Вернуться к главной странице проверки
Проверенный лог
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- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8321 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
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- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 52 portalclusters
- 99 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2400
- Average clusters visible: 46
- Building PAS...
- Average clusters audible: 52
- visdatasize:1157 compressed from 832
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 285 faces
- 232455 square feet [33473576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 285 patches before subdivision
- 12827 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
- transfer lists: 7.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 108/65536 2160/1310720 ( 0.2%)
- vertexes 395/65536 4740/786432 ( 0.6%)
- nodes 177/65536 5664/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 285/65536 15960/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 181/65536 5792/2097152 ( 0.3%)
- leaffaces 321/65536 642/131072 ( 0.5%)
- leafbrushes 120/65536 240/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1420/512000 5680/2048000 ( 0.3%)
- edges 758/256000 3032/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 13/32768 130/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 156/65536 312/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1360456/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1157/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 181/65536 724/262144 ( 0.3%)
- HDR ambient table 181/65536 724/262144 ( 0.3%)
- LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- HDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8321/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
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- Level flags = 0
-
- Total triangle count: 682
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
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- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
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- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 285 faces
- 232455 square feet [33473576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 285 patches before subdivision
- 12827 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
- transfer lists: 7.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 108/65536 2160/1310720 ( 0.2%)
- vertexes 395/65536 4740/786432 ( 0.6%)
- nodes 177/65536 5664/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 285/65536 15960/3670016 ( 0.4%)
- hdr faces 285/65536 15960/3670016 ( 0.4%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 181/65536 5792/2097152 ( 0.3%)
- leaffaces 321/65536 642/131072 ( 0.5%)
- leafbrushes 120/65536 240/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1420/512000 5680/2048000 ( 0.3%)
- edges 758/256000 3032/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 13/32768 130/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 156/65536 312/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1360456/0 ( 0.0%)
- HDR lightdata [variable] 1360456/0 ( 0.0%)
- visdata [variable] 1157/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 181/65536 724/262144 ( 0.3%)
- HDR ambient table 181/65536 724/262144 ( 0.3%)
- LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- HDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8321/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 682
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
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- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8385 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
-
-
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- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 50 portalclusters
- 102 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2240
- Average clusters visible: 44
- Building PAS...
- Average clusters audible: 50
- visdatasize:1113 compressed from 800
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 277 faces
- 228014 square feet [32834034.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 277 patches before subdivision
- 12163 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
- transfer lists: 5.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 391/65536 4692/786432 ( 0.6%)
- nodes 182/65536 5824/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 277/65536 15512/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 186/65536 5952/2097152 ( 0.3%)
- leaffaces 306/65536 612/131072 ( 0.5%)
- leafbrushes 127/65536 254/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1380/512000 5520/2048000 ( 0.3%)
- edges 738/256000 2952/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 132/65536 264/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1303960/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1113/16777216 ( 0.0%)
- entdata [variable] 4351/393216 ( 1.1%)
- LDR ambient table 186/65536 744/262144 ( 0.3%)
- HDR ambient table 186/65536 744/262144 ( 0.3%)
- LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- HDR leaf ambient 186/65536 5208/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8385/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 658
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 277 faces
- 228014 square feet [32834034.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 277 patches before subdivision
- 12163 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
- transfer lists: 5.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 391/65536 4692/786432 ( 0.6%)
- nodes 182/65536 5824/2097152 ( 0.3%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 277/65536 15512/3670016 ( 0.4%)
- hdr faces 277/65536 15512/3670016 ( 0.4%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 186/65536 5952/2097152 ( 0.3%)
- leaffaces 306/65536 612/131072 ( 0.5%)
- leafbrushes 127/65536 254/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1380/512000 5520/2048000 ( 0.3%)
- edges 738/256000 2952/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 11/32768 110/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 132/65536 264/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1303960/0 ( 0.0%)
- HDR lightdata [variable] 1303960/0 ( 0.0%)
- visdata [variable] 1113/16777216 ( 0.0%)
- entdata [variable] 4351/393216 ( 1.1%)
- LDR ambient table 186/65536 744/262144 ( 0.3%)
- HDR ambient table 186/65536 744/262144 ( 0.3%)
- LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- HDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8385/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 658
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8465 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 60 texinfos to 20
- Reduced 6 texdatas to 5 (144 bytes to 119)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 46 portalclusters
- 87 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1846
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 46
- visdatasize:935 compressed from 736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 229 faces
- 183769 square feet [26462774.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 229 patches before subdivision
- 9959 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
- transfer lists: 5.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 330/65536 3960/786432 ( 0.5%)
- nodes 156/65536 4992/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 229/65536 12824/3670016 ( 0.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 160/65536 5120/2097152 ( 0.2%)
- leaffaces 268/65536 536/131072 ( 0.4%)
- leafbrushes 98/65536 196/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1176/512000 4704/2048000 ( 0.2%)
- edges 636/256000 2544/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 9/32768 90/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 108/65536 216/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1074696/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 935/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 160/65536 640/262144 ( 0.2%)
- HDR ambient table 160/65536 640/262144 ( 0.2%)
- LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- HDR leaf ambient 160/65536 4480/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8465/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 550
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 229 faces
- 183769 square feet [26462774.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 229 patches before subdivision
- 9959 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
- transfer lists: 5.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 22/8192 264/98304 ( 0.3%)
- brushsides 132/65536 1056/524288 ( 0.2%)
- planes 110/65536 2200/1310720 ( 0.2%)
- vertexes 330/65536 3960/786432 ( 0.5%)
- nodes 156/65536 4992/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 229/65536 12824/3670016 ( 0.3%)
- hdr faces 229/65536 12824/3670016 ( 0.3%)
- origfaces 42/65536 2352/3670016 ( 0.1%)
- leaves 160/65536 5120/2097152 ( 0.2%)
- leaffaces 268/65536 536/131072 ( 0.4%)
- leafbrushes 98/65536 196/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1176/512000 4704/2048000 ( 0.2%)
- edges 636/256000 2544/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 9/32768 90/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 108/65536 216/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1074696/0 ( 0.0%)
- HDR lightdata [variable] 1074696/0 ( 0.0%)
- visdata [variable] 935/16777216 ( 0.0%)
- entdata [variable] 4350/393216 ( 1.1%)
- LDR ambient table 160/65536 640/262144 ( 0.2%)
- HDR ambient table 160/65536 640/262144 ( 0.2%)
- LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- HDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 8465/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 550
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 1 second elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (37737 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 293 texinfos to 143
- Reduced 14 texdatas to 13 (329 bytes to 304)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 106344, actual size 105996
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 149 portalclusters
- 404 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.10%)
- Total clusters visible: 18402
- Average clusters visible: 123
- Building PAS...
- Average clusters audible: 149
- visdatasize:6883 compressed from 7152
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 625 faces
- 188251 square feet [27108278.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 625 patches before subdivision
- 11379 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
- transfer lists: 9.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 585/65536 4680/524288 ( 0.9%)
- planes 434/65536 8680/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 416/65536 13312/2097152 ( 0.6%)
- texinfos 143/12288 10296/884736 ( 1.2%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 625/65536 35000/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 316/65536 17696/3670016 ( 0.5%)
- leaves 434/65536 13888/2097152 ( 0.7%)
- leaffaces 717/65536 1434/131072 ( 1.1%)
- leafbrushes 207/65536 414/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4206/512000 16824/2048000 ( 0.8%)
- edges 2394/256000 9576/1024000 ( 0.9%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 46/32768 460/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 726/65536 1452/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1232884/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6883/16777216 ( 0.0%)
- entdata [variable] 13400/393216 ( 3.4%)
- LDR ambient table 434/65536 1736/262144 ( 0.7%)
- HDR ambient table 434/65536 1736/262144 ( 0.7%)
- LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- HDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 37737/4194304 ( 0.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1692
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 625 faces
- 188251 square feet [27108278.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 625 patches before subdivision
- 11379 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
- transfer lists: 9.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 96/8192 1152/98304 ( 1.2%)
- brushsides 585/65536 4680/524288 ( 0.9%)
- planes 434/65536 8680/1310720 ( 0.7%)
- vertexes 941/65536 11292/786432 ( 1.4%)
- nodes 416/65536 13312/2097152 ( 0.6%)
- texinfos 143/12288 10296/884736 ( 1.2%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 625/65536 35000/3670016 ( 1.0%)
- hdr faces 625/65536 35000/3670016 ( 1.0%)
- origfaces 316/65536 17696/3670016 ( 0.5%)
- leaves 434/65536 13888/2097152 ( 0.7%)
- leaffaces 717/65536 1434/131072 ( 1.1%)
- leafbrushes 207/65536 414/131072 ( 0.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4206/512000 16824/2048000 ( 0.8%)
- edges 2394/256000 9576/1024000 ( 0.9%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 46/32768 460/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 726/65536 1452/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1232884/0 ( 0.0%)
- HDR lightdata [variable] 1232884/0 ( 0.0%)
- visdata [variable] 6883/16777216 ( 0.0%)
- entdata [variable] 13400/393216 ( 3.4%)
- LDR ambient table 434/65536 1736/262144 ( 0.7%)
- HDR ambient table 434/65536 1736/262144 ( 0.7%)
- LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- HDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105996/0 ( 0.0%)
- physics [variable] 37737/4194304 ( 0.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 1692
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 2 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (72004 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 577 texinfos to 280
- Reduced 26 texdatas to 23 (582 bytes to 496)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 270 portalclusters
- 809 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.26%)
- Total clusters visible: 49318
- Average clusters visible: 182
- Building PAS...
- Average clusters audible: 268
- visdatasize:20332 compressed from 21600
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1129 faces
- 194953 square feet [28073232.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1129 patches before subdivision
- 13287 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
- transfer lists: 11.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 172/8192 2064/98304 ( 2.1%)
- brushsides 1102/65536 8816/524288 ( 1.7%)
- planes 1362/65536 27240/1310720 ( 2.1%)
- vertexes 1686/65536 20232/786432 ( 2.6%)
- nodes 841/65536 26912/2097152 ( 1.3%)
- texinfos 280/12288 20160/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1129/65536 63224/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 684/65536 38304/3670016 ( 1.0%)
- leaves 877/65536 28064/2097152 ( 1.3%)
- leaffaces 1285/65536 2570/131072 ( 2.0%)
- leafbrushes 331/65536 662/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7954/512000 31816/2048000 ( 1.6%)
- edges 4384/256000 17536/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 73/32768 730/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1161/65536 2322/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1342316/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 20332/16777216 ( 0.1%)
- entdata [variable] 24699/393216 ( 6.3%)
- LDR ambient table 877/65536 3508/262144 ( 1.3%)
- HDR ambient table 877/65536 3508/262144 ( 1.3%)
- LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- HDR leaf ambient 877/65536 24556/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1074 ( 0.1%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72004/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 2960
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1129 faces
- 194953 square feet [28073232.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1129 patches before subdivision
- 13287 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
- transfer lists: 11.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 172/8192 2064/98304 ( 2.1%)
- brushsides 1102/65536 8816/524288 ( 1.7%)
- planes 1362/65536 27240/1310720 ( 2.1%)
- vertexes 1686/65536 20232/786432 ( 2.6%)
- nodes 841/65536 26912/2097152 ( 1.3%)
- texinfos 280/12288 20160/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1129/65536 63224/3670016 ( 1.7%)
- hdr faces 1129/65536 63224/3670016 ( 1.7%)
- origfaces 684/65536 38304/3670016 ( 1.0%)
- leaves 877/65536 28064/2097152 ( 1.3%)
- leaffaces 1285/65536 2570/131072 ( 2.0%)
- leafbrushes 331/65536 662/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7954/512000 31816/2048000 ( 1.6%)
- edges 4384/256000 17536/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 73/32768 730/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1161/65536 2322/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1342316/0 ( 0.0%)
- HDR lightdata [variable] 1342316/0 ( 0.0%)
- visdata [variable] 20332/16777216 ( 0.1%)
- entdata [variable] 24699/393216 ( 6.3%)
- LDR ambient table 877/65536 3508/262144 ( 1.3%)
- HDR ambient table 877/65536 3508/262144 ( 1.3%)
- LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- HDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1074 ( 0.1%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72004/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 2960
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (72756 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 582 texinfos to 285
- Reduced 26 texdatas to 23 (582 bytes to 496)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 279 portalclusters
- 844 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.26%)
- Total clusters visible: 52828
- Average clusters visible: 189
- Building PAS...
- Average clusters audible: 277
- visdatasize:21563 compressed from 22320
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 2 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1146 faces
- 195165 square feet [28103888.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1146 patches before subdivision
- 13606 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
- transfer lists: 11.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 174/8192 2088/98304 ( 2.1%)
- brushsides 1114/65536 8912/524288 ( 1.7%)
- planes 1372/65536 27440/1310720 ( 2.1%)
- vertexes 1707/65536 20484/786432 ( 2.6%)
- nodes 850/65536 27200/2097152 ( 1.3%)
- texinfos 285/12288 20520/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1146/65536 64176/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 693/65536 38808/3670016 ( 1.1%)
- leaves 886/65536 28352/2097152 ( 1.4%)
- leaffaces 1308/65536 2616/131072 ( 2.0%)
- leafbrushes 333/65536 666/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8074/512000 32296/2048000 ( 1.6%)
- edges 4454/256000 17816/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 74/32768 740/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1173/65536 2346/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1348872/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 21563/16777216 ( 0.1%)
- entdata [variable] 26186/393216 ( 6.7%)
- LDR ambient table 886/65536 3544/262144 ( 1.4%)
- HDR ambient table 886/65536 3544/262144 ( 1.4%)
- LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- HDR leaf ambient 886/65536 24808/1835008 ( 1.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2546 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72756/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3010
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1146 faces
- 195165 square feet [28103888.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1146 patches before subdivision
- 13606 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
- transfer lists: 11.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 35/1024 1680/49152 ( 3.4%)
- brushes 174/8192 2088/98304 ( 2.1%)
- brushsides 1114/65536 8912/524288 ( 1.7%)
- planes 1372/65536 27440/1310720 ( 2.1%)
- vertexes 1707/65536 20484/786432 ( 2.6%)
- nodes 850/65536 27200/2097152 ( 1.3%)
- texinfos 285/12288 20520/884736 ( 2.3%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1146/65536 64176/3670016 ( 1.7%)
- hdr faces 1146/65536 64176/3670016 ( 1.7%)
- origfaces 693/65536 38808/3670016 ( 1.1%)
- leaves 886/65536 28352/2097152 ( 1.4%)
- leaffaces 1308/65536 2616/131072 ( 2.0%)
- leafbrushes 333/65536 666/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8074/512000 32296/2048000 ( 1.6%)
- edges 4454/256000 17816/1024000 ( 1.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 74/32768 740/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1173/65536 2346/131072 ( 1.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1348872/0 ( 0.0%)
- HDR lightdata [variable] 1348872/0 ( 0.0%)
- visdata [variable] 21563/16777216 ( 0.1%)
- entdata [variable] 26186/393216 ( 6.7%)
- LDR ambient table 886/65536 3544/262144 ( 1.4%)
- HDR ambient table 886/65536 3544/262144 ( 1.4%)
- LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- HDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2546 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 72756/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3010
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86246 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 26746/393216 ( 6.8%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2552 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 26746/393216 ( 6.8%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2552 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86246 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 26746/393216 ( 6.8%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2552 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
- transfer lists: 13.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291260, 125332)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 26746/393216 ( 6.8%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2552 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86246 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
- transfer lists: 13.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 29760/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2634 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
- transfer lists: 13.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 29760/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2634 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86246 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
- transfer lists: 12.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 29540/393216 ( 7.5%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2852 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
- transfer lists: 12.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1418/65536 28360/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 29540/393216 ( 7.5%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
- HDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2852 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86246/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
- transfer lists: 12.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2852 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
- transfer lists: 12.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2852 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
- transfer lists: 12.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3070 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
- transfer lists: 12.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
- HDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3070 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
- transfer lists: 12.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3262 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
- transfer lists: 12.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 30070/393216 ( 7.6%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
- HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3262 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
- transfer lists: 11.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31024/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4808 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
- transfer lists: 11.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31024/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4808 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
- transfer lists: 11.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31024/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4808 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
- transfer lists: 11.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31024/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4808 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
- transfer lists: 11.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115475)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31015/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5710 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
- transfer lists: 11.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115476)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 31015/393216 ( 7.9%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5710 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (86278 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 642 texinfos to 328
- Reduced 28 texdatas to 25 (619 bytes to 533)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 341 portalclusters
- 1020 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
- Total clusters visible: 74264
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 338
- visdatasize:31193 compressed from 32736
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
- transfer lists: 11.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 32381/393216 ( 8.2%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
- HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5912 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1341 faces
- 196514 square feet [28298140.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1341 patches before subdivision
- 13731 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 5 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
- transfer lists: 11.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 215/8192 2580/98304 ( 2.6%)
- brushsides 1360/65536 10880/524288 ( 2.1%)
- planes 1420/65536 28400/1310720 ( 2.2%)
- vertexes 1933/65536 23196/786432 ( 2.9%)
- nodes 964/65536 30848/2097152 ( 1.5%)
- texinfos 328/12288 23616/884736 ( 2.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1341/65536 75096/3670016 ( 2.0%)
- hdr faces 1341/65536 75096/3670016 ( 2.0%)
- origfaces 815/65536 45640/3670016 ( 1.2%)
- leaves 1001/65536 32032/2097152 ( 1.5%)
- leaffaces 1530/65536 3060/131072 ( 2.3%)
- leafbrushes 408/65536 816/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 9444/512000 37776/2048000 ( 1.8%)
- edges 5258/256000 21032/1024000 ( 2.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 5/8192 440/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 84/32768 840/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1353/65536 2706/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1412248/0 ( 0.0%)
- HDR lightdata [variable] 1412248/0 ( 0.0%)
- visdata [variable] 31193/16777216 ( 0.2%)
- entdata [variable] 32381/393216 ( 8.2%)
- LDR ambient table 1001/65536 4004/262144 ( 1.5%)
- HDR ambient table 1001/65536 4004/262144 ( 1.5%)
- LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
- HDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5912 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 86278/4194304 ( 2.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3502
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (92195 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 665 texinfos to 342
- Reduced 31 texdatas to 28 (689 bytes to 603)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 376 portalclusters
- 1116 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 263 visible clusters (0.30%)
- Total clusters visible: 87507
- Average clusters visible: 232
- Building PAS...
- Average clusters audible: 373
- visdatasize:37499 compressed from 36096
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 7 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1451 faces
- 211755 square feet [30492748.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1451 patches before subdivision
- 16429 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1823644, max 525
- transfer lists: 13.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(375390, 261201, 113476)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(73578, 39634, 10798)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14951, 6373, 1130)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3424, 1192, 151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(828, 247, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 231/8192 2772/98304 ( 2.8%)
- brushsides 1456/65536 11648/524288 ( 2.2%)
- planes 1480/65536 29600/1310720 ( 2.3%)
- vertexes 2118/65536 25416/786432 ( 3.2%)
- nodes 1043/65536 33376/2097152 ( 1.6%)
- texinfos 342/12288 24624/884736 ( 2.8%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1451/65536 81256/3670016 ( 2.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 859/65536 48104/3670016 ( 1.3%)
- leaves 1080/65536 34560/2097152 ( 1.6%)
- leaffaces 1660/65536 3320/131072 ( 2.5%)
- leafbrushes 458/65536 916/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10156/512000 40624/2048000 ( 2.0%)
- edges 5673/256000 22692/1024000 ( 2.2%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 94/32768 940/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1566/65536 3132/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1621056/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 37499/16777216 ( 0.2%)
- entdata [variable] 32709/393216 ( 8.3%)
- LDR ambient table 1080/65536 4320/262144 ( 1.6%)
- HDR ambient table 1080/65536 4320/262144 ( 1.6%)
- LDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
- HDR leaf ambient 1080/65536 30240/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5916 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 92195/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3818
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1451 faces
- 211755 square feet [30492748.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1451 patches before subdivision
- 16429 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1823644, max 525
- transfer lists: 13.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(375390, 261201, 113476)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(73578, 39634, 10798)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14951, 6373, 1130)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3424, 1192, 151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(828, 247, 25)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 58, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 231/8192 2772/98304 ( 2.8%)
- brushsides 1456/65536 11648/524288 ( 2.2%)
- planes 1480/65536 29600/1310720 ( 2.3%)
- vertexes 2118/65536 25416/786432 ( 3.2%)
- nodes 1043/65536 33376/2097152 ( 1.6%)
- texinfos 342/12288 24624/884736 ( 2.8%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1451/65536 81256/3670016 ( 2.2%)
- hdr faces 1451/65536 81256/3670016 ( 2.2%)
- origfaces 859/65536 48104/3670016 ( 1.3%)
- leaves 1080/65536 34560/2097152 ( 1.6%)
- leaffaces 1660/65536 3320/131072 ( 2.5%)
- leafbrushes 458/65536 916/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10156/512000 40624/2048000 ( 2.0%)
- edges 5673/256000 22692/1024000 ( 2.2%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 94/32768 940/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1566/65536 3132/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1621056/0 ( 0.0%)
- HDR lightdata [variable] 1621056/0 ( 0.0%)
- visdata [variable] 37499/16777216 ( 0.2%)
- entdata [variable] 32709/393216 ( 8.3%)
- LDR ambient table 1080/65536 4320/262144 ( 1.6%)
- HDR ambient table 1080/65536 4320/262144 ( 1.6%)
- LDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
- HDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5916 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 92195/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3818
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "wood/woodsiding_ext_03" not found.
- Material not found!: WOOD/WOODSIDING_EXT_03
-
material "wood/woodsiding_ext_07" not found.
- Material not found!: WOOD/WOODSIDING_EXT_07
-
material "wood/barn01" not found.
- Material not found!: WOOD/BARN01
-
material "plaster/wallpaper01" not found.
- Material not found!: PLASTER/WALLPAPER01
-
material "plaster/plaster_ext_10" not found.
- Material not found!: PLASTER/PLASTER_EXT_10
-
material "metal/metal_ext_08" not found.
- Material not found!: METAL/METAL_EXT_08
-
material "wood/woodfloor_ext_01" not found.
- Material not found!: WOOD/WOODFLOOR_EXT_01
-
material "wood/woodwall048a" not found.
- Material not found!: WOOD/WOODWALL048A
-
material "wood/wood_int_02" not found.
- Material not found!: WOOD/WOOD_INT_02
-
material "wood/woodtrim_ext_02" not found.
- Material not found!: WOOD/WOODTRIM_EXT_02
-
material "wood/wood_panel01a" not found.
- Material not found!: WOOD/WOOD_PANEL01A
-
material "wood/cabinets_side01" not found.
- Material not found!: WOOD/CABINETS_SIDE01
-
material "wood/cabinets02" not found.
- Material not found!: WOOD/CABINETS02
-
material "wood/urban_woodcabinets02b" not found.
- Material not found!: WOOD/URBAN_WOODCABINETS02B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (117881 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 786 texinfos to 425
- Reduced 54 texdatas to 47 (1152 bytes to 974)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 15
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 474 portalclusters
- 1442 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 811 visible clusters (0.63%)
- Total clusters visible: 129531
- Average clusters visible: 273
- Building PAS...
- Average clusters audible: 470
- visdatasize:58303 compressed from 60672
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 24 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1793 faces
- 219226 square feet [31568672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1793 patches before subdivision
- 18019 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2065472, max 597
- transfer lists: 15.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(402125, 281904, 125269)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76600, 41838, 11920)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15588, 6773, 1292)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3552, 1267, 178)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(865, 265, 31)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(229, 63, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(65, 17, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 307/8192 3684/98304 ( 3.7%)
- brushsides 1934/65536 15472/524288 ( 3.0%)
- planes 1708/65536 34160/1310720 ( 2.6%)
- vertexes 2682/65536 32184/786432 ( 4.1%)
- nodes 1221/65536 39072/2097152 ( 1.9%)
- texinfos 425/12288 30600/884736 ( 3.5%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1061/65536 59416/3670016 ( 1.6%)
- leaves 1258/65536 40256/2097152 ( 1.9%)
- leaffaces 2049/65536 4098/131072 ( 3.1%)
- leafbrushes 578/65536 1156/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12663/512000 50652/2048000 ( 2.5%)
- edges 7142/256000 28568/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 136/32768 1360/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2307/65536 4614/131072 ( 3.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1646324/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 58303/16777216 ( 0.3%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1258/65536 5032/262144 ( 1.9%)
- HDR ambient table 1258/65536 5032/262144 ( 1.9%)
- LDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
- HDR leaf ambient 1258/65536 35224/1835008 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5920 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 117881/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1793 faces
- 219226 square feet [31568672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1793 patches before subdivision
- 18019 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2065472, max 597
- transfer lists: 15.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(399313, 279505, 123838)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75993, 41401, 11714)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15452, 6690, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3521, 1252, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 262, 30)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(228, 63, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(65, 17, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 307/8192 3684/98304 ( 3.7%)
- brushsides 1934/65536 15472/524288 ( 3.0%)
- planes 1708/65536 34160/1310720 ( 2.6%)
- vertexes 2682/65536 32184/786432 ( 4.1%)
- nodes 1221/65536 39072/2097152 ( 1.9%)
- texinfos 425/12288 30600/884736 ( 3.5%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 1793/65536 100408/3670016 ( 2.7%)
- origfaces 1061/65536 59416/3670016 ( 1.6%)
- leaves 1258/65536 40256/2097152 ( 1.9%)
- leaffaces 2049/65536 4098/131072 ( 3.1%)
- leafbrushes 578/65536 1156/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12663/512000 50652/2048000 ( 2.5%)
- edges 7142/256000 28568/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 136/32768 1360/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2307/65536 4614/131072 ( 3.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1646324/0 ( 0.0%)
- HDR lightdata [variable] 1646324/0 ( 0.0%)
- visdata [variable] 58303/16777216 ( 0.3%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1258/65536 5032/262144 ( 1.9%)
- HDR ambient table 1258/65536 5032/262144 ( 1.9%)
- LDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
- HDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5920 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 117881/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "wood/woodsiding_ext_03" not found.
- Material not found!: WOOD/WOODSIDING_EXT_03
-
material "wood/woodsiding_ext_07" not found.
- Material not found!: WOOD/WOODSIDING_EXT_07
-
material "wood/barn01" not found.
- Material not found!: WOOD/BARN01
-
material "metal/metal_ext_08" not found.
- Material not found!: METAL/METAL_EXT_08
-
material "wood/woodtrim_ext_02" not found.
- Material not found!: WOOD/WOODTRIM_EXT_02
-
material "wood/wood_panel01a" not found.
- Material not found!: WOOD/WOOD_PANEL01A
-
material "wood/cabinets_side01" not found.
- Material not found!: WOOD/CABINETS_SIDE01
-
material "plaster/plaster_ext_10" not found.
- Material not found!: PLASTER/PLASTER_EXT_10
-
material "wood/cabinets02" not found.
- Material not found!: WOOD/CABINETS02
-
material "wood/urban_woodcabinets02b" not found.
- Material not found!: WOOD/URBAN_WOODCABINETS02B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (117881 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 769 texinfos to 411
- Reduced 50 texdatas to 42 (1075 bytes to 874)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 11
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 474 portalclusters
- 1442 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 811 visible clusters (0.63%)
- Total clusters visible: 129531
- Average clusters visible: 273
- Building PAS...
- Average clusters audible: 470
- visdatasize:58303 compressed from 60672
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 24 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1793 faces
- 219226 square feet [31568672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1793 patches before subdivision
- 18269 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2090566, max 597
- transfer lists: 15.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416569, 292059, 129815)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80574, 44046, 12588)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16729, 7267, 1388)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3853, 1368, 191)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(946, 286, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(250, 68, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(71, 18, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(21, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 307/8192 3684/98304 ( 3.7%)
- brushsides 1934/65536 15472/524288 ( 3.0%)
- planes 1708/65536 34160/1310720 ( 2.6%)
- vertexes 2682/65536 32184/786432 ( 4.1%)
- nodes 1221/65536 39072/2097152 ( 1.9%)
- texinfos 411/12288 29592/884736 ( 3.3%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1061/65536 59416/3670016 ( 1.6%)
- leaves 1258/65536 40256/2097152 ( 1.9%)
- leaffaces 2049/65536 4098/131072 ( 3.1%)
- leafbrushes 578/65536 1156/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12663/512000 50652/2048000 ( 2.5%)
- edges 7142/256000 28568/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 136/32768 1360/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2307/65536 4614/131072 ( 3.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1653068/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 58303/16777216 ( 0.3%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1258/65536 5032/262144 ( 1.9%)
- HDR ambient table 1258/65536 5032/262144 ( 1.9%)
- LDR leaf ambient 3787/65536 106036/1835008 ( 5.8%)
- HDR leaf ambient 1258/65536 35224/1835008 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5920 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 117881/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1793 faces
- 219226 square feet [31568672.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1793 patches before subdivision
- 18269 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2090566, max 597
- transfer lists: 15.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413466, 289412, 128236)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79917, 43573, 12364)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16582, 7177, 1355)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3821, 1351, 186)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(938, 283, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 67, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 18, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(21, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 307/8192 3684/98304 ( 3.7%)
- brushsides 1934/65536 15472/524288 ( 3.0%)
- planes 1708/65536 34160/1310720 ( 2.6%)
- vertexes 2682/65536 32184/786432 ( 4.1%)
- nodes 1221/65536 39072/2097152 ( 1.9%)
- texinfos 411/12288 29592/884736 ( 3.3%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1793/65536 100408/3670016 ( 2.7%)
- hdr faces 1793/65536 100408/3670016 ( 2.7%)
- origfaces 1061/65536 59416/3670016 ( 1.6%)
- leaves 1258/65536 40256/2097152 ( 1.9%)
- leaffaces 2049/65536 4098/131072 ( 3.1%)
- leafbrushes 578/65536 1156/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12663/512000 50652/2048000 ( 2.5%)
- edges 7142/256000 28568/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 136/32768 1360/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2307/65536 4614/131072 ( 3.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1653068/0 ( 0.0%)
- HDR lightdata [variable] 1653068/0 ( 0.0%)
- visdata [variable] 58303/16777216 ( 0.3%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1258/65536 5032/262144 ( 1.9%)
- HDR ambient table 1258/65536 5032/262144 ( 1.9%)
- LDR leaf ambient 3787/65536 106036/1835008 ( 5.8%)
- HDR leaf ambient 3791/65536 106148/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5920 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 117881/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "wood/woodsiding_ext_03" not found.
- Material not found!: WOOD/WOODSIDING_EXT_03
-
material "wood/woodsiding_ext_07" not found.
- Material not found!: WOOD/WOODSIDING_EXT_07
-
material "wood/barn01" not found.
- Material not found!: WOOD/BARN01
-
material "metal/metal_ext_08" not found.
- Material not found!: METAL/METAL_EXT_08
-
material "wood/woodtrim_ext_02" not found.
- Material not found!: WOOD/WOODTRIM_EXT_02
-
material "wood/wood_panel01a" not found.
- Material not found!: WOOD/WOOD_PANEL01A
-
material "wood/cabinets_side01" not found.
- Material not found!: WOOD/CABINETS_SIDE01
-
material "plaster/plaster_ext_10" not found.
- Material not found!: PLASTER/PLASTER_EXT_10
-
material "wood/cabinets02" not found.
- Material not found!: WOOD/CABINETS02
-
material "wood/urban_woodcabinets02b" not found.
- Material not found!: WOOD/URBAN_WOODCABINETS02B
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (119601 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 775 texinfos to 413
- Reduced 51 texdatas to 43 (1096 bytes to 895)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 11
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 479 portalclusters
- 1452 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 804 visible clusters (0.61%)
- Total clusters visible: 131741
- Average clusters visible: 275
- Building PAS...
- Average clusters audible: 475
- visdatasize:58989 compressed from 61312
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 25 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1810 faces
- 220848 square feet [31802220.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1810 patches before subdivision
- 18506 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2144933, max 605
- transfer lists: 16.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421105, 295294, 131344)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84317, 46032, 13077)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17820, 7758, 1477)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4245, 1510, 208)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1065, 321, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(288, 77, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(82, 20, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 312/8192 3744/98304 ( 3.8%)
- brushsides 1964/65536 15712/524288 ( 3.0%)
- planes 1720/65536 34400/1310720 ( 2.6%)
- vertexes 2697/65536 32364/786432 ( 4.1%)
- nodes 1229/65536 39328/2097152 ( 1.9%)
- texinfos 413/12288 29736/884736 ( 3.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1810/65536 101360/3670016 ( 2.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1075/65536 60200/3670016 ( 1.6%)
- leaves 1266/65536 40512/2097152 ( 1.9%)
- leaffaces 2077/65536 4154/131072 ( 3.2%)
- leafbrushes 584/65536 1168/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12799/512000 51196/2048000 ( 2.5%)
- edges 7226/256000 28904/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 132/32768 1320/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2229/65536 4458/131072 ( 3.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1653452/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 58989/16777216 ( 0.4%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1266/65536 5064/262144 ( 1.9%)
- HDR ambient table 1266/65536 5064/262144 ( 1.9%)
- LDR leaf ambient 3821/65536 106988/1835008 ( 5.8%)
- HDR leaf ambient 1266/65536 35448/1835008 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5932 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 119601/4194304 ( 2.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4883
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1810 faces
- 220848 square feet [31802220.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1810 patches before subdivision
- 18506 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2144933, max 605
- transfer lists: 16.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(418002, 292648, 129766)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83660, 45560, 12854)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17674, 7668, 1444)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4212, 1494, 203)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1057, 318, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(286, 76, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(82, 20, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 312/8192 3744/98304 ( 3.8%)
- brushsides 1964/65536 15712/524288 ( 3.0%)
- planes 1720/65536 34400/1310720 ( 2.6%)
- vertexes 2697/65536 32364/786432 ( 4.1%)
- nodes 1229/65536 39328/2097152 ( 1.9%)
- texinfos 413/12288 29736/884736 ( 3.4%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1810/65536 101360/3670016 ( 2.8%)
- hdr faces 1810/65536 101360/3670016 ( 2.8%)
- origfaces 1075/65536 60200/3670016 ( 1.6%)
- leaves 1266/65536 40512/2097152 ( 1.9%)
- leaffaces 2077/65536 4154/131072 ( 3.2%)
- leafbrushes 584/65536 1168/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12799/512000 51196/2048000 ( 2.5%)
- edges 7226/256000 28904/1024000 ( 2.8%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 132/32768 1320/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2229/65536 4458/131072 ( 3.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1653452/0 ( 0.0%)
- HDR lightdata [variable] 1653452/0 ( 0.0%)
- visdata [variable] 58989/16777216 ( 0.4%)
- entdata [variable] 33954/393216 ( 8.6%)
- LDR ambient table 1266/65536 5064/262144 ( 1.9%)
- HDR ambient table 1266/65536 5064/262144 ( 1.9%)
- LDR leaf ambient 3821/65536 106988/1835008 ( 5.8%)
- HDR leaf ambient 3825/65536 107100/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5932 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 119601/4194304 ( 2.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4883
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (93915 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 677 texinfos to 344
- Reduced 33 texdatas to 29 (726 bytes to 624)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 381 portalclusters
- 1126 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 266 visible clusters (0.30%)
- Total clusters visible: 89737
- Average clusters visible: 235
- Building PAS...
- Average clusters audible: 378
- visdatasize:38452 compressed from 36576
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 7 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1468 faces
- 213377 square feet [30726296.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1468 patches before subdivision
- 16666 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1877941, max 533
- transfer lists: 14.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(379924, 264435, 115005)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77324, 41622, 11288)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16043, 6864, 1219)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3815, 1334, 168)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(947, 282, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(256, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 238/8192 2856/98304 ( 2.9%)
- brushsides 1498/65536 11984/524288 ( 2.3%)
- planes 1502/65536 30040/1310720 ( 2.3%)
- vertexes 2133/65536 25596/786432 ( 3.3%)
- nodes 1051/65536 33632/2097152 ( 1.6%)
- texinfos 344/12288 24768/884736 ( 2.8%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1468/65536 82208/3670016 ( 2.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 873/65536 48888/3670016 ( 1.3%)
- leaves 1088/65536 34816/2097152 ( 1.7%)
- leaffaces 1688/65536 3376/131072 ( 2.6%)
- leafbrushes 464/65536 928/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10292/512000 41168/2048000 ( 2.0%)
- edges 5757/256000 23028/1024000 ( 2.2%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 90/32768 900/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1491/65536 2982/131072 ( 2.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1621440/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 38452/16777216 ( 0.2%)
- entdata [variable] 32709/393216 ( 8.3%)
- LDR ambient table 1088/65536 4352/262144 ( 1.7%)
- HDR ambient table 1088/65536 4352/262144 ( 1.7%)
- LDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
- HDR leaf ambient 1088/65536 30464/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5928 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 93915/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3864
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1468 faces
- 213377 square feet [30726296.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1468 patches before subdivision
- 16666 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1877941, max 533
- transfer lists: 14.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(379924, 264435, 115005)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77324, 41622, 11288)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16043, 6864, 1219)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3815, 1334, 168)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(947, 282, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(256, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 238/8192 2856/98304 ( 2.9%)
- brushsides 1498/65536 11984/524288 ( 2.3%)
- planes 1502/65536 30040/1310720 ( 2.3%)
- vertexes 2133/65536 25596/786432 ( 3.3%)
- nodes 1051/65536 33632/2097152 ( 1.6%)
- texinfos 344/12288 24768/884736 ( 2.8%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1468/65536 82208/3670016 ( 2.2%)
- hdr faces 1468/65536 82208/3670016 ( 2.2%)
- origfaces 873/65536 48888/3670016 ( 1.3%)
- leaves 1088/65536 34816/2097152 ( 1.7%)
- leaffaces 1688/65536 3376/131072 ( 2.6%)
- leafbrushes 464/65536 928/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10292/512000 41168/2048000 ( 2.0%)
- edges 5757/256000 23028/1024000 ( 2.2%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 90/32768 900/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1491/65536 2982/131072 ( 2.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1621440/0 ( 0.0%)
- HDR lightdata [variable] 1621440/0 ( 0.0%)
- visdata [variable] 38452/16777216 ( 0.2%)
- entdata [variable] 32709/393216 ( 8.3%)
- LDR ambient table 1088/65536 4352/262144 ( 1.7%)
- HDR ambient table 1088/65536 4352/262144 ( 1.7%)
- LDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
- HDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5928 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 93915/4194304 ( 2.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 3864
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (112747 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 693 texinfos to 360
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 415 portalclusters
- 1266 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 327 visible clusters (0.30%)
- Total clusters visible: 109100
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 412
- visdatasize:45122 compressed from 46480
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1711 faces
- 215300 square feet [31003216.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1711 patches before subdivision
- 17231 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
- transfer lists: 17.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400401, 278667, 121260)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 288/8192 3456/98304 ( 3.5%)
- brushsides 1858/65536 14864/524288 ( 2.8%)
- planes 1794/65536 35880/1310720 ( 2.7%)
- vertexes 2398/65536 28776/786432 ( 3.7%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 360/12288 25920/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1711/65536 95816/3670016 ( 2.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1101/65536 61656/3670016 ( 1.7%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1959/65536 3918/131072 ( 3.0%)
- leafbrushes 517/65536 1034/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12243/512000 48972/2048000 ( 2.4%)
- edges 6798/256000 27192/1024000 ( 2.7%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1764/65536 3528/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1639640/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45122/16777216 ( 0.3%)
- entdata [variable] 34216/393216 ( 8.7%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5940 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 112747/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4440
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1711 faces
- 215300 square feet [31003216.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1711 patches before subdivision
- 17231 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
- transfer lists: 17.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400401, 278667, 121260)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 288/8192 3456/98304 ( 3.5%)
- brushsides 1858/65536 14864/524288 ( 2.8%)
- planes 1794/65536 35880/1310720 ( 2.7%)
- vertexes 2398/65536 28776/786432 ( 3.7%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 360/12288 25920/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1711/65536 95816/3670016 ( 2.6%)
- hdr faces 1711/65536 95816/3670016 ( 2.6%)
- origfaces 1101/65536 61656/3670016 ( 1.7%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1959/65536 3918/131072 ( 3.0%)
- leafbrushes 517/65536 1034/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12243/512000 48972/2048000 ( 2.4%)
- edges 6798/256000 27192/1024000 ( 2.7%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1764/65536 3528/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1639640/0 ( 0.0%)
- HDR lightdata [variable] 1639640/0 ( 0.0%)
- visdata [variable] 45122/16777216 ( 0.3%)
- entdata [variable] 34216/393216 ( 8.7%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- HDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5940 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 112747/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4440
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (112747 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 693 texinfos to 360
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 415 portalclusters
- 1266 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 327 visible clusters (0.30%)
- Total clusters visible: 109100
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 412
- visdatasize:45122 compressed from 46480
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1711 faces
- 215300 square feet [31003216.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1711 patches before subdivision
- 17231 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
- transfer lists: 17.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400402, 278667, 121260)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 288/8192 3456/98304 ( 3.5%)
- brushsides 1858/65536 14864/524288 ( 2.8%)
- planes 1794/65536 35880/1310720 ( 2.7%)
- vertexes 2398/65536 28776/786432 ( 3.7%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 360/12288 25920/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1711/65536 95816/3670016 ( 2.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1101/65536 61656/3670016 ( 1.7%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1959/65536 3918/131072 ( 3.0%)
- leafbrushes 517/65536 1034/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12243/512000 48972/2048000 ( 2.4%)
- edges 6798/256000 27192/1024000 ( 2.7%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1764/65536 3528/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1639640/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45122/16777216 ( 0.3%)
- entdata [variable] 34221/393216 ( 8.7%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5940 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 112747/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4440
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1711 faces
- 215300 square feet [31003216.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1711 patches before subdivision
- 17231 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
- transfer lists: 17.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400402, 278667, 121260)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 288/8192 3456/98304 ( 3.5%)
- brushsides 1858/65536 14864/524288 ( 2.8%)
- planes 1794/65536 35880/1310720 ( 2.7%)
- vertexes 2398/65536 28776/786432 ( 3.7%)
- nodes 1096/65536 35072/2097152 ( 1.7%)
- texinfos 360/12288 25920/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1711/65536 95816/3670016 ( 2.6%)
- hdr faces 1711/65536 95816/3670016 ( 2.6%)
- origfaces 1101/65536 61656/3670016 ( 1.7%)
- leaves 1134/65536 36288/2097152 ( 1.7%)
- leaffaces 1959/65536 3918/131072 ( 3.0%)
- leafbrushes 517/65536 1034/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12243/512000 48972/2048000 ( 2.4%)
- edges 6798/256000 27192/1024000 ( 2.7%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1764/65536 3528/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1639640/0 ( 0.0%)
- HDR lightdata [variable] 1639640/0 ( 0.0%)
- visdata [variable] 45122/16777216 ( 0.3%)
- entdata [variable] 34221/393216 ( 8.7%)
- LDR ambient table 1134/65536 4536/262144 ( 1.7%)
- HDR ambient table 1134/65536 4536/262144 ( 1.7%)
- LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- HDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5940 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 112747/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4440
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (114106 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 695 texinfos to 361
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 355 visible clusters (0.32%)
- Total clusters visible: 109697
- Average clusters visible: 263
- Building PAS...
- Average clusters audible: 413
- visdatasize:45275 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1720 faces
- 215615 square feet [31048584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1720 patches before subdivision
- 17234 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2307506, max 630
- transfer lists: 17.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400180, 278520, 121200)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80490, 43298, 11752)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16498, 7051, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 292/8192 3504/98304 ( 3.6%)
- brushsides 1885/65536 15080/524288 ( 2.9%)
- planes 1808/65536 36160/1310720 ( 2.8%)
- vertexes 2412/65536 28944/786432 ( 3.7%)
- nodes 1099/65536 35168/2097152 ( 1.7%)
- texinfos 361/12288 25992/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1720/65536 96320/3670016 ( 2.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1110/65536 62160/3670016 ( 1.7%)
- leaves 1137/65536 36384/2097152 ( 1.7%)
- leaffaces 1973/65536 3946/131072 ( 3.0%)
- leafbrushes 524/65536 1048/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12327/512000 49308/2048000 ( 2.4%)
- edges 6859/256000 27436/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1776/65536 3552/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1767076/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45275/16777216 ( 0.3%)
- entdata [variable] 34554/393216 ( 8.8%)
- LDR ambient table 1137/65536 4548/262144 ( 1.7%)
- HDR ambient table 1137/65536 4548/262144 ( 1.7%)
- LDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
- HDR leaf ambient 1137/65536 31836/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 114106/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4470
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1720 faces
- 215615 square feet [31048584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1720 patches before subdivision
- 17234 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2307506, max 630
- transfer lists: 17.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400180, 278520, 121200)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80490, 43298, 11752)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16498, 7051, 1253)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 292/8192 3504/98304 ( 3.6%)
- brushsides 1885/65536 15080/524288 ( 2.9%)
- planes 1808/65536 36160/1310720 ( 2.8%)
- vertexes 2412/65536 28944/786432 ( 3.7%)
- nodes 1099/65536 35168/2097152 ( 1.7%)
- texinfos 361/12288 25992/884736 ( 2.9%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1720/65536 96320/3670016 ( 2.6%)
- hdr faces 1720/65536 96320/3670016 ( 2.6%)
- origfaces 1110/65536 62160/3670016 ( 1.7%)
- leaves 1137/65536 36384/2097152 ( 1.7%)
- leaffaces 1973/65536 3946/131072 ( 3.0%)
- leafbrushes 524/65536 1048/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12327/512000 49308/2048000 ( 2.4%)
- edges 6859/256000 27436/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1776/65536 3552/131072 ( 2.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1767076/0 ( 0.0%)
- HDR lightdata [variable] 1767076/0 ( 0.0%)
- visdata [variable] 45275/16777216 ( 0.3%)
- entdata [variable] 34554/393216 ( 8.8%)
- LDR ambient table 1137/65536 4548/262144 ( 1.7%)
- HDR ambient table 1137/65536 4548/262144 ( 1.7%)
- LDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
- HDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 114106/4194304 ( 2.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4470
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (116242 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 721 texinfos to 370
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 358 visible clusters (0.33%)
- Total clusters visible: 109552
- Average clusters visible: 263
- Building PAS...
- Average clusters audible: 413
- visdatasize:45266 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 17 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1739 faces
- 216700 square feet [31204916.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1739 patches before subdivision
- 17505 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336313, max 631
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(401703, 279592, 121677)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80818, 43514, 11830)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16557, 7097, 1268)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3913, 1374, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 289, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 297/8192 3564/98304 ( 3.6%)
- brushsides 1917/65536 15336/524288 ( 2.9%)
- planes 1848/65536 36960/1310720 ( 2.8%)
- vertexes 2444/65536 29328/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 370/12288 26640/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1739/65536 97384/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1123/65536 62888/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1985/65536 3970/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12461/512000 49844/2048000 ( 2.4%)
- edges 6951/256000 27804/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 108/32768 1080/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1803/65536 3606/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1771680/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45266/16777216 ( 0.3%)
- entdata [variable] 35333/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
- HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116242/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4514
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1739 faces
- 216700 square feet [31204916.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1739 patches before subdivision
- 17505 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336313, max 631
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(401703, 279592, 121677)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80818, 43514, 11830)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16557, 7097, 1268)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3913, 1374, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 289, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 297/8192 3564/98304 ( 3.6%)
- brushsides 1917/65536 15336/524288 ( 2.9%)
- planes 1848/65536 36960/1310720 ( 2.8%)
- vertexes 2444/65536 29328/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 370/12288 26640/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1739/65536 97384/3670016 ( 2.7%)
- hdr faces 1739/65536 97384/3670016 ( 2.7%)
- origfaces 1123/65536 62888/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1985/65536 3970/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12461/512000 49844/2048000 ( 2.4%)
- edges 6951/256000 27804/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 108/32768 1080/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1803/65536 3606/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1771680/0 ( 0.0%)
- HDR lightdata [variable] 1771680/0 ( 0.0%)
- visdata [variable] 45266/16777216 ( 0.3%)
- entdata [variable] 35333/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
- HDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116242/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4514
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (116634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 724 texinfos to 373
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204940.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330876, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398015, 277002, 120553)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80441, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1860/65536 37200/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35333/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116634/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204940.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330876, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398015, 277002, 120553)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80441, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1860/65536 37200/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 1745/65536 97720/3670016 ( 2.7%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 1773904/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35333/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116634/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (116631 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 724 texinfos to 373
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1860/65536 37200/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35335/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116631/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1860/65536 37200/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 1745/65536 97720/3670016 ( 2.7%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 1773904/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35335/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116631/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (116630 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 724 texinfos to 373
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1864/65536 37280/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35335/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116630/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1745 faces
- 216700 square feet [31204920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1745 patches before subdivision
- 17437 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398017, 277004, 120554)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 298/8192 3576/98304 ( 3.6%)
- brushsides 1923/65536 15384/524288 ( 2.9%)
- planes 1864/65536 37280/1310720 ( 2.8%)
- vertexes 2452/65536 29424/786432 ( 3.7%)
- nodes 1115/65536 35680/2097152 ( 1.7%)
- texinfos 373/12288 26856/884736 ( 3.0%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1745/65536 97720/3670016 ( 2.7%)
- hdr faces 1745/65536 97720/3670016 ( 2.7%)
- origfaces 1128/65536 63168/3670016 ( 1.7%)
- leaves 1155/65536 36960/2097152 ( 1.8%)
- leaffaces 1991/65536 3982/131072 ( 3.0%)
- leafbrushes 533/65536 1066/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12505/512000 50020/2048000 ( 2.4%)
- edges 6973/256000 27892/1024000 ( 2.7%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1773904/0 ( 0.0%)
- HDR lightdata [variable] 1773904/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 35335/393216 ( 9.0%)
- LDR ambient table 1155/65536 4620/262144 ( 1.8%)
- HDR ambient table 1155/65536 4620/262144 ( 1.8%)
- LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 116630/4194304 ( 2.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4526
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128537 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209478.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2137/65536 17096/524288 ( 3.3%)
- planes 2264/65536 45280/1310720 ( 3.5%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1241/65536 39712/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1284/65536 41088/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36619/393216 ( 9.3%)
- LDR ambient table 1284/65536 5136/262144 ( 2.0%)
- HDR ambient table 1284/65536 5136/262144 ( 2.0%)
- LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- HDR leaf ambient 1284/65536 35952/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128537/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209478.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2137/65536 17096/524288 ( 3.3%)
- planes 2264/65536 45280/1310720 ( 3.5%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1241/65536 39712/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1284/65536 41088/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 1783468/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36619/393216 ( 9.3%)
- LDR ambient table 1284/65536 5136/262144 ( 2.0%)
- HDR ambient table 1284/65536 5136/262144 ( 2.0%)
- LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- HDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128537/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128537 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209478.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2137/65536 17096/524288 ( 3.3%)
- planes 2264/65536 45280/1310720 ( 3.5%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1241/65536 39712/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1284/65536 41088/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36620/393216 ( 9.3%)
- LDR ambient table 1284/65536 5136/262144 ( 2.0%)
- HDR ambient table 1284/65536 5136/262144 ( 2.0%)
- LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- HDR leaf ambient 1284/65536 35952/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128537/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209478.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2137/65536 17096/524288 ( 3.3%)
- planes 2264/65536 45280/1310720 ( 3.5%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1241/65536 39712/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1284/65536 41088/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 1783468/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36620/393216 ( 9.3%)
- LDR ambient table 1284/65536 5136/262144 ( 2.0%)
- HDR ambient table 1284/65536 5136/262144 ( 2.0%)
- LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- HDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128537/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128729 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209418.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336534, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2330/65536 46600/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128729/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216732 square feet [31209418.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336534, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2330/65536 46600/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783468/0 ( 0.0%)
- HDR lightdata [variable] 1783468/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128729/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336543, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398781, 277545, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783276/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336543, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398782, 277545, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783276/0 ( 0.0%)
- HDR lightdata [variable] 1783276/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783048/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783048/0 ( 0.0%)
- HDR lightdata [variable] 1783048/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36618/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2658/65536 31896/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13694/512000 54776/2048000 ( 2.7%)
- edges 7580/256000 30320/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783048/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36619/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4825
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2658/65536 31896/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13694/512000 54776/2048000 ( 2.7%)
- edges 7580/256000 30320/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783048/0 ( 0.0%)
- HDR lightdata [variable] 1783048/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36619/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4825
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128728 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 810 texinfos to 415
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336527, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398778, 277542, 120791)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783180/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36615/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216731 square feet [31209270.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336527, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398778, 277542, 120791)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2127/65536 17016/524288 ( 3.2%)
- planes 2342/65536 46840/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 415/12288 29880/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783180/0 ( 0.0%)
- HDR lightdata [variable] 1783180/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36615/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128728/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (128727 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 812 texinfos to 416
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 416 portalclusters
- 1269 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
- Total clusters visible: 109292
- Average clusters visible: 262
- Building PAS...
- Average clusters audible: 413
- visdatasize:45256 compressed from 46592
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 15 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216730 square feet [31209134.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336561, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398768, 277535, 120788)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80507, 43356, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16479, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2129/65536 17032/524288 ( 3.2%)
- planes 2348/65536 46960/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 416/12288 29952/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783036/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36612/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128727/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1894 faces
- 216730 square feet [31209134.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1894 patches before subdivision
- 17586 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336561, max 633
- transfer lists: 17.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398768, 277535, 120788)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80507, 43356, 11792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16479, 7067, 1263)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 323/8192 3876/98304 ( 3.9%)
- brushsides 2129/65536 17032/524288 ( 3.2%)
- planes 2348/65536 46960/1310720 ( 3.6%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 1255/65536 40160/2097152 ( 1.9%)
- texinfos 416/12288 29952/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1894/65536 106064/3670016 ( 2.9%)
- hdr faces 1894/65536 106064/3670016 ( 2.9%)
- origfaces 1276/65536 71456/3670016 ( 1.9%)
- leaves 1298/65536 41536/2097152 ( 2.0%)
- leaffaces 2140/65536 4280/131072 ( 3.3%)
- leafbrushes 558/65536 1116/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13693/512000 54772/2048000 ( 2.7%)
- edges 7573/256000 30292/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1783036/0 ( 0.0%)
- HDR lightdata [variable] 1783036/0 ( 0.0%)
- visdata [variable] 45256/16777216 ( 0.3%)
- entdata [variable] 36612/393216 ( 9.3%)
- LDR ambient table 1298/65536 5192/262144 ( 2.0%)
- HDR ambient table 1298/65536 5192/262144 ( 2.0%)
- LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5936 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 128727/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4824
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (129119 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 813 texinfos to 420
- Reduced 35 texdatas to 32 (778 bytes to 692)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 427 portalclusters
- 1341 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 443 visible clusters (0.38%)
- Total clusters visible: 117096
- Average clusters visible: 274
- Building PAS...
- Average clusters audible: 424
- visdatasize:48162 compressed from 47824
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 21 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1914 faces
- 217245 square feet [31283374.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1914 patches before subdivision
- 17702 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2341350, max 631
- transfer lists: 17.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(403493, 280827, 122222)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81067, 43647, 11864)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16657, 7142, 1276)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3949, 1387, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(977, 293, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(263, 70, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 324/8192 3888/98304 ( 4.0%)
- brushsides 2135/65536 17080/524288 ( 3.3%)
- planes 2358/65536 47160/1310720 ( 3.6%)
- vertexes 2672/65536 32064/786432 ( 4.1%)
- nodes 1265/65536 40480/2097152 ( 1.9%)
- texinfos 420/12288 30240/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1914/65536 107184/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1289/65536 72184/3670016 ( 2.0%)
- leaves 1308/65536 41856/2097152 ( 2.0%)
- leaffaces 2161/65536 4322/131072 ( 3.3%)
- leafbrushes 561/65536 1122/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13825/512000 55300/2048000 ( 2.7%)
- edges 7638/256000 30552/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1786188/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 48162/16777216 ( 0.3%)
- entdata [variable] 36612/393216 ( 9.3%)
- LDR ambient table 1308/65536 5232/262144 ( 2.0%)
- HDR ambient table 1308/65536 5232/262144 ( 2.0%)
- LDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
- HDR leaf ambient 1308/65536 36624/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6488 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 129119/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4864
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1914 faces
- 217245 square feet [31283374.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1914 patches before subdivision
- 17702 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2341350, max 631
- transfer lists: 17.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(403493, 280827, 122222)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81067, 43647, 11864)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16657, 7142, 1276)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3949, 1387, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(977, 293, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(263, 70, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 18, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 42/1024 2016/49152 ( 4.1%)
- brushes 324/8192 3888/98304 ( 4.0%)
- brushsides 2135/65536 17080/524288 ( 3.3%)
- planes 2358/65536 47160/1310720 ( 3.6%)
- vertexes 2672/65536 32064/786432 ( 4.1%)
- nodes 1265/65536 40480/2097152 ( 1.9%)
- texinfos 420/12288 30240/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1914/65536 107184/3670016 ( 2.9%)
- hdr faces 1914/65536 107184/3670016 ( 2.9%)
- origfaces 1289/65536 72184/3670016 ( 2.0%)
- leaves 1308/65536 41856/2097152 ( 2.0%)
- leaffaces 2161/65536 4322/131072 ( 3.3%)
- leafbrushes 561/65536 1122/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13825/512000 55300/2048000 ( 2.7%)
- edges 7638/256000 30552/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 109/32768 1090/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1815/65536 3630/131072 ( 2.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1786188/0 ( 0.0%)
- HDR lightdata [variable] 1786188/0 ( 0.0%)
- visdata [variable] 48162/16777216 ( 0.3%)
- entdata [variable] 36612/393216 ( 9.3%)
- LDR ambient table 1308/65536 5232/262144 ( 2.0%)
- HDR ambient table 1308/65536 5232/262144 ( 2.0%)
- LDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
- HDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6488 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 129119/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4864
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (130813 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 826 texinfos to 427
- Reduced 36 texdatas to 33 (794 bytes to 708)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 434 portalclusters
- 1372 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 435 visible clusters (0.36%)
- Total clusters visible: 121079
- Average clusters visible: 278
- Building PAS...
- Average clusters audible: 431
- visdatasize:49817 compressed from 48608
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 24 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1941 faces
- 217616 square feet [31336838.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1941 patches before subdivision
- 17787 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383209, max 636
- transfer lists: 18.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405181, 282042, 122784)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81195, 43740, 11910)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16708, 7174, 1287)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3957, 1392, 178)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(979, 294, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(264, 71, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 19, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 328/8192 3936/98304 ( 4.0%)
- brushsides 2159/65536 17272/524288 ( 3.3%)
- planes 2390/65536 47800/1310720 ( 3.6%)
- vertexes 2712/65536 32544/786432 ( 4.1%)
- nodes 1281/65536 40992/2097152 ( 2.0%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 33/2048 1056/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1941/65536 108696/3670016 ( 3.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1308/65536 73248/3670016 ( 2.0%)
- leaves 1325/65536 42400/2097152 ( 2.0%)
- leaffaces 2200/65536 4400/131072 ( 3.4%)
- leafbrushes 565/65536 1130/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14033/512000 56132/2048000 ( 2.7%)
- edges 7754/256000 31016/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1899/65536 3798/131072 ( 2.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1797464/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 49817/16777216 ( 0.3%)
- entdata [variable] 36834/393216 ( 9.4%)
- LDR ambient table 1325/65536 5300/262144 ( 2.0%)
- HDR ambient table 1325/65536 5300/262144 ( 2.0%)
- LDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
- HDR leaf ambient 1325/65536 37100/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6494 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 130813/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4942
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 1941 faces
- 217616 square feet [31336838.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1941 patches before subdivision
- 17787 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383209, max 636
- transfer lists: 18.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405181, 282042, 122784)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81195, 43740, 11910)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16708, 7174, 1287)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3957, 1392, 178)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(979, 294, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(264, 71, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 19, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 43/1024 2064/49152 ( 4.2%)
- brushes 328/8192 3936/98304 ( 4.0%)
- brushsides 2159/65536 17272/524288 ( 3.3%)
- planes 2390/65536 47800/1310720 ( 3.6%)
- vertexes 2712/65536 32544/786432 ( 4.1%)
- nodes 1281/65536 40992/2097152 ( 2.0%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 33/2048 1056/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1941/65536 108696/3670016 ( 3.0%)
- hdr faces 1941/65536 108696/3670016 ( 3.0%)
- origfaces 1308/65536 73248/3670016 ( 2.0%)
- leaves 1325/65536 42400/2097152 ( 2.0%)
- leaffaces 2200/65536 4400/131072 ( 3.4%)
- leafbrushes 565/65536 1130/131072 ( 0.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14033/512000 56132/2048000 ( 2.7%)
- edges 7754/256000 31016/1024000 ( 3.0%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1899/65536 3798/131072 ( 2.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1797464/0 ( 0.0%)
- HDR lightdata [variable] 1797464/0 ( 0.0%)
- visdata [variable] 49817/16777216 ( 0.3%)
- entdata [variable] 36834/393216 ( 9.4%)
- LDR ambient table 1325/65536 5300/262144 ( 2.0%)
- HDR ambient table 1325/65536 5300/262144 ( 2.0%)
- LDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
- HDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6494 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 130813/4194304 ( 3.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4942
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (132457 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 844 texinfos to 437
- Reduced 37 texdatas to 34 (813 bytes to 727)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 1957 faces
- 217971 square feet [31387940.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 46/1024 2208/49152 ( 4.5%)
- brushes 331/8192 3972/98304 ( 4.0%)
- brushsides 2177/65536 17416/524288 ( 3.3%)
- planes 2422/65536 48440/1310720 ( 3.7%)
- vertexes 2873/65536 34476/786432 ( 4.4%)
- nodes 1489/65536 47648/2097152 ( 2.3%)
- texinfos 437/12288 31464/884736 ( 3.6%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1957/65536 109592/3670016 ( 3.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1333/65536 74648/3670016 ( 2.0%)
- leaves 1536/65536 49152/2097152 ( 2.3%)
- leaffaces 2240/65536 4480/131072 ( 3.4%)
- leafbrushes 542/65536 1084/131072 ( 0.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14205/512000 56820/2048000 ( 2.8%)
- edges 7851/256000 31404/1024000 ( 3.1%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 123/32768 1230/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2031/65536 4062/131072 ( 3.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1803384/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 37968/393216 ( 9.7%)
- LDR ambient table 1536/65536 6144/262144 ( 2.3%)
- HDR ambient table 1536/65536 6144/262144 ( 2.3%)
- LDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
- HDR leaf ambient 1536/65536 43008/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6508 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 132457/4194304 ( 3.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4982
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 1957 faces
- 217971 square feet [31387940.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 46/1024 2208/49152 ( 4.5%)
- brushes 331/8192 3972/98304 ( 4.0%)
- brushsides 2177/65536 17416/524288 ( 3.3%)
- planes 2422/65536 48440/1310720 ( 3.7%)
- vertexes 2873/65536 34476/786432 ( 4.4%)
- nodes 1489/65536 47648/2097152 ( 2.3%)
- texinfos 437/12288 31464/884736 ( 3.6%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1957/65536 109592/3670016 ( 3.0%)
- hdr faces 1957/65536 109592/3670016 ( 3.0%)
- origfaces 1333/65536 74648/3670016 ( 2.0%)
- leaves 1536/65536 49152/2097152 ( 2.3%)
- leaffaces 2240/65536 4480/131072 ( 3.4%)
- leafbrushes 542/65536 1084/131072 ( 0.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14205/512000 56820/2048000 ( 2.8%)
- edges 7851/256000 31404/1024000 ( 3.1%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 123/32768 1230/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2031/65536 4062/131072 ( 3.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1803384/0 ( 0.0%)
- HDR lightdata [variable] 1803384/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 37968/393216 ( 9.7%)
- LDR ambient table 1536/65536 6144/262144 ( 2.3%)
- HDR ambient table 1536/65536 6144/262144 ( 2.3%)
- LDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
- HDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6508 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 132457/4194304 ( 3.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 4982
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 3 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (144673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 869 texinfos to 451
- Reduced 41 texdatas to 38 (899 bytes to 813)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531592.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2386/65536 19088/524288 ( 3.6%)
- planes 3064/65536 61280/1310720 ( 4.7%)
- vertexes 3114/65536 37368/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 451/12288 32472/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15534/512000 62136/2048000 ( 3.0%)
- edges 8561/256000 34244/1024000 ( 3.3%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1813040/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42396/393216 (10.8%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
- HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 144673/4194304 ( 3.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5469
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531592.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2386/65536 19088/524288 ( 3.6%)
- planes 3064/65536 61280/1310720 ( 4.7%)
- vertexes 3114/65536 37368/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 451/12288 32472/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 2123/65536 118888/3670016 ( 3.2%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15534/512000 62136/2048000 ( 3.0%)
- edges 8561/256000 34244/1024000 ( 3.3%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1813040/0 ( 0.0%)
- HDR lightdata [variable] 1813040/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42396/393216 (10.8%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
- HDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 144673/4194304 ( 3.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5469
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (145041 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 869 texinfos to 451
- Reduced 41 texdatas to 38 (899 bytes to 813)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2383/65536 19064/524288 ( 3.6%)
- planes 3050/65536 61000/1310720 ( 4.7%)
- vertexes 3117/65536 37404/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 451/12288 32472/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15559/512000 62236/2048000 ( 3.0%)
- edges 8576/256000 34304/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1813032/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42706/393216 (10.9%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 145041/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5489
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2383/65536 19064/524288 ( 3.6%)
- planes 3050/65536 61000/1310720 ( 4.7%)
- vertexes 3117/65536 37404/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 451/12288 32472/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 2123/65536 118888/3670016 ( 3.2%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15559/512000 62236/2048000 ( 3.0%)
- edges 8576/256000 34304/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1813032/0 ( 0.0%)
- HDR lightdata [variable] 1813032/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42706/393216 (10.9%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- HDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 145041/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5489
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (145041 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 871 texinfos to 452
- Reduced 41 texdatas to 38 (899 bytes to 813)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2383/65536 19064/524288 ( 3.6%)
- planes 3050/65536 61000/1310720 ( 4.7%)
- vertexes 3117/65536 37404/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 452/12288 32544/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15559/512000 62236/2048000 ( 3.0%)
- edges 8576/256000 34304/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1817456/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43142/393216 (11.0%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 145041/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5489
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2123 faces
- 1 degenerate faces
-
218969 square feet [31531584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 48/1024 2304/49152 ( 4.7%)
- brushes 343/8192 4116/98304 ( 4.2%)
- brushsides 2383/65536 19064/524288 ( 3.6%)
- planes 3050/65536 61000/1310720 ( 4.7%)
- vertexes 3117/65536 37404/786432 ( 4.8%)
- nodes 1653/65536 52896/2097152 ( 2.5%)
- texinfos 452/12288 32544/884736 ( 3.7%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2123/65536 118888/3670016 ( 3.2%)
- hdr faces 2123/65536 118888/3670016 ( 3.2%)
- origfaces 1441/65536 80696/3670016 ( 2.2%)
- leaves 1702/65536 54464/2097152 ( 2.6%)
- leaffaces 2439/65536 4878/131072 ( 3.7%)
- leafbrushes 586/65536 1172/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15559/512000 62236/2048000 ( 3.0%)
- edges 8576/256000 34304/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 118/32768 1180/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1980/65536 3960/131072 ( 3.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1817456/0 ( 0.0%)
- HDR lightdata [variable] 1817456/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43142/393216 (11.0%)
- LDR ambient table 1702/65536 6808/262144 ( 2.6%)
- HDR ambient table 1702/65536 6808/262144 ( 2.6%)
- LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- HDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6510 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 145041/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5489
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 884 texinfos to 462
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219497 square feet [31607632.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2403/65536 19224/524288 ( 3.7%)
- planes 3088/65536 61760/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1667/65536 53344/2097152 ( 2.5%)
- texinfos 462/12288 33264/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1717/65536 54944/2097152 ( 2.6%)
- leaffaces 2484/65536 4968/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 127/32768 1270/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2106/65536 4212/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2004212/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43291/393216 (11.0%)
- LDR ambient table 1717/65536 6868/262144 ( 2.6%)
- HDR ambient table 1717/65536 6868/262144 ( 2.6%)
- LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
- HDR leaf ambient 1717/65536 48076/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219497 square feet [31607632.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2403/65536 19224/524288 ( 3.7%)
- planes 3088/65536 61760/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1667/65536 53344/2097152 ( 2.5%)
- texinfos 462/12288 33264/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1717/65536 54944/2097152 ( 2.6%)
- leaffaces 2484/65536 4968/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 127/32768 1270/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2106/65536 4212/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2004212/0 ( 0.0%)
- HDR lightdata [variable] 2004212/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43291/393216 (11.0%)
- LDR ambient table 1717/65536 6868/262144 ( 2.6%)
- HDR ambient table 1717/65536 6868/262144 ( 2.6%)
- LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
- HDR leaf ambient 6640/65536 185920/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 463
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2004600/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43291/393216 (11.0%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 8/8192 704/720896 ( 0.1%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2004600/0 ( 0.0%)
- HDR lightdata [variable] 2004600/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43291/393216 (11.0%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 463
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43653/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 1977060/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43653/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 463
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43673/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 1977060/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43673/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 463
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43386/393216 (11.0%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 1977060/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43386/393216 (11.0%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (146314 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 885 texinfos to 463
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43810/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2159 faces
- 1 degenerate faces
-
219513 square feet [31609984.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 49/1024 2352/49152 ( 4.8%)
- brushes 346/8192 4152/98304 ( 4.2%)
- brushsides 2404/65536 19232/524288 ( 3.7%)
- planes 3090/65536 61800/1310720 ( 4.7%)
- vertexes 3176/65536 38112/786432 ( 4.8%)
- nodes 1668/65536 53376/2097152 ( 2.5%)
- texinfos 463/12288 33336/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2159/65536 120904/3670016 ( 3.3%)
- hdr faces 2159/65536 120904/3670016 ( 3.3%)
- origfaces 1456/65536 81536/3670016 ( 2.2%)
- leaves 1718/65536 54976/2097152 ( 2.6%)
- leaffaces 2485/65536 4970/131072 ( 3.8%)
- leafbrushes 589/65536 1178/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15795/512000 63180/2048000 ( 3.1%)
- edges 8696/256000 34784/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 128/32768 1280/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2118/65536 4236/131072 ( 3.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977060/0 ( 0.0%)
- HDR lightdata [variable] 1977060/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43810/393216 (11.1%)
- LDR ambient table 1718/65536 6872/262144 ( 2.6%)
- HDR ambient table 1718/65536 6872/262144 ( 2.6%)
- LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6500 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 146314/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5595
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (147977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 896 texinfos to 467
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2167 faces
- 1 degenerate faces
-
219648 square feet [31629440.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 350/8192 4200/98304 ( 4.3%)
- brushsides 2433/65536 19464/524288 ( 3.7%)
- planes 3126/65536 62520/1310720 ( 4.8%)
- vertexes 3198/65536 38376/786432 ( 4.9%)
- nodes 1681/65536 53792/2097152 ( 2.6%)
- texinfos 467/12288 33624/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2167/65536 121352/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1466/65536 82096/3670016 ( 2.2%)
- leaves 1732/65536 55424/2097152 ( 2.6%)
- leaffaces 2487/65536 4974/131072 ( 3.8%)
- leafbrushes 593/65536 1186/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15887/512000 63548/2048000 ( 3.1%)
- edges 8756/256000 35024/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 130/32768 1300/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2160/65536 4320/131072 ( 3.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977908/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42628/393216 (10.8%)
- LDR ambient table 1732/65536 6928/262144 ( 2.6%)
- HDR ambient table 1732/65536 6928/262144 ( 2.6%)
- LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- HDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6502 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 147977/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5631
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2167 faces
- 1 degenerate faces
-
219648 square feet [31629440.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 350/8192 4200/98304 ( 4.3%)
- brushsides 2433/65536 19464/524288 ( 3.7%)
- planes 3126/65536 62520/1310720 ( 4.8%)
- vertexes 3198/65536 38376/786432 ( 4.9%)
- nodes 1681/65536 53792/2097152 ( 2.6%)
- texinfos 467/12288 33624/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2167/65536 121352/3670016 ( 3.3%)
- hdr faces 2167/65536 121352/3670016 ( 3.3%)
- origfaces 1466/65536 82096/3670016 ( 2.2%)
- leaves 1732/65536 55424/2097152 ( 2.6%)
- leaffaces 2487/65536 4974/131072 ( 3.8%)
- leafbrushes 593/65536 1186/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15887/512000 63548/2048000 ( 3.1%)
- edges 8756/256000 35024/1024000 ( 3.4%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 130/32768 1300/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2160/65536 4320/131072 ( 3.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1977908/0 ( 0.0%)
- HDR lightdata [variable] 1977908/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 42628/393216 (10.8%)
- LDR ambient table 1732/65536 6928/262144 ( 2.6%)
- HDR ambient table 1732/65536 6928/262144 ( 2.6%)
- LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- HDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6502 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 147977/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5631
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (147977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 896 texinfos to 467
- Reduced 43 texdatas to 40 (933 bytes to 847)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2167 faces
- 1 degenerate faces
-
219648 square feet [31629440.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 350/8192 4200/98304 ( 4.3%)
- brushsides 2433/65536 19464/524288 ( 3.7%)
- planes 3126/65536 62520/1310720 ( 4.8%)
- vertexes 3198/65536 38376/786432 ( 4.9%)
- nodes 1681/65536 53792/2097152 ( 2.6%)
- texinfos 467/12288 33624/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2167/65536 121352/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1466/65536 82096/3670016 ( 2.2%)
- leaves 1732/65536 55424/2097152 ( 2.6%)
- leaffaces 2487/65536 4974/131072 ( 3.8%)
- leafbrushes 593/65536 1186/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15887/512000 63548/2048000 ( 3.1%)
- edges 8756/256000 35024/1024000 ( 3.4%)
- LDR worldlights 12/8192 1056/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 130/32768 1300/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2160/65536 4320/131072 ( 3.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2448528/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 44343/393216 (11.3%)
- LDR ambient table 1732/65536 6928/262144 ( 2.6%)
- HDR ambient table 1732/65536 6928/262144 ( 2.6%)
- LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- HDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6502 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 147977/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5631
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2167 faces
- 1 degenerate faces
-
219648 square feet [31629440.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 350/8192 4200/98304 ( 4.3%)
- brushsides 2433/65536 19464/524288 ( 3.7%)
- planes 3126/65536 62520/1310720 ( 4.8%)
- vertexes 3198/65536 38376/786432 ( 4.9%)
- nodes 1681/65536 53792/2097152 ( 2.6%)
- texinfos 467/12288 33624/884736 ( 3.8%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2167/65536 121352/3670016 ( 3.3%)
- hdr faces 2167/65536 121352/3670016 ( 3.3%)
- origfaces 1466/65536 82096/3670016 ( 2.2%)
- leaves 1732/65536 55424/2097152 ( 2.6%)
- leaffaces 2487/65536 4974/131072 ( 3.8%)
- leafbrushes 593/65536 1186/131072 ( 0.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 15887/512000 63548/2048000 ( 3.1%)
- edges 8756/256000 35024/1024000 ( 3.4%)
- LDR worldlights 12/8192 1056/720896 ( 0.1%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 130/32768 1300/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2160/65536 4320/131072 ( 3.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2448528/0 ( 0.0%)
- HDR lightdata [variable] 2448528/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 44343/393216 (11.3%)
- LDR ambient table 1732/65536 6928/262144 ( 2.6%)
- HDR ambient table 1732/65536 6928/262144 ( 2.6%)
- LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- HDR leaf ambient 6612/65536 185136/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6502 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 147977/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 5631
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 4 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (159865 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 919 texinfos to 483
- Reduced 45 texdatas to 40 (981 bytes to 854)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2367 faces
- 1 degenerate faces
-
229750 square feet [33084044.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 384/8192 4608/98304 ( 4.7%)
- brushsides 2653/65536 21224/524288 ( 4.0%)
- planes 3188/65536 63760/1310720 ( 4.9%)
- vertexes 3459/65536 41508/786432 ( 5.3%)
- nodes 1810/65536 57920/2097152 ( 2.8%)
- texinfos 483/12288 34776/884736 ( 3.9%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2367/65536 132552/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1578/65536 88368/3670016 ( 2.4%)
- leaves 1861/65536 59552/2097152 ( 2.8%)
- leaffaces 2719/65536 5438/131072 ( 4.1%)
- leafbrushes 650/65536 1300/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17284/512000 69136/2048000 ( 3.4%)
- edges 9584/256000 38336/1024000 ( 3.7%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 144/32768 1440/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2409/65536 4818/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2754028/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 50864/393216 (12.9%)
- LDR ambient table 1861/65536 7444/262144 ( 2.8%)
- HDR ambient table 1861/65536 7444/262144 ( 2.8%)
- LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- HDR leaf ambient 1861/65536 52108/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7692 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 159865/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6182
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2367 faces
- 1 degenerate faces
-
229750 square feet [33084044.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 384/8192 4608/98304 ( 4.7%)
- brushsides 2653/65536 21224/524288 ( 4.0%)
- planes 3188/65536 63760/1310720 ( 4.9%)
- vertexes 3459/65536 41508/786432 ( 5.3%)
- nodes 1810/65536 57920/2097152 ( 2.8%)
- texinfos 483/12288 34776/884736 ( 3.9%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2367/65536 132552/3670016 ( 3.6%)
- hdr faces 2367/65536 132552/3670016 ( 3.6%)
- origfaces 1578/65536 88368/3670016 ( 2.4%)
- leaves 1861/65536 59552/2097152 ( 2.8%)
- leaffaces 2719/65536 5438/131072 ( 4.1%)
- leafbrushes 650/65536 1300/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17284/512000 69136/2048000 ( 3.4%)
- edges 9584/256000 38336/1024000 ( 3.7%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 17/8192 1496/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 144/32768 1440/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2409/65536 4818/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2754028/0 ( 0.0%)
- HDR lightdata [variable] 2754028/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 50864/393216 (12.9%)
- LDR ambient table 1861/65536 7444/262144 ( 2.8%)
- HDR ambient table 1861/65536 7444/262144 ( 2.8%)
- LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- HDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7692 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 159865/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6182
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (159865 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 919 texinfos to 483
- Reduced 45 texdatas to 40 (981 bytes to 854)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2367 faces
- 1 degenerate faces
-
229750 square feet [33084044.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 384/8192 4608/98304 ( 4.7%)
- brushsides 2653/65536 21224/524288 ( 4.0%)
- planes 3188/65536 63760/1310720 ( 4.9%)
- vertexes 3459/65536 41508/786432 ( 5.3%)
- nodes 1810/65536 57920/2097152 ( 2.8%)
- texinfos 483/12288 34776/884736 ( 3.9%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2367/65536 132552/3670016 ( 3.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1578/65536 88368/3670016 ( 2.4%)
- leaves 1861/65536 59552/2097152 ( 2.8%)
- leaffaces 2719/65536 5438/131072 ( 4.1%)
- leafbrushes 650/65536 1300/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17284/512000 69136/2048000 ( 3.4%)
- edges 9584/256000 38336/1024000 ( 3.7%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 144/32768 1440/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2409/65536 4818/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2752948/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 48072/393216 (12.2%)
- LDR ambient table 1861/65536 7444/262144 ( 2.8%)
- HDR ambient table 1861/65536 7444/262144 ( 2.8%)
- LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- HDR leaf ambient 1861/65536 52108/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7540 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 159865/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6182
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2367 faces
- 1 degenerate faces
-
229750 square feet [33084044.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 384/8192 4608/98304 ( 4.7%)
- brushsides 2653/65536 21224/524288 ( 4.0%)
- planes 3188/65536 63760/1310720 ( 4.9%)
- vertexes 3459/65536 41508/786432 ( 5.3%)
- nodes 1810/65536 57920/2097152 ( 2.8%)
- texinfos 483/12288 34776/884736 ( 3.9%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2367/65536 132552/3670016 ( 3.6%)
- hdr faces 2367/65536 132552/3670016 ( 3.6%)
- origfaces 1578/65536 88368/3670016 ( 2.4%)
- leaves 1861/65536 59552/2097152 ( 2.8%)
- leaffaces 2719/65536 5438/131072 ( 4.1%)
- leafbrushes 650/65536 1300/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17284/512000 69136/2048000 ( 3.4%)
- edges 9584/256000 38336/1024000 ( 3.7%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 17/8192 1496/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 144/32768 1440/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2409/65536 4818/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2752948/0 ( 0.0%)
- HDR lightdata [variable] 2752948/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 48072/393216 (12.2%)
- LDR ambient table 1861/65536 7444/262144 ( 2.8%)
- HDR ambient table 1861/65536 7444/262144 ( 2.8%)
- LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- HDR leaf ambient 7291/65536 204148/1835008 (11.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7540 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 159865/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6182
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (165158 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 935 texinfos to 489
- Reduced 45 texdatas to 40 (981 bytes to 854)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2429 faces
- 1 degenerate faces
-
232462 square feet [33474636.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 51/1024 2448/49152 ( 5.0%)
- brushes 398/8192 4776/98304 ( 4.9%)
- brushsides 2737/65536 21896/524288 ( 4.2%)
- planes 3240/65536 64800/1310720 ( 4.9%)
- vertexes 3554/65536 42648/786432 ( 5.4%)
- nodes 1833/65536 58656/2097152 ( 2.8%)
- texinfos 489/12288 35208/884736 ( 4.0%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2429/65536 136024/3670016 ( 3.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1631/65536 91336/3670016 ( 2.5%)
- leaves 1885/65536 60320/2097152 ( 2.9%)
- leaffaces 2799/65536 5598/131072 ( 4.3%)
- leafbrushes 664/65536 1328/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17798/512000 71192/2048000 ( 3.5%)
- edges 9897/256000 39588/1024000 ( 3.9%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 147/32768 1470/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2478/65536 4956/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2766572/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 49088/393216 (12.5%)
- LDR ambient table 1885/65536 7540/262144 ( 2.9%)
- HDR ambient table 1885/65536 7540/262144 ( 2.9%)
- LDR leaf ambient 7419/65536 207732/1835008 (11.3%)
- HDR leaf ambient 1885/65536 52780/1835008 ( 2.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7540 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 165158/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6360
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2429 faces
- 1 degenerate faces
-
232462 square feet [33474636.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 51/1024 2448/49152 ( 5.0%)
- brushes 398/8192 4776/98304 ( 4.9%)
- brushsides 2737/65536 21896/524288 ( 4.2%)
- planes 3240/65536 64800/1310720 ( 4.9%)
- vertexes 3554/65536 42648/786432 ( 5.4%)
- nodes 1833/65536 58656/2097152 ( 2.8%)
- texinfos 489/12288 35208/884736 ( 4.0%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2429/65536 136024/3670016 ( 3.7%)
- hdr faces 2429/65536 136024/3670016 ( 3.7%)
- origfaces 1631/65536 91336/3670016 ( 2.5%)
- leaves 1885/65536 60320/2097152 ( 2.9%)
- leaffaces 2799/65536 5598/131072 ( 4.3%)
- leafbrushes 664/65536 1328/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17798/512000 71192/2048000 ( 3.5%)
- edges 9897/256000 39588/1024000 ( 3.9%)
- LDR worldlights 20/8192 1760/720896 ( 0.2%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 147/32768 1470/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2478/65536 4956/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2766572/0 ( 0.0%)
- HDR lightdata [variable] 2766572/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 49088/393216 (12.5%)
- LDR ambient table 1885/65536 7540/262144 ( 2.9%)
- HDR ambient table 1885/65536 7540/262144 ( 2.9%)
- LDR leaf ambient 7419/65536 207732/1835008 (11.3%)
- HDR leaf ambient 7419/65536 207732/1835008 (11.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7540 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 165158/4194304 ( 3.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6360
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (177303 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1025 texinfos to 525
- Reduced 46 texdatas to 41 (996 bytes to 869)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2576 faces
- 1 degenerate faces
-
232501 square feet [33480244.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 424/8192 5088/98304 ( 5.2%)
- brushsides 2893/65536 23144/524288 ( 4.4%)
- planes 3550/65536 71000/1310720 ( 5.4%)
- vertexes 3770/65536 45240/786432 ( 5.8%)
- nodes 1936/65536 61952/2097152 ( 3.0%)
- texinfos 525/12288 37800/884736 ( 4.3%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2576/65536 144256/3670016 ( 3.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1774/65536 99344/3670016 ( 2.7%)
- leaves 1991/65536 63712/2097152 ( 3.0%)
- leaffaces 2957/65536 5914/131072 ( 4.5%)
- leafbrushes 688/65536 1376/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 18966/512000 75864/2048000 ( 3.7%)
- edges 10488/256000 41952/1024000 ( 4.1%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 148/32768 1480/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2508/65536 5016/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2771864/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 49484/393216 (12.6%)
- LDR ambient table 1991/65536 7964/262144 ( 3.0%)
- HDR ambient table 1991/65536 7964/262144 ( 3.0%)
- LDR leaf ambient 7512/65536 210336/1835008 (11.5%)
- HDR leaf ambient 1991/65536 55748/1835008 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8414 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 177303/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6662
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 2576 faces
- 1 degenerate faces
-
232501 square feet [33480244.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 424/8192 5088/98304 ( 5.2%)
- brushsides 2893/65536 23144/524288 ( 4.4%)
- planes 3550/65536 71000/1310720 ( 5.4%)
- vertexes 3770/65536 45240/786432 ( 5.8%)
- nodes 1936/65536 61952/2097152 ( 3.0%)
- texinfos 525/12288 37800/884736 ( 4.3%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2576/65536 144256/3670016 ( 3.9%)
- hdr faces 2576/65536 144256/3670016 ( 3.9%)
- origfaces 1774/65536 99344/3670016 ( 2.7%)
- leaves 1991/65536 63712/2097152 ( 3.0%)
- leaffaces 2957/65536 5914/131072 ( 4.5%)
- leafbrushes 688/65536 1376/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 18966/512000 75864/2048000 ( 3.7%)
- edges 10488/256000 41952/1024000 ( 4.1%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 17/8192 1496/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 148/32768 1480/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2508/65536 5016/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2771864/0 ( 0.0%)
- HDR lightdata [variable] 2771864/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 49484/393216 (12.6%)
- LDR ambient table 1991/65536 7964/262144 ( 3.0%)
- HDR ambient table 1991/65536 7964/262144 ( 3.0%)
- LDR leaf ambient 7512/65536 210336/1835008 (11.5%)
- HDR leaf ambient 7512/65536 210336/1835008 (11.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8414 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 177303/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6662
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 5 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (223634 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1240 texinfos to 633
- Reduced 62 texdatas to 52 (1337 bytes to 1104)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3408 faces
- 1 degenerate faces
-
238799 square feet [34387156.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 527/8192 6324/98304 ( 6.4%)
- brushsides 3898/65536 31184/524288 ( 5.9%)
- planes 5138/65536 102760/1310720 ( 7.8%)
- vertexes 4896/65536 58752/786432 ( 7.5%)
- nodes 2518/65536 80576/2097152 ( 3.8%)
- texinfos 633/12288 45576/884736 ( 5.2%)
- texdata 52/2048 1664/65536 ( 2.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3408/65536 190848/3670016 ( 5.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2214/65536 123984/3670016 ( 3.4%)
- leaves 2578/65536 82496/2097152 ( 3.9%)
- leaffaces 3832/65536 7664/131072 ( 5.8%)
- leafbrushes 971/65536 1942/131072 ( 1.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 24555/512000 98220/2048000 ( 4.8%)
- edges 13590/256000 54360/1024000 ( 5.3%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2872084/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 54382/393216 (13.8%)
- LDR ambient table 2578/65536 10312/262144 ( 3.9%)
- HDR ambient table 2578/65536 10312/262144 ( 3.9%)
- LDR leaf ambient 8179/65536 229012/1835008 (12.5%)
- HDR leaf ambient 2578/65536 72184/1835008 ( 3.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 223634/4194304 ( 5.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 8837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3408 faces
- 1 degenerate faces
-
238799 square feet [34387156.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 59/1024 2832/49152 ( 5.8%)
- brushes 527/8192 6324/98304 ( 6.4%)
- brushsides 3898/65536 31184/524288 ( 5.9%)
- planes 5138/65536 102760/1310720 ( 7.8%)
- vertexes 4896/65536 58752/786432 ( 7.5%)
- nodes 2518/65536 80576/2097152 ( 3.8%)
- texinfos 633/12288 45576/884736 ( 5.2%)
- texdata 52/2048 1664/65536 ( 2.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3408/65536 190848/3670016 ( 5.2%)
- hdr faces 3408/65536 190848/3670016 ( 5.2%)
- origfaces 2214/65536 123984/3670016 ( 3.4%)
- leaves 2578/65536 82496/2097152 ( 3.9%)
- leaffaces 3832/65536 7664/131072 ( 5.8%)
- leafbrushes 971/65536 1942/131072 ( 1.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 24555/512000 98220/2048000 ( 4.8%)
- edges 13590/256000 54360/1024000 ( 5.3%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2872084/0 ( 0.0%)
- HDR lightdata [variable] 2872084/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 54382/393216 (13.8%)
- LDR ambient table 2578/65536 10312/262144 ( 3.9%)
- HDR ambient table 2578/65536 10312/262144 ( 3.9%)
- LDR leaf ambient 8179/65536 229012/1835008 (12.5%)
- HDR leaf ambient 8179/65536 229012/1835008 (12.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 223634/4194304 ( 5.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 8837
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- material "buttons/1" not found.
- Material not found!: BUTTONS/1
-
material "buttons/2" not found.
- Material not found!: BUTTONS/2
-
material "buttons/3" not found.
- Material not found!: BUTTONS/3
-
material "buttons/6" not found.
- Material not found!: BUTTONS/6
-
material "buttons/5" not found.
- Material not found!: BUTTONS/5
-
material "buttons/4" not found.
- Material not found!: BUTTONS/4
-
material "buttons/7" not found.
- Material not found!: BUTTONS/7
-
material "buttons/8" not found.
- Material not found!: BUTTONS/8
-
material "buttons/9" not found.
- Material not found!: BUTTONS/9
-
material "buttons/enter" not found.
- Material not found!: BUTTONS/ENTER
-
material "buttons/0" not found.
- Material not found!: BUTTONS/0
-
material "buttons/reset" not found.
- Material not found!: BUTTONS/RESET
-
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (246977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1440 texinfos to 690
- Reduced 95 texdatas to 74 (2215 bytes to 1739)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 13
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890708/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 74/2048 2368/65536 ( 3.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 3619/65536 202664/3670016 ( 5.5%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 24/8192 2112/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890708/0 ( 0.0%)
- HDR lightdata [variable] 2890708/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (246977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1429 texinfos to 690
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2892340/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0064 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 3619/65536 202664/3670016 ( 5.5%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 24/8192 2112/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2892340/0 ( 0.0%)
- HDR lightdata [variable] 2892340/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (246977 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1429 texinfos to 690
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2892340/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3619 faces
- 1 degenerate faces
-
238838 square feet [34392808.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 579/8192 6948/98304 ( 7.1%)
- brushsides 4252/65536 34016/524288 ( 6.5%)
- planes 5294/65536 105880/1310720 ( 8.1%)
- vertexes 5225/65536 62700/786432 ( 8.0%)
- nodes 2696/65536 86272/2097152 ( 4.1%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3619/65536 202664/3670016 ( 5.5%)
- hdr faces 3619/65536 202664/3670016 ( 5.5%)
- origfaces 2395/65536 134120/3670016 ( 3.7%)
- leaves 2772/65536 88704/2097152 ( 4.2%)
- leaffaces 4064/65536 8128/131072 ( 6.2%)
- leafbrushes 1027/65536 2054/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14600/256000 58400/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 24/8192 2112/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2892340/0 ( 0.0%)
- HDR lightdata [variable] 2892340/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64043/393216 (16.3%)
- LDR ambient table 2772/65536 11088/262144 ( 4.2%)
- HDR ambient table 2772/65536 11088/262144 ( 4.2%)
- LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 246977/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9334
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247918 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1443 texinfos to 696
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3629 faces
- 1 degenerate faces
-
238842 square feet [34393344.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4264/65536 34112/524288 ( 6.5%)
- planes 5302/65536 106040/1310720 ( 8.1%)
- vertexes 5241/65536 62892/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 696/12288 50112/884736 ( 5.7%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3629/65536 203224/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2405/65536 134680/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4074/65536 8148/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26275/512000 105100/2048000 ( 5.1%)
- edges 14648/256000 58592/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2893012/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64457/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8331/65536 233268/1835008 (12.7%)
- HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247918/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9354
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3629 faces
- 1 degenerate faces
-
238842 square feet [34393344.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 24 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4264/65536 34112/524288 ( 6.5%)
- planes 5302/65536 106040/1310720 ( 8.1%)
- vertexes 5241/65536 62892/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 696/12288 50112/884736 ( 5.7%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3629/65536 203224/3670016 ( 5.5%)
- hdr faces 3629/65536 203224/3670016 ( 5.5%)
- origfaces 2405/65536 134680/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4074/65536 8148/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26275/512000 105100/2048000 ( 5.1%)
- edges 14648/256000 58592/1024000 ( 5.7%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 24/8192 2112/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2893012/0 ( 0.0%)
- HDR lightdata [variable] 2893012/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64457/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8331/65536 233268/1835008 (12.7%)
- HDR leaf ambient 8331/65536 233268/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9118 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247918/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9354
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247950 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 693
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3623 faces
- 1 degenerate faces
-
238311 square feet [34316848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5288/65536 105760/1310720 ( 8.1%)
- vertexes 5241/65536 62892/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3623/65536 202888/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2400/65536 134400/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4068/65536 8136/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26231/512000 104924/2048000 ( 5.1%)
- edges 14638/256000 58552/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64395/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8916 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247950/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9342
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3623 faces
- 1 degenerate faces
-
238311 square feet [34316848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5288/65536 105760/1310720 ( 8.1%)
- vertexes 5241/65536 62892/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3623/65536 202888/3670016 ( 5.5%)
- hdr faces 3623/65536 202888/3670016 ( 5.5%)
- origfaces 2400/65536 134400/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4068/65536 8136/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26231/512000 104924/2048000 ( 5.1%)
- edges 14638/256000 58552/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890852/0 ( 0.0%)
- HDR lightdata [variable] 2890852/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64395/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- HDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8916 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247950/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9342
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity func_button (-537.00 -1677.00 984.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247982 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 693
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3623 faces
- 1 degenerate faces
-
238311 square feet [34316848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5288/65536 105760/1310720 ( 8.1%)
- vertexes 5243/65536 62916/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3623/65536 202888/3670016 ( 5.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2400/65536 134400/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4068/65536 8136/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26231/512000 104924/2048000 ( 5.1%)
- edges 14638/256000 58552/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64395/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8916 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247982/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9342
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- No vis information, direct lighting only.
- 3623 faces
- 1 degenerate faces
-
238311 square feet [34316848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5288/65536 105760/1310720 ( 8.1%)
- vertexes 5243/65536 62916/786432 ( 8.0%)
- nodes 2702/65536 86464/2097152 ( 4.1%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3623/65536 202888/3670016 ( 5.5%)
- hdr faces 3623/65536 202888/3670016 ( 5.5%)
- origfaces 2400/65536 134400/3670016 ( 3.7%)
- leaves 2779/65536 88928/2097152 ( 4.2%)
- leaffaces 4068/65536 8136/131072 ( 6.2%)
- leafbrushes 1029/65536 2058/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 26231/512000 104924/2048000 ( 5.1%)
- edges 14638/256000 58552/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2700/65536 5400/131072 ( 4.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2890852/0 ( 0.0%)
- HDR lightdata [variable] 2890852/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 64395/393216 (16.4%)
- LDR ambient table 2779/65536 11116/262144 ( 4.2%)
- HDR ambient table 2779/65536 11116/262144 ( 4.2%)
- LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- HDR leaf ambient 8338/65536 233464/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8916 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247982/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9342
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 6 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247982 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 693
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 607 portalclusters
- 1929 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
- Total clusters visible: 235626
- Average clusters visible: 388
- Building PAS...
- Average clusters audible: 604
- visdatasize:93400 compressed from 97120
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 1 minute, 36 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3653 faces
- 1 degenerate faces
-
238217 square feet [34303256.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3652 patches before subdivision
- 24946 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3932785, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(677394, 494961, 244102)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158725, 96819, 36537)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40705, 22149, 7406)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12090, 6173, 1937)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3904, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5286/65536 105720/1310720 ( 8.1%)
- vertexes 5139/65536 61668/786432 ( 7.8%)
- nodes 2535/65536 81120/2097152 ( 3.9%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3653/65536 204568/3670016 ( 5.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2392/65536 133952/3670016 ( 3.6%)
- leaves 2612/65536 83584/2097152 ( 4.0%)
- leaffaces 4047/65536 8094/131072 ( 6.2%)
- leafbrushes 1093/65536 2186/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26349/512000 105396/2048000 ( 5.1%)
- edges 14684/256000 58736/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911988/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 64393/393216 (16.4%)
- LDR ambient table 2612/65536 10448/262144 ( 4.0%)
- HDR ambient table 2612/65536 10448/262144 ( 4.0%)
- LDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
- HDR leaf ambient 2612/65536 73136/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247982/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9432
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3653 faces
- 1 degenerate faces
-
238217 square feet [34303256.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3652 patches before subdivision
- 24946 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3932785, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(677394, 494961, 244102)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158725, 96819, 36537)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40705, 22149, 7406)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12090, 6173, 1937)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3904, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 76/1024 3648/49152 ( 7.4%)
- brushes 581/8192 6972/98304 ( 7.1%)
- brushsides 4262/65536 34096/524288 ( 6.5%)
- planes 5286/65536 105720/1310720 ( 8.1%)
- vertexes 5139/65536 61668/786432 ( 7.8%)
- nodes 2535/65536 81120/2097152 ( 3.9%)
- texinfos 693/12288 49896/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3653/65536 204568/3670016 ( 5.6%)
- hdr faces 3653/65536 204568/3670016 ( 5.6%)
- origfaces 2392/65536 133952/3670016 ( 3.6%)
- leaves 2612/65536 83584/2097152 ( 4.0%)
- leaffaces 4047/65536 8094/131072 ( 6.2%)
- leafbrushes 1093/65536 2186/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26349/512000 105396/2048000 ( 5.1%)
- edges 14684/256000 58736/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911988/0 ( 0.0%)
- HDR lightdata [variable] 2911988/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 64393/393216 (16.4%)
- LDR ambient table 2612/65536 10448/262144 ( 4.0%)
- HDR ambient table 2612/65536 10448/262144 ( 4.0%)
- LDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
- HDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247982/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9432
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247437 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1441 texinfos to 690
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 607 portalclusters
- 1929 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
- Total clusters visible: 235626
- Average clusters visible: 388
- Building PAS...
- Average clusters audible: 604
- visdatasize:93400 compressed from 97120
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 1 minute, 36 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5274/65536 105480/1310720 ( 8.0%)
- vertexes 5131/65536 61572/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14660/256000 58640/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63940/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247437/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243868)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5274/65536 105480/1310720 ( 8.0%)
- vertexes 5131/65536 61572/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 3647/65536 204232/3670016 ( 5.6%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14660/256000 58640/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 2911732/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63940/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247437/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247357 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1441 texinfos to 690
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 607 portalclusters
- 1929 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
- Total clusters visible: 235626
- Average clusters visible: 388
- Building PAS...
- Average clusters audible: 604
- visdatasize:93400 compressed from 97120
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 1 minute, 36 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5272/65536 105440/1310720 ( 8.0%)
- vertexes 5129/65536 61548/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14659/256000 58636/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63941/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247357/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5272/65536 105440/1310720 ( 8.0%)
- vertexes 5129/65536 61548/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 3647/65536 204232/3670016 ( 5.6%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14659/256000 58636/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 2911732/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63941/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247357/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Brush 15101: WARNING, microbrush
- Brush 15103: WARNING, microbrush
- Brush 15118: WARNING, microbrush
- Brush 15120: WARNING, microbrush
- Brush 15203: WARNING, microbrush
- Brush 15205: WARNING, microbrush
- Brush 15207: WARNING, microbrush
- Brush 15222: WARNING, microbrush
- Brush 15224: WARNING, microbrush
-
Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (247357 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1441 texinfos to 690
- Reduced 83 texdatas to 62 (2087 bytes to 1611)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 218163, actual size 215805
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 607 portalclusters
- 1929 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
- Total clusters visible: 235626
- Average clusters visible: 388
- Building PAS...
- Average clusters audible: 604
- visdatasize:93400 compressed from 97120
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 1 minute, 36 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5272/65536 105440/1310720 ( 8.0%)
- vertexes 5129/65536 61548/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14659/256000 58636/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63935/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247357/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 3647 faces
- 1 degenerate faces
-
238215 square feet [34303008.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3646 patches before subdivision
- 24940 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 23 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
- transfer lists: 30.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 75/1024 3600/49152 ( 7.3%)
- brushes 580/8192 6960/98304 ( 7.1%)
- brushsides 4256/65536 34048/524288 ( 6.5%)
- planes 5272/65536 105440/1310720 ( 8.0%)
- vertexes 5129/65536 61548/786432 ( 7.8%)
- nodes 2529/65536 80928/2097152 ( 3.9%)
- texinfos 690/12288 49680/884736 ( 5.6%)
- texdata 62/2048 1984/65536 ( 3.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3647/65536 204232/3670016 ( 5.6%)
- hdr faces 3647/65536 204232/3670016 ( 5.6%)
- origfaces 2386/65536 133616/3670016 ( 3.6%)
- leaves 2605/65536 83360/2097152 ( 4.0%)
- leaffaces 4041/65536 8082/131072 ( 6.2%)
- leafbrushes 1092/65536 2184/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26301/512000 105204/2048000 ( 5.1%)
- edges 14659/256000 58636/1024000 ( 5.7%)
- LDR worldlights 23/8192 2024/720896 ( 0.3%)
- HDR worldlights 23/8192 2024/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 159/32768 1590/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2745/65536 5490/131072 ( 4.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2911732/0 ( 0.0%)
- HDR lightdata [variable] 2911732/0 ( 0.0%)
- visdata [variable] 93400/16777216 ( 0.6%)
- entdata [variable] 63935/393216 (16.3%)
- LDR ambient table 2605/65536 10420/262144 ( 4.0%)
- HDR ambient table 2605/65536 10420/262144 ( 4.0%)
- LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8906 ( 0.0%)
- pakfile [variable] 215805/0 ( 0.0%)
- physics [variable] 247357/4194304 ( 5.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 9420
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 9 seconds elapsed
-
-
-
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\PC\Desktop\zm_india\awp.vmf
- material "agency/concrete/concretewall01" not found.
- Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
-
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (176707 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1019 texinfos to 522
- Reduced 45 texdatas to 40 (981 bytes to 854)
- Writing C:\Users\PC\Desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 212627, actual size 211877
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
-
-
-
- 4 threads
- reading c:\users\pc\desktop\zm_india\awp.bsp
- reading c:\users\pc\desktop\zm_india\awp.prt
- 578 portalclusters
- 1839 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 691 visible clusters (0.32%)
- Total clusters visible: 214673
- Average clusters visible: 371
- Building PAS...
- Average clusters audible: 575
- visdatasize:85731 compressed from 92480
- writing c:\users\pc\desktop\zm_india\awp.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
- 1 minute, 21 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 2598 faces
- 1 degenerate faces
-
232405 square feet [33466404.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2597 patches before subdivision
- 22277 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3421957, max 784
- transfer lists: 26.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(544545, 388713, 182022)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125513, 72719, 24396)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29906, 14940, 4276)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8395, 3803, 1042)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2524, 1094, 303)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(828, 353, 97)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 122, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(105, 45, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(40, 17, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16, 6, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(6, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 53/1024 2544/49152 ( 5.2%)
- brushes 423/8192 5076/98304 ( 5.2%)
- brushsides 2887/65536 23096/524288 ( 4.4%)
- planes 3524/65536 70480/1310720 ( 5.4%)
- vertexes 3658/65536 43896/786432 ( 5.6%)
- nodes 1773/65536 56736/2097152 ( 2.7%)
- texinfos 522/12288 37584/884736 ( 4.2%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2598/65536 145488/3670016 ( 4.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1763/65536 98728/3670016 ( 2.7%)
- leaves 1827/65536 58464/2097152 ( 2.8%)
- leaffaces 2929/65536 5858/131072 ( 4.5%)
- leafbrushes 738/65536 1476/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19039/512000 76156/2048000 ( 3.7%)
- edges 10510/256000 42040/1024000 ( 4.1%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 145/32768 1450/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2502/65536 5004/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2796892/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 85731/16777216 ( 0.5%)
- entdata [variable] 49134/393216 (12.5%)
- LDR ambient table 1827/65536 7308/262144 ( 2.8%)
- HDR ambient table 1827/65536 7308/262144 ( 2.8%)
- LDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
- HDR leaf ambient 1827/65536 51156/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8404 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 176707/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6735
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 8 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
-
- Loading c:\users\pc\desktop\zm_india\awp.bsp
- 2598 faces
- 1 degenerate faces
-
232405 square feet [33466404.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2597 patches before subdivision
- 22277 patches after subdivision
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 17 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3421957, max 784
- transfer lists: 26.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(544545, 388713, 182022)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125513, 72719, 24396)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29906, 14940, 4276)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8395, 3803, 1042)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2524, 1094, 303)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(828, 353, 97)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 122, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(105, 45, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(40, 17, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16, 6, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(6, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
-
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 53/1024 2544/49152 ( 5.2%)
- brushes 423/8192 5076/98304 ( 5.2%)
- brushsides 2887/65536 23096/524288 ( 4.4%)
- planes 3524/65536 70480/1310720 ( 5.4%)
- vertexes 3658/65536 43896/786432 ( 5.6%)
- nodes 1773/65536 56736/2097152 ( 2.7%)
- texinfos 522/12288 37584/884736 ( 4.2%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2598/65536 145488/3670016 ( 4.0%)
- hdr faces 2598/65536 145488/3670016 ( 4.0%)
- origfaces 1763/65536 98728/3670016 ( 2.7%)
- leaves 1827/65536 58464/2097152 ( 2.8%)
- leaffaces 2929/65536 5858/131072 ( 4.5%)
- leafbrushes 738/65536 1476/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19039/512000 76156/2048000 ( 3.7%)
- edges 10510/256000 42040/1024000 ( 4.1%)
- LDR worldlights 17/8192 1496/720896 ( 0.2%)
- HDR worldlights 17/8192 1496/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 145/32768 1450/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2502/65536 5004/131072 ( 3.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2796892/0 ( 0.0%)
- HDR lightdata [variable] 2796892/0 ( 0.0%)
- visdata [variable] 85731/16777216 ( 0.5%)
- entdata [variable] 49134/393216 (12.5%)
- LDR ambient table 1827/65536 7308/262144 ( 2.8%)
- HDR ambient table 1827/65536 7308/262144 ( 2.8%)
- LDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
- HDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8404 ( 0.0%)
- pakfile [variable] 211877/0 ( 0.0%)
- physics [variable] 176707/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
-
- Level flags = 0
-
- Total triangle count: 6735
- Writing c:\users\pc\desktop\zm_india\awp.bsp
- 8 seconds elapsed
-
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Material not found!: [Имя текстуры]
Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!
Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
Material [Имя текстуры] not found
Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Brush [Номер]: WARNING, microbrush
Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face
Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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