Вернуться к главной странице проверки
Проверенный лог
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarymp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
- "scripted/intro_screenspaceeffect" - "materials/scripted/intro_screenspaceeffect.vtf": cached version doesn't exist
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (244060 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1306 texinfos to 768
- Reduced 64 texdatas to 55 (1455 bytes to 1161)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213569, actual size 212551
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.prt
- 1269 portalclusters
- 4037 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarymp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
- "scripted/intro_screenspaceeffect" - "materials/scripted/intro_screenspaceeffect.vtf": cached version doesn't exist
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (244060 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1306 texinfos to 768
- Reduced 64 texdatas to 55 (1455 bytes to 1161)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213569, actual size 212551
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.prt
- 1269 portalclusters
- 4037 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2....3....4.6..5.....6..7.....78.....8...9.
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarymp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (240532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1273 texinfos to 735
- Reduced 63 texdatas to 54 (1422 bytes to 1128)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213569, actual size 212551
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.prt
- 1175 portalclusters
- 3628 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4....5..9.6....7.
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\fodaa\zm_fodarymp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "arabstreets/jb_cratec" not found.
- Material not found!: ARABSTREETS/JB_CRATEC
-
material "halflife/out_con" not found.
- Material not found!: HALFLIFE/OUT_CON
-
material "my_text/woodceiling01" not found.
- Material not found!: MY_TEXT/WOODCEILING01
-
material "snow/ice_003" not found.
- Material not found!: SNOW/ICE_003
-
material "arabstreets/jb_rockwall3" not found.
- Material not found!: ARABSTREETS/JB_ROCKWALL3
-
material "my_text/outwall04b" not found.
- Material not found!: MY_TEXT/OUTWALL04B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (240532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1273 texinfos to 735
- Reduced 63 texdatas to 54 (1422 bytes to 1128)
- Writing C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 213569, actual size 212551
- 4 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 7
-
-
-
- 4 threads
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- reading c:\users\pc\desktop\fodaa\zm_fodarymp.prt
- 1148 portalclusters
- 3522 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2....3...4.....85.....6.....97......8.....9.10Optimized: 6082 visible clusters (1.42%)
- Total clusters visible: 427155
- Average clusters visible: 363
- Building PAS...
- Average clusters audible: 864
- visdatasize:296817 compressed from 357200
- writing c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- 12 minutes, 33 seconds elapsed
- ..10Optimized: 5626 visible clusters (1.36%)
- Total clusters visible: 414336
- Average clusters visible: 360
- Building PAS...
- Average clusters audible: 861
- visdatasize:281761 compressed from 330624
- writing c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\fodaa\zm_fodarymp.bsp', but we don't own that location. Allowing.
- 11 minutes, 48 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- 3972 faces
- 681369 square feet [98117184.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3972 patches before subdivision
- 25066 patches after subdivision
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3012048, max 969
- transfer lists: 23.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(480947, 344403, 165088)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88925, 50317, 16128)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20587, 9464, 2075)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5170, 2014, 320)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1545, 521, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(489, 149, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(178, 49, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(66, 17, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(27, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 618/8192 7416/98304 ( 7.5%)
- brushsides 4533/65536 36264/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 6084/65536 73008/786432 ( 9.3%)
- nodes 2549/65536 81568/2097152 ( 3.9%)
- texinfos 735/12288 52920/884736 ( 6.0%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3972/65536 222432/3670016 ( 6.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2353/65536 131768/3670016 ( 3.6%)
- leaves 2604/65536 83328/2097152 ( 4.0%)
- leaffaces 4882/65536 9764/131072 ( 7.4%)
- leafbrushes 1393/65536 2786/131072 ( 2.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28270/512000 113080/2048000 ( 5.5%)
- edges 15866/256000 63464/1024000 ( 6.2%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 388/32768 3880/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6411/65536 12822/131072 ( 9.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1552140/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 281761/16777216 ( 1.7%)
- entdata [variable] 116470/393216 (29.6%)
- LDR ambient table 2604/65536 10416/262144 ( 4.0%)
- HDR ambient table 2604/65536 10416/262144 ( 4.0%)
- LDR leaf ambient 10060/65536 281680/1835008 (15.4%)
- HDR leaf ambient 2604/65536 72912/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8272 ( 0.0%)
- pakfile [variable] 212551/0 ( 0.0%)
- physics [variable] 240532/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 10949
- Writing c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- 40 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- 3972 faces
- 681369 square feet [98117184.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3972 patches before subdivision
- 25066 patches after subdivision
- 33 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3012048, max 969
- transfer lists: 23.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(480949, 344404, 165088)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88925, 50317, 16128)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(20587, 9465, 2075)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5170, 2014, 320)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1545, 521, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(489, 149, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(178, 49, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(66, 17, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(27, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 618/8192 7416/98304 ( 7.5%)
- brushsides 4533/65536 36264/524288 ( 6.9%)
- planes 5052/65536 101040/1310720 ( 7.7%)
- vertexes 6084/65536 73008/786432 ( 9.3%)
- nodes 2549/65536 81568/2097152 ( 3.9%)
- texinfos 735/12288 52920/884736 ( 6.0%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3972/65536 222432/3670016 ( 6.1%)
- hdr faces 3972/65536 222432/3670016 ( 6.1%)
- origfaces 2353/65536 131768/3670016 ( 3.6%)
- leaves 2604/65536 83328/2097152 ( 4.0%)
- leaffaces 4882/65536 9764/131072 ( 7.4%)
- leafbrushes 1393/65536 2786/131072 ( 2.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 28270/512000 113080/2048000 ( 5.5%)
- edges 15866/256000 63464/1024000 ( 6.2%)
- LDR worldlights 33/8192 2904/720896 ( 0.4%)
- HDR worldlights 33/8192 2904/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 388/32768 3880/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6411/65536 12822/131072 ( 9.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1552140/0 ( 0.0%)
- HDR lightdata [variable] 1552140/0 ( 0.0%)
- visdata [variable] 281761/16777216 ( 1.7%)
- entdata [variable] 116470/393216 (29.6%)
- LDR ambient table 2604/65536 10416/262144 ( 4.0%)
- HDR ambient table 2604/65536 10416/262144 ( 4.0%)
- LDR leaf ambient 10060/65536 281680/1835008 (15.4%)
- HDR leaf ambient 10060/65536 281680/1835008 (15.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8272 ( 0.0%)
- pakfile [variable] 212551/0 ( 0.0%)
- physics [variable] 240532/4194304 ( 5.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 10949
- Writing c:\users\pc\desktop\fodaa\zm_fodarymp.bsp
- 39 seconds elapsed
-
-
Обнаруженные ошибки
[Файл]: cached version doesn't exist
Ошибка не влияет на процесс компиляции. В одном из файлов (файл текстуры, модели, и т.д.) присутствует синтаксическая ошибка, поэтому этот файл будет игнорироваться
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Если Вам понравилась эта страница, Вы можете разместить где-нибудь ссылку на неё: