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Проверенный лог
-
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\Downloads\gm_trenches_d.vmf"
-
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- 12 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Downloads\gm_trenches_d.vmf
- material "nature/forest_gravel_01" not found.
- material "nature/blendrubbledirt001a" not found.
-
Patching WVT material: maps/gm_trenches_d/maps/les2/grass_ab_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12781.6 13760.5 644.2)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 22734:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12781.6 13760.4 644.2)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 22734:
-
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 122 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
-
done (0)
- writing D:\Downloads\gm_trenches_d.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_10*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day02_10 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
-
Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
-
Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (2759049 bytes)
- Error! prop_static using model "models/props_debris/tile_wall001a_chunk08.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_debris/tile_wall001a_chunk08.mdl"!
- Error! prop_static using model "models/props_debris/tile_wall001a_chunk07.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
-
Error loading studio model STATIC "models/props_debris/tile_wall001a_chunk07.mdl"!
- Error! To use model "models/props_vehicles/car001a_phy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model STATIC "models/props_vehicles/car001a_phy.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2238 texinfos to 1518
- Reduced 142 texdatas to 126 (3866 bytes to 3261)
- Writing D:\Downloads\gm_trenches_d.bsp
- 6 seconds elapsed
- Valve Software - vbsp.exe (May 7 2025) - Garry's Mod Edition
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -fast "D:\Downloads\gm_trenches_d"
-
- Valve Software - vvis.exe (May 7 2025) - Garry's Mod Edition
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- fastvis = true
-
12 threads
- reading d:\downloads\gm_trenches_d.bsp
- reading d:\downloads\gm_trenches_d.prt
- 3214 portalclusters
- 10800 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 129830 visible clusters (1.33%)
- Total clusters visible: 9765617
- Average clusters visible: 3038
- Building PAS...
- Average clusters audible: 3211
- visdatasize:2585920 compressed from 2622624
- writing d:\downloads\gm_trenches_d.bsp
- 1 second elapsed
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -noextra "D:\Downloads\gm_trenches_d"
-
- Valve Software - vrad.exe SSE (May 7 2025) - Garry's Mod Edition
- Valve Radiosity Simulator
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\arasaka_logo_t1'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\bahmyt'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ghost in the shell stand alone complex pack [pmnpc]'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_hightechcity'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\gm_policestation'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\kuge_canada_pmc_2894329809'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\lotal3'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\medic models'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nc'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\ngu_omega_2928257620'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\nsg'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\rp_downtown_2017'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\something secret for leather man'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\special_force_sso'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[gta v] rookie's simfphys vehicles'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[lfs] ues alshain shuttle'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[phoenix] animated stormtroopers and holopad props'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] (gta v) obey tailgater'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] gta v vehicles(with police) pack'
- Adding filesystem addon 'd:\steamlibrary\steamapps\common\garrysmod\garrysmod\addons\[simfphys] international maxxpro mrap'
- Compiling Standard Dynamic Range (SDR) lighting
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
-
- Loading d:\downloads\gm_trenches_d.bsp
- PREP OK
- Warning! Invalid model version 49 for "models/siberian_mayhem/house01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house03.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/transformer_02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/traintower01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/booth01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/garage02.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/substation_01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/tower01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/billboard.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/pole03a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_rooftop/Scaffolding01a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/house04a.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/siberian_mayhem/hangar01_house01.mdl" (48 expected)
- Warning! Invalid model version 49 for "models/props_rooftop/antenna01a.mdl" (48 expected)
- Setting up ray-trace acceleration structure... Done (1.50 seconds)
- 10259 faces
- 2 degenerate faces
-
24201824 square feet [3485062656.00 square inches]
- 161 Displacements
- 165182 Square Feet [23786244.00 Square Inches]
- 10257 patches before subdivision
- Zero area child patch at around -3773.838623 13989.000000 654.257446
- Zero area child patch at around -7711.000000 12146.115234 644.875244
- Zero area child patch at around -8844.012695 12274.000000 569.493652
- Zero area child patch at around -8804.770508 12018.103516 720.029907
-
321929 patches after subdivision
- sun extent from map=0.000000
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (35)
- transfers 49692942, max 3278
- transfer lists: 379.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(69564, 66873, 44003)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(8706, 7177, 4050)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1480, 1067, 476)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(300, 184, 66)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(66, 35, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(16, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3140 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
- Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/4096 96/196608 ( 0.0%)
- brushes 1056/65535 12672/786420 ( 1.6%)
- brushsides 7783/655350 62264/5242800 ( 1.2%)
- planes 7012/65536 140240/1310720 (10.7%)
- vertexes 13779/65536 165348/786432 (21.0%)
- nodes 6711/65536 214752/2097152 (10.2%)
- texinfos 1518/16384 109296/1179648 ( 9.3%)
- texdata 126/8192 4032/262144 ( 1.5%)
- dispinfos 161/0 28336/0 ( 0.0%)
- disp_verts 13137/0 262740/0 ( 0.0%)
- disp_tris 20800/0 41600/0 ( 0.0%)
- disp_lmsamples 304665/0 304665/0 ( 0.0%)
- faces 10259/65536 574504/3670016 (15.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3519/65536 197064/3670016 ( 5.4%)
- leaves 6714/65536 214848/2097152 (10.2%)
- leaffaces 14659/65536 29318/131072 (22.4%)
- leafbrushes 5564/65536 11128/131072 ( 8.5%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 59948/512000 239792/2048000 (11.7%)
- edges 33036/256000 132144/1024000 (12.9%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 573/32768 5730/327680 ( 1.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8637/65536 17274/131072 (13.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/8192 0/2883584 ( 0.0%)
- LDR lightdata [variable] 11961480/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2585920/16777216 (15.4%)
- entdata [variable] 72784/393216 (18.5%)
- LDR ambient table 6714/65536 26856/262144 (10.2%)
- HDR ambient table 6714/65536 26856/262144 (10.2%)
- LDR leaf ambient 29064/65536 813792/1835008 (44.3%)
- HDR leaf ambient 6714/65536 187992/1835008 (10.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/357244 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/71398 ( 0.0%)
- pakfile [variable] 19413/0 ( 0.0%)
- physics [variable] 2759049/4194304 (65.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 25343
- Writing d:\downloads\gm_trenches_d.bsp
- 1 minute, 10 seconds elapsed
-
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Downloads\gm_trenches_d.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\gm_trenches_d.bsp"
-
-
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 vis_enable 1 +map "gm_trenches_d" -steam
-
-
-
Обнаруженные ошибки
zero area child patch
Несущественная ошибка. VRAD не может обработать освещение для одной из сторон, потому что она имеет неправильную форму. Поищите браши с неправильной формой, используя Alt+P или кордонное выделение (Cordon Tools)
fastvis = true
Это скорее предупреждение, чем ошибка. Оно означает, что компиляция VVIS происходит в быстром режиме (параметр -fast). В результате такой компиляции карта будет не до конца оптимизирована, могут возникнуть сбои или некорректная работа каких-либо объектов на карте. Но иногда без параметра -fast компилятор не может завершить свою работу (зависает, долго компилирует), это связано с плохой оптимизацией карты
NODRAW on terrain surface!
Одна из сторон дисплейсмента покрыта текстурой NODRAW. Перекрасьте его, иначе текстура на дисплейсменте будет отображаться некорректно
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
Found a displacement edge abutting multiple other edges
Ошибка возникает, если на одной грани пересекаются целых 3 стороны дисплейсмента (т.е. 2 стороны соприкасаются как положено, а третья касается перпендикулярно им снизу или сверху. На компиляцию не повлияет, но в месте пересечения могут возникнуть проблемы с освещением. В таком случае лишнюю сторону нужно удалить
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Error! prop_static using model [Имя модели], which must be used on a dynamic entity (i.e. prop_physics). Deleted
Каждая модель может быть использована только в определённых prop-энтитях, например физическая энтити работает в prop_physics, но не работает в prop_dynamic. Узнать, где может использоваться модель, можно в браузере моделей. Модель, использованная не в том prop-объекте будет удалена при компиляции и в игре не отобразится
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
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