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Проверенный лог

  1. -------------------------------------------------------------------------------
  2. Running command:
  3. cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
  4. -------------------------------------------------------------------------------
  5. -------------------------------------------------------------------------------
  6. Running command:
  7. "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2.vmf"
  8. -------------------------------------------------------------------------------
  9. Valve Software - vbsp.exe (May 7 2025) - Garry's Mod Edition (64-bit)
  10. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  11. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic'
  12. Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\e2power-master'
  13. 16 threads
  14. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  15. Loading C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2.vmf
  16. Error! Variable "$basetexture" is multiply defined in material "custom/construct_concrete_ground2"!
  17. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_03, using default
  18. Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01B, using default
  19. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_04, using default
  20. Can't find surfaceprop sheetrock for material PLASTER/WALL_GREY01, using default
  21. Can't find surfaceprop sheetrock for material PLASTER/SHEETROCK01, using default
  22. Patching WVT material: maps/gm_heyday_2/nature/blenddirtdirt001a_wvt_patch
  23. fixing up env_cubemap materials on brush sides...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12976.0 -3072.0 388.0)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs: Brush 5685050:
  32. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12976.0 -2872.0 392.0)
  33. Leaf 0 contents:
  34. Leaf 1 contents: CONTENTS_SOLID
  35. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  36. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  37. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  38. Candidate brush IDs: Brush 5685050:
  39. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12976.0 -3072.0 388.0)
  41. Leaf 0 contents: CONTENTS_SOLID
  42. Leaf 1 contents:
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  46. Candidate brush IDs: Brush 5685050:
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12976.0 -2872.0 392.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs: Brush 5685050:
  54. Processing areas...done (0)
  55. Building Faces...done (0)
  56. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  57. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  58. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  59. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  60. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  61. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  62. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  63. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  64. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  65. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  66. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  67. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  68. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  69. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  70. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  71. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  72. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  73. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  74. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  75. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  76. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  77. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  78. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  79. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  80. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  81. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  82. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  83. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  84. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  85. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  86. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  87. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  88. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  89. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  90. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  91. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  92. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  93. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  94. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  95. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  96. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  97. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  98. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  99. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  100. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  101. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  102. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  103. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  104. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  105. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  106. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  107. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  108. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  109. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  110. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  111. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  112. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  113. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  114. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  115. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  116. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  117. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  118. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  119. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  120. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  121. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  122. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  123. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  124. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  125. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  126. Occluder "func_occluder" straddles multiple areas @ 11856.00 -7648.00 40.00. This is invalid!
  127. Chop Details...done (1)
  128. Find Visible Detail Sides...
  129. Merged 1270 detail faces...done (1)
  130. Merging details...done (0)
  131. FixTjuncs...
  132. PruneNodes...
  133. WriteBSP...
  134. done (0)
  135. writing C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2.prt...
  136. Building visibility clusters...
  137. done (0)
  138. Creating default LDR cubemaps for env_cubemap using skybox materials:
  139. skybox/sky_sunny006*.vmt
  140. ! Run buildcubemaps in the engine to get the correct cube maps.
  141. Creating default HDR cubemaps for env_cubemap using skybox materials:
  142. skybox/sky_sunny006*.vmt
  143. ! Run buildcubemaps in the engine to get the correct cube maps.
  144. Finding displacement neighbors...
  145. Finding lightmap sample positions...
  146. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  147. Building Physics collision data...
  148. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  149. 260.921478 -96.710495 0.000000
  150. 309.664124 -95.923088 0.000000
  151. 251.167877 -89.420692 0.000000
  152. 251.167877 -90.208092 0.000000
  153. 251.167877 -90.208092 0.000000
  154. 260.921478 -96.710495 0.000000
  155. 309.664124 -96.710495 0.000000
  156. make_triangles:calc_triangle_representation: Cannot convert
  157. done (2) (6177996 bytes)
  158. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  159. Compacting texture/material tables...
  160. Reduced 6887 texinfos to 4043
  161. Reduced 418 texdatas to 380 (10720 bytes to 9267)
  162. Writing C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2.bsp
  163. 10 seconds elapsed
  164. -------------------------------------------------------------------------------
  165. Running command:
  166. cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
  167. -------------------------------------------------------------------------------
  168. -------------------------------------------------------------------------------
  169. Running command:
  170. "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2"
  171. -------------------------------------------------------------------------------
  172. Valve Software - vvis.exe (May 7 2025) - Garry's Mod Edition (64-bit)
  173. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  174. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic'
  175. Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\e2power-master'
  176. fastvis = true
  177. 16 threads
  178. reading c:\users\mmrlu\documents\hammer\nt\gm_heyday_2.bsp
  179. reading c:\users\mmrlu\documents\hammer\nt\gm_heyday_2.prt
  180. 4484 portalclusters
  181. 13686 numportals
  182. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  183. Optimized: 877747 visible clusters (5.34%)
  184. Total clusters visible: 16428209
  185. Average clusters visible: 3663
  186. Building PAS...
  187. Average clusters audible: 4298
  188. visdatasize:4892231 compressed from 5093824
  189. writing c:\users\mmrlu\documents\hammer\nt\gm_heyday_2.bsp
  190. 4 seconds elapsed
  191. -------------------------------------------------------------------------------
  192. Running command:
  193. cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
  194. -------------------------------------------------------------------------------
  195. -------------------------------------------------------------------------------
  196. Running command:
  197. "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vrad.exe" -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2"
  198. -------------------------------------------------------------------------------
  199. Valve Software - vrad.exe SSE (May 7 2025) - Garry's Mod Edition (64-bit)
  200. Valve Radiosity Simulator
  201. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  202. Adding mount.cfg path: 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\episodic'
  203. Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\e2power-master'
  204. Compiling Standard Dynamic Range (SDR) lighting
  205. 16 threads
  206. [Reading texlights from 'lights.rad']
  207. [45 texlights parsed from 'lights.rad']
  208. Loading c:\users\mmrlu\documents\hammer\nt\gm_heyday_2.bsp
  209. PREP OK
  210. Warning! Invalid model version 49 for "models/props_foliage/mall_pot_square01.mdl" (48 expected)
  211. Warning! Invalid model version 49 for "models/props_foliage/mall_fern01.mdl" (48 expected)
  212. Warning! Invalid model version 49 for "models/props_foliage/mall_bigleaves_plant03.mdl" (48 expected)
  213. Warning! Invalid model version 49 for "models/props_foliage/mall_grass_bush01.mdl" (48 expected)
  214. Warning! Invalid model version 49 for "models/props_foliage/mall_pot_large02.mdl" (48 expected)
  215. Warning! Invalid model version 49 for "models/props_foliage/mall_bush02.mdl" (48 expected)
  216. Warning! Invalid model version 49 for "models/props_foliage/mall_bigleaves_plant01_medium.mdl" (48 expected)
  217. Warning! Invalid model version 49 for "models/props_foliage/mall_tree_large01.mdl" (48 expected)
  218. Warning! Invalid model version 49 for "models/props_interiors/lights_florescent01a.mdl" (48 expected)
  219. Warning! Invalid model version 49 for "models/props_c17/light_domelight02_on.mdl" (48 expected)
  220. Warning! Invalid model version 49 for "models/props_urban/parkinglot_light001.mdl" (48 expected)
  221. Warning! Invalid model version 49 for "models/props_urban/streetlight001.mdl" (48 expected)
  222. Warning! Invalid model version 49 for "models/props_foliage/urban_streetpalm01.mdl" (48 expected)
  223. Warning! Invalid model version 49 for "models/props_foliage/urban_streetpalm01_medium.mdl" (48 expected)
  224. Warning! Invalid model version 49 for "models/props_downtown/light02_32.mdl" (48 expected)
  225. Warning! Invalid model version 49 for "models/props_mall/mall_escalator.mdl" (48 expected)
  226. Warning! Invalid model version 49 for "models/props_downtown/light02_64.mdl" (48 expected)
  227. Warning! Invalid model version 49 for "models/props_vehicles/van.mdl" (48 expected)
  228. Warning! Invalid model version 49 for "models/props_vehicles/van_glass.mdl" (48 expected)
  229. Warning! Invalid model version 49 for "models/props_c17/concrete_barrier001a.mdl" (48 expected)
  230. Warning! Invalid model version 49 for "models/props/de_venice/venice_streetlight_1/venice_streetlight_1.mdl" (48 expected)
  231. Warning! Invalid model version 49 for "models/props_rooftop/acvent05.mdl" (48 expected)
  232. Warning! Invalid model version 49 for "models/props_rooftop/antennaclusters01a.mdl" (48 expected)
  233. Warning! Invalid model version 49 for "models/props_rooftop/antenna02.mdl" (48 expected)
  234. Warning! Invalid model version 49 for "models/props_rooftop/vent_large1.mdl" (48 expected)
  235. Warning! Invalid model version 49 for "models/props_fortifications/police_barrier001_128_reference.mdl" (48 expected)
  236. Warning! Invalid model version 49 for "models/props_junk/dumpster_2.mdl" (48 expected)
  237. Warning! Invalid model version 49 for "models/props_junk/dumpster.mdl" (48 expected)
  238. Warning! Invalid model version 49 for "models/props_junk/trashcluster01a_corner.mdl" (48 expected)
  239. Warning! Invalid model version 49 for "models/props_urban/fire_escape_wide_upper.mdl" (48 expected)
  240. Warning! Invalid model version 49 for "models/props_vehicles/suv_2001.mdl" (48 expected)
  241. Warning! Invalid model version 49 for "models/props_signs/sign_street_02.mdl" (48 expected)
  242. Warning! Invalid model version 49 for "models/props_foliage/urban_streettree01_medium.mdl" (48 expected)
  243. Warning! Invalid model version 49 for "models/props_foliage/urban_streettree01_small.mdl" (48 expected)
  244. Warning! Invalid model version 49 for "models/props_foliage/urban_streettree01.mdl" (48 expected)
  245. Warning! Invalid model version 49 for "models/props_downtown/bollards_ornate.mdl" (48 expected)
  246. Warning! Invalid model version 49 for "models/props_equipment/phone_booth.mdl" (48 expected)
  247. Warning! Invalid model version 49 for "models/props/de_venice/loggetta_statue_3/loggetta_statue_3_large.mdl" (48 expected)
  248. Warning! Invalid model version 49 for "models/props/de_venice/loggetta_statue_3/loggetta_statue_3_large_mirrored.mdl" (48 expected)
  249. Warning! Invalid model version 49 for "models/props/cs_assault/streetsign01.mdl" (48 expected)
  250. Warning! Invalid model version 49 for "models/props_interiors/trashcan01.mdl" (48 expected)
  251. Warning! Invalid model version 49 for "models/props/cs_office/vending_machine.mdl" (48 expected)
  252. Warning! Invalid model version 49 for "models/props_equipment/turnstile01.mdl" (48 expected)
  253. Warning! Invalid model version 49 for "models/props_exteriors/guardshack.mdl" (48 expected)
  254. Warning! Invalid model version 49 for "models/props_exteriors/guardshack_glass.mdl" (48 expected)
  255. Warning! Invalid model version 49 for "models/props_c17/light_industrialbell01_on.mdl" (48 expected)
  256. Warning! Invalid model version 49 for "models/props/cs_office/banker_windowglass01.mdl" (48 expected)
  257. Warning! Invalid model version 49 for "models/props/cs_office/banker_window01.mdl" (48 expected)
  258. Warning! Invalid model version 49 for "models/props/de_inferno/hr_i/fountain_a/fountain_a.mdl" (48 expected)
  259. Warning! Invalid model version 49 for "models/props/de_inferno/hr_i/fountain_a/fountain_a_water.mdl" (48 expected)
  260. Warning! Invalid model version 49 for "models/props_rooftop/chimneypipe_cluster02a.mdl" (48 expected)
  261. Warning! Invalid model version 49 for "models/props_rooftop/acvent02.mdl" (48 expected)
  262. Warning! Invalid model version 49 for "models/props_rooftop/scaffolding01a.mdl" (48 expected)
  263. Warning! Invalid model version 49 for "models/props_foliage/urban_tree_giant01_skysphere.mdl" (48 expected)
  264. Warning! Invalid model version 49 for "models/props/hr_massive/radio_tower/radio_tower_skybox.mdl" (48 expected)
  265. Warning! Invalid model version 49 for "models/props/dust_massive/towers/guard_tower001_skybox.mdl" (48 expected)
  266. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/nuke_cooling_tower/nuke_cooling_tower_skybox.mdl" (48 expected)
  267. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/nuke_smoke_stack/nuke_smoke_stack_skybox.mdl" (48 expected)
  268. Warning! Invalid model version 49 for "models/props/de_train/hr_t/skybox_building_c/skybox_building_c.mdl" (48 expected)
  269. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/nuke_skybox_buildings/nuke_skybox_warehouse03.mdl" (48 expected)
  270. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/nuke_skybox_buildings/nuke_skybox_warehouse01.mdl" (48 expected)
  271. Warning! Invalid model version 49 for "models/props/hr_massive/survival_water_tower/survival_water_tower_skybox.mdl" (48 expected)
  272. Warning! Invalid model version 49 for "models/props_canal/rock_riverbed01d.mdl" (48 expected)
  273. Warning! Invalid model version 49 for "models/props_canal/rock_riverbed01a.mdl" (48 expected)
  274. Warning! Invalid model version 49 for "models/props_mall/mall_bench2.mdl" (48 expected)
  275. Warning! Invalid model version 49 for "models/props_c17/substation_transformer01b.mdl" (48 expected)
  276. Warning! Invalid model version 49 for "models/props_c17/lamppost03a_off.mdl" (48 expected)
  277. Warning! Invalid model version 49 for "models/props_trainstation/bench_indoor001a.mdl" (48 expected)
  278. Warning! Invalid model version 49 for "models/props_pipes/pipecluster08d_003a.mdl" (48 expected)
  279. Warning! Invalid model version 49 for "models/props/cs_assault/streetsign02.mdl" (48 expected)
  280. Warning! Invalid model version 49 for "models/props_street/newspaper_dispensers.mdl" (48 expected)
  281. Warning! Invalid model version 49 for "models/props_rooftop/train_signalbox_01.mdl" (48 expected)
  282. Warning! Invalid model version 49 for "models/props_rooftop/hotel_rooftop_equip001.mdl" (48 expected)
  283. Warning! Invalid model version 49 for "models/props_foliage/urban_streetpalm01_small.mdl" (48 expected)
  284. Warning! Invalid model version 49 for "models/props_unique/atm01.mdl" (48 expected)
  285. Warning! Invalid model version 49 for "models/props/hr_massive/towers/broadcast_tower001.mdl" (48 expected)
  286. Warning! Invalid model version 49 for "models/props/dust_massive/barge/barge.mdl" (48 expected)
  287. Warning! Invalid model version 49 for "models/anubis/unique/water_wall02.mdl" (48 expected)
  288. Warning! Invalid model version 49 for "models/props/de_inferno/hr_i/fountain_a_basin/fountain_a_basin.mdl" (48 expected)
  289. Warning! Invalid model version 49 for "models/props/de_inferno/hr_i/fountain_a_basin/fountain_a_basin_metal.mdl" (48 expected)
  290. Warning! Invalid model version 49 for "models/props/de_inferno/hr_i/fountain_a_basin/fountain_a_basin_tiles.mdl" (48 expected)
  291. Warning! Invalid model version 49 for "models/props_urban/bench001.mdl" (48 expected)
  292. Warning! Invalid model version 49 for "models/props_mill/rollup_door01.mdl" (48 expected)
  293. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/nuke_light_fixture/nuke_fluorescent_light_64.mdl" (48 expected)
  294. Warning! Invalid model version 49 for "models/props/de_nuke/hr_nuke/metal_ladder_001/metal_ladder_001_256.mdl" (48 expected)
  295. Warning! Invalid model version 49 for "models/props_street/parking_bumper_01.mdl" (48 expected)
  296. Warning! Invalid model version 49 for "models/props_vehicles/deliveryvan.mdl" (48 expected)
  297. DispColl: Patch Sample Radius Clamped! (2358.4 => 1500.0 max via -disppatchradius) @ 476.00 -5584.00 -5944.00
  298. DispColl: Patch Sample Radius Clamped! (4593.6 => 1500.0 max via -disppatchradius) @ -2988.00 -5584.00 -5944.00
  299. DispColl: Patch Sample Radius Clamped! (2358.4 => 1500.0 max via -disppatchradius) @ -6016.00 -5584.00 -5944.00
  300. DispColl: Patch Sample Radius Clamped! (1971.2 => 1500.0 max via -disppatchradius) @ -7456.00 2400.00 -960.00
  301. DispColl: Patch Sample Radius Clamped! (4470.4 => 1500.0 max via -disppatchradius) @ -15776.00 5984.00 -960.00
  302. DispColl: Patch Sample Radius Clamped! (2024.0 => 1500.0 max via -disppatchradius) @ 6560.00 -12448.00 -280.00
  303. Setting up ray-trace acceleration structure... Done (1.61 seconds)
  304. 23951 faces
  305. 2 degenerate faces
  306. 77696752 square feet [11188332544.00 square inches]
  307. 156 Displacements
  308. 3242841 Square Feet [466969152.00 Square Inches]
  309. 23949 patches before subdivision
  310. 23949 patches after subdivision
  311. sun extent from map=0.069756
  312. 391 direct lights
  313. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
  314. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  315. transfers 16747873, max 6417
  316. transfer lists: 127.8 megs
  317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  318. Bounce #1 added RGB(275815, 256640, 215794)
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #2 added RGB(39817, 32799, 23810)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  322. Bounce #3 added RGB(8096, 5482, 3572)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. Bounce #4 added RGB(2156, 1087, 618)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #5 added RGB(673, 253, 134)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  328. Bounce #6 added RGB(234, 66, 32)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #7 added RGB(84, 19, 9)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. Bounce #8 added RGB(32, 6, 3)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  334. Bounce #9 added RGB(12, 2, 1)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  336. Bounce #10 added RGB(5, 1, 0)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  338. Bounce #11 added RGB(2, 0, 0)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #12 added RGB(1, 0, 0)
  341. Build Patch/Sample Hash Table(s).....Done<0.1791 sec>
  342. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  343. FinalLightFace Done
  344. 0 of 187 (0% of) surface lights went in leaf ambient cubes.
  345. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
  346. Writing leaf ambient...done
  347. Ready to Finish
  348. Object names Objects/Maxobjs Memory / Maxmem Fullness
  349. ------------ --------------- --------------- --------
  350. models 119/4096 5712/196608 ( 2.9%)
  351. brushes 3972/65535 47664/786420 ( 6.1%)
  352. brushsides 30870/655350 246960/5242800 ( 4.7%)
  353. planes 14556/65536 291120/1310720 (22.2%)
  354. vertexes 34957/65536 419484/786432 (53.3%)
  355. nodes 14258/65536 456256/2097152 (21.8%)
  356. texinfos 4043/16384 291096/1179648 (24.7%)
  357. texdata 380/8192 12160/262144 ( 4.6%)
  358. dispinfos 156/0 27456/0 ( 0.0%)
  359. disp_verts 24796/0 495920/0 ( 0.0%)
  360. disp_tris 42432/0 84864/0 ( 0.0%)
  361. disp_lmsamples 216369/0 216369/0 ( 0.0%)
  362. faces 23951/65536 1341256/3670016 (36.5%)
  363. hdr faces 0/65536 0/3670016 ( 0.0%)
  364. origfaces 10264/65536 574784/3670016 (15.7%)
  365. leaves 14378/65536 460096/2097152 (21.9%)
  366. leaffaces 30661/65536 61322/131072 (46.8%)
  367. leafbrushes 19056/65536 38112/131072 (29.1%)
  368. areas 14/1024 112/8192 ( 1.4%)
  369. surfedges 150971/512000 603884/2048000 (29.5%)
  370. edges 89475/256000 357900/1024000 (35.0%)
  371. LDR worldlights 391/8192 34408/720896 ( 4.8%)
  372. HDR worldlights 0/8192 0/720896 ( 0.0%)
  373. leafwaterdata 6/32768 72/393216 ( 0.0%)
  374. waterstrips 1712/32768 17120/327680 ( 5.2%)
  375. waterverts 0/65536 0/786432 ( 0.0%)
  376. waterindices 29718/65536 59436/131072 (45.3%)
  377. cubemapsamples 0/1024 0/16384 ( 0.0%)
  378. overlays 132/8192 46464/2883584 ( 1.6%)
  379. LDR lightdata [variable] 23017320/0 ( 0.0%)
  380. HDR lightdata [variable] 0/0 ( 0.0%)
  381. visdata [variable] 4892231/16777216 (29.2%)
  382. entdata [variable] 414855/393216 (105.5%) VERY FULL!
  383. LDR ambient table 14378/65536 57512/262144 (21.9%)
  384. HDR ambient table 14378/65536 57512/262144 (21.9%)
  385. LDR leaf ambient 110172/65536 3084816/1835008 (168.1%) VERY FULL!
  386. HDR leaf ambient 14378/65536 402584/1835008 (21.9%)
  387. occluders 8/0 320/0 ( 0.0%)
  388. occluder polygons 946/0 11352/0 ( 0.0%)
  389. occluder vert ind 4384/0 17536/0 ( 0.0%)
  390. detail props [variable] 1/12 ( 8.3%)
  391. static props [variable] 1/85326 ( 0.0%)
  392. pakfile [variable] 147678/0 ( 0.0%)
  393. physics [variable] 6177996/4194304 (147.3%) VERY FULL!
  394. physics terrain [variable] 0/1048576 ( 0.0%)
  395. Level flags = 0
  396. Total triangle count: 61820
  397. Writing c:\users\mmrlu\documents\hammer\nt\gm_heyday_2.bsp
  398. 1 minute, 24 seconds elapsed
  399. -------------------------------------------------------------------------------
  400. Running command:
  401. copy "C:\Users\mmrlu\Documents\hammer\NT\gm_heyday_2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_heyday_2.bsp"
  402. -------------------------------------------------------------------------------
  403. -------------------------------------------------------------------------------
  404. Command failed with return code 0x1!
  405. ** Screenshot the WHOLE window when showing this compile log
  406. ** Or upload the .log file generated beside your VMF
  407. -------------------------------------------------------------------------------
  408. 7 command(s) finished in 1 minute, 40 seconds
  409. Press a key to close.

Обнаруженные ошибки

fastvis = true

Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
make_triangles:calc_triangle_representation: Cannot convert

Это ошибка возникает из-за некоторых моделей, которые имеют неправильную или очень сложную структуру. Модель в игре не отобразиться. Лучше всего поменять модель или отредактировать её
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет

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Год назад
Профиль пользователя Legioner76
привет
Год назад
Профиль пользователя Deimost
Привет
Год назад
Профиль пользователя IFlapper
Всем привет
Год назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
5 лет назад
Профиль пользователя CobuLight
Гляну как буду свободен
5 лет назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
5 лет назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!