [variable] 99218/393216 (25.2%)
  2232. LDR ambient table 9582/65536 38328/262144 (14.6%)
  2233. HDR ambient table 9582/65536 38328/262144 (14.6%)
  2234. LDR leaf ambient 43520/65536 1218560/1835008 (66.4%)
  2235. HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
  2236. occluders 0/0 0/0 ( 0.0%)
  2237. occluder polygons 0/0 0/0 ( 0.0%)
  2238. occluder vert ind 0/0 0/0 ( 0.0%)
  2239. detail props [variable] 1/12 ( 8.3%)
  2240. static props [variable] 1/306528 ( 0.0%)
  2241. pakfile [variable] 8684/0 ( 0.0%)
  2242. physics [variable] 342045/4194304 ( 8.2%)
  2243. physics terrain [variable] 0/1048576 ( 0.0%)
  2244. Level flags = 0
  2245. Total triangle count: 62391
  2246. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2247. 3 minutes, 10 seconds elapsed
  2248. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2249. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2250. fixing up env_cubemap materials on brush sides...
  2251. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2252. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2253. Processing areas...done (0)
  2254. Building Faces...done (0)
  2255. Chop Details...done (0)
  2256. Find Visible Detail Sides...
  2257. Merged 120 detail faces...done (0)
  2258. Merging details...done (0)
  2259. FixTjuncs...
  2260. PruneNodes...
  2261. WriteBSP...
  2262. done (0)
  2263. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2264. Building visibility clusters...
  2265. done (0)
  2266. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2267. skybox/sky_day02_10*.vmt
  2268. ! Run buildcubemaps in the engine to get the correct cube maps.
  2269. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2270. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2271. Finding displacement neighbors...
  2272. Finding lightmap sample positions...
  2273. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2274. Building Physics collision data...
  2275. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2276. done (3) (342045 bytes)
  2277. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2278. Compacting texture/material tables...
  2279. Reduced 1197 texinfos to 1031
  2280. Reduced 37 texdatas to 37 (917 bytes to 917)
  2281. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2282. 9 seconds elapsed
  2283. 4 threads
  2284. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2285. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2286. 3720 portalclusters
  2287. 8323 numportals
  2288. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2289. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (255)
  2290. Optimized: 434 visible clusters (0.05%)
  2291. Total clusters visible: 874250
  2292. Average clusters visible: 235
  2293. Building PAS...
  2294. Average clusters audible: 494
  2295. visdatasize:1507623 compressed from 3511680
  2296. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2297. 4 minutes, 16 seconds elapsed
  2298. [Reading texlights from 'lights.rad']
  2299. [45 texlights parsed from 'lights.rad']
  2300. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2301. PREP OK
  2302. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2303. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2304. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2305. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2306. 28113 faces
  2307. 1 degenerate faces
  2308. 43087508 square feet [6204601344.00 square inches]
  2309. 2 Displacements
  2310. 106 Square Feet [15394.05 Square Inches]
  2311. 28112 patches before subdivision
  2312. 1415076 patches after subdivision
  2313. 2 direct lights
  2314. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (76)
  2315. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (82)
  2316. transfers 73416284, max 1769
  2317. transfer lists: 560.1 megs
  2318. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2319. Bounce #1 added RGB(126876, 153782, 103093)
  2320. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2321. Bounce #2 added RGB(3030, 4411, 1020)
  2322. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2323. Bounce #3 added RGB(134, 234, 36)
  2324. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2325. Bounce #4 added RGB(5, 9, 1)
  2326. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2327. Bounce #5 added RGB(0, 1, 0)
  2328. Build Patch/Sample Hash Table(s).....Done<0.9165 sec>
  2329. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  2330. FinalLightFace Done
  2331. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2332. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  2333. Writing leaf ambient...done
  2334. Ready to Finish
  2335. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2336. ------------ --------------- --------------- --------
  2337. models 24/4096 1152/196608 ( 0.6%)
  2338. brushes 583/65535 6996/786420 ( 0.9%)
  2339. brushsides 4156/655350 33248/5242800 ( 0.6%)
  2340. planes 5820/65536 116400/1310720 ( 8.9%)
  2341. vertexes 32331/65536 387972/786432 (49.3%)
  2342. nodes 9557/65536 305824/2097152 (14.6%)
  2343. texinfos 1031/16384 74232/1179648 ( 6.3%)
  2344. texdata 37/8192 1184/262144 ( 0.5%)
  2345. dispinfos 2/0 352/0 ( 0.0%)
  2346. disp_verts 578/0 11560/0 ( 0.0%)
  2347. disp_tris 1024/0 2048/0 ( 0.0%)
  2348. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2349. faces 28113/65536 1574328/3670016 (42.9%)
  2350. hdr faces 0/65536 0/3670016 ( 0.0%)
  2351. origfaces 2239/65536 125384/3670016 ( 3.4%)
  2352. leaves 9582/65536 306624/2097152 (14.6%)
  2353. leaffaces 30736/65536 61472/131072 (46.9%)
  2354. leafbrushes 9022/65536 18044/131072 (13.8%)
  2355. areas 2/1024 16/8192 ( 0.2%)
  2356. surfedges 127658/512000 510632/2048000 (24.9%)
  2357. edges 66091/256000 264364/1024000 (25.8%)
  2358. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2359. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2360. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2361. waterstrips 469/32768 4690/327680 ( 1.4%)
  2362. waterverts 0/65536 0/786432 ( 0.0%)
  2363. waterindices 6483/65536 12966/131072 ( 9.9%)
  2364. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2365. overlays 0/8192 0/2883584 ( 0.0%)
  2366. LDR lightdata [variable] 45397188/0 ( 0.0%)
  2367. HDR lightdata [variable] 0/0 ( 0.0%)
  2368. visdata [variable] 1507623/16777216 ( 9.0%)
  2369. entdata [variable] 99219/393216 (25.2%)
  2370. LDR ambient table 9582/65536 38328/262144 (14.6%)
  2371. HDR ambient table 9582/65536 38328/262144 (14.6%)
  2372. LDR leaf ambient 43528/65536 1218784/1835008 (66.4%)
  2373. HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
  2374. occluders 0/0 0/0 ( 0.0%)
  2375. occluder polygons 0/0 0/0 ( 0.0%)
  2376. occluder vert ind 0/0 0/0 ( 0.0%)
  2377. detail props [variable] 1/12 ( 8.3%)
  2378. static props [variable] 1/306540 ( 0.0%)
  2379. pakfile [variable] 8684/0 ( 0.0%)
  2380. physics [variable] 342045/4194304 ( 8.2%)
  2381. physics terrain [variable] 0/1048576 ( 0.0%)
  2382. Level flags = 0
  2383. Total triangle count: 62393
  2384. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2385. 3 minutes, 30 seconds elapsed
  2386. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2387. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2388. fixing up env_cubemap materials on brush sides...
  2389. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2390. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2391. Processing areas...done (0)
  2392. Building Faces...done (0)
  2393. Chop Details...done (0)
  2394. Find Visible Detail Sides...
  2395. Merged 120 detail faces...done (0)
  2396. Merging details...done (0)
  2397. FixTjuncs...
  2398. PruneNodes...
  2399. WriteBSP...
  2400. done (0)
  2401. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2402. Building visibility clusters...
  2403. done (0)
  2404. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2405. skybox/sky_day02_10*.vmt
  2406. ! Run buildcubemaps in the engine to get the correct cube maps.
  2407. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2408. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2409. Finding displacement neighbors...
  2410. Finding lightmap sample positions...
  2411. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2412. Building Physics collision data...
  2413. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2414. done (3) (342045 bytes)
  2415. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2416. Compacting texture/material tables...
  2417. Reduced 1197 texinfos to 1031
  2418. Reduced 37 texdatas to 37 (917 bytes to 917)
  2419. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2420. 9 seconds elapsed
  2421. 4 threads
  2422. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2423. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2424. 3720 portalclusters
  2425. 8323 numportals
  2426. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2427. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (279)
  2428. Optimized: 434 visible clusters (0.05%)
  2429. Total clusters visible: 874250
  2430. Average clusters visible: 235
  2431. Building PAS...
  2432. Average clusters audible: 494
  2433. visdatasize:1507623 compressed from 3511680
  2434. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2435. 4 minutes, 41 seconds elapsed
  2436. [Reading texlights from 'lights.rad']
  2437. [45 texlights parsed from 'lights.rad']
  2438. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2439. PREP OK
  2440. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2441. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2442. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2443. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2444. 28112 faces
  2445. 1 degenerate faces
  2446. 43087340 square feet [6204576768.00 square inches]
  2447. 2 Displacements
  2448. 106 Square Feet [15394.05 Square Inches]
  2449. 28111 patches before subdivision
  2450. 1415059 patches after subdivision
  2451. 2 direct lights
  2452. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (88)
  2453. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (84)
  2454. transfers 73349611, max 1769
  2455. transfer lists: 559.6 megs
  2456. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2457. Bounce #1 added RGB(126661, 153560, 102935)
  2458. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2459. Bounce #2 added RGB(3013, 4390, 1010)
  2460. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2461. Bounce #3 added RGB(133, 232, 35)
  2462. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2463. Bounce #4 added RGB(5, 8, 1)
  2464. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2465. Bounce #5 added RGB(0, 1, 0)
  2466. Build Patch/Sample Hash Table(s).....Done<0.9284 sec>
  2467. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  2468. FinalLightFace Done
  2469. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2470. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
  2471. Writing leaf ambient...done
  2472. Ready to Finish
  2473. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2474. ------------ --------------- --------------- --------
  2475. models 24/4096 1152/196608 ( 0.6%)
  2476. brushes 583/65535 6996/786420 ( 0.9%)
  2477. brushsides 4156/655350 33248/5242800 ( 0.6%)
  2478. planes 5820/65536 116400/1310720 ( 8.9%)
  2479. vertexes 32335/65536 388020/786432 (49.3%)
  2480. nodes 9557/65536 305824/2097152 (14.6%)
  2481. texinfos 1031/16384 74232/1179648 ( 6.3%)
  2482. texdata 37/8192 1184/262144 ( 0.5%)
  2483. dispinfos 2/0 352/0 ( 0.0%)
  2484. disp_verts 578/0 11560/0 ( 0.0%)
  2485. disp_tris 1024/0 2048/0 ( 0.0%)
  2486. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2487. faces 28112/65536 1574272/3670016 (42.9%)
  2488. hdr faces 0/65536 0/3670016 ( 0.0%)
  2489. origfaces 2238/65536 125328/3670016 ( 3.4%)
  2490. leaves 9582/65536 306624/2097152 (14.6%)
  2491. leaffaces 30743/65536 61486/131072 (46.9%)
  2492. leafbrushes 9026/65536 18052/131072 (13.8%)
  2493. areas 2/1024 16/8192 ( 0.2%)
  2494. surfedges 127650/512000 510600/2048000 (24.9%)
  2495. edges 66091/256000 264364/1024000 (25.8%)
  2496. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2497. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2498. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2499. waterstrips 469/32768 4690/327680 ( 1.4%)
  2500. waterverts 0/65536 0/786432 ( 0.0%)
  2501. waterindices 6483/65536 12966/131072 ( 9.9%)
  2502. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2503. overlays 0/8192 0/2883584 ( 0.0%)
  2504. LDR lightdata [variable] 45396888/0 ( 0.0%)
  2505. HDR lightdata [variable] 0/0 ( 0.0%)
  2506. visdata [variable] 1507623/16777216 ( 9.0%)
  2507. entdata [variable] 104185/393216 (26.5%)
  2508. LDR ambient table 9582/65536 38328/262144 (14.6%)
  2509. HDR ambient table 9582/65536 38328/262144 (14.6%)
  2510. LDR leaf ambient 43533/65536 1218924/1835008 (66.4%)
  2511. HDR leaf ambient 9582/65536 268296/1835008 (14.6%)
  2512. occluders 0/0 0/0 ( 0.0%)
  2513. occluder polygons 0/0 0/0 ( 0.0%)
  2514. occluder vert ind 0/0 0/0 ( 0.0%)
  2515. detail props [variable] 1/12 ( 8.3%)
  2516. static props [variable] 1/316452 ( 0.0%)
  2517. pakfile [variable] 8684/0 ( 0.0%)
  2518. physics [variable] 342045/4194304 ( 8.2%)
  2519. physics terrain [variable] 0/1048576 ( 0.0%)
  2520. Level flags = 0
  2521. Total triangle count: 62391
  2522. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2523. 3 minutes, 45 seconds elapsed
  2524. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2525. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2526. fixing up env_cubemap materials on brush sides...
  2527. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2528. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2529. Processing areas...done (0)
  2530. Building Faces...done (0)
  2531. Chop Details...done (0)
  2532. Find Visible Detail Sides...
  2533. Merged 120 detail faces...done (0)
  2534. Merging details...done (0)
  2535. FixTjuncs...
  2536. PruneNodes...
  2537. WriteBSP...
  2538. done (0)
  2539. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2540. Building visibility clusters...
  2541. done (0)
  2542. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2543. skybox/sky_day02_10*.vmt
  2544. ! Run buildcubemaps in the engine to get the correct cube maps.
  2545. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2546. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2547. Finding displacement neighbors...
  2548. Finding lightmap sample positions...
  2549. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2550. Building Physics collision data...
  2551. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2552. done (3) (342533 bytes)
  2553. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2554. Compacting texture/material tables...
  2555. Reduced 1198 texinfos to 1032
  2556. Reduced 37 texdatas to 37 (917 bytes to 917)
  2557. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2558. 8 seconds elapsed
  2559. 4 threads
  2560. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2561. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2562. 3728 portalclusters
  2563. 8356 numportals
  2564. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2565. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (235)
  2566. Optimized: 434 visible clusters (0.05%)
  2567. Total clusters visible: 876410
  2568. Average clusters visible: 235
  2569. Building PAS...
  2570. Average clusters audible: 493
  2571. visdatasize:1511015 compressed from 3519232
  2572. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2573. 3 minutes, 56 seconds elapsed
  2574. [Reading texlights from 'lights.rad']
  2575. [45 texlights parsed from 'lights.rad']
  2576. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2577. PREP OK
  2578. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2579. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2580. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2581. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2582. 28120 faces
  2583. 1 degenerate faces
  2584. 43088932 square feet [6204806144.00 square inches]
  2585. 2 Displacements
  2586. 106 Square Feet [15394.05 Square Inches]
  2587. 28119 patches before subdivision
  2588. 1415495 patches after subdivision
  2589. 2 direct lights
  2590. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
  2591. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (76)
  2592. transfers 73399837, max 1769
  2593. transfer lists: 560.0 megs
  2594. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2595. Bounce #1 added RGB(126822, 153734, 103076)
  2596. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2597. Bounce #2 added RGB(3024, 4402, 1016)
  2598. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2599. Bounce #3 added RGB(134, 233, 36)
  2600. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2601. Bounce #4 added RGB(5, 9, 1)
  2602. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2603. Bounce #5 added RGB(0, 1, 0)
  2604. Build Patch/Sample Hash Table(s).....Done<0.8650 sec>
  2605. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  2606. FinalLightFace Done
  2607. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2608. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  2609. Writing leaf ambient...done
  2610. Ready to Finish
  2611. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2612. ------------ --------------- --------------- --------
  2613. models 24/4096 1152/196608 ( 0.6%)
  2614. brushes 584/65535 7008/786420 ( 0.9%)
  2615. brushsides 4163/655350 33304/5242800 ( 0.6%)
  2616. planes 5834/65536 116680/1310720 ( 8.9%)
  2617. vertexes 32357/65536 388284/786432 (49.4%)
  2618. nodes 9569/65536 306208/2097152 (14.6%)
  2619. texinfos 1032/16384 74304/1179648 ( 6.3%)
  2620. texdata 37/8192 1184/262144 ( 0.5%)
  2621. dispinfos 2/0 352/0 ( 0.0%)
  2622. disp_verts 578/0 11560/0 ( 0.0%)
  2623. disp_tris 1024/0 2048/0 ( 0.0%)
  2624. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2625. faces 28120/65536 1574720/3670016 (42.9%)
  2626. hdr faces 0/65536 0/3670016 ( 0.0%)
  2627. origfaces 2243/65536 125608/3670016 ( 3.4%)
  2628. leaves 9594/65536 307008/2097152 (14.6%)
  2629. leaffaces 30756/65536 61512/131072 (46.9%)
  2630. leafbrushes 9035/65536 18070/131072 (13.8%)
  2631. areas 2/1024 16/8192 ( 0.2%)
  2632. surfedges 127725/512000 510900/2048000 (24.9%)
  2633. edges 66135/256000 264540/1024000 (25.8%)
  2634. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2635. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2636. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2637. waterstrips 471/32768 4710/327680 ( 1.4%)
  2638. waterverts 0/65536 0/786432 ( 0.0%)
  2639. waterindices 6510/65536 13020/131072 ( 9.9%)
  2640. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2641. overlays 0/8192 0/2883584 ( 0.0%)
  2642. LDR lightdata [variable] 45400828/0 ( 0.0%)
  2643. HDR lightdata [variable] 0/0 ( 0.0%)
  2644. visdata [variable] 1511015/16777216 ( 9.0%)
  2645. entdata [variable] 102943/393216 (26.2%)
  2646. LDR ambient table 9594/65536 38376/262144 (14.6%)
  2647. HDR ambient table 9594/65536 38376/262144 (14.6%)
  2648. LDR leaf ambient 43637/65536 1221836/1835008 (66.6%)
  2649. HDR leaf ambient 9594/65536 268632/1835008 (14.6%)
  2650. occluders 0/0 0/0 ( 0.0%)
  2651. occluder polygons 0/0 0/0 ( 0.0%)
  2652. occluder vert ind 0/0 0/0 ( 0.0%)
  2653. detail props [variable] 1/12 ( 8.3%)
  2654. static props [variable] 1/316460 ( 0.0%)
  2655. pakfile [variable] 8684/0 ( 0.0%)
  2656. physics [variable] 342533/4194304 ( 8.2%)
  2657. physics terrain [variable] 0/1048576 ( 0.0%)
  2658. Level flags = 0
  2659. Total triangle count: 62428
  2660. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2661. 3 minutes, 19 seconds elapsed
  2662. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2663. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2664. fixing up env_cubemap materials on brush sides...
  2665. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2666. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2667. Processing areas...done (0)
  2668. Building Faces...done (0)
  2669. Chop Details...done (0)
  2670. Find Visible Detail Sides...
  2671. Merged 120 detail faces...done (0)
  2672. Merging details...done (0)
  2673. FixTjuncs...
  2674. PruneNodes...
  2675. WriteBSP...
  2676. done (0)
  2677. writing d:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2678. Building visibility clusters...
  2679. done (0)
  2680. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2681. skybox/sky_day02_10*.vmt
  2682. ! Run buildcubemaps in the engine to get the correct cube maps.
  2683. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2684. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2685. Finding displacement neighbors...
  2686. Finding lightmap sample positions...
  2687. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2688. Building Physics collision data...
  2689. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2690. done (3) (342533 bytes)
  2691. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2692. Compacting texture/material tables...
  2693. Reduced 1198 texinfos to 1032
  2694. Reduced 37 texdatas to 37 (917 bytes to 917)
  2695. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2696. 12 seconds elapsed
  2697. 4 threads
  2698. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2699. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2700. 3728 portalclusters
  2701. 8356 numportals
  2702. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2703. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (259)
  2704. Optimized: 434 visible clusters (0.05%)
  2705. Total clusters visible: 876410
  2706. Average clusters visible: 235
  2707. Building PAS...
  2708. Average clusters audible: 493
  2709. visdatasize:1511015 compressed from 3519232
  2710. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2711. 4 minutes, 20 seconds elapsed
  2712. [Reading texlights from 'lights.rad']
  2713. [45 texlights parsed from 'lights.rad']
  2714. Loading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2715. PREP OK
  2716. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  2717. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_02.mdl" (48 expected)
  2718. Warning! Invalid model version 49 for "models/siberian_mayhem/toilet01.mdl" (48 expected)
  2719. Warning! Invalid model version 49 for "models/siberian_mayhem/russianbuilding_03.mdl" (48 expected)
  2720. 28120 faces
  2721. 1 degenerate faces
  2722. 43088932 square feet [6204806144.00 square inches]
  2723. 2 Displacements
  2724. 106 Square Feet [15394.05 Square Inches]
  2725. 28119 patches before subdivision
  2726. 1415495 patches after subdivision
  2727. 2 direct lights
  2728. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
  2729. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (84)
  2730. transfers 73399837, max 1769
  2731. transfer lists: 560.0 megs
  2732. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2733. Bounce #1 added RGB(126823, 153734, 103076)
  2734. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  2735. Bounce #2 added RGB(3024, 4402, 1016)
  2736. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2737. Bounce #3 added RGB(134, 233, 36)
  2738. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2739. Bounce #4 added RGB(5, 9, 1)
  2740. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2741. Bounce #5 added RGB(0, 1, 0)
  2742. Build Patch/Sample Hash Table(s).....Done<0.9483 sec>
  2743. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  2744. FinalLightFace Done
  2745. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2746. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
  2747. Writing leaf ambient...done
  2748. Ready to Finish
  2749. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2750. ------------ --------------- --------------- --------
  2751. models 24/4096 1152/196608 ( 0.6%)
  2752. brushes 584/65535 7008/786420 ( 0.9%)
  2753. brushsides 4163/655350 33304/5242800 ( 0.6%)
  2754. planes 5834/65536 116680/1310720 ( 8.9%)
  2755. vertexes 32357/65536 388284/786432 (49.4%)
  2756. nodes 9569/65536 306208/2097152 (14.6%)
  2757. texinfos 1032/16384 74304/1179648 ( 6.3%)
  2758. texdata 37/8192 1184/262144 ( 0.5%)
  2759. dispinfos 2/0 352/0 ( 0.0%)
  2760. disp_verts 578/0 11560/0 ( 0.0%)
  2761. disp_tris 1024/0 2048/0 ( 0.0%)
  2762. disp_lmsamples 1124/0 1124/0 ( 0.0%)
  2763. faces 28120/65536 1574720/3670016 (42.9%)
  2764. hdr faces 0/65536 0/3670016 ( 0.0%)
  2765. origfaces 2243/65536 125608/3670016 ( 3.4%)
  2766. leaves 9594/65536 307008/2097152 (14.6%)
  2767. leaffaces 30756/65536 61512/131072 (46.9%)
  2768. leafbrushes 9035/65536 18070/131072 (13.8%)
  2769. areas 2/1024 16/8192 ( 0.2%)
  2770. surfedges 127725/512000 510900/2048000 (24.9%)
  2771. edges 66135/256000 264540/1024000 (25.8%)
  2772. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2773. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2774. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2775. waterstrips 471/32768 4710/327680 ( 1.4%)
  2776. waterverts 0/65536 0/786432 ( 0.0%)
  2777. waterindices 6510/65536 13020/131072 ( 9.9%)
  2778. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2779. overlays 0/8192 0/2883584 ( 0.0%)
  2780. LDR lightdata [variable] 45400828/0 ( 0.0%)
  2781. HDR lightdata [variable] 0/0 ( 0.0%)
  2782. visdata [variable] 1511015/16777216 ( 9.0%)
  2783. entdata [variable] 102944/393216 (26.2%)
  2784. LDR ambient table 9594/65536 38376/262144 (14.6%)
  2785. HDR ambient table 9594/65536 38376/262144 (14.6%)
  2786. LDR leaf ambient 43638/65536 1221864/1835008 (66.6%)
  2787. HDR leaf ambient 9594/65536 268632/1835008 (14.6%)
  2788. occluders 0/0 0/0 ( 0.0%)
  2789. occluder polygons 0/0 0/0 ( 0.0%)
  2790. occluder vert ind 0/0 0/0 ( 0.0%)
  2791. detail props [variable] 1/12 ( 8.3%)
  2792. static props [variable] 1/316460 ( 0.0%)
  2793. pakfile [variable] 8684/0 ( 0.0%)
  2794. physics [variable] 342533/4194304 ( 8.2%)
  2795. physics terrain [variable] 0/1048576 ( 0.0%)
  2796. Level flags = 0
  2797. Total triangle count: 62428
  2798. Writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2799. 3 minutes, 39 seconds elapsed
  2800. materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  2801. Loading D:\demihovo_3\gm_metro_demixovo_2_v11.vmf
  2802. fixing up env_cubemap materials on brush sides...
  2803. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2804. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2805. Processing areas...done (0)
  2806. Building Faces...done (0)
  2807. Chop Details...done (0)
  2808. Find Visible Detail Sides...
  2809. Merged 120 detail faces...done (0)
  2810. Merging details...done (0)
  2811. FixTjuncs...
  2812. PruneNodes...
  2813. WriteBSP...
  2814. done (0)
  2815. writing D:\demihovo_3\gm_metro_demixovo_2_v11.prt...
  2816. Building visibility clusters...
  2817. done (0)
  2818. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2819. skybox/sky_day02_10*.vmt
  2820. ! Run buildcubemaps in the engine to get the correct cube maps.
  2821. *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
  2822. Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
  2823. Finding displacement neighbors...
  2824. Finding lightmap sample positions...
  2825. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2826. Building Physics collision data...
  2827. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  2828. done (3) (342533 bytes)
  2829. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2830. Compacting texture/material tables...
  2831. Reduced 1198 texinfos to 1032
  2832. Reduced 37 texdatas to 37 (917 bytes to 917)
  2833. Writing D:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2834. 8 seconds elapsed
  2835. 4 threads
  2836. reading d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2837. reading d:\demihovo_3\gm_metro_demixovo_2_v11.prt
  2838. 3728 portalclusters
  2839. 8356 numportals
  2840. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2841. Optimized: 9439 visible clusters (0.54%)
  2842. Total clusters visible: 1764223
  2843. Average clusters visible: 473
  2844. Building PAS...
  2845. Average clusters audible: 1015
  2846. visdatasize:2499154 compressed from 3519232
  2847. writing d:\demihovo_3\gm_metro_demixovo_2_v11.bsp
  2848. 1 second elapsed

Обнаруженные ошибки

LoadPortals: couldn't read [Имя файла].prt

Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Static prop [Имя энтити] outside the map ([Координаты])

Критическая ошибка (карта не скомпилируется). Одна из моделей выходит за пределы допустимого размера карты (т.е. за пределы сетки Хаммера). Возможно, она слишком большая (в таком случае удалите её или переделайте) или неправильно расположена
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!

Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё:
 
 
 
 
 
 
Здравствуйте, Гость


РегистрацияВход
 
 
 
 
 
 
Год назад
Профиль пользователя Legioner76
привет
Год назад
Профиль пользователя Deimost
Привет
Год назад
Профиль пользователя IFlapper
Всем привет
Год назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
4 года назад
Профиль пользователя CobuLight
Гляну как буду свободен
4 года назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
4 года назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
4 года назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!