Вернуться к главной странице проверки
Проверенный лог
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarym.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
- "scripted/intro_screenspaceeffect" - "materials/scripted/intro_screenspaceeffect.vtf": cached version doesn't exist
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_teleport (-1470.39 -729.26 444.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 2048.0 457.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 457.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 24.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 24.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 264.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 264.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 697.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 697.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (239612 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1282 texinfos to 746
- Reduced 64 texdatas to 56 (1451 bytes to 1192)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarym.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarym.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213549, actual size 212531
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarym.prt
- LoadPortals: couldn't read c:\users\pc\desktop\fodaa\zm_fodarym.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- No vis information, direct lighting only.
- 4051 faces
- 451721 square feet [65047896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0064 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 615/8192 7380/98304 ( 7.5%)
- brushsides 4515/65536 36120/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 5976/65536 71712/786432 ( 9.1%)
- nodes 2567/65536 82144/2097152 ( 3.9%)
- texinfos 746/12288 53712/884736 ( 6.1%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4051/65536 226856/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2403/65536 134568/3670016 ( 3.7%)
- leaves 2622/65536 83904/2097152 ( 4.0%)
- leaffaces 4991/65536 9982/131072 ( 7.6%)
- leafbrushes 1251/65536 2502/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28947/512000 115788/2048000 ( 5.7%)
- edges 16258/256000 65032/1024000 ( 6.4%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 415/32768 4150/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6879/65536 13758/131072 (10.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1606996/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 112981/393216 (28.7%)
- LDR ambient table 2622/65536 10488/262144 ( 4.0%)
- HDR ambient table 2622/65536 10488/262144 ( 4.0%)
- LDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- HDR leaf ambient 2622/65536 73416/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7868 ( 0.0%)
- pakfile [variable] 212531/0 ( 0.0%)
- physics [variable] 239612/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 11268
- Writing c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- 10 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- No vis information, direct lighting only.
- 4051 faces
- 451721 square feet [65047896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 615/8192 7380/98304 ( 7.5%)
- brushsides 4515/65536 36120/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 5976/65536 71712/786432 ( 9.1%)
- nodes 2567/65536 82144/2097152 ( 3.9%)
- texinfos 746/12288 53712/884736 ( 6.1%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4051/65536 226856/3670016 ( 6.2%)
- hdr faces 4051/65536 226856/3670016 ( 6.2%)
- origfaces 2403/65536 134568/3670016 ( 3.7%)
- leaves 2622/65536 83904/2097152 ( 4.0%)
- leaffaces 4991/65536 9982/131072 ( 7.6%)
- leafbrushes 1251/65536 2502/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28947/512000 115788/2048000 ( 5.7%)
- edges 16258/256000 65032/1024000 ( 6.4%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 33/8192 2904/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 415/32768 4150/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6879/65536 13758/131072 (10.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1606996/0 ( 0.0%)
- HDR lightdata [variable] 1606996/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 112981/393216 (28.7%)
- LDR ambient table 2622/65536 10488/262144 ( 4.0%)
- HDR ambient table 2622/65536 10488/262144 ( 4.0%)
- LDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- HDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7868 ( 0.0%)
- pakfile [variable] 212531/0 ( 0.0%)
- physics [variable] 239612/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 11268
- Writing c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- 10 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarym.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
- "scripted/intro_screenspaceeffect" - "materials/scripted/intro_screenspaceeffect.vtf": cached version doesn't exist
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_teleport (-1470.39 -729.26 444.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 2048.0 457.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 457.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 24.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 24.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 264.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 264.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0 0.0 697.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3616.0 0.0 697.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (239612 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1282 texinfos to 746
- Reduced 64 texdatas to 56 (1451 bytes to 1192)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarym.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarym.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213549, actual size 212531
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarym.prt
- LoadPortals: couldn't read c:\users\pc\desktop\fodaa\zm_fodarym.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- No vis information, direct lighting only.
- 4051 faces
- 451721 square feet [65047896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 615/8192 7380/98304 ( 7.5%)
- brushsides 4515/65536 36120/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 5976/65536 71712/786432 ( 9.1%)
- nodes 2567/65536 82144/2097152 ( 3.9%)
- texinfos 746/12288 53712/884736 ( 6.1%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4051/65536 226856/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2403/65536 134568/3670016 ( 3.7%)
- leaves 2622/65536 83904/2097152 ( 4.0%)
- leaffaces 4991/65536 9982/131072 ( 7.6%)
- leafbrushes 1251/65536 2502/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28947/512000 115788/2048000 ( 5.7%)
- edges 16258/256000 65032/1024000 ( 6.4%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 415/32768 4150/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6879/65536 13758/131072 (10.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1606996/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 112981/393216 (28.7%)
- LDR ambient table 2622/65536 10488/262144 ( 4.0%)
- HDR ambient table 2622/65536 10488/262144 ( 4.0%)
- LDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- HDR leaf ambient 2622/65536 73416/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7868 ( 0.0%)
- pakfile [variable] 212531/0 ( 0.0%)
- physics [variable] 239612/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 11268
- Writing c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- 10 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- No vis information, direct lighting only.
- 4051 faces
- 451721 square feet [65047896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
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- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 615/8192 7380/98304 ( 7.5%)
- brushsides 4515/65536 36120/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 5976/65536 71712/786432 ( 9.1%)
- nodes 2567/65536 82144/2097152 ( 3.9%)
- texinfos 746/12288 53712/884736 ( 6.1%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4051/65536 226856/3670016 ( 6.2%)
- hdr faces 4051/65536 226856/3670016 ( 6.2%)
- origfaces 2403/65536 134568/3670016 ( 3.7%)
- leaves 2622/65536 83904/2097152 ( 4.0%)
- leaffaces 4991/65536 9982/131072 ( 7.6%)
- leafbrushes 1251/65536 2502/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28947/512000 115788/2048000 ( 5.7%)
- edges 16258/256000 65032/1024000 ( 6.4%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 33/8192 2904/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 415/32768 4150/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6879/65536 13758/131072 (10.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1606996/0 ( 0.0%)
- HDR lightdata [variable] 1606996/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 112981/393216 (28.7%)
- LDR ambient table 2622/65536 10488/262144 ( 4.0%)
- HDR ambient table 2622/65536 10488/262144 ( 4.0%)
- LDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- HDR leaf ambient 11283/65536 315924/1835008 (17.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7868 ( 0.0%)
- pakfile [variable] 212531/0 ( 0.0%)
- physics [variable] 239612/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 11268
- Writing c:\users\pc\desktop\fodaa\zm_fodarym.bsp
- 10 seconds elapsed
-
-
Обнаруженные ошибки
[Файл]: cached version doesn't exist
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка, поэтому этот файл будет игнорироваться
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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