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  Вернуться к главной странице проверки

Проверенный лог

  1. Using shader api: shaderapiempty.dll
  2. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (8321 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 60 texinfos to 20
  29. Reduced 6 texdatas to 5 (144 bytes to 119)
  30. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  31. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  32. Wrote ZIP buffer, estimated size 106344, actual size 105996
  33. 0 seconds elapsed
  34. 4 threads
  35. reading c:\users\pc\desktop\zm_india\awp.bsp
  36. reading c:\users\pc\desktop\zm_india\awp.prt
  37. 52 portalclusters
  38. 99 numportals
  39. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  40. Total clusters visible: 2400
  41. Average clusters visible: 46
  42. Building PAS...
  43. Average clusters audible: 52
  44. visdatasize:1157 compressed from 832
  45. writing c:\users\pc\desktop\zm_india\awp.bsp
  46. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  47. 0 seconds elapsed
  48. [Reading texlights from 'lights.rad']
  49. [2 texlights parsed from 'lights.rad']
  50. Loading c:\users\pc\desktop\zm_india\awp.bsp
  51. 285 faces
  52. 232455 square feet [33473576.00 square inches]
  53. 0 Displacements
  54. 0 Square Feet [0.00 Square Inches]
  55. 285 patches before subdivision
  56. 12827 patches after subdivision
  57. 2 direct lights
  58. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  59. transfer lists: 7.5 megs
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  71. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  74. Ready to Finish
  75. Object names Objects/Maxobjs Memory / Maxmem Fullness
  76. ------------ --------------- --------------- --------
  77. models 3/1024 144/49152 ( 0.3%)
  78. brushes 22/8192 264/98304 ( 0.3%)
  79. brushsides 132/65536 1056/524288 ( 0.2%)
  80. planes 108/65536 2160/1310720 ( 0.2%)
  81. vertexes 395/65536 4740/786432 ( 0.6%)
  82. nodes 177/65536 5664/2097152 ( 0.3%)
  83. texinfos 20/12288 1440/884736 ( 0.2%)
  84. texdata 5/2048 160/65536 ( 0.2%)
  85. dispinfos 0/0 0/0 ( 0.0%)
  86. disp_verts 0/0 0/0 ( 0.0%)
  87. disp_tris 0/0 0/0 ( 0.0%)
  88. disp_lmsamples 0/0 0/0 ( 0.0%)
  89. faces 285/65536 15960/3670016 ( 0.4%)
  90. hdr faces 0/65536 0/3670016 ( 0.0%)
  91. origfaces 42/65536 2352/3670016 ( 0.1%)
  92. leaves 181/65536 5792/2097152 ( 0.3%)
  93. leaffaces 321/65536 642/131072 ( 0.5%)
  94. leafbrushes 120/65536 240/131072 ( 0.2%)
  95. areas 2/256 16/2048 ( 0.8%)
  96. surfedges 1420/512000 5680/2048000 ( 0.3%)
  97. edges 758/256000 3032/1024000 ( 0.3%)
  98. LDR worldlights 2/8192 176/720896 ( 0.0%)
  99. HDR worldlights 0/8192 0/720896 ( 0.0%)
  100. leafwaterdata 0/32768 0/393216 ( 0.0%)
  101. waterstrips 13/32768 130/327680 ( 0.0%)
  102. waterverts 0/65536 0/786432 ( 0.0%)
  103. waterindices 156/65536 312/131072 ( 0.2%)
  104. cubemapsamples 0/1024 0/16384 ( 0.0%)
  105. overlays 0/512 0/180224 ( 0.0%)
  106. LDR lightdata [variable] 1360456/0 ( 0.0%)
  107. HDR lightdata [variable] 0/0 ( 0.0%)
  108. visdata [variable] 1157/16777216 ( 0.0%)
  109. entdata [variable] 4350/393216 ( 1.1%)
  110. LDR ambient table 181/65536 724/262144 ( 0.3%)
  111. HDR ambient table 181/65536 724/262144 ( 0.3%)
  112. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  113. HDR leaf ambient 181/65536 5068/1835008 ( 0.3%)
  114. occluders 0/0 0/0 ( 0.0%)
  115. occluder polygons 0/0 0/0 ( 0.0%)
  116. occluder vert ind 0/0 0/0 ( 0.0%)
  117. detail props [variable] 1/12 ( 8.3%)
  118. static props [variable] 1/12 ( 8.3%)
  119. pakfile [variable] 105996/0 ( 0.0%)
  120. physics [variable] 8321/4194304 ( 0.2%)
  121. physics terrain [variable] 2/1048576 ( 0.0%)
  122. Level flags = 0
  123. Total triangle count: 682
  124. Writing c:\users\pc\desktop\zm_india\awp.bsp
  125. 1 second elapsed
  126. [Reading texlights from 'lights.rad']
  127. [2 texlights parsed from 'lights.rad']
  128. Loading c:\users\pc\desktop\zm_india\awp.bsp
  129. 285 faces
  130. 232455 square feet [33473576.00 square inches]
  131. 0 Displacements
  132. 0 Square Feet [0.00 Square Inches]
  133. 285 patches before subdivision
  134. 12827 patches after subdivision
  135. 2 direct lights
  136. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 985253, max 370
  137. transfer lists: 7.5 megs
  138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(417841, 287901, 121698)
  139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85510, 43695, 10544)
  140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15657, 6006, 835)
  141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3270, 935, 74)
  142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(663, 142, 6)
  143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(141, 23, 1)
  144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(30, 4, 0)
  145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  147. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  149. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  150. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  151. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  152. Ready to Finish
  153. Object names Objects/Maxobjs Memory / Maxmem Fullness
  154. ------------ --------------- --------------- --------
  155. models 3/1024 144/49152 ( 0.3%)
  156. brushes 22/8192 264/98304 ( 0.3%)
  157. brushsides 132/65536 1056/524288 ( 0.2%)
  158. planes 108/65536 2160/1310720 ( 0.2%)
  159. vertexes 395/65536 4740/786432 ( 0.6%)
  160. nodes 177/65536 5664/2097152 ( 0.3%)
  161. texinfos 20/12288 1440/884736 ( 0.2%)
  162. texdata 5/2048 160/65536 ( 0.2%)
  163. dispinfos 0/0 0/0 ( 0.0%)
  164. disp_verts 0/0 0/0 ( 0.0%)
  165. disp_tris 0/0 0/0 ( 0.0%)
  166. disp_lmsamples 0/0 0/0 ( 0.0%)
  167. faces 285/65536 15960/3670016 ( 0.4%)
  168. hdr faces 285/65536 15960/3670016 ( 0.4%)
  169. origfaces 42/65536 2352/3670016 ( 0.1%)
  170. leaves 181/65536 5792/2097152 ( 0.3%)
  171. leaffaces 321/65536 642/131072 ( 0.5%)
  172. leafbrushes 120/65536 240/131072 ( 0.2%)
  173. areas 2/256 16/2048 ( 0.8%)
  174. surfedges 1420/512000 5680/2048000 ( 0.3%)
  175. edges 758/256000 3032/1024000 ( 0.3%)
  176. LDR worldlights 2/8192 176/720896 ( 0.0%)
  177. HDR worldlights 2/8192 176/720896 ( 0.0%)
  178. leafwaterdata 0/32768 0/393216 ( 0.0%)
  179. waterstrips 13/32768 130/327680 ( 0.0%)
  180. waterverts 0/65536 0/786432 ( 0.0%)
  181. waterindices 156/65536 312/131072 ( 0.2%)
  182. cubemapsamples 0/1024 0/16384 ( 0.0%)
  183. overlays 0/512 0/180224 ( 0.0%)
  184. LDR lightdata [variable] 1360456/0 ( 0.0%)
  185. HDR lightdata [variable] 1360456/0 ( 0.0%)
  186. visdata [variable] 1157/16777216 ( 0.0%)
  187. entdata [variable] 4350/393216 ( 1.1%)
  188. LDR ambient table 181/65536 724/262144 ( 0.3%)
  189. HDR ambient table 181/65536 724/262144 ( 0.3%)
  190. LDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  191. HDR leaf ambient 626/65536 17528/1835008 ( 1.0%)
  192. occluders 0/0 0/0 ( 0.0%)
  193. occluder polygons 0/0 0/0 ( 0.0%)
  194. occluder vert ind 0/0 0/0 ( 0.0%)
  195. detail props [variable] 1/12 ( 8.3%)
  196. static props [variable] 1/12 ( 8.3%)
  197. pakfile [variable] 105996/0 ( 0.0%)
  198. physics [variable] 8321/4194304 ( 0.2%)
  199. physics terrain [variable] 2/1048576 ( 0.0%)
  200. Level flags = 0
  201. Total triangle count: 682
  202. Writing c:\users\pc\desktop\zm_india\awp.bsp
  203. 1 second elapsed
  204. Using shader api: shaderapiempty.dll
  205. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  206. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  207. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  208. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  209. fixing up env_cubemap materials on brush sides...
  210. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  211. Building Faces...done (0)
  212. FixTjuncs...
  213. PruneNodes...
  214. WriteBSP...
  215. done (0)
  216. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  217. done (0)
  218. Creating default LDR cubemaps for env_cubemap using skybox materials:
  219. skybox/sky_day01_01*.vmt
  220. ! Run buildcubemaps in the engine to get the correct cube maps.
  221. Creating default HDR cubemaps for env_cubemap using skybox materials:
  222. skybox/sky_day01_01*.vmt
  223. ! Run buildcubemaps in the engine to get the correct cube maps.
  224. Finding displacement neighbors...
  225. Finding lightmap sample positions...
  226. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  227. Building Physics collision data...
  228. done (0) (8385 bytes)
  229. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  230. Compacting texture/material tables...
  231. Reduced 60 texinfos to 20
  232. Reduced 6 texdatas to 5 (144 bytes to 119)
  233. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  234. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  235. Wrote ZIP buffer, estimated size 106344, actual size 105996
  236. 0 seconds elapsed
  237. 4 threads
  238. reading c:\users\pc\desktop\zm_india\awp.bsp
  239. reading c:\users\pc\desktop\zm_india\awp.prt
  240. 50 portalclusters
  241. 102 numportals
  242. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  243. Total clusters visible: 2240
  244. Average clusters visible: 44
  245. Building PAS...
  246. Average clusters audible: 50
  247. visdatasize:1113 compressed from 800
  248. writing c:\users\pc\desktop\zm_india\awp.bsp
  249. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  250. 0 seconds elapsed
  251. [Reading texlights from 'lights.rad']
  252. [2 texlights parsed from 'lights.rad']
  253. Loading c:\users\pc\desktop\zm_india\awp.bsp
  254. 277 faces
  255. 228014 square feet [32834034.00 square inches]
  256. 0 Displacements
  257. 0 Square Feet [0.00 Square Inches]
  258. 277 patches before subdivision
  259. 12163 patches after subdivision
  260. 2 direct lights
  261. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  262. transfer lists: 5.7 megs
  263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  273. Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  274. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  275. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  276. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  277. Ready to Finish
  278. Object names Objects/Maxobjs Memory / Maxmem Fullness
  279. ------------ --------------- --------------- --------
  280. models 3/1024 144/49152 ( 0.3%)
  281. brushes 22/8192 264/98304 ( 0.3%)
  282. brushsides 132/65536 1056/524288 ( 0.2%)
  283. planes 110/65536 2200/1310720 ( 0.2%)
  284. vertexes 391/65536 4692/786432 ( 0.6%)
  285. nodes 182/65536 5824/2097152 ( 0.3%)
  286. texinfos 20/12288 1440/884736 ( 0.2%)
  287. texdata 5/2048 160/65536 ( 0.2%)
  288. dispinfos 0/0 0/0 ( 0.0%)
  289. disp_verts 0/0 0/0 ( 0.0%)
  290. disp_tris 0/0 0/0 ( 0.0%)
  291. disp_lmsamples 0/0 0/0 ( 0.0%)
  292. faces 277/65536 15512/3670016 ( 0.4%)
  293. hdr faces 0/65536 0/3670016 ( 0.0%)
  294. origfaces 42/65536 2352/3670016 ( 0.1%)
  295. leaves 186/65536 5952/2097152 ( 0.3%)
  296. leaffaces 306/65536 612/131072 ( 0.5%)
  297. leafbrushes 127/65536 254/131072 ( 0.2%)
  298. areas 2/256 16/2048 ( 0.8%)
  299. surfedges 1380/512000 5520/2048000 ( 0.3%)
  300. edges 738/256000 2952/1024000 ( 0.3%)
  301. LDR worldlights 2/8192 176/720896 ( 0.0%)
  302. HDR worldlights 0/8192 0/720896 ( 0.0%)
  303. leafwaterdata 0/32768 0/393216 ( 0.0%)
  304. waterstrips 11/32768 110/327680 ( 0.0%)
  305. waterverts 0/65536 0/786432 ( 0.0%)
  306. waterindices 132/65536 264/131072 ( 0.2%)
  307. cubemapsamples 0/1024 0/16384 ( 0.0%)
  308. overlays 0/512 0/180224 ( 0.0%)
  309. LDR lightdata [variable] 1303960/0 ( 0.0%)
  310. HDR lightdata [variable] 0/0 ( 0.0%)
  311. visdata [variable] 1113/16777216 ( 0.0%)
  312. entdata [variable] 4351/393216 ( 1.1%)
  313. LDR ambient table 186/65536 744/262144 ( 0.3%)
  314. HDR ambient table 186/65536 744/262144 ( 0.3%)
  315. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  316. HDR leaf ambient 186/65536 5208/1835008 ( 0.3%)
  317. occluders 0/0 0/0 ( 0.0%)
  318. occluder polygons 0/0 0/0 ( 0.0%)
  319. occluder vert ind 0/0 0/0 ( 0.0%)
  320. detail props [variable] 1/12 ( 8.3%)
  321. static props [variable] 1/12 ( 8.3%)
  322. pakfile [variable] 105996/0 ( 0.0%)
  323. physics [variable] 8385/4194304 ( 0.2%)
  324. physics terrain [variable] 2/1048576 ( 0.0%)
  325. Level flags = 0
  326. Total triangle count: 658
  327. Writing c:\users\pc\desktop\zm_india\awp.bsp
  328. 1 second elapsed
  329. [Reading texlights from 'lights.rad']
  330. [2 texlights parsed from 'lights.rad']
  331. Loading c:\users\pc\desktop\zm_india\awp.bsp
  332. 277 faces
  333. 228014 square feet [32834034.00 square inches]
  334. 0 Displacements
  335. 0 Square Feet [0.00 Square Inches]
  336. 277 patches before subdivision
  337. 12163 patches after subdivision
  338. 2 direct lights
  339. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 751002, max 362
  340. transfer lists: 5.7 megs
  341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(350391, 241610, 102301)
  342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70517, 36011, 8687)
  343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13659, 5238, 728)
  344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2873, 820, 65)
  345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(602, 129, 6)
  346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(130, 21, 1)
  347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 3, 0)
  348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 1, 0)
  349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  351. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  352. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  353. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  354. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  355. Ready to Finish
  356. Object names Objects/Maxobjs Memory / Maxmem Fullness
  357. ------------ --------------- --------------- --------
  358. models 3/1024 144/49152 ( 0.3%)
  359. brushes 22/8192 264/98304 ( 0.3%)
  360. brushsides 132/65536 1056/524288 ( 0.2%)
  361. planes 110/65536 2200/1310720 ( 0.2%)
  362. vertexes 391/65536 4692/786432 ( 0.6%)
  363. nodes 182/65536 5824/2097152 ( 0.3%)
  364. texinfos 20/12288 1440/884736 ( 0.2%)
  365. texdata 5/2048 160/65536 ( 0.2%)
  366. dispinfos 0/0 0/0 ( 0.0%)
  367. disp_verts 0/0 0/0 ( 0.0%)
  368. disp_tris 0/0 0/0 ( 0.0%)
  369. disp_lmsamples 0/0 0/0 ( 0.0%)
  370. faces 277/65536 15512/3670016 ( 0.4%)
  371. hdr faces 277/65536 15512/3670016 ( 0.4%)
  372. origfaces 42/65536 2352/3670016 ( 0.1%)
  373. leaves 186/65536 5952/2097152 ( 0.3%)
  374. leaffaces 306/65536 612/131072 ( 0.5%)
  375. leafbrushes 127/65536 254/131072 ( 0.2%)
  376. areas 2/256 16/2048 ( 0.8%)
  377. surfedges 1380/512000 5520/2048000 ( 0.3%)
  378. edges 738/256000 2952/1024000 ( 0.3%)
  379. LDR worldlights 2/8192 176/720896 ( 0.0%)
  380. HDR worldlights 2/8192 176/720896 ( 0.0%)
  381. leafwaterdata 0/32768 0/393216 ( 0.0%)
  382. waterstrips 11/32768 110/327680 ( 0.0%)
  383. waterverts 0/65536 0/786432 ( 0.0%)
  384. waterindices 132/65536 264/131072 ( 0.2%)
  385. cubemapsamples 0/1024 0/16384 ( 0.0%)
  386. overlays 0/512 0/180224 ( 0.0%)
  387. LDR lightdata [variable] 1303960/0 ( 0.0%)
  388. HDR lightdata [variable] 1303960/0 ( 0.0%)
  389. visdata [variable] 1113/16777216 ( 0.0%)
  390. entdata [variable] 4351/393216 ( 1.1%)
  391. LDR ambient table 186/65536 744/262144 ( 0.3%)
  392. HDR ambient table 186/65536 744/262144 ( 0.3%)
  393. LDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  394. HDR leaf ambient 618/65536 17304/1835008 ( 0.9%)
  395. occluders 0/0 0/0 ( 0.0%)
  396. occluder polygons 0/0 0/0 ( 0.0%)
  397. occluder vert ind 0/0 0/0 ( 0.0%)
  398. detail props [variable] 1/12 ( 8.3%)
  399. static props [variable] 1/12 ( 8.3%)
  400. pakfile [variable] 105996/0 ( 0.0%)
  401. physics [variable] 8385/4194304 ( 0.2%)
  402. physics terrain [variable] 2/1048576 ( 0.0%)
  403. Level flags = 0
  404. Total triangle count: 658
  405. Writing c:\users\pc\desktop\zm_india\awp.bsp
  406. 1 second elapsed
  407. Using shader api: shaderapiempty.dll
  408. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  409. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  410. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  411. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  412. fixing up env_cubemap materials on brush sides...
  413. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  414. Building Faces...done (0)
  415. FixTjuncs...
  416. PruneNodes...
  417. WriteBSP...
  418. done (0)
  419. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  420. done (0)
  421. Creating default LDR cubemaps for env_cubemap using skybox materials:
  422. skybox/sky_day01_01*.vmt
  423. ! Run buildcubemaps in the engine to get the correct cube maps.
  424. Creating default HDR cubemaps for env_cubemap using skybox materials:
  425. skybox/sky_day01_01*.vmt
  426. ! Run buildcubemaps in the engine to get the correct cube maps.
  427. Finding displacement neighbors...
  428. Finding lightmap sample positions...
  429. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  430. Building Physics collision data...
  431. done (0) (8465 bytes)
  432. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  433. Compacting texture/material tables...
  434. Reduced 60 texinfos to 20
  435. Reduced 6 texdatas to 5 (144 bytes to 119)
  436. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  437. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  438. Wrote ZIP buffer, estimated size 106344, actual size 105996
  439. 0 seconds elapsed
  440. 4 threads
  441. reading c:\users\pc\desktop\zm_india\awp.bsp
  442. reading c:\users\pc\desktop\zm_india\awp.prt
  443. 46 portalclusters
  444. 87 numportals
  445. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  446. Total clusters visible: 1846
  447. Average clusters visible: 40
  448. Building PAS...
  449. Average clusters audible: 46
  450. visdatasize:935 compressed from 736
  451. writing c:\users\pc\desktop\zm_india\awp.bsp
  452. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  453. 0 seconds elapsed
  454. [Reading texlights from 'lights.rad']
  455. [2 texlights parsed from 'lights.rad']
  456. Loading c:\users\pc\desktop\zm_india\awp.bsp
  457. 229 faces
  458. 183769 square feet [26462774.00 square inches]
  459. 0 Displacements
  460. 0 Square Feet [0.00 Square Inches]
  461. 229 patches before subdivision
  462. 9959 patches after subdivision
  463. 2 direct lights
  464. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  465. transfer lists: 5.4 megs
  466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  476. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  477. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  478. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  479. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  480. Ready to Finish
  481. Object names Objects/Maxobjs Memory / Maxmem Fullness
  482. ------------ --------------- --------------- --------
  483. models 3/1024 144/49152 ( 0.3%)
  484. brushes 22/8192 264/98304 ( 0.3%)
  485. brushsides 132/65536 1056/524288 ( 0.2%)
  486. planes 110/65536 2200/1310720 ( 0.2%)
  487. vertexes 330/65536 3960/786432 ( 0.5%)
  488. nodes 156/65536 4992/2097152 ( 0.2%)
  489. texinfos 20/12288 1440/884736 ( 0.2%)
  490. texdata 5/2048 160/65536 ( 0.2%)
  491. dispinfos 0/0 0/0 ( 0.0%)
  492. disp_verts 0/0 0/0 ( 0.0%)
  493. disp_tris 0/0 0/0 ( 0.0%)
  494. disp_lmsamples 0/0 0/0 ( 0.0%)
  495. faces 229/65536 12824/3670016 ( 0.3%)
  496. hdr faces 0/65536 0/3670016 ( 0.0%)
  497. origfaces 42/65536 2352/3670016 ( 0.1%)
  498. leaves 160/65536 5120/2097152 ( 0.2%)
  499. leaffaces 268/65536 536/131072 ( 0.4%)
  500. leafbrushes 98/65536 196/131072 ( 0.1%)
  501. areas 2/256 16/2048 ( 0.8%)
  502. surfedges 1176/512000 4704/2048000 ( 0.2%)
  503. edges 636/256000 2544/1024000 ( 0.2%)
  504. LDR worldlights 2/8192 176/720896 ( 0.0%)
  505. HDR worldlights 0/8192 0/720896 ( 0.0%)
  506. leafwaterdata 0/32768 0/393216 ( 0.0%)
  507. waterstrips 9/32768 90/327680 ( 0.0%)
  508. waterverts 0/65536 0/786432 ( 0.0%)
  509. waterindices 108/65536 216/131072 ( 0.2%)
  510. cubemapsamples 0/1024 0/16384 ( 0.0%)
  511. overlays 0/512 0/180224 ( 0.0%)
  512. LDR lightdata [variable] 1074696/0 ( 0.0%)
  513. HDR lightdata [variable] 0/0 ( 0.0%)
  514. visdata [variable] 935/16777216 ( 0.0%)
  515. entdata [variable] 4350/393216 ( 1.1%)
  516. LDR ambient table 160/65536 640/262144 ( 0.2%)
  517. HDR ambient table 160/65536 640/262144 ( 0.2%)
  518. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  519. HDR leaf ambient 160/65536 4480/1835008 ( 0.2%)
  520. occluders 0/0 0/0 ( 0.0%)
  521. occluder polygons 0/0 0/0 ( 0.0%)
  522. occluder vert ind 0/0 0/0 ( 0.0%)
  523. detail props [variable] 1/12 ( 8.3%)
  524. static props [variable] 1/12 ( 8.3%)
  525. pakfile [variable] 105996/0 ( 0.0%)
  526. physics [variable] 8465/4194304 ( 0.2%)
  527. physics terrain [variable] 2/1048576 ( 0.0%)
  528. Level flags = 0
  529. Total triangle count: 550
  530. Writing c:\users\pc\desktop\zm_india\awp.bsp
  531. 1 second elapsed
  532. [Reading texlights from 'lights.rad']
  533. [2 texlights parsed from 'lights.rad']
  534. Loading c:\users\pc\desktop\zm_india\awp.bsp
  535. 229 faces
  536. 183769 square feet [26462774.00 square inches]
  537. 0 Displacements
  538. 0 Square Feet [0.00 Square Inches]
  539. 229 patches before subdivision
  540. 9959 patches after subdivision
  541. 2 direct lights
  542. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 709662, max 321
  543. transfer lists: 5.4 megs
  544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(347502, 239561, 101414)
  545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(70820, 36159, 8722)
  546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13786, 5283, 734)
  547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2922, 834, 66)
  548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(616, 131, 6)
  549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(134, 21, 1)
  550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 3, 0)
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 1, 0)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(0, 0, 0)
  554. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  558. Ready to Finish
  559. Object names Objects/Maxobjs Memory / Maxmem Fullness
  560. ------------ --------------- --------------- --------
  561. models 3/1024 144/49152 ( 0.3%)
  562. brushes 22/8192 264/98304 ( 0.3%)
  563. brushsides 132/65536 1056/524288 ( 0.2%)
  564. planes 110/65536 2200/1310720 ( 0.2%)
  565. vertexes 330/65536 3960/786432 ( 0.5%)
  566. nodes 156/65536 4992/2097152 ( 0.2%)
  567. texinfos 20/12288 1440/884736 ( 0.2%)
  568. texdata 5/2048 160/65536 ( 0.2%)
  569. dispinfos 0/0 0/0 ( 0.0%)
  570. disp_verts 0/0 0/0 ( 0.0%)
  571. disp_tris 0/0 0/0 ( 0.0%)
  572. disp_lmsamples 0/0 0/0 ( 0.0%)
  573. faces 229/65536 12824/3670016 ( 0.3%)
  574. hdr faces 229/65536 12824/3670016 ( 0.3%)
  575. origfaces 42/65536 2352/3670016 ( 0.1%)
  576. leaves 160/65536 5120/2097152 ( 0.2%)
  577. leaffaces 268/65536 536/131072 ( 0.4%)
  578. leafbrushes 98/65536 196/131072 ( 0.1%)
  579. areas 2/256 16/2048 ( 0.8%)
  580. surfedges 1176/512000 4704/2048000 ( 0.2%)
  581. edges 636/256000 2544/1024000 ( 0.2%)
  582. LDR worldlights 2/8192 176/720896 ( 0.0%)
  583. HDR worldlights 2/8192 176/720896 ( 0.0%)
  584. leafwaterdata 0/32768 0/393216 ( 0.0%)
  585. waterstrips 9/32768 90/327680 ( 0.0%)
  586. waterverts 0/65536 0/786432 ( 0.0%)
  587. waterindices 108/65536 216/131072 ( 0.2%)
  588. cubemapsamples 0/1024 0/16384 ( 0.0%)
  589. overlays 0/512 0/180224 ( 0.0%)
  590. LDR lightdata [variable] 1074696/0 ( 0.0%)
  591. HDR lightdata [variable] 1074696/0 ( 0.0%)
  592. visdata [variable] 935/16777216 ( 0.0%)
  593. entdata [variable] 4350/393216 ( 1.1%)
  594. LDR ambient table 160/65536 640/262144 ( 0.2%)
  595. HDR ambient table 160/65536 640/262144 ( 0.2%)
  596. LDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  597. HDR leaf ambient 531/65536 14868/1835008 ( 0.8%)
  598. occluders 0/0 0/0 ( 0.0%)
  599. occluder polygons 0/0 0/0 ( 0.0%)
  600. occluder vert ind 0/0 0/0 ( 0.0%)
  601. detail props [variable] 1/12 ( 8.3%)
  602. static props [variable] 1/12 ( 8.3%)
  603. pakfile [variable] 105996/0 ( 0.0%)
  604. physics [variable] 8465/4194304 ( 0.2%)
  605. physics terrain [variable] 2/1048576 ( 0.0%)
  606. Level flags = 0
  607. Total triangle count: 550
  608. Writing c:\users\pc\desktop\zm_india\awp.bsp
  609. 1 second elapsed
  610. Using shader api: shaderapiempty.dll
  611. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  612. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  613. material "agency/concrete/concretewall01" not found.
  614. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  615. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  616. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  617. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  618. fixing up env_cubemap materials on brush sides...
  619. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  620. Building Faces...done (0)
  621. FixTjuncs...
  622. PruneNodes...
  623. WriteBSP...
  624. done (0)
  625. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  626. done (0)
  627. Creating default LDR cubemaps for env_cubemap using skybox materials:
  628. skybox/sky_day01_01*.vmt
  629. ! Run buildcubemaps in the engine to get the correct cube maps.
  630. Creating default HDR cubemaps for env_cubemap using skybox materials:
  631. skybox/sky_day01_01*.vmt
  632. ! Run buildcubemaps in the engine to get the correct cube maps.
  633. Finding displacement neighbors...
  634. Finding lightmap sample positions...
  635. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  636. Building Physics collision data...
  637. done (0) (37737 bytes)
  638. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  639. Compacting texture/material tables...
  640. Reduced 293 texinfos to 143
  641. Reduced 14 texdatas to 13 (329 bytes to 304)
  642. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  643. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  644. Wrote ZIP buffer, estimated size 106344, actual size 105996
  645. 0 seconds elapsed
  646. CMaterialDict::Shutdown m_MissingList count: 1
  647. 4 threads
  648. reading c:\users\pc\desktop\zm_india\awp.bsp
  649. reading c:\users\pc\desktop\zm_india\awp.prt
  650. 149 portalclusters
  651. 404 numportals
  652. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 19 visible clusters (0.10%)
  653. Total clusters visible: 18402
  654. Average clusters visible: 123
  655. Building PAS...
  656. Average clusters audible: 149
  657. visdatasize:6883 compressed from 7152
  658. writing c:\users\pc\desktop\zm_india\awp.bsp
  659. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  660. 0 seconds elapsed
  661. [Reading texlights from 'lights.rad']
  662. [2 texlights parsed from 'lights.rad']
  663. Loading c:\users\pc\desktop\zm_india\awp.bsp
  664. 625 faces
  665. 188251 square feet [27108278.00 square inches]
  666. 0 Displacements
  667. 0 Square Feet [0.00 Square Inches]
  668. 625 patches before subdivision
  669. 11379 patches after subdivision
  670. 3 direct lights
  671. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  672. transfer lists: 9.6 megs
  673. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  674. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  684. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  685. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  686. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  687. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  688. Ready to Finish
  689. Object names Objects/Maxobjs Memory / Maxmem Fullness
  690. ------------ --------------- --------------- --------
  691. models 17/1024 816/49152 ( 1.7%)
  692. brushes 96/8192 1152/98304 ( 1.2%)
  693. brushsides 585/65536 4680/524288 ( 0.9%)
  694. planes 434/65536 8680/1310720 ( 0.7%)
  695. vertexes 941/65536 11292/786432 ( 1.4%)
  696. nodes 416/65536 13312/2097152 ( 0.6%)
  697. texinfos 143/12288 10296/884736 ( 1.2%)
  698. texdata 13/2048 416/65536 ( 0.6%)
  699. dispinfos 0/0 0/0 ( 0.0%)
  700. disp_verts 0/0 0/0 ( 0.0%)
  701. disp_tris 0/0 0/0 ( 0.0%)
  702. disp_lmsamples 0/0 0/0 ( 0.0%)
  703. faces 625/65536 35000/3670016 ( 1.0%)
  704. hdr faces 0/65536 0/3670016 ( 0.0%)
  705. origfaces 316/65536 17696/3670016 ( 0.5%)
  706. leaves 434/65536 13888/2097152 ( 0.7%)
  707. leaffaces 717/65536 1434/131072 ( 1.1%)
  708. leafbrushes 207/65536 414/131072 ( 0.3%)
  709. areas 2/256 16/2048 ( 0.8%)
  710. surfedges 4206/512000 16824/2048000 ( 0.8%)
  711. edges 2394/256000 9576/1024000 ( 0.9%)
  712. LDR worldlights 3/8192 264/720896 ( 0.0%)
  713. HDR worldlights 0/8192 0/720896 ( 0.0%)
  714. leafwaterdata 0/32768 0/393216 ( 0.0%)
  715. waterstrips 46/32768 460/327680 ( 0.1%)
  716. waterverts 0/65536 0/786432 ( 0.0%)
  717. waterindices 726/65536 1452/131072 ( 1.1%)
  718. cubemapsamples 0/1024 0/16384 ( 0.0%)
  719. overlays 0/512 0/180224 ( 0.0%)
  720. LDR lightdata [variable] 1232884/0 ( 0.0%)
  721. HDR lightdata [variable] 0/0 ( 0.0%)
  722. visdata [variable] 6883/16777216 ( 0.0%)
  723. entdata [variable] 13400/393216 ( 3.4%)
  724. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  725. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  726. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  727. HDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
  728. occluders 0/0 0/0 ( 0.0%)
  729. occluder polygons 0/0 0/0 ( 0.0%)
  730. occluder vert ind 0/0 0/0 ( 0.0%)
  731. detail props [variable] 1/12 ( 8.3%)
  732. static props [variable] 1/12 ( 8.3%)
  733. pakfile [variable] 105996/0 ( 0.0%)
  734. physics [variable] 37737/4194304 ( 0.9%)
  735. physics terrain [variable] 2/1048576 ( 0.0%)
  736. Level flags = 0
  737. Total triangle count: 1692
  738. Writing c:\users\pc\desktop\zm_india\awp.bsp
  739. 2 seconds elapsed
  740. [Reading texlights from 'lights.rad']
  741. [2 texlights parsed from 'lights.rad']
  742. Loading c:\users\pc\desktop\zm_india\awp.bsp
  743. 625 faces
  744. 188251 square feet [27108278.00 square inches]
  745. 0 Displacements
  746. 0 Square Feet [0.00 Square Inches]
  747. 625 patches before subdivision
  748. 11379 patches after subdivision
  749. 3 direct lights
  750. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1259283, max 447
  751. transfer lists: 9.6 megs
  752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(383008, 265618, 113715)
  753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81757, 42951, 10983)
  754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17035, 6986, 1136)
  755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3993, 1315, 150)
  756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 268, 25)
  757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  763. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  764. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  765. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  766. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  767. Ready to Finish
  768. Object names Objects/Maxobjs Memory / Maxmem Fullness
  769. ------------ --------------- --------------- --------
  770. models 17/1024 816/49152 ( 1.7%)
  771. brushes 96/8192 1152/98304 ( 1.2%)
  772. brushsides 585/65536 4680/524288 ( 0.9%)
  773. planes 434/65536 8680/1310720 ( 0.7%)
  774. vertexes 941/65536 11292/786432 ( 1.4%)
  775. nodes 416/65536 13312/2097152 ( 0.6%)
  776. texinfos 143/12288 10296/884736 ( 1.2%)
  777. texdata 13/2048 416/65536 ( 0.6%)
  778. dispinfos 0/0 0/0 ( 0.0%)
  779. disp_verts 0/0 0/0 ( 0.0%)
  780. disp_tris 0/0 0/0 ( 0.0%)
  781. disp_lmsamples 0/0 0/0 ( 0.0%)
  782. faces 625/65536 35000/3670016 ( 1.0%)
  783. hdr faces 625/65536 35000/3670016 ( 1.0%)
  784. origfaces 316/65536 17696/3670016 ( 0.5%)
  785. leaves 434/65536 13888/2097152 ( 0.7%)
  786. leaffaces 717/65536 1434/131072 ( 1.1%)
  787. leafbrushes 207/65536 414/131072 ( 0.3%)
  788. areas 2/256 16/2048 ( 0.8%)
  789. surfedges 4206/512000 16824/2048000 ( 0.8%)
  790. edges 2394/256000 9576/1024000 ( 0.9%)
  791. LDR worldlights 3/8192 264/720896 ( 0.0%)
  792. HDR worldlights 3/8192 264/720896 ( 0.0%)
  793. leafwaterdata 0/32768 0/393216 ( 0.0%)
  794. waterstrips 46/32768 460/327680 ( 0.1%)
  795. waterverts 0/65536 0/786432 ( 0.0%)
  796. waterindices 726/65536 1452/131072 ( 1.1%)
  797. cubemapsamples 0/1024 0/16384 ( 0.0%)
  798. overlays 0/512 0/180224 ( 0.0%)
  799. LDR lightdata [variable] 1232884/0 ( 0.0%)
  800. HDR lightdata [variable] 1232884/0 ( 0.0%)
  801. visdata [variable] 6883/16777216 ( 0.0%)
  802. entdata [variable] 13400/393216 ( 3.4%)
  803. LDR ambient table 434/65536 1736/262144 ( 0.7%)
  804. HDR ambient table 434/65536 1736/262144 ( 0.7%)
  805. LDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  806. HDR leaf ambient 1557/65536 43596/1835008 ( 2.4%)
  807. occluders 0/0 0/0 ( 0.0%)
  808. occluder polygons 0/0 0/0 ( 0.0%)
  809. occluder vert ind 0/0 0/0 ( 0.0%)
  810. detail props [variable] 1/12 ( 8.3%)
  811. static props [variable] 1/12 ( 8.3%)
  812. pakfile [variable] 105996/0 ( 0.0%)
  813. physics [variable] 37737/4194304 ( 0.9%)
  814. physics terrain [variable] 2/1048576 ( 0.0%)
  815. Level flags = 0
  816. Total triangle count: 1692
  817. Writing c:\users\pc\desktop\zm_india\awp.bsp
  818. 2 seconds elapsed
  819. Using shader api: shaderapiempty.dll
  820. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  821. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  822. material "agency/concrete/concretewall01" not found.
  823. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  824. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  825. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  826. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  827. fixing up env_cubemap materials on brush sides...
  828. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  829. Building Faces...done (0)
  830. FixTjuncs...
  831. PruneNodes...
  832. WriteBSP...
  833. done (0)
  834. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  835. done (0)
  836. Creating default LDR cubemaps for env_cubemap using skybox materials:
  837. skybox/sky_day01_01*.vmt
  838. ! Run buildcubemaps in the engine to get the correct cube maps.
  839. Creating default HDR cubemaps for env_cubemap using skybox materials:
  840. skybox/sky_day01_01*.vmt
  841. ! Run buildcubemaps in the engine to get the correct cube maps.
  842. Finding displacement neighbors...
  843. Finding lightmap sample positions...
  844. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  845. Building Physics collision data...
  846. done (0) (72004 bytes)
  847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  848. Compacting texture/material tables...
  849. Reduced 577 texinfos to 280
  850. Reduced 26 texdatas to 23 (582 bytes to 496)
  851. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  852. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  853. Wrote ZIP buffer, estimated size 212627, actual size 211877
  854. 0 seconds elapsed
  855. CMaterialDict::Shutdown m_MissingList count: 1
  856. 4 threads
  857. reading c:\users\pc\desktop\zm_india\awp.bsp
  858. reading c:\users\pc\desktop\zm_india\awp.prt
  859. 270 portalclusters
  860. 809 numportals
  861. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.26%)
  862. Total clusters visible: 49318
  863. Average clusters visible: 182
  864. Building PAS...
  865. Average clusters audible: 268
  866. visdatasize:20332 compressed from 21600
  867. writing c:\users\pc\desktop\zm_india\awp.bsp
  868. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  869. 2 seconds elapsed
  870. [Reading texlights from 'lights.rad']
  871. [2 texlights parsed from 'lights.rad']
  872. Loading c:\users\pc\desktop\zm_india\awp.bsp
  873. 1129 faces
  874. 194953 square feet [28073232.00 square inches]
  875. 0 Displacements
  876. 0 Square Feet [0.00 Square Inches]
  877. 1129 patches before subdivision
  878. 13287 patches after subdivision
  879. 3 direct lights
  880. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  881. transfer lists: 11.7 megs
  882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  886. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  887. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  888. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  889. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  890. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  891. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  892. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  893. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  894. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  895. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  896. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  897. Ready to Finish
  898. Object names Objects/Maxobjs Memory / Maxmem Fullness
  899. ------------ --------------- --------------- --------
  900. models 35/1024 1680/49152 ( 3.4%)
  901. brushes 172/8192 2064/98304 ( 2.1%)
  902. brushsides 1102/65536 8816/524288 ( 1.7%)
  903. planes 1362/65536 27240/1310720 ( 2.1%)
  904. vertexes 1686/65536 20232/786432 ( 2.6%)
  905. nodes 841/65536 26912/2097152 ( 1.3%)
  906. texinfos 280/12288 20160/884736 ( 2.3%)
  907. texdata 23/2048 736/65536 ( 1.1%)
  908. dispinfos 0/0 0/0 ( 0.0%)
  909. disp_verts 0/0 0/0 ( 0.0%)
  910. disp_tris 0/0 0/0 ( 0.0%)
  911. disp_lmsamples 0/0 0/0 ( 0.0%)
  912. faces 1129/65536 63224/3670016 ( 1.7%)
  913. hdr faces 0/65536 0/3670016 ( 0.0%)
  914. origfaces 684/65536 38304/3670016 ( 1.0%)
  915. leaves 877/65536 28064/2097152 ( 1.3%)
  916. leaffaces 1285/65536 2570/131072 ( 2.0%)
  917. leafbrushes 331/65536 662/131072 ( 0.5%)
  918. areas 2/256 16/2048 ( 0.8%)
  919. surfedges 7954/512000 31816/2048000 ( 1.6%)
  920. edges 4384/256000 17536/1024000 ( 1.7%)
  921. LDR worldlights 3/8192 264/720896 ( 0.0%)
  922. HDR worldlights 0/8192 0/720896 ( 0.0%)
  923. leafwaterdata 0/32768 0/393216 ( 0.0%)
  924. waterstrips 73/32768 730/327680 ( 0.2%)
  925. waterverts 0/65536 0/786432 ( 0.0%)
  926. waterindices 1161/65536 2322/131072 ( 1.8%)
  927. cubemapsamples 0/1024 0/16384 ( 0.0%)
  928. overlays 0/512 0/180224 ( 0.0%)
  929. LDR lightdata [variable] 1342316/0 ( 0.0%)
  930. HDR lightdata [variable] 0/0 ( 0.0%)
  931. visdata [variable] 20332/16777216 ( 0.1%)
  932. entdata [variable] 24699/393216 ( 6.3%)
  933. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  934. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  935. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  936. HDR leaf ambient 877/65536 24556/1835008 ( 1.3%)
  937. occluders 0/0 0/0 ( 0.0%)
  938. occluder polygons 0/0 0/0 ( 0.0%)
  939. occluder vert ind 0/0 0/0 ( 0.0%)
  940. detail props [variable] 1/12 ( 8.3%)
  941. static props [variable] 1/1074 ( 0.1%)
  942. pakfile [variable] 211877/0 ( 0.0%)
  943. physics [variable] 72004/4194304 ( 1.7%)
  944. physics terrain [variable] 2/1048576 ( 0.0%)
  945. Level flags = 0
  946. Total triangle count: 2960
  947. Writing c:\users\pc\desktop\zm_india\awp.bsp
  948. 3 seconds elapsed
  949. [Reading texlights from 'lights.rad']
  950. [2 texlights parsed from 'lights.rad']
  951. Loading c:\users\pc\desktop\zm_india\awp.bsp
  952. 1129 faces
  953. 194953 square feet [28073232.00 square inches]
  954. 0 Displacements
  955. 0 Square Feet [0.00 Square Inches]
  956. 1129 patches before subdivision
  957. 13287 patches after subdivision
  958. 3 direct lights
  959. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1537844, max 460
  960. transfer lists: 11.7 megs
  961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(408016, 283075, 121569)
  962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83826, 44209, 11472)
  963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17379, 7160, 1184)
  964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4041, 1336, 155)
  965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(974, 271, 25)
  966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(253, 63, 5)
  967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 16, 1)
  968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  972. Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  973. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  974. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  975. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  976. Ready to Finish
  977. Object names Objects/Maxobjs Memory / Maxmem Fullness
  978. ------------ --------------- --------------- --------
  979. models 35/1024 1680/49152 ( 3.4%)
  980. brushes 172/8192 2064/98304 ( 2.1%)
  981. brushsides 1102/65536 8816/524288 ( 1.7%)
  982. planes 1362/65536 27240/1310720 ( 2.1%)
  983. vertexes 1686/65536 20232/786432 ( 2.6%)
  984. nodes 841/65536 26912/2097152 ( 1.3%)
  985. texinfos 280/12288 20160/884736 ( 2.3%)
  986. texdata 23/2048 736/65536 ( 1.1%)
  987. dispinfos 0/0 0/0 ( 0.0%)
  988. disp_verts 0/0 0/0 ( 0.0%)
  989. disp_tris 0/0 0/0 ( 0.0%)
  990. disp_lmsamples 0/0 0/0 ( 0.0%)
  991. faces 1129/65536 63224/3670016 ( 1.7%)
  992. hdr faces 1129/65536 63224/3670016 ( 1.7%)
  993. origfaces 684/65536 38304/3670016 ( 1.0%)
  994. leaves 877/65536 28064/2097152 ( 1.3%)
  995. leaffaces 1285/65536 2570/131072 ( 2.0%)
  996. leafbrushes 331/65536 662/131072 ( 0.5%)
  997. areas 2/256 16/2048 ( 0.8%)
  998. surfedges 7954/512000 31816/2048000 ( 1.6%)
  999. edges 4384/256000 17536/1024000 ( 1.7%)
  1000. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1001. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1002. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1003. waterstrips 73/32768 730/327680 ( 0.2%)
  1004. waterverts 0/65536 0/786432 ( 0.0%)
  1005. waterindices 1161/65536 2322/131072 ( 1.8%)
  1006. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1007. overlays 0/512 0/180224 ( 0.0%)
  1008. LDR lightdata [variable] 1342316/0 ( 0.0%)
  1009. HDR lightdata [variable] 1342316/0 ( 0.0%)
  1010. visdata [variable] 20332/16777216 ( 0.1%)
  1011. entdata [variable] 24699/393216 ( 6.3%)
  1012. LDR ambient table 877/65536 3508/262144 ( 1.3%)
  1013. HDR ambient table 877/65536 3508/262144 ( 1.3%)
  1014. LDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1015. HDR leaf ambient 2340/65536 65520/1835008 ( 3.6%)
  1016. occluders 0/0 0/0 ( 0.0%)
  1017. occluder polygons 0/0 0/0 ( 0.0%)
  1018. occluder vert ind 0/0 0/0 ( 0.0%)
  1019. detail props [variable] 1/12 ( 8.3%)
  1020. static props [variable] 1/1074 ( 0.1%)
  1021. pakfile [variable] 211877/0 ( 0.0%)
  1022. physics [variable] 72004/4194304 ( 1.7%)
  1023. physics terrain [variable] 2/1048576 ( 0.0%)
  1024. Level flags = 0
  1025. Total triangle count: 2960
  1026. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1027. 3 seconds elapsed
  1028. Using shader api: shaderapiempty.dll
  1029. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1030. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1031. material "agency/concrete/concretewall01" not found.
  1032. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1033. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1034. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1035. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1036. fixing up env_cubemap materials on brush sides...
  1037. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1038. Building Faces...done (0)
  1039. FixTjuncs...
  1040. PruneNodes...
  1041. WriteBSP...
  1042. done (0)
  1043. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1044. done (0)
  1045. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1046. skybox/sky_day01_01*.vmt
  1047. ! Run buildcubemaps in the engine to get the correct cube maps.
  1048. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1049. skybox/sky_day01_01*.vmt
  1050. ! Run buildcubemaps in the engine to get the correct cube maps.
  1051. Finding displacement neighbors...
  1052. Finding lightmap sample positions...
  1053. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1054. Building Physics collision data...
  1055. done (0) (72756 bytes)
  1056. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1057. Compacting texture/material tables...
  1058. Reduced 582 texinfos to 285
  1059. Reduced 26 texdatas to 23 (582 bytes to 496)
  1060. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1061. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1062. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1063. 0 seconds elapsed
  1064. CMaterialDict::Shutdown m_MissingList count: 1
  1065. 4 threads
  1066. reading c:\users\pc\desktop\zm_india\awp.bsp
  1067. reading c:\users\pc\desktop\zm_india\awp.prt
  1068. 279 portalclusters
  1069. 844 numportals
  1070. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 135 visible clusters (0.26%)
  1071. Total clusters visible: 52828
  1072. Average clusters visible: 189
  1073. Building PAS...
  1074. Average clusters audible: 277
  1075. visdatasize:21563 compressed from 22320
  1076. writing c:\users\pc\desktop\zm_india\awp.bsp
  1077. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1078. 2 seconds elapsed
  1079. [Reading texlights from 'lights.rad']
  1080. [2 texlights parsed from 'lights.rad']
  1081. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1082. 1146 faces
  1083. 195165 square feet [28103888.00 square inches]
  1084. 0 Displacements
  1085. 0 Square Feet [0.00 Square Inches]
  1086. 1146 patches before subdivision
  1087. 13606 patches after subdivision
  1088. 3 direct lights
  1089. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1090. transfer lists: 11.9 megs
  1091. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1092. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1093. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1099. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1102. Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  1103. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1105. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1106. Ready to Finish
  1107. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1108. ------------ --------------- --------------- --------
  1109. models 35/1024 1680/49152 ( 3.4%)
  1110. brushes 174/8192 2088/98304 ( 2.1%)
  1111. brushsides 1114/65536 8912/524288 ( 1.7%)
  1112. planes 1372/65536 27440/1310720 ( 2.1%)
  1113. vertexes 1707/65536 20484/786432 ( 2.6%)
  1114. nodes 850/65536 27200/2097152 ( 1.3%)
  1115. texinfos 285/12288 20520/884736 ( 2.3%)
  1116. texdata 23/2048 736/65536 ( 1.1%)
  1117. dispinfos 0/0 0/0 ( 0.0%)
  1118. disp_verts 0/0 0/0 ( 0.0%)
  1119. disp_tris 0/0 0/0 ( 0.0%)
  1120. disp_lmsamples 0/0 0/0 ( 0.0%)
  1121. faces 1146/65536 64176/3670016 ( 1.7%)
  1122. hdr faces 0/65536 0/3670016 ( 0.0%)
  1123. origfaces 693/65536 38808/3670016 ( 1.1%)
  1124. leaves 886/65536 28352/2097152 ( 1.4%)
  1125. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1126. leafbrushes 333/65536 666/131072 ( 0.5%)
  1127. areas 2/256 16/2048 ( 0.8%)
  1128. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1129. edges 4454/256000 17816/1024000 ( 1.7%)
  1130. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1131. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1132. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1133. waterstrips 74/32768 740/327680 ( 0.2%)
  1134. waterverts 0/65536 0/786432 ( 0.0%)
  1135. waterindices 1173/65536 2346/131072 ( 1.8%)
  1136. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1137. overlays 0/512 0/180224 ( 0.0%)
  1138. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1139. HDR lightdata [variable] 0/0 ( 0.0%)
  1140. visdata [variable] 21563/16777216 ( 0.1%)
  1141. entdata [variable] 26186/393216 ( 6.7%)
  1142. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1143. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1144. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1145. HDR leaf ambient 886/65536 24808/1835008 ( 1.4%)
  1146. occluders 0/0 0/0 ( 0.0%)
  1147. occluder polygons 0/0 0/0 ( 0.0%)
  1148. occluder vert ind 0/0 0/0 ( 0.0%)
  1149. detail props [variable] 1/12 ( 8.3%)
  1150. static props [variable] 1/2546 ( 0.0%)
  1151. pakfile [variable] 211877/0 ( 0.0%)
  1152. physics [variable] 72756/4194304 ( 1.7%)
  1153. physics terrain [variable] 2/1048576 ( 0.0%)
  1154. Level flags = 0
  1155. Total triangle count: 3010
  1156. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1157. 3 seconds elapsed
  1158. [Reading texlights from 'lights.rad']
  1159. [2 texlights parsed from 'lights.rad']
  1160. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1161. 1146 faces
  1162. 195165 square feet [28103888.00 square inches]
  1163. 0 Displacements
  1164. 0 Square Feet [0.00 Square Inches]
  1165. 1146 patches before subdivision
  1166. 13606 patches after subdivision
  1167. 3 direct lights
  1168. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1563634, max 458
  1169. transfer lists: 11.9 megs
  1170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413496, 286825, 123152)
  1171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84529, 44578, 11567)
  1172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17439, 7186, 1189)
  1173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4040, 1336, 155)
  1174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(971, 271, 25)
  1175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1181. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  1182. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1183. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1184. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1185. Ready to Finish
  1186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1187. ------------ --------------- --------------- --------
  1188. models 35/1024 1680/49152 ( 3.4%)
  1189. brushes 174/8192 2088/98304 ( 2.1%)
  1190. brushsides 1114/65536 8912/524288 ( 1.7%)
  1191. planes 1372/65536 27440/1310720 ( 2.1%)
  1192. vertexes 1707/65536 20484/786432 ( 2.6%)
  1193. nodes 850/65536 27200/2097152 ( 1.3%)
  1194. texinfos 285/12288 20520/884736 ( 2.3%)
  1195. texdata 23/2048 736/65536 ( 1.1%)
  1196. dispinfos 0/0 0/0 ( 0.0%)
  1197. disp_verts 0/0 0/0 ( 0.0%)
  1198. disp_tris 0/0 0/0 ( 0.0%)
  1199. disp_lmsamples 0/0 0/0 ( 0.0%)
  1200. faces 1146/65536 64176/3670016 ( 1.7%)
  1201. hdr faces 1146/65536 64176/3670016 ( 1.7%)
  1202. origfaces 693/65536 38808/3670016 ( 1.1%)
  1203. leaves 886/65536 28352/2097152 ( 1.4%)
  1204. leaffaces 1308/65536 2616/131072 ( 2.0%)
  1205. leafbrushes 333/65536 666/131072 ( 0.5%)
  1206. areas 2/256 16/2048 ( 0.8%)
  1207. surfedges 8074/512000 32296/2048000 ( 1.6%)
  1208. edges 4454/256000 17816/1024000 ( 1.7%)
  1209. LDR worldlights 3/8192 264/720896 ( 0.0%)
  1210. HDR worldlights 3/8192 264/720896 ( 0.0%)
  1211. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1212. waterstrips 74/32768 740/327680 ( 0.2%)
  1213. waterverts 0/65536 0/786432 ( 0.0%)
  1214. waterindices 1173/65536 2346/131072 ( 1.8%)
  1215. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1216. overlays 0/512 0/180224 ( 0.0%)
  1217. LDR lightdata [variable] 1348872/0 ( 0.0%)
  1218. HDR lightdata [variable] 1348872/0 ( 0.0%)
  1219. visdata [variable] 21563/16777216 ( 0.1%)
  1220. entdata [variable] 26186/393216 ( 6.7%)
  1221. LDR ambient table 886/65536 3544/262144 ( 1.4%)
  1222. HDR ambient table 886/65536 3544/262144 ( 1.4%)
  1223. LDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1224. HDR leaf ambient 2486/65536 69608/1835008 ( 3.8%)
  1225. occluders 0/0 0/0 ( 0.0%)
  1226. occluder polygons 0/0 0/0 ( 0.0%)
  1227. occluder vert ind 0/0 0/0 ( 0.0%)
  1228. detail props [variable] 1/12 ( 8.3%)
  1229. static props [variable] 1/2546 ( 0.0%)
  1230. pakfile [variable] 211877/0 ( 0.0%)
  1231. physics [variable] 72756/4194304 ( 1.7%)
  1232. physics terrain [variable] 2/1048576 ( 0.0%)
  1233. Level flags = 0
  1234. Total triangle count: 3010
  1235. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1236. 3 seconds elapsed
  1237. Using shader api: shaderapiempty.dll
  1238. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1239. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1240. material "agency/concrete/concretewall01" not found.
  1241. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1242. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1243. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1244. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1245. fixing up env_cubemap materials on brush sides...
  1246. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1247. Building Faces...done (0)
  1248. FixTjuncs...
  1249. PruneNodes...
  1250. WriteBSP...
  1251. done (0)
  1252. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1253. done (0)
  1254. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1255. skybox/sky_day01_01*.vmt
  1256. ! Run buildcubemaps in the engine to get the correct cube maps.
  1257. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1258. skybox/sky_day01_01*.vmt
  1259. ! Run buildcubemaps in the engine to get the correct cube maps.
  1260. Finding displacement neighbors...
  1261. Finding lightmap sample positions...
  1262. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1263. Building Physics collision data...
  1264. done (0) (86246 bytes)
  1265. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1266. Compacting texture/material tables...
  1267. Reduced 642 texinfos to 328
  1268. Reduced 28 texdatas to 25 (619 bytes to 533)
  1269. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1270. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1271. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1272. 0 seconds elapsed
  1273. CMaterialDict::Shutdown m_MissingList count: 1
  1274. 4 threads
  1275. reading c:\users\pc\desktop\zm_india\awp.bsp
  1276. reading c:\users\pc\desktop\zm_india\awp.prt
  1277. 341 portalclusters
  1278. 1020 numportals
  1279. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1280. Total clusters visible: 74264
  1281. Average clusters visible: 217
  1282. Building PAS...
  1283. Average clusters audible: 338
  1284. visdatasize:31193 compressed from 32736
  1285. writing c:\users\pc\desktop\zm_india\awp.bsp
  1286. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1287. 5 seconds elapsed
  1288. [Reading texlights from 'lights.rad']
  1289. [2 texlights parsed from 'lights.rad']
  1290. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1291. 1341 faces
  1292. 196514 square feet [28298140.00 square inches]
  1293. 0 Displacements
  1294. 0 Square Feet [0.00 Square Inches]
  1295. 1341 patches before subdivision
  1296. 13731 patches after subdivision
  1297. 4 direct lights
  1298. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1299. transfer lists: 13.2 megs
  1300. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1301. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1302. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1303. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1304. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1305. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1306. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1307. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1311. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1312. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1313. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1314. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1315. Ready to Finish
  1316. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1317. ------------ --------------- --------------- --------
  1318. models 36/1024 1728/49152 ( 3.5%)
  1319. brushes 215/8192 2580/98304 ( 2.6%)
  1320. brushsides 1360/65536 10880/524288 ( 2.1%)
  1321. planes 1418/65536 28360/1310720 ( 2.2%)
  1322. vertexes 1933/65536 23196/786432 ( 2.9%)
  1323. nodes 964/65536 30848/2097152 ( 1.5%)
  1324. texinfos 328/12288 23616/884736 ( 2.7%)
  1325. texdata 25/2048 800/65536 ( 1.2%)
  1326. dispinfos 0/0 0/0 ( 0.0%)
  1327. disp_verts 0/0 0/0 ( 0.0%)
  1328. disp_tris 0/0 0/0 ( 0.0%)
  1329. disp_lmsamples 0/0 0/0 ( 0.0%)
  1330. faces 1341/65536 75096/3670016 ( 2.0%)
  1331. hdr faces 0/65536 0/3670016 ( 0.0%)
  1332. origfaces 815/65536 45640/3670016 ( 1.2%)
  1333. leaves 1001/65536 32032/2097152 ( 1.5%)
  1334. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1335. leafbrushes 408/65536 816/131072 ( 0.6%)
  1336. areas 2/256 16/2048 ( 0.8%)
  1337. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1338. edges 5258/256000 21032/1024000 ( 2.1%)
  1339. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1340. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1341. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1342. waterstrips 84/32768 840/327680 ( 0.3%)
  1343. waterverts 0/65536 0/786432 ( 0.0%)
  1344. waterindices 1353/65536 2706/131072 ( 2.1%)
  1345. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1346. overlays 0/512 0/180224 ( 0.0%)
  1347. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1348. HDR lightdata [variable] 0/0 ( 0.0%)
  1349. visdata [variable] 31193/16777216 ( 0.2%)
  1350. entdata [variable] 26746/393216 ( 6.8%)
  1351. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1352. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1353. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1354. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1355. occluders 0/0 0/0 ( 0.0%)
  1356. occluder polygons 0/0 0/0 ( 0.0%)
  1357. occluder vert ind 0/0 0/0 ( 0.0%)
  1358. detail props [variable] 1/12 ( 8.3%)
  1359. static props [variable] 1/2552 ( 0.0%)
  1360. pakfile [variable] 211877/0 ( 0.0%)
  1361. physics [variable] 86246/4194304 ( 2.1%)
  1362. physics terrain [variable] 2/1048576 ( 0.0%)
  1363. Level flags = 0
  1364. Total triangle count: 3502
  1365. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1366. 3 seconds elapsed
  1367. [Reading texlights from 'lights.rad']
  1368. [2 texlights parsed from 'lights.rad']
  1369. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1370. 1341 faces
  1371. 196514 square feet [28298140.00 square inches]
  1372. 0 Displacements
  1373. 0 Square Feet [0.00 Square Inches]
  1374. 1341 patches before subdivision
  1375. 13731 patches after subdivision
  1376. 4 direct lights
  1377. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1378. transfer lists: 13.2 megs
  1379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1382. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1383. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1384. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1385. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1386. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1387. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1388. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1390. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  1391. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1392. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1393. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1394. Ready to Finish
  1395. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1396. ------------ --------------- --------------- --------
  1397. models 36/1024 1728/49152 ( 3.5%)
  1398. brushes 215/8192 2580/98304 ( 2.6%)
  1399. brushsides 1360/65536 10880/524288 ( 2.1%)
  1400. planes 1418/65536 28360/1310720 ( 2.2%)
  1401. vertexes 1933/65536 23196/786432 ( 2.9%)
  1402. nodes 964/65536 30848/2097152 ( 1.5%)
  1403. texinfos 328/12288 23616/884736 ( 2.7%)
  1404. texdata 25/2048 800/65536 ( 1.2%)
  1405. dispinfos 0/0 0/0 ( 0.0%)
  1406. disp_verts 0/0 0/0 ( 0.0%)
  1407. disp_tris 0/0 0/0 ( 0.0%)
  1408. disp_lmsamples 0/0 0/0 ( 0.0%)
  1409. faces 1341/65536 75096/3670016 ( 2.0%)
  1410. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1411. origfaces 815/65536 45640/3670016 ( 1.2%)
  1412. leaves 1001/65536 32032/2097152 ( 1.5%)
  1413. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1414. leafbrushes 408/65536 816/131072 ( 0.6%)
  1415. areas 2/256 16/2048 ( 0.8%)
  1416. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1417. edges 5258/256000 21032/1024000 ( 2.1%)
  1418. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1419. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1420. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1421. waterstrips 84/32768 840/327680 ( 0.3%)
  1422. waterverts 0/65536 0/786432 ( 0.0%)
  1423. waterindices 1353/65536 2706/131072 ( 2.1%)
  1424. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1425. overlays 0/512 0/180224 ( 0.0%)
  1426. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1427. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1428. visdata [variable] 31193/16777216 ( 0.2%)
  1429. entdata [variable] 26746/393216 ( 6.8%)
  1430. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1431. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1432. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1433. HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1434. occluders 0/0 0/0 ( 0.0%)
  1435. occluder polygons 0/0 0/0 ( 0.0%)
  1436. occluder vert ind 0/0 0/0 ( 0.0%)
  1437. detail props [variable] 1/12 ( 8.3%)
  1438. static props [variable] 1/2552 ( 0.0%)
  1439. pakfile [variable] 211877/0 ( 0.0%)
  1440. physics [variable] 86246/4194304 ( 2.1%)
  1441. physics terrain [variable] 2/1048576 ( 0.0%)
  1442. Level flags = 0
  1443. Total triangle count: 3502
  1444. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1445. 3 seconds elapsed
  1446. Using shader api: shaderapiempty.dll
  1447. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1448. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1449. material "agency/concrete/concretewall01" not found.
  1450. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1451. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1452. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1453. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1454. fixing up env_cubemap materials on brush sides...
  1455. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1456. Building Faces...done (0)
  1457. FixTjuncs...
  1458. PruneNodes...
  1459. WriteBSP...
  1460. done (0)
  1461. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1462. done (0)
  1463. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1464. skybox/sky_day01_01*.vmt
  1465. ! Run buildcubemaps in the engine to get the correct cube maps.
  1466. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1467. skybox/sky_day01_01*.vmt
  1468. ! Run buildcubemaps in the engine to get the correct cube maps.
  1469. Finding displacement neighbors...
  1470. Finding lightmap sample positions...
  1471. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1472. Building Physics collision data...
  1473. done (0) (86246 bytes)
  1474. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1475. Compacting texture/material tables...
  1476. Reduced 642 texinfos to 328
  1477. Reduced 28 texdatas to 25 (619 bytes to 533)
  1478. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1479. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1480. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1481. 0 seconds elapsed
  1482. CMaterialDict::Shutdown m_MissingList count: 1
  1483. 4 threads
  1484. reading c:\users\pc\desktop\zm_india\awp.bsp
  1485. reading c:\users\pc\desktop\zm_india\awp.prt
  1486. 341 portalclusters
  1487. 1020 numportals
  1488. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1489. Total clusters visible: 74264
  1490. Average clusters visible: 217
  1491. Building PAS...
  1492. Average clusters audible: 338
  1493. visdatasize:31193 compressed from 32736
  1494. writing c:\users\pc\desktop\zm_india\awp.bsp
  1495. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1496. 5 seconds elapsed
  1497. [Reading texlights from 'lights.rad']
  1498. [2 texlights parsed from 'lights.rad']
  1499. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1500. 1341 faces
  1501. 196514 square feet [28298140.00 square inches]
  1502. 0 Displacements
  1503. 0 Square Feet [0.00 Square Inches]
  1504. 1341 patches before subdivision
  1505. 13731 patches after subdivision
  1506. 4 direct lights
  1507. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1508. transfer lists: 13.2 megs
  1509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291261, 125332)
  1510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1518. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1520. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1521. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1522. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1523. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1524. Ready to Finish
  1525. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1526. ------------ --------------- --------------- --------
  1527. models 36/1024 1728/49152 ( 3.5%)
  1528. brushes 215/8192 2580/98304 ( 2.6%)
  1529. brushsides 1360/65536 10880/524288 ( 2.1%)
  1530. planes 1418/65536 28360/1310720 ( 2.2%)
  1531. vertexes 1933/65536 23196/786432 ( 2.9%)
  1532. nodes 964/65536 30848/2097152 ( 1.5%)
  1533. texinfos 328/12288 23616/884736 ( 2.7%)
  1534. texdata 25/2048 800/65536 ( 1.2%)
  1535. dispinfos 0/0 0/0 ( 0.0%)
  1536. disp_verts 0/0 0/0 ( 0.0%)
  1537. disp_tris 0/0 0/0 ( 0.0%)
  1538. disp_lmsamples 0/0 0/0 ( 0.0%)
  1539. faces 1341/65536 75096/3670016 ( 2.0%)
  1540. hdr faces 0/65536 0/3670016 ( 0.0%)
  1541. origfaces 815/65536 45640/3670016 ( 1.2%)
  1542. leaves 1001/65536 32032/2097152 ( 1.5%)
  1543. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1544. leafbrushes 408/65536 816/131072 ( 0.6%)
  1545. areas 2/256 16/2048 ( 0.8%)
  1546. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1547. edges 5258/256000 21032/1024000 ( 2.1%)
  1548. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1549. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1550. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1551. waterstrips 84/32768 840/327680 ( 0.3%)
  1552. waterverts 0/65536 0/786432 ( 0.0%)
  1553. waterindices 1353/65536 2706/131072 ( 2.1%)
  1554. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1555. overlays 0/512 0/180224 ( 0.0%)
  1556. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1557. HDR lightdata [variable] 0/0 ( 0.0%)
  1558. visdata [variable] 31193/16777216 ( 0.2%)
  1559. entdata [variable] 26746/393216 ( 6.8%)
  1560. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1561. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1562. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1563. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1564. occluders 0/0 0/0 ( 0.0%)
  1565. occluder polygons 0/0 0/0 ( 0.0%)
  1566. occluder vert ind 0/0 0/0 ( 0.0%)
  1567. detail props [variable] 1/12 ( 8.3%)
  1568. static props [variable] 1/2552 ( 0.0%)
  1569. pakfile [variable] 211877/0 ( 0.0%)
  1570. physics [variable] 86246/4194304 ( 2.1%)
  1571. physics terrain [variable] 2/1048576 ( 0.0%)
  1572. Level flags = 0
  1573. Total triangle count: 3502
  1574. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1575. 3 seconds elapsed
  1576. [Reading texlights from 'lights.rad']
  1577. [2 texlights parsed from 'lights.rad']
  1578. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1579. 1341 faces
  1580. 196514 square feet [28298140.00 square inches]
  1581. 0 Displacements
  1582. 0 Square Feet [0.00 Square Inches]
  1583. 1341 patches before subdivision
  1584. 13731 patches after subdivision
  1585. 4 direct lights
  1586. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1732227, max 512
  1587. transfer lists: 13.2 megs
  1588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(419609, 291260, 125332)
  1589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85172, 45007, 11743)
  1590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17557, 7255, 1209)
  1591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4050, 1344, 157)
  1592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(972, 272, 25)
  1593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(252, 63, 5)
  1594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1596. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1597. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1598. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1599. Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  1600. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1601. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1602. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1603. Ready to Finish
  1604. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1605. ------------ --------------- --------------- --------
  1606. models 36/1024 1728/49152 ( 3.5%)
  1607. brushes 215/8192 2580/98304 ( 2.6%)
  1608. brushsides 1360/65536 10880/524288 ( 2.1%)
  1609. planes 1418/65536 28360/1310720 ( 2.2%)
  1610. vertexes 1933/65536 23196/786432 ( 2.9%)
  1611. nodes 964/65536 30848/2097152 ( 1.5%)
  1612. texinfos 328/12288 23616/884736 ( 2.7%)
  1613. texdata 25/2048 800/65536 ( 1.2%)
  1614. dispinfos 0/0 0/0 ( 0.0%)
  1615. disp_verts 0/0 0/0 ( 0.0%)
  1616. disp_tris 0/0 0/0 ( 0.0%)
  1617. disp_lmsamples 0/0 0/0 ( 0.0%)
  1618. faces 1341/65536 75096/3670016 ( 2.0%)
  1619. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1620. origfaces 815/65536 45640/3670016 ( 1.2%)
  1621. leaves 1001/65536 32032/2097152 ( 1.5%)
  1622. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1623. leafbrushes 408/65536 816/131072 ( 0.6%)
  1624. areas 2/256 16/2048 ( 0.8%)
  1625. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1626. edges 5258/256000 21032/1024000 ( 2.1%)
  1627. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1628. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1629. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1630. waterstrips 84/32768 840/327680 ( 0.3%)
  1631. waterverts 0/65536 0/786432 ( 0.0%)
  1632. waterindices 1353/65536 2706/131072 ( 2.1%)
  1633. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1634. overlays 0/512 0/180224 ( 0.0%)
  1635. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1636. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1637. visdata [variable] 31193/16777216 ( 0.2%)
  1638. entdata [variable] 26746/393216 ( 6.8%)
  1639. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1640. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1641. LDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1642. HDR leaf ambient 2777/65536 77756/1835008 ( 4.2%)
  1643. occluders 0/0 0/0 ( 0.0%)
  1644. occluder polygons 0/0 0/0 ( 0.0%)
  1645. occluder vert ind 0/0 0/0 ( 0.0%)
  1646. detail props [variable] 1/12 ( 8.3%)
  1647. static props [variable] 1/2552 ( 0.0%)
  1648. pakfile [variable] 211877/0 ( 0.0%)
  1649. physics [variable] 86246/4194304 ( 2.1%)
  1650. physics terrain [variable] 2/1048576 ( 0.0%)
  1651. Level flags = 0
  1652. Total triangle count: 3502
  1653. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1654. 3 seconds elapsed
  1655. Using shader api: shaderapiempty.dll
  1656. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1657. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1658. material "agency/concrete/concretewall01" not found.
  1659. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1660. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1661. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1662. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1663. fixing up env_cubemap materials on brush sides...
  1664. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1665. Building Faces...done (0)
  1666. FixTjuncs...
  1667. PruneNodes...
  1668. WriteBSP...
  1669. done (0)
  1670. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1671. done (0)
  1672. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1673. skybox/sky_day01_01*.vmt
  1674. ! Run buildcubemaps in the engine to get the correct cube maps.
  1675. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1676. skybox/sky_day01_01*.vmt
  1677. ! Run buildcubemaps in the engine to get the correct cube maps.
  1678. Finding displacement neighbors...
  1679. Finding lightmap sample positions...
  1680. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1681. Building Physics collision data...
  1682. done (0) (86246 bytes)
  1683. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1684. Compacting texture/material tables...
  1685. Reduced 642 texinfos to 328
  1686. Reduced 28 texdatas to 25 (619 bytes to 533)
  1687. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1688. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1689. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1690. 0 seconds elapsed
  1691. CMaterialDict::Shutdown m_MissingList count: 1
  1692. 4 threads
  1693. reading c:\users\pc\desktop\zm_india\awp.bsp
  1694. reading c:\users\pc\desktop\zm_india\awp.prt
  1695. 341 portalclusters
  1696. 1020 numportals
  1697. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1698. Total clusters visible: 74264
  1699. Average clusters visible: 217
  1700. Building PAS...
  1701. Average clusters audible: 338
  1702. visdatasize:31193 compressed from 32736
  1703. writing c:\users\pc\desktop\zm_india\awp.bsp
  1704. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1705. 5 seconds elapsed
  1706. [Reading texlights from 'lights.rad']
  1707. [2 texlights parsed from 'lights.rad']
  1708. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1709. 1341 faces
  1710. 196514 square feet [28298140.00 square inches]
  1711. 0 Displacements
  1712. 0 Square Feet [0.00 Square Inches]
  1713. 1341 patches before subdivision
  1714. 13731 patches after subdivision
  1715. 4 direct lights
  1716. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
  1717. transfer lists: 13.1 megs
  1718. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
  1719. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
  1720. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
  1721. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
  1722. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
  1723. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
  1724. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1725. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1726. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1727. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1728. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1729. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  1730. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1731. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1732. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1733. Ready to Finish
  1734. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1735. ------------ --------------- --------------- --------
  1736. models 36/1024 1728/49152 ( 3.5%)
  1737. brushes 215/8192 2580/98304 ( 2.6%)
  1738. brushsides 1360/65536 10880/524288 ( 2.1%)
  1739. planes 1418/65536 28360/1310720 ( 2.2%)
  1740. vertexes 1933/65536 23196/786432 ( 2.9%)
  1741. nodes 964/65536 30848/2097152 ( 1.5%)
  1742. texinfos 328/12288 23616/884736 ( 2.7%)
  1743. texdata 25/2048 800/65536 ( 1.2%)
  1744. dispinfos 0/0 0/0 ( 0.0%)
  1745. disp_verts 0/0 0/0 ( 0.0%)
  1746. disp_tris 0/0 0/0 ( 0.0%)
  1747. disp_lmsamples 0/0 0/0 ( 0.0%)
  1748. faces 1341/65536 75096/3670016 ( 2.0%)
  1749. hdr faces 0/65536 0/3670016 ( 0.0%)
  1750. origfaces 815/65536 45640/3670016 ( 1.2%)
  1751. leaves 1001/65536 32032/2097152 ( 1.5%)
  1752. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1753. leafbrushes 408/65536 816/131072 ( 0.6%)
  1754. areas 2/256 16/2048 ( 0.8%)
  1755. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1756. edges 5258/256000 21032/1024000 ( 2.1%)
  1757. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1758. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1759. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1760. waterstrips 84/32768 840/327680 ( 0.3%)
  1761. waterverts 0/65536 0/786432 ( 0.0%)
  1762. waterindices 1353/65536 2706/131072 ( 2.1%)
  1763. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1764. overlays 0/512 0/180224 ( 0.0%)
  1765. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1766. HDR lightdata [variable] 0/0 ( 0.0%)
  1767. visdata [variable] 31193/16777216 ( 0.2%)
  1768. entdata [variable] 29760/393216 ( 7.6%)
  1769. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1770. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1771. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1772. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1773. occluders 0/0 0/0 ( 0.0%)
  1774. occluder polygons 0/0 0/0 ( 0.0%)
  1775. occluder vert ind 0/0 0/0 ( 0.0%)
  1776. detail props [variable] 1/12 ( 8.3%)
  1777. static props [variable] 1/2634 ( 0.0%)
  1778. pakfile [variable] 211877/0 ( 0.0%)
  1779. physics [variable] 86246/4194304 ( 2.1%)
  1780. physics terrain [variable] 2/1048576 ( 0.0%)
  1781. Level flags = 0
  1782. Total triangle count: 3502
  1783. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1784. 3 seconds elapsed
  1785. [Reading texlights from 'lights.rad']
  1786. [2 texlights parsed from 'lights.rad']
  1787. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1788. 1341 faces
  1789. 196514 square feet [28298140.00 square inches]
  1790. 0 Displacements
  1791. 0 Square Feet [0.00 Square Inches]
  1792. 1341 patches before subdivision
  1793. 13731 patches after subdivision
  1794. 4 direct lights
  1795. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713843, max 501
  1796. transfer lists: 13.1 megs
  1797. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416985, 289425, 124533)
  1798. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84580, 44688, 11654)
  1799. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17433, 7203, 1200)
  1800. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4023, 1335, 156)
  1801. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(966, 271, 25)
  1802. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(251, 63, 5)
  1803. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(69, 16, 1)
  1804. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1805. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1806. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1807. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1808. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1809. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1810. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1811. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1812. Ready to Finish
  1813. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1814. ------------ --------------- --------------- --------
  1815. models 36/1024 1728/49152 ( 3.5%)
  1816. brushes 215/8192 2580/98304 ( 2.6%)
  1817. brushsides 1360/65536 10880/524288 ( 2.1%)
  1818. planes 1418/65536 28360/1310720 ( 2.2%)
  1819. vertexes 1933/65536 23196/786432 ( 2.9%)
  1820. nodes 964/65536 30848/2097152 ( 1.5%)
  1821. texinfos 328/12288 23616/884736 ( 2.7%)
  1822. texdata 25/2048 800/65536 ( 1.2%)
  1823. dispinfos 0/0 0/0 ( 0.0%)
  1824. disp_verts 0/0 0/0 ( 0.0%)
  1825. disp_tris 0/0 0/0 ( 0.0%)
  1826. disp_lmsamples 0/0 0/0 ( 0.0%)
  1827. faces 1341/65536 75096/3670016 ( 2.0%)
  1828. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  1829. origfaces 815/65536 45640/3670016 ( 1.2%)
  1830. leaves 1001/65536 32032/2097152 ( 1.5%)
  1831. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1832. leafbrushes 408/65536 816/131072 ( 0.6%)
  1833. areas 2/256 16/2048 ( 0.8%)
  1834. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1835. edges 5258/256000 21032/1024000 ( 2.1%)
  1836. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1837. HDR worldlights 4/8192 352/720896 ( 0.0%)
  1838. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1839. waterstrips 84/32768 840/327680 ( 0.3%)
  1840. waterverts 0/65536 0/786432 ( 0.0%)
  1841. waterindices 1353/65536 2706/131072 ( 2.1%)
  1842. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1843. overlays 0/512 0/180224 ( 0.0%)
  1844. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1845. HDR lightdata [variable] 1412248/0 ( 0.0%)
  1846. visdata [variable] 31193/16777216 ( 0.2%)
  1847. entdata [variable] 29760/393216 ( 7.6%)
  1848. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1849. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1850. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1851. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  1852. occluders 0/0 0/0 ( 0.0%)
  1853. occluder polygons 0/0 0/0 ( 0.0%)
  1854. occluder vert ind 0/0 0/0 ( 0.0%)
  1855. detail props [variable] 1/12 ( 8.3%)
  1856. static props [variable] 1/2634 ( 0.0%)
  1857. pakfile [variable] 211877/0 ( 0.0%)
  1858. physics [variable] 86246/4194304 ( 2.1%)
  1859. physics terrain [variable] 2/1048576 ( 0.0%)
  1860. Level flags = 0
  1861. Total triangle count: 3502
  1862. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1863. 3 seconds elapsed
  1864. Using shader api: shaderapiempty.dll
  1865. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  1866. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  1867. material "agency/concrete/concretewall01" not found.
  1868. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  1869. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1870. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  1871. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  1872. fixing up env_cubemap materials on brush sides...
  1873. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1874. Building Faces...done (0)
  1875. FixTjuncs...
  1876. PruneNodes...
  1877. WriteBSP...
  1878. done (0)
  1879. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  1880. done (0)
  1881. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1882. skybox/sky_day01_01*.vmt
  1883. ! Run buildcubemaps in the engine to get the correct cube maps.
  1884. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1885. skybox/sky_day01_01*.vmt
  1886. ! Run buildcubemaps in the engine to get the correct cube maps.
  1887. Finding displacement neighbors...
  1888. Finding lightmap sample positions...
  1889. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1890. Building Physics collision data...
  1891. done (0) (86246 bytes)
  1892. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1893. Compacting texture/material tables...
  1894. Reduced 642 texinfos to 328
  1895. Reduced 28 texdatas to 25 (619 bytes to 533)
  1896. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  1897. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1898. Wrote ZIP buffer, estimated size 212627, actual size 211877
  1899. 0 seconds elapsed
  1900. CMaterialDict::Shutdown m_MissingList count: 1
  1901. 4 threads
  1902. reading c:\users\pc\desktop\zm_india\awp.bsp
  1903. reading c:\users\pc\desktop\zm_india\awp.prt
  1904. 341 portalclusters
  1905. 1020 numportals
  1906. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  1907. Total clusters visible: 74264
  1908. Average clusters visible: 217
  1909. Building PAS...
  1910. Average clusters audible: 338
  1911. visdatasize:31193 compressed from 32736
  1912. writing c:\users\pc\desktop\zm_india\awp.bsp
  1913. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  1914. 5 seconds elapsed
  1915. [Reading texlights from 'lights.rad']
  1916. [2 texlights parsed from 'lights.rad']
  1917. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1918. 1341 faces
  1919. 196514 square feet [28298140.00 square inches]
  1920. 0 Displacements
  1921. 0 Square Feet [0.00 Square Inches]
  1922. 1341 patches before subdivision
  1923. 13731 patches after subdivision
  1924. 4 direct lights
  1925. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
  1926. transfer lists: 12.6 megs
  1927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
  1928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
  1929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
  1930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
  1931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  1932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  1933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  1934. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  1935. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  1936. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1937. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1938. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  1939. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1940. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1941. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1942. Ready to Finish
  1943. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1944. ------------ --------------- --------------- --------
  1945. models 36/1024 1728/49152 ( 3.5%)
  1946. brushes 215/8192 2580/98304 ( 2.6%)
  1947. brushsides 1360/65536 10880/524288 ( 2.1%)
  1948. planes 1418/65536 28360/1310720 ( 2.2%)
  1949. vertexes 1933/65536 23196/786432 ( 2.9%)
  1950. nodes 964/65536 30848/2097152 ( 1.5%)
  1951. texinfos 328/12288 23616/884736 ( 2.7%)
  1952. texdata 25/2048 800/65536 ( 1.2%)
  1953. dispinfos 0/0 0/0 ( 0.0%)
  1954. disp_verts 0/0 0/0 ( 0.0%)
  1955. disp_tris 0/0 0/0 ( 0.0%)
  1956. disp_lmsamples 0/0 0/0 ( 0.0%)
  1957. faces 1341/65536 75096/3670016 ( 2.0%)
  1958. hdr faces 0/65536 0/3670016 ( 0.0%)
  1959. origfaces 815/65536 45640/3670016 ( 1.2%)
  1960. leaves 1001/65536 32032/2097152 ( 1.5%)
  1961. leaffaces 1530/65536 3060/131072 ( 2.3%)
  1962. leafbrushes 408/65536 816/131072 ( 0.6%)
  1963. areas 2/256 16/2048 ( 0.8%)
  1964. surfedges 9444/512000 37776/2048000 ( 1.8%)
  1965. edges 5258/256000 21032/1024000 ( 2.1%)
  1966. LDR worldlights 4/8192 352/720896 ( 0.0%)
  1967. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1968. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1969. waterstrips 84/32768 840/327680 ( 0.3%)
  1970. waterverts 0/65536 0/786432 ( 0.0%)
  1971. waterindices 1353/65536 2706/131072 ( 2.1%)
  1972. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1973. overlays 0/512 0/180224 ( 0.0%)
  1974. LDR lightdata [variable] 1412248/0 ( 0.0%)
  1975. HDR lightdata [variable] 0/0 ( 0.0%)
  1976. visdata [variable] 31193/16777216 ( 0.2%)
  1977. entdata [variable] 29540/393216 ( 7.5%)
  1978. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1979. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  1980. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  1981. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  1982. occluders 0/0 0/0 ( 0.0%)
  1983. occluder polygons 0/0 0/0 ( 0.0%)
  1984. occluder vert ind 0/0 0/0 ( 0.0%)
  1985. detail props [variable] 1/12 ( 8.3%)
  1986. static props [variable] 1/2852 ( 0.0%)
  1987. pakfile [variable] 211877/0 ( 0.0%)
  1988. physics [variable] 86246/4194304 ( 2.1%)
  1989. physics terrain [variable] 2/1048576 ( 0.0%)
  1990. Level flags = 0
  1991. Total triangle count: 3502
  1992. Writing c:\users\pc\desktop\zm_india\awp.bsp
  1993. 3 seconds elapsed
  1994. [Reading texlights from 'lights.rad']
  1995. [2 texlights parsed from 'lights.rad']
  1996. Loading c:\users\pc\desktop\zm_india\awp.bsp
  1997. 1341 faces
  1998. 196514 square feet [28298140.00 square inches]
  1999. 0 Displacements
  2000. 0 Square Feet [0.00 Square Inches]
  2001. 1341 patches before subdivision
  2002. 13731 patches after subdivision
  2003. 4 direct lights
  2004. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1653232, max 499
  2005. transfer lists: 12.6 megs
  2006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414348, 287587, 123744)
  2007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83931, 44348, 11566)
  2008. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17303, 7151, 1192)
  2009. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3992, 1326, 155)
  2010. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2011. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2012. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2017. Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  2018. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2019. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2020. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2021. Ready to Finish
  2022. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2023. ------------ --------------- --------------- --------
  2024. models 36/1024 1728/49152 ( 3.5%)
  2025. brushes 215/8192 2580/98304 ( 2.6%)
  2026. brushsides 1360/65536 10880/524288 ( 2.1%)
  2027. planes 1418/65536 28360/1310720 ( 2.2%)
  2028. vertexes 1933/65536 23196/786432 ( 2.9%)
  2029. nodes 964/65536 30848/2097152 ( 1.5%)
  2030. texinfos 328/12288 23616/884736 ( 2.7%)
  2031. texdata 25/2048 800/65536 ( 1.2%)
  2032. dispinfos 0/0 0/0 ( 0.0%)
  2033. disp_verts 0/0 0/0 ( 0.0%)
  2034. disp_tris 0/0 0/0 ( 0.0%)
  2035. disp_lmsamples 0/0 0/0 ( 0.0%)
  2036. faces 1341/65536 75096/3670016 ( 2.0%)
  2037. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2038. origfaces 815/65536 45640/3670016 ( 1.2%)
  2039. leaves 1001/65536 32032/2097152 ( 1.5%)
  2040. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2041. leafbrushes 408/65536 816/131072 ( 0.6%)
  2042. areas 2/256 16/2048 ( 0.8%)
  2043. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2044. edges 5258/256000 21032/1024000 ( 2.1%)
  2045. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2046. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2047. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2048. waterstrips 84/32768 840/327680 ( 0.3%)
  2049. waterverts 0/65536 0/786432 ( 0.0%)
  2050. waterindices 1353/65536 2706/131072 ( 2.1%)
  2051. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2052. overlays 0/512 0/180224 ( 0.0%)
  2053. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2054. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2055. visdata [variable] 31193/16777216 ( 0.2%)
  2056. entdata [variable] 29540/393216 ( 7.5%)
  2057. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2058. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2059. LDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  2060. HDR leaf ambient 2784/65536 77952/1835008 ( 4.2%)
  2061. occluders 0/0 0/0 ( 0.0%)
  2062. occluder polygons 0/0 0/0 ( 0.0%)
  2063. occluder vert ind 0/0 0/0 ( 0.0%)
  2064. detail props [variable] 1/12 ( 8.3%)
  2065. static props [variable] 1/2852 ( 0.0%)
  2066. pakfile [variable] 211877/0 ( 0.0%)
  2067. physics [variable] 86246/4194304 ( 2.1%)
  2068. physics terrain [variable] 2/1048576 ( 0.0%)
  2069. Level flags = 0
  2070. Total triangle count: 3502
  2071. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2072. 3 seconds elapsed
  2073. Using shader api: shaderapiempty.dll
  2074. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2075. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2076. material "agency/concrete/concretewall01" not found.
  2077. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2078. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2079. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2080. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2081. fixing up env_cubemap materials on brush sides...
  2082. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2083. Building Faces...done (0)
  2084. FixTjuncs...
  2085. PruneNodes...
  2086. WriteBSP...
  2087. done (0)
  2088. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2089. done (0)
  2090. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2091. skybox/sky_day01_01*.vmt
  2092. ! Run buildcubemaps in the engine to get the correct cube maps.
  2093. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2094. skybox/sky_day01_01*.vmt
  2095. ! Run buildcubemaps in the engine to get the correct cube maps.
  2096. Finding displacement neighbors...
  2097. Finding lightmap sample positions...
  2098. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2099. Building Physics collision data...
  2100. done (0) (86278 bytes)
  2101. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2102. Compacting texture/material tables...
  2103. Reduced 642 texinfos to 328
  2104. Reduced 28 texdatas to 25 (619 bytes to 533)
  2105. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2106. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2107. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2108. 0 seconds elapsed
  2109. CMaterialDict::Shutdown m_MissingList count: 1
  2110. 4 threads
  2111. reading c:\users\pc\desktop\zm_india\awp.bsp
  2112. reading c:\users\pc\desktop\zm_india\awp.prt
  2113. 341 portalclusters
  2114. 1020 numportals
  2115. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2116. Total clusters visible: 74264
  2117. Average clusters visible: 217
  2118. Building PAS...
  2119. Average clusters audible: 338
  2120. visdatasize:31193 compressed from 32736
  2121. writing c:\users\pc\desktop\zm_india\awp.bsp
  2122. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2123. 5 seconds elapsed
  2124. [Reading texlights from 'lights.rad']
  2125. [2 texlights parsed from 'lights.rad']
  2126. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2127. 1341 faces
  2128. 196514 square feet [28298140.00 square inches]
  2129. 0 Displacements
  2130. 0 Square Feet [0.00 Square Inches]
  2131. 1341 patches before subdivision
  2132. 13731 patches after subdivision
  2133. 4 direct lights
  2134. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
  2135. transfer lists: 12.6 megs
  2136. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
  2137. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
  2138. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
  2139. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
  2140. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
  2141. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2142. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2143. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2144. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2145. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2146. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2147. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2148. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2150. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2151. Ready to Finish
  2152. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2153. ------------ --------------- --------------- --------
  2154. models 36/1024 1728/49152 ( 3.5%)
  2155. brushes 215/8192 2580/98304 ( 2.6%)
  2156. brushsides 1360/65536 10880/524288 ( 2.1%)
  2157. planes 1420/65536 28400/1310720 ( 2.2%)
  2158. vertexes 1933/65536 23196/786432 ( 2.9%)
  2159. nodes 964/65536 30848/2097152 ( 1.5%)
  2160. texinfos 328/12288 23616/884736 ( 2.7%)
  2161. texdata 25/2048 800/65536 ( 1.2%)
  2162. dispinfos 0/0 0/0 ( 0.0%)
  2163. disp_verts 0/0 0/0 ( 0.0%)
  2164. disp_tris 0/0 0/0 ( 0.0%)
  2165. disp_lmsamples 0/0 0/0 ( 0.0%)
  2166. faces 1341/65536 75096/3670016 ( 2.0%)
  2167. hdr faces 0/65536 0/3670016 ( 0.0%)
  2168. origfaces 815/65536 45640/3670016 ( 1.2%)
  2169. leaves 1001/65536 32032/2097152 ( 1.5%)
  2170. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2171. leafbrushes 408/65536 816/131072 ( 0.6%)
  2172. areas 2/256 16/2048 ( 0.8%)
  2173. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2174. edges 5258/256000 21032/1024000 ( 2.1%)
  2175. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2176. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2177. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2178. waterstrips 84/32768 840/327680 ( 0.3%)
  2179. waterverts 0/65536 0/786432 ( 0.0%)
  2180. waterindices 1353/65536 2706/131072 ( 2.1%)
  2181. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2182. overlays 0/512 0/180224 ( 0.0%)
  2183. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2184. HDR lightdata [variable] 0/0 ( 0.0%)
  2185. visdata [variable] 31193/16777216 ( 0.2%)
  2186. entdata [variable] 30070/393216 ( 7.6%)
  2187. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2188. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2189. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2190. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2191. occluders 0/0 0/0 ( 0.0%)
  2192. occluder polygons 0/0 0/0 ( 0.0%)
  2193. occluder vert ind 0/0 0/0 ( 0.0%)
  2194. detail props [variable] 1/12 ( 8.3%)
  2195. static props [variable] 1/2852 ( 0.0%)
  2196. pakfile [variable] 211877/0 ( 0.0%)
  2197. physics [variable] 86278/4194304 ( 2.1%)
  2198. physics terrain [variable] 2/1048576 ( 0.0%)
  2199. Level flags = 0
  2200. Total triangle count: 3502
  2201. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2202. 3 seconds elapsed
  2203. [Reading texlights from 'lights.rad']
  2204. [2 texlights parsed from 'lights.rad']
  2205. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2206. 1341 faces
  2207. 196514 square feet [28298140.00 square inches]
  2208. 0 Displacements
  2209. 0 Square Feet [0.00 Square Inches]
  2210. 1341 patches before subdivision
  2211. 13731 patches after subdivision
  2212. 4 direct lights
  2213. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1647662, max 499
  2214. transfer lists: 12.6 megs
  2215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414444, 287653, 123772)
  2216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83965, 44365, 11571)
  2217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17311, 7154, 1192)
  2218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3994, 1326, 155)
  2219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 269, 25)
  2220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2226. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2227. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2228. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2229. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2230. Ready to Finish
  2231. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2232. ------------ --------------- --------------- --------
  2233. models 36/1024 1728/49152 ( 3.5%)
  2234. brushes 215/8192 2580/98304 ( 2.6%)
  2235. brushsides 1360/65536 10880/524288 ( 2.1%)
  2236. planes 1420/65536 28400/1310720 ( 2.2%)
  2237. vertexes 1933/65536 23196/786432 ( 2.9%)
  2238. nodes 964/65536 30848/2097152 ( 1.5%)
  2239. texinfos 328/12288 23616/884736 ( 2.7%)
  2240. texdata 25/2048 800/65536 ( 1.2%)
  2241. dispinfos 0/0 0/0 ( 0.0%)
  2242. disp_verts 0/0 0/0 ( 0.0%)
  2243. disp_tris 0/0 0/0 ( 0.0%)
  2244. disp_lmsamples 0/0 0/0 ( 0.0%)
  2245. faces 1341/65536 75096/3670016 ( 2.0%)
  2246. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2247. origfaces 815/65536 45640/3670016 ( 1.2%)
  2248. leaves 1001/65536 32032/2097152 ( 1.5%)
  2249. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2250. leafbrushes 408/65536 816/131072 ( 0.6%)
  2251. areas 2/256 16/2048 ( 0.8%)
  2252. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2253. edges 5258/256000 21032/1024000 ( 2.1%)
  2254. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2255. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2256. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2257. waterstrips 84/32768 840/327680 ( 0.3%)
  2258. waterverts 0/65536 0/786432 ( 0.0%)
  2259. waterindices 1353/65536 2706/131072 ( 2.1%)
  2260. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2261. overlays 0/512 0/180224 ( 0.0%)
  2262. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2263. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2264. visdata [variable] 31193/16777216 ( 0.2%)
  2265. entdata [variable] 30070/393216 ( 7.6%)
  2266. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2267. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2268. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2269. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  2270. occluders 0/0 0/0 ( 0.0%)
  2271. occluder polygons 0/0 0/0 ( 0.0%)
  2272. occluder vert ind 0/0 0/0 ( 0.0%)
  2273. detail props [variable] 1/12 ( 8.3%)
  2274. static props [variable] 1/2852 ( 0.0%)
  2275. pakfile [variable] 211877/0 ( 0.0%)
  2276. physics [variable] 86278/4194304 ( 2.1%)
  2277. physics terrain [variable] 2/1048576 ( 0.0%)
  2278. Level flags = 0
  2279. Total triangle count: 3502
  2280. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2281. 3 seconds elapsed
  2282. Using shader api: shaderapiempty.dll
  2283. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2284. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2285. material "agency/concrete/concretewall01" not found.
  2286. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2287. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2288. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2289. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2290. fixing up env_cubemap materials on brush sides...
  2291. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2292. Building Faces...done (0)
  2293. FixTjuncs...
  2294. PruneNodes...
  2295. WriteBSP...
  2296. done (0)
  2297. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2298. done (0)
  2299. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2300. skybox/sky_day01_01*.vmt
  2301. ! Run buildcubemaps in the engine to get the correct cube maps.
  2302. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2303. skybox/sky_day01_01*.vmt
  2304. ! Run buildcubemaps in the engine to get the correct cube maps.
  2305. Finding displacement neighbors...
  2306. Finding lightmap sample positions...
  2307. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2308. Building Physics collision data...
  2309. done (0) (86278 bytes)
  2310. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2311. Compacting texture/material tables...
  2312. Reduced 642 texinfos to 328
  2313. Reduced 28 texdatas to 25 (619 bytes to 533)
  2314. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2315. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2316. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2317. 0 seconds elapsed
  2318. CMaterialDict::Shutdown m_MissingList count: 1
  2319. 4 threads
  2320. reading c:\users\pc\desktop\zm_india\awp.bsp
  2321. reading c:\users\pc\desktop\zm_india\awp.prt
  2322. 341 portalclusters
  2323. 1020 numportals
  2324. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2325. Total clusters visible: 74264
  2326. Average clusters visible: 217
  2327. Building PAS...
  2328. Average clusters audible: 338
  2329. visdatasize:31193 compressed from 32736
  2330. writing c:\users\pc\desktop\zm_india\awp.bsp
  2331. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2332. 5 seconds elapsed
  2333. [Reading texlights from 'lights.rad']
  2334. [2 texlights parsed from 'lights.rad']
  2335. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2336. 1341 faces
  2337. 196514 square feet [28298140.00 square inches]
  2338. 0 Displacements
  2339. 0 Square Feet [0.00 Square Inches]
  2340. 1341 patches before subdivision
  2341. 13731 patches after subdivision
  2342. 4 direct lights
  2343. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
  2344. transfer lists: 12.5 megs
  2345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
  2346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
  2347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
  2348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
  2349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2356. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2357. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2358. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2359. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2360. Ready to Finish
  2361. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2362. ------------ --------------- --------------- --------
  2363. models 36/1024 1728/49152 ( 3.5%)
  2364. brushes 215/8192 2580/98304 ( 2.6%)
  2365. brushsides 1360/65536 10880/524288 ( 2.1%)
  2366. planes 1420/65536 28400/1310720 ( 2.2%)
  2367. vertexes 1933/65536 23196/786432 ( 2.9%)
  2368. nodes 964/65536 30848/2097152 ( 1.5%)
  2369. texinfos 328/12288 23616/884736 ( 2.7%)
  2370. texdata 25/2048 800/65536 ( 1.2%)
  2371. dispinfos 0/0 0/0 ( 0.0%)
  2372. disp_verts 0/0 0/0 ( 0.0%)
  2373. disp_tris 0/0 0/0 ( 0.0%)
  2374. disp_lmsamples 0/0 0/0 ( 0.0%)
  2375. faces 1341/65536 75096/3670016 ( 2.0%)
  2376. hdr faces 0/65536 0/3670016 ( 0.0%)
  2377. origfaces 815/65536 45640/3670016 ( 1.2%)
  2378. leaves 1001/65536 32032/2097152 ( 1.5%)
  2379. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2380. leafbrushes 408/65536 816/131072 ( 0.6%)
  2381. areas 2/256 16/2048 ( 0.8%)
  2382. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2383. edges 5258/256000 21032/1024000 ( 2.1%)
  2384. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2385. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2386. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2387. waterstrips 84/32768 840/327680 ( 0.3%)
  2388. waterverts 0/65536 0/786432 ( 0.0%)
  2389. waterindices 1353/65536 2706/131072 ( 2.1%)
  2390. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2391. overlays 0/512 0/180224 ( 0.0%)
  2392. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2393. HDR lightdata [variable] 0/0 ( 0.0%)
  2394. visdata [variable] 31193/16777216 ( 0.2%)
  2395. entdata [variable] 30070/393216 ( 7.6%)
  2396. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2397. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2398. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2399. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2400. occluders 0/0 0/0 ( 0.0%)
  2401. occluder polygons 0/0 0/0 ( 0.0%)
  2402. occluder vert ind 0/0 0/0 ( 0.0%)
  2403. detail props [variable] 1/12 ( 8.3%)
  2404. static props [variable] 1/3070 ( 0.0%)
  2405. pakfile [variable] 211877/0 ( 0.0%)
  2406. physics [variable] 86278/4194304 ( 2.1%)
  2407. physics terrain [variable] 2/1048576 ( 0.0%)
  2408. Level flags = 0
  2409. Total triangle count: 3502
  2410. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2411. 3 seconds elapsed
  2412. [Reading texlights from 'lights.rad']
  2413. [2 texlights parsed from 'lights.rad']
  2414. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2415. 1341 faces
  2416. 196514 square feet [28298140.00 square inches]
  2417. 0 Displacements
  2418. 0 Square Feet [0.00 Square Inches]
  2419. 1341 patches before subdivision
  2420. 13731 patches after subdivision
  2421. 4 direct lights
  2422. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1642014, max 498
  2423. transfer lists: 12.5 megs
  2424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(414037, 287371, 123651)
  2425. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83889, 44326, 11560)
  2426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17294, 7147, 1191)
  2427. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3990, 1325, 155)
  2428. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(959, 269, 25)
  2429. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 62, 5)
  2430. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2431. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2432. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2433. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2434. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2435. Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  2436. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2437. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2438. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2439. Ready to Finish
  2440. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2441. ------------ --------------- --------------- --------
  2442. models 36/1024 1728/49152 ( 3.5%)
  2443. brushes 215/8192 2580/98304 ( 2.6%)
  2444. brushsides 1360/65536 10880/524288 ( 2.1%)
  2445. planes 1420/65536 28400/1310720 ( 2.2%)
  2446. vertexes 1933/65536 23196/786432 ( 2.9%)
  2447. nodes 964/65536 30848/2097152 ( 1.5%)
  2448. texinfos 328/12288 23616/884736 ( 2.7%)
  2449. texdata 25/2048 800/65536 ( 1.2%)
  2450. dispinfos 0/0 0/0 ( 0.0%)
  2451. disp_verts 0/0 0/0 ( 0.0%)
  2452. disp_tris 0/0 0/0 ( 0.0%)
  2453. disp_lmsamples 0/0 0/0 ( 0.0%)
  2454. faces 1341/65536 75096/3670016 ( 2.0%)
  2455. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2456. origfaces 815/65536 45640/3670016 ( 1.2%)
  2457. leaves 1001/65536 32032/2097152 ( 1.5%)
  2458. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2459. leafbrushes 408/65536 816/131072 ( 0.6%)
  2460. areas 2/256 16/2048 ( 0.8%)
  2461. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2462. edges 5258/256000 21032/1024000 ( 2.1%)
  2463. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2464. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2465. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2466. waterstrips 84/32768 840/327680 ( 0.3%)
  2467. waterverts 0/65536 0/786432 ( 0.0%)
  2468. waterindices 1353/65536 2706/131072 ( 2.1%)
  2469. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2470. overlays 0/512 0/180224 ( 0.0%)
  2471. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2472. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2473. visdata [variable] 31193/16777216 ( 0.2%)
  2474. entdata [variable] 30070/393216 ( 7.6%)
  2475. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2476. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2477. LDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2478. HDR leaf ambient 2782/65536 77896/1835008 ( 4.2%)
  2479. occluders 0/0 0/0 ( 0.0%)
  2480. occluder polygons 0/0 0/0 ( 0.0%)
  2481. occluder vert ind 0/0 0/0 ( 0.0%)
  2482. detail props [variable] 1/12 ( 8.3%)
  2483. static props [variable] 1/3070 ( 0.0%)
  2484. pakfile [variable] 211877/0 ( 0.0%)
  2485. physics [variable] 86278/4194304 ( 2.1%)
  2486. physics terrain [variable] 2/1048576 ( 0.0%)
  2487. Level flags = 0
  2488. Total triangle count: 3502
  2489. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2490. 3 seconds elapsed
  2491. Using shader api: shaderapiempty.dll
  2492. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2493. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2494. material "agency/concrete/concretewall01" not found.
  2495. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2496. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2497. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2498. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2499. fixing up env_cubemap materials on brush sides...
  2500. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2501. Building Faces...done (0)
  2502. FixTjuncs...
  2503. PruneNodes...
  2504. WriteBSP...
  2505. done (0)
  2506. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2507. done (0)
  2508. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2509. skybox/sky_day01_01*.vmt
  2510. ! Run buildcubemaps in the engine to get the correct cube maps.
  2511. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2512. skybox/sky_day01_01*.vmt
  2513. ! Run buildcubemaps in the engine to get the correct cube maps.
  2514. Finding displacement neighbors...
  2515. Finding lightmap sample positions...
  2516. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2517. Building Physics collision data...
  2518. done (0) (86278 bytes)
  2519. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2520. Compacting texture/material tables...
  2521. Reduced 642 texinfos to 328
  2522. Reduced 28 texdatas to 25 (619 bytes to 533)
  2523. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2524. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2525. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2526. 0 seconds elapsed
  2527. CMaterialDict::Shutdown m_MissingList count: 1
  2528. 4 threads
  2529. reading c:\users\pc\desktop\zm_india\awp.bsp
  2530. reading c:\users\pc\desktop\zm_india\awp.prt
  2531. 341 portalclusters
  2532. 1020 numportals
  2533. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2534. Total clusters visible: 74264
  2535. Average clusters visible: 217
  2536. Building PAS...
  2537. Average clusters audible: 338
  2538. visdatasize:31193 compressed from 32736
  2539. writing c:\users\pc\desktop\zm_india\awp.bsp
  2540. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2541. 5 seconds elapsed
  2542. [Reading texlights from 'lights.rad']
  2543. [2 texlights parsed from 'lights.rad']
  2544. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2545. 1341 faces
  2546. 196514 square feet [28298140.00 square inches]
  2547. 0 Displacements
  2548. 0 Square Feet [0.00 Square Inches]
  2549. 1341 patches before subdivision
  2550. 13731 patches after subdivision
  2551. 4 direct lights
  2552. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
  2553. transfer lists: 12.5 megs
  2554. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
  2555. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
  2556. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
  2557. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
  2558. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
  2559. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
  2560. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2561. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2562. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2563. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2564. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2565. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2566. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2567. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2568. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2569. Ready to Finish
  2570. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2571. ------------ --------------- --------------- --------
  2572. models 36/1024 1728/49152 ( 3.5%)
  2573. brushes 215/8192 2580/98304 ( 2.6%)
  2574. brushsides 1360/65536 10880/524288 ( 2.1%)
  2575. planes 1420/65536 28400/1310720 ( 2.2%)
  2576. vertexes 1933/65536 23196/786432 ( 2.9%)
  2577. nodes 964/65536 30848/2097152 ( 1.5%)
  2578. texinfos 328/12288 23616/884736 ( 2.7%)
  2579. texdata 25/2048 800/65536 ( 1.2%)
  2580. dispinfos 0/0 0/0 ( 0.0%)
  2581. disp_verts 0/0 0/0 ( 0.0%)
  2582. disp_tris 0/0 0/0 ( 0.0%)
  2583. disp_lmsamples 0/0 0/0 ( 0.0%)
  2584. faces 1341/65536 75096/3670016 ( 2.0%)
  2585. hdr faces 0/65536 0/3670016 ( 0.0%)
  2586. origfaces 815/65536 45640/3670016 ( 1.2%)
  2587. leaves 1001/65536 32032/2097152 ( 1.5%)
  2588. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2589. leafbrushes 408/65536 816/131072 ( 0.6%)
  2590. areas 2/256 16/2048 ( 0.8%)
  2591. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2592. edges 5258/256000 21032/1024000 ( 2.1%)
  2593. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2594. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2595. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2596. waterstrips 84/32768 840/327680 ( 0.3%)
  2597. waterverts 0/65536 0/786432 ( 0.0%)
  2598. waterindices 1353/65536 2706/131072 ( 2.1%)
  2599. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2600. overlays 0/512 0/180224 ( 0.0%)
  2601. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2602. HDR lightdata [variable] 0/0 ( 0.0%)
  2603. visdata [variable] 31193/16777216 ( 0.2%)
  2604. entdata [variable] 30070/393216 ( 7.6%)
  2605. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2606. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2607. LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2608. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2609. occluders 0/0 0/0 ( 0.0%)
  2610. occluder polygons 0/0 0/0 ( 0.0%)
  2611. occluder vert ind 0/0 0/0 ( 0.0%)
  2612. detail props [variable] 1/12 ( 8.3%)
  2613. static props [variable] 1/3262 ( 0.0%)
  2614. pakfile [variable] 211877/0 ( 0.0%)
  2615. physics [variable] 86278/4194304 ( 2.1%)
  2616. physics terrain [variable] 2/1048576 ( 0.0%)
  2617. Level flags = 0
  2618. Total triangle count: 3502
  2619. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2620. 3 seconds elapsed
  2621. [Reading texlights from 'lights.rad']
  2622. [2 texlights parsed from 'lights.rad']
  2623. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2624. 1341 faces
  2625. 196514 square feet [28298140.00 square inches]
  2626. 0 Displacements
  2627. 0 Square Feet [0.00 Square Inches]
  2628. 1341 patches before subdivision
  2629. 13731 patches after subdivision
  2630. 4 direct lights
  2631. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634163, max 498
  2632. transfer lists: 12.5 megs
  2633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413575, 287052, 123516)
  2634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83756, 44257, 11543)
  2635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17266, 7136, 1189)
  2636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3983, 1323, 155)
  2637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(957, 268, 25)
  2638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(248, 62, 5)
  2639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(68, 16, 1)
  2640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  2641. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2642. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2643. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2644. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  2645. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2646. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2647. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2648. Ready to Finish
  2649. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2650. ------------ --------------- --------------- --------
  2651. models 36/1024 1728/49152 ( 3.5%)
  2652. brushes 215/8192 2580/98304 ( 2.6%)
  2653. brushsides 1360/65536 10880/524288 ( 2.1%)
  2654. planes 1420/65536 28400/1310720 ( 2.2%)
  2655. vertexes 1933/65536 23196/786432 ( 2.9%)
  2656. nodes 964/65536 30848/2097152 ( 1.5%)
  2657. texinfos 328/12288 23616/884736 ( 2.7%)
  2658. texdata 25/2048 800/65536 ( 1.2%)
  2659. dispinfos 0/0 0/0 ( 0.0%)
  2660. disp_verts 0/0 0/0 ( 0.0%)
  2661. disp_tris 0/0 0/0 ( 0.0%)
  2662. disp_lmsamples 0/0 0/0 ( 0.0%)
  2663. faces 1341/65536 75096/3670016 ( 2.0%)
  2664. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2665. origfaces 815/65536 45640/3670016 ( 1.2%)
  2666. leaves 1001/65536 32032/2097152 ( 1.5%)
  2667. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2668. leafbrushes 408/65536 816/131072 ( 0.6%)
  2669. areas 2/256 16/2048 ( 0.8%)
  2670. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2671. edges 5258/256000 21032/1024000 ( 2.1%)
  2672. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2673. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2674. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2675. waterstrips 84/32768 840/327680 ( 0.3%)
  2676. waterverts 0/65536 0/786432 ( 0.0%)
  2677. waterindices 1353/65536 2706/131072 ( 2.1%)
  2678. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2679. overlays 0/512 0/180224 ( 0.0%)
  2680. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2681. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2682. visdata [variable] 31193/16777216 ( 0.2%)
  2683. entdata [variable] 30070/393216 ( 7.6%)
  2684. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2685. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2686. LDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2687. HDR leaf ambient 2783/65536 77924/1835008 ( 4.2%)
  2688. occluders 0/0 0/0 ( 0.0%)
  2689. occluder polygons 0/0 0/0 ( 0.0%)
  2690. occluder vert ind 0/0 0/0 ( 0.0%)
  2691. detail props [variable] 1/12 ( 8.3%)
  2692. static props [variable] 1/3262 ( 0.0%)
  2693. pakfile [variable] 211877/0 ( 0.0%)
  2694. physics [variable] 86278/4194304 ( 2.1%)
  2695. physics terrain [variable] 2/1048576 ( 0.0%)
  2696. Level flags = 0
  2697. Total triangle count: 3502
  2698. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2699. 3 seconds elapsed
  2700. Using shader api: shaderapiempty.dll
  2701. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2702. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2703. material "agency/concrete/concretewall01" not found.
  2704. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2705. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2706. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2707. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2708. fixing up env_cubemap materials on brush sides...
  2709. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2710. Building Faces...done (0)
  2711. FixTjuncs...
  2712. PruneNodes...
  2713. WriteBSP...
  2714. done (0)
  2715. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2716. done (0)
  2717. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2718. skybox/sky_day01_01*.vmt
  2719. ! Run buildcubemaps in the engine to get the correct cube maps.
  2720. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2721. skybox/sky_day01_01*.vmt
  2722. ! Run buildcubemaps in the engine to get the correct cube maps.
  2723. Finding displacement neighbors...
  2724. Finding lightmap sample positions...
  2725. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2726. Building Physics collision data...
  2727. done (0) (86278 bytes)
  2728. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2729. Compacting texture/material tables...
  2730. Reduced 642 texinfos to 328
  2731. Reduced 28 texdatas to 25 (619 bytes to 533)
  2732. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2733. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2734. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2735. 1 second elapsed
  2736. CMaterialDict::Shutdown m_MissingList count: 1
  2737. 4 threads
  2738. reading c:\users\pc\desktop\zm_india\awp.bsp
  2739. reading c:\users\pc\desktop\zm_india\awp.prt
  2740. 341 portalclusters
  2741. 1020 numportals
  2742. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2743. Total clusters visible: 74264
  2744. Average clusters visible: 217
  2745. Building PAS...
  2746. Average clusters audible: 338
  2747. visdatasize:31193 compressed from 32736
  2748. writing c:\users\pc\desktop\zm_india\awp.bsp
  2749. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2750. 5 seconds elapsed
  2751. [Reading texlights from 'lights.rad']
  2752. [2 texlights parsed from 'lights.rad']
  2753. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2754. 1341 faces
  2755. 196514 square feet [28298140.00 square inches]
  2756. 0 Displacements
  2757. 0 Square Feet [0.00 Square Inches]
  2758. 1341 patches before subdivision
  2759. 13731 patches after subdivision
  2760. 4 direct lights
  2761. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
  2762. transfer lists: 11.3 megs
  2763. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
  2764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
  2765. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
  2766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
  2767. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
  2768. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
  2769. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2770. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2771. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2772. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2773. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2774. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2775. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2776. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2777. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2778. Ready to Finish
  2779. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2780. ------------ --------------- --------------- --------
  2781. models 36/1024 1728/49152 ( 3.5%)
  2782. brushes 215/8192 2580/98304 ( 2.6%)
  2783. brushsides 1360/65536 10880/524288 ( 2.1%)
  2784. planes 1420/65536 28400/1310720 ( 2.2%)
  2785. vertexes 1933/65536 23196/786432 ( 2.9%)
  2786. nodes 964/65536 30848/2097152 ( 1.5%)
  2787. texinfos 328/12288 23616/884736 ( 2.7%)
  2788. texdata 25/2048 800/65536 ( 1.2%)
  2789. dispinfos 0/0 0/0 ( 0.0%)
  2790. disp_verts 0/0 0/0 ( 0.0%)
  2791. disp_tris 0/0 0/0 ( 0.0%)
  2792. disp_lmsamples 0/0 0/0 ( 0.0%)
  2793. faces 1341/65536 75096/3670016 ( 2.0%)
  2794. hdr faces 0/65536 0/3670016 ( 0.0%)
  2795. origfaces 815/65536 45640/3670016 ( 1.2%)
  2796. leaves 1001/65536 32032/2097152 ( 1.5%)
  2797. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2798. leafbrushes 408/65536 816/131072 ( 0.6%)
  2799. areas 2/256 16/2048 ( 0.8%)
  2800. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2801. edges 5258/256000 21032/1024000 ( 2.1%)
  2802. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2803. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2804. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2805. waterstrips 84/32768 840/327680 ( 0.3%)
  2806. waterverts 0/65536 0/786432 ( 0.0%)
  2807. waterindices 1353/65536 2706/131072 ( 2.1%)
  2808. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2809. overlays 0/512 0/180224 ( 0.0%)
  2810. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2811. HDR lightdata [variable] 0/0 ( 0.0%)
  2812. visdata [variable] 31193/16777216 ( 0.2%)
  2813. entdata [variable] 31024/393216 ( 7.9%)
  2814. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2815. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2816. LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2817. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  2818. occluders 0/0 0/0 ( 0.0%)
  2819. occluder polygons 0/0 0/0 ( 0.0%)
  2820. occluder vert ind 0/0 0/0 ( 0.0%)
  2821. detail props [variable] 1/12 ( 8.3%)
  2822. static props [variable] 1/4808 ( 0.0%)
  2823. pakfile [variable] 211877/0 ( 0.0%)
  2824. physics [variable] 86278/4194304 ( 2.1%)
  2825. physics terrain [variable] 2/1048576 ( 0.0%)
  2826. Level flags = 0
  2827. Total triangle count: 3502
  2828. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2829. 4 seconds elapsed
  2830. [Reading texlights from 'lights.rad']
  2831. [2 texlights parsed from 'lights.rad']
  2832. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2833. 1341 faces
  2834. 196514 square feet [28298140.00 square inches]
  2835. 0 Displacements
  2836. 0 Square Feet [0.00 Square Inches]
  2837. 1341 patches before subdivision
  2838. 13731 patches after subdivision
  2839. 4 direct lights
  2840. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1475520, max 492
  2841. transfer lists: 11.3 megs
  2842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391529, 271747, 116979)
  2843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76954, 40753, 10680)
  2844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15681, 6520, 1100)
  2845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3578, 1204, 144)
  2846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 246, 24)
  2847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(224, 58, 5)
  2848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2852. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2853. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  2854. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2855. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2856. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2857. Ready to Finish
  2858. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2859. ------------ --------------- --------------- --------
  2860. models 36/1024 1728/49152 ( 3.5%)
  2861. brushes 215/8192 2580/98304 ( 2.6%)
  2862. brushsides 1360/65536 10880/524288 ( 2.1%)
  2863. planes 1420/65536 28400/1310720 ( 2.2%)
  2864. vertexes 1933/65536 23196/786432 ( 2.9%)
  2865. nodes 964/65536 30848/2097152 ( 1.5%)
  2866. texinfos 328/12288 23616/884736 ( 2.7%)
  2867. texdata 25/2048 800/65536 ( 1.2%)
  2868. dispinfos 0/0 0/0 ( 0.0%)
  2869. disp_verts 0/0 0/0 ( 0.0%)
  2870. disp_tris 0/0 0/0 ( 0.0%)
  2871. disp_lmsamples 0/0 0/0 ( 0.0%)
  2872. faces 1341/65536 75096/3670016 ( 2.0%)
  2873. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  2874. origfaces 815/65536 45640/3670016 ( 1.2%)
  2875. leaves 1001/65536 32032/2097152 ( 1.5%)
  2876. leaffaces 1530/65536 3060/131072 ( 2.3%)
  2877. leafbrushes 408/65536 816/131072 ( 0.6%)
  2878. areas 2/256 16/2048 ( 0.8%)
  2879. surfedges 9444/512000 37776/2048000 ( 1.8%)
  2880. edges 5258/256000 21032/1024000 ( 2.1%)
  2881. LDR worldlights 4/8192 352/720896 ( 0.0%)
  2882. HDR worldlights 4/8192 352/720896 ( 0.0%)
  2883. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2884. waterstrips 84/32768 840/327680 ( 0.3%)
  2885. waterverts 0/65536 0/786432 ( 0.0%)
  2886. waterindices 1353/65536 2706/131072 ( 2.1%)
  2887. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2888. overlays 0/512 0/180224 ( 0.0%)
  2889. LDR lightdata [variable] 1412248/0 ( 0.0%)
  2890. HDR lightdata [variable] 1412248/0 ( 0.0%)
  2891. visdata [variable] 31193/16777216 ( 0.2%)
  2892. entdata [variable] 31024/393216 ( 7.9%)
  2893. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2894. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  2895. LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2896. HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  2897. occluders 0/0 0/0 ( 0.0%)
  2898. occluder polygons 0/0 0/0 ( 0.0%)
  2899. occluder vert ind 0/0 0/0 ( 0.0%)
  2900. detail props [variable] 1/12 ( 8.3%)
  2901. static props [variable] 1/4808 ( 0.0%)
  2902. pakfile [variable] 211877/0 ( 0.0%)
  2903. physics [variable] 86278/4194304 ( 2.1%)
  2904. physics terrain [variable] 2/1048576 ( 0.0%)
  2905. Level flags = 0
  2906. Total triangle count: 3502
  2907. Writing c:\users\pc\desktop\zm_india\awp.bsp
  2908. 4 seconds elapsed
  2909. Using shader api: shaderapiempty.dll
  2910. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  2911. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  2912. material "agency/concrete/concretewall01" not found.
  2913. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  2914. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2915. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  2916. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  2917. fixing up env_cubemap materials on brush sides...
  2918. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2919. Building Faces...done (0)
  2920. FixTjuncs...
  2921. PruneNodes...
  2922. WriteBSP...
  2923. done (0)
  2924. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  2925. done (0)
  2926. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2927. skybox/sky_day01_01*.vmt
  2928. ! Run buildcubemaps in the engine to get the correct cube maps.
  2929. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2930. skybox/sky_day01_01*.vmt
  2931. ! Run buildcubemaps in the engine to get the correct cube maps.
  2932. Finding displacement neighbors...
  2933. Finding lightmap sample positions...
  2934. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2935. Building Physics collision data...
  2936. done (0) (86278 bytes)
  2937. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2938. Compacting texture/material tables...
  2939. Reduced 642 texinfos to 328
  2940. Reduced 28 texdatas to 25 (619 bytes to 533)
  2941. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  2942. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2943. Wrote ZIP buffer, estimated size 212627, actual size 211877
  2944. 1 second elapsed
  2945. CMaterialDict::Shutdown m_MissingList count: 1
  2946. 4 threads
  2947. reading c:\users\pc\desktop\zm_india\awp.bsp
  2948. reading c:\users\pc\desktop\zm_india\awp.prt
  2949. 341 portalclusters
  2950. 1020 numportals
  2951. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  2952. Total clusters visible: 74264
  2953. Average clusters visible: 217
  2954. Building PAS...
  2955. Average clusters audible: 338
  2956. visdatasize:31193 compressed from 32736
  2957. writing c:\users\pc\desktop\zm_india\awp.bsp
  2958. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  2959. 5 seconds elapsed
  2960. [Reading texlights from 'lights.rad']
  2961. [2 texlights parsed from 'lights.rad']
  2962. Loading c:\users\pc\desktop\zm_india\awp.bsp
  2963. 1341 faces
  2964. 196514 square feet [28298140.00 square inches]
  2965. 0 Displacements
  2966. 0 Square Feet [0.00 Square Inches]
  2967. 1341 patches before subdivision
  2968. 13731 patches after subdivision
  2969. 4 direct lights
  2970. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
  2971. transfer lists: 11.2 megs
  2972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
  2973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
  2974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
  2975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
  2976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
  2977. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
  2978. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  2979. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  2980. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  2981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2982. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2983. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  2984. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2985. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2986. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2987. Ready to Finish
  2988. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2989. ------------ --------------- --------------- --------
  2990. models 36/1024 1728/49152 ( 3.5%)
  2991. brushes 215/8192 2580/98304 ( 2.6%)
  2992. brushsides 1360/65536 10880/524288 ( 2.1%)
  2993. planes 1420/65536 28400/1310720 ( 2.2%)
  2994. vertexes 1933/65536 23196/786432 ( 2.9%)
  2995. nodes 964/65536 30848/2097152 ( 1.5%)
  2996. texinfos 328/12288 23616/884736 ( 2.7%)
  2997. texdata 25/2048 800/65536 ( 1.2%)
  2998. dispinfos 0/0 0/0 ( 0.0%)
  2999. disp_verts 0/0 0/0 ( 0.0%)
  3000. disp_tris 0/0 0/0 ( 0.0%)
  3001. disp_lmsamples 0/0 0/0 ( 0.0%)
  3002. faces 1341/65536 75096/3670016 ( 2.0%)
  3003. hdr faces 0/65536 0/3670016 ( 0.0%)
  3004. origfaces 815/65536 45640/3670016 ( 1.2%)
  3005. leaves 1001/65536 32032/2097152 ( 1.5%)
  3006. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3007. leafbrushes 408/65536 816/131072 ( 0.6%)
  3008. areas 2/256 16/2048 ( 0.8%)
  3009. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3010. edges 5258/256000 21032/1024000 ( 2.1%)
  3011. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3012. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3013. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3014. waterstrips 84/32768 840/327680 ( 0.3%)
  3015. waterverts 0/65536 0/786432 ( 0.0%)
  3016. waterindices 1353/65536 2706/131072 ( 2.1%)
  3017. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3018. overlays 0/512 0/180224 ( 0.0%)
  3019. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3020. HDR lightdata [variable] 0/0 ( 0.0%)
  3021. visdata [variable] 31193/16777216 ( 0.2%)
  3022. entdata [variable] 31024/393216 ( 7.9%)
  3023. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3024. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3025. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3026. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3027. occluders 0/0 0/0 ( 0.0%)
  3028. occluder polygons 0/0 0/0 ( 0.0%)
  3029. occluder vert ind 0/0 0/0 ( 0.0%)
  3030. detail props [variable] 1/12 ( 8.3%)
  3031. static props [variable] 1/4808 ( 0.0%)
  3032. pakfile [variable] 211877/0 ( 0.0%)
  3033. physics [variable] 86278/4194304 ( 2.1%)
  3034. physics terrain [variable] 2/1048576 ( 0.0%)
  3035. Level flags = 0
  3036. Total triangle count: 3502
  3037. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3038. 4 seconds elapsed
  3039. [Reading texlights from 'lights.rad']
  3040. [2 texlights parsed from 'lights.rad']
  3041. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3042. 1341 faces
  3043. 196514 square feet [28298140.00 square inches]
  3044. 0 Displacements
  3045. 0 Square Feet [0.00 Square Inches]
  3046. 1341 patches before subdivision
  3047. 13731 patches after subdivision
  3048. 4 direct lights
  3049. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1473656, max 492
  3050. transfer lists: 11.2 megs
  3051. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(391171, 271509, 116884)
  3052. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76797, 40675, 10662)
  3053. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15640, 6504, 1098)
  3054. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3568, 1201, 144)
  3055. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(857, 246, 24)
  3056. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(223, 58, 5)
  3057. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 15, 1)
  3058. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3059. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3060. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3061. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3062. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  3063. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3064. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3065. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3066. Ready to Finish
  3067. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3068. ------------ --------------- --------------- --------
  3069. models 36/1024 1728/49152 ( 3.5%)
  3070. brushes 215/8192 2580/98304 ( 2.6%)
  3071. brushsides 1360/65536 10880/524288 ( 2.1%)
  3072. planes 1420/65536 28400/1310720 ( 2.2%)
  3073. vertexes 1933/65536 23196/786432 ( 2.9%)
  3074. nodes 964/65536 30848/2097152 ( 1.5%)
  3075. texinfos 328/12288 23616/884736 ( 2.7%)
  3076. texdata 25/2048 800/65536 ( 1.2%)
  3077. dispinfos 0/0 0/0 ( 0.0%)
  3078. disp_verts 0/0 0/0 ( 0.0%)
  3079. disp_tris 0/0 0/0 ( 0.0%)
  3080. disp_lmsamples 0/0 0/0 ( 0.0%)
  3081. faces 1341/65536 75096/3670016 ( 2.0%)
  3082. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3083. origfaces 815/65536 45640/3670016 ( 1.2%)
  3084. leaves 1001/65536 32032/2097152 ( 1.5%)
  3085. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3086. leafbrushes 408/65536 816/131072 ( 0.6%)
  3087. areas 2/256 16/2048 ( 0.8%)
  3088. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3089. edges 5258/256000 21032/1024000 ( 2.1%)
  3090. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3091. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3092. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3093. waterstrips 84/32768 840/327680 ( 0.3%)
  3094. waterverts 0/65536 0/786432 ( 0.0%)
  3095. waterindices 1353/65536 2706/131072 ( 2.1%)
  3096. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3097. overlays 0/512 0/180224 ( 0.0%)
  3098. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3099. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3100. visdata [variable] 31193/16777216 ( 0.2%)
  3101. entdata [variable] 31024/393216 ( 7.9%)
  3102. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3103. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3104. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3105. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3106. occluders 0/0 0/0 ( 0.0%)
  3107. occluder polygons 0/0 0/0 ( 0.0%)
  3108. occluder vert ind 0/0 0/0 ( 0.0%)
  3109. detail props [variable] 1/12 ( 8.3%)
  3110. static props [variable] 1/4808 ( 0.0%)
  3111. pakfile [variable] 211877/0 ( 0.0%)
  3112. physics [variable] 86278/4194304 ( 2.1%)
  3113. physics terrain [variable] 2/1048576 ( 0.0%)
  3114. Level flags = 0
  3115. Total triangle count: 3502
  3116. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3117. 4 seconds elapsed
  3118. Using shader api: shaderapiempty.dll
  3119. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3120. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3121. material "agency/concrete/concretewall01" not found.
  3122. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3123. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3124. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3125. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3126. fixing up env_cubemap materials on brush sides...
  3127. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3128. Building Faces...done (0)
  3129. FixTjuncs...
  3130. PruneNodes...
  3131. WriteBSP...
  3132. done (0)
  3133. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3134. done (0)
  3135. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3136. skybox/sky_day01_01*.vmt
  3137. ! Run buildcubemaps in the engine to get the correct cube maps.
  3138. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3139. skybox/sky_day01_01*.vmt
  3140. ! Run buildcubemaps in the engine to get the correct cube maps.
  3141. Finding displacement neighbors...
  3142. Finding lightmap sample positions...
  3143. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3144. Building Physics collision data...
  3145. done (0) (86278 bytes)
  3146. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3147. Compacting texture/material tables...
  3148. Reduced 642 texinfos to 328
  3149. Reduced 28 texdatas to 25 (619 bytes to 533)
  3150. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3151. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3152. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3153. 1 second elapsed
  3154. CMaterialDict::Shutdown m_MissingList count: 1
  3155. 4 threads
  3156. reading c:\users\pc\desktop\zm_india\awp.bsp
  3157. reading c:\users\pc\desktop\zm_india\awp.prt
  3158. 341 portalclusters
  3159. 1020 numportals
  3160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  3161. Total clusters visible: 74264
  3162. Average clusters visible: 217
  3163. Building PAS...
  3164. Average clusters audible: 338
  3165. visdatasize:31193 compressed from 32736
  3166. writing c:\users\pc\desktop\zm_india\awp.bsp
  3167. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3168. 5 seconds elapsed
  3169. [Reading texlights from 'lights.rad']
  3170. [2 texlights parsed from 'lights.rad']
  3171. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3172. 1341 faces
  3173. 196514 square feet [28298140.00 square inches]
  3174. 0 Displacements
  3175. 0 Square Feet [0.00 Square Inches]
  3176. 1341 patches before subdivision
  3177. 13731 patches after subdivision
  3178. 4 direct lights
  3179. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
  3180. transfer lists: 11.2 megs
  3181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115475)
  3182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
  3183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
  3184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
  3185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
  3186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
  3187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3192. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3193. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3194. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3195. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3196. Ready to Finish
  3197. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3198. ------------ --------------- --------------- --------
  3199. models 36/1024 1728/49152 ( 3.5%)
  3200. brushes 215/8192 2580/98304 ( 2.6%)
  3201. brushsides 1360/65536 10880/524288 ( 2.1%)
  3202. planes 1420/65536 28400/1310720 ( 2.2%)
  3203. vertexes 1933/65536 23196/786432 ( 2.9%)
  3204. nodes 964/65536 30848/2097152 ( 1.5%)
  3205. texinfos 328/12288 23616/884736 ( 2.7%)
  3206. texdata 25/2048 800/65536 ( 1.2%)
  3207. dispinfos 0/0 0/0 ( 0.0%)
  3208. disp_verts 0/0 0/0 ( 0.0%)
  3209. disp_tris 0/0 0/0 ( 0.0%)
  3210. disp_lmsamples 0/0 0/0 ( 0.0%)
  3211. faces 1341/65536 75096/3670016 ( 2.0%)
  3212. hdr faces 0/65536 0/3670016 ( 0.0%)
  3213. origfaces 815/65536 45640/3670016 ( 1.2%)
  3214. leaves 1001/65536 32032/2097152 ( 1.5%)
  3215. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3216. leafbrushes 408/65536 816/131072 ( 0.6%)
  3217. areas 2/256 16/2048 ( 0.8%)
  3218. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3219. edges 5258/256000 21032/1024000 ( 2.1%)
  3220. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3221. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3222. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3223. waterstrips 84/32768 840/327680 ( 0.3%)
  3224. waterverts 0/65536 0/786432 ( 0.0%)
  3225. waterindices 1353/65536 2706/131072 ( 2.1%)
  3226. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3227. overlays 0/512 0/180224 ( 0.0%)
  3228. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3229. HDR lightdata [variable] 0/0 ( 0.0%)
  3230. visdata [variable] 31193/16777216 ( 0.2%)
  3231. entdata [variable] 31015/393216 ( 7.9%)
  3232. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3233. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3234. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3235. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3236. occluders 0/0 0/0 ( 0.0%)
  3237. occluder polygons 0/0 0/0 ( 0.0%)
  3238. occluder vert ind 0/0 0/0 ( 0.0%)
  3239. detail props [variable] 1/12 ( 8.3%)
  3240. static props [variable] 1/5710 ( 0.0%)
  3241. pakfile [variable] 211877/0 ( 0.0%)
  3242. physics [variable] 86278/4194304 ( 2.1%)
  3243. physics terrain [variable] 2/1048576 ( 0.0%)
  3244. Level flags = 0
  3245. Total triangle count: 3502
  3246. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3247. 4 seconds elapsed
  3248. [Reading texlights from 'lights.rad']
  3249. [2 texlights parsed from 'lights.rad']
  3250. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3251. 1341 faces
  3252. 196514 square feet [28298140.00 square inches]
  3253. 0 Displacements
  3254. 0 Square Feet [0.00 Square Inches]
  3255. 1341 patches before subdivision
  3256. 13731 patches after subdivision
  3257. 4 direct lights
  3258. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1463694, max 492
  3259. transfer lists: 11.2 megs
  3260. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(386382, 268214, 115476)
  3261. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75361, 39941, 10483)
  3262. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15277, 6365, 1079)
  3263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3477, 1175, 142)
  3264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(834, 241, 24)
  3265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 57, 5)
  3266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3271. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3272. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3273. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3274. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3275. Ready to Finish
  3276. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3277. ------------ --------------- --------------- --------
  3278. models 36/1024 1728/49152 ( 3.5%)
  3279. brushes 215/8192 2580/98304 ( 2.6%)
  3280. brushsides 1360/65536 10880/524288 ( 2.1%)
  3281. planes 1420/65536 28400/1310720 ( 2.2%)
  3282. vertexes 1933/65536 23196/786432 ( 2.9%)
  3283. nodes 964/65536 30848/2097152 ( 1.5%)
  3284. texinfos 328/12288 23616/884736 ( 2.7%)
  3285. texdata 25/2048 800/65536 ( 1.2%)
  3286. dispinfos 0/0 0/0 ( 0.0%)
  3287. disp_verts 0/0 0/0 ( 0.0%)
  3288. disp_tris 0/0 0/0 ( 0.0%)
  3289. disp_lmsamples 0/0 0/0 ( 0.0%)
  3290. faces 1341/65536 75096/3670016 ( 2.0%)
  3291. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3292. origfaces 815/65536 45640/3670016 ( 1.2%)
  3293. leaves 1001/65536 32032/2097152 ( 1.5%)
  3294. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3295. leafbrushes 408/65536 816/131072 ( 0.6%)
  3296. areas 2/256 16/2048 ( 0.8%)
  3297. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3298. edges 5258/256000 21032/1024000 ( 2.1%)
  3299. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3300. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3301. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3302. waterstrips 84/32768 840/327680 ( 0.3%)
  3303. waterverts 0/65536 0/786432 ( 0.0%)
  3304. waterindices 1353/65536 2706/131072 ( 2.1%)
  3305. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3306. overlays 0/512 0/180224 ( 0.0%)
  3307. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3308. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3309. visdata [variable] 31193/16777216 ( 0.2%)
  3310. entdata [variable] 31015/393216 ( 7.9%)
  3311. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3312. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3313. LDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3314. HDR leaf ambient 2781/65536 77868/1835008 ( 4.2%)
  3315. occluders 0/0 0/0 ( 0.0%)
  3316. occluder polygons 0/0 0/0 ( 0.0%)
  3317. occluder vert ind 0/0 0/0 ( 0.0%)
  3318. detail props [variable] 1/12 ( 8.3%)
  3319. static props [variable] 1/5710 ( 0.0%)
  3320. pakfile [variable] 211877/0 ( 0.0%)
  3321. physics [variable] 86278/4194304 ( 2.1%)
  3322. physics terrain [variable] 2/1048576 ( 0.0%)
  3323. Level flags = 0
  3324. Total triangle count: 3502
  3325. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3326. 4 seconds elapsed
  3327. Using shader api: shaderapiempty.dll
  3328. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3329. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3330. material "agency/concrete/concretewall01" not found.
  3331. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3332. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3333. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3334. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3335. fixing up env_cubemap materials on brush sides...
  3336. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3337. Building Faces...done (0)
  3338. FixTjuncs...
  3339. PruneNodes...
  3340. WriteBSP...
  3341. done (0)
  3342. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3343. done (0)
  3344. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3345. skybox/sky_day01_01*.vmt
  3346. ! Run buildcubemaps in the engine to get the correct cube maps.
  3347. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3348. skybox/sky_day01_01*.vmt
  3349. ! Run buildcubemaps in the engine to get the correct cube maps.
  3350. Finding displacement neighbors...
  3351. Finding lightmap sample positions...
  3352. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3353. Building Physics collision data...
  3354. done (0) (86278 bytes)
  3355. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3356. Compacting texture/material tables...
  3357. Reduced 642 texinfos to 328
  3358. Reduced 28 texdatas to 25 (619 bytes to 533)
  3359. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3360. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3361. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3362. 1 second elapsed
  3363. CMaterialDict::Shutdown m_MissingList count: 1
  3364. 4 threads
  3365. reading c:\users\pc\desktop\zm_india\awp.bsp
  3366. reading c:\users\pc\desktop\zm_india\awp.prt
  3367. 341 portalclusters
  3368. 1020 numportals
  3369. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 243 visible clusters (0.33%)
  3370. Total clusters visible: 74264
  3371. Average clusters visible: 217
  3372. Building PAS...
  3373. Average clusters audible: 338
  3374. visdatasize:31193 compressed from 32736
  3375. writing c:\users\pc\desktop\zm_india\awp.bsp
  3376. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3377. 5 seconds elapsed
  3378. [Reading texlights from 'lights.rad']
  3379. [2 texlights parsed from 'lights.rad']
  3380. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3381. 1341 faces
  3382. 196514 square feet [28298140.00 square inches]
  3383. 0 Displacements
  3384. 0 Square Feet [0.00 Square Inches]
  3385. 1341 patches before subdivision
  3386. 13731 patches after subdivision
  3387. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3388. 5 direct lights
  3389. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
  3390. transfer lists: 11.1 megs
  3391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
  3392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
  3393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
  3394. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
  3395. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
  3396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
  3397. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3398. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3399. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3400. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3401. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3402. Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  3403. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3404. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3405. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3406. Ready to Finish
  3407. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3408. ------------ --------------- --------------- --------
  3409. models 36/1024 1728/49152 ( 3.5%)
  3410. brushes 215/8192 2580/98304 ( 2.6%)
  3411. brushsides 1360/65536 10880/524288 ( 2.1%)
  3412. planes 1420/65536 28400/1310720 ( 2.2%)
  3413. vertexes 1933/65536 23196/786432 ( 2.9%)
  3414. nodes 964/65536 30848/2097152 ( 1.5%)
  3415. texinfos 328/12288 23616/884736 ( 2.7%)
  3416. texdata 25/2048 800/65536 ( 1.2%)
  3417. dispinfos 0/0 0/0 ( 0.0%)
  3418. disp_verts 0/0 0/0 ( 0.0%)
  3419. disp_tris 0/0 0/0 ( 0.0%)
  3420. disp_lmsamples 0/0 0/0 ( 0.0%)
  3421. faces 1341/65536 75096/3670016 ( 2.0%)
  3422. hdr faces 0/65536 0/3670016 ( 0.0%)
  3423. origfaces 815/65536 45640/3670016 ( 1.2%)
  3424. leaves 1001/65536 32032/2097152 ( 1.5%)
  3425. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3426. leafbrushes 408/65536 816/131072 ( 0.6%)
  3427. areas 2/256 16/2048 ( 0.8%)
  3428. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3429. edges 5258/256000 21032/1024000 ( 2.1%)
  3430. LDR worldlights 5/8192 440/720896 ( 0.1%)
  3431. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3432. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3433. waterstrips 84/32768 840/327680 ( 0.3%)
  3434. waterverts 0/65536 0/786432 ( 0.0%)
  3435. waterindices 1353/65536 2706/131072 ( 2.1%)
  3436. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3437. overlays 0/512 0/180224 ( 0.0%)
  3438. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3439. HDR lightdata [variable] 0/0 ( 0.0%)
  3440. visdata [variable] 31193/16777216 ( 0.2%)
  3441. entdata [variable] 32381/393216 ( 8.2%)
  3442. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3443. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3444. LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3445. HDR leaf ambient 1001/65536 28028/1835008 ( 1.5%)
  3446. occluders 0/0 0/0 ( 0.0%)
  3447. occluder polygons 0/0 0/0 ( 0.0%)
  3448. occluder vert ind 0/0 0/0 ( 0.0%)
  3449. detail props [variable] 1/12 ( 8.3%)
  3450. static props [variable] 1/5912 ( 0.0%)
  3451. pakfile [variable] 211877/0 ( 0.0%)
  3452. physics [variable] 86278/4194304 ( 2.1%)
  3453. physics terrain [variable] 2/1048576 ( 0.0%)
  3454. Level flags = 0
  3455. Total triangle count: 3502
  3456. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3457. 4 seconds elapsed
  3458. [Reading texlights from 'lights.rad']
  3459. [2 texlights parsed from 'lights.rad']
  3460. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3461. 1341 faces
  3462. 196514 square feet [28298140.00 square inches]
  3463. 0 Displacements
  3464. 0 Square Feet [0.00 Square Inches]
  3465. 1341 patches before subdivision
  3466. 13731 patches after subdivision
  3467. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3468. 5 direct lights
  3469. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1460887, max 491
  3470. transfer lists: 11.1 megs
  3471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(385396, 267354, 115262)
  3472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75083, 39777, 10454)
  3473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15224, 6342, 1076)
  3474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3466, 1171, 142)
  3475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(832, 241, 24)
  3476. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(217, 57, 5)
  3477. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3478. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 4, 0)
  3479. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3480. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3481. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3482. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  3483. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3484. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3485. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3486. Ready to Finish
  3487. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3488. ------------ --------------- --------------- --------
  3489. models 36/1024 1728/49152 ( 3.5%)
  3490. brushes 215/8192 2580/98304 ( 2.6%)
  3491. brushsides 1360/65536 10880/524288 ( 2.1%)
  3492. planes 1420/65536 28400/1310720 ( 2.2%)
  3493. vertexes 1933/65536 23196/786432 ( 2.9%)
  3494. nodes 964/65536 30848/2097152 ( 1.5%)
  3495. texinfos 328/12288 23616/884736 ( 2.7%)
  3496. texdata 25/2048 800/65536 ( 1.2%)
  3497. dispinfos 0/0 0/0 ( 0.0%)
  3498. disp_verts 0/0 0/0 ( 0.0%)
  3499. disp_tris 0/0 0/0 ( 0.0%)
  3500. disp_lmsamples 0/0 0/0 ( 0.0%)
  3501. faces 1341/65536 75096/3670016 ( 2.0%)
  3502. hdr faces 1341/65536 75096/3670016 ( 2.0%)
  3503. origfaces 815/65536 45640/3670016 ( 1.2%)
  3504. leaves 1001/65536 32032/2097152 ( 1.5%)
  3505. leaffaces 1530/65536 3060/131072 ( 2.3%)
  3506. leafbrushes 408/65536 816/131072 ( 0.6%)
  3507. areas 2/256 16/2048 ( 0.8%)
  3508. surfedges 9444/512000 37776/2048000 ( 1.8%)
  3509. edges 5258/256000 21032/1024000 ( 2.1%)
  3510. LDR worldlights 5/8192 440/720896 ( 0.1%)
  3511. HDR worldlights 5/8192 440/720896 ( 0.1%)
  3512. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3513. waterstrips 84/32768 840/327680 ( 0.3%)
  3514. waterverts 0/65536 0/786432 ( 0.0%)
  3515. waterindices 1353/65536 2706/131072 ( 2.1%)
  3516. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3517. overlays 0/512 0/180224 ( 0.0%)
  3518. LDR lightdata [variable] 1412248/0 ( 0.0%)
  3519. HDR lightdata [variable] 1412248/0 ( 0.0%)
  3520. visdata [variable] 31193/16777216 ( 0.2%)
  3521. entdata [variable] 32381/393216 ( 8.2%)
  3522. LDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3523. HDR ambient table 1001/65536 4004/262144 ( 1.5%)
  3524. LDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3525. HDR leaf ambient 2780/65536 77840/1835008 ( 4.2%)
  3526. occluders 0/0 0/0 ( 0.0%)
  3527. occluder polygons 0/0 0/0 ( 0.0%)
  3528. occluder vert ind 0/0 0/0 ( 0.0%)
  3529. detail props [variable] 1/12 ( 8.3%)
  3530. static props [variable] 1/5912 ( 0.0%)
  3531. pakfile [variable] 211877/0 ( 0.0%)
  3532. physics [variable] 86278/4194304 ( 2.1%)
  3533. physics terrain [variable] 2/1048576 ( 0.0%)
  3534. Level flags = 0
  3535. Total triangle count: 3502
  3536. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3537. 4 seconds elapsed
  3538. Using shader api: shaderapiempty.dll
  3539. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3540. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3541. material "agency/concrete/concretewall01" not found.
  3542. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3543. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3544. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3545. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3546. fixing up env_cubemap materials on brush sides...
  3547. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3548. Building Faces...done (0)
  3549. FixTjuncs...
  3550. PruneNodes...
  3551. WriteBSP...
  3552. done (0)
  3553. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3554. done (0)
  3555. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3556. skybox/sky_day01_01*.vmt
  3557. ! Run buildcubemaps in the engine to get the correct cube maps.
  3558. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3559. skybox/sky_day01_01*.vmt
  3560. ! Run buildcubemaps in the engine to get the correct cube maps.
  3561. Finding displacement neighbors...
  3562. Finding lightmap sample positions...
  3563. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3564. Building Physics collision data...
  3565. done (0) (92195 bytes)
  3566. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3567. Compacting texture/material tables...
  3568. Reduced 665 texinfos to 342
  3569. Reduced 31 texdatas to 28 (689 bytes to 603)
  3570. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3571. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3572. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3573. 1 second elapsed
  3574. CMaterialDict::Shutdown m_MissingList count: 1
  3575. 4 threads
  3576. reading c:\users\pc\desktop\zm_india\awp.bsp
  3577. reading c:\users\pc\desktop\zm_india\awp.prt
  3578. 376 portalclusters
  3579. 1116 numportals
  3580. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 263 visible clusters (0.30%)
  3581. Total clusters visible: 87507
  3582. Average clusters visible: 232
  3583. Building PAS...
  3584. Average clusters audible: 373
  3585. visdatasize:37499 compressed from 36096
  3586. writing c:\users\pc\desktop\zm_india\awp.bsp
  3587. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3588. 7 seconds elapsed
  3589. [Reading texlights from 'lights.rad']
  3590. [2 texlights parsed from 'lights.rad']
  3591. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3592. 1451 faces
  3593. 211755 square feet [30492748.00 square inches]
  3594. 0 Displacements
  3595. 0 Square Feet [0.00 Square Inches]
  3596. 1451 patches before subdivision
  3597. 16429 patches after subdivision
  3598. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3599. 6 direct lights
  3600. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1823644, max 525
  3601. transfer lists: 13.9 megs
  3602. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(375390, 261201, 113476)
  3603. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(73578, 39634, 10798)
  3604. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14951, 6373, 1130)
  3605. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3424, 1192, 151)
  3606. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(828, 247, 25)
  3607. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 58, 5)
  3608. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3609. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 5, 0)
  3610. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3611. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3612. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3613. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  3614. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3615. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3616. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3617. Ready to Finish
  3618. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3619. ------------ --------------- --------------- --------
  3620. models 36/1024 1728/49152 ( 3.5%)
  3621. brushes 231/8192 2772/98304 ( 2.8%)
  3622. brushsides 1456/65536 11648/524288 ( 2.2%)
  3623. planes 1480/65536 29600/1310720 ( 2.3%)
  3624. vertexes 2118/65536 25416/786432 ( 3.2%)
  3625. nodes 1043/65536 33376/2097152 ( 1.6%)
  3626. texinfos 342/12288 24624/884736 ( 2.8%)
  3627. texdata 28/2048 896/65536 ( 1.4%)
  3628. dispinfos 0/0 0/0 ( 0.0%)
  3629. disp_verts 0/0 0/0 ( 0.0%)
  3630. disp_tris 0/0 0/0 ( 0.0%)
  3631. disp_lmsamples 0/0 0/0 ( 0.0%)
  3632. faces 1451/65536 81256/3670016 ( 2.2%)
  3633. hdr faces 0/65536 0/3670016 ( 0.0%)
  3634. origfaces 859/65536 48104/3670016 ( 1.3%)
  3635. leaves 1080/65536 34560/2097152 ( 1.6%)
  3636. leaffaces 1660/65536 3320/131072 ( 2.5%)
  3637. leafbrushes 458/65536 916/131072 ( 0.7%)
  3638. areas 2/256 16/2048 ( 0.8%)
  3639. surfedges 10156/512000 40624/2048000 ( 2.0%)
  3640. edges 5673/256000 22692/1024000 ( 2.2%)
  3641. LDR worldlights 6/8192 528/720896 ( 0.1%)
  3642. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3643. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3644. waterstrips 94/32768 940/327680 ( 0.3%)
  3645. waterverts 0/65536 0/786432 ( 0.0%)
  3646. waterindices 1566/65536 3132/131072 ( 2.4%)
  3647. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3648. overlays 0/512 0/180224 ( 0.0%)
  3649. LDR lightdata [variable] 1621056/0 ( 0.0%)
  3650. HDR lightdata [variable] 0/0 ( 0.0%)
  3651. visdata [variable] 37499/16777216 ( 0.2%)
  3652. entdata [variable] 32709/393216 ( 8.3%)
  3653. LDR ambient table 1080/65536 4320/262144 ( 1.6%)
  3654. HDR ambient table 1080/65536 4320/262144 ( 1.6%)
  3655. LDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
  3656. HDR leaf ambient 1080/65536 30240/1835008 ( 1.6%)
  3657. occluders 0/0 0/0 ( 0.0%)
  3658. occluder polygons 0/0 0/0 ( 0.0%)
  3659. occluder vert ind 0/0 0/0 ( 0.0%)
  3660. detail props [variable] 1/12 ( 8.3%)
  3661. static props [variable] 1/5916 ( 0.0%)
  3662. pakfile [variable] 211877/0 ( 0.0%)
  3663. physics [variable] 92195/4194304 ( 2.2%)
  3664. physics terrain [variable] 2/1048576 ( 0.0%)
  3665. Level flags = 0
  3666. Total triangle count: 3818
  3667. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3668. 4 seconds elapsed
  3669. [Reading texlights from 'lights.rad']
  3670. [2 texlights parsed from 'lights.rad']
  3671. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3672. 1451 faces
  3673. 211755 square feet [30492748.00 square inches]
  3674. 0 Displacements
  3675. 0 Square Feet [0.00 Square Inches]
  3676. 1451 patches before subdivision
  3677. 16429 patches after subdivision
  3678. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3679. 6 direct lights
  3680. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1823644, max 525
  3681. transfer lists: 13.9 megs
  3682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(375390, 261201, 113476)
  3683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(73578, 39634, 10798)
  3684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14951, 6373, 1130)
  3685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3424, 1192, 151)
  3686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(828, 247, 25)
  3687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(218, 58, 5)
  3688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(61, 15, 1)
  3689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 5, 0)
  3690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 1, 0)
  3691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  3692. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3693. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  3694. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3695. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3696. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3697. Ready to Finish
  3698. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3699. ------------ --------------- --------------- --------
  3700. models 36/1024 1728/49152 ( 3.5%)
  3701. brushes 231/8192 2772/98304 ( 2.8%)
  3702. brushsides 1456/65536 11648/524288 ( 2.2%)
  3703. planes 1480/65536 29600/1310720 ( 2.3%)
  3704. vertexes 2118/65536 25416/786432 ( 3.2%)
  3705. nodes 1043/65536 33376/2097152 ( 1.6%)
  3706. texinfos 342/12288 24624/884736 ( 2.8%)
  3707. texdata 28/2048 896/65536 ( 1.4%)
  3708. dispinfos 0/0 0/0 ( 0.0%)
  3709. disp_verts 0/0 0/0 ( 0.0%)
  3710. disp_tris 0/0 0/0 ( 0.0%)
  3711. disp_lmsamples 0/0 0/0 ( 0.0%)
  3712. faces 1451/65536 81256/3670016 ( 2.2%)
  3713. hdr faces 1451/65536 81256/3670016 ( 2.2%)
  3714. origfaces 859/65536 48104/3670016 ( 1.3%)
  3715. leaves 1080/65536 34560/2097152 ( 1.6%)
  3716. leaffaces 1660/65536 3320/131072 ( 2.5%)
  3717. leafbrushes 458/65536 916/131072 ( 0.7%)
  3718. areas 2/256 16/2048 ( 0.8%)
  3719. surfedges 10156/512000 40624/2048000 ( 2.0%)
  3720. edges 5673/256000 22692/1024000 ( 2.2%)
  3721. LDR worldlights 6/8192 528/720896 ( 0.1%)
  3722. HDR worldlights 6/8192 528/720896 ( 0.1%)
  3723. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3724. waterstrips 94/32768 940/327680 ( 0.3%)
  3725. waterverts 0/65536 0/786432 ( 0.0%)
  3726. waterindices 1566/65536 3132/131072 ( 2.4%)
  3727. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3728. overlays 0/512 0/180224 ( 0.0%)
  3729. LDR lightdata [variable] 1621056/0 ( 0.0%)
  3730. HDR lightdata [variable] 1621056/0 ( 0.0%)
  3731. visdata [variable] 37499/16777216 ( 0.2%)
  3732. entdata [variable] 32709/393216 ( 8.3%)
  3733. LDR ambient table 1080/65536 4320/262144 ( 1.6%)
  3734. HDR ambient table 1080/65536 4320/262144 ( 1.6%)
  3735. LDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
  3736. HDR leaf ambient 3157/65536 88396/1835008 ( 4.8%)
  3737. occluders 0/0 0/0 ( 0.0%)
  3738. occluder polygons 0/0 0/0 ( 0.0%)
  3739. occluder vert ind 0/0 0/0 ( 0.0%)
  3740. detail props [variable] 1/12 ( 8.3%)
  3741. static props [variable] 1/5916 ( 0.0%)
  3742. pakfile [variable] 211877/0 ( 0.0%)
  3743. physics [variable] 92195/4194304 ( 2.2%)
  3744. physics terrain [variable] 2/1048576 ( 0.0%)
  3745. Level flags = 0
  3746. Total triangle count: 3818
  3747. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3748. 4 seconds elapsed
  3749. Using shader api: shaderapiempty.dll
  3750. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3751. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3752. material "agency/concrete/concretewall01" not found.
  3753. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3754. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3755. material "wood/woodsiding_ext_03" not found.
  3756. Material not found!: WOOD/WOODSIDING_EXT_03
  3757. material "wood/woodsiding_ext_07" not found.
  3758. Material not found!: WOOD/WOODSIDING_EXT_07
  3759. material "wood/barn01" not found.
  3760. Material not found!: WOOD/BARN01
  3761. material "plaster/wallpaper01" not found.
  3762. Material not found!: PLASTER/WALLPAPER01
  3763. material "plaster/plaster_ext_10" not found.
  3764. Material not found!: PLASTER/PLASTER_EXT_10
  3765. material "metal/metal_ext_08" not found.
  3766. Material not found!: METAL/METAL_EXT_08
  3767. material "wood/woodfloor_ext_01" not found.
  3768. Material not found!: WOOD/WOODFLOOR_EXT_01
  3769. material "wood/woodwall048a" not found.
  3770. Material not found!: WOOD/WOODWALL048A
  3771. material "wood/wood_int_02" not found.
  3772. Material not found!: WOOD/WOOD_INT_02
  3773. material "wood/woodtrim_ext_02" not found.
  3774. Material not found!: WOOD/WOODTRIM_EXT_02
  3775. material "wood/wood_panel01a" not found.
  3776. Material not found!: WOOD/WOOD_PANEL01A
  3777. material "wood/cabinets_side01" not found.
  3778. Material not found!: WOOD/CABINETS_SIDE01
  3779. material "wood/cabinets02" not found.
  3780. Material not found!: WOOD/CABINETS02
  3781. material "wood/urban_woodcabinets02b" not found.
  3782. Material not found!: WOOD/URBAN_WOODCABINETS02B
  3783. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  3784. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  3785. fixing up env_cubemap materials on brush sides...
  3786. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3787. Building Faces...done (0)
  3788. Chop Details...done (0)
  3789. Find Visible Detail Sides...
  3790. Merged 40 detail faces...done (0)
  3791. Merging details...done (0)
  3792. FixTjuncs...
  3793. PruneNodes...
  3794. WriteBSP...
  3795. done (0)
  3796. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  3797. done (0)
  3798. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3799. skybox/sky_day01_01*.vmt
  3800. ! Run buildcubemaps in the engine to get the correct cube maps.
  3801. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3802. skybox/sky_day01_01*.vmt
  3803. ! Run buildcubemaps in the engine to get the correct cube maps.
  3804. Finding displacement neighbors...
  3805. Finding lightmap sample positions...
  3806. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3807. Building Physics collision data...
  3808. done (0) (117881 bytes)
  3809. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3810. Compacting texture/material tables...
  3811. Reduced 786 texinfos to 425
  3812. Reduced 54 texdatas to 47 (1152 bytes to 974)
  3813. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  3814. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3815. Wrote ZIP buffer, estimated size 212627, actual size 211877
  3816. 1 second elapsed
  3817. CMaterialDict::Shutdown m_MissingList count: 15
  3818. 4 threads
  3819. reading c:\users\pc\desktop\zm_india\awp.bsp
  3820. reading c:\users\pc\desktop\zm_india\awp.prt
  3821. 474 portalclusters
  3822. 1442 numportals
  3823. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 811 visible clusters (0.63%)
  3824. Total clusters visible: 129531
  3825. Average clusters visible: 273
  3826. Building PAS...
  3827. Average clusters audible: 470
  3828. visdatasize:58303 compressed from 60672
  3829. writing c:\users\pc\desktop\zm_india\awp.bsp
  3830. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  3831. 24 seconds elapsed
  3832. [Reading texlights from 'lights.rad']
  3833. [2 texlights parsed from 'lights.rad']
  3834. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3835. 1793 faces
  3836. 219226 square feet [31568672.00 square inches]
  3837. 0 Displacements
  3838. 0 Square Feet [0.00 Square Inches]
  3839. 1793 patches before subdivision
  3840. 18019 patches after subdivision
  3841. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3842. 8 direct lights
  3843. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2065472, max 597
  3844. transfer lists: 15.8 megs
  3845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(402125, 281904, 125269)
  3846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(76600, 41838, 11920)
  3847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15588, 6773, 1292)
  3848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3552, 1267, 178)
  3849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(865, 265, 31)
  3850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(229, 63, 7)
  3851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(65, 17, 2)
  3852. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  3853. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 2, 0)
  3854. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  3855. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3856. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  3857. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3858. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3859. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3860. Ready to Finish
  3861. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3862. ------------ --------------- --------------- --------
  3863. models 36/1024 1728/49152 ( 3.5%)
  3864. brushes 307/8192 3684/98304 ( 3.7%)
  3865. brushsides 1934/65536 15472/524288 ( 3.0%)
  3866. planes 1708/65536 34160/1310720 ( 2.6%)
  3867. vertexes 2682/65536 32184/786432 ( 4.1%)
  3868. nodes 1221/65536 39072/2097152 ( 1.9%)
  3869. texinfos 425/12288 30600/884736 ( 3.5%)
  3870. texdata 47/2048 1504/65536 ( 2.3%)
  3871. dispinfos 0/0 0/0 ( 0.0%)
  3872. disp_verts 0/0 0/0 ( 0.0%)
  3873. disp_tris 0/0 0/0 ( 0.0%)
  3874. disp_lmsamples 0/0 0/0 ( 0.0%)
  3875. faces 1793/65536 100408/3670016 ( 2.7%)
  3876. hdr faces 0/65536 0/3670016 ( 0.0%)
  3877. origfaces 1061/65536 59416/3670016 ( 1.6%)
  3878. leaves 1258/65536 40256/2097152 ( 1.9%)
  3879. leaffaces 2049/65536 4098/131072 ( 3.1%)
  3880. leafbrushes 578/65536 1156/131072 ( 0.9%)
  3881. areas 2/256 16/2048 ( 0.8%)
  3882. surfedges 12663/512000 50652/2048000 ( 2.5%)
  3883. edges 7142/256000 28568/1024000 ( 2.8%)
  3884. LDR worldlights 8/8192 704/720896 ( 0.1%)
  3885. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3886. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3887. waterstrips 136/32768 1360/327680 ( 0.4%)
  3888. waterverts 0/65536 0/786432 ( 0.0%)
  3889. waterindices 2307/65536 4614/131072 ( 3.5%)
  3890. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3891. overlays 0/512 0/180224 ( 0.0%)
  3892. LDR lightdata [variable] 1646324/0 ( 0.0%)
  3893. HDR lightdata [variable] 0/0 ( 0.0%)
  3894. visdata [variable] 58303/16777216 ( 0.3%)
  3895. entdata [variable] 33954/393216 ( 8.6%)
  3896. LDR ambient table 1258/65536 5032/262144 ( 1.9%)
  3897. HDR ambient table 1258/65536 5032/262144 ( 1.9%)
  3898. LDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
  3899. HDR leaf ambient 1258/65536 35224/1835008 ( 1.9%)
  3900. occluders 0/0 0/0 ( 0.0%)
  3901. occluder polygons 0/0 0/0 ( 0.0%)
  3902. occluder vert ind 0/0 0/0 ( 0.0%)
  3903. detail props [variable] 1/12 ( 8.3%)
  3904. static props [variable] 1/5920 ( 0.0%)
  3905. pakfile [variable] 211877/0 ( 0.0%)
  3906. physics [variable] 117881/4194304 ( 2.8%)
  3907. physics terrain [variable] 2/1048576 ( 0.0%)
  3908. Level flags = 0
  3909. Total triangle count: 4837
  3910. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3911. 5 seconds elapsed
  3912. [Reading texlights from 'lights.rad']
  3913. [2 texlights parsed from 'lights.rad']
  3914. Loading c:\users\pc\desktop\zm_india\awp.bsp
  3915. 1793 faces
  3916. 219226 square feet [31568672.00 square inches]
  3917. 0 Displacements
  3918. 0 Square Feet [0.00 Square Inches]
  3919. 1793 patches before subdivision
  3920. 18019 patches after subdivision
  3921. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  3922. 8 direct lights
  3923. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2065472, max 597
  3924. transfer lists: 15.8 megs
  3925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(399313, 279505, 123838)
  3926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(75993, 41401, 11714)
  3927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15452, 6690, 1262)
  3928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3521, 1252, 174)
  3929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(859, 262, 30)
  3930. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(228, 63, 6)
  3931. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(65, 17, 2)
  3932. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(20, 5, 0)
  3933. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 2, 0)
  3934. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  3935. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  3936. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  3937. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3938. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3939. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3940. Ready to Finish
  3941. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3942. ------------ --------------- --------------- --------
  3943. models 36/1024 1728/49152 ( 3.5%)
  3944. brushes 307/8192 3684/98304 ( 3.7%)
  3945. brushsides 1934/65536 15472/524288 ( 3.0%)
  3946. planes 1708/65536 34160/1310720 ( 2.6%)
  3947. vertexes 2682/65536 32184/786432 ( 4.1%)
  3948. nodes 1221/65536 39072/2097152 ( 1.9%)
  3949. texinfos 425/12288 30600/884736 ( 3.5%)
  3950. texdata 47/2048 1504/65536 ( 2.3%)
  3951. dispinfos 0/0 0/0 ( 0.0%)
  3952. disp_verts 0/0 0/0 ( 0.0%)
  3953. disp_tris 0/0 0/0 ( 0.0%)
  3954. disp_lmsamples 0/0 0/0 ( 0.0%)
  3955. faces 1793/65536 100408/3670016 ( 2.7%)
  3956. hdr faces 1793/65536 100408/3670016 ( 2.7%)
  3957. origfaces 1061/65536 59416/3670016 ( 1.6%)
  3958. leaves 1258/65536 40256/2097152 ( 1.9%)
  3959. leaffaces 2049/65536 4098/131072 ( 3.1%)
  3960. leafbrushes 578/65536 1156/131072 ( 0.9%)
  3961. areas 2/256 16/2048 ( 0.8%)
  3962. surfedges 12663/512000 50652/2048000 ( 2.5%)
  3963. edges 7142/256000 28568/1024000 ( 2.8%)
  3964. LDR worldlights 8/8192 704/720896 ( 0.1%)
  3965. HDR worldlights 8/8192 704/720896 ( 0.1%)
  3966. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3967. waterstrips 136/32768 1360/327680 ( 0.4%)
  3968. waterverts 0/65536 0/786432 ( 0.0%)
  3969. waterindices 2307/65536 4614/131072 ( 3.5%)
  3970. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3971. overlays 0/512 0/180224 ( 0.0%)
  3972. LDR lightdata [variable] 1646324/0 ( 0.0%)
  3973. HDR lightdata [variable] 1646324/0 ( 0.0%)
  3974. visdata [variable] 58303/16777216 ( 0.3%)
  3975. entdata [variable] 33954/393216 ( 8.6%)
  3976. LDR ambient table 1258/65536 5032/262144 ( 1.9%)
  3977. HDR ambient table 1258/65536 5032/262144 ( 1.9%)
  3978. LDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
  3979. HDR leaf ambient 3792/65536 106176/1835008 ( 5.8%)
  3980. occluders 0/0 0/0 ( 0.0%)
  3981. occluder polygons 0/0 0/0 ( 0.0%)
  3982. occluder vert ind 0/0 0/0 ( 0.0%)
  3983. detail props [variable] 1/12 ( 8.3%)
  3984. static props [variable] 1/5920 ( 0.0%)
  3985. pakfile [variable] 211877/0 ( 0.0%)
  3986. physics [variable] 117881/4194304 ( 2.8%)
  3987. physics terrain [variable] 2/1048576 ( 0.0%)
  3988. Level flags = 0
  3989. Total triangle count: 4837
  3990. Writing c:\users\pc\desktop\zm_india\awp.bsp
  3991. 5 seconds elapsed
  3992. Using shader api: shaderapiempty.dll
  3993. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  3994. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  3995. material "agency/concrete/concretewall01" not found.
  3996. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  3997. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3998. material "wood/woodsiding_ext_03" not found.
  3999. Material not found!: WOOD/WOODSIDING_EXT_03
  4000. material "wood/woodsiding_ext_07" not found.
  4001. Material not found!: WOOD/WOODSIDING_EXT_07
  4002. material "wood/barn01" not found.
  4003. Material not found!: WOOD/BARN01
  4004. material "metal/metal_ext_08" not found.
  4005. Material not found!: METAL/METAL_EXT_08
  4006. material "wood/woodtrim_ext_02" not found.
  4007. Material not found!: WOOD/WOODTRIM_EXT_02
  4008. material "wood/wood_panel01a" not found.
  4009. Material not found!: WOOD/WOOD_PANEL01A
  4010. material "wood/cabinets_side01" not found.
  4011. Material not found!: WOOD/CABINETS_SIDE01
  4012. material "plaster/plaster_ext_10" not found.
  4013. Material not found!: PLASTER/PLASTER_EXT_10
  4014. material "wood/cabinets02" not found.
  4015. Material not found!: WOOD/CABINETS02
  4016. material "wood/urban_woodcabinets02b" not found.
  4017. Material not found!: WOOD/URBAN_WOODCABINETS02B
  4018. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  4019. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  4020. fixing up env_cubemap materials on brush sides...
  4021. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4022. Building Faces...done (0)
  4023. Chop Details...done (0)
  4024. Find Visible Detail Sides...
  4025. Merged 40 detail faces...done (0)
  4026. Merging details...done (0)
  4027. FixTjuncs...
  4028. PruneNodes...
  4029. WriteBSP...
  4030. done (0)
  4031. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  4032. done (0)
  4033. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4034. skybox/sky_day01_01*.vmt
  4035. ! Run buildcubemaps in the engine to get the correct cube maps.
  4036. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4037. skybox/sky_day01_01*.vmt
  4038. ! Run buildcubemaps in the engine to get the correct cube maps.
  4039. Finding displacement neighbors...
  4040. Finding lightmap sample positions...
  4041. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4042. Building Physics collision data...
  4043. done (0) (117881 bytes)
  4044. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4045. Compacting texture/material tables...
  4046. Reduced 769 texinfos to 411
  4047. Reduced 50 texdatas to 42 (1075 bytes to 874)
  4048. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  4049. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4050. Wrote ZIP buffer, estimated size 212627, actual size 211877
  4051. 1 second elapsed
  4052. CMaterialDict::Shutdown m_MissingList count: 11
  4053. 4 threads
  4054. reading c:\users\pc\desktop\zm_india\awp.bsp
  4055. reading c:\users\pc\desktop\zm_india\awp.prt
  4056. 474 portalclusters
  4057. 1442 numportals
  4058. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 811 visible clusters (0.63%)
  4059. Total clusters visible: 129531
  4060. Average clusters visible: 273
  4061. Building PAS...
  4062. Average clusters audible: 470
  4063. visdatasize:58303 compressed from 60672
  4064. writing c:\users\pc\desktop\zm_india\awp.bsp
  4065. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4066. 24 seconds elapsed
  4067. [Reading texlights from 'lights.rad']
  4068. [2 texlights parsed from 'lights.rad']
  4069. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4070. 1793 faces
  4071. 219226 square feet [31568672.00 square inches]
  4072. 0 Displacements
  4073. 0 Square Feet [0.00 Square Inches]
  4074. 1793 patches before subdivision
  4075. 18269 patches after subdivision
  4076. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4077. 8 direct lights
  4078. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2090566, max 597
  4079. transfer lists: 15.9 megs
  4080. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(416569, 292059, 129815)
  4081. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80574, 44046, 12588)
  4082. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16729, 7267, 1388)
  4083. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3853, 1368, 191)
  4084. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(946, 286, 32)
  4085. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(250, 68, 7)
  4086. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(71, 18, 2)
  4087. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(21, 5, 0)
  4088. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4089. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  4090. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4091. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  4092. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4093. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4094. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4095. Ready to Finish
  4096. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4097. ------------ --------------- --------------- --------
  4098. models 36/1024 1728/49152 ( 3.5%)
  4099. brushes 307/8192 3684/98304 ( 3.7%)
  4100. brushsides 1934/65536 15472/524288 ( 3.0%)
  4101. planes 1708/65536 34160/1310720 ( 2.6%)
  4102. vertexes 2682/65536 32184/786432 ( 4.1%)
  4103. nodes 1221/65536 39072/2097152 ( 1.9%)
  4104. texinfos 411/12288 29592/884736 ( 3.3%)
  4105. texdata 42/2048 1344/65536 ( 2.1%)
  4106. dispinfos 0/0 0/0 ( 0.0%)
  4107. disp_verts 0/0 0/0 ( 0.0%)
  4108. disp_tris 0/0 0/0 ( 0.0%)
  4109. disp_lmsamples 0/0 0/0 ( 0.0%)
  4110. faces 1793/65536 100408/3670016 ( 2.7%)
  4111. hdr faces 0/65536 0/3670016 ( 0.0%)
  4112. origfaces 1061/65536 59416/3670016 ( 1.6%)
  4113. leaves 1258/65536 40256/2097152 ( 1.9%)
  4114. leaffaces 2049/65536 4098/131072 ( 3.1%)
  4115. leafbrushes 578/65536 1156/131072 ( 0.9%)
  4116. areas 2/256 16/2048 ( 0.8%)
  4117. surfedges 12663/512000 50652/2048000 ( 2.5%)
  4118. edges 7142/256000 28568/1024000 ( 2.8%)
  4119. LDR worldlights 8/8192 704/720896 ( 0.1%)
  4120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4122. waterstrips 136/32768 1360/327680 ( 0.4%)
  4123. waterverts 0/65536 0/786432 ( 0.0%)
  4124. waterindices 2307/65536 4614/131072 ( 3.5%)
  4125. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4126. overlays 0/512 0/180224 ( 0.0%)
  4127. LDR lightdata [variable] 1653068/0 ( 0.0%)
  4128. HDR lightdata [variable] 0/0 ( 0.0%)
  4129. visdata [variable] 58303/16777216 ( 0.3%)
  4130. entdata [variable] 33954/393216 ( 8.6%)
  4131. LDR ambient table 1258/65536 5032/262144 ( 1.9%)
  4132. HDR ambient table 1258/65536 5032/262144 ( 1.9%)
  4133. LDR leaf ambient 3787/65536 106036/1835008 ( 5.8%)
  4134. HDR leaf ambient 1258/65536 35224/1835008 ( 1.9%)
  4135. occluders 0/0 0/0 ( 0.0%)
  4136. occluder polygons 0/0 0/0 ( 0.0%)
  4137. occluder vert ind 0/0 0/0 ( 0.0%)
  4138. detail props [variable] 1/12 ( 8.3%)
  4139. static props [variable] 1/5920 ( 0.0%)
  4140. pakfile [variable] 211877/0 ( 0.0%)
  4141. physics [variable] 117881/4194304 ( 2.8%)
  4142. physics terrain [variable] 2/1048576 ( 0.0%)
  4143. Level flags = 0
  4144. Total triangle count: 4837
  4145. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4146. 5 seconds elapsed
  4147. [Reading texlights from 'lights.rad']
  4148. [2 texlights parsed from 'lights.rad']
  4149. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4150. 1793 faces
  4151. 219226 square feet [31568672.00 square inches]
  4152. 0 Displacements
  4153. 0 Square Feet [0.00 Square Inches]
  4154. 1793 patches before subdivision
  4155. 18269 patches after subdivision
  4156. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4157. 8 direct lights
  4158. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2090566, max 597
  4159. transfer lists: 15.9 megs
  4160. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(413466, 289412, 128236)
  4161. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(79917, 43573, 12364)
  4162. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16582, 7177, 1355)
  4163. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3821, 1351, 186)
  4164. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(938, 283, 32)
  4165. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(249, 67, 7)
  4166. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(70, 18, 2)
  4167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(21, 5, 0)
  4168. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  4170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4171. Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  4172. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4173. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4174. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4175. Ready to Finish
  4176. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4177. ------------ --------------- --------------- --------
  4178. models 36/1024 1728/49152 ( 3.5%)
  4179. brushes 307/8192 3684/98304 ( 3.7%)
  4180. brushsides 1934/65536 15472/524288 ( 3.0%)
  4181. planes 1708/65536 34160/1310720 ( 2.6%)
  4182. vertexes 2682/65536 32184/786432 ( 4.1%)
  4183. nodes 1221/65536 39072/2097152 ( 1.9%)
  4184. texinfos 411/12288 29592/884736 ( 3.3%)
  4185. texdata 42/2048 1344/65536 ( 2.1%)
  4186. dispinfos 0/0 0/0 ( 0.0%)
  4187. disp_verts 0/0 0/0 ( 0.0%)
  4188. disp_tris 0/0 0/0 ( 0.0%)
  4189. disp_lmsamples 0/0 0/0 ( 0.0%)
  4190. faces 1793/65536 100408/3670016 ( 2.7%)
  4191. hdr faces 1793/65536 100408/3670016 ( 2.7%)
  4192. origfaces 1061/65536 59416/3670016 ( 1.6%)
  4193. leaves 1258/65536 40256/2097152 ( 1.9%)
  4194. leaffaces 2049/65536 4098/131072 ( 3.1%)
  4195. leafbrushes 578/65536 1156/131072 ( 0.9%)
  4196. areas 2/256 16/2048 ( 0.8%)
  4197. surfedges 12663/512000 50652/2048000 ( 2.5%)
  4198. edges 7142/256000 28568/1024000 ( 2.8%)
  4199. LDR worldlights 8/8192 704/720896 ( 0.1%)
  4200. HDR worldlights 8/8192 704/720896 ( 0.1%)
  4201. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4202. waterstrips 136/32768 1360/327680 ( 0.4%)
  4203. waterverts 0/65536 0/786432 ( 0.0%)
  4204. waterindices 2307/65536 4614/131072 ( 3.5%)
  4205. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4206. overlays 0/512 0/180224 ( 0.0%)
  4207. LDR lightdata [variable] 1653068/0 ( 0.0%)
  4208. HDR lightdata [variable] 1653068/0 ( 0.0%)
  4209. visdata [variable] 58303/16777216 ( 0.3%)
  4210. entdata [variable] 33954/393216 ( 8.6%)
  4211. LDR ambient table 1258/65536 5032/262144 ( 1.9%)
  4212. HDR ambient table 1258/65536 5032/262144 ( 1.9%)
  4213. LDR leaf ambient 3787/65536 106036/1835008 ( 5.8%)
  4214. HDR leaf ambient 3791/65536 106148/1835008 ( 5.8%)
  4215. occluders 0/0 0/0 ( 0.0%)
  4216. occluder polygons 0/0 0/0 ( 0.0%)
  4217. occluder vert ind 0/0 0/0 ( 0.0%)
  4218. detail props [variable] 1/12 ( 8.3%)
  4219. static props [variable] 1/5920 ( 0.0%)
  4220. pakfile [variable] 211877/0 ( 0.0%)
  4221. physics [variable] 117881/4194304 ( 2.8%)
  4222. physics terrain [variable] 2/1048576 ( 0.0%)
  4223. Level flags = 0
  4224. Total triangle count: 4837
  4225. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4226. 5 seconds elapsed
  4227. Using shader api: shaderapiempty.dll
  4228. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  4229. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4230. material "agency/concrete/concretewall01" not found.
  4231. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  4232. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4233. material "wood/woodsiding_ext_03" not found.
  4234. Material not found!: WOOD/WOODSIDING_EXT_03
  4235. material "wood/woodsiding_ext_07" not found.
  4236. Material not found!: WOOD/WOODSIDING_EXT_07
  4237. material "wood/barn01" not found.
  4238. Material not found!: WOOD/BARN01
  4239. material "metal/metal_ext_08" not found.
  4240. Material not found!: METAL/METAL_EXT_08
  4241. material "wood/woodtrim_ext_02" not found.
  4242. Material not found!: WOOD/WOODTRIM_EXT_02
  4243. material "wood/wood_panel01a" not found.
  4244. Material not found!: WOOD/WOOD_PANEL01A
  4245. material "wood/cabinets_side01" not found.
  4246. Material not found!: WOOD/CABINETS_SIDE01
  4247. material "plaster/plaster_ext_10" not found.
  4248. Material not found!: PLASTER/PLASTER_EXT_10
  4249. material "wood/cabinets02" not found.
  4250. Material not found!: WOOD/CABINETS02
  4251. material "wood/urban_woodcabinets02b" not found.
  4252. Material not found!: WOOD/URBAN_WOODCABINETS02B
  4253. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  4254. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  4255. fixing up env_cubemap materials on brush sides...
  4256. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4257. Building Faces...done (0)
  4258. Chop Details...done (0)
  4259. Find Visible Detail Sides...
  4260. Merged 40 detail faces...done (0)
  4261. Merging details...done (0)
  4262. FixTjuncs...
  4263. PruneNodes...
  4264. WriteBSP...
  4265. done (0)
  4266. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  4267. done (0)
  4268. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4269. skybox/sky_day01_01*.vmt
  4270. ! Run buildcubemaps in the engine to get the correct cube maps.
  4271. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4272. skybox/sky_day01_01*.vmt
  4273. ! Run buildcubemaps in the engine to get the correct cube maps.
  4274. Finding displacement neighbors...
  4275. Finding lightmap sample positions...
  4276. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4277. Building Physics collision data...
  4278. done (0) (119601 bytes)
  4279. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4280. Compacting texture/material tables...
  4281. Reduced 775 texinfos to 413
  4282. Reduced 51 texdatas to 43 (1096 bytes to 895)
  4283. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  4284. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4285. Wrote ZIP buffer, estimated size 212627, actual size 211877
  4286. 1 second elapsed
  4287. CMaterialDict::Shutdown m_MissingList count: 11
  4288. 4 threads
  4289. reading c:\users\pc\desktop\zm_india\awp.bsp
  4290. reading c:\users\pc\desktop\zm_india\awp.prt
  4291. 479 portalclusters
  4292. 1452 numportals
  4293. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 804 visible clusters (0.61%)
  4294. Total clusters visible: 131741
  4295. Average clusters visible: 275
  4296. Building PAS...
  4297. Average clusters audible: 475
  4298. visdatasize:58989 compressed from 61312
  4299. writing c:\users\pc\desktop\zm_india\awp.bsp
  4300. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4301. 25 seconds elapsed
  4302. [Reading texlights from 'lights.rad']
  4303. [2 texlights parsed from 'lights.rad']
  4304. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4305. 1810 faces
  4306. 220848 square feet [31802220.00 square inches]
  4307. 0 Displacements
  4308. 0 Square Feet [0.00 Square Inches]
  4309. 1810 patches before subdivision
  4310. 18506 patches after subdivision
  4311. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4312. 8 direct lights
  4313. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2144933, max 605
  4314. transfer lists: 16.4 megs
  4315. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421105, 295294, 131344)
  4316. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84317, 46032, 13077)
  4317. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17820, 7758, 1477)
  4318. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4245, 1510, 208)
  4319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1065, 321, 35)
  4320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(288, 77, 7)
  4321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(82, 20, 2)
  4322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 0)
  4323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 0)
  4324. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
  4325. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4326. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  4327. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4328. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4329. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4330. Ready to Finish
  4331. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4332. ------------ --------------- --------------- --------
  4333. models 36/1024 1728/49152 ( 3.5%)
  4334. brushes 312/8192 3744/98304 ( 3.8%)
  4335. brushsides 1964/65536 15712/524288 ( 3.0%)
  4336. planes 1720/65536 34400/1310720 ( 2.6%)
  4337. vertexes 2697/65536 32364/786432 ( 4.1%)
  4338. nodes 1229/65536 39328/2097152 ( 1.9%)
  4339. texinfos 413/12288 29736/884736 ( 3.4%)
  4340. texdata 43/2048 1376/65536 ( 2.1%)
  4341. dispinfos 0/0 0/0 ( 0.0%)
  4342. disp_verts 0/0 0/0 ( 0.0%)
  4343. disp_tris 0/0 0/0 ( 0.0%)
  4344. disp_lmsamples 0/0 0/0 ( 0.0%)
  4345. faces 1810/65536 101360/3670016 ( 2.8%)
  4346. hdr faces 0/65536 0/3670016 ( 0.0%)
  4347. origfaces 1075/65536 60200/3670016 ( 1.6%)
  4348. leaves 1266/65536 40512/2097152 ( 1.9%)
  4349. leaffaces 2077/65536 4154/131072 ( 3.2%)
  4350. leafbrushes 584/65536 1168/131072 ( 0.9%)
  4351. areas 2/256 16/2048 ( 0.8%)
  4352. surfedges 12799/512000 51196/2048000 ( 2.5%)
  4353. edges 7226/256000 28904/1024000 ( 2.8%)
  4354. LDR worldlights 8/8192 704/720896 ( 0.1%)
  4355. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4356. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4357. waterstrips 132/32768 1320/327680 ( 0.4%)
  4358. waterverts 0/65536 0/786432 ( 0.0%)
  4359. waterindices 2229/65536 4458/131072 ( 3.4%)
  4360. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4361. overlays 0/512 0/180224 ( 0.0%)
  4362. LDR lightdata [variable] 1653452/0 ( 0.0%)
  4363. HDR lightdata [variable] 0/0 ( 0.0%)
  4364. visdata [variable] 58989/16777216 ( 0.4%)
  4365. entdata [variable] 33954/393216 ( 8.6%)
  4366. LDR ambient table 1266/65536 5064/262144 ( 1.9%)
  4367. HDR ambient table 1266/65536 5064/262144 ( 1.9%)
  4368. LDR leaf ambient 3821/65536 106988/1835008 ( 5.8%)
  4369. HDR leaf ambient 1266/65536 35448/1835008 ( 1.9%)
  4370. occluders 0/0 0/0 ( 0.0%)
  4371. occluder polygons 0/0 0/0 ( 0.0%)
  4372. occluder vert ind 0/0 0/0 ( 0.0%)
  4373. detail props [variable] 1/12 ( 8.3%)
  4374. static props [variable] 1/5932 ( 0.0%)
  4375. pakfile [variable] 211877/0 ( 0.0%)
  4376. physics [variable] 119601/4194304 ( 2.9%)
  4377. physics terrain [variable] 2/1048576 ( 0.0%)
  4378. Level flags = 0
  4379. Total triangle count: 4883
  4380. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4381. 5 seconds elapsed
  4382. [Reading texlights from 'lights.rad']
  4383. [2 texlights parsed from 'lights.rad']
  4384. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4385. 1810 faces
  4386. 220848 square feet [31802220.00 square inches]
  4387. 0 Displacements
  4388. 0 Square Feet [0.00 Square Inches]
  4389. 1810 patches before subdivision
  4390. 18506 patches after subdivision
  4391. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4392. 8 direct lights
  4393. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2144933, max 605
  4394. transfer lists: 16.4 megs
  4395. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(418002, 292648, 129766)
  4396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(83660, 45560, 12854)
  4397. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17674, 7668, 1444)
  4398. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4212, 1494, 203)
  4399. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1057, 318, 35)
  4400. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(286, 76, 7)
  4401. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(82, 20, 2)
  4402. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(25, 6, 0)
  4403. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 0)
  4404. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
  4405. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4406. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  4407. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4408. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4409. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4410. Ready to Finish
  4411. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4412. ------------ --------------- --------------- --------
  4413. models 36/1024 1728/49152 ( 3.5%)
  4414. brushes 312/8192 3744/98304 ( 3.8%)
  4415. brushsides 1964/65536 15712/524288 ( 3.0%)
  4416. planes 1720/65536 34400/1310720 ( 2.6%)
  4417. vertexes 2697/65536 32364/786432 ( 4.1%)
  4418. nodes 1229/65536 39328/2097152 ( 1.9%)
  4419. texinfos 413/12288 29736/884736 ( 3.4%)
  4420. texdata 43/2048 1376/65536 ( 2.1%)
  4421. dispinfos 0/0 0/0 ( 0.0%)
  4422. disp_verts 0/0 0/0 ( 0.0%)
  4423. disp_tris 0/0 0/0 ( 0.0%)
  4424. disp_lmsamples 0/0 0/0 ( 0.0%)
  4425. faces 1810/65536 101360/3670016 ( 2.8%)
  4426. hdr faces 1810/65536 101360/3670016 ( 2.8%)
  4427. origfaces 1075/65536 60200/3670016 ( 1.6%)
  4428. leaves 1266/65536 40512/2097152 ( 1.9%)
  4429. leaffaces 2077/65536 4154/131072 ( 3.2%)
  4430. leafbrushes 584/65536 1168/131072 ( 0.9%)
  4431. areas 2/256 16/2048 ( 0.8%)
  4432. surfedges 12799/512000 51196/2048000 ( 2.5%)
  4433. edges 7226/256000 28904/1024000 ( 2.8%)
  4434. LDR worldlights 8/8192 704/720896 ( 0.1%)
  4435. HDR worldlights 8/8192 704/720896 ( 0.1%)
  4436. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4437. waterstrips 132/32768 1320/327680 ( 0.4%)
  4438. waterverts 0/65536 0/786432 ( 0.0%)
  4439. waterindices 2229/65536 4458/131072 ( 3.4%)
  4440. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4441. overlays 0/512 0/180224 ( 0.0%)
  4442. LDR lightdata [variable] 1653452/0 ( 0.0%)
  4443. HDR lightdata [variable] 1653452/0 ( 0.0%)
  4444. visdata [variable] 58989/16777216 ( 0.4%)
  4445. entdata [variable] 33954/393216 ( 8.6%)
  4446. LDR ambient table 1266/65536 5064/262144 ( 1.9%)
  4447. HDR ambient table 1266/65536 5064/262144 ( 1.9%)
  4448. LDR leaf ambient 3821/65536 106988/1835008 ( 5.8%)
  4449. HDR leaf ambient 3825/65536 107100/1835008 ( 5.8%)
  4450. occluders 0/0 0/0 ( 0.0%)
  4451. occluder polygons 0/0 0/0 ( 0.0%)
  4452. occluder vert ind 0/0 0/0 ( 0.0%)
  4453. detail props [variable] 1/12 ( 8.3%)
  4454. static props [variable] 1/5932 ( 0.0%)
  4455. pakfile [variable] 211877/0 ( 0.0%)
  4456. physics [variable] 119601/4194304 ( 2.9%)
  4457. physics terrain [variable] 2/1048576 ( 0.0%)
  4458. Level flags = 0
  4459. Total triangle count: 4883
  4460. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4461. 5 seconds elapsed
  4462. Using shader api: shaderapiempty.dll
  4463. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  4464. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4465. material "agency/concrete/concretewall01" not found.
  4466. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  4467. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4468. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  4469. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  4470. fixing up env_cubemap materials on brush sides...
  4471. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4472. Building Faces...done (0)
  4473. FixTjuncs...
  4474. PruneNodes...
  4475. WriteBSP...
  4476. done (0)
  4477. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  4478. done (0)
  4479. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4480. skybox/sky_day01_01*.vmt
  4481. ! Run buildcubemaps in the engine to get the correct cube maps.
  4482. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4483. skybox/sky_day01_01*.vmt
  4484. ! Run buildcubemaps in the engine to get the correct cube maps.
  4485. Finding displacement neighbors...
  4486. Finding lightmap sample positions...
  4487. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4488. Building Physics collision data...
  4489. done (0) (93915 bytes)
  4490. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4491. Compacting texture/material tables...
  4492. Reduced 677 texinfos to 344
  4493. Reduced 33 texdatas to 29 (726 bytes to 624)
  4494. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  4495. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4496. Wrote ZIP buffer, estimated size 212627, actual size 211877
  4497. 1 second elapsed
  4498. CMaterialDict::Shutdown m_MissingList count: 1
  4499. 4 threads
  4500. reading c:\users\pc\desktop\zm_india\awp.bsp
  4501. reading c:\users\pc\desktop\zm_india\awp.prt
  4502. 381 portalclusters
  4503. 1126 numportals
  4504. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 266 visible clusters (0.30%)
  4505. Total clusters visible: 89737
  4506. Average clusters visible: 235
  4507. Building PAS...
  4508. Average clusters audible: 378
  4509. visdatasize:38452 compressed from 36576
  4510. writing c:\users\pc\desktop\zm_india\awp.bsp
  4511. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4512. 7 seconds elapsed
  4513. [Reading texlights from 'lights.rad']
  4514. [2 texlights parsed from 'lights.rad']
  4515. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4516. 1468 faces
  4517. 213377 square feet [30726296.00 square inches]
  4518. 0 Displacements
  4519. 0 Square Feet [0.00 Square Inches]
  4520. 1468 patches before subdivision
  4521. 16666 patches after subdivision
  4522. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4523. 6 direct lights
  4524. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1877941, max 533
  4525. transfer lists: 14.3 megs
  4526. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(379924, 264435, 115005)
  4527. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77324, 41622, 11288)
  4528. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16043, 6864, 1219)
  4529. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3815, 1334, 168)
  4530. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(947, 282, 28)
  4531. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(256, 68, 6)
  4532. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  4533. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  4534. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4535. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4536. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4537. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  4538. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4539. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4540. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4541. Ready to Finish
  4542. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4543. ------------ --------------- --------------- --------
  4544. models 36/1024 1728/49152 ( 3.5%)
  4545. brushes 238/8192 2856/98304 ( 2.9%)
  4546. brushsides 1498/65536 11984/524288 ( 2.3%)
  4547. planes 1502/65536 30040/1310720 ( 2.3%)
  4548. vertexes 2133/65536 25596/786432 ( 3.3%)
  4549. nodes 1051/65536 33632/2097152 ( 1.6%)
  4550. texinfos 344/12288 24768/884736 ( 2.8%)
  4551. texdata 29/2048 928/65536 ( 1.4%)
  4552. dispinfos 0/0 0/0 ( 0.0%)
  4553. disp_verts 0/0 0/0 ( 0.0%)
  4554. disp_tris 0/0 0/0 ( 0.0%)
  4555. disp_lmsamples 0/0 0/0 ( 0.0%)
  4556. faces 1468/65536 82208/3670016 ( 2.2%)
  4557. hdr faces 0/65536 0/3670016 ( 0.0%)
  4558. origfaces 873/65536 48888/3670016 ( 1.3%)
  4559. leaves 1088/65536 34816/2097152 ( 1.7%)
  4560. leaffaces 1688/65536 3376/131072 ( 2.6%)
  4561. leafbrushes 464/65536 928/131072 ( 0.7%)
  4562. areas 2/256 16/2048 ( 0.8%)
  4563. surfedges 10292/512000 41168/2048000 ( 2.0%)
  4564. edges 5757/256000 23028/1024000 ( 2.2%)
  4565. LDR worldlights 6/8192 528/720896 ( 0.1%)
  4566. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4567. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4568. waterstrips 90/32768 900/327680 ( 0.3%)
  4569. waterverts 0/65536 0/786432 ( 0.0%)
  4570. waterindices 1491/65536 2982/131072 ( 2.3%)
  4571. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4572. overlays 0/512 0/180224 ( 0.0%)
  4573. LDR lightdata [variable] 1621440/0 ( 0.0%)
  4574. HDR lightdata [variable] 0/0 ( 0.0%)
  4575. visdata [variable] 38452/16777216 ( 0.2%)
  4576. entdata [variable] 32709/393216 ( 8.3%)
  4577. LDR ambient table 1088/65536 4352/262144 ( 1.7%)
  4578. HDR ambient table 1088/65536 4352/262144 ( 1.7%)
  4579. LDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
  4580. HDR leaf ambient 1088/65536 30464/1835008 ( 1.7%)
  4581. occluders 0/0 0/0 ( 0.0%)
  4582. occluder polygons 0/0 0/0 ( 0.0%)
  4583. occluder vert ind 0/0 0/0 ( 0.0%)
  4584. detail props [variable] 1/12 ( 8.3%)
  4585. static props [variable] 1/5928 ( 0.0%)
  4586. pakfile [variable] 211877/0 ( 0.0%)
  4587. physics [variable] 93915/4194304 ( 2.2%)
  4588. physics terrain [variable] 2/1048576 ( 0.0%)
  4589. Level flags = 0
  4590. Total triangle count: 3864
  4591. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4592. 4 seconds elapsed
  4593. [Reading texlights from 'lights.rad']
  4594. [2 texlights parsed from 'lights.rad']
  4595. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4596. 1468 faces
  4597. 213377 square feet [30726296.00 square inches]
  4598. 0 Displacements
  4599. 0 Square Feet [0.00 Square Inches]
  4600. 1468 patches before subdivision
  4601. 16666 patches after subdivision
  4602. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4603. 6 direct lights
  4604. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1877941, max 533
  4605. transfer lists: 14.3 megs
  4606. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(379924, 264435, 115005)
  4607. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(77324, 41622, 11288)
  4608. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16043, 6864, 1219)
  4609. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3815, 1334, 168)
  4610. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(947, 282, 28)
  4611. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(256, 68, 6)
  4612. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  4613. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  4614. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4615. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4616. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4617. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  4618. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4619. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4620. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4621. Ready to Finish
  4622. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4623. ------------ --------------- --------------- --------
  4624. models 36/1024 1728/49152 ( 3.5%)
  4625. brushes 238/8192 2856/98304 ( 2.9%)
  4626. brushsides 1498/65536 11984/524288 ( 2.3%)
  4627. planes 1502/65536 30040/1310720 ( 2.3%)
  4628. vertexes 2133/65536 25596/786432 ( 3.3%)
  4629. nodes 1051/65536 33632/2097152 ( 1.6%)
  4630. texinfos 344/12288 24768/884736 ( 2.8%)
  4631. texdata 29/2048 928/65536 ( 1.4%)
  4632. dispinfos 0/0 0/0 ( 0.0%)
  4633. disp_verts 0/0 0/0 ( 0.0%)
  4634. disp_tris 0/0 0/0 ( 0.0%)
  4635. disp_lmsamples 0/0 0/0 ( 0.0%)
  4636. faces 1468/65536 82208/3670016 ( 2.2%)
  4637. hdr faces 1468/65536 82208/3670016 ( 2.2%)
  4638. origfaces 873/65536 48888/3670016 ( 1.3%)
  4639. leaves 1088/65536 34816/2097152 ( 1.7%)
  4640. leaffaces 1688/65536 3376/131072 ( 2.6%)
  4641. leafbrushes 464/65536 928/131072 ( 0.7%)
  4642. areas 2/256 16/2048 ( 0.8%)
  4643. surfedges 10292/512000 41168/2048000 ( 2.0%)
  4644. edges 5757/256000 23028/1024000 ( 2.2%)
  4645. LDR worldlights 6/8192 528/720896 ( 0.1%)
  4646. HDR worldlights 6/8192 528/720896 ( 0.1%)
  4647. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4648. waterstrips 90/32768 900/327680 ( 0.3%)
  4649. waterverts 0/65536 0/786432 ( 0.0%)
  4650. waterindices 1491/65536 2982/131072 ( 2.3%)
  4651. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4652. overlays 0/512 0/180224 ( 0.0%)
  4653. LDR lightdata [variable] 1621440/0 ( 0.0%)
  4654. HDR lightdata [variable] 1621440/0 ( 0.0%)
  4655. visdata [variable] 38452/16777216 ( 0.2%)
  4656. entdata [variable] 32709/393216 ( 8.3%)
  4657. LDR ambient table 1088/65536 4352/262144 ( 1.7%)
  4658. HDR ambient table 1088/65536 4352/262144 ( 1.7%)
  4659. LDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
  4660. HDR leaf ambient 3191/65536 89348/1835008 ( 4.9%)
  4661. occluders 0/0 0/0 ( 0.0%)
  4662. occluder polygons 0/0 0/0 ( 0.0%)
  4663. occluder vert ind 0/0 0/0 ( 0.0%)
  4664. detail props [variable] 1/12 ( 8.3%)
  4665. static props [variable] 1/5928 ( 0.0%)
  4666. pakfile [variable] 211877/0 ( 0.0%)
  4667. physics [variable] 93915/4194304 ( 2.2%)
  4668. physics terrain [variable] 2/1048576 ( 0.0%)
  4669. Level flags = 0
  4670. Total triangle count: 3864
  4671. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4672. 4 seconds elapsed
  4673. Using shader api: shaderapiempty.dll
  4674. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  4675. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4676. material "agency/concrete/concretewall01" not found.
  4677. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  4678. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4679. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  4680. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  4681. fixing up env_cubemap materials on brush sides...
  4682. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4683. Building Faces...done (0)
  4684. Chop Details...done (0)
  4685. Find Visible Detail Sides...
  4686. Merged 12 detail faces...done (0)
  4687. Merging details...done (0)
  4688. FixTjuncs...
  4689. PruneNodes...
  4690. WriteBSP...
  4691. done (0)
  4692. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  4693. done (0)
  4694. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4695. skybox/sky_day01_01*.vmt
  4696. ! Run buildcubemaps in the engine to get the correct cube maps.
  4697. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4698. skybox/sky_day01_01*.vmt
  4699. ! Run buildcubemaps in the engine to get the correct cube maps.
  4700. Finding displacement neighbors...
  4701. Finding lightmap sample positions...
  4702. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4703. Building Physics collision data...
  4704. done (0) (112747 bytes)
  4705. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4706. Compacting texture/material tables...
  4707. Reduced 693 texinfos to 360
  4708. Reduced 35 texdatas to 32 (778 bytes to 692)
  4709. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  4710. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4711. Wrote ZIP buffer, estimated size 212627, actual size 211877
  4712. 1 second elapsed
  4713. CMaterialDict::Shutdown m_MissingList count: 1
  4714. 4 threads
  4715. reading c:\users\pc\desktop\zm_india\awp.bsp
  4716. reading c:\users\pc\desktop\zm_india\awp.prt
  4717. 415 portalclusters
  4718. 1266 numportals
  4719. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 327 visible clusters (0.30%)
  4720. Total clusters visible: 109100
  4721. Average clusters visible: 262
  4722. Building PAS...
  4723. Average clusters audible: 412
  4724. visdatasize:45122 compressed from 46480
  4725. writing c:\users\pc\desktop\zm_india\awp.bsp
  4726. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4727. 17 seconds elapsed
  4728. [Reading texlights from 'lights.rad']
  4729. [2 texlights parsed from 'lights.rad']
  4730. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4731. 1711 faces
  4732. 215300 square feet [31003216.00 square inches]
  4733. 0 Displacements
  4734. 0 Square Feet [0.00 Square Inches]
  4735. 1711 patches before subdivision
  4736. 17231 patches after subdivision
  4737. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4738. 6 direct lights
  4739. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
  4740. transfer lists: 17.5 megs
  4741. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400401, 278667, 121260)
  4742. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
  4743. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
  4744. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  4745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  4746. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  4747. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  4748. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  4749. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4750. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4751. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4752. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  4753. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4754. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4755. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4756. Ready to Finish
  4757. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4758. ------------ --------------- --------------- --------
  4759. models 37/1024 1776/49152 ( 3.6%)
  4760. brushes 288/8192 3456/98304 ( 3.5%)
  4761. brushsides 1858/65536 14864/524288 ( 2.8%)
  4762. planes 1794/65536 35880/1310720 ( 2.7%)
  4763. vertexes 2398/65536 28776/786432 ( 3.7%)
  4764. nodes 1096/65536 35072/2097152 ( 1.7%)
  4765. texinfos 360/12288 25920/884736 ( 2.9%)
  4766. texdata 32/2048 1024/65536 ( 1.6%)
  4767. dispinfos 0/0 0/0 ( 0.0%)
  4768. disp_verts 0/0 0/0 ( 0.0%)
  4769. disp_tris 0/0 0/0 ( 0.0%)
  4770. disp_lmsamples 0/0 0/0 ( 0.0%)
  4771. faces 1711/65536 95816/3670016 ( 2.6%)
  4772. hdr faces 0/65536 0/3670016 ( 0.0%)
  4773. origfaces 1101/65536 61656/3670016 ( 1.7%)
  4774. leaves 1134/65536 36288/2097152 ( 1.7%)
  4775. leaffaces 1959/65536 3918/131072 ( 3.0%)
  4776. leafbrushes 517/65536 1034/131072 ( 0.8%)
  4777. areas 2/256 16/2048 ( 0.8%)
  4778. surfedges 12243/512000 48972/2048000 ( 2.4%)
  4779. edges 6798/256000 27192/1024000 ( 2.7%)
  4780. LDR worldlights 6/8192 528/720896 ( 0.1%)
  4781. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4782. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4783. waterstrips 107/32768 1070/327680 ( 0.3%)
  4784. waterverts 0/65536 0/786432 ( 0.0%)
  4785. waterindices 1764/65536 3528/131072 ( 2.7%)
  4786. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4787. overlays 0/512 0/180224 ( 0.0%)
  4788. LDR lightdata [variable] 1639640/0 ( 0.0%)
  4789. HDR lightdata [variable] 0/0 ( 0.0%)
  4790. visdata [variable] 45122/16777216 ( 0.3%)
  4791. entdata [variable] 34216/393216 ( 8.7%)
  4792. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  4793. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  4794. LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  4795. HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
  4796. occluders 0/0 0/0 ( 0.0%)
  4797. occluder polygons 0/0 0/0 ( 0.0%)
  4798. occluder vert ind 0/0 0/0 ( 0.0%)
  4799. detail props [variable] 1/12 ( 8.3%)
  4800. static props [variable] 1/5940 ( 0.0%)
  4801. pakfile [variable] 211877/0 ( 0.0%)
  4802. physics [variable] 112747/4194304 ( 2.7%)
  4803. physics terrain [variable] 2/1048576 ( 0.0%)
  4804. Level flags = 0
  4805. Total triangle count: 4440
  4806. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4807. 5 seconds elapsed
  4808. [Reading texlights from 'lights.rad']
  4809. [2 texlights parsed from 'lights.rad']
  4810. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4811. 1711 faces
  4812. 215300 square feet [31003216.00 square inches]
  4813. 0 Displacements
  4814. 0 Square Feet [0.00 Square Inches]
  4815. 1711 patches before subdivision
  4816. 17231 patches after subdivision
  4817. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4818. 6 direct lights
  4819. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
  4820. transfer lists: 17.5 megs
  4821. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400401, 278667, 121260)
  4822. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
  4823. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
  4824. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  4825. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  4826. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  4827. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  4828. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  4829. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4830. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4831. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4832. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  4833. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4834. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4835. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4836. Ready to Finish
  4837. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4838. ------------ --------------- --------------- --------
  4839. models 37/1024 1776/49152 ( 3.6%)
  4840. brushes 288/8192 3456/98304 ( 3.5%)
  4841. brushsides 1858/65536 14864/524288 ( 2.8%)
  4842. planes 1794/65536 35880/1310720 ( 2.7%)
  4843. vertexes 2398/65536 28776/786432 ( 3.7%)
  4844. nodes 1096/65536 35072/2097152 ( 1.7%)
  4845. texinfos 360/12288 25920/884736 ( 2.9%)
  4846. texdata 32/2048 1024/65536 ( 1.6%)
  4847. dispinfos 0/0 0/0 ( 0.0%)
  4848. disp_verts 0/0 0/0 ( 0.0%)
  4849. disp_tris 0/0 0/0 ( 0.0%)
  4850. disp_lmsamples 0/0 0/0 ( 0.0%)
  4851. faces 1711/65536 95816/3670016 ( 2.6%)
  4852. hdr faces 1711/65536 95816/3670016 ( 2.6%)
  4853. origfaces 1101/65536 61656/3670016 ( 1.7%)
  4854. leaves 1134/65536 36288/2097152 ( 1.7%)
  4855. leaffaces 1959/65536 3918/131072 ( 3.0%)
  4856. leafbrushes 517/65536 1034/131072 ( 0.8%)
  4857. areas 2/256 16/2048 ( 0.8%)
  4858. surfedges 12243/512000 48972/2048000 ( 2.4%)
  4859. edges 6798/256000 27192/1024000 ( 2.7%)
  4860. LDR worldlights 6/8192 528/720896 ( 0.1%)
  4861. HDR worldlights 6/8192 528/720896 ( 0.1%)
  4862. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4863. waterstrips 107/32768 1070/327680 ( 0.3%)
  4864. waterverts 0/65536 0/786432 ( 0.0%)
  4865. waterindices 1764/65536 3528/131072 ( 2.7%)
  4866. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4867. overlays 0/512 0/180224 ( 0.0%)
  4868. LDR lightdata [variable] 1639640/0 ( 0.0%)
  4869. HDR lightdata [variable] 1639640/0 ( 0.0%)
  4870. visdata [variable] 45122/16777216 ( 0.3%)
  4871. entdata [variable] 34216/393216 ( 8.7%)
  4872. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  4873. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  4874. LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  4875. HDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  4876. occluders 0/0 0/0 ( 0.0%)
  4877. occluder polygons 0/0 0/0 ( 0.0%)
  4878. occluder vert ind 0/0 0/0 ( 0.0%)
  4879. detail props [variable] 1/12 ( 8.3%)
  4880. static props [variable] 1/5940 ( 0.0%)
  4881. pakfile [variable] 211877/0 ( 0.0%)
  4882. physics [variable] 112747/4194304 ( 2.7%)
  4883. physics terrain [variable] 2/1048576 ( 0.0%)
  4884. Level flags = 0
  4885. Total triangle count: 4440
  4886. Writing c:\users\pc\desktop\zm_india\awp.bsp
  4887. 5 seconds elapsed
  4888. Using shader api: shaderapiempty.dll
  4889. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  4890. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  4891. material "agency/concrete/concretewall01" not found.
  4892. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  4893. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4894. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  4895. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  4896. fixing up env_cubemap materials on brush sides...
  4897. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4898. Building Faces...done (0)
  4899. Chop Details...done (0)
  4900. Find Visible Detail Sides...
  4901. Merged 12 detail faces...done (0)
  4902. Merging details...done (0)
  4903. FixTjuncs...
  4904. PruneNodes...
  4905. WriteBSP...
  4906. done (0)
  4907. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  4908. done (0)
  4909. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4910. skybox/sky_day01_01*.vmt
  4911. ! Run buildcubemaps in the engine to get the correct cube maps.
  4912. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4913. skybox/sky_day01_01*.vmt
  4914. ! Run buildcubemaps in the engine to get the correct cube maps.
  4915. Finding displacement neighbors...
  4916. Finding lightmap sample positions...
  4917. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4918. Building Physics collision data...
  4919. done (0) (112747 bytes)
  4920. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4921. Compacting texture/material tables...
  4922. Reduced 693 texinfos to 360
  4923. Reduced 35 texdatas to 32 (778 bytes to 692)
  4924. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  4925. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4926. Wrote ZIP buffer, estimated size 212627, actual size 211877
  4927. 1 second elapsed
  4928. CMaterialDict::Shutdown m_MissingList count: 1
  4929. 4 threads
  4930. reading c:\users\pc\desktop\zm_india\awp.bsp
  4931. reading c:\users\pc\desktop\zm_india\awp.prt
  4932. 415 portalclusters
  4933. 1266 numportals
  4934. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 327 visible clusters (0.30%)
  4935. Total clusters visible: 109100
  4936. Average clusters visible: 262
  4937. Building PAS...
  4938. Average clusters audible: 412
  4939. visdatasize:45122 compressed from 46480
  4940. writing c:\users\pc\desktop\zm_india\awp.bsp
  4941. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  4942. 17 seconds elapsed
  4943. [Reading texlights from 'lights.rad']
  4944. [2 texlights parsed from 'lights.rad']
  4945. Loading c:\users\pc\desktop\zm_india\awp.bsp
  4946. 1711 faces
  4947. 215300 square feet [31003216.00 square inches]
  4948. 0 Displacements
  4949. 0 Square Feet [0.00 Square Inches]
  4950. 1711 patches before subdivision
  4951. 17231 patches after subdivision
  4952. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  4953. 6 direct lights
  4954. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
  4955. transfer lists: 17.5 megs
  4956. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400402, 278667, 121260)
  4957. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
  4958. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
  4959. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  4960. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  4961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  4962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  4963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  4964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  4965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  4966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  4967. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  4968. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4969. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4970. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4971. Ready to Finish
  4972. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4973. ------------ --------------- --------------- --------
  4974. models 37/1024 1776/49152 ( 3.6%)
  4975. brushes 288/8192 3456/98304 ( 3.5%)
  4976. brushsides 1858/65536 14864/524288 ( 2.8%)
  4977. planes 1794/65536 35880/1310720 ( 2.7%)
  4978. vertexes 2398/65536 28776/786432 ( 3.7%)
  4979. nodes 1096/65536 35072/2097152 ( 1.7%)
  4980. texinfos 360/12288 25920/884736 ( 2.9%)
  4981. texdata 32/2048 1024/65536 ( 1.6%)
  4982. dispinfos 0/0 0/0 ( 0.0%)
  4983. disp_verts 0/0 0/0 ( 0.0%)
  4984. disp_tris 0/0 0/0 ( 0.0%)
  4985. disp_lmsamples 0/0 0/0 ( 0.0%)
  4986. faces 1711/65536 95816/3670016 ( 2.6%)
  4987. hdr faces 0/65536 0/3670016 ( 0.0%)
  4988. origfaces 1101/65536 61656/3670016 ( 1.7%)
  4989. leaves 1134/65536 36288/2097152 ( 1.7%)
  4990. leaffaces 1959/65536 3918/131072 ( 3.0%)
  4991. leafbrushes 517/65536 1034/131072 ( 0.8%)
  4992. areas 2/256 16/2048 ( 0.8%)
  4993. surfedges 12243/512000 48972/2048000 ( 2.4%)
  4994. edges 6798/256000 27192/1024000 ( 2.7%)
  4995. LDR worldlights 6/8192 528/720896 ( 0.1%)
  4996. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4997. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4998. waterstrips 107/32768 1070/327680 ( 0.3%)
  4999. waterverts 0/65536 0/786432 ( 0.0%)
  5000. waterindices 1764/65536 3528/131072 ( 2.7%)
  5001. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5002. overlays 0/512 0/180224 ( 0.0%)
  5003. LDR lightdata [variable] 1639640/0 ( 0.0%)
  5004. HDR lightdata [variable] 0/0 ( 0.0%)
  5005. visdata [variable] 45122/16777216 ( 0.3%)
  5006. entdata [variable] 34221/393216 ( 8.7%)
  5007. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  5008. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  5009. LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  5010. HDR leaf ambient 1134/65536 31752/1835008 ( 1.7%)
  5011. occluders 0/0 0/0 ( 0.0%)
  5012. occluder polygons 0/0 0/0 ( 0.0%)
  5013. occluder vert ind 0/0 0/0 ( 0.0%)
  5014. detail props [variable] 1/12 ( 8.3%)
  5015. static props [variable] 1/5940 ( 0.0%)
  5016. pakfile [variable] 211877/0 ( 0.0%)
  5017. physics [variable] 112747/4194304 ( 2.7%)
  5018. physics terrain [variable] 2/1048576 ( 0.0%)
  5019. Level flags = 0
  5020. Total triangle count: 4440
  5021. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5022. 5 seconds elapsed
  5023. [Reading texlights from 'lights.rad']
  5024. [2 texlights parsed from 'lights.rad']
  5025. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5026. 1711 faces
  5027. 215300 square feet [31003216.00 square inches]
  5028. 0 Displacements
  5029. 0 Square Feet [0.00 Square Inches]
  5030. 1711 patches before subdivision
  5031. 17231 patches after subdivision
  5032. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5033. 6 direct lights
  5034. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2295837, max 625
  5035. transfer lists: 17.5 megs
  5036. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400402, 278667, 121260)
  5037. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80566, 43340, 11763)
  5038. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16506, 7054, 1253)
  5039. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  5040. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  5041. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  5042. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  5043. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5044. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5045. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  5046. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5047. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  5048. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5049. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5050. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5051. Ready to Finish
  5052. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5053. ------------ --------------- --------------- --------
  5054. models 37/1024 1776/49152 ( 3.6%)
  5055. brushes 288/8192 3456/98304 ( 3.5%)
  5056. brushsides 1858/65536 14864/524288 ( 2.8%)
  5057. planes 1794/65536 35880/1310720 ( 2.7%)
  5058. vertexes 2398/65536 28776/786432 ( 3.7%)
  5059. nodes 1096/65536 35072/2097152 ( 1.7%)
  5060. texinfos 360/12288 25920/884736 ( 2.9%)
  5061. texdata 32/2048 1024/65536 ( 1.6%)
  5062. dispinfos 0/0 0/0 ( 0.0%)
  5063. disp_verts 0/0 0/0 ( 0.0%)
  5064. disp_tris 0/0 0/0 ( 0.0%)
  5065. disp_lmsamples 0/0 0/0 ( 0.0%)
  5066. faces 1711/65536 95816/3670016 ( 2.6%)
  5067. hdr faces 1711/65536 95816/3670016 ( 2.6%)
  5068. origfaces 1101/65536 61656/3670016 ( 1.7%)
  5069. leaves 1134/65536 36288/2097152 ( 1.7%)
  5070. leaffaces 1959/65536 3918/131072 ( 3.0%)
  5071. leafbrushes 517/65536 1034/131072 ( 0.8%)
  5072. areas 2/256 16/2048 ( 0.8%)
  5073. surfedges 12243/512000 48972/2048000 ( 2.4%)
  5074. edges 6798/256000 27192/1024000 ( 2.7%)
  5075. LDR worldlights 6/8192 528/720896 ( 0.1%)
  5076. HDR worldlights 6/8192 528/720896 ( 0.1%)
  5077. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5078. waterstrips 107/32768 1070/327680 ( 0.3%)
  5079. waterverts 0/65536 0/786432 ( 0.0%)
  5080. waterindices 1764/65536 3528/131072 ( 2.7%)
  5081. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5082. overlays 0/512 0/180224 ( 0.0%)
  5083. LDR lightdata [variable] 1639640/0 ( 0.0%)
  5084. HDR lightdata [variable] 1639640/0 ( 0.0%)
  5085. visdata [variable] 45122/16777216 ( 0.3%)
  5086. entdata [variable] 34221/393216 ( 8.7%)
  5087. LDR ambient table 1134/65536 4536/262144 ( 1.7%)
  5088. HDR ambient table 1134/65536 4536/262144 ( 1.7%)
  5089. LDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  5090. HDR leaf ambient 3527/65536 98756/1835008 ( 5.4%)
  5091. occluders 0/0 0/0 ( 0.0%)
  5092. occluder polygons 0/0 0/0 ( 0.0%)
  5093. occluder vert ind 0/0 0/0 ( 0.0%)
  5094. detail props [variable] 1/12 ( 8.3%)
  5095. static props [variable] 1/5940 ( 0.0%)
  5096. pakfile [variable] 211877/0 ( 0.0%)
  5097. physics [variable] 112747/4194304 ( 2.7%)
  5098. physics terrain [variable] 2/1048576 ( 0.0%)
  5099. Level flags = 0
  5100. Total triangle count: 4440
  5101. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5102. 5 seconds elapsed
  5103. Using shader api: shaderapiempty.dll
  5104. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5105. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  5106. material "agency/concrete/concretewall01" not found.
  5107. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  5108. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5109. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5110. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  5111. fixing up env_cubemap materials on brush sides...
  5112. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5113. Building Faces...done (0)
  5114. Chop Details...done (0)
  5115. Find Visible Detail Sides...
  5116. Merged 12 detail faces...done (0)
  5117. Merging details...done (0)
  5118. FixTjuncs...
  5119. PruneNodes...
  5120. WriteBSP...
  5121. done (0)
  5122. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  5123. done (0)
  5124. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5125. skybox/sky_day01_01*.vmt
  5126. ! Run buildcubemaps in the engine to get the correct cube maps.
  5127. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5128. skybox/sky_day01_01*.vmt
  5129. ! Run buildcubemaps in the engine to get the correct cube maps.
  5130. Finding displacement neighbors...
  5131. Finding lightmap sample positions...
  5132. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5133. Building Physics collision data...
  5134. done (0) (114106 bytes)
  5135. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5136. Compacting texture/material tables...
  5137. Reduced 695 texinfos to 361
  5138. Reduced 35 texdatas to 32 (778 bytes to 692)
  5139. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  5140. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5141. Wrote ZIP buffer, estimated size 212627, actual size 211877
  5142. 1 second elapsed
  5143. CMaterialDict::Shutdown m_MissingList count: 1
  5144. 4 threads
  5145. reading c:\users\pc\desktop\zm_india\awp.bsp
  5146. reading c:\users\pc\desktop\zm_india\awp.prt
  5147. 416 portalclusters
  5148. 1269 numportals
  5149. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 355 visible clusters (0.32%)
  5150. Total clusters visible: 109697
  5151. Average clusters visible: 263
  5152. Building PAS...
  5153. Average clusters audible: 413
  5154. visdatasize:45275 compressed from 46592
  5155. writing c:\users\pc\desktop\zm_india\awp.bsp
  5156. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5157. 17 seconds elapsed
  5158. [Reading texlights from 'lights.rad']
  5159. [2 texlights parsed from 'lights.rad']
  5160. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5161. 1720 faces
  5162. 215615 square feet [31048584.00 square inches]
  5163. 0 Displacements
  5164. 0 Square Feet [0.00 Square Inches]
  5165. 1720 patches before subdivision
  5166. 17234 patches after subdivision
  5167. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5168. 7 direct lights
  5169. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2307506, max 630
  5170. transfer lists: 17.6 megs
  5171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400180, 278520, 121200)
  5172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80490, 43298, 11752)
  5173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16498, 7051, 1253)
  5174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  5175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  5176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  5177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  5178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  5181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5182. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  5183. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5184. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5185. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5186. Ready to Finish
  5187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5188. ------------ --------------- --------------- --------
  5189. models 37/1024 1776/49152 ( 3.6%)
  5190. brushes 292/8192 3504/98304 ( 3.6%)
  5191. brushsides 1885/65536 15080/524288 ( 2.9%)
  5192. planes 1808/65536 36160/1310720 ( 2.8%)
  5193. vertexes 2412/65536 28944/786432 ( 3.7%)
  5194. nodes 1099/65536 35168/2097152 ( 1.7%)
  5195. texinfos 361/12288 25992/884736 ( 2.9%)
  5196. texdata 32/2048 1024/65536 ( 1.6%)
  5197. dispinfos 0/0 0/0 ( 0.0%)
  5198. disp_verts 0/0 0/0 ( 0.0%)
  5199. disp_tris 0/0 0/0 ( 0.0%)
  5200. disp_lmsamples 0/0 0/0 ( 0.0%)
  5201. faces 1720/65536 96320/3670016 ( 2.6%)
  5202. hdr faces 0/65536 0/3670016 ( 0.0%)
  5203. origfaces 1110/65536 62160/3670016 ( 1.7%)
  5204. leaves 1137/65536 36384/2097152 ( 1.7%)
  5205. leaffaces 1973/65536 3946/131072 ( 3.0%)
  5206. leafbrushes 524/65536 1048/131072 ( 0.8%)
  5207. areas 2/256 16/2048 ( 0.8%)
  5208. surfedges 12327/512000 49308/2048000 ( 2.4%)
  5209. edges 6859/256000 27436/1024000 ( 2.7%)
  5210. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5211. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5212. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5213. waterstrips 107/32768 1070/327680 ( 0.3%)
  5214. waterverts 0/65536 0/786432 ( 0.0%)
  5215. waterindices 1776/65536 3552/131072 ( 2.7%)
  5216. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5217. overlays 0/512 0/180224 ( 0.0%)
  5218. LDR lightdata [variable] 1767076/0 ( 0.0%)
  5219. HDR lightdata [variable] 0/0 ( 0.0%)
  5220. visdata [variable] 45275/16777216 ( 0.3%)
  5221. entdata [variable] 34554/393216 ( 8.8%)
  5222. LDR ambient table 1137/65536 4548/262144 ( 1.7%)
  5223. HDR ambient table 1137/65536 4548/262144 ( 1.7%)
  5224. LDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
  5225. HDR leaf ambient 1137/65536 31836/1835008 ( 1.7%)
  5226. occluders 0/0 0/0 ( 0.0%)
  5227. occluder polygons 0/0 0/0 ( 0.0%)
  5228. occluder vert ind 0/0 0/0 ( 0.0%)
  5229. detail props [variable] 1/12 ( 8.3%)
  5230. static props [variable] 1/5936 ( 0.0%)
  5231. pakfile [variable] 211877/0 ( 0.0%)
  5232. physics [variable] 114106/4194304 ( 2.7%)
  5233. physics terrain [variable] 2/1048576 ( 0.0%)
  5234. Level flags = 0
  5235. Total triangle count: 4470
  5236. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5237. 5 seconds elapsed
  5238. [Reading texlights from 'lights.rad']
  5239. [2 texlights parsed from 'lights.rad']
  5240. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5241. 1720 faces
  5242. 215615 square feet [31048584.00 square inches]
  5243. 0 Displacements
  5244. 0 Square Feet [0.00 Square Inches]
  5245. 1720 patches before subdivision
  5246. 17234 patches after subdivision
  5247. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5248. 7 direct lights
  5249. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2307506, max 630
  5250. transfer lists: 17.6 megs
  5251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(400180, 278520, 121200)
  5252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80490, 43298, 11752)
  5253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16498, 7051, 1253)
  5254. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3905, 1362, 172)
  5255. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 286, 28)
  5256. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 68, 6)
  5257. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(74, 18, 1)
  5258. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5259. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5260. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  5261. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5262. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  5263. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5264. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5265. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5266. Ready to Finish
  5267. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5268. ------------ --------------- --------------- --------
  5269. models 37/1024 1776/49152 ( 3.6%)
  5270. brushes 292/8192 3504/98304 ( 3.6%)
  5271. brushsides 1885/65536 15080/524288 ( 2.9%)
  5272. planes 1808/65536 36160/1310720 ( 2.8%)
  5273. vertexes 2412/65536 28944/786432 ( 3.7%)
  5274. nodes 1099/65536 35168/2097152 ( 1.7%)
  5275. texinfos 361/12288 25992/884736 ( 2.9%)
  5276. texdata 32/2048 1024/65536 ( 1.6%)
  5277. dispinfos 0/0 0/0 ( 0.0%)
  5278. disp_verts 0/0 0/0 ( 0.0%)
  5279. disp_tris 0/0 0/0 ( 0.0%)
  5280. disp_lmsamples 0/0 0/0 ( 0.0%)
  5281. faces 1720/65536 96320/3670016 ( 2.6%)
  5282. hdr faces 1720/65536 96320/3670016 ( 2.6%)
  5283. origfaces 1110/65536 62160/3670016 ( 1.7%)
  5284. leaves 1137/65536 36384/2097152 ( 1.7%)
  5285. leaffaces 1973/65536 3946/131072 ( 3.0%)
  5286. leafbrushes 524/65536 1048/131072 ( 0.8%)
  5287. areas 2/256 16/2048 ( 0.8%)
  5288. surfedges 12327/512000 49308/2048000 ( 2.4%)
  5289. edges 6859/256000 27436/1024000 ( 2.7%)
  5290. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5291. HDR worldlights 7/8192 616/720896 ( 0.1%)
  5292. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5293. waterstrips 107/32768 1070/327680 ( 0.3%)
  5294. waterverts 0/65536 0/786432 ( 0.0%)
  5295. waterindices 1776/65536 3552/131072 ( 2.7%)
  5296. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5297. overlays 0/512 0/180224 ( 0.0%)
  5298. LDR lightdata [variable] 1767076/0 ( 0.0%)
  5299. HDR lightdata [variable] 1767076/0 ( 0.0%)
  5300. visdata [variable] 45275/16777216 ( 0.3%)
  5301. entdata [variable] 34554/393216 ( 8.8%)
  5302. LDR ambient table 1137/65536 4548/262144 ( 1.7%)
  5303. HDR ambient table 1137/65536 4548/262144 ( 1.7%)
  5304. LDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
  5305. HDR leaf ambient 3602/65536 100856/1835008 ( 5.5%)
  5306. occluders 0/0 0/0 ( 0.0%)
  5307. occluder polygons 0/0 0/0 ( 0.0%)
  5308. occluder vert ind 0/0 0/0 ( 0.0%)
  5309. detail props [variable] 1/12 ( 8.3%)
  5310. static props [variable] 1/5936 ( 0.0%)
  5311. pakfile [variable] 211877/0 ( 0.0%)
  5312. physics [variable] 114106/4194304 ( 2.7%)
  5313. physics terrain [variable] 2/1048576 ( 0.0%)
  5314. Level flags = 0
  5315. Total triangle count: 4470
  5316. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5317. 5 seconds elapsed
  5318. Using shader api: shaderapiempty.dll
  5319. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5320. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  5321. material "agency/concrete/concretewall01" not found.
  5322. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  5323. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5324. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5325. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  5326. fixing up env_cubemap materials on brush sides...
  5327. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5328. Building Faces...done (0)
  5329. Chop Details...done (0)
  5330. Find Visible Detail Sides...
  5331. Merged 12 detail faces...done (0)
  5332. Merging details...done (0)
  5333. FixTjuncs...
  5334. PruneNodes...
  5335. WriteBSP...
  5336. done (0)
  5337. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  5338. done (0)
  5339. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5340. skybox/sky_day01_01*.vmt
  5341. ! Run buildcubemaps in the engine to get the correct cube maps.
  5342. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5343. skybox/sky_day01_01*.vmt
  5344. ! Run buildcubemaps in the engine to get the correct cube maps.
  5345. Finding displacement neighbors...
  5346. Finding lightmap sample positions...
  5347. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5348. Building Physics collision data...
  5349. done (0) (116242 bytes)
  5350. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5351. Compacting texture/material tables...
  5352. Reduced 721 texinfos to 370
  5353. Reduced 35 texdatas to 32 (778 bytes to 692)
  5354. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  5355. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5356. Wrote ZIP buffer, estimated size 212627, actual size 211877
  5357. 1 second elapsed
  5358. CMaterialDict::Shutdown m_MissingList count: 1
  5359. 4 threads
  5360. reading c:\users\pc\desktop\zm_india\awp.bsp
  5361. reading c:\users\pc\desktop\zm_india\awp.prt
  5362. 416 portalclusters
  5363. 1269 numportals
  5364. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 358 visible clusters (0.33%)
  5365. Total clusters visible: 109552
  5366. Average clusters visible: 263
  5367. Building PAS...
  5368. Average clusters audible: 413
  5369. visdatasize:45266 compressed from 46592
  5370. writing c:\users\pc\desktop\zm_india\awp.bsp
  5371. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5372. 17 seconds elapsed
  5373. [Reading texlights from 'lights.rad']
  5374. [2 texlights parsed from 'lights.rad']
  5375. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5376. 1739 faces
  5377. 216700 square feet [31204916.00 square inches]
  5378. 0 Displacements
  5379. 0 Square Feet [0.00 Square Inches]
  5380. 1739 patches before subdivision
  5381. 17505 patches after subdivision
  5382. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5383. 7 direct lights
  5384. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336313, max 631
  5385. transfer lists: 17.8 megs
  5386. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(401703, 279592, 121677)
  5387. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80818, 43514, 11830)
  5388. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16557, 7097, 1268)
  5389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3913, 1374, 175)
  5390. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 289, 29)
  5391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 69, 6)
  5392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5394. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5395. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5397. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  5398. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5399. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5400. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5401. Ready to Finish
  5402. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5403. ------------ --------------- --------------- --------
  5404. models 39/1024 1872/49152 ( 3.8%)
  5405. brushes 297/8192 3564/98304 ( 3.6%)
  5406. brushsides 1917/65536 15336/524288 ( 2.9%)
  5407. planes 1848/65536 36960/1310720 ( 2.8%)
  5408. vertexes 2444/65536 29328/786432 ( 3.7%)
  5409. nodes 1115/65536 35680/2097152 ( 1.7%)
  5410. texinfos 370/12288 26640/884736 ( 3.0%)
  5411. texdata 32/2048 1024/65536 ( 1.6%)
  5412. dispinfos 0/0 0/0 ( 0.0%)
  5413. disp_verts 0/0 0/0 ( 0.0%)
  5414. disp_tris 0/0 0/0 ( 0.0%)
  5415. disp_lmsamples 0/0 0/0 ( 0.0%)
  5416. faces 1739/65536 97384/3670016 ( 2.7%)
  5417. hdr faces 0/65536 0/3670016 ( 0.0%)
  5418. origfaces 1123/65536 62888/3670016 ( 1.7%)
  5419. leaves 1155/65536 36960/2097152 ( 1.8%)
  5420. leaffaces 1985/65536 3970/131072 ( 3.0%)
  5421. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5422. areas 2/256 16/2048 ( 0.8%)
  5423. surfedges 12461/512000 49844/2048000 ( 2.4%)
  5424. edges 6951/256000 27804/1024000 ( 2.7%)
  5425. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5426. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5427. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5428. waterstrips 108/32768 1080/327680 ( 0.3%)
  5429. waterverts 0/65536 0/786432 ( 0.0%)
  5430. waterindices 1803/65536 3606/131072 ( 2.8%)
  5431. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5432. overlays 0/512 0/180224 ( 0.0%)
  5433. LDR lightdata [variable] 1771680/0 ( 0.0%)
  5434. HDR lightdata [variable] 0/0 ( 0.0%)
  5435. visdata [variable] 45266/16777216 ( 0.3%)
  5436. entdata [variable] 35333/393216 ( 9.0%)
  5437. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5438. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5439. LDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
  5440. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  5441. occluders 0/0 0/0 ( 0.0%)
  5442. occluder polygons 0/0 0/0 ( 0.0%)
  5443. occluder vert ind 0/0 0/0 ( 0.0%)
  5444. detail props [variable] 1/12 ( 8.3%)
  5445. static props [variable] 1/5936 ( 0.0%)
  5446. pakfile [variable] 211877/0 ( 0.0%)
  5447. physics [variable] 116242/4194304 ( 2.8%)
  5448. physics terrain [variable] 2/1048576 ( 0.0%)
  5449. Level flags = 0
  5450. Total triangle count: 4514
  5451. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5452. 5 seconds elapsed
  5453. [Reading texlights from 'lights.rad']
  5454. [2 texlights parsed from 'lights.rad']
  5455. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5456. 1739 faces
  5457. 216700 square feet [31204916.00 square inches]
  5458. 0 Displacements
  5459. 0 Square Feet [0.00 Square Inches]
  5460. 1739 patches before subdivision
  5461. 17505 patches after subdivision
  5462. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5463. 7 direct lights
  5464. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336313, max 631
  5465. transfer lists: 17.8 megs
  5466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(401703, 279592, 121677)
  5467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80818, 43514, 11830)
  5468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16557, 7097, 1268)
  5469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3913, 1374, 175)
  5470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(963, 289, 29)
  5471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(259, 69, 6)
  5472. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5473. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5475. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5476. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5477. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  5478. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5479. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5480. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5481. Ready to Finish
  5482. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5483. ------------ --------------- --------------- --------
  5484. models 39/1024 1872/49152 ( 3.8%)
  5485. brushes 297/8192 3564/98304 ( 3.6%)
  5486. brushsides 1917/65536 15336/524288 ( 2.9%)
  5487. planes 1848/65536 36960/1310720 ( 2.8%)
  5488. vertexes 2444/65536 29328/786432 ( 3.7%)
  5489. nodes 1115/65536 35680/2097152 ( 1.7%)
  5490. texinfos 370/12288 26640/884736 ( 3.0%)
  5491. texdata 32/2048 1024/65536 ( 1.6%)
  5492. dispinfos 0/0 0/0 ( 0.0%)
  5493. disp_verts 0/0 0/0 ( 0.0%)
  5494. disp_tris 0/0 0/0 ( 0.0%)
  5495. disp_lmsamples 0/0 0/0 ( 0.0%)
  5496. faces 1739/65536 97384/3670016 ( 2.7%)
  5497. hdr faces 1739/65536 97384/3670016 ( 2.7%)
  5498. origfaces 1123/65536 62888/3670016 ( 1.7%)
  5499. leaves 1155/65536 36960/2097152 ( 1.8%)
  5500. leaffaces 1985/65536 3970/131072 ( 3.0%)
  5501. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5502. areas 2/256 16/2048 ( 0.8%)
  5503. surfedges 12461/512000 49844/2048000 ( 2.4%)
  5504. edges 6951/256000 27804/1024000 ( 2.7%)
  5505. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5506. HDR worldlights 7/8192 616/720896 ( 0.1%)
  5507. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5508. waterstrips 108/32768 1080/327680 ( 0.3%)
  5509. waterverts 0/65536 0/786432 ( 0.0%)
  5510. waterindices 1803/65536 3606/131072 ( 2.8%)
  5511. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5512. overlays 0/512 0/180224 ( 0.0%)
  5513. LDR lightdata [variable] 1771680/0 ( 0.0%)
  5514. HDR lightdata [variable] 1771680/0 ( 0.0%)
  5515. visdata [variable] 45266/16777216 ( 0.3%)
  5516. entdata [variable] 35333/393216 ( 9.0%)
  5517. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5518. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5519. LDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
  5520. HDR leaf ambient 3598/65536 100744/1835008 ( 5.5%)
  5521. occluders 0/0 0/0 ( 0.0%)
  5522. occluder polygons 0/0 0/0 ( 0.0%)
  5523. occluder vert ind 0/0 0/0 ( 0.0%)
  5524. detail props [variable] 1/12 ( 8.3%)
  5525. static props [variable] 1/5936 ( 0.0%)
  5526. pakfile [variable] 211877/0 ( 0.0%)
  5527. physics [variable] 116242/4194304 ( 2.8%)
  5528. physics terrain [variable] 2/1048576 ( 0.0%)
  5529. Level flags = 0
  5530. Total triangle count: 4514
  5531. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5532. 5 seconds elapsed
  5533. Using shader api: shaderapiempty.dll
  5534. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5535. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  5536. material "agency/concrete/concretewall01" not found.
  5537. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  5538. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5539. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5540. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  5541. fixing up env_cubemap materials on brush sides...
  5542. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5543. Building Faces...done (0)
  5544. Chop Details...done (0)
  5545. Find Visible Detail Sides...
  5546. Merged 12 detail faces...done (0)
  5547. Merging details...done (0)
  5548. FixTjuncs...
  5549. PruneNodes...
  5550. WriteBSP...
  5551. done (0)
  5552. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  5553. done (0)
  5554. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5555. skybox/sky_day01_01*.vmt
  5556. ! Run buildcubemaps in the engine to get the correct cube maps.
  5557. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5558. skybox/sky_day01_01*.vmt
  5559. ! Run buildcubemaps in the engine to get the correct cube maps.
  5560. Finding displacement neighbors...
  5561. Finding lightmap sample positions...
  5562. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5563. Building Physics collision data...
  5564. done (0) (116634 bytes)
  5565. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5566. Compacting texture/material tables...
  5567. Reduced 724 texinfos to 373
  5568. Reduced 35 texdatas to 32 (778 bytes to 692)
  5569. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  5570. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5571. Wrote ZIP buffer, estimated size 212627, actual size 211877
  5572. 1 second elapsed
  5573. CMaterialDict::Shutdown m_MissingList count: 1
  5574. 4 threads
  5575. reading c:\users\pc\desktop\zm_india\awp.bsp
  5576. reading c:\users\pc\desktop\zm_india\awp.prt
  5577. 416 portalclusters
  5578. 1269 numportals
  5579. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  5580. Total clusters visible: 109292
  5581. Average clusters visible: 262
  5582. Building PAS...
  5583. Average clusters audible: 413
  5584. visdatasize:45256 compressed from 46592
  5585. writing c:\users\pc\desktop\zm_india\awp.bsp
  5586. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5587. 15 seconds elapsed
  5588. [Reading texlights from 'lights.rad']
  5589. [2 texlights parsed from 'lights.rad']
  5590. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5591. 1745 faces
  5592. 216700 square feet [31204940.00 square inches]
  5593. 0 Displacements
  5594. 0 Square Feet [0.00 Square Inches]
  5595. 1745 patches before subdivision
  5596. 17437 patches after subdivision
  5597. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5598. 7 direct lights
  5599. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330876, max 633
  5600. transfer lists: 17.8 megs
  5601. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398015, 277002, 120553)
  5602. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80441, 43320, 11782)
  5603. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  5604. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  5605. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  5606. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  5607. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5608. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5609. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5610. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5611. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5612. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  5613. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5614. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5615. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5616. Ready to Finish
  5617. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5618. ------------ --------------- --------------- --------
  5619. models 39/1024 1872/49152 ( 3.8%)
  5620. brushes 298/8192 3576/98304 ( 3.6%)
  5621. brushsides 1923/65536 15384/524288 ( 2.9%)
  5622. planes 1860/65536 37200/1310720 ( 2.8%)
  5623. vertexes 2452/65536 29424/786432 ( 3.7%)
  5624. nodes 1115/65536 35680/2097152 ( 1.7%)
  5625. texinfos 373/12288 26856/884736 ( 3.0%)
  5626. texdata 32/2048 1024/65536 ( 1.6%)
  5627. dispinfos 0/0 0/0 ( 0.0%)
  5628. disp_verts 0/0 0/0 ( 0.0%)
  5629. disp_tris 0/0 0/0 ( 0.0%)
  5630. disp_lmsamples 0/0 0/0 ( 0.0%)
  5631. faces 1745/65536 97720/3670016 ( 2.7%)
  5632. hdr faces 0/65536 0/3670016 ( 0.0%)
  5633. origfaces 1128/65536 63168/3670016 ( 1.7%)
  5634. leaves 1155/65536 36960/2097152 ( 1.8%)
  5635. leaffaces 1991/65536 3982/131072 ( 3.0%)
  5636. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5637. areas 2/256 16/2048 ( 0.8%)
  5638. surfedges 12505/512000 50020/2048000 ( 2.4%)
  5639. edges 6973/256000 27892/1024000 ( 2.7%)
  5640. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5641. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5642. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5643. waterstrips 109/32768 1090/327680 ( 0.3%)
  5644. waterverts 0/65536 0/786432 ( 0.0%)
  5645. waterindices 1815/65536 3630/131072 ( 2.8%)
  5646. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5647. overlays 0/512 0/180224 ( 0.0%)
  5648. LDR lightdata [variable] 1773904/0 ( 0.0%)
  5649. HDR lightdata [variable] 0/0 ( 0.0%)
  5650. visdata [variable] 45256/16777216 ( 0.3%)
  5651. entdata [variable] 35333/393216 ( 9.0%)
  5652. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5653. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5654. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5655. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  5656. occluders 0/0 0/0 ( 0.0%)
  5657. occluder polygons 0/0 0/0 ( 0.0%)
  5658. occluder vert ind 0/0 0/0 ( 0.0%)
  5659. detail props [variable] 1/12 ( 8.3%)
  5660. static props [variable] 1/5936 ( 0.0%)
  5661. pakfile [variable] 211877/0 ( 0.0%)
  5662. physics [variable] 116634/4194304 ( 2.8%)
  5663. physics terrain [variable] 2/1048576 ( 0.0%)
  5664. Level flags = 0
  5665. Total triangle count: 4526
  5666. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5667. 5 seconds elapsed
  5668. [Reading texlights from 'lights.rad']
  5669. [2 texlights parsed from 'lights.rad']
  5670. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5671. 1745 faces
  5672. 216700 square feet [31204940.00 square inches]
  5673. 0 Displacements
  5674. 0 Square Feet [0.00 Square Inches]
  5675. 1745 patches before subdivision
  5676. 17437 patches after subdivision
  5677. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5678. 7 direct lights
  5679. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330876, max 633
  5680. transfer lists: 17.8 megs
  5681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398015, 277002, 120553)
  5682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80441, 43320, 11782)
  5683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  5684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  5685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  5686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  5687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5692. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  5693. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5694. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5695. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5696. Ready to Finish
  5697. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5698. ------------ --------------- --------------- --------
  5699. models 39/1024 1872/49152 ( 3.8%)
  5700. brushes 298/8192 3576/98304 ( 3.6%)
  5701. brushsides 1923/65536 15384/524288 ( 2.9%)
  5702. planes 1860/65536 37200/1310720 ( 2.8%)
  5703. vertexes 2452/65536 29424/786432 ( 3.7%)
  5704. nodes 1115/65536 35680/2097152 ( 1.7%)
  5705. texinfos 373/12288 26856/884736 ( 3.0%)
  5706. texdata 32/2048 1024/65536 ( 1.6%)
  5707. dispinfos 0/0 0/0 ( 0.0%)
  5708. disp_verts 0/0 0/0 ( 0.0%)
  5709. disp_tris 0/0 0/0 ( 0.0%)
  5710. disp_lmsamples 0/0 0/0 ( 0.0%)
  5711. faces 1745/65536 97720/3670016 ( 2.7%)
  5712. hdr faces 1745/65536 97720/3670016 ( 2.7%)
  5713. origfaces 1128/65536 63168/3670016 ( 1.7%)
  5714. leaves 1155/65536 36960/2097152 ( 1.8%)
  5715. leaffaces 1991/65536 3982/131072 ( 3.0%)
  5716. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5717. areas 2/256 16/2048 ( 0.8%)
  5718. surfedges 12505/512000 50020/2048000 ( 2.4%)
  5719. edges 6973/256000 27892/1024000 ( 2.7%)
  5720. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5721. HDR worldlights 7/8192 616/720896 ( 0.1%)
  5722. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5723. waterstrips 109/32768 1090/327680 ( 0.3%)
  5724. waterverts 0/65536 0/786432 ( 0.0%)
  5725. waterindices 1815/65536 3630/131072 ( 2.8%)
  5726. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5727. overlays 0/512 0/180224 ( 0.0%)
  5728. LDR lightdata [variable] 1773904/0 ( 0.0%)
  5729. HDR lightdata [variable] 1773904/0 ( 0.0%)
  5730. visdata [variable] 45256/16777216 ( 0.3%)
  5731. entdata [variable] 35333/393216 ( 9.0%)
  5732. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5733. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5734. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5735. HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5736. occluders 0/0 0/0 ( 0.0%)
  5737. occluder polygons 0/0 0/0 ( 0.0%)
  5738. occluder vert ind 0/0 0/0 ( 0.0%)
  5739. detail props [variable] 1/12 ( 8.3%)
  5740. static props [variable] 1/5936 ( 0.0%)
  5741. pakfile [variable] 211877/0 ( 0.0%)
  5742. physics [variable] 116634/4194304 ( 2.8%)
  5743. physics terrain [variable] 2/1048576 ( 0.0%)
  5744. Level flags = 0
  5745. Total triangle count: 4526
  5746. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5747. 5 seconds elapsed
  5748. Using shader api: shaderapiempty.dll
  5749. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5750. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  5751. material "agency/concrete/concretewall01" not found.
  5752. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  5753. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5754. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5755. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  5756. fixing up env_cubemap materials on brush sides...
  5757. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5758. Building Faces...done (0)
  5759. Chop Details...done (0)
  5760. Find Visible Detail Sides...
  5761. Merged 12 detail faces...done (0)
  5762. Merging details...done (0)
  5763. FixTjuncs...
  5764. PruneNodes...
  5765. WriteBSP...
  5766. done (0)
  5767. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  5768. done (0)
  5769. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5770. skybox/sky_day01_01*.vmt
  5771. ! Run buildcubemaps in the engine to get the correct cube maps.
  5772. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5773. skybox/sky_day01_01*.vmt
  5774. ! Run buildcubemaps in the engine to get the correct cube maps.
  5775. Finding displacement neighbors...
  5776. Finding lightmap sample positions...
  5777. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5778. Building Physics collision data...
  5779. done (0) (116631 bytes)
  5780. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5781. Compacting texture/material tables...
  5782. Reduced 724 texinfos to 373
  5783. Reduced 35 texdatas to 32 (778 bytes to 692)
  5784. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  5785. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5786. Wrote ZIP buffer, estimated size 212627, actual size 211877
  5787. 1 second elapsed
  5788. CMaterialDict::Shutdown m_MissingList count: 1
  5789. 4 threads
  5790. reading c:\users\pc\desktop\zm_india\awp.bsp
  5791. reading c:\users\pc\desktop\zm_india\awp.prt
  5792. 416 portalclusters
  5793. 1269 numportals
  5794. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  5795. Total clusters visible: 109292
  5796. Average clusters visible: 262
  5797. Building PAS...
  5798. Average clusters audible: 413
  5799. visdatasize:45256 compressed from 46592
  5800. writing c:\users\pc\desktop\zm_india\awp.bsp
  5801. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  5802. 15 seconds elapsed
  5803. [Reading texlights from 'lights.rad']
  5804. [2 texlights parsed from 'lights.rad']
  5805. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5806. 1745 faces
  5807. 216700 square feet [31204920.00 square inches]
  5808. 0 Displacements
  5809. 0 Square Feet [0.00 Square Inches]
  5810. 1745 patches before subdivision
  5811. 17437 patches after subdivision
  5812. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5813. 7 direct lights
  5814. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
  5815. transfer lists: 17.8 megs
  5816. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
  5817. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
  5818. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  5819. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  5820. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  5821. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  5822. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5823. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5824. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5825. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5826. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5827. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  5828. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5829. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5830. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5831. Ready to Finish
  5832. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5833. ------------ --------------- --------------- --------
  5834. models 39/1024 1872/49152 ( 3.8%)
  5835. brushes 298/8192 3576/98304 ( 3.6%)
  5836. brushsides 1923/65536 15384/524288 ( 2.9%)
  5837. planes 1860/65536 37200/1310720 ( 2.8%)
  5838. vertexes 2452/65536 29424/786432 ( 3.7%)
  5839. nodes 1115/65536 35680/2097152 ( 1.7%)
  5840. texinfos 373/12288 26856/884736 ( 3.0%)
  5841. texdata 32/2048 1024/65536 ( 1.6%)
  5842. dispinfos 0/0 0/0 ( 0.0%)
  5843. disp_verts 0/0 0/0 ( 0.0%)
  5844. disp_tris 0/0 0/0 ( 0.0%)
  5845. disp_lmsamples 0/0 0/0 ( 0.0%)
  5846. faces 1745/65536 97720/3670016 ( 2.7%)
  5847. hdr faces 0/65536 0/3670016 ( 0.0%)
  5848. origfaces 1128/65536 63168/3670016 ( 1.7%)
  5849. leaves 1155/65536 36960/2097152 ( 1.8%)
  5850. leaffaces 1991/65536 3982/131072 ( 3.0%)
  5851. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5852. areas 2/256 16/2048 ( 0.8%)
  5853. surfedges 12505/512000 50020/2048000 ( 2.4%)
  5854. edges 6973/256000 27892/1024000 ( 2.7%)
  5855. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5856. HDR worldlights 0/8192 0/720896 ( 0.0%)
  5857. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5858. waterstrips 109/32768 1090/327680 ( 0.3%)
  5859. waterverts 0/65536 0/786432 ( 0.0%)
  5860. waterindices 1815/65536 3630/131072 ( 2.8%)
  5861. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5862. overlays 0/512 0/180224 ( 0.0%)
  5863. LDR lightdata [variable] 1773904/0 ( 0.0%)
  5864. HDR lightdata [variable] 0/0 ( 0.0%)
  5865. visdata [variable] 45256/16777216 ( 0.3%)
  5866. entdata [variable] 35335/393216 ( 9.0%)
  5867. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5868. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5869. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5870. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  5871. occluders 0/0 0/0 ( 0.0%)
  5872. occluder polygons 0/0 0/0 ( 0.0%)
  5873. occluder vert ind 0/0 0/0 ( 0.0%)
  5874. detail props [variable] 1/12 ( 8.3%)
  5875. static props [variable] 1/5936 ( 0.0%)
  5876. pakfile [variable] 211877/0 ( 0.0%)
  5877. physics [variable] 116631/4194304 ( 2.8%)
  5878. physics terrain [variable] 2/1048576 ( 0.0%)
  5879. Level flags = 0
  5880. Total triangle count: 4526
  5881. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5882. 5 seconds elapsed
  5883. [Reading texlights from 'lights.rad']
  5884. [2 texlights parsed from 'lights.rad']
  5885. Loading c:\users\pc\desktop\zm_india\awp.bsp
  5886. 1745 faces
  5887. 216700 square feet [31204920.00 square inches]
  5888. 0 Displacements
  5889. 0 Square Feet [0.00 Square Inches]
  5890. 1745 patches before subdivision
  5891. 17437 patches after subdivision
  5892. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  5893. 7 direct lights
  5894. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
  5895. transfer lists: 17.8 megs
  5896. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
  5897. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
  5898. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  5899. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  5900. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  5901. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  5902. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  5903. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  5904. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  5905. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  5906. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  5907. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  5908. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  5909. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5910. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  5911. Ready to Finish
  5912. Object names Objects/Maxobjs Memory / Maxmem Fullness
  5913. ------------ --------------- --------------- --------
  5914. models 39/1024 1872/49152 ( 3.8%)
  5915. brushes 298/8192 3576/98304 ( 3.6%)
  5916. brushsides 1923/65536 15384/524288 ( 2.9%)
  5917. planes 1860/65536 37200/1310720 ( 2.8%)
  5918. vertexes 2452/65536 29424/786432 ( 3.7%)
  5919. nodes 1115/65536 35680/2097152 ( 1.7%)
  5920. texinfos 373/12288 26856/884736 ( 3.0%)
  5921. texdata 32/2048 1024/65536 ( 1.6%)
  5922. dispinfos 0/0 0/0 ( 0.0%)
  5923. disp_verts 0/0 0/0 ( 0.0%)
  5924. disp_tris 0/0 0/0 ( 0.0%)
  5925. disp_lmsamples 0/0 0/0 ( 0.0%)
  5926. faces 1745/65536 97720/3670016 ( 2.7%)
  5927. hdr faces 1745/65536 97720/3670016 ( 2.7%)
  5928. origfaces 1128/65536 63168/3670016 ( 1.7%)
  5929. leaves 1155/65536 36960/2097152 ( 1.8%)
  5930. leaffaces 1991/65536 3982/131072 ( 3.0%)
  5931. leafbrushes 533/65536 1066/131072 ( 0.8%)
  5932. areas 2/256 16/2048 ( 0.8%)
  5933. surfedges 12505/512000 50020/2048000 ( 2.4%)
  5934. edges 6973/256000 27892/1024000 ( 2.7%)
  5935. LDR worldlights 7/8192 616/720896 ( 0.1%)
  5936. HDR worldlights 7/8192 616/720896 ( 0.1%)
  5937. leafwaterdata 0/32768 0/393216 ( 0.0%)
  5938. waterstrips 109/32768 1090/327680 ( 0.3%)
  5939. waterverts 0/65536 0/786432 ( 0.0%)
  5940. waterindices 1815/65536 3630/131072 ( 2.8%)
  5941. cubemapsamples 0/1024 0/16384 ( 0.0%)
  5942. overlays 0/512 0/180224 ( 0.0%)
  5943. LDR lightdata [variable] 1773904/0 ( 0.0%)
  5944. HDR lightdata [variable] 1773904/0 ( 0.0%)
  5945. visdata [variable] 45256/16777216 ( 0.3%)
  5946. entdata [variable] 35335/393216 ( 9.0%)
  5947. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5948. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  5949. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5950. HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  5951. occluders 0/0 0/0 ( 0.0%)
  5952. occluder polygons 0/0 0/0 ( 0.0%)
  5953. occluder vert ind 0/0 0/0 ( 0.0%)
  5954. detail props [variable] 1/12 ( 8.3%)
  5955. static props [variable] 1/5936 ( 0.0%)
  5956. pakfile [variable] 211877/0 ( 0.0%)
  5957. physics [variable] 116631/4194304 ( 2.8%)
  5958. physics terrain [variable] 2/1048576 ( 0.0%)
  5959. Level flags = 0
  5960. Total triangle count: 4526
  5961. Writing c:\users\pc\desktop\zm_india\awp.bsp
  5962. 5 seconds elapsed
  5963. Using shader api: shaderapiempty.dll
  5964. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  5965. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  5966. material "agency/concrete/concretewall01" not found.
  5967. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  5968. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  5969. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  5970. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  5971. fixing up env_cubemap materials on brush sides...
  5972. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5973. Building Faces...done (0)
  5974. Chop Details...done (0)
  5975. Find Visible Detail Sides...
  5976. Merged 12 detail faces...done (0)
  5977. Merging details...done (0)
  5978. FixTjuncs...
  5979. PruneNodes...
  5980. WriteBSP...
  5981. done (0)
  5982. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  5983. done (0)
  5984. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5985. skybox/sky_day01_01*.vmt
  5986. ! Run buildcubemaps in the engine to get the correct cube maps.
  5987. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5988. skybox/sky_day01_01*.vmt
  5989. ! Run buildcubemaps in the engine to get the correct cube maps.
  5990. Finding displacement neighbors...
  5991. Finding lightmap sample positions...
  5992. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5993. Building Physics collision data...
  5994. done (0) (116630 bytes)
  5995. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5996. Compacting texture/material tables...
  5997. Reduced 724 texinfos to 373
  5998. Reduced 35 texdatas to 32 (778 bytes to 692)
  5999. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  6000. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6001. Wrote ZIP buffer, estimated size 212627, actual size 211877
  6002. 1 second elapsed
  6003. CMaterialDict::Shutdown m_MissingList count: 1
  6004. 4 threads
  6005. reading c:\users\pc\desktop\zm_india\awp.bsp
  6006. reading c:\users\pc\desktop\zm_india\awp.prt
  6007. 416 portalclusters
  6008. 1269 numportals
  6009. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  6010. Total clusters visible: 109292
  6011. Average clusters visible: 262
  6012. Building PAS...
  6013. Average clusters audible: 413
  6014. visdatasize:45256 compressed from 46592
  6015. writing c:\users\pc\desktop\zm_india\awp.bsp
  6016. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6017. 15 seconds elapsed
  6018. [Reading texlights from 'lights.rad']
  6019. [2 texlights parsed from 'lights.rad']
  6020. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6021. 1745 faces
  6022. 216700 square feet [31204920.00 square inches]
  6023. 0 Displacements
  6024. 0 Square Feet [0.00 Square Inches]
  6025. 1745 patches before subdivision
  6026. 17437 patches after subdivision
  6027. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6028. 7 direct lights
  6029. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
  6030. transfer lists: 17.8 megs
  6031. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398018, 277004, 120554)
  6032. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
  6033. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  6034. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  6035. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6036. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6037. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6038. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6039. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6040. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6041. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6042. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  6043. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6044. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6045. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6046. Ready to Finish
  6047. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6048. ------------ --------------- --------------- --------
  6049. models 39/1024 1872/49152 ( 3.8%)
  6050. brushes 298/8192 3576/98304 ( 3.6%)
  6051. brushsides 1923/65536 15384/524288 ( 2.9%)
  6052. planes 1864/65536 37280/1310720 ( 2.8%)
  6053. vertexes 2452/65536 29424/786432 ( 3.7%)
  6054. nodes 1115/65536 35680/2097152 ( 1.7%)
  6055. texinfos 373/12288 26856/884736 ( 3.0%)
  6056. texdata 32/2048 1024/65536 ( 1.6%)
  6057. dispinfos 0/0 0/0 ( 0.0%)
  6058. disp_verts 0/0 0/0 ( 0.0%)
  6059. disp_tris 0/0 0/0 ( 0.0%)
  6060. disp_lmsamples 0/0 0/0 ( 0.0%)
  6061. faces 1745/65536 97720/3670016 ( 2.7%)
  6062. hdr faces 0/65536 0/3670016 ( 0.0%)
  6063. origfaces 1128/65536 63168/3670016 ( 1.7%)
  6064. leaves 1155/65536 36960/2097152 ( 1.8%)
  6065. leaffaces 1991/65536 3982/131072 ( 3.0%)
  6066. leafbrushes 533/65536 1066/131072 ( 0.8%)
  6067. areas 2/256 16/2048 ( 0.8%)
  6068. surfedges 12505/512000 50020/2048000 ( 2.4%)
  6069. edges 6973/256000 27892/1024000 ( 2.7%)
  6070. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6071. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6072. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6073. waterstrips 109/32768 1090/327680 ( 0.3%)
  6074. waterverts 0/65536 0/786432 ( 0.0%)
  6075. waterindices 1815/65536 3630/131072 ( 2.8%)
  6076. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6077. overlays 0/512 0/180224 ( 0.0%)
  6078. LDR lightdata [variable] 1773904/0 ( 0.0%)
  6079. HDR lightdata [variable] 0/0 ( 0.0%)
  6080. visdata [variable] 45256/16777216 ( 0.3%)
  6081. entdata [variable] 35335/393216 ( 9.0%)
  6082. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  6083. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  6084. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  6085. HDR leaf ambient 1155/65536 32340/1835008 ( 1.8%)
  6086. occluders 0/0 0/0 ( 0.0%)
  6087. occluder polygons 0/0 0/0 ( 0.0%)
  6088. occluder vert ind 0/0 0/0 ( 0.0%)
  6089. detail props [variable] 1/12 ( 8.3%)
  6090. static props [variable] 1/5936 ( 0.0%)
  6091. pakfile [variable] 211877/0 ( 0.0%)
  6092. physics [variable] 116630/4194304 ( 2.8%)
  6093. physics terrain [variable] 2/1048576 ( 0.0%)
  6094. Level flags = 0
  6095. Total triangle count: 4526
  6096. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6097. 5 seconds elapsed
  6098. [Reading texlights from 'lights.rad']
  6099. [2 texlights parsed from 'lights.rad']
  6100. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6101. 1745 faces
  6102. 216700 square feet [31204920.00 square inches]
  6103. 0 Displacements
  6104. 0 Square Feet [0.00 Square Inches]
  6105. 1745 patches before subdivision
  6106. 17437 patches after subdivision
  6107. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6108. 7 direct lights
  6109. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2328949, max 633
  6110. transfer lists: 17.8 megs
  6111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398017, 277004, 120554)
  6112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80442, 43320, 11782)
  6113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16465, 7060, 1262)
  6114. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3897, 1369, 174)
  6115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6122. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  6123. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6124. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6125. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6126. Ready to Finish
  6127. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6128. ------------ --------------- --------------- --------
  6129. models 39/1024 1872/49152 ( 3.8%)
  6130. brushes 298/8192 3576/98304 ( 3.6%)
  6131. brushsides 1923/65536 15384/524288 ( 2.9%)
  6132. planes 1864/65536 37280/1310720 ( 2.8%)
  6133. vertexes 2452/65536 29424/786432 ( 3.7%)
  6134. nodes 1115/65536 35680/2097152 ( 1.7%)
  6135. texinfos 373/12288 26856/884736 ( 3.0%)
  6136. texdata 32/2048 1024/65536 ( 1.6%)
  6137. dispinfos 0/0 0/0 ( 0.0%)
  6138. disp_verts 0/0 0/0 ( 0.0%)
  6139. disp_tris 0/0 0/0 ( 0.0%)
  6140. disp_lmsamples 0/0 0/0 ( 0.0%)
  6141. faces 1745/65536 97720/3670016 ( 2.7%)
  6142. hdr faces 1745/65536 97720/3670016 ( 2.7%)
  6143. origfaces 1128/65536 63168/3670016 ( 1.7%)
  6144. leaves 1155/65536 36960/2097152 ( 1.8%)
  6145. leaffaces 1991/65536 3982/131072 ( 3.0%)
  6146. leafbrushes 533/65536 1066/131072 ( 0.8%)
  6147. areas 2/256 16/2048 ( 0.8%)
  6148. surfedges 12505/512000 50020/2048000 ( 2.4%)
  6149. edges 6973/256000 27892/1024000 ( 2.7%)
  6150. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6151. HDR worldlights 7/8192 616/720896 ( 0.1%)
  6152. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6153. waterstrips 109/32768 1090/327680 ( 0.3%)
  6154. waterverts 0/65536 0/786432 ( 0.0%)
  6155. waterindices 1815/65536 3630/131072 ( 2.8%)
  6156. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6157. overlays 0/512 0/180224 ( 0.0%)
  6158. LDR lightdata [variable] 1773904/0 ( 0.0%)
  6159. HDR lightdata [variable] 1773904/0 ( 0.0%)
  6160. visdata [variable] 45256/16777216 ( 0.3%)
  6161. entdata [variable] 35335/393216 ( 9.0%)
  6162. LDR ambient table 1155/65536 4620/262144 ( 1.8%)
  6163. HDR ambient table 1155/65536 4620/262144 ( 1.8%)
  6164. LDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  6165. HDR leaf ambient 3584/65536 100352/1835008 ( 5.5%)
  6166. occluders 0/0 0/0 ( 0.0%)
  6167. occluder polygons 0/0 0/0 ( 0.0%)
  6168. occluder vert ind 0/0 0/0 ( 0.0%)
  6169. detail props [variable] 1/12 ( 8.3%)
  6170. static props [variable] 1/5936 ( 0.0%)
  6171. pakfile [variable] 211877/0 ( 0.0%)
  6172. physics [variable] 116630/4194304 ( 2.8%)
  6173. physics terrain [variable] 2/1048576 ( 0.0%)
  6174. Level flags = 0
  6175. Total triangle count: 4526
  6176. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6177. 5 seconds elapsed
  6178. Using shader api: shaderapiempty.dll
  6179. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  6180. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  6181. material "agency/concrete/concretewall01" not found.
  6182. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  6183. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6184. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  6185. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6186. fixing up env_cubemap materials on brush sides...
  6187. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6188. Building Faces...done (0)
  6189. Chop Details...done (0)
  6190. Find Visible Detail Sides...
  6191. Merged 12 detail faces...done (0)
  6192. Merging details...done (0)
  6193. FixTjuncs...
  6194. PruneNodes...
  6195. WriteBSP...
  6196. done (0)
  6197. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  6198. done (0)
  6199. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6200. skybox/sky_day01_01*.vmt
  6201. ! Run buildcubemaps in the engine to get the correct cube maps.
  6202. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6203. skybox/sky_day01_01*.vmt
  6204. ! Run buildcubemaps in the engine to get the correct cube maps.
  6205. Finding displacement neighbors...
  6206. Finding lightmap sample positions...
  6207. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6208. Building Physics collision data...
  6209. done (0) (128537 bytes)
  6210. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6211. Compacting texture/material tables...
  6212. Reduced 810 texinfos to 415
  6213. Reduced 35 texdatas to 32 (778 bytes to 692)
  6214. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  6215. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6216. Wrote ZIP buffer, estimated size 212627, actual size 211877
  6217. 1 second elapsed
  6218. CMaterialDict::Shutdown m_MissingList count: 1
  6219. 4 threads
  6220. reading c:\users\pc\desktop\zm_india\awp.bsp
  6221. reading c:\users\pc\desktop\zm_india\awp.prt
  6222. 416 portalclusters
  6223. 1269 numportals
  6224. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  6225. Total clusters visible: 109292
  6226. Average clusters visible: 262
  6227. Building PAS...
  6228. Average clusters audible: 413
  6229. visdatasize:45256 compressed from 46592
  6230. writing c:\users\pc\desktop\zm_india\awp.bsp
  6231. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6232. 15 seconds elapsed
  6233. [Reading texlights from 'lights.rad']
  6234. [2 texlights parsed from 'lights.rad']
  6235. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6236. 1894 faces
  6237. 216732 square feet [31209478.00 square inches]
  6238. 0 Displacements
  6239. 0 Square Feet [0.00 Square Inches]
  6240. 1894 patches before subdivision
  6241. 17586 patches after subdivision
  6242. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6243. 7 direct lights
  6244. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
  6245. transfer lists: 17.8 megs
  6246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6254. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6255. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6256. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6257. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  6258. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6259. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6260. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6261. Ready to Finish
  6262. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6263. ------------ --------------- --------------- --------
  6264. models 42/1024 2016/49152 ( 4.1%)
  6265. brushes 323/8192 3876/98304 ( 3.9%)
  6266. brushsides 2137/65536 17096/524288 ( 3.3%)
  6267. planes 2264/65536 45280/1310720 ( 3.5%)
  6268. vertexes 2656/65536 31872/786432 ( 4.1%)
  6269. nodes 1241/65536 39712/2097152 ( 1.9%)
  6270. texinfos 415/12288 29880/884736 ( 3.4%)
  6271. texdata 32/2048 1024/65536 ( 1.6%)
  6272. dispinfos 0/0 0/0 ( 0.0%)
  6273. disp_verts 0/0 0/0 ( 0.0%)
  6274. disp_tris 0/0 0/0 ( 0.0%)
  6275. disp_lmsamples 0/0 0/0 ( 0.0%)
  6276. faces 1894/65536 106064/3670016 ( 2.9%)
  6277. hdr faces 0/65536 0/3670016 ( 0.0%)
  6278. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6279. leaves 1284/65536 41088/2097152 ( 2.0%)
  6280. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6281. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6282. areas 2/256 16/2048 ( 0.8%)
  6283. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6284. edges 7573/256000 30292/1024000 ( 3.0%)
  6285. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6286. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6287. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6288. waterstrips 109/32768 1090/327680 ( 0.3%)
  6289. waterverts 0/65536 0/786432 ( 0.0%)
  6290. waterindices 1815/65536 3630/131072 ( 2.8%)
  6291. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6292. overlays 0/512 0/180224 ( 0.0%)
  6293. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6294. HDR lightdata [variable] 0/0 ( 0.0%)
  6295. visdata [variable] 45256/16777216 ( 0.3%)
  6296. entdata [variable] 36619/393216 ( 9.3%)
  6297. LDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6298. HDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6299. LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6300. HDR leaf ambient 1284/65536 35952/1835008 ( 2.0%)
  6301. occluders 0/0 0/0 ( 0.0%)
  6302. occluder polygons 0/0 0/0 ( 0.0%)
  6303. occluder vert ind 0/0 0/0 ( 0.0%)
  6304. detail props [variable] 1/12 ( 8.3%)
  6305. static props [variable] 1/5936 ( 0.0%)
  6306. pakfile [variable] 211877/0 ( 0.0%)
  6307. physics [variable] 128537/4194304 ( 3.1%)
  6308. physics terrain [variable] 2/1048576 ( 0.0%)
  6309. Level flags = 0
  6310. Total triangle count: 4824
  6311. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6312. 5 seconds elapsed
  6313. [Reading texlights from 'lights.rad']
  6314. [2 texlights parsed from 'lights.rad']
  6315. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6316. 1894 faces
  6317. 216732 square feet [31209478.00 square inches]
  6318. 0 Displacements
  6319. 0 Square Feet [0.00 Square Inches]
  6320. 1894 patches before subdivision
  6321. 17586 patches after subdivision
  6322. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6323. 7 direct lights
  6324. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
  6325. transfer lists: 17.8 megs
  6326. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6327. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6328. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6329. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6332. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6333. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6334. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6335. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6336. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6337. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  6338. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6339. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6340. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6341. Ready to Finish
  6342. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6343. ------------ --------------- --------------- --------
  6344. models 42/1024 2016/49152 ( 4.1%)
  6345. brushes 323/8192 3876/98304 ( 3.9%)
  6346. brushsides 2137/65536 17096/524288 ( 3.3%)
  6347. planes 2264/65536 45280/1310720 ( 3.5%)
  6348. vertexes 2656/65536 31872/786432 ( 4.1%)
  6349. nodes 1241/65536 39712/2097152 ( 1.9%)
  6350. texinfos 415/12288 29880/884736 ( 3.4%)
  6351. texdata 32/2048 1024/65536 ( 1.6%)
  6352. dispinfos 0/0 0/0 ( 0.0%)
  6353. disp_verts 0/0 0/0 ( 0.0%)
  6354. disp_tris 0/0 0/0 ( 0.0%)
  6355. disp_lmsamples 0/0 0/0 ( 0.0%)
  6356. faces 1894/65536 106064/3670016 ( 2.9%)
  6357. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  6358. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6359. leaves 1284/65536 41088/2097152 ( 2.0%)
  6360. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6361. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6362. areas 2/256 16/2048 ( 0.8%)
  6363. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6364. edges 7573/256000 30292/1024000 ( 3.0%)
  6365. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6366. HDR worldlights 7/8192 616/720896 ( 0.1%)
  6367. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6368. waterstrips 109/32768 1090/327680 ( 0.3%)
  6369. waterverts 0/65536 0/786432 ( 0.0%)
  6370. waterindices 1815/65536 3630/131072 ( 2.8%)
  6371. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6372. overlays 0/512 0/180224 ( 0.0%)
  6373. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6374. HDR lightdata [variable] 1783468/0 ( 0.0%)
  6375. visdata [variable] 45256/16777216 ( 0.3%)
  6376. entdata [variable] 36619/393216 ( 9.3%)
  6377. LDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6378. HDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6379. LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6380. HDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6381. occluders 0/0 0/0 ( 0.0%)
  6382. occluder polygons 0/0 0/0 ( 0.0%)
  6383. occluder vert ind 0/0 0/0 ( 0.0%)
  6384. detail props [variable] 1/12 ( 8.3%)
  6385. static props [variable] 1/5936 ( 0.0%)
  6386. pakfile [variable] 211877/0 ( 0.0%)
  6387. physics [variable] 128537/4194304 ( 3.1%)
  6388. physics terrain [variable] 2/1048576 ( 0.0%)
  6389. Level flags = 0
  6390. Total triangle count: 4824
  6391. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6392. 5 seconds elapsed
  6393. Using shader api: shaderapiempty.dll
  6394. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  6395. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  6396. material "agency/concrete/concretewall01" not found.
  6397. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  6398. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6399. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  6400. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6401. fixing up env_cubemap materials on brush sides...
  6402. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6403. Building Faces...done (0)
  6404. Chop Details...done (0)
  6405. Find Visible Detail Sides...
  6406. Merged 12 detail faces...done (0)
  6407. Merging details...done (0)
  6408. FixTjuncs...
  6409. PruneNodes...
  6410. WriteBSP...
  6411. done (0)
  6412. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  6413. done (0)
  6414. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6415. skybox/sky_day01_01*.vmt
  6416. ! Run buildcubemaps in the engine to get the correct cube maps.
  6417. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6418. skybox/sky_day01_01*.vmt
  6419. ! Run buildcubemaps in the engine to get the correct cube maps.
  6420. Finding displacement neighbors...
  6421. Finding lightmap sample positions...
  6422. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6423. Building Physics collision data...
  6424. done (0) (128537 bytes)
  6425. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6426. Compacting texture/material tables...
  6427. Reduced 810 texinfos to 415
  6428. Reduced 35 texdatas to 32 (778 bytes to 692)
  6429. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  6430. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6431. Wrote ZIP buffer, estimated size 212627, actual size 211877
  6432. 1 second elapsed
  6433. CMaterialDict::Shutdown m_MissingList count: 1
  6434. 4 threads
  6435. reading c:\users\pc\desktop\zm_india\awp.bsp
  6436. reading c:\users\pc\desktop\zm_india\awp.prt
  6437. 416 portalclusters
  6438. 1269 numportals
  6439. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  6440. Total clusters visible: 109292
  6441. Average clusters visible: 262
  6442. Building PAS...
  6443. Average clusters audible: 413
  6444. visdatasize:45256 compressed from 46592
  6445. writing c:\users\pc\desktop\zm_india\awp.bsp
  6446. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6447. 15 seconds elapsed
  6448. [Reading texlights from 'lights.rad']
  6449. [2 texlights parsed from 'lights.rad']
  6450. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6451. 1894 faces
  6452. 216732 square feet [31209478.00 square inches]
  6453. 0 Displacements
  6454. 0 Square Feet [0.00 Square Inches]
  6455. 1894 patches before subdivision
  6456. 17586 patches after subdivision
  6457. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6458. 7 direct lights
  6459. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
  6460. transfer lists: 17.8 megs
  6461. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6462. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6463. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6464. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6465. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6469. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6470. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6471. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6472. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  6473. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6474. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6475. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6476. Ready to Finish
  6477. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6478. ------------ --------------- --------------- --------
  6479. models 42/1024 2016/49152 ( 4.1%)
  6480. brushes 323/8192 3876/98304 ( 3.9%)
  6481. brushsides 2137/65536 17096/524288 ( 3.3%)
  6482. planes 2264/65536 45280/1310720 ( 3.5%)
  6483. vertexes 2656/65536 31872/786432 ( 4.1%)
  6484. nodes 1241/65536 39712/2097152 ( 1.9%)
  6485. texinfos 415/12288 29880/884736 ( 3.4%)
  6486. texdata 32/2048 1024/65536 ( 1.6%)
  6487. dispinfos 0/0 0/0 ( 0.0%)
  6488. disp_verts 0/0 0/0 ( 0.0%)
  6489. disp_tris 0/0 0/0 ( 0.0%)
  6490. disp_lmsamples 0/0 0/0 ( 0.0%)
  6491. faces 1894/65536 106064/3670016 ( 2.9%)
  6492. hdr faces 0/65536 0/3670016 ( 0.0%)
  6493. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6494. leaves 1284/65536 41088/2097152 ( 2.0%)
  6495. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6496. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6497. areas 2/256 16/2048 ( 0.8%)
  6498. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6499. edges 7573/256000 30292/1024000 ( 3.0%)
  6500. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6501. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6502. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6503. waterstrips 109/32768 1090/327680 ( 0.3%)
  6504. waterverts 0/65536 0/786432 ( 0.0%)
  6505. waterindices 1815/65536 3630/131072 ( 2.8%)
  6506. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6507. overlays 0/512 0/180224 ( 0.0%)
  6508. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6509. HDR lightdata [variable] 0/0 ( 0.0%)
  6510. visdata [variable] 45256/16777216 ( 0.3%)
  6511. entdata [variable] 36620/393216 ( 9.3%)
  6512. LDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6513. HDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6514. LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6515. HDR leaf ambient 1284/65536 35952/1835008 ( 2.0%)
  6516. occluders 0/0 0/0 ( 0.0%)
  6517. occluder polygons 0/0 0/0 ( 0.0%)
  6518. occluder vert ind 0/0 0/0 ( 0.0%)
  6519. detail props [variable] 1/12 ( 8.3%)
  6520. static props [variable] 1/5936 ( 0.0%)
  6521. pakfile [variable] 211877/0 ( 0.0%)
  6522. physics [variable] 128537/4194304 ( 3.1%)
  6523. physics terrain [variable] 2/1048576 ( 0.0%)
  6524. Level flags = 0
  6525. Total triangle count: 4824
  6526. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6527. 5 seconds elapsed
  6528. [Reading texlights from 'lights.rad']
  6529. [2 texlights parsed from 'lights.rad']
  6530. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6531. 1894 faces
  6532. 216732 square feet [31209478.00 square inches]
  6533. 0 Displacements
  6534. 0 Square Feet [0.00 Square Inches]
  6535. 1894 patches before subdivision
  6536. 17586 patches after subdivision
  6537. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6538. 7 direct lights
  6539. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336533, max 633
  6540. transfer lists: 17.8 megs
  6541. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6542. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6543. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6552. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  6553. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6554. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6555. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6556. Ready to Finish
  6557. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6558. ------------ --------------- --------------- --------
  6559. models 42/1024 2016/49152 ( 4.1%)
  6560. brushes 323/8192 3876/98304 ( 3.9%)
  6561. brushsides 2137/65536 17096/524288 ( 3.3%)
  6562. planes 2264/65536 45280/1310720 ( 3.5%)
  6563. vertexes 2656/65536 31872/786432 ( 4.1%)
  6564. nodes 1241/65536 39712/2097152 ( 1.9%)
  6565. texinfos 415/12288 29880/884736 ( 3.4%)
  6566. texdata 32/2048 1024/65536 ( 1.6%)
  6567. dispinfos 0/0 0/0 ( 0.0%)
  6568. disp_verts 0/0 0/0 ( 0.0%)
  6569. disp_tris 0/0 0/0 ( 0.0%)
  6570. disp_lmsamples 0/0 0/0 ( 0.0%)
  6571. faces 1894/65536 106064/3670016 ( 2.9%)
  6572. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  6573. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6574. leaves 1284/65536 41088/2097152 ( 2.0%)
  6575. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6576. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6577. areas 2/256 16/2048 ( 0.8%)
  6578. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6579. edges 7573/256000 30292/1024000 ( 3.0%)
  6580. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6581. HDR worldlights 7/8192 616/720896 ( 0.1%)
  6582. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6583. waterstrips 109/32768 1090/327680 ( 0.3%)
  6584. waterverts 0/65536 0/786432 ( 0.0%)
  6585. waterindices 1815/65536 3630/131072 ( 2.8%)
  6586. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6587. overlays 0/512 0/180224 ( 0.0%)
  6588. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6589. HDR lightdata [variable] 1783468/0 ( 0.0%)
  6590. visdata [variable] 45256/16777216 ( 0.3%)
  6591. entdata [variable] 36620/393216 ( 9.3%)
  6592. LDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6593. HDR ambient table 1284/65536 5136/262144 ( 2.0%)
  6594. LDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6595. HDR leaf ambient 3689/65536 103292/1835008 ( 5.6%)
  6596. occluders 0/0 0/0 ( 0.0%)
  6597. occluder polygons 0/0 0/0 ( 0.0%)
  6598. occluder vert ind 0/0 0/0 ( 0.0%)
  6599. detail props [variable] 1/12 ( 8.3%)
  6600. static props [variable] 1/5936 ( 0.0%)
  6601. pakfile [variable] 211877/0 ( 0.0%)
  6602. physics [variable] 128537/4194304 ( 3.1%)
  6603. physics terrain [variable] 2/1048576 ( 0.0%)
  6604. Level flags = 0
  6605. Total triangle count: 4824
  6606. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6607. 5 seconds elapsed
  6608. Using shader api: shaderapiempty.dll
  6609. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  6610. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  6611. material "agency/concrete/concretewall01" not found.
  6612. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  6613. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6614. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  6615. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6616. fixing up env_cubemap materials on brush sides...
  6617. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6618. Building Faces...done (0)
  6619. Chop Details...done (0)
  6620. Find Visible Detail Sides...
  6621. Merged 12 detail faces...done (0)
  6622. Merging details...done (0)
  6623. FixTjuncs...
  6624. PruneNodes...
  6625. WriteBSP...
  6626. done (0)
  6627. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  6628. done (0)
  6629. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6630. skybox/sky_day01_01*.vmt
  6631. ! Run buildcubemaps in the engine to get the correct cube maps.
  6632. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6633. skybox/sky_day01_01*.vmt
  6634. ! Run buildcubemaps in the engine to get the correct cube maps.
  6635. Finding displacement neighbors...
  6636. Finding lightmap sample positions...
  6637. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6638. Building Physics collision data...
  6639. done (0) (128729 bytes)
  6640. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6641. Compacting texture/material tables...
  6642. Reduced 810 texinfos to 415
  6643. Reduced 35 texdatas to 32 (778 bytes to 692)
  6644. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  6645. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6646. Wrote ZIP buffer, estimated size 212627, actual size 211877
  6647. 1 second elapsed
  6648. CMaterialDict::Shutdown m_MissingList count: 1
  6649. 4 threads
  6650. reading c:\users\pc\desktop\zm_india\awp.bsp
  6651. reading c:\users\pc\desktop\zm_india\awp.prt
  6652. 416 portalclusters
  6653. 1269 numportals
  6654. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  6655. Total clusters visible: 109292
  6656. Average clusters visible: 262
  6657. Building PAS...
  6658. Average clusters audible: 413
  6659. visdatasize:45256 compressed from 46592
  6660. writing c:\users\pc\desktop\zm_india\awp.bsp
  6661. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6662. 15 seconds elapsed
  6663. [Reading texlights from 'lights.rad']
  6664. [2 texlights parsed from 'lights.rad']
  6665. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6666. 1894 faces
  6667. 216732 square feet [31209418.00 square inches]
  6668. 0 Displacements
  6669. 0 Square Feet [0.00 Square Inches]
  6670. 1894 patches before subdivision
  6671. 17586 patches after subdivision
  6672. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6673. 7 direct lights
  6674. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336534, max 633
  6675. transfer lists: 17.8 megs
  6676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6687. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  6688. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6689. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6690. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6691. Ready to Finish
  6692. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6693. ------------ --------------- --------------- --------
  6694. models 42/1024 2016/49152 ( 4.1%)
  6695. brushes 323/8192 3876/98304 ( 3.9%)
  6696. brushsides 2127/65536 17016/524288 ( 3.2%)
  6697. planes 2330/65536 46600/1310720 ( 3.6%)
  6698. vertexes 2656/65536 31872/786432 ( 4.1%)
  6699. nodes 1255/65536 40160/2097152 ( 1.9%)
  6700. texinfos 415/12288 29880/884736 ( 3.4%)
  6701. texdata 32/2048 1024/65536 ( 1.6%)
  6702. dispinfos 0/0 0/0 ( 0.0%)
  6703. disp_verts 0/0 0/0 ( 0.0%)
  6704. disp_tris 0/0 0/0 ( 0.0%)
  6705. disp_lmsamples 0/0 0/0 ( 0.0%)
  6706. faces 1894/65536 106064/3670016 ( 2.9%)
  6707. hdr faces 0/65536 0/3670016 ( 0.0%)
  6708. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6709. leaves 1298/65536 41536/2097152 ( 2.0%)
  6710. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6711. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6712. areas 2/256 16/2048 ( 0.8%)
  6713. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6714. edges 7573/256000 30292/1024000 ( 3.0%)
  6715. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6716. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6717. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6718. waterstrips 109/32768 1090/327680 ( 0.3%)
  6719. waterverts 0/65536 0/786432 ( 0.0%)
  6720. waterindices 1815/65536 3630/131072 ( 2.8%)
  6721. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6722. overlays 0/512 0/180224 ( 0.0%)
  6723. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6724. HDR lightdata [variable] 0/0 ( 0.0%)
  6725. visdata [variable] 45256/16777216 ( 0.3%)
  6726. entdata [variable] 36618/393216 ( 9.3%)
  6727. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6728. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6729. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  6730. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  6731. occluders 0/0 0/0 ( 0.0%)
  6732. occluder polygons 0/0 0/0 ( 0.0%)
  6733. occluder vert ind 0/0 0/0 ( 0.0%)
  6734. detail props [variable] 1/12 ( 8.3%)
  6735. static props [variable] 1/5936 ( 0.0%)
  6736. pakfile [variable] 211877/0 ( 0.0%)
  6737. physics [variable] 128729/4194304 ( 3.1%)
  6738. physics terrain [variable] 2/1048576 ( 0.0%)
  6739. Level flags = 0
  6740. Total triangle count: 4824
  6741. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6742. 5 seconds elapsed
  6743. [Reading texlights from 'lights.rad']
  6744. [2 texlights parsed from 'lights.rad']
  6745. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6746. 1894 faces
  6747. 216732 square feet [31209418.00 square inches]
  6748. 0 Displacements
  6749. 0 Square Feet [0.00 Square Inches]
  6750. 1894 patches before subdivision
  6751. 17586 patches after subdivision
  6752. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6753. 7 direct lights
  6754. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336534, max 633
  6755. transfer lists: 17.8 megs
  6756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398783, 277546, 120792)
  6757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6763. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6765. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6767. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  6768. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6769. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6770. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6771. Ready to Finish
  6772. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6773. ------------ --------------- --------------- --------
  6774. models 42/1024 2016/49152 ( 4.1%)
  6775. brushes 323/8192 3876/98304 ( 3.9%)
  6776. brushsides 2127/65536 17016/524288 ( 3.2%)
  6777. planes 2330/65536 46600/1310720 ( 3.6%)
  6778. vertexes 2656/65536 31872/786432 ( 4.1%)
  6779. nodes 1255/65536 40160/2097152 ( 1.9%)
  6780. texinfos 415/12288 29880/884736 ( 3.4%)
  6781. texdata 32/2048 1024/65536 ( 1.6%)
  6782. dispinfos 0/0 0/0 ( 0.0%)
  6783. disp_verts 0/0 0/0 ( 0.0%)
  6784. disp_tris 0/0 0/0 ( 0.0%)
  6785. disp_lmsamples 0/0 0/0 ( 0.0%)
  6786. faces 1894/65536 106064/3670016 ( 2.9%)
  6787. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  6788. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6789. leaves 1298/65536 41536/2097152 ( 2.0%)
  6790. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6791. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6792. areas 2/256 16/2048 ( 0.8%)
  6793. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6794. edges 7573/256000 30292/1024000 ( 3.0%)
  6795. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6796. HDR worldlights 7/8192 616/720896 ( 0.1%)
  6797. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6798. waterstrips 109/32768 1090/327680 ( 0.3%)
  6799. waterverts 0/65536 0/786432 ( 0.0%)
  6800. waterindices 1815/65536 3630/131072 ( 2.8%)
  6801. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6802. overlays 0/512 0/180224 ( 0.0%)
  6803. LDR lightdata [variable] 1783468/0 ( 0.0%)
  6804. HDR lightdata [variable] 1783468/0 ( 0.0%)
  6805. visdata [variable] 45256/16777216 ( 0.3%)
  6806. entdata [variable] 36618/393216 ( 9.3%)
  6807. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6808. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6809. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  6810. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  6811. occluders 0/0 0/0 ( 0.0%)
  6812. occluder polygons 0/0 0/0 ( 0.0%)
  6813. occluder vert ind 0/0 0/0 ( 0.0%)
  6814. detail props [variable] 1/12 ( 8.3%)
  6815. static props [variable] 1/5936 ( 0.0%)
  6816. pakfile [variable] 211877/0 ( 0.0%)
  6817. physics [variable] 128729/4194304 ( 3.1%)
  6818. physics terrain [variable] 2/1048576 ( 0.0%)
  6819. Level flags = 0
  6820. Total triangle count: 4824
  6821. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6822. 5 seconds elapsed
  6823. Using shader api: shaderapiempty.dll
  6824. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  6825. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  6826. material "agency/concrete/concretewall01" not found.
  6827. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  6828. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6829. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  6830. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  6831. fixing up env_cubemap materials on brush sides...
  6832. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  6833. Building Faces...done (0)
  6834. Chop Details...done (0)
  6835. Find Visible Detail Sides...
  6836. Merged 12 detail faces...done (0)
  6837. Merging details...done (0)
  6838. FixTjuncs...
  6839. PruneNodes...
  6840. WriteBSP...
  6841. done (0)
  6842. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  6843. done (0)
  6844. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6845. skybox/sky_day01_01*.vmt
  6846. ! Run buildcubemaps in the engine to get the correct cube maps.
  6847. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6848. skybox/sky_day01_01*.vmt
  6849. ! Run buildcubemaps in the engine to get the correct cube maps.
  6850. Finding displacement neighbors...
  6851. Finding lightmap sample positions...
  6852. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6853. Building Physics collision data...
  6854. done (0) (128728 bytes)
  6855. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6856. Compacting texture/material tables...
  6857. Reduced 810 texinfos to 415
  6858. Reduced 35 texdatas to 32 (778 bytes to 692)
  6859. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  6860. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6861. Wrote ZIP buffer, estimated size 212627, actual size 211877
  6862. 1 second elapsed
  6863. CMaterialDict::Shutdown m_MissingList count: 1
  6864. 4 threads
  6865. reading c:\users\pc\desktop\zm_india\awp.bsp
  6866. reading c:\users\pc\desktop\zm_india\awp.prt
  6867. 416 portalclusters
  6868. 1269 numportals
  6869. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  6870. Total clusters visible: 109292
  6871. Average clusters visible: 262
  6872. Building PAS...
  6873. Average clusters audible: 413
  6874. visdatasize:45256 compressed from 46592
  6875. writing c:\users\pc\desktop\zm_india\awp.bsp
  6876. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  6877. 15 seconds elapsed
  6878. [Reading texlights from 'lights.rad']
  6879. [2 texlights parsed from 'lights.rad']
  6880. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6881. 1894 faces
  6882. 216731 square feet [31209270.00 square inches]
  6883. 0 Displacements
  6884. 0 Square Feet [0.00 Square Inches]
  6885. 1894 patches before subdivision
  6886. 17586 patches after subdivision
  6887. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6888. 7 direct lights
  6889. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336543, max 633
  6890. transfer lists: 17.8 megs
  6891. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398781, 277545, 120792)
  6892. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6893. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6894. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6895. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6896. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6897. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6898. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6899. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6900. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6901. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6902. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  6903. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6904. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6905. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6906. Ready to Finish
  6907. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6908. ------------ --------------- --------------- --------
  6909. models 42/1024 2016/49152 ( 4.1%)
  6910. brushes 323/8192 3876/98304 ( 3.9%)
  6911. brushsides 2127/65536 17016/524288 ( 3.2%)
  6912. planes 2342/65536 46840/1310720 ( 3.6%)
  6913. vertexes 2656/65536 31872/786432 ( 4.1%)
  6914. nodes 1255/65536 40160/2097152 ( 1.9%)
  6915. texinfos 415/12288 29880/884736 ( 3.4%)
  6916. texdata 32/2048 1024/65536 ( 1.6%)
  6917. dispinfos 0/0 0/0 ( 0.0%)
  6918. disp_verts 0/0 0/0 ( 0.0%)
  6919. disp_tris 0/0 0/0 ( 0.0%)
  6920. disp_lmsamples 0/0 0/0 ( 0.0%)
  6921. faces 1894/65536 106064/3670016 ( 2.9%)
  6922. hdr faces 0/65536 0/3670016 ( 0.0%)
  6923. origfaces 1276/65536 71456/3670016 ( 1.9%)
  6924. leaves 1298/65536 41536/2097152 ( 2.0%)
  6925. leaffaces 2140/65536 4280/131072 ( 3.3%)
  6926. leafbrushes 558/65536 1116/131072 ( 0.9%)
  6927. areas 2/256 16/2048 ( 0.8%)
  6928. surfedges 13693/512000 54772/2048000 ( 2.7%)
  6929. edges 7573/256000 30292/1024000 ( 3.0%)
  6930. LDR worldlights 7/8192 616/720896 ( 0.1%)
  6931. HDR worldlights 0/8192 0/720896 ( 0.0%)
  6932. leafwaterdata 0/32768 0/393216 ( 0.0%)
  6933. waterstrips 109/32768 1090/327680 ( 0.3%)
  6934. waterverts 0/65536 0/786432 ( 0.0%)
  6935. waterindices 1815/65536 3630/131072 ( 2.8%)
  6936. cubemapsamples 0/1024 0/16384 ( 0.0%)
  6937. overlays 0/512 0/180224 ( 0.0%)
  6938. LDR lightdata [variable] 1783276/0 ( 0.0%)
  6939. HDR lightdata [variable] 0/0 ( 0.0%)
  6940. visdata [variable] 45256/16777216 ( 0.3%)
  6941. entdata [variable] 36618/393216 ( 9.3%)
  6942. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6943. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  6944. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  6945. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  6946. occluders 0/0 0/0 ( 0.0%)
  6947. occluder polygons 0/0 0/0 ( 0.0%)
  6948. occluder vert ind 0/0 0/0 ( 0.0%)
  6949. detail props [variable] 1/12 ( 8.3%)
  6950. static props [variable] 1/5936 ( 0.0%)
  6951. pakfile [variable] 211877/0 ( 0.0%)
  6952. physics [variable] 128728/4194304 ( 3.1%)
  6953. physics terrain [variable] 2/1048576 ( 0.0%)
  6954. Level flags = 0
  6955. Total triangle count: 4824
  6956. Writing c:\users\pc\desktop\zm_india\awp.bsp
  6957. 5 seconds elapsed
  6958. [Reading texlights from 'lights.rad']
  6959. [2 texlights parsed from 'lights.rad']
  6960. Loading c:\users\pc\desktop\zm_india\awp.bsp
  6961. 1894 faces
  6962. 216731 square feet [31209270.00 square inches]
  6963. 0 Displacements
  6964. 0 Square Feet [0.00 Square Inches]
  6965. 1894 patches before subdivision
  6966. 17586 patches after subdivision
  6967. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  6968. 7 direct lights
  6969. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336543, max 633
  6970. transfer lists: 17.8 megs
  6971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398782, 277545, 120792)
  6972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  6973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  6974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  6975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  6976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  6977. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  6978. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  6979. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  6980. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  6981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  6982. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  6983. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  6984. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6985. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  6986. Ready to Finish
  6987. Object names Objects/Maxobjs Memory / Maxmem Fullness
  6988. ------------ --------------- --------------- --------
  6989. models 42/1024 2016/49152 ( 4.1%)
  6990. brushes 323/8192 3876/98304 ( 3.9%)
  6991. brushsides 2127/65536 17016/524288 ( 3.2%)
  6992. planes 2342/65536 46840/1310720 ( 3.6%)
  6993. vertexes 2656/65536 31872/786432 ( 4.1%)
  6994. nodes 1255/65536 40160/2097152 ( 1.9%)
  6995. texinfos 415/12288 29880/884736 ( 3.4%)
  6996. texdata 32/2048 1024/65536 ( 1.6%)
  6997. dispinfos 0/0 0/0 ( 0.0%)
  6998. disp_verts 0/0 0/0 ( 0.0%)
  6999. disp_tris 0/0 0/0 ( 0.0%)
  7000. disp_lmsamples 0/0 0/0 ( 0.0%)
  7001. faces 1894/65536 106064/3670016 ( 2.9%)
  7002. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  7003. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7004. leaves 1298/65536 41536/2097152 ( 2.0%)
  7005. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7006. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7007. areas 2/256 16/2048 ( 0.8%)
  7008. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7009. edges 7573/256000 30292/1024000 ( 3.0%)
  7010. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7011. HDR worldlights 7/8192 616/720896 ( 0.1%)
  7012. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7013. waterstrips 109/32768 1090/327680 ( 0.3%)
  7014. waterverts 0/65536 0/786432 ( 0.0%)
  7015. waterindices 1815/65536 3630/131072 ( 2.8%)
  7016. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7017. overlays 0/512 0/180224 ( 0.0%)
  7018. LDR lightdata [variable] 1783276/0 ( 0.0%)
  7019. HDR lightdata [variable] 1783276/0 ( 0.0%)
  7020. visdata [variable] 45256/16777216 ( 0.3%)
  7021. entdata [variable] 36618/393216 ( 9.3%)
  7022. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7023. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7024. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7025. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7026. occluders 0/0 0/0 ( 0.0%)
  7027. occluder polygons 0/0 0/0 ( 0.0%)
  7028. occluder vert ind 0/0 0/0 ( 0.0%)
  7029. detail props [variable] 1/12 ( 8.3%)
  7030. static props [variable] 1/5936 ( 0.0%)
  7031. pakfile [variable] 211877/0 ( 0.0%)
  7032. physics [variable] 128728/4194304 ( 3.1%)
  7033. physics terrain [variable] 2/1048576 ( 0.0%)
  7034. Level flags = 0
  7035. Total triangle count: 4824
  7036. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7037. 5 seconds elapsed
  7038. Using shader api: shaderapiempty.dll
  7039. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7040. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  7041. material "agency/concrete/concretewall01" not found.
  7042. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  7043. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7044. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7045. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  7046. fixing up env_cubemap materials on brush sides...
  7047. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7048. Building Faces...done (0)
  7049. Chop Details...done (0)
  7050. Find Visible Detail Sides...
  7051. Merged 12 detail faces...done (0)
  7052. Merging details...done (0)
  7053. FixTjuncs...
  7054. PruneNodes...
  7055. WriteBSP...
  7056. done (0)
  7057. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  7058. done (0)
  7059. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7060. skybox/sky_day01_01*.vmt
  7061. ! Run buildcubemaps in the engine to get the correct cube maps.
  7062. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7063. skybox/sky_day01_01*.vmt
  7064. ! Run buildcubemaps in the engine to get the correct cube maps.
  7065. Finding displacement neighbors...
  7066. Finding lightmap sample positions...
  7067. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7068. Building Physics collision data...
  7069. done (0) (128728 bytes)
  7070. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7071. Compacting texture/material tables...
  7072. Reduced 810 texinfos to 415
  7073. Reduced 35 texdatas to 32 (778 bytes to 692)
  7074. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  7075. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7076. Wrote ZIP buffer, estimated size 212627, actual size 211877
  7077. 1 second elapsed
  7078. CMaterialDict::Shutdown m_MissingList count: 1
  7079. 4 threads
  7080. reading c:\users\pc\desktop\zm_india\awp.bsp
  7081. reading c:\users\pc\desktop\zm_india\awp.prt
  7082. 416 portalclusters
  7083. 1269 numportals
  7084. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  7085. Total clusters visible: 109292
  7086. Average clusters visible: 262
  7087. Building PAS...
  7088. Average clusters audible: 413
  7089. visdatasize:45256 compressed from 46592
  7090. writing c:\users\pc\desktop\zm_india\awp.bsp
  7091. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7092. 15 seconds elapsed
  7093. [Reading texlights from 'lights.rad']
  7094. [2 texlights parsed from 'lights.rad']
  7095. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7096. 1894 faces
  7097. 216731 square feet [31209270.00 square inches]
  7098. 0 Displacements
  7099. 0 Square Feet [0.00 Square Inches]
  7100. 1894 patches before subdivision
  7101. 17586 patches after subdivision
  7102. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7103. 7 direct lights
  7104. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
  7105. transfer lists: 17.8 megs
  7106. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
  7107. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7108. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7114. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7116. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7117. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  7118. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7120. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7121. Ready to Finish
  7122. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7123. ------------ --------------- --------------- --------
  7124. models 42/1024 2016/49152 ( 4.1%)
  7125. brushes 323/8192 3876/98304 ( 3.9%)
  7126. brushsides 2127/65536 17016/524288 ( 3.2%)
  7127. planes 2342/65536 46840/1310720 ( 3.6%)
  7128. vertexes 2656/65536 31872/786432 ( 4.1%)
  7129. nodes 1255/65536 40160/2097152 ( 1.9%)
  7130. texinfos 415/12288 29880/884736 ( 3.4%)
  7131. texdata 32/2048 1024/65536 ( 1.6%)
  7132. dispinfos 0/0 0/0 ( 0.0%)
  7133. disp_verts 0/0 0/0 ( 0.0%)
  7134. disp_tris 0/0 0/0 ( 0.0%)
  7135. disp_lmsamples 0/0 0/0 ( 0.0%)
  7136. faces 1894/65536 106064/3670016 ( 2.9%)
  7137. hdr faces 0/65536 0/3670016 ( 0.0%)
  7138. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7139. leaves 1298/65536 41536/2097152 ( 2.0%)
  7140. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7141. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7142. areas 2/256 16/2048 ( 0.8%)
  7143. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7144. edges 7573/256000 30292/1024000 ( 3.0%)
  7145. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7146. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7147. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7148. waterstrips 109/32768 1090/327680 ( 0.3%)
  7149. waterverts 0/65536 0/786432 ( 0.0%)
  7150. waterindices 1815/65536 3630/131072 ( 2.8%)
  7151. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7152. overlays 0/512 0/180224 ( 0.0%)
  7153. LDR lightdata [variable] 1783048/0 ( 0.0%)
  7154. HDR lightdata [variable] 0/0 ( 0.0%)
  7155. visdata [variable] 45256/16777216 ( 0.3%)
  7156. entdata [variable] 36618/393216 ( 9.3%)
  7157. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7158. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7159. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7160. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  7161. occluders 0/0 0/0 ( 0.0%)
  7162. occluder polygons 0/0 0/0 ( 0.0%)
  7163. occluder vert ind 0/0 0/0 ( 0.0%)
  7164. detail props [variable] 1/12 ( 8.3%)
  7165. static props [variable] 1/5936 ( 0.0%)
  7166. pakfile [variable] 211877/0 ( 0.0%)
  7167. physics [variable] 128728/4194304 ( 3.1%)
  7168. physics terrain [variable] 2/1048576 ( 0.0%)
  7169. Level flags = 0
  7170. Total triangle count: 4824
  7171. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7172. 5 seconds elapsed
  7173. [Reading texlights from 'lights.rad']
  7174. [2 texlights parsed from 'lights.rad']
  7175. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7176. 1894 faces
  7177. 216731 square feet [31209270.00 square inches]
  7178. 0 Displacements
  7179. 0 Square Feet [0.00 Square Inches]
  7180. 1894 patches before subdivision
  7181. 17586 patches after subdivision
  7182. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7183. 7 direct lights
  7184. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
  7185. transfer lists: 17.8 megs
  7186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
  7187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7197. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7198. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7199. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7200. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7201. Ready to Finish
  7202. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7203. ------------ --------------- --------------- --------
  7204. models 42/1024 2016/49152 ( 4.1%)
  7205. brushes 323/8192 3876/98304 ( 3.9%)
  7206. brushsides 2127/65536 17016/524288 ( 3.2%)
  7207. planes 2342/65536 46840/1310720 ( 3.6%)
  7208. vertexes 2656/65536 31872/786432 ( 4.1%)
  7209. nodes 1255/65536 40160/2097152 ( 1.9%)
  7210. texinfos 415/12288 29880/884736 ( 3.4%)
  7211. texdata 32/2048 1024/65536 ( 1.6%)
  7212. dispinfos 0/0 0/0 ( 0.0%)
  7213. disp_verts 0/0 0/0 ( 0.0%)
  7214. disp_tris 0/0 0/0 ( 0.0%)
  7215. disp_lmsamples 0/0 0/0 ( 0.0%)
  7216. faces 1894/65536 106064/3670016 ( 2.9%)
  7217. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  7218. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7219. leaves 1298/65536 41536/2097152 ( 2.0%)
  7220. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7221. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7222. areas 2/256 16/2048 ( 0.8%)
  7223. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7224. edges 7573/256000 30292/1024000 ( 3.0%)
  7225. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7226. HDR worldlights 7/8192 616/720896 ( 0.1%)
  7227. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7228. waterstrips 109/32768 1090/327680 ( 0.3%)
  7229. waterverts 0/65536 0/786432 ( 0.0%)
  7230. waterindices 1815/65536 3630/131072 ( 2.8%)
  7231. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7232. overlays 0/512 0/180224 ( 0.0%)
  7233. LDR lightdata [variable] 1783048/0 ( 0.0%)
  7234. HDR lightdata [variable] 1783048/0 ( 0.0%)
  7235. visdata [variable] 45256/16777216 ( 0.3%)
  7236. entdata [variable] 36618/393216 ( 9.3%)
  7237. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7238. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7239. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7240. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7241. occluders 0/0 0/0 ( 0.0%)
  7242. occluder polygons 0/0 0/0 ( 0.0%)
  7243. occluder vert ind 0/0 0/0 ( 0.0%)
  7244. detail props [variable] 1/12 ( 8.3%)
  7245. static props [variable] 1/5936 ( 0.0%)
  7246. pakfile [variable] 211877/0 ( 0.0%)
  7247. physics [variable] 128728/4194304 ( 3.1%)
  7248. physics terrain [variable] 2/1048576 ( 0.0%)
  7249. Level flags = 0
  7250. Total triangle count: 4824
  7251. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7252. 5 seconds elapsed
  7253. Using shader api: shaderapiempty.dll
  7254. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7255. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  7256. material "agency/concrete/concretewall01" not found.
  7257. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  7258. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7259. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7260. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  7261. fixing up env_cubemap materials on brush sides...
  7262. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7263. Building Faces...done (0)
  7264. Chop Details...done (0)
  7265. Find Visible Detail Sides...
  7266. Merged 12 detail faces...done (0)
  7267. Merging details...done (0)
  7268. FixTjuncs...
  7269. PruneNodes...
  7270. WriteBSP...
  7271. done (0)
  7272. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  7273. done (0)
  7274. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7275. skybox/sky_day01_01*.vmt
  7276. ! Run buildcubemaps in the engine to get the correct cube maps.
  7277. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7278. skybox/sky_day01_01*.vmt
  7279. ! Run buildcubemaps in the engine to get the correct cube maps.
  7280. Finding displacement neighbors...
  7281. Finding lightmap sample positions...
  7282. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7283. Building Physics collision data...
  7284. done (0) (128728 bytes)
  7285. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7286. Compacting texture/material tables...
  7287. Reduced 810 texinfos to 415
  7288. Reduced 35 texdatas to 32 (778 bytes to 692)
  7289. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  7290. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7291. Wrote ZIP buffer, estimated size 212627, actual size 211877
  7292. 1 second elapsed
  7293. CMaterialDict::Shutdown m_MissingList count: 1
  7294. 4 threads
  7295. reading c:\users\pc\desktop\zm_india\awp.bsp
  7296. reading c:\users\pc\desktop\zm_india\awp.prt
  7297. 416 portalclusters
  7298. 1269 numportals
  7299. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  7300. Total clusters visible: 109292
  7301. Average clusters visible: 262
  7302. Building PAS...
  7303. Average clusters audible: 413
  7304. visdatasize:45256 compressed from 46592
  7305. writing c:\users\pc\desktop\zm_india\awp.bsp
  7306. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7307. 15 seconds elapsed
  7308. [Reading texlights from 'lights.rad']
  7309. [2 texlights parsed from 'lights.rad']
  7310. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7311. 1894 faces
  7312. 216731 square feet [31209270.00 square inches]
  7313. 0 Displacements
  7314. 0 Square Feet [0.00 Square Inches]
  7315. 1894 patches before subdivision
  7316. 17586 patches after subdivision
  7317. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7318. 7 direct lights
  7319. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
  7320. transfer lists: 17.8 megs
  7321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
  7322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7324. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7325. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7326. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7327. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7328. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7329. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7330. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7331. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7332. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7333. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7334. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7335. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7336. Ready to Finish
  7337. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7338. ------------ --------------- --------------- --------
  7339. models 42/1024 2016/49152 ( 4.1%)
  7340. brushes 323/8192 3876/98304 ( 3.9%)
  7341. brushsides 2127/65536 17016/524288 ( 3.2%)
  7342. planes 2342/65536 46840/1310720 ( 3.6%)
  7343. vertexes 2658/65536 31896/786432 ( 4.1%)
  7344. nodes 1255/65536 40160/2097152 ( 1.9%)
  7345. texinfos 415/12288 29880/884736 ( 3.4%)
  7346. texdata 32/2048 1024/65536 ( 1.6%)
  7347. dispinfos 0/0 0/0 ( 0.0%)
  7348. disp_verts 0/0 0/0 ( 0.0%)
  7349. disp_tris 0/0 0/0 ( 0.0%)
  7350. disp_lmsamples 0/0 0/0 ( 0.0%)
  7351. faces 1894/65536 106064/3670016 ( 2.9%)
  7352. hdr faces 0/65536 0/3670016 ( 0.0%)
  7353. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7354. leaves 1298/65536 41536/2097152 ( 2.0%)
  7355. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7356. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7357. areas 2/256 16/2048 ( 0.8%)
  7358. surfedges 13694/512000 54776/2048000 ( 2.7%)
  7359. edges 7580/256000 30320/1024000 ( 3.0%)
  7360. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7361. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7362. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7363. waterstrips 109/32768 1090/327680 ( 0.3%)
  7364. waterverts 0/65536 0/786432 ( 0.0%)
  7365. waterindices 1815/65536 3630/131072 ( 2.8%)
  7366. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7367. overlays 0/512 0/180224 ( 0.0%)
  7368. LDR lightdata [variable] 1783048/0 ( 0.0%)
  7369. HDR lightdata [variable] 0/0 ( 0.0%)
  7370. visdata [variable] 45256/16777216 ( 0.3%)
  7371. entdata [variable] 36619/393216 ( 9.3%)
  7372. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7373. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7374. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7375. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  7376. occluders 0/0 0/0 ( 0.0%)
  7377. occluder polygons 0/0 0/0 ( 0.0%)
  7378. occluder vert ind 0/0 0/0 ( 0.0%)
  7379. detail props [variable] 1/12 ( 8.3%)
  7380. static props [variable] 1/5936 ( 0.0%)
  7381. pakfile [variable] 211877/0 ( 0.0%)
  7382. physics [variable] 128728/4194304 ( 3.1%)
  7383. physics terrain [variable] 2/1048576 ( 0.0%)
  7384. Level flags = 0
  7385. Total triangle count: 4825
  7386. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7387. 5 seconds elapsed
  7388. [Reading texlights from 'lights.rad']
  7389. [2 texlights parsed from 'lights.rad']
  7390. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7391. 1894 faces
  7392. 216731 square feet [31209270.00 square inches]
  7393. 0 Displacements
  7394. 0 Square Feet [0.00 Square Inches]
  7395. 1894 patches before subdivision
  7396. 17586 patches after subdivision
  7397. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7398. 7 direct lights
  7399. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336536, max 633
  7400. transfer lists: 17.8 megs
  7401. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398780, 277544, 120792)
  7402. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7403. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7404. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7405. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7406. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7407. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7408. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7409. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7410. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7411. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7412. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7413. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7414. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7415. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7416. Ready to Finish
  7417. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7418. ------------ --------------- --------------- --------
  7419. models 42/1024 2016/49152 ( 4.1%)
  7420. brushes 323/8192 3876/98304 ( 3.9%)
  7421. brushsides 2127/65536 17016/524288 ( 3.2%)
  7422. planes 2342/65536 46840/1310720 ( 3.6%)
  7423. vertexes 2658/65536 31896/786432 ( 4.1%)
  7424. nodes 1255/65536 40160/2097152 ( 1.9%)
  7425. texinfos 415/12288 29880/884736 ( 3.4%)
  7426. texdata 32/2048 1024/65536 ( 1.6%)
  7427. dispinfos 0/0 0/0 ( 0.0%)
  7428. disp_verts 0/0 0/0 ( 0.0%)
  7429. disp_tris 0/0 0/0 ( 0.0%)
  7430. disp_lmsamples 0/0 0/0 ( 0.0%)
  7431. faces 1894/65536 106064/3670016 ( 2.9%)
  7432. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  7433. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7434. leaves 1298/65536 41536/2097152 ( 2.0%)
  7435. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7436. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7437. areas 2/256 16/2048 ( 0.8%)
  7438. surfedges 13694/512000 54776/2048000 ( 2.7%)
  7439. edges 7580/256000 30320/1024000 ( 3.0%)
  7440. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7441. HDR worldlights 7/8192 616/720896 ( 0.1%)
  7442. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7443. waterstrips 109/32768 1090/327680 ( 0.3%)
  7444. waterverts 0/65536 0/786432 ( 0.0%)
  7445. waterindices 1815/65536 3630/131072 ( 2.8%)
  7446. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7447. overlays 0/512 0/180224 ( 0.0%)
  7448. LDR lightdata [variable] 1783048/0 ( 0.0%)
  7449. HDR lightdata [variable] 1783048/0 ( 0.0%)
  7450. visdata [variable] 45256/16777216 ( 0.3%)
  7451. entdata [variable] 36619/393216 ( 9.3%)
  7452. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7453. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7454. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7455. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7456. occluders 0/0 0/0 ( 0.0%)
  7457. occluder polygons 0/0 0/0 ( 0.0%)
  7458. occluder vert ind 0/0 0/0 ( 0.0%)
  7459. detail props [variable] 1/12 ( 8.3%)
  7460. static props [variable] 1/5936 ( 0.0%)
  7461. pakfile [variable] 211877/0 ( 0.0%)
  7462. physics [variable] 128728/4194304 ( 3.1%)
  7463. physics terrain [variable] 2/1048576 ( 0.0%)
  7464. Level flags = 0
  7465. Total triangle count: 4825
  7466. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7467. 5 seconds elapsed
  7468. Using shader api: shaderapiempty.dll
  7469. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7470. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  7471. material "agency/concrete/concretewall01" not found.
  7472. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  7473. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7474. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7475. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  7476. fixing up env_cubemap materials on brush sides...
  7477. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7478. Building Faces...done (0)
  7479. Chop Details...done (0)
  7480. Find Visible Detail Sides...
  7481. Merged 12 detail faces...done (0)
  7482. Merging details...done (0)
  7483. FixTjuncs...
  7484. PruneNodes...
  7485. WriteBSP...
  7486. done (0)
  7487. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  7488. done (0)
  7489. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7490. skybox/sky_day01_01*.vmt
  7491. ! Run buildcubemaps in the engine to get the correct cube maps.
  7492. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7493. skybox/sky_day01_01*.vmt
  7494. ! Run buildcubemaps in the engine to get the correct cube maps.
  7495. Finding displacement neighbors...
  7496. Finding lightmap sample positions...
  7497. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7498. Building Physics collision data...
  7499. done (0) (128728 bytes)
  7500. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7501. Compacting texture/material tables...
  7502. Reduced 810 texinfos to 415
  7503. Reduced 35 texdatas to 32 (778 bytes to 692)
  7504. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  7505. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7506. Wrote ZIP buffer, estimated size 212627, actual size 211877
  7507. 1 second elapsed
  7508. CMaterialDict::Shutdown m_MissingList count: 1
  7509. 4 threads
  7510. reading c:\users\pc\desktop\zm_india\awp.bsp
  7511. reading c:\users\pc\desktop\zm_india\awp.prt
  7512. 416 portalclusters
  7513. 1269 numportals
  7514. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  7515. Total clusters visible: 109292
  7516. Average clusters visible: 262
  7517. Building PAS...
  7518. Average clusters audible: 413
  7519. visdatasize:45256 compressed from 46592
  7520. writing c:\users\pc\desktop\zm_india\awp.bsp
  7521. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7522. 15 seconds elapsed
  7523. [Reading texlights from 'lights.rad']
  7524. [2 texlights parsed from 'lights.rad']
  7525. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7526. 1894 faces
  7527. 216731 square feet [31209270.00 square inches]
  7528. 0 Displacements
  7529. 0 Square Feet [0.00 Square Inches]
  7530. 1894 patches before subdivision
  7531. 17586 patches after subdivision
  7532. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7533. 7 direct lights
  7534. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336527, max 633
  7535. transfer lists: 17.8 megs
  7536. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398778, 277542, 120791)
  7537. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7538. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7539. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7540. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7541. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7542. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7543. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7547. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7548. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7549. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7550. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7551. Ready to Finish
  7552. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7553. ------------ --------------- --------------- --------
  7554. models 42/1024 2016/49152 ( 4.1%)
  7555. brushes 323/8192 3876/98304 ( 3.9%)
  7556. brushsides 2127/65536 17016/524288 ( 3.2%)
  7557. planes 2342/65536 46840/1310720 ( 3.6%)
  7558. vertexes 2656/65536 31872/786432 ( 4.1%)
  7559. nodes 1255/65536 40160/2097152 ( 1.9%)
  7560. texinfos 415/12288 29880/884736 ( 3.4%)
  7561. texdata 32/2048 1024/65536 ( 1.6%)
  7562. dispinfos 0/0 0/0 ( 0.0%)
  7563. disp_verts 0/0 0/0 ( 0.0%)
  7564. disp_tris 0/0 0/0 ( 0.0%)
  7565. disp_lmsamples 0/0 0/0 ( 0.0%)
  7566. faces 1894/65536 106064/3670016 ( 2.9%)
  7567. hdr faces 0/65536 0/3670016 ( 0.0%)
  7568. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7569. leaves 1298/65536 41536/2097152 ( 2.0%)
  7570. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7571. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7572. areas 2/256 16/2048 ( 0.8%)
  7573. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7574. edges 7573/256000 30292/1024000 ( 3.0%)
  7575. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7576. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7577. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7578. waterstrips 109/32768 1090/327680 ( 0.3%)
  7579. waterverts 0/65536 0/786432 ( 0.0%)
  7580. waterindices 1815/65536 3630/131072 ( 2.8%)
  7581. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7582. overlays 0/512 0/180224 ( 0.0%)
  7583. LDR lightdata [variable] 1783180/0 ( 0.0%)
  7584. HDR lightdata [variable] 0/0 ( 0.0%)
  7585. visdata [variable] 45256/16777216 ( 0.3%)
  7586. entdata [variable] 36615/393216 ( 9.3%)
  7587. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7588. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7589. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7590. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  7591. occluders 0/0 0/0 ( 0.0%)
  7592. occluder polygons 0/0 0/0 ( 0.0%)
  7593. occluder vert ind 0/0 0/0 ( 0.0%)
  7594. detail props [variable] 1/12 ( 8.3%)
  7595. static props [variable] 1/5936 ( 0.0%)
  7596. pakfile [variable] 211877/0 ( 0.0%)
  7597. physics [variable] 128728/4194304 ( 3.1%)
  7598. physics terrain [variable] 2/1048576 ( 0.0%)
  7599. Level flags = 0
  7600. Total triangle count: 4824
  7601. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7602. 5 seconds elapsed
  7603. [Reading texlights from 'lights.rad']
  7604. [2 texlights parsed from 'lights.rad']
  7605. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7606. 1894 faces
  7607. 216731 square feet [31209270.00 square inches]
  7608. 0 Displacements
  7609. 0 Square Feet [0.00 Square Inches]
  7610. 1894 patches before subdivision
  7611. 17586 patches after subdivision
  7612. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7613. 7 direct lights
  7614. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336527, max 633
  7615. transfer lists: 17.8 megs
  7616. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398778, 277542, 120791)
  7617. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80510, 43357, 11792)
  7618. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16480, 7067, 1263)
  7619. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7620. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7621. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7622. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7623. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7624. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7625. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7626. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7627. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  7628. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7629. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7630. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7631. Ready to Finish
  7632. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7633. ------------ --------------- --------------- --------
  7634. models 42/1024 2016/49152 ( 4.1%)
  7635. brushes 323/8192 3876/98304 ( 3.9%)
  7636. brushsides 2127/65536 17016/524288 ( 3.2%)
  7637. planes 2342/65536 46840/1310720 ( 3.6%)
  7638. vertexes 2656/65536 31872/786432 ( 4.1%)
  7639. nodes 1255/65536 40160/2097152 ( 1.9%)
  7640. texinfos 415/12288 29880/884736 ( 3.4%)
  7641. texdata 32/2048 1024/65536 ( 1.6%)
  7642. dispinfos 0/0 0/0 ( 0.0%)
  7643. disp_verts 0/0 0/0 ( 0.0%)
  7644. disp_tris 0/0 0/0 ( 0.0%)
  7645. disp_lmsamples 0/0 0/0 ( 0.0%)
  7646. faces 1894/65536 106064/3670016 ( 2.9%)
  7647. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  7648. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7649. leaves 1298/65536 41536/2097152 ( 2.0%)
  7650. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7651. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7652. areas 2/256 16/2048 ( 0.8%)
  7653. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7654. edges 7573/256000 30292/1024000 ( 3.0%)
  7655. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7656. HDR worldlights 7/8192 616/720896 ( 0.1%)
  7657. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7658. waterstrips 109/32768 1090/327680 ( 0.3%)
  7659. waterverts 0/65536 0/786432 ( 0.0%)
  7660. waterindices 1815/65536 3630/131072 ( 2.8%)
  7661. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7662. overlays 0/512 0/180224 ( 0.0%)
  7663. LDR lightdata [variable] 1783180/0 ( 0.0%)
  7664. HDR lightdata [variable] 1783180/0 ( 0.0%)
  7665. visdata [variable] 45256/16777216 ( 0.3%)
  7666. entdata [variable] 36615/393216 ( 9.3%)
  7667. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7668. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7669. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7670. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7671. occluders 0/0 0/0 ( 0.0%)
  7672. occluder polygons 0/0 0/0 ( 0.0%)
  7673. occluder vert ind 0/0 0/0 ( 0.0%)
  7674. detail props [variable] 1/12 ( 8.3%)
  7675. static props [variable] 1/5936 ( 0.0%)
  7676. pakfile [variable] 211877/0 ( 0.0%)
  7677. physics [variable] 128728/4194304 ( 3.1%)
  7678. physics terrain [variable] 2/1048576 ( 0.0%)
  7679. Level flags = 0
  7680. Total triangle count: 4824
  7681. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7682. 5 seconds elapsed
  7683. Using shader api: shaderapiempty.dll
  7684. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7685. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  7686. material "agency/concrete/concretewall01" not found.
  7687. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  7688. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7689. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7690. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  7691. fixing up env_cubemap materials on brush sides...
  7692. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7693. Building Faces...done (0)
  7694. Chop Details...done (0)
  7695. Find Visible Detail Sides...
  7696. Merged 12 detail faces...done (0)
  7697. Merging details...done (0)
  7698. FixTjuncs...
  7699. PruneNodes...
  7700. WriteBSP...
  7701. done (0)
  7702. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  7703. done (0)
  7704. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7705. skybox/sky_day01_01*.vmt
  7706. ! Run buildcubemaps in the engine to get the correct cube maps.
  7707. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7708. skybox/sky_day01_01*.vmt
  7709. ! Run buildcubemaps in the engine to get the correct cube maps.
  7710. Finding displacement neighbors...
  7711. Finding lightmap sample positions...
  7712. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7713. Building Physics collision data...
  7714. done (0) (128727 bytes)
  7715. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7716. Compacting texture/material tables...
  7717. Reduced 812 texinfos to 416
  7718. Reduced 35 texdatas to 32 (778 bytes to 692)
  7719. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  7720. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7721. Wrote ZIP buffer, estimated size 212627, actual size 211877
  7722. 1 second elapsed
  7723. CMaterialDict::Shutdown m_MissingList count: 1
  7724. 4 threads
  7725. reading c:\users\pc\desktop\zm_india\awp.bsp
  7726. reading c:\users\pc\desktop\zm_india\awp.prt
  7727. 416 portalclusters
  7728. 1269 numportals
  7729. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 364 visible clusters (0.33%)
  7730. Total clusters visible: 109292
  7731. Average clusters visible: 262
  7732. Building PAS...
  7733. Average clusters audible: 413
  7734. visdatasize:45256 compressed from 46592
  7735. writing c:\users\pc\desktop\zm_india\awp.bsp
  7736. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7737. 15 seconds elapsed
  7738. [Reading texlights from 'lights.rad']
  7739. [2 texlights parsed from 'lights.rad']
  7740. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7741. 1894 faces
  7742. 216730 square feet [31209134.00 square inches]
  7743. 0 Displacements
  7744. 0 Square Feet [0.00 Square Inches]
  7745. 1894 patches before subdivision
  7746. 17586 patches after subdivision
  7747. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7748. 7 direct lights
  7749. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336561, max 633
  7750. transfer lists: 17.8 megs
  7751. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398768, 277535, 120788)
  7752. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80507, 43356, 11792)
  7753. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16479, 7067, 1263)
  7754. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7762. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7763. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7764. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7765. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7766. Ready to Finish
  7767. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7768. ------------ --------------- --------------- --------
  7769. models 42/1024 2016/49152 ( 4.1%)
  7770. brushes 323/8192 3876/98304 ( 3.9%)
  7771. brushsides 2129/65536 17032/524288 ( 3.2%)
  7772. planes 2348/65536 46960/1310720 ( 3.6%)
  7773. vertexes 2656/65536 31872/786432 ( 4.1%)
  7774. nodes 1255/65536 40160/2097152 ( 1.9%)
  7775. texinfos 416/12288 29952/884736 ( 3.4%)
  7776. texdata 32/2048 1024/65536 ( 1.6%)
  7777. dispinfos 0/0 0/0 ( 0.0%)
  7778. disp_verts 0/0 0/0 ( 0.0%)
  7779. disp_tris 0/0 0/0 ( 0.0%)
  7780. disp_lmsamples 0/0 0/0 ( 0.0%)
  7781. faces 1894/65536 106064/3670016 ( 2.9%)
  7782. hdr faces 0/65536 0/3670016 ( 0.0%)
  7783. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7784. leaves 1298/65536 41536/2097152 ( 2.0%)
  7785. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7786. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7787. areas 2/256 16/2048 ( 0.8%)
  7788. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7789. edges 7573/256000 30292/1024000 ( 3.0%)
  7790. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7791. HDR worldlights 0/8192 0/720896 ( 0.0%)
  7792. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7793. waterstrips 109/32768 1090/327680 ( 0.3%)
  7794. waterverts 0/65536 0/786432 ( 0.0%)
  7795. waterindices 1815/65536 3630/131072 ( 2.8%)
  7796. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7797. overlays 0/512 0/180224 ( 0.0%)
  7798. LDR lightdata [variable] 1783036/0 ( 0.0%)
  7799. HDR lightdata [variable] 0/0 ( 0.0%)
  7800. visdata [variable] 45256/16777216 ( 0.3%)
  7801. entdata [variable] 36612/393216 ( 9.3%)
  7802. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7803. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7804. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7805. HDR leaf ambient 1298/65536 36344/1835008 ( 2.0%)
  7806. occluders 0/0 0/0 ( 0.0%)
  7807. occluder polygons 0/0 0/0 ( 0.0%)
  7808. occluder vert ind 0/0 0/0 ( 0.0%)
  7809. detail props [variable] 1/12 ( 8.3%)
  7810. static props [variable] 1/5936 ( 0.0%)
  7811. pakfile [variable] 211877/0 ( 0.0%)
  7812. physics [variable] 128727/4194304 ( 3.1%)
  7813. physics terrain [variable] 2/1048576 ( 0.0%)
  7814. Level flags = 0
  7815. Total triangle count: 4824
  7816. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7817. 5 seconds elapsed
  7818. [Reading texlights from 'lights.rad']
  7819. [2 texlights parsed from 'lights.rad']
  7820. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7821. 1894 faces
  7822. 216730 square feet [31209134.00 square inches]
  7823. 0 Displacements
  7824. 0 Square Feet [0.00 Square Inches]
  7825. 1894 patches before subdivision
  7826. 17586 patches after subdivision
  7827. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7828. 7 direct lights
  7829. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2336561, max 633
  7830. transfer lists: 17.8 megs
  7831. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(398768, 277535, 120788)
  7832. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80507, 43356, 11792)
  7833. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16479, 7067, 1263)
  7834. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3899, 1370, 175)
  7835. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(960, 288, 29)
  7836. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 69, 6)
  7837. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(73, 18, 1)
  7838. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 5, 0)
  7839. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7840. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7841. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7842. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7843. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7844. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7845. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7846. Ready to Finish
  7847. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7848. ------------ --------------- --------------- --------
  7849. models 42/1024 2016/49152 ( 4.1%)
  7850. brushes 323/8192 3876/98304 ( 3.9%)
  7851. brushsides 2129/65536 17032/524288 ( 3.2%)
  7852. planes 2348/65536 46960/1310720 ( 3.6%)
  7853. vertexes 2656/65536 31872/786432 ( 4.1%)
  7854. nodes 1255/65536 40160/2097152 ( 1.9%)
  7855. texinfos 416/12288 29952/884736 ( 3.4%)
  7856. texdata 32/2048 1024/65536 ( 1.6%)
  7857. dispinfos 0/0 0/0 ( 0.0%)
  7858. disp_verts 0/0 0/0 ( 0.0%)
  7859. disp_tris 0/0 0/0 ( 0.0%)
  7860. disp_lmsamples 0/0 0/0 ( 0.0%)
  7861. faces 1894/65536 106064/3670016 ( 2.9%)
  7862. hdr faces 1894/65536 106064/3670016 ( 2.9%)
  7863. origfaces 1276/65536 71456/3670016 ( 1.9%)
  7864. leaves 1298/65536 41536/2097152 ( 2.0%)
  7865. leaffaces 2140/65536 4280/131072 ( 3.3%)
  7866. leafbrushes 558/65536 1116/131072 ( 0.9%)
  7867. areas 2/256 16/2048 ( 0.8%)
  7868. surfedges 13693/512000 54772/2048000 ( 2.7%)
  7869. edges 7573/256000 30292/1024000 ( 3.0%)
  7870. LDR worldlights 7/8192 616/720896 ( 0.1%)
  7871. HDR worldlights 7/8192 616/720896 ( 0.1%)
  7872. leafwaterdata 0/32768 0/393216 ( 0.0%)
  7873. waterstrips 109/32768 1090/327680 ( 0.3%)
  7874. waterverts 0/65536 0/786432 ( 0.0%)
  7875. waterindices 1815/65536 3630/131072 ( 2.8%)
  7876. cubemapsamples 0/1024 0/16384 ( 0.0%)
  7877. overlays 0/512 0/180224 ( 0.0%)
  7878. LDR lightdata [variable] 1783036/0 ( 0.0%)
  7879. HDR lightdata [variable] 1783036/0 ( 0.0%)
  7880. visdata [variable] 45256/16777216 ( 0.3%)
  7881. entdata [variable] 36612/393216 ( 9.3%)
  7882. LDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7883. HDR ambient table 1298/65536 5192/262144 ( 2.0%)
  7884. LDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7885. HDR leaf ambient 3703/65536 103684/1835008 ( 5.7%)
  7886. occluders 0/0 0/0 ( 0.0%)
  7887. occluder polygons 0/0 0/0 ( 0.0%)
  7888. occluder vert ind 0/0 0/0 ( 0.0%)
  7889. detail props [variable] 1/12 ( 8.3%)
  7890. static props [variable] 1/5936 ( 0.0%)
  7891. pakfile [variable] 211877/0 ( 0.0%)
  7892. physics [variable] 128727/4194304 ( 3.1%)
  7893. physics terrain [variable] 2/1048576 ( 0.0%)
  7894. Level flags = 0
  7895. Total triangle count: 4824
  7896. Writing c:\users\pc\desktop\zm_india\awp.bsp
  7897. 5 seconds elapsed
  7898. Using shader api: shaderapiempty.dll
  7899. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  7900. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  7901. material "agency/concrete/concretewall01" not found.
  7902. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  7903. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7904. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  7905. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  7906. fixing up env_cubemap materials on brush sides...
  7907. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7908. Building Faces...done (0)
  7909. Chop Details...done (0)
  7910. Find Visible Detail Sides...
  7911. Merged 12 detail faces...done (0)
  7912. Merging details...done (0)
  7913. FixTjuncs...
  7914. PruneNodes...
  7915. WriteBSP...
  7916. done (0)
  7917. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  7918. done (0)
  7919. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7920. skybox/sky_day01_01*.vmt
  7921. ! Run buildcubemaps in the engine to get the correct cube maps.
  7922. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7923. skybox/sky_day01_01*.vmt
  7924. ! Run buildcubemaps in the engine to get the correct cube maps.
  7925. Finding displacement neighbors...
  7926. Finding lightmap sample positions...
  7927. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7928. Building Physics collision data...
  7929. done (0) (129119 bytes)
  7930. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7931. Compacting texture/material tables...
  7932. Reduced 813 texinfos to 420
  7933. Reduced 35 texdatas to 32 (778 bytes to 692)
  7934. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  7935. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7936. Wrote ZIP buffer, estimated size 212627, actual size 211877
  7937. 1 second elapsed
  7938. CMaterialDict::Shutdown m_MissingList count: 1
  7939. 4 threads
  7940. reading c:\users\pc\desktop\zm_india\awp.bsp
  7941. reading c:\users\pc\desktop\zm_india\awp.prt
  7942. 427 portalclusters
  7943. 1341 numportals
  7944. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 443 visible clusters (0.38%)
  7945. Total clusters visible: 117096
  7946. Average clusters visible: 274
  7947. Building PAS...
  7948. Average clusters audible: 424
  7949. visdatasize:48162 compressed from 47824
  7950. writing c:\users\pc\desktop\zm_india\awp.bsp
  7951. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  7952. 21 seconds elapsed
  7953. [Reading texlights from 'lights.rad']
  7954. [2 texlights parsed from 'lights.rad']
  7955. Loading c:\users\pc\desktop\zm_india\awp.bsp
  7956. 1914 faces
  7957. 217245 square feet [31283374.00 square inches]
  7958. 0 Displacements
  7959. 0 Square Feet [0.00 Square Inches]
  7960. 1914 patches before subdivision
  7961. 17702 patches after subdivision
  7962. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  7963. 7 direct lights
  7964. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2341350, max 631
  7965. transfer lists: 17.9 megs
  7966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(403493, 280827, 122222)
  7967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81067, 43647, 11864)
  7968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16657, 7142, 1276)
  7969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3949, 1387, 176)
  7970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(977, 293, 29)
  7971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(263, 70, 6)
  7972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 18, 1)
  7973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
  7974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  7975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  7976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  7977. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  7978. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  7979. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7980. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  7981. Ready to Finish
  7982. Object names Objects/Maxobjs Memory / Maxmem Fullness
  7983. ------------ --------------- --------------- --------
  7984. models 42/1024 2016/49152 ( 4.1%)
  7985. brushes 324/8192 3888/98304 ( 4.0%)
  7986. brushsides 2135/65536 17080/524288 ( 3.3%)
  7987. planes 2358/65536 47160/1310720 ( 3.6%)
  7988. vertexes 2672/65536 32064/786432 ( 4.1%)
  7989. nodes 1265/65536 40480/2097152 ( 1.9%)
  7990. texinfos 420/12288 30240/884736 ( 3.4%)
  7991. texdata 32/2048 1024/65536 ( 1.6%)
  7992. dispinfos 0/0 0/0 ( 0.0%)
  7993. disp_verts 0/0 0/0 ( 0.0%)
  7994. disp_tris 0/0 0/0 ( 0.0%)
  7995. disp_lmsamples 0/0 0/0 ( 0.0%)
  7996. faces 1914/65536 107184/3670016 ( 2.9%)
  7997. hdr faces 0/65536 0/3670016 ( 0.0%)
  7998. origfaces 1289/65536 72184/3670016 ( 2.0%)
  7999. leaves 1308/65536 41856/2097152 ( 2.0%)
  8000. leaffaces 2161/65536 4322/131072 ( 3.3%)
  8001. leafbrushes 561/65536 1122/131072 ( 0.9%)
  8002. areas 2/256 16/2048 ( 0.8%)
  8003. surfedges 13825/512000 55300/2048000 ( 2.7%)
  8004. edges 7638/256000 30552/1024000 ( 3.0%)
  8005. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8006. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8007. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8008. waterstrips 109/32768 1090/327680 ( 0.3%)
  8009. waterverts 0/65536 0/786432 ( 0.0%)
  8010. waterindices 1815/65536 3630/131072 ( 2.8%)
  8011. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8012. overlays 0/512 0/180224 ( 0.0%)
  8013. LDR lightdata [variable] 1786188/0 ( 0.0%)
  8014. HDR lightdata [variable] 0/0 ( 0.0%)
  8015. visdata [variable] 48162/16777216 ( 0.3%)
  8016. entdata [variable] 36612/393216 ( 9.3%)
  8017. LDR ambient table 1308/65536 5232/262144 ( 2.0%)
  8018. HDR ambient table 1308/65536 5232/262144 ( 2.0%)
  8019. LDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
  8020. HDR leaf ambient 1308/65536 36624/1835008 ( 2.0%)
  8021. occluders 0/0 0/0 ( 0.0%)
  8022. occluder polygons 0/0 0/0 ( 0.0%)
  8023. occluder vert ind 0/0 0/0 ( 0.0%)
  8024. detail props [variable] 1/12 ( 8.3%)
  8025. static props [variable] 1/6488 ( 0.0%)
  8026. pakfile [variable] 211877/0 ( 0.0%)
  8027. physics [variable] 129119/4194304 ( 3.1%)
  8028. physics terrain [variable] 2/1048576 ( 0.0%)
  8029. Level flags = 0
  8030. Total triangle count: 4864
  8031. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8032. 5 seconds elapsed
  8033. [Reading texlights from 'lights.rad']
  8034. [2 texlights parsed from 'lights.rad']
  8035. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8036. 1914 faces
  8037. 217245 square feet [31283374.00 square inches]
  8038. 0 Displacements
  8039. 0 Square Feet [0.00 Square Inches]
  8040. 1914 patches before subdivision
  8041. 17702 patches after subdivision
  8042. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8043. 7 direct lights
  8044. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2341350, max 631
  8045. transfer lists: 17.9 megs
  8046. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(403493, 280827, 122222)
  8047. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81067, 43647, 11864)
  8048. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16657, 7142, 1276)
  8049. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3949, 1387, 176)
  8050. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(977, 293, 29)
  8051. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(263, 70, 6)
  8052. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 18, 1)
  8053. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
  8054. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  8055. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  8056. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  8057. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  8058. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8059. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8060. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8061. Ready to Finish
  8062. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8063. ------------ --------------- --------------- --------
  8064. models 42/1024 2016/49152 ( 4.1%)
  8065. brushes 324/8192 3888/98304 ( 4.0%)
  8066. brushsides 2135/65536 17080/524288 ( 3.3%)
  8067. planes 2358/65536 47160/1310720 ( 3.6%)
  8068. vertexes 2672/65536 32064/786432 ( 4.1%)
  8069. nodes 1265/65536 40480/2097152 ( 1.9%)
  8070. texinfos 420/12288 30240/884736 ( 3.4%)
  8071. texdata 32/2048 1024/65536 ( 1.6%)
  8072. dispinfos 0/0 0/0 ( 0.0%)
  8073. disp_verts 0/0 0/0 ( 0.0%)
  8074. disp_tris 0/0 0/0 ( 0.0%)
  8075. disp_lmsamples 0/0 0/0 ( 0.0%)
  8076. faces 1914/65536 107184/3670016 ( 2.9%)
  8077. hdr faces 1914/65536 107184/3670016 ( 2.9%)
  8078. origfaces 1289/65536 72184/3670016 ( 2.0%)
  8079. leaves 1308/65536 41856/2097152 ( 2.0%)
  8080. leaffaces 2161/65536 4322/131072 ( 3.3%)
  8081. leafbrushes 561/65536 1122/131072 ( 0.9%)
  8082. areas 2/256 16/2048 ( 0.8%)
  8083. surfedges 13825/512000 55300/2048000 ( 2.7%)
  8084. edges 7638/256000 30552/1024000 ( 3.0%)
  8085. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8086. HDR worldlights 7/8192 616/720896 ( 0.1%)
  8087. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8088. waterstrips 109/32768 1090/327680 ( 0.3%)
  8089. waterverts 0/65536 0/786432 ( 0.0%)
  8090. waterindices 1815/65536 3630/131072 ( 2.8%)
  8091. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8092. overlays 0/512 0/180224 ( 0.0%)
  8093. LDR lightdata [variable] 1786188/0 ( 0.0%)
  8094. HDR lightdata [variable] 1786188/0 ( 0.0%)
  8095. visdata [variable] 48162/16777216 ( 0.3%)
  8096. entdata [variable] 36612/393216 ( 9.3%)
  8097. LDR ambient table 1308/65536 5232/262144 ( 2.0%)
  8098. HDR ambient table 1308/65536 5232/262144 ( 2.0%)
  8099. LDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
  8100. HDR leaf ambient 3899/65536 109172/1835008 ( 5.9%)
  8101. occluders 0/0 0/0 ( 0.0%)
  8102. occluder polygons 0/0 0/0 ( 0.0%)
  8103. occluder vert ind 0/0 0/0 ( 0.0%)
  8104. detail props [variable] 1/12 ( 8.3%)
  8105. static props [variable] 1/6488 ( 0.0%)
  8106. pakfile [variable] 211877/0 ( 0.0%)
  8107. physics [variable] 129119/4194304 ( 3.1%)
  8108. physics terrain [variable] 2/1048576 ( 0.0%)
  8109. Level flags = 0
  8110. Total triangle count: 4864
  8111. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8112. 5 seconds elapsed
  8113. Using shader api: shaderapiempty.dll
  8114. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8115. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  8116. material "agency/concrete/concretewall01" not found.
  8117. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  8118. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8119. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  8120. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  8121. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  8122. fixing up env_cubemap materials on brush sides...
  8123. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  8124. Building Faces...done (0)
  8125. Chop Details...done (0)
  8126. Find Visible Detail Sides...
  8127. Merged 12 detail faces...done (0)
  8128. Merging details...done (0)
  8129. FixTjuncs...
  8130. PruneNodes...
  8131. WriteBSP...
  8132. done (0)
  8133. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  8134. done (0)
  8135. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8136. skybox/sky_day01_01*.vmt
  8137. ! Run buildcubemaps in the engine to get the correct cube maps.
  8138. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8139. skybox/sky_day01_01*.vmt
  8140. ! Run buildcubemaps in the engine to get the correct cube maps.
  8141. Finding displacement neighbors...
  8142. Finding lightmap sample positions...
  8143. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8144. Building Physics collision data...
  8145. done (0) (130813 bytes)
  8146. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8147. Compacting texture/material tables...
  8148. Reduced 826 texinfos to 427
  8149. Reduced 36 texdatas to 33 (794 bytes to 708)
  8150. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  8151. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  8152. Wrote ZIP buffer, estimated size 212627, actual size 211877
  8153. 1 second elapsed
  8154. CMaterialDict::Shutdown m_MissingList count: 1
  8155. 4 threads
  8156. reading c:\users\pc\desktop\zm_india\awp.bsp
  8157. reading c:\users\pc\desktop\zm_india\awp.prt
  8158. 434 portalclusters
  8159. 1372 numportals
  8160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 435 visible clusters (0.36%)
  8161. Total clusters visible: 121079
  8162. Average clusters visible: 278
  8163. Building PAS...
  8164. Average clusters audible: 431
  8165. visdatasize:49817 compressed from 48608
  8166. writing c:\users\pc\desktop\zm_india\awp.bsp
  8167. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  8168. 24 seconds elapsed
  8169. [Reading texlights from 'lights.rad']
  8170. [2 texlights parsed from 'lights.rad']
  8171. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8172. 1941 faces
  8173. 217616 square feet [31336838.00 square inches]
  8174. 0 Displacements
  8175. 0 Square Feet [0.00 Square Inches]
  8176. 1941 patches before subdivision
  8177. 17787 patches after subdivision
  8178. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8179. 7 direct lights
  8180. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383209, max 636
  8181. transfer lists: 18.2 megs
  8182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405181, 282042, 122784)
  8183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81195, 43740, 11910)
  8184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16708, 7174, 1287)
  8185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3957, 1392, 178)
  8186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(979, 294, 29)
  8187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(264, 71, 6)
  8188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 19, 1)
  8189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
  8190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  8191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  8192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  8193. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  8194. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8195. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8196. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8197. Ready to Finish
  8198. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8199. ------------ --------------- --------------- --------
  8200. models 43/1024 2064/49152 ( 4.2%)
  8201. brushes 328/8192 3936/98304 ( 4.0%)
  8202. brushsides 2159/65536 17272/524288 ( 3.3%)
  8203. planes 2390/65536 47800/1310720 ( 3.6%)
  8204. vertexes 2712/65536 32544/786432 ( 4.1%)
  8205. nodes 1281/65536 40992/2097152 ( 2.0%)
  8206. texinfos 427/12288 30744/884736 ( 3.5%)
  8207. texdata 33/2048 1056/65536 ( 1.6%)
  8208. dispinfos 0/0 0/0 ( 0.0%)
  8209. disp_verts 0/0 0/0 ( 0.0%)
  8210. disp_tris 0/0 0/0 ( 0.0%)
  8211. disp_lmsamples 0/0 0/0 ( 0.0%)
  8212. faces 1941/65536 108696/3670016 ( 3.0%)
  8213. hdr faces 0/65536 0/3670016 ( 0.0%)
  8214. origfaces 1308/65536 73248/3670016 ( 2.0%)
  8215. leaves 1325/65536 42400/2097152 ( 2.0%)
  8216. leaffaces 2200/65536 4400/131072 ( 3.4%)
  8217. leafbrushes 565/65536 1130/131072 ( 0.9%)
  8218. areas 2/256 16/2048 ( 0.8%)
  8219. surfedges 14033/512000 56132/2048000 ( 2.7%)
  8220. edges 7754/256000 31016/1024000 ( 3.0%)
  8221. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8222. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8223. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8224. waterstrips 113/32768 1130/327680 ( 0.3%)
  8225. waterverts 0/65536 0/786432 ( 0.0%)
  8226. waterindices 1899/65536 3798/131072 ( 2.9%)
  8227. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8228. overlays 0/512 0/180224 ( 0.0%)
  8229. LDR lightdata [variable] 1797464/0 ( 0.0%)
  8230. HDR lightdata [variable] 0/0 ( 0.0%)
  8231. visdata [variable] 49817/16777216 ( 0.3%)
  8232. entdata [variable] 36834/393216 ( 9.4%)
  8233. LDR ambient table 1325/65536 5300/262144 ( 2.0%)
  8234. HDR ambient table 1325/65536 5300/262144 ( 2.0%)
  8235. LDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
  8236. HDR leaf ambient 1325/65536 37100/1835008 ( 2.0%)
  8237. occluders 0/0 0/0 ( 0.0%)
  8238. occluder polygons 0/0 0/0 ( 0.0%)
  8239. occluder vert ind 0/0 0/0 ( 0.0%)
  8240. detail props [variable] 1/12 ( 8.3%)
  8241. static props [variable] 1/6494 ( 0.0%)
  8242. pakfile [variable] 211877/0 ( 0.0%)
  8243. physics [variable] 130813/4194304 ( 3.1%)
  8244. physics terrain [variable] 2/1048576 ( 0.0%)
  8245. Level flags = 0
  8246. Total triangle count: 4942
  8247. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8248. 5 seconds elapsed
  8249. [Reading texlights from 'lights.rad']
  8250. [2 texlights parsed from 'lights.rad']
  8251. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8252. 1941 faces
  8253. 217616 square feet [31336838.00 square inches]
  8254. 0 Displacements
  8255. 0 Square Feet [0.00 Square Inches]
  8256. 1941 patches before subdivision
  8257. 17787 patches after subdivision
  8258. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8259. 7 direct lights
  8260. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2383209, max 636
  8261. transfer lists: 18.2 megs
  8262. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405181, 282042, 122784)
  8263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81195, 43740, 11910)
  8264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16708, 7174, 1287)
  8265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3957, 1392, 178)
  8266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(979, 294, 29)
  8267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(264, 71, 6)
  8268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(75, 19, 1)
  8269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(23, 5, 0)
  8270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 2, 0)
  8271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
  8272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  8273. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  8274. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8275. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8276. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8277. Ready to Finish
  8278. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8279. ------------ --------------- --------------- --------
  8280. models 43/1024 2064/49152 ( 4.2%)
  8281. brushes 328/8192 3936/98304 ( 4.0%)
  8282. brushsides 2159/65536 17272/524288 ( 3.3%)
  8283. planes 2390/65536 47800/1310720 ( 3.6%)
  8284. vertexes 2712/65536 32544/786432 ( 4.1%)
  8285. nodes 1281/65536 40992/2097152 ( 2.0%)
  8286. texinfos 427/12288 30744/884736 ( 3.5%)
  8287. texdata 33/2048 1056/65536 ( 1.6%)
  8288. dispinfos 0/0 0/0 ( 0.0%)
  8289. disp_verts 0/0 0/0 ( 0.0%)
  8290. disp_tris 0/0 0/0 ( 0.0%)
  8291. disp_lmsamples 0/0 0/0 ( 0.0%)
  8292. faces 1941/65536 108696/3670016 ( 3.0%)
  8293. hdr faces 1941/65536 108696/3670016 ( 3.0%)
  8294. origfaces 1308/65536 73248/3670016 ( 2.0%)
  8295. leaves 1325/65536 42400/2097152 ( 2.0%)
  8296. leaffaces 2200/65536 4400/131072 ( 3.4%)
  8297. leafbrushes 565/65536 1130/131072 ( 0.9%)
  8298. areas 2/256 16/2048 ( 0.8%)
  8299. surfedges 14033/512000 56132/2048000 ( 2.7%)
  8300. edges 7754/256000 31016/1024000 ( 3.0%)
  8301. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8302. HDR worldlights 7/8192 616/720896 ( 0.1%)
  8303. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8304. waterstrips 113/32768 1130/327680 ( 0.3%)
  8305. waterverts 0/65536 0/786432 ( 0.0%)
  8306. waterindices 1899/65536 3798/131072 ( 2.9%)
  8307. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8308. overlays 0/512 0/180224 ( 0.0%)
  8309. LDR lightdata [variable] 1797464/0 ( 0.0%)
  8310. HDR lightdata [variable] 1797464/0 ( 0.0%)
  8311. visdata [variable] 49817/16777216 ( 0.3%)
  8312. entdata [variable] 36834/393216 ( 9.4%)
  8313. LDR ambient table 1325/65536 5300/262144 ( 2.0%)
  8314. HDR ambient table 1325/65536 5300/262144 ( 2.0%)
  8315. LDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
  8316. HDR leaf ambient 3941/65536 110348/1835008 ( 6.0%)
  8317. occluders 0/0 0/0 ( 0.0%)
  8318. occluder polygons 0/0 0/0 ( 0.0%)
  8319. occluder vert ind 0/0 0/0 ( 0.0%)
  8320. detail props [variable] 1/12 ( 8.3%)
  8321. static props [variable] 1/6494 ( 0.0%)
  8322. pakfile [variable] 211877/0 ( 0.0%)
  8323. physics [variable] 130813/4194304 ( 3.1%)
  8324. physics terrain [variable] 2/1048576 ( 0.0%)
  8325. Level flags = 0
  8326. Total triangle count: 4942
  8327. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8328. 5 seconds elapsed
  8329. Using shader api: shaderapiempty.dll
  8330. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8331. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  8332. material "agency/concrete/concretewall01" not found.
  8333. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  8334. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8335. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  8336. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  8337. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  8338. fixing up env_cubemap materials on brush sides...
  8339. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8340. Entity func_button (-537.00 -1677.00 984.00) leaked!
  8341. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  8342. Leaf 0 contents: CONTENTS_SOLID
  8343. Leaf 1 contents:
  8344. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8345. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8346. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8347. Candidate brush IDs:
  8348. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  8349. Leaf 0 contents: CONTENTS_SOLID
  8350. Leaf 1 contents:
  8351. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8352. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8353. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8354. Candidate brush IDs:
  8355. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  8356. Leaf 0 contents: CONTENTS_SOLID
  8357. Leaf 1 contents:
  8358. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8359. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8360. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8361. Candidate brush IDs:
  8362. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  8363. Leaf 0 contents: CONTENTS_SOLID
  8364. Leaf 1 contents:
  8365. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8366. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8367. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8368. Candidate brush IDs:
  8369. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  8370. Leaf 0 contents:
  8371. Leaf 1 contents: CONTENTS_SOLID
  8372. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8373. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8374. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8375. Candidate brush IDs:
  8376. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  8377. Leaf 0 contents:
  8378. Leaf 1 contents: CONTENTS_SOLID
  8379. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8380. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8381. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8382. Candidate brush IDs:
  8383. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  8384. Leaf 0 contents: CONTENTS_SOLID
  8385. Leaf 1 contents:
  8386. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8387. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8388. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8389. Candidate brush IDs:
  8390. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  8391. Leaf 0 contents: CONTENTS_SOLID
  8392. Leaf 1 contents:
  8393. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8394. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8395. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8396. Candidate brush IDs:
  8397. *** Suppressing further FindPortalSide errors.... ***
  8398. Processing areas...done (0)
  8399. Building Faces...done (0)
  8400. Chop Details...done (0)
  8401. Find Visible Detail Sides...
  8402. Merged 12 detail faces...done (0)
  8403. Merging details...done (0)
  8404. FixTjuncs...
  8405. PruneNodes...
  8406. WriteBSP...
  8407. done (0)
  8408. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8409. skybox/sky_day01_01*.vmt
  8410. ! Run buildcubemaps in the engine to get the correct cube maps.
  8411. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8412. skybox/sky_day01_01*.vmt
  8413. ! Run buildcubemaps in the engine to get the correct cube maps.
  8414. Finding displacement neighbors...
  8415. Finding lightmap sample positions...
  8416. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8417. Building Physics collision data...
  8418. done (0) (132457 bytes)
  8419. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8420. Compacting texture/material tables...
  8421. Reduced 844 texinfos to 437
  8422. Reduced 37 texdatas to 34 (813 bytes to 727)
  8423. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  8424. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  8425. Wrote ZIP buffer, estimated size 212627, actual size 211877
  8426. 1 second elapsed
  8427. CMaterialDict::Shutdown m_MissingList count: 1
  8428. 4 threads
  8429. reading c:\users\pc\desktop\zm_india\awp.bsp
  8430. reading c:\users\pc\desktop\zm_india\awp.prt
  8431. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  8432. [Reading texlights from 'lights.rad']
  8433. [2 texlights parsed from 'lights.rad']
  8434. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8435. No vis information, direct lighting only.
  8436. 1957 faces
  8437. 217971 square feet [31387940.00 square inches]
  8438. 0 Displacements
  8439. 0 Square Feet [0.00 Square Inches]
  8440. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8441. 7 direct lights
  8442. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  8443. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8444. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8445. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8446. Ready to Finish
  8447. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8448. ------------ --------------- --------------- --------
  8449. models 46/1024 2208/49152 ( 4.5%)
  8450. brushes 331/8192 3972/98304 ( 4.0%)
  8451. brushsides 2177/65536 17416/524288 ( 3.3%)
  8452. planes 2422/65536 48440/1310720 ( 3.7%)
  8453. vertexes 2873/65536 34476/786432 ( 4.4%)
  8454. nodes 1489/65536 47648/2097152 ( 2.3%)
  8455. texinfos 437/12288 31464/884736 ( 3.6%)
  8456. texdata 34/2048 1088/65536 ( 1.7%)
  8457. dispinfos 0/0 0/0 ( 0.0%)
  8458. disp_verts 0/0 0/0 ( 0.0%)
  8459. disp_tris 0/0 0/0 ( 0.0%)
  8460. disp_lmsamples 0/0 0/0 ( 0.0%)
  8461. faces 1957/65536 109592/3670016 ( 3.0%)
  8462. hdr faces 0/65536 0/3670016 ( 0.0%)
  8463. origfaces 1333/65536 74648/3670016 ( 2.0%)
  8464. leaves 1536/65536 49152/2097152 ( 2.3%)
  8465. leaffaces 2240/65536 4480/131072 ( 3.4%)
  8466. leafbrushes 542/65536 1084/131072 ( 0.8%)
  8467. areas 3/256 24/2048 ( 1.2%)
  8468. surfedges 14205/512000 56820/2048000 ( 2.8%)
  8469. edges 7851/256000 31404/1024000 ( 3.1%)
  8470. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8471. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8472. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8473. waterstrips 123/32768 1230/327680 ( 0.4%)
  8474. waterverts 0/65536 0/786432 ( 0.0%)
  8475. waterindices 2031/65536 4062/131072 ( 3.1%)
  8476. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8477. overlays 0/512 0/180224 ( 0.0%)
  8478. LDR lightdata [variable] 1803384/0 ( 0.0%)
  8479. HDR lightdata [variable] 0/0 ( 0.0%)
  8480. visdata [variable] 0/16777216 ( 0.0%)
  8481. entdata [variable] 37968/393216 ( 9.7%)
  8482. LDR ambient table 1536/65536 6144/262144 ( 2.3%)
  8483. HDR ambient table 1536/65536 6144/262144 ( 2.3%)
  8484. LDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
  8485. HDR leaf ambient 1536/65536 43008/1835008 ( 2.3%)
  8486. occluders 0/0 0/0 ( 0.0%)
  8487. occluder polygons 0/0 0/0 ( 0.0%)
  8488. occluder vert ind 0/0 0/0 ( 0.0%)
  8489. detail props [variable] 1/12 ( 8.3%)
  8490. static props [variable] 1/6508 ( 0.0%)
  8491. pakfile [variable] 211877/0 ( 0.0%)
  8492. physics [variable] 132457/4194304 ( 3.2%)
  8493. physics terrain [variable] 2/1048576 ( 0.0%)
  8494. Level flags = 0
  8495. Total triangle count: 4982
  8496. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8497. 3 seconds elapsed
  8498. [Reading texlights from 'lights.rad']
  8499. [2 texlights parsed from 'lights.rad']
  8500. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8501. No vis information, direct lighting only.
  8502. 1957 faces
  8503. 217971 square feet [31387940.00 square inches]
  8504. 0 Displacements
  8505. 0 Square Feet [0.00 Square Inches]
  8506. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8507. 7 direct lights
  8508. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
  8509. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8510. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8511. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8512. Ready to Finish
  8513. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8514. ------------ --------------- --------------- --------
  8515. models 46/1024 2208/49152 ( 4.5%)
  8516. brushes 331/8192 3972/98304 ( 4.0%)
  8517. brushsides 2177/65536 17416/524288 ( 3.3%)
  8518. planes 2422/65536 48440/1310720 ( 3.7%)
  8519. vertexes 2873/65536 34476/786432 ( 4.4%)
  8520. nodes 1489/65536 47648/2097152 ( 2.3%)
  8521. texinfos 437/12288 31464/884736 ( 3.6%)
  8522. texdata 34/2048 1088/65536 ( 1.7%)
  8523. dispinfos 0/0 0/0 ( 0.0%)
  8524. disp_verts 0/0 0/0 ( 0.0%)
  8525. disp_tris 0/0 0/0 ( 0.0%)
  8526. disp_lmsamples 0/0 0/0 ( 0.0%)
  8527. faces 1957/65536 109592/3670016 ( 3.0%)
  8528. hdr faces 1957/65536 109592/3670016 ( 3.0%)
  8529. origfaces 1333/65536 74648/3670016 ( 2.0%)
  8530. leaves 1536/65536 49152/2097152 ( 2.3%)
  8531. leaffaces 2240/65536 4480/131072 ( 3.4%)
  8532. leafbrushes 542/65536 1084/131072 ( 0.8%)
  8533. areas 3/256 24/2048 ( 1.2%)
  8534. surfedges 14205/512000 56820/2048000 ( 2.8%)
  8535. edges 7851/256000 31404/1024000 ( 3.1%)
  8536. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8537. HDR worldlights 7/8192 616/720896 ( 0.1%)
  8538. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8539. waterstrips 123/32768 1230/327680 ( 0.4%)
  8540. waterverts 0/65536 0/786432 ( 0.0%)
  8541. waterindices 2031/65536 4062/131072 ( 3.1%)
  8542. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8543. overlays 0/512 0/180224 ( 0.0%)
  8544. LDR lightdata [variable] 1803384/0 ( 0.0%)
  8545. HDR lightdata [variable] 1803384/0 ( 0.0%)
  8546. visdata [variable] 0/16777216 ( 0.0%)
  8547. entdata [variable] 37968/393216 ( 9.7%)
  8548. LDR ambient table 1536/65536 6144/262144 ( 2.3%)
  8549. HDR ambient table 1536/65536 6144/262144 ( 2.3%)
  8550. LDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
  8551. HDR leaf ambient 5984/65536 167552/1835008 ( 9.1%)
  8552. occluders 0/0 0/0 ( 0.0%)
  8553. occluder polygons 0/0 0/0 ( 0.0%)
  8554. occluder vert ind 0/0 0/0 ( 0.0%)
  8555. detail props [variable] 1/12 ( 8.3%)
  8556. static props [variable] 1/6508 ( 0.0%)
  8557. pakfile [variable] 211877/0 ( 0.0%)
  8558. physics [variable] 132457/4194304 ( 3.2%)
  8559. physics terrain [variable] 2/1048576 ( 0.0%)
  8560. Level flags = 0
  8561. Total triangle count: 4982
  8562. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8563. 3 seconds elapsed
  8564. Using shader api: shaderapiempty.dll
  8565. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8566. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  8567. material "agency/concrete/concretewall01" not found.
  8568. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  8569. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8570. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  8571. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  8572. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  8573. fixing up env_cubemap materials on brush sides...
  8574. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8575. Entity func_button (-537.00 -1677.00 984.00) leaked!
  8576. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  8577. Leaf 0 contents: CONTENTS_SOLID
  8578. Leaf 1 contents:
  8579. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8580. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8581. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8582. Candidate brush IDs:
  8583. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  8584. Leaf 0 contents: CONTENTS_SOLID
  8585. Leaf 1 contents:
  8586. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8587. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8588. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8589. Candidate brush IDs:
  8590. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  8591. Leaf 0 contents: CONTENTS_SOLID
  8592. Leaf 1 contents:
  8593. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8594. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8595. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8596. Candidate brush IDs:
  8597. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  8598. Leaf 0 contents: CONTENTS_SOLID
  8599. Leaf 1 contents:
  8600. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8601. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8602. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8603. Candidate brush IDs:
  8604. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  8605. Leaf 0 contents:
  8606. Leaf 1 contents: CONTENTS_SOLID
  8607. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8608. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8609. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8610. Candidate brush IDs:
  8611. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  8612. Leaf 0 contents:
  8613. Leaf 1 contents: CONTENTS_SOLID
  8614. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8615. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8616. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8617. Candidate brush IDs:
  8618. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  8619. Leaf 0 contents: CONTENTS_SOLID
  8620. Leaf 1 contents:
  8621. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8622. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8623. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8624. Candidate brush IDs:
  8625. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  8626. Leaf 0 contents: CONTENTS_SOLID
  8627. Leaf 1 contents:
  8628. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8629. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8630. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8631. Candidate brush IDs:
  8632. *** Suppressing further FindPortalSide errors.... ***
  8633. Processing areas...done (0)
  8634. Building Faces...done (0)
  8635. Chop Details...done (0)
  8636. Find Visible Detail Sides...
  8637. Merged 12 detail faces...done (0)
  8638. Merging details...done (0)
  8639. FixTjuncs...
  8640. PruneNodes...
  8641. WriteBSP...
  8642. done (0)
  8643. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8644. skybox/sky_day01_01*.vmt
  8645. ! Run buildcubemaps in the engine to get the correct cube maps.
  8646. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8647. skybox/sky_day01_01*.vmt
  8648. ! Run buildcubemaps in the engine to get the correct cube maps.
  8649. Finding displacement neighbors...
  8650. Finding lightmap sample positions...
  8651. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8652. Building Physics collision data...
  8653. done (0) (144673 bytes)
  8654. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8655. Compacting texture/material tables...
  8656. Reduced 869 texinfos to 451
  8657. Reduced 41 texdatas to 38 (899 bytes to 813)
  8658. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  8659. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  8660. Wrote ZIP buffer, estimated size 212627, actual size 211877
  8661. 2 seconds elapsed
  8662. CMaterialDict::Shutdown m_MissingList count: 1
  8663. 4 threads
  8664. reading c:\users\pc\desktop\zm_india\awp.bsp
  8665. reading c:\users\pc\desktop\zm_india\awp.prt
  8666. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  8667. [Reading texlights from 'lights.rad']
  8668. [2 texlights parsed from 'lights.rad']
  8669. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8670. No vis information, direct lighting only.
  8671. 2123 faces
  8672. 1 degenerate faces
  8673. 218969 square feet [31531592.00 square inches]
  8674. 0 Displacements
  8675. 0 Square Feet [0.00 Square Inches]
  8676. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8677. 7 direct lights
  8678. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  8679. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8680. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8681. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8682. Ready to Finish
  8683. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8684. ------------ --------------- --------------- --------
  8685. models 48/1024 2304/49152 ( 4.7%)
  8686. brushes 343/8192 4116/98304 ( 4.2%)
  8687. brushsides 2386/65536 19088/524288 ( 3.6%)
  8688. planes 3064/65536 61280/1310720 ( 4.7%)
  8689. vertexes 3114/65536 37368/786432 ( 4.8%)
  8690. nodes 1653/65536 52896/2097152 ( 2.5%)
  8691. texinfos 451/12288 32472/884736 ( 3.7%)
  8692. texdata 38/2048 1216/65536 ( 1.9%)
  8693. dispinfos 0/0 0/0 ( 0.0%)
  8694. disp_verts 0/0 0/0 ( 0.0%)
  8695. disp_tris 0/0 0/0 ( 0.0%)
  8696. disp_lmsamples 0/0 0/0 ( 0.0%)
  8697. faces 2123/65536 118888/3670016 ( 3.2%)
  8698. hdr faces 0/65536 0/3670016 ( 0.0%)
  8699. origfaces 1441/65536 80696/3670016 ( 2.2%)
  8700. leaves 1702/65536 54464/2097152 ( 2.6%)
  8701. leaffaces 2439/65536 4878/131072 ( 3.7%)
  8702. leafbrushes 586/65536 1172/131072 ( 0.9%)
  8703. areas 3/256 24/2048 ( 1.2%)
  8704. surfedges 15534/512000 62136/2048000 ( 3.0%)
  8705. edges 8561/256000 34244/1024000 ( 3.3%)
  8706. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8707. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8708. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8709. waterstrips 118/32768 1180/327680 ( 0.4%)
  8710. waterverts 0/65536 0/786432 ( 0.0%)
  8711. waterindices 1980/65536 3960/131072 ( 3.0%)
  8712. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8713. overlays 0/512 0/180224 ( 0.0%)
  8714. LDR lightdata [variable] 1813040/0 ( 0.0%)
  8715. HDR lightdata [variable] 0/0 ( 0.0%)
  8716. visdata [variable] 0/16777216 ( 0.0%)
  8717. entdata [variable] 42396/393216 (10.8%)
  8718. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8719. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8720. LDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
  8721. HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
  8722. occluders 0/0 0/0 ( 0.0%)
  8723. occluder polygons 0/0 0/0 ( 0.0%)
  8724. occluder vert ind 0/0 0/0 ( 0.0%)
  8725. detail props [variable] 1/12 ( 8.3%)
  8726. static props [variable] 1/6510 ( 0.0%)
  8727. pakfile [variable] 211877/0 ( 0.0%)
  8728. physics [variable] 144673/4194304 ( 3.4%)
  8729. physics terrain [variable] 2/1048576 ( 0.0%)
  8730. Level flags = 0
  8731. Total triangle count: 5469
  8732. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8733. 4 seconds elapsed
  8734. [Reading texlights from 'lights.rad']
  8735. [2 texlights parsed from 'lights.rad']
  8736. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8737. No vis information, direct lighting only.
  8738. 2123 faces
  8739. 1 degenerate faces
  8740. 218969 square feet [31531592.00 square inches]
  8741. 0 Displacements
  8742. 0 Square Feet [0.00 Square Inches]
  8743. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8744. 7 direct lights
  8745. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  8746. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8747. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8748. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8749. Ready to Finish
  8750. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8751. ------------ --------------- --------------- --------
  8752. models 48/1024 2304/49152 ( 4.7%)
  8753. brushes 343/8192 4116/98304 ( 4.2%)
  8754. brushsides 2386/65536 19088/524288 ( 3.6%)
  8755. planes 3064/65536 61280/1310720 ( 4.7%)
  8756. vertexes 3114/65536 37368/786432 ( 4.8%)
  8757. nodes 1653/65536 52896/2097152 ( 2.5%)
  8758. texinfos 451/12288 32472/884736 ( 3.7%)
  8759. texdata 38/2048 1216/65536 ( 1.9%)
  8760. dispinfos 0/0 0/0 ( 0.0%)
  8761. disp_verts 0/0 0/0 ( 0.0%)
  8762. disp_tris 0/0 0/0 ( 0.0%)
  8763. disp_lmsamples 0/0 0/0 ( 0.0%)
  8764. faces 2123/65536 118888/3670016 ( 3.2%)
  8765. hdr faces 2123/65536 118888/3670016 ( 3.2%)
  8766. origfaces 1441/65536 80696/3670016 ( 2.2%)
  8767. leaves 1702/65536 54464/2097152 ( 2.6%)
  8768. leaffaces 2439/65536 4878/131072 ( 3.7%)
  8769. leafbrushes 586/65536 1172/131072 ( 0.9%)
  8770. areas 3/256 24/2048 ( 1.2%)
  8771. surfedges 15534/512000 62136/2048000 ( 3.0%)
  8772. edges 8561/256000 34244/1024000 ( 3.3%)
  8773. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8774. HDR worldlights 7/8192 616/720896 ( 0.1%)
  8775. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8776. waterstrips 118/32768 1180/327680 ( 0.4%)
  8777. waterverts 0/65536 0/786432 ( 0.0%)
  8778. waterindices 1980/65536 3960/131072 ( 3.0%)
  8779. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8780. overlays 0/512 0/180224 ( 0.0%)
  8781. LDR lightdata [variable] 1813040/0 ( 0.0%)
  8782. HDR lightdata [variable] 1813040/0 ( 0.0%)
  8783. visdata [variable] 0/16777216 ( 0.0%)
  8784. entdata [variable] 42396/393216 (10.8%)
  8785. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8786. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8787. LDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
  8788. HDR leaf ambient 6424/65536 179872/1835008 ( 9.8%)
  8789. occluders 0/0 0/0 ( 0.0%)
  8790. occluder polygons 0/0 0/0 ( 0.0%)
  8791. occluder vert ind 0/0 0/0 ( 0.0%)
  8792. detail props [variable] 1/12 ( 8.3%)
  8793. static props [variable] 1/6510 ( 0.0%)
  8794. pakfile [variable] 211877/0 ( 0.0%)
  8795. physics [variable] 144673/4194304 ( 3.4%)
  8796. physics terrain [variable] 2/1048576 ( 0.0%)
  8797. Level flags = 0
  8798. Total triangle count: 5469
  8799. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8800. 4 seconds elapsed
  8801. Using shader api: shaderapiempty.dll
  8802. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8803. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  8804. material "agency/concrete/concretewall01" not found.
  8805. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  8806. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8807. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  8808. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  8809. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  8810. fixing up env_cubemap materials on brush sides...
  8811. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8812. Entity func_button (-537.00 -1677.00 984.00) leaked!
  8813. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  8814. Leaf 0 contents: CONTENTS_SOLID
  8815. Leaf 1 contents:
  8816. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8817. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8818. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8819. Candidate brush IDs:
  8820. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  8821. Leaf 0 contents: CONTENTS_SOLID
  8822. Leaf 1 contents:
  8823. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8824. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8825. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8826. Candidate brush IDs:
  8827. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  8828. Leaf 0 contents: CONTENTS_SOLID
  8829. Leaf 1 contents:
  8830. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8831. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8832. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8833. Candidate brush IDs:
  8834. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  8835. Leaf 0 contents: CONTENTS_SOLID
  8836. Leaf 1 contents:
  8837. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8838. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8839. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8840. Candidate brush IDs:
  8841. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  8842. Leaf 0 contents:
  8843. Leaf 1 contents: CONTENTS_SOLID
  8844. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8845. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8846. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8847. Candidate brush IDs:
  8848. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  8849. Leaf 0 contents:
  8850. Leaf 1 contents: CONTENTS_SOLID
  8851. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8852. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8853. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8854. Candidate brush IDs:
  8855. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  8856. Leaf 0 contents: CONTENTS_SOLID
  8857. Leaf 1 contents:
  8858. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8859. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8860. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8861. Candidate brush IDs:
  8862. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  8863. Leaf 0 contents: CONTENTS_SOLID
  8864. Leaf 1 contents:
  8865. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  8866. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  8867. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  8868. Candidate brush IDs:
  8869. *** Suppressing further FindPortalSide errors.... ***
  8870. Processing areas...done (0)
  8871. Building Faces...done (0)
  8872. Chop Details...done (0)
  8873. Find Visible Detail Sides...
  8874. Merged 12 detail faces...done (0)
  8875. Merging details...done (0)
  8876. FixTjuncs...
  8877. PruneNodes...
  8878. WriteBSP...
  8879. done (0)
  8880. Creating default LDR cubemaps for env_cubemap using skybox materials:
  8881. skybox/sky_day01_01*.vmt
  8882. ! Run buildcubemaps in the engine to get the correct cube maps.
  8883. Creating default HDR cubemaps for env_cubemap using skybox materials:
  8884. skybox/sky_day01_01*.vmt
  8885. ! Run buildcubemaps in the engine to get the correct cube maps.
  8886. Finding displacement neighbors...
  8887. Finding lightmap sample positions...
  8888. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  8889. Building Physics collision data...
  8890. done (0) (145041 bytes)
  8891. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  8892. Compacting texture/material tables...
  8893. Reduced 869 texinfos to 451
  8894. Reduced 41 texdatas to 38 (899 bytes to 813)
  8895. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  8896. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  8897. Wrote ZIP buffer, estimated size 212627, actual size 211877
  8898. 2 seconds elapsed
  8899. CMaterialDict::Shutdown m_MissingList count: 1
  8900. 4 threads
  8901. reading c:\users\pc\desktop\zm_india\awp.bsp
  8902. reading c:\users\pc\desktop\zm_india\awp.prt
  8903. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  8904. [Reading texlights from 'lights.rad']
  8905. [2 texlights parsed from 'lights.rad']
  8906. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8907. No vis information, direct lighting only.
  8908. 2123 faces
  8909. 1 degenerate faces
  8910. 218969 square feet [31531584.00 square inches]
  8911. 0 Displacements
  8912. 0 Square Feet [0.00 Square Inches]
  8913. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8914. 7 direct lights
  8915. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
  8916. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8917. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8918. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8919. Ready to Finish
  8920. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8921. ------------ --------------- --------------- --------
  8922. models 48/1024 2304/49152 ( 4.7%)
  8923. brushes 343/8192 4116/98304 ( 4.2%)
  8924. brushsides 2383/65536 19064/524288 ( 3.6%)
  8925. planes 3050/65536 61000/1310720 ( 4.7%)
  8926. vertexes 3117/65536 37404/786432 ( 4.8%)
  8927. nodes 1653/65536 52896/2097152 ( 2.5%)
  8928. texinfos 451/12288 32472/884736 ( 3.7%)
  8929. texdata 38/2048 1216/65536 ( 1.9%)
  8930. dispinfos 0/0 0/0 ( 0.0%)
  8931. disp_verts 0/0 0/0 ( 0.0%)
  8932. disp_tris 0/0 0/0 ( 0.0%)
  8933. disp_lmsamples 0/0 0/0 ( 0.0%)
  8934. faces 2123/65536 118888/3670016 ( 3.2%)
  8935. hdr faces 0/65536 0/3670016 ( 0.0%)
  8936. origfaces 1441/65536 80696/3670016 ( 2.2%)
  8937. leaves 1702/65536 54464/2097152 ( 2.6%)
  8938. leaffaces 2439/65536 4878/131072 ( 3.7%)
  8939. leafbrushes 586/65536 1172/131072 ( 0.9%)
  8940. areas 3/256 24/2048 ( 1.2%)
  8941. surfedges 15559/512000 62236/2048000 ( 3.0%)
  8942. edges 8576/256000 34304/1024000 ( 3.4%)
  8943. LDR worldlights 7/8192 616/720896 ( 0.1%)
  8944. HDR worldlights 0/8192 0/720896 ( 0.0%)
  8945. leafwaterdata 0/32768 0/393216 ( 0.0%)
  8946. waterstrips 118/32768 1180/327680 ( 0.4%)
  8947. waterverts 0/65536 0/786432 ( 0.0%)
  8948. waterindices 1980/65536 3960/131072 ( 3.0%)
  8949. cubemapsamples 0/1024 0/16384 ( 0.0%)
  8950. overlays 0/512 0/180224 ( 0.0%)
  8951. LDR lightdata [variable] 1813032/0 ( 0.0%)
  8952. HDR lightdata [variable] 0/0 ( 0.0%)
  8953. visdata [variable] 0/16777216 ( 0.0%)
  8954. entdata [variable] 42706/393216 (10.9%)
  8955. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8956. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  8957. LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  8958. HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
  8959. occluders 0/0 0/0 ( 0.0%)
  8960. occluder polygons 0/0 0/0 ( 0.0%)
  8961. occluder vert ind 0/0 0/0 ( 0.0%)
  8962. detail props [variable] 1/12 ( 8.3%)
  8963. static props [variable] 1/6510 ( 0.0%)
  8964. pakfile [variable] 211877/0 ( 0.0%)
  8965. physics [variable] 145041/4194304 ( 3.5%)
  8966. physics terrain [variable] 2/1048576 ( 0.0%)
  8967. Level flags = 0
  8968. Total triangle count: 5489
  8969. Writing c:\users\pc\desktop\zm_india\awp.bsp
  8970. 4 seconds elapsed
  8971. [Reading texlights from 'lights.rad']
  8972. [2 texlights parsed from 'lights.rad']
  8973. Loading c:\users\pc\desktop\zm_india\awp.bsp
  8974. No vis information, direct lighting only.
  8975. 2123 faces
  8976. 1 degenerate faces
  8977. 218969 square feet [31531584.00 square inches]
  8978. 0 Displacements
  8979. 0 Square Feet [0.00 Square Inches]
  8980. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  8981. 7 direct lights
  8982. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  8983. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  8984. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  8985. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  8986. Ready to Finish
  8987. Object names Objects/Maxobjs Memory / Maxmem Fullness
  8988. ------------ --------------- --------------- --------
  8989. models 48/1024 2304/49152 ( 4.7%)
  8990. brushes 343/8192 4116/98304 ( 4.2%)
  8991. brushsides 2383/65536 19064/524288 ( 3.6%)
  8992. planes 3050/65536 61000/1310720 ( 4.7%)
  8993. vertexes 3117/65536 37404/786432 ( 4.8%)
  8994. nodes 1653/65536 52896/2097152 ( 2.5%)
  8995. texinfos 451/12288 32472/884736 ( 3.7%)
  8996. texdata 38/2048 1216/65536 ( 1.9%)
  8997. dispinfos 0/0 0/0 ( 0.0%)
  8998. disp_verts 0/0 0/0 ( 0.0%)
  8999. disp_tris 0/0 0/0 ( 0.0%)
  9000. disp_lmsamples 0/0 0/0 ( 0.0%)
  9001. faces 2123/65536 118888/3670016 ( 3.2%)
  9002. hdr faces 2123/65536 118888/3670016 ( 3.2%)
  9003. origfaces 1441/65536 80696/3670016 ( 2.2%)
  9004. leaves 1702/65536 54464/2097152 ( 2.6%)
  9005. leaffaces 2439/65536 4878/131072 ( 3.7%)
  9006. leafbrushes 586/65536 1172/131072 ( 0.9%)
  9007. areas 3/256 24/2048 ( 1.2%)
  9008. surfedges 15559/512000 62236/2048000 ( 3.0%)
  9009. edges 8576/256000 34304/1024000 ( 3.4%)
  9010. LDR worldlights 7/8192 616/720896 ( 0.1%)
  9011. HDR worldlights 7/8192 616/720896 ( 0.1%)
  9012. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9013. waterstrips 118/32768 1180/327680 ( 0.4%)
  9014. waterverts 0/65536 0/786432 ( 0.0%)
  9015. waterindices 1980/65536 3960/131072 ( 3.0%)
  9016. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9017. overlays 0/512 0/180224 ( 0.0%)
  9018. LDR lightdata [variable] 1813032/0 ( 0.0%)
  9019. HDR lightdata [variable] 1813032/0 ( 0.0%)
  9020. visdata [variable] 0/16777216 ( 0.0%)
  9021. entdata [variable] 42706/393216 (10.9%)
  9022. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9023. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9024. LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  9025. HDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  9026. occluders 0/0 0/0 ( 0.0%)
  9027. occluder polygons 0/0 0/0 ( 0.0%)
  9028. occluder vert ind 0/0 0/0 ( 0.0%)
  9029. detail props [variable] 1/12 ( 8.3%)
  9030. static props [variable] 1/6510 ( 0.0%)
  9031. pakfile [variable] 211877/0 ( 0.0%)
  9032. physics [variable] 145041/4194304 ( 3.5%)
  9033. physics terrain [variable] 2/1048576 ( 0.0%)
  9034. Level flags = 0
  9035. Total triangle count: 5489
  9036. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9037. 4 seconds elapsed
  9038. Using shader api: shaderapiempty.dll
  9039. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9040. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  9041. material "agency/concrete/concretewall01" not found.
  9042. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  9043. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9044. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  9045. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  9046. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  9047. fixing up env_cubemap materials on brush sides...
  9048. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9049. Entity func_button (-537.00 -1677.00 984.00) leaked!
  9050. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  9051. Leaf 0 contents: CONTENTS_SOLID
  9052. Leaf 1 contents:
  9053. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9054. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9055. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9056. Candidate brush IDs:
  9057. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  9058. Leaf 0 contents: CONTENTS_SOLID
  9059. Leaf 1 contents:
  9060. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9061. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9062. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9063. Candidate brush IDs:
  9064. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  9065. Leaf 0 contents: CONTENTS_SOLID
  9066. Leaf 1 contents:
  9067. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9068. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9069. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9070. Candidate brush IDs:
  9071. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  9072. Leaf 0 contents: CONTENTS_SOLID
  9073. Leaf 1 contents:
  9074. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9075. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9076. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9077. Candidate brush IDs:
  9078. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  9079. Leaf 0 contents:
  9080. Leaf 1 contents: CONTENTS_SOLID
  9081. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9082. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9083. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9084. Candidate brush IDs:
  9085. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  9086. Leaf 0 contents:
  9087. Leaf 1 contents: CONTENTS_SOLID
  9088. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9089. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9090. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9091. Candidate brush IDs:
  9092. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  9093. Leaf 0 contents: CONTENTS_SOLID
  9094. Leaf 1 contents:
  9095. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9096. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9097. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9098. Candidate brush IDs:
  9099. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  9100. Leaf 0 contents: CONTENTS_SOLID
  9101. Leaf 1 contents:
  9102. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9103. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9104. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9105. Candidate brush IDs:
  9106. *** Suppressing further FindPortalSide errors.... ***
  9107. Processing areas...done (0)
  9108. Building Faces...done (0)
  9109. Chop Details...done (0)
  9110. Find Visible Detail Sides...
  9111. Merged 12 detail faces...done (0)
  9112. Merging details...done (0)
  9113. FixTjuncs...
  9114. PruneNodes...
  9115. WriteBSP...
  9116. done (0)
  9117. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9118. skybox/sky_day01_01*.vmt
  9119. ! Run buildcubemaps in the engine to get the correct cube maps.
  9120. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9121. skybox/sky_day01_01*.vmt
  9122. ! Run buildcubemaps in the engine to get the correct cube maps.
  9123. Finding displacement neighbors...
  9124. Finding lightmap sample positions...
  9125. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9126. Building Physics collision data...
  9127. done (0) (145041 bytes)
  9128. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9129. Compacting texture/material tables...
  9130. Reduced 871 texinfos to 452
  9131. Reduced 41 texdatas to 38 (899 bytes to 813)
  9132. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  9133. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  9134. Wrote ZIP buffer, estimated size 212627, actual size 211877
  9135. 2 seconds elapsed
  9136. CMaterialDict::Shutdown m_MissingList count: 1
  9137. 4 threads
  9138. reading c:\users\pc\desktop\zm_india\awp.bsp
  9139. reading c:\users\pc\desktop\zm_india\awp.prt
  9140. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  9141. [Reading texlights from 'lights.rad']
  9142. [2 texlights parsed from 'lights.rad']
  9143. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9144. No vis information, direct lighting only.
  9145. 2123 faces
  9146. 1 degenerate faces
  9147. 218969 square feet [31531584.00 square inches]
  9148. 0 Displacements
  9149. 0 Square Feet [0.00 Square Inches]
  9150. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9151. 8 direct lights
  9152. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  9153. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9154. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9155. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9156. Ready to Finish
  9157. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9158. ------------ --------------- --------------- --------
  9159. models 48/1024 2304/49152 ( 4.7%)
  9160. brushes 343/8192 4116/98304 ( 4.2%)
  9161. brushsides 2383/65536 19064/524288 ( 3.6%)
  9162. planes 3050/65536 61000/1310720 ( 4.7%)
  9163. vertexes 3117/65536 37404/786432 ( 4.8%)
  9164. nodes 1653/65536 52896/2097152 ( 2.5%)
  9165. texinfos 452/12288 32544/884736 ( 3.7%)
  9166. texdata 38/2048 1216/65536 ( 1.9%)
  9167. dispinfos 0/0 0/0 ( 0.0%)
  9168. disp_verts 0/0 0/0 ( 0.0%)
  9169. disp_tris 0/0 0/0 ( 0.0%)
  9170. disp_lmsamples 0/0 0/0 ( 0.0%)
  9171. faces 2123/65536 118888/3670016 ( 3.2%)
  9172. hdr faces 0/65536 0/3670016 ( 0.0%)
  9173. origfaces 1441/65536 80696/3670016 ( 2.2%)
  9174. leaves 1702/65536 54464/2097152 ( 2.6%)
  9175. leaffaces 2439/65536 4878/131072 ( 3.7%)
  9176. leafbrushes 586/65536 1172/131072 ( 0.9%)
  9177. areas 3/256 24/2048 ( 1.2%)
  9178. surfedges 15559/512000 62236/2048000 ( 3.0%)
  9179. edges 8576/256000 34304/1024000 ( 3.4%)
  9180. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9181. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9182. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9183. waterstrips 118/32768 1180/327680 ( 0.4%)
  9184. waterverts 0/65536 0/786432 ( 0.0%)
  9185. waterindices 1980/65536 3960/131072 ( 3.0%)
  9186. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9187. overlays 0/512 0/180224 ( 0.0%)
  9188. LDR lightdata [variable] 1817456/0 ( 0.0%)
  9189. HDR lightdata [variable] 0/0 ( 0.0%)
  9190. visdata [variable] 0/16777216 ( 0.0%)
  9191. entdata [variable] 43142/393216 (11.0%)
  9192. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9193. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9194. LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  9195. HDR leaf ambient 1702/65536 47656/1835008 ( 2.6%)
  9196. occluders 0/0 0/0 ( 0.0%)
  9197. occluder polygons 0/0 0/0 ( 0.0%)
  9198. occluder vert ind 0/0 0/0 ( 0.0%)
  9199. detail props [variable] 1/12 ( 8.3%)
  9200. static props [variable] 1/6510 ( 0.0%)
  9201. pakfile [variable] 211877/0 ( 0.0%)
  9202. physics [variable] 145041/4194304 ( 3.5%)
  9203. physics terrain [variable] 2/1048576 ( 0.0%)
  9204. Level flags = 0
  9205. Total triangle count: 5489
  9206. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9207. 4 seconds elapsed
  9208. [Reading texlights from 'lights.rad']
  9209. [2 texlights parsed from 'lights.rad']
  9210. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9211. No vis information, direct lighting only.
  9212. 2123 faces
  9213. 1 degenerate faces
  9214. 218969 square feet [31531584.00 square inches]
  9215. 0 Displacements
  9216. 0 Square Feet [0.00 Square Inches]
  9217. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9218. 8 direct lights
  9219. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
  9220. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9221. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9222. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9223. Ready to Finish
  9224. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9225. ------------ --------------- --------------- --------
  9226. models 48/1024 2304/49152 ( 4.7%)
  9227. brushes 343/8192 4116/98304 ( 4.2%)
  9228. brushsides 2383/65536 19064/524288 ( 3.6%)
  9229. planes 3050/65536 61000/1310720 ( 4.7%)
  9230. vertexes 3117/65536 37404/786432 ( 4.8%)
  9231. nodes 1653/65536 52896/2097152 ( 2.5%)
  9232. texinfos 452/12288 32544/884736 ( 3.7%)
  9233. texdata 38/2048 1216/65536 ( 1.9%)
  9234. dispinfos 0/0 0/0 ( 0.0%)
  9235. disp_verts 0/0 0/0 ( 0.0%)
  9236. disp_tris 0/0 0/0 ( 0.0%)
  9237. disp_lmsamples 0/0 0/0 ( 0.0%)
  9238. faces 2123/65536 118888/3670016 ( 3.2%)
  9239. hdr faces 2123/65536 118888/3670016 ( 3.2%)
  9240. origfaces 1441/65536 80696/3670016 ( 2.2%)
  9241. leaves 1702/65536 54464/2097152 ( 2.6%)
  9242. leaffaces 2439/65536 4878/131072 ( 3.7%)
  9243. leafbrushes 586/65536 1172/131072 ( 0.9%)
  9244. areas 3/256 24/2048 ( 1.2%)
  9245. surfedges 15559/512000 62236/2048000 ( 3.0%)
  9246. edges 8576/256000 34304/1024000 ( 3.4%)
  9247. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9248. HDR worldlights 8/8192 704/720896 ( 0.1%)
  9249. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9250. waterstrips 118/32768 1180/327680 ( 0.4%)
  9251. waterverts 0/65536 0/786432 ( 0.0%)
  9252. waterindices 1980/65536 3960/131072 ( 3.0%)
  9253. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9254. overlays 0/512 0/180224 ( 0.0%)
  9255. LDR lightdata [variable] 1817456/0 ( 0.0%)
  9256. HDR lightdata [variable] 1817456/0 ( 0.0%)
  9257. visdata [variable] 0/16777216 ( 0.0%)
  9258. entdata [variable] 43142/393216 (11.0%)
  9259. LDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9260. HDR ambient table 1702/65536 6808/262144 ( 2.6%)
  9261. LDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  9262. HDR leaf ambient 6507/65536 182196/1835008 ( 9.9%)
  9263. occluders 0/0 0/0 ( 0.0%)
  9264. occluder polygons 0/0 0/0 ( 0.0%)
  9265. occluder vert ind 0/0 0/0 ( 0.0%)
  9266. detail props [variable] 1/12 ( 8.3%)
  9267. static props [variable] 1/6510 ( 0.0%)
  9268. pakfile [variable] 211877/0 ( 0.0%)
  9269. physics [variable] 145041/4194304 ( 3.5%)
  9270. physics terrain [variable] 2/1048576 ( 0.0%)
  9271. Level flags = 0
  9272. Total triangle count: 5489
  9273. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9274. 4 seconds elapsed
  9275. Using shader api: shaderapiempty.dll
  9276. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9277. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  9278. material "agency/concrete/concretewall01" not found.
  9279. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  9280. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9281. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  9282. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  9283. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  9284. fixing up env_cubemap materials on brush sides...
  9285. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9286. Entity func_button (-537.00 -1677.00 984.00) leaked!
  9287. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  9288. Leaf 0 contents: CONTENTS_SOLID
  9289. Leaf 1 contents:
  9290. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9291. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9292. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9293. Candidate brush IDs:
  9294. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  9295. Leaf 0 contents: CONTENTS_SOLID
  9296. Leaf 1 contents:
  9297. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9298. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9299. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9300. Candidate brush IDs:
  9301. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  9302. Leaf 0 contents: CONTENTS_SOLID
  9303. Leaf 1 contents:
  9304. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9305. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9306. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9307. Candidate brush IDs:
  9308. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  9309. Leaf 0 contents: CONTENTS_SOLID
  9310. Leaf 1 contents:
  9311. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9312. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9313. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9314. Candidate brush IDs:
  9315. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  9316. Leaf 0 contents:
  9317. Leaf 1 contents: CONTENTS_SOLID
  9318. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9319. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9320. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9321. Candidate brush IDs:
  9322. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  9323. Leaf 0 contents:
  9324. Leaf 1 contents: CONTENTS_SOLID
  9325. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9326. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9327. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9328. Candidate brush IDs:
  9329. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  9330. Leaf 0 contents: CONTENTS_SOLID
  9331. Leaf 1 contents:
  9332. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9333. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9334. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9335. Candidate brush IDs:
  9336. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  9337. Leaf 0 contents: CONTENTS_SOLID
  9338. Leaf 1 contents:
  9339. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9340. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9341. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9342. Candidate brush IDs:
  9343. *** Suppressing further FindPortalSide errors.... ***
  9344. Processing areas...done (0)
  9345. Building Faces...done (0)
  9346. Chop Details...done (0)
  9347. Find Visible Detail Sides...
  9348. Merged 12 detail faces...done (0)
  9349. Merging details...done (0)
  9350. FixTjuncs...
  9351. PruneNodes...
  9352. WriteBSP...
  9353. done (0)
  9354. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9355. skybox/sky_day01_01*.vmt
  9356. ! Run buildcubemaps in the engine to get the correct cube maps.
  9357. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9358. skybox/sky_day01_01*.vmt
  9359. ! Run buildcubemaps in the engine to get the correct cube maps.
  9360. Finding displacement neighbors...
  9361. Finding lightmap sample positions...
  9362. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9363. Building Physics collision data...
  9364. done (0) (146314 bytes)
  9365. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9366. Compacting texture/material tables...
  9367. Reduced 884 texinfos to 462
  9368. Reduced 43 texdatas to 40 (933 bytes to 847)
  9369. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  9370. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  9371. Wrote ZIP buffer, estimated size 212627, actual size 211877
  9372. 2 seconds elapsed
  9373. CMaterialDict::Shutdown m_MissingList count: 1
  9374. 4 threads
  9375. reading c:\users\pc\desktop\zm_india\awp.bsp
  9376. reading c:\users\pc\desktop\zm_india\awp.prt
  9377. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  9378. [Reading texlights from 'lights.rad']
  9379. [2 texlights parsed from 'lights.rad']
  9380. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9381. No vis information, direct lighting only.
  9382. 2159 faces
  9383. 1 degenerate faces
  9384. 219497 square feet [31607632.00 square inches]
  9385. 0 Displacements
  9386. 0 Square Feet [0.00 Square Inches]
  9387. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9388. 8 direct lights
  9389. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  9390. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9391. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9392. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9393. Ready to Finish
  9394. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9395. ------------ --------------- --------------- --------
  9396. models 49/1024 2352/49152 ( 4.8%)
  9397. brushes 346/8192 4152/98304 ( 4.2%)
  9398. brushsides 2403/65536 19224/524288 ( 3.7%)
  9399. planes 3088/65536 61760/1310720 ( 4.7%)
  9400. vertexes 3176/65536 38112/786432 ( 4.8%)
  9401. nodes 1667/65536 53344/2097152 ( 2.5%)
  9402. texinfos 462/12288 33264/884736 ( 3.8%)
  9403. texdata 40/2048 1280/65536 ( 2.0%)
  9404. dispinfos 0/0 0/0 ( 0.0%)
  9405. disp_verts 0/0 0/0 ( 0.0%)
  9406. disp_tris 0/0 0/0 ( 0.0%)
  9407. disp_lmsamples 0/0 0/0 ( 0.0%)
  9408. faces 2159/65536 120904/3670016 ( 3.3%)
  9409. hdr faces 0/65536 0/3670016 ( 0.0%)
  9410. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9411. leaves 1717/65536 54944/2097152 ( 2.6%)
  9412. leaffaces 2484/65536 4968/131072 ( 3.8%)
  9413. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9414. areas 3/256 24/2048 ( 1.2%)
  9415. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9416. edges 8696/256000 34784/1024000 ( 3.4%)
  9417. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9418. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9419. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9420. waterstrips 127/32768 1270/327680 ( 0.4%)
  9421. waterverts 0/65536 0/786432 ( 0.0%)
  9422. waterindices 2106/65536 4212/131072 ( 3.2%)
  9423. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9424. overlays 0/512 0/180224 ( 0.0%)
  9425. LDR lightdata [variable] 2004212/0 ( 0.0%)
  9426. HDR lightdata [variable] 0/0 ( 0.0%)
  9427. visdata [variable] 0/16777216 ( 0.0%)
  9428. entdata [variable] 43291/393216 (11.0%)
  9429. LDR ambient table 1717/65536 6868/262144 ( 2.6%)
  9430. HDR ambient table 1717/65536 6868/262144 ( 2.6%)
  9431. LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
  9432. HDR leaf ambient 1717/65536 48076/1835008 ( 2.6%)
  9433. occluders 0/0 0/0 ( 0.0%)
  9434. occluder polygons 0/0 0/0 ( 0.0%)
  9435. occluder vert ind 0/0 0/0 ( 0.0%)
  9436. detail props [variable] 1/12 ( 8.3%)
  9437. static props [variable] 1/6500 ( 0.0%)
  9438. pakfile [variable] 211877/0 ( 0.0%)
  9439. physics [variable] 146314/4194304 ( 3.5%)
  9440. physics terrain [variable] 2/1048576 ( 0.0%)
  9441. Level flags = 0
  9442. Total triangle count: 5595
  9443. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9444. 4 seconds elapsed
  9445. [Reading texlights from 'lights.rad']
  9446. [2 texlights parsed from 'lights.rad']
  9447. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9448. No vis information, direct lighting only.
  9449. 2159 faces
  9450. 1 degenerate faces
  9451. 219497 square feet [31607632.00 square inches]
  9452. 0 Displacements
  9453. 0 Square Feet [0.00 Square Inches]
  9454. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9455. 8 direct lights
  9456. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  9457. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9458. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9459. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9460. Ready to Finish
  9461. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9462. ------------ --------------- --------------- --------
  9463. models 49/1024 2352/49152 ( 4.8%)
  9464. brushes 346/8192 4152/98304 ( 4.2%)
  9465. brushsides 2403/65536 19224/524288 ( 3.7%)
  9466. planes 3088/65536 61760/1310720 ( 4.7%)
  9467. vertexes 3176/65536 38112/786432 ( 4.8%)
  9468. nodes 1667/65536 53344/2097152 ( 2.5%)
  9469. texinfos 462/12288 33264/884736 ( 3.8%)
  9470. texdata 40/2048 1280/65536 ( 2.0%)
  9471. dispinfos 0/0 0/0 ( 0.0%)
  9472. disp_verts 0/0 0/0 ( 0.0%)
  9473. disp_tris 0/0 0/0 ( 0.0%)
  9474. disp_lmsamples 0/0 0/0 ( 0.0%)
  9475. faces 2159/65536 120904/3670016 ( 3.3%)
  9476. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  9477. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9478. leaves 1717/65536 54944/2097152 ( 2.6%)
  9479. leaffaces 2484/65536 4968/131072 ( 3.8%)
  9480. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9481. areas 3/256 24/2048 ( 1.2%)
  9482. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9483. edges 8696/256000 34784/1024000 ( 3.4%)
  9484. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9485. HDR worldlights 8/8192 704/720896 ( 0.1%)
  9486. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9487. waterstrips 127/32768 1270/327680 ( 0.4%)
  9488. waterverts 0/65536 0/786432 ( 0.0%)
  9489. waterindices 2106/65536 4212/131072 ( 3.2%)
  9490. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9491. overlays 0/512 0/180224 ( 0.0%)
  9492. LDR lightdata [variable] 2004212/0 ( 0.0%)
  9493. HDR lightdata [variable] 2004212/0 ( 0.0%)
  9494. visdata [variable] 0/16777216 ( 0.0%)
  9495. entdata [variable] 43291/393216 (11.0%)
  9496. LDR ambient table 1717/65536 6868/262144 ( 2.6%)
  9497. HDR ambient table 1717/65536 6868/262144 ( 2.6%)
  9498. LDR leaf ambient 6640/65536 185920/1835008 (10.1%)
  9499. HDR leaf ambient 6640/65536 185920/1835008 (10.1%)
  9500. occluders 0/0 0/0 ( 0.0%)
  9501. occluder polygons 0/0 0/0 ( 0.0%)
  9502. occluder vert ind 0/0 0/0 ( 0.0%)
  9503. detail props [variable] 1/12 ( 8.3%)
  9504. static props [variable] 1/6500 ( 0.0%)
  9505. pakfile [variable] 211877/0 ( 0.0%)
  9506. physics [variable] 146314/4194304 ( 3.5%)
  9507. physics terrain [variable] 2/1048576 ( 0.0%)
  9508. Level flags = 0
  9509. Total triangle count: 5595
  9510. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9511. 4 seconds elapsed
  9512. Using shader api: shaderapiempty.dll
  9513. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9514. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  9515. material "agency/concrete/concretewall01" not found.
  9516. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  9517. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9518. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  9519. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  9520. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  9521. fixing up env_cubemap materials on brush sides...
  9522. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9523. Entity func_button (-537.00 -1677.00 984.00) leaked!
  9524. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  9525. Leaf 0 contents: CONTENTS_SOLID
  9526. Leaf 1 contents:
  9527. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9528. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9529. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9530. Candidate brush IDs:
  9531. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  9532. Leaf 0 contents: CONTENTS_SOLID
  9533. Leaf 1 contents:
  9534. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9535. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9536. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9537. Candidate brush IDs:
  9538. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  9539. Leaf 0 contents: CONTENTS_SOLID
  9540. Leaf 1 contents:
  9541. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9542. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9543. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9544. Candidate brush IDs:
  9545. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  9546. Leaf 0 contents: CONTENTS_SOLID
  9547. Leaf 1 contents:
  9548. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9549. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9550. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9551. Candidate brush IDs:
  9552. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  9553. Leaf 0 contents:
  9554. Leaf 1 contents: CONTENTS_SOLID
  9555. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9556. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9557. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9558. Candidate brush IDs:
  9559. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  9560. Leaf 0 contents:
  9561. Leaf 1 contents: CONTENTS_SOLID
  9562. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9563. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9564. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9565. Candidate brush IDs:
  9566. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  9567. Leaf 0 contents: CONTENTS_SOLID
  9568. Leaf 1 contents:
  9569. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9570. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9571. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9572. Candidate brush IDs:
  9573. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  9574. Leaf 0 contents: CONTENTS_SOLID
  9575. Leaf 1 contents:
  9576. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9577. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9578. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9579. Candidate brush IDs:
  9580. *** Suppressing further FindPortalSide errors.... ***
  9581. Processing areas...done (0)
  9582. Building Faces...done (0)
  9583. Chop Details...done (0)
  9584. Find Visible Detail Sides...
  9585. Merged 12 detail faces...done (0)
  9586. Merging details...done (0)
  9587. FixTjuncs...
  9588. PruneNodes...
  9589. WriteBSP...
  9590. done (0)
  9591. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9592. skybox/sky_day01_01*.vmt
  9593. ! Run buildcubemaps in the engine to get the correct cube maps.
  9594. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9595. skybox/sky_day01_01*.vmt
  9596. ! Run buildcubemaps in the engine to get the correct cube maps.
  9597. Finding displacement neighbors...
  9598. Finding lightmap sample positions...
  9599. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9600. Building Physics collision data...
  9601. done (0) (146314 bytes)
  9602. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9603. Compacting texture/material tables...
  9604. Reduced 885 texinfos to 463
  9605. Reduced 43 texdatas to 40 (933 bytes to 847)
  9606. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  9607. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  9608. Wrote ZIP buffer, estimated size 212627, actual size 211877
  9609. 2 seconds elapsed
  9610. CMaterialDict::Shutdown m_MissingList count: 1
  9611. 4 threads
  9612. reading c:\users\pc\desktop\zm_india\awp.bsp
  9613. reading c:\users\pc\desktop\zm_india\awp.prt
  9614. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  9615. [Reading texlights from 'lights.rad']
  9616. [2 texlights parsed from 'lights.rad']
  9617. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9618. No vis information, direct lighting only.
  9619. 2159 faces
  9620. 1 degenerate faces
  9621. 219513 square feet [31609984.00 square inches]
  9622. 0 Displacements
  9623. 0 Square Feet [0.00 Square Inches]
  9624. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9625. 8 direct lights
  9626. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  9627. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9628. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9629. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9630. Ready to Finish
  9631. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9632. ------------ --------------- --------------- --------
  9633. models 49/1024 2352/49152 ( 4.8%)
  9634. brushes 346/8192 4152/98304 ( 4.2%)
  9635. brushsides 2404/65536 19232/524288 ( 3.7%)
  9636. planes 3090/65536 61800/1310720 ( 4.7%)
  9637. vertexes 3176/65536 38112/786432 ( 4.8%)
  9638. nodes 1668/65536 53376/2097152 ( 2.5%)
  9639. texinfos 463/12288 33336/884736 ( 3.8%)
  9640. texdata 40/2048 1280/65536 ( 2.0%)
  9641. dispinfos 0/0 0/0 ( 0.0%)
  9642. disp_verts 0/0 0/0 ( 0.0%)
  9643. disp_tris 0/0 0/0 ( 0.0%)
  9644. disp_lmsamples 0/0 0/0 ( 0.0%)
  9645. faces 2159/65536 120904/3670016 ( 3.3%)
  9646. hdr faces 0/65536 0/3670016 ( 0.0%)
  9647. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9648. leaves 1718/65536 54976/2097152 ( 2.6%)
  9649. leaffaces 2485/65536 4970/131072 ( 3.8%)
  9650. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9651. areas 3/256 24/2048 ( 1.2%)
  9652. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9653. edges 8696/256000 34784/1024000 ( 3.4%)
  9654. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9655. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9656. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9657. waterstrips 128/32768 1280/327680 ( 0.4%)
  9658. waterverts 0/65536 0/786432 ( 0.0%)
  9659. waterindices 2118/65536 4236/131072 ( 3.2%)
  9660. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9661. overlays 0/512 0/180224 ( 0.0%)
  9662. LDR lightdata [variable] 2004600/0 ( 0.0%)
  9663. HDR lightdata [variable] 0/0 ( 0.0%)
  9664. visdata [variable] 0/16777216 ( 0.0%)
  9665. entdata [variable] 43291/393216 (11.0%)
  9666. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9667. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9668. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9669. HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
  9670. occluders 0/0 0/0 ( 0.0%)
  9671. occluder polygons 0/0 0/0 ( 0.0%)
  9672. occluder vert ind 0/0 0/0 ( 0.0%)
  9673. detail props [variable] 1/12 ( 8.3%)
  9674. static props [variable] 1/6500 ( 0.0%)
  9675. pakfile [variable] 211877/0 ( 0.0%)
  9676. physics [variable] 146314/4194304 ( 3.5%)
  9677. physics terrain [variable] 2/1048576 ( 0.0%)
  9678. Level flags = 0
  9679. Total triangle count: 5595
  9680. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9681. 4 seconds elapsed
  9682. [Reading texlights from 'lights.rad']
  9683. [2 texlights parsed from 'lights.rad']
  9684. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9685. No vis information, direct lighting only.
  9686. 2159 faces
  9687. 1 degenerate faces
  9688. 219513 square feet [31609984.00 square inches]
  9689. 0 Displacements
  9690. 0 Square Feet [0.00 Square Inches]
  9691. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9692. 8 direct lights
  9693. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  9694. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9695. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9696. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9697. Ready to Finish
  9698. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9699. ------------ --------------- --------------- --------
  9700. models 49/1024 2352/49152 ( 4.8%)
  9701. brushes 346/8192 4152/98304 ( 4.2%)
  9702. brushsides 2404/65536 19232/524288 ( 3.7%)
  9703. planes 3090/65536 61800/1310720 ( 4.7%)
  9704. vertexes 3176/65536 38112/786432 ( 4.8%)
  9705. nodes 1668/65536 53376/2097152 ( 2.5%)
  9706. texinfos 463/12288 33336/884736 ( 3.8%)
  9707. texdata 40/2048 1280/65536 ( 2.0%)
  9708. dispinfos 0/0 0/0 ( 0.0%)
  9709. disp_verts 0/0 0/0 ( 0.0%)
  9710. disp_tris 0/0 0/0 ( 0.0%)
  9711. disp_lmsamples 0/0 0/0 ( 0.0%)
  9712. faces 2159/65536 120904/3670016 ( 3.3%)
  9713. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  9714. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9715. leaves 1718/65536 54976/2097152 ( 2.6%)
  9716. leaffaces 2485/65536 4970/131072 ( 3.8%)
  9717. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9718. areas 3/256 24/2048 ( 1.2%)
  9719. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9720. edges 8696/256000 34784/1024000 ( 3.4%)
  9721. LDR worldlights 8/8192 704/720896 ( 0.1%)
  9722. HDR worldlights 8/8192 704/720896 ( 0.1%)
  9723. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9724. waterstrips 128/32768 1280/327680 ( 0.4%)
  9725. waterverts 0/65536 0/786432 ( 0.0%)
  9726. waterindices 2118/65536 4236/131072 ( 3.2%)
  9727. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9728. overlays 0/512 0/180224 ( 0.0%)
  9729. LDR lightdata [variable] 2004600/0 ( 0.0%)
  9730. HDR lightdata [variable] 2004600/0 ( 0.0%)
  9731. visdata [variable] 0/16777216 ( 0.0%)
  9732. entdata [variable] 43291/393216 (11.0%)
  9733. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9734. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9735. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9736. HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9737. occluders 0/0 0/0 ( 0.0%)
  9738. occluder polygons 0/0 0/0 ( 0.0%)
  9739. occluder vert ind 0/0 0/0 ( 0.0%)
  9740. detail props [variable] 1/12 ( 8.3%)
  9741. static props [variable] 1/6500 ( 0.0%)
  9742. pakfile [variable] 211877/0 ( 0.0%)
  9743. physics [variable] 146314/4194304 ( 3.5%)
  9744. physics terrain [variable] 2/1048576 ( 0.0%)
  9745. Level flags = 0
  9746. Total triangle count: 5595
  9747. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9748. 4 seconds elapsed
  9749. Using shader api: shaderapiempty.dll
  9750. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9751. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  9752. material "agency/concrete/concretewall01" not found.
  9753. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  9754. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9755. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  9756. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  9757. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  9758. fixing up env_cubemap materials on brush sides...
  9759. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9760. Entity func_button (-537.00 -1677.00 984.00) leaked!
  9761. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  9762. Leaf 0 contents: CONTENTS_SOLID
  9763. Leaf 1 contents:
  9764. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9765. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9766. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9767. Candidate brush IDs:
  9768. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  9769. Leaf 0 contents: CONTENTS_SOLID
  9770. Leaf 1 contents:
  9771. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9772. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9773. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9774. Candidate brush IDs:
  9775. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  9776. Leaf 0 contents: CONTENTS_SOLID
  9777. Leaf 1 contents:
  9778. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9779. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9780. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9781. Candidate brush IDs:
  9782. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  9783. Leaf 0 contents: CONTENTS_SOLID
  9784. Leaf 1 contents:
  9785. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9786. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9787. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9788. Candidate brush IDs:
  9789. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  9790. Leaf 0 contents:
  9791. Leaf 1 contents: CONTENTS_SOLID
  9792. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9793. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9794. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9795. Candidate brush IDs:
  9796. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  9797. Leaf 0 contents:
  9798. Leaf 1 contents: CONTENTS_SOLID
  9799. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9800. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9801. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9802. Candidate brush IDs:
  9803. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  9804. Leaf 0 contents: CONTENTS_SOLID
  9805. Leaf 1 contents:
  9806. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9807. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9808. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9809. Candidate brush IDs:
  9810. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  9811. Leaf 0 contents: CONTENTS_SOLID
  9812. Leaf 1 contents:
  9813. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  9814. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  9815. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  9816. Candidate brush IDs:
  9817. *** Suppressing further FindPortalSide errors.... ***
  9818. Processing areas...done (0)
  9819. Building Faces...done (0)
  9820. Chop Details...done (0)
  9821. Find Visible Detail Sides...
  9822. Merged 12 detail faces...done (0)
  9823. Merging details...done (0)
  9824. FixTjuncs...
  9825. PruneNodes...
  9826. WriteBSP...
  9827. done (0)
  9828. Creating default LDR cubemaps for env_cubemap using skybox materials:
  9829. skybox/sky_day01_01*.vmt
  9830. ! Run buildcubemaps in the engine to get the correct cube maps.
  9831. Creating default HDR cubemaps for env_cubemap using skybox materials:
  9832. skybox/sky_day01_01*.vmt
  9833. ! Run buildcubemaps in the engine to get the correct cube maps.
  9834. Finding displacement neighbors...
  9835. Finding lightmap sample positions...
  9836. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  9837. Building Physics collision data...
  9838. done (0) (146314 bytes)
  9839. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  9840. Compacting texture/material tables...
  9841. Reduced 885 texinfos to 463
  9842. Reduced 43 texdatas to 40 (933 bytes to 847)
  9843. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  9844. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  9845. Wrote ZIP buffer, estimated size 212627, actual size 211877
  9846. 2 seconds elapsed
  9847. CMaterialDict::Shutdown m_MissingList count: 1
  9848. 4 threads
  9849. reading c:\users\pc\desktop\zm_india\awp.bsp
  9850. reading c:\users\pc\desktop\zm_india\awp.prt
  9851. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  9852. [Reading texlights from 'lights.rad']
  9853. [2 texlights parsed from 'lights.rad']
  9854. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9855. No vis information, direct lighting only.
  9856. 2159 faces
  9857. 1 degenerate faces
  9858. 219513 square feet [31609984.00 square inches]
  9859. 0 Displacements
  9860. 0 Square Feet [0.00 Square Inches]
  9861. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9862. 7 direct lights
  9863. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  9864. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9865. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9866. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9867. Ready to Finish
  9868. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9869. ------------ --------------- --------------- --------
  9870. models 49/1024 2352/49152 ( 4.8%)
  9871. brushes 346/8192 4152/98304 ( 4.2%)
  9872. brushsides 2404/65536 19232/524288 ( 3.7%)
  9873. planes 3090/65536 61800/1310720 ( 4.7%)
  9874. vertexes 3176/65536 38112/786432 ( 4.8%)
  9875. nodes 1668/65536 53376/2097152 ( 2.5%)
  9876. texinfos 463/12288 33336/884736 ( 3.8%)
  9877. texdata 40/2048 1280/65536 ( 2.0%)
  9878. dispinfos 0/0 0/0 ( 0.0%)
  9879. disp_verts 0/0 0/0 ( 0.0%)
  9880. disp_tris 0/0 0/0 ( 0.0%)
  9881. disp_lmsamples 0/0 0/0 ( 0.0%)
  9882. faces 2159/65536 120904/3670016 ( 3.3%)
  9883. hdr faces 0/65536 0/3670016 ( 0.0%)
  9884. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9885. leaves 1718/65536 54976/2097152 ( 2.6%)
  9886. leaffaces 2485/65536 4970/131072 ( 3.8%)
  9887. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9888. areas 3/256 24/2048 ( 1.2%)
  9889. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9890. edges 8696/256000 34784/1024000 ( 3.4%)
  9891. LDR worldlights 7/8192 616/720896 ( 0.1%)
  9892. HDR worldlights 0/8192 0/720896 ( 0.0%)
  9893. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9894. waterstrips 128/32768 1280/327680 ( 0.4%)
  9895. waterverts 0/65536 0/786432 ( 0.0%)
  9896. waterindices 2118/65536 4236/131072 ( 3.2%)
  9897. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9898. overlays 0/512 0/180224 ( 0.0%)
  9899. LDR lightdata [variable] 1977060/0 ( 0.0%)
  9900. HDR lightdata [variable] 0/0 ( 0.0%)
  9901. visdata [variable] 0/16777216 ( 0.0%)
  9902. entdata [variable] 43653/393216 (11.1%)
  9903. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9904. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9905. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9906. HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
  9907. occluders 0/0 0/0 ( 0.0%)
  9908. occluder polygons 0/0 0/0 ( 0.0%)
  9909. occluder vert ind 0/0 0/0 ( 0.0%)
  9910. detail props [variable] 1/12 ( 8.3%)
  9911. static props [variable] 1/6500 ( 0.0%)
  9912. pakfile [variable] 211877/0 ( 0.0%)
  9913. physics [variable] 146314/4194304 ( 3.5%)
  9914. physics terrain [variable] 2/1048576 ( 0.0%)
  9915. Level flags = 0
  9916. Total triangle count: 5595
  9917. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9918. 4 seconds elapsed
  9919. [Reading texlights from 'lights.rad']
  9920. [2 texlights parsed from 'lights.rad']
  9921. Loading c:\users\pc\desktop\zm_india\awp.bsp
  9922. No vis information, direct lighting only.
  9923. 2159 faces
  9924. 1 degenerate faces
  9925. 219513 square feet [31609984.00 square inches]
  9926. 0 Displacements
  9927. 0 Square Feet [0.00 Square Inches]
  9928. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  9929. 7 direct lights
  9930. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  9931. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  9932. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  9933. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  9934. Ready to Finish
  9935. Object names Objects/Maxobjs Memory / Maxmem Fullness
  9936. ------------ --------------- --------------- --------
  9937. models 49/1024 2352/49152 ( 4.8%)
  9938. brushes 346/8192 4152/98304 ( 4.2%)
  9939. brushsides 2404/65536 19232/524288 ( 3.7%)
  9940. planes 3090/65536 61800/1310720 ( 4.7%)
  9941. vertexes 3176/65536 38112/786432 ( 4.8%)
  9942. nodes 1668/65536 53376/2097152 ( 2.5%)
  9943. texinfos 463/12288 33336/884736 ( 3.8%)
  9944. texdata 40/2048 1280/65536 ( 2.0%)
  9945. dispinfos 0/0 0/0 ( 0.0%)
  9946. disp_verts 0/0 0/0 ( 0.0%)
  9947. disp_tris 0/0 0/0 ( 0.0%)
  9948. disp_lmsamples 0/0 0/0 ( 0.0%)
  9949. faces 2159/65536 120904/3670016 ( 3.3%)
  9950. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  9951. origfaces 1456/65536 81536/3670016 ( 2.2%)
  9952. leaves 1718/65536 54976/2097152 ( 2.6%)
  9953. leaffaces 2485/65536 4970/131072 ( 3.8%)
  9954. leafbrushes 589/65536 1178/131072 ( 0.9%)
  9955. areas 3/256 24/2048 ( 1.2%)
  9956. surfedges 15795/512000 63180/2048000 ( 3.1%)
  9957. edges 8696/256000 34784/1024000 ( 3.4%)
  9958. LDR worldlights 7/8192 616/720896 ( 0.1%)
  9959. HDR worldlights 7/8192 616/720896 ( 0.1%)
  9960. leafwaterdata 0/32768 0/393216 ( 0.0%)
  9961. waterstrips 128/32768 1280/327680 ( 0.4%)
  9962. waterverts 0/65536 0/786432 ( 0.0%)
  9963. waterindices 2118/65536 4236/131072 ( 3.2%)
  9964. cubemapsamples 0/1024 0/16384 ( 0.0%)
  9965. overlays 0/512 0/180224 ( 0.0%)
  9966. LDR lightdata [variable] 1977060/0 ( 0.0%)
  9967. HDR lightdata [variable] 1977060/0 ( 0.0%)
  9968. visdata [variable] 0/16777216 ( 0.0%)
  9969. entdata [variable] 43653/393216 (11.1%)
  9970. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9971. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  9972. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9973. HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  9974. occluders 0/0 0/0 ( 0.0%)
  9975. occluder polygons 0/0 0/0 ( 0.0%)
  9976. occluder vert ind 0/0 0/0 ( 0.0%)
  9977. detail props [variable] 1/12 ( 8.3%)
  9978. static props [variable] 1/6500 ( 0.0%)
  9979. pakfile [variable] 211877/0 ( 0.0%)
  9980. physics [variable] 146314/4194304 ( 3.5%)
  9981. physics terrain [variable] 2/1048576 ( 0.0%)
  9982. Level flags = 0
  9983. Total triangle count: 5595
  9984. Writing c:\users\pc\desktop\zm_india\awp.bsp
  9985. 4 seconds elapsed
  9986. Using shader api: shaderapiempty.dll
  9987. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9988. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  9989. material "agency/concrete/concretewall01" not found.
  9990. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  9991. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9992. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  9993. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  9994. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  9995. fixing up env_cubemap materials on brush sides...
  9996. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9997. Entity func_button (-537.00 -1677.00 984.00) leaked!
  9998. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  9999. Leaf 0 contents: CONTENTS_SOLID
  10000. Leaf 1 contents:
  10001. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10002. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10003. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10004. Candidate brush IDs:
  10005. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  10006. Leaf 0 contents: CONTENTS_SOLID
  10007. Leaf 1 contents:
  10008. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10009. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10010. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10011. Candidate brush IDs:
  10012. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  10013. Leaf 0 contents: CONTENTS_SOLID
  10014. Leaf 1 contents:
  10015. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10016. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10017. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10018. Candidate brush IDs:
  10019. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  10020. Leaf 0 contents: CONTENTS_SOLID
  10021. Leaf 1 contents:
  10022. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10023. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10024. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10025. Candidate brush IDs:
  10026. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  10027. Leaf 0 contents:
  10028. Leaf 1 contents: CONTENTS_SOLID
  10029. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10030. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10031. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10032. Candidate brush IDs:
  10033. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  10034. Leaf 0 contents:
  10035. Leaf 1 contents: CONTENTS_SOLID
  10036. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10037. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10038. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10039. Candidate brush IDs:
  10040. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  10041. Leaf 0 contents: CONTENTS_SOLID
  10042. Leaf 1 contents:
  10043. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10044. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10045. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10046. Candidate brush IDs:
  10047. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  10048. Leaf 0 contents: CONTENTS_SOLID
  10049. Leaf 1 contents:
  10050. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10051. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10052. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10053. Candidate brush IDs:
  10054. *** Suppressing further FindPortalSide errors.... ***
  10055. Processing areas...done (0)
  10056. Building Faces...done (0)
  10057. Chop Details...done (0)
  10058. Find Visible Detail Sides...
  10059. Merged 12 detail faces...done (0)
  10060. Merging details...done (0)
  10061. FixTjuncs...
  10062. PruneNodes...
  10063. WriteBSP...
  10064. done (0)
  10065. Creating default LDR cubemaps for env_cubemap using skybox materials:
  10066. skybox/sky_day01_01*.vmt
  10067. ! Run buildcubemaps in the engine to get the correct cube maps.
  10068. Creating default HDR cubemaps for env_cubemap using skybox materials:
  10069. skybox/sky_day01_01*.vmt
  10070. ! Run buildcubemaps in the engine to get the correct cube maps.
  10071. Finding displacement neighbors...
  10072. Finding lightmap sample positions...
  10073. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  10074. Building Physics collision data...
  10075. done (0) (146314 bytes)
  10076. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  10077. Compacting texture/material tables...
  10078. Reduced 885 texinfos to 463
  10079. Reduced 43 texdatas to 40 (933 bytes to 847)
  10080. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  10081. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  10082. Wrote ZIP buffer, estimated size 212627, actual size 211877
  10083. 2 seconds elapsed
  10084. CMaterialDict::Shutdown m_MissingList count: 1
  10085. 4 threads
  10086. reading c:\users\pc\desktop\zm_india\awp.bsp
  10087. reading c:\users\pc\desktop\zm_india\awp.prt
  10088. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  10089. [Reading texlights from 'lights.rad']
  10090. [2 texlights parsed from 'lights.rad']
  10091. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10092. No vis information, direct lighting only.
  10093. 2159 faces
  10094. 1 degenerate faces
  10095. 219513 square feet [31609984.00 square inches]
  10096. 0 Displacements
  10097. 0 Square Feet [0.00 Square Inches]
  10098. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10099. 7 direct lights
  10100. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  10101. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10102. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10103. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10104. Ready to Finish
  10105. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10106. ------------ --------------- --------------- --------
  10107. models 49/1024 2352/49152 ( 4.8%)
  10108. brushes 346/8192 4152/98304 ( 4.2%)
  10109. brushsides 2404/65536 19232/524288 ( 3.7%)
  10110. planes 3090/65536 61800/1310720 ( 4.7%)
  10111. vertexes 3176/65536 38112/786432 ( 4.8%)
  10112. nodes 1668/65536 53376/2097152 ( 2.5%)
  10113. texinfos 463/12288 33336/884736 ( 3.8%)
  10114. texdata 40/2048 1280/65536 ( 2.0%)
  10115. dispinfos 0/0 0/0 ( 0.0%)
  10116. disp_verts 0/0 0/0 ( 0.0%)
  10117. disp_tris 0/0 0/0 ( 0.0%)
  10118. disp_lmsamples 0/0 0/0 ( 0.0%)
  10119. faces 2159/65536 120904/3670016 ( 3.3%)
  10120. hdr faces 0/65536 0/3670016 ( 0.0%)
  10121. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10122. leaves 1718/65536 54976/2097152 ( 2.6%)
  10123. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10124. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10125. areas 3/256 24/2048 ( 1.2%)
  10126. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10127. edges 8696/256000 34784/1024000 ( 3.4%)
  10128. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10129. HDR worldlights 0/8192 0/720896 ( 0.0%)
  10130. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10131. waterstrips 128/32768 1280/327680 ( 0.4%)
  10132. waterverts 0/65536 0/786432 ( 0.0%)
  10133. waterindices 2118/65536 4236/131072 ( 3.2%)
  10134. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10135. overlays 0/512 0/180224 ( 0.0%)
  10136. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10137. HDR lightdata [variable] 0/0 ( 0.0%)
  10138. visdata [variable] 0/16777216 ( 0.0%)
  10139. entdata [variable] 43673/393216 (11.1%)
  10140. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10141. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10142. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10143. HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
  10144. occluders 0/0 0/0 ( 0.0%)
  10145. occluder polygons 0/0 0/0 ( 0.0%)
  10146. occluder vert ind 0/0 0/0 ( 0.0%)
  10147. detail props [variable] 1/12 ( 8.3%)
  10148. static props [variable] 1/6500 ( 0.0%)
  10149. pakfile [variable] 211877/0 ( 0.0%)
  10150. physics [variable] 146314/4194304 ( 3.5%)
  10151. physics terrain [variable] 2/1048576 ( 0.0%)
  10152. Level flags = 0
  10153. Total triangle count: 5595
  10154. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10155. 4 seconds elapsed
  10156. [Reading texlights from 'lights.rad']
  10157. [2 texlights parsed from 'lights.rad']
  10158. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10159. No vis information, direct lighting only.
  10160. 2159 faces
  10161. 1 degenerate faces
  10162. 219513 square feet [31609984.00 square inches]
  10163. 0 Displacements
  10164. 0 Square Feet [0.00 Square Inches]
  10165. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10166. 7 direct lights
  10167. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  10168. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10169. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10170. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10171. Ready to Finish
  10172. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10173. ------------ --------------- --------------- --------
  10174. models 49/1024 2352/49152 ( 4.8%)
  10175. brushes 346/8192 4152/98304 ( 4.2%)
  10176. brushsides 2404/65536 19232/524288 ( 3.7%)
  10177. planes 3090/65536 61800/1310720 ( 4.7%)
  10178. vertexes 3176/65536 38112/786432 ( 4.8%)
  10179. nodes 1668/65536 53376/2097152 ( 2.5%)
  10180. texinfos 463/12288 33336/884736 ( 3.8%)
  10181. texdata 40/2048 1280/65536 ( 2.0%)
  10182. dispinfos 0/0 0/0 ( 0.0%)
  10183. disp_verts 0/0 0/0 ( 0.0%)
  10184. disp_tris 0/0 0/0 ( 0.0%)
  10185. disp_lmsamples 0/0 0/0 ( 0.0%)
  10186. faces 2159/65536 120904/3670016 ( 3.3%)
  10187. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  10188. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10189. leaves 1718/65536 54976/2097152 ( 2.6%)
  10190. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10191. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10192. areas 3/256 24/2048 ( 1.2%)
  10193. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10194. edges 8696/256000 34784/1024000 ( 3.4%)
  10195. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10196. HDR worldlights 7/8192 616/720896 ( 0.1%)
  10197. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10198. waterstrips 128/32768 1280/327680 ( 0.4%)
  10199. waterverts 0/65536 0/786432 ( 0.0%)
  10200. waterindices 2118/65536 4236/131072 ( 3.2%)
  10201. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10202. overlays 0/512 0/180224 ( 0.0%)
  10203. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10204. HDR lightdata [variable] 1977060/0 ( 0.0%)
  10205. visdata [variable] 0/16777216 ( 0.0%)
  10206. entdata [variable] 43673/393216 (11.1%)
  10207. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10208. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10209. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10210. HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10211. occluders 0/0 0/0 ( 0.0%)
  10212. occluder polygons 0/0 0/0 ( 0.0%)
  10213. occluder vert ind 0/0 0/0 ( 0.0%)
  10214. detail props [variable] 1/12 ( 8.3%)
  10215. static props [variable] 1/6500 ( 0.0%)
  10216. pakfile [variable] 211877/0 ( 0.0%)
  10217. physics [variable] 146314/4194304 ( 3.5%)
  10218. physics terrain [variable] 2/1048576 ( 0.0%)
  10219. Level flags = 0
  10220. Total triangle count: 5595
  10221. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10222. 4 seconds elapsed
  10223. Using shader api: shaderapiempty.dll
  10224. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  10225. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  10226. material "agency/concrete/concretewall01" not found.
  10227. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  10228. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10229. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  10230. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  10231. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  10232. fixing up env_cubemap materials on brush sides...
  10233. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  10234. Entity func_button (-537.00 -1677.00 984.00) leaked!
  10235. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  10236. Leaf 0 contents: CONTENTS_SOLID
  10237. Leaf 1 contents:
  10238. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10239. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10240. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10241. Candidate brush IDs:
  10242. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  10243. Leaf 0 contents: CONTENTS_SOLID
  10244. Leaf 1 contents:
  10245. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10246. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10247. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10248. Candidate brush IDs:
  10249. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  10250. Leaf 0 contents: CONTENTS_SOLID
  10251. Leaf 1 contents:
  10252. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10253. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10254. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10255. Candidate brush IDs:
  10256. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  10257. Leaf 0 contents: CONTENTS_SOLID
  10258. Leaf 1 contents:
  10259. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10260. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10261. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10262. Candidate brush IDs:
  10263. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  10264. Leaf 0 contents:
  10265. Leaf 1 contents: CONTENTS_SOLID
  10266. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10267. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10268. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10269. Candidate brush IDs:
  10270. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  10271. Leaf 0 contents:
  10272. Leaf 1 contents: CONTENTS_SOLID
  10273. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10274. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10275. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10276. Candidate brush IDs:
  10277. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  10278. Leaf 0 contents: CONTENTS_SOLID
  10279. Leaf 1 contents:
  10280. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10281. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10282. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10283. Candidate brush IDs:
  10284. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  10285. Leaf 0 contents: CONTENTS_SOLID
  10286. Leaf 1 contents:
  10287. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10288. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10289. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10290. Candidate brush IDs:
  10291. *** Suppressing further FindPortalSide errors.... ***
  10292. Processing areas...done (0)
  10293. Building Faces...done (0)
  10294. Chop Details...done (0)
  10295. Find Visible Detail Sides...
  10296. Merged 12 detail faces...done (0)
  10297. Merging details...done (0)
  10298. FixTjuncs...
  10299. PruneNodes...
  10300. WriteBSP...
  10301. done (0)
  10302. Creating default LDR cubemaps for env_cubemap using skybox materials:
  10303. skybox/sky_day01_01*.vmt
  10304. ! Run buildcubemaps in the engine to get the correct cube maps.
  10305. Creating default HDR cubemaps for env_cubemap using skybox materials:
  10306. skybox/sky_day01_01*.vmt
  10307. ! Run buildcubemaps in the engine to get the correct cube maps.
  10308. Finding displacement neighbors...
  10309. Finding lightmap sample positions...
  10310. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  10311. Building Physics collision data...
  10312. done (1) (146314 bytes)
  10313. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  10314. Compacting texture/material tables...
  10315. Reduced 885 texinfos to 463
  10316. Reduced 43 texdatas to 40 (933 bytes to 847)
  10317. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  10318. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  10319. Wrote ZIP buffer, estimated size 212627, actual size 211877
  10320. 2 seconds elapsed
  10321. CMaterialDict::Shutdown m_MissingList count: 1
  10322. 4 threads
  10323. reading c:\users\pc\desktop\zm_india\awp.bsp
  10324. reading c:\users\pc\desktop\zm_india\awp.prt
  10325. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  10326. [Reading texlights from 'lights.rad']
  10327. [2 texlights parsed from 'lights.rad']
  10328. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10329. No vis information, direct lighting only.
  10330. 2159 faces
  10331. 1 degenerate faces
  10332. 219513 square feet [31609984.00 square inches]
  10333. 0 Displacements
  10334. 0 Square Feet [0.00 Square Inches]
  10335. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10336. 7 direct lights
  10337. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  10338. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10339. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10340. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10341. Ready to Finish
  10342. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10343. ------------ --------------- --------------- --------
  10344. models 49/1024 2352/49152 ( 4.8%)
  10345. brushes 346/8192 4152/98304 ( 4.2%)
  10346. brushsides 2404/65536 19232/524288 ( 3.7%)
  10347. planes 3090/65536 61800/1310720 ( 4.7%)
  10348. vertexes 3176/65536 38112/786432 ( 4.8%)
  10349. nodes 1668/65536 53376/2097152 ( 2.5%)
  10350. texinfos 463/12288 33336/884736 ( 3.8%)
  10351. texdata 40/2048 1280/65536 ( 2.0%)
  10352. dispinfos 0/0 0/0 ( 0.0%)
  10353. disp_verts 0/0 0/0 ( 0.0%)
  10354. disp_tris 0/0 0/0 ( 0.0%)
  10355. disp_lmsamples 0/0 0/0 ( 0.0%)
  10356. faces 2159/65536 120904/3670016 ( 3.3%)
  10357. hdr faces 0/65536 0/3670016 ( 0.0%)
  10358. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10359. leaves 1718/65536 54976/2097152 ( 2.6%)
  10360. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10361. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10362. areas 3/256 24/2048 ( 1.2%)
  10363. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10364. edges 8696/256000 34784/1024000 ( 3.4%)
  10365. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10366. HDR worldlights 0/8192 0/720896 ( 0.0%)
  10367. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10368. waterstrips 128/32768 1280/327680 ( 0.4%)
  10369. waterverts 0/65536 0/786432 ( 0.0%)
  10370. waterindices 2118/65536 4236/131072 ( 3.2%)
  10371. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10372. overlays 0/512 0/180224 ( 0.0%)
  10373. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10374. HDR lightdata [variable] 0/0 ( 0.0%)
  10375. visdata [variable] 0/16777216 ( 0.0%)
  10376. entdata [variable] 43386/393216 (11.0%)
  10377. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10378. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10379. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10380. HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
  10381. occluders 0/0 0/0 ( 0.0%)
  10382. occluder polygons 0/0 0/0 ( 0.0%)
  10383. occluder vert ind 0/0 0/0 ( 0.0%)
  10384. detail props [variable] 1/12 ( 8.3%)
  10385. static props [variable] 1/6500 ( 0.0%)
  10386. pakfile [variable] 211877/0 ( 0.0%)
  10387. physics [variable] 146314/4194304 ( 3.5%)
  10388. physics terrain [variable] 2/1048576 ( 0.0%)
  10389. Level flags = 0
  10390. Total triangle count: 5595
  10391. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10392. 4 seconds elapsed
  10393. [Reading texlights from 'lights.rad']
  10394. [2 texlights parsed from 'lights.rad']
  10395. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10396. No vis information, direct lighting only.
  10397. 2159 faces
  10398. 1 degenerate faces
  10399. 219513 square feet [31609984.00 square inches]
  10400. 0 Displacements
  10401. 0 Square Feet [0.00 Square Inches]
  10402. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10403. 7 direct lights
  10404. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  10405. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10406. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10407. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10408. Ready to Finish
  10409. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10410. ------------ --------------- --------------- --------
  10411. models 49/1024 2352/49152 ( 4.8%)
  10412. brushes 346/8192 4152/98304 ( 4.2%)
  10413. brushsides 2404/65536 19232/524288 ( 3.7%)
  10414. planes 3090/65536 61800/1310720 ( 4.7%)
  10415. vertexes 3176/65536 38112/786432 ( 4.8%)
  10416. nodes 1668/65536 53376/2097152 ( 2.5%)
  10417. texinfos 463/12288 33336/884736 ( 3.8%)
  10418. texdata 40/2048 1280/65536 ( 2.0%)
  10419. dispinfos 0/0 0/0 ( 0.0%)
  10420. disp_verts 0/0 0/0 ( 0.0%)
  10421. disp_tris 0/0 0/0 ( 0.0%)
  10422. disp_lmsamples 0/0 0/0 ( 0.0%)
  10423. faces 2159/65536 120904/3670016 ( 3.3%)
  10424. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  10425. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10426. leaves 1718/65536 54976/2097152 ( 2.6%)
  10427. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10428. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10429. areas 3/256 24/2048 ( 1.2%)
  10430. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10431. edges 8696/256000 34784/1024000 ( 3.4%)
  10432. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10433. HDR worldlights 7/8192 616/720896 ( 0.1%)
  10434. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10435. waterstrips 128/32768 1280/327680 ( 0.4%)
  10436. waterverts 0/65536 0/786432 ( 0.0%)
  10437. waterindices 2118/65536 4236/131072 ( 3.2%)
  10438. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10439. overlays 0/512 0/180224 ( 0.0%)
  10440. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10441. HDR lightdata [variable] 1977060/0 ( 0.0%)
  10442. visdata [variable] 0/16777216 ( 0.0%)
  10443. entdata [variable] 43386/393216 (11.0%)
  10444. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10445. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10446. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10447. HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10448. occluders 0/0 0/0 ( 0.0%)
  10449. occluder polygons 0/0 0/0 ( 0.0%)
  10450. occluder vert ind 0/0 0/0 ( 0.0%)
  10451. detail props [variable] 1/12 ( 8.3%)
  10452. static props [variable] 1/6500 ( 0.0%)
  10453. pakfile [variable] 211877/0 ( 0.0%)
  10454. physics [variable] 146314/4194304 ( 3.5%)
  10455. physics terrain [variable] 2/1048576 ( 0.0%)
  10456. Level flags = 0
  10457. Total triangle count: 5595
  10458. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10459. 4 seconds elapsed
  10460. Using shader api: shaderapiempty.dll
  10461. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  10462. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  10463. material "agency/concrete/concretewall01" not found.
  10464. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  10465. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10466. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  10467. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  10468. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  10469. fixing up env_cubemap materials on brush sides...
  10470. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  10471. Entity func_button (-537.00 -1677.00 984.00) leaked!
  10472. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  10473. Leaf 0 contents: CONTENTS_SOLID
  10474. Leaf 1 contents:
  10475. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10476. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10477. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10478. Candidate brush IDs:
  10479. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  10480. Leaf 0 contents: CONTENTS_SOLID
  10481. Leaf 1 contents:
  10482. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10483. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10484. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10485. Candidate brush IDs:
  10486. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  10487. Leaf 0 contents: CONTENTS_SOLID
  10488. Leaf 1 contents:
  10489. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10490. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10491. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10492. Candidate brush IDs:
  10493. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  10494. Leaf 0 contents: CONTENTS_SOLID
  10495. Leaf 1 contents:
  10496. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10497. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10498. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10499. Candidate brush IDs:
  10500. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  10501. Leaf 0 contents:
  10502. Leaf 1 contents: CONTENTS_SOLID
  10503. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10504. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10505. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10506. Candidate brush IDs:
  10507. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  10508. Leaf 0 contents:
  10509. Leaf 1 contents: CONTENTS_SOLID
  10510. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10511. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10512. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10513. Candidate brush IDs:
  10514. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  10515. Leaf 0 contents: CONTENTS_SOLID
  10516. Leaf 1 contents:
  10517. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10518. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10519. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10520. Candidate brush IDs:
  10521. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  10522. Leaf 0 contents: CONTENTS_SOLID
  10523. Leaf 1 contents:
  10524. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10525. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10526. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10527. Candidate brush IDs:
  10528. *** Suppressing further FindPortalSide errors.... ***
  10529. Processing areas...done (0)
  10530. Building Faces...done (0)
  10531. Chop Details...done (0)
  10532. Find Visible Detail Sides...
  10533. Merged 12 detail faces...done (0)
  10534. Merging details...done (0)
  10535. FixTjuncs...
  10536. PruneNodes...
  10537. WriteBSP...
  10538. done (0)
  10539. Creating default LDR cubemaps for env_cubemap using skybox materials:
  10540. skybox/sky_day01_01*.vmt
  10541. ! Run buildcubemaps in the engine to get the correct cube maps.
  10542. Creating default HDR cubemaps for env_cubemap using skybox materials:
  10543. skybox/sky_day01_01*.vmt
  10544. ! Run buildcubemaps in the engine to get the correct cube maps.
  10545. Finding displacement neighbors...
  10546. Finding lightmap sample positions...
  10547. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  10548. Building Physics collision data...
  10549. done (0) (146314 bytes)
  10550. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  10551. Compacting texture/material tables...
  10552. Reduced 885 texinfos to 463
  10553. Reduced 43 texdatas to 40 (933 bytes to 847)
  10554. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  10555. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  10556. Wrote ZIP buffer, estimated size 212627, actual size 211877
  10557. 2 seconds elapsed
  10558. CMaterialDict::Shutdown m_MissingList count: 1
  10559. 4 threads
  10560. reading c:\users\pc\desktop\zm_india\awp.bsp
  10561. reading c:\users\pc\desktop\zm_india\awp.prt
  10562. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  10563. [Reading texlights from 'lights.rad']
  10564. [2 texlights parsed from 'lights.rad']
  10565. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10566. No vis information, direct lighting only.
  10567. 2159 faces
  10568. 1 degenerate faces
  10569. 219513 square feet [31609984.00 square inches]
  10570. 0 Displacements
  10571. 0 Square Feet [0.00 Square Inches]
  10572. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10573. 7 direct lights
  10574. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  10575. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10576. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10577. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10578. Ready to Finish
  10579. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10580. ------------ --------------- --------------- --------
  10581. models 49/1024 2352/49152 ( 4.8%)
  10582. brushes 346/8192 4152/98304 ( 4.2%)
  10583. brushsides 2404/65536 19232/524288 ( 3.7%)
  10584. planes 3090/65536 61800/1310720 ( 4.7%)
  10585. vertexes 3176/65536 38112/786432 ( 4.8%)
  10586. nodes 1668/65536 53376/2097152 ( 2.5%)
  10587. texinfos 463/12288 33336/884736 ( 3.8%)
  10588. texdata 40/2048 1280/65536 ( 2.0%)
  10589. dispinfos 0/0 0/0 ( 0.0%)
  10590. disp_verts 0/0 0/0 ( 0.0%)
  10591. disp_tris 0/0 0/0 ( 0.0%)
  10592. disp_lmsamples 0/0 0/0 ( 0.0%)
  10593. faces 2159/65536 120904/3670016 ( 3.3%)
  10594. hdr faces 0/65536 0/3670016 ( 0.0%)
  10595. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10596. leaves 1718/65536 54976/2097152 ( 2.6%)
  10597. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10598. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10599. areas 3/256 24/2048 ( 1.2%)
  10600. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10601. edges 8696/256000 34784/1024000 ( 3.4%)
  10602. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10603. HDR worldlights 0/8192 0/720896 ( 0.0%)
  10604. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10605. waterstrips 128/32768 1280/327680 ( 0.4%)
  10606. waterverts 0/65536 0/786432 ( 0.0%)
  10607. waterindices 2118/65536 4236/131072 ( 3.2%)
  10608. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10609. overlays 0/512 0/180224 ( 0.0%)
  10610. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10611. HDR lightdata [variable] 0/0 ( 0.0%)
  10612. visdata [variable] 0/16777216 ( 0.0%)
  10613. entdata [variable] 43810/393216 (11.1%)
  10614. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10615. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10616. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10617. HDR leaf ambient 1718/65536 48104/1835008 ( 2.6%)
  10618. occluders 0/0 0/0 ( 0.0%)
  10619. occluder polygons 0/0 0/0 ( 0.0%)
  10620. occluder vert ind 0/0 0/0 ( 0.0%)
  10621. detail props [variable] 1/12 ( 8.3%)
  10622. static props [variable] 1/6500 ( 0.0%)
  10623. pakfile [variable] 211877/0 ( 0.0%)
  10624. physics [variable] 146314/4194304 ( 3.5%)
  10625. physics terrain [variable] 2/1048576 ( 0.0%)
  10626. Level flags = 0
  10627. Total triangle count: 5595
  10628. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10629. 4 seconds elapsed
  10630. [Reading texlights from 'lights.rad']
  10631. [2 texlights parsed from 'lights.rad']
  10632. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10633. No vis information, direct lighting only.
  10634. 2159 faces
  10635. 1 degenerate faces
  10636. 219513 square feet [31609984.00 square inches]
  10637. 0 Displacements
  10638. 0 Square Feet [0.00 Square Inches]
  10639. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10640. 7 direct lights
  10641. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  10642. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10643. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10644. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10645. Ready to Finish
  10646. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10647. ------------ --------------- --------------- --------
  10648. models 49/1024 2352/49152 ( 4.8%)
  10649. brushes 346/8192 4152/98304 ( 4.2%)
  10650. brushsides 2404/65536 19232/524288 ( 3.7%)
  10651. planes 3090/65536 61800/1310720 ( 4.7%)
  10652. vertexes 3176/65536 38112/786432 ( 4.8%)
  10653. nodes 1668/65536 53376/2097152 ( 2.5%)
  10654. texinfos 463/12288 33336/884736 ( 3.8%)
  10655. texdata 40/2048 1280/65536 ( 2.0%)
  10656. dispinfos 0/0 0/0 ( 0.0%)
  10657. disp_verts 0/0 0/0 ( 0.0%)
  10658. disp_tris 0/0 0/0 ( 0.0%)
  10659. disp_lmsamples 0/0 0/0 ( 0.0%)
  10660. faces 2159/65536 120904/3670016 ( 3.3%)
  10661. hdr faces 2159/65536 120904/3670016 ( 3.3%)
  10662. origfaces 1456/65536 81536/3670016 ( 2.2%)
  10663. leaves 1718/65536 54976/2097152 ( 2.6%)
  10664. leaffaces 2485/65536 4970/131072 ( 3.8%)
  10665. leafbrushes 589/65536 1178/131072 ( 0.9%)
  10666. areas 3/256 24/2048 ( 1.2%)
  10667. surfedges 15795/512000 63180/2048000 ( 3.1%)
  10668. edges 8696/256000 34784/1024000 ( 3.4%)
  10669. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10670. HDR worldlights 7/8192 616/720896 ( 0.1%)
  10671. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10672. waterstrips 128/32768 1280/327680 ( 0.4%)
  10673. waterverts 0/65536 0/786432 ( 0.0%)
  10674. waterindices 2118/65536 4236/131072 ( 3.2%)
  10675. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10676. overlays 0/512 0/180224 ( 0.0%)
  10677. LDR lightdata [variable] 1977060/0 ( 0.0%)
  10678. HDR lightdata [variable] 1977060/0 ( 0.0%)
  10679. visdata [variable] 0/16777216 ( 0.0%)
  10680. entdata [variable] 43810/393216 (11.1%)
  10681. LDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10682. HDR ambient table 1718/65536 6872/262144 ( 2.6%)
  10683. LDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10684. HDR leaf ambient 6649/65536 186172/1835008 (10.1%)
  10685. occluders 0/0 0/0 ( 0.0%)
  10686. occluder polygons 0/0 0/0 ( 0.0%)
  10687. occluder vert ind 0/0 0/0 ( 0.0%)
  10688. detail props [variable] 1/12 ( 8.3%)
  10689. static props [variable] 1/6500 ( 0.0%)
  10690. pakfile [variable] 211877/0 ( 0.0%)
  10691. physics [variable] 146314/4194304 ( 3.5%)
  10692. physics terrain [variable] 2/1048576 ( 0.0%)
  10693. Level flags = 0
  10694. Total triangle count: 5595
  10695. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10696. 4 seconds elapsed
  10697. Using shader api: shaderapiempty.dll
  10698. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  10699. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  10700. material "agency/concrete/concretewall01" not found.
  10701. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  10702. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10703. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  10704. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  10705. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  10706. fixing up env_cubemap materials on brush sides...
  10707. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  10708. Entity func_button (-537.00 -1677.00 984.00) leaked!
  10709. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  10710. Leaf 0 contents: CONTENTS_SOLID
  10711. Leaf 1 contents:
  10712. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10713. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10714. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10715. Candidate brush IDs:
  10716. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  10717. Leaf 0 contents: CONTENTS_SOLID
  10718. Leaf 1 contents:
  10719. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10720. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10721. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10722. Candidate brush IDs:
  10723. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  10724. Leaf 0 contents: CONTENTS_SOLID
  10725. Leaf 1 contents:
  10726. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10727. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10728. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10729. Candidate brush IDs:
  10730. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  10731. Leaf 0 contents: CONTENTS_SOLID
  10732. Leaf 1 contents:
  10733. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10734. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10735. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10736. Candidate brush IDs:
  10737. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  10738. Leaf 0 contents:
  10739. Leaf 1 contents: CONTENTS_SOLID
  10740. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10741. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10742. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10743. Candidate brush IDs:
  10744. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  10745. Leaf 0 contents:
  10746. Leaf 1 contents: CONTENTS_SOLID
  10747. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10748. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10749. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10750. Candidate brush IDs:
  10751. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  10752. Leaf 0 contents: CONTENTS_SOLID
  10753. Leaf 1 contents:
  10754. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10755. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10756. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10757. Candidate brush IDs:
  10758. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  10759. Leaf 0 contents: CONTENTS_SOLID
  10760. Leaf 1 contents:
  10761. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10762. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10763. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10764. Candidate brush IDs:
  10765. *** Suppressing further FindPortalSide errors.... ***
  10766. Processing areas...done (0)
  10767. Building Faces...done (0)
  10768. Chop Details...done (0)
  10769. Find Visible Detail Sides...
  10770. Merged 12 detail faces...done (0)
  10771. Merging details...done (0)
  10772. FixTjuncs...
  10773. PruneNodes...
  10774. WriteBSP...
  10775. done (0)
  10776. Creating default LDR cubemaps for env_cubemap using skybox materials:
  10777. skybox/sky_day01_01*.vmt
  10778. ! Run buildcubemaps in the engine to get the correct cube maps.
  10779. Creating default HDR cubemaps for env_cubemap using skybox materials:
  10780. skybox/sky_day01_01*.vmt
  10781. ! Run buildcubemaps in the engine to get the correct cube maps.
  10782. Finding displacement neighbors...
  10783. Finding lightmap sample positions...
  10784. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  10785. Building Physics collision data...
  10786. done (1) (147977 bytes)
  10787. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  10788. Compacting texture/material tables...
  10789. Reduced 896 texinfos to 467
  10790. Reduced 43 texdatas to 40 (933 bytes to 847)
  10791. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  10792. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  10793. Wrote ZIP buffer, estimated size 212627, actual size 211877
  10794. 1 second elapsed
  10795. CMaterialDict::Shutdown m_MissingList count: 1
  10796. 4 threads
  10797. reading c:\users\pc\desktop\zm_india\awp.bsp
  10798. reading c:\users\pc\desktop\zm_india\awp.prt
  10799. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  10800. [Reading texlights from 'lights.rad']
  10801. [2 texlights parsed from 'lights.rad']
  10802. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10803. No vis information, direct lighting only.
  10804. 2167 faces
  10805. 1 degenerate faces
  10806. 219648 square feet [31629440.00 square inches]
  10807. 0 Displacements
  10808. 0 Square Feet [0.00 Square Inches]
  10809. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10810. 7 direct lights
  10811. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  10812. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10813. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10814. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10815. Ready to Finish
  10816. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10817. ------------ --------------- --------------- --------
  10818. models 50/1024 2400/49152 ( 4.9%)
  10819. brushes 350/8192 4200/98304 ( 4.3%)
  10820. brushsides 2433/65536 19464/524288 ( 3.7%)
  10821. planes 3126/65536 62520/1310720 ( 4.8%)
  10822. vertexes 3198/65536 38376/786432 ( 4.9%)
  10823. nodes 1681/65536 53792/2097152 ( 2.6%)
  10824. texinfos 467/12288 33624/884736 ( 3.8%)
  10825. texdata 40/2048 1280/65536 ( 2.0%)
  10826. dispinfos 0/0 0/0 ( 0.0%)
  10827. disp_verts 0/0 0/0 ( 0.0%)
  10828. disp_tris 0/0 0/0 ( 0.0%)
  10829. disp_lmsamples 0/0 0/0 ( 0.0%)
  10830. faces 2167/65536 121352/3670016 ( 3.3%)
  10831. hdr faces 0/65536 0/3670016 ( 0.0%)
  10832. origfaces 1466/65536 82096/3670016 ( 2.2%)
  10833. leaves 1732/65536 55424/2097152 ( 2.6%)
  10834. leaffaces 2487/65536 4974/131072 ( 3.8%)
  10835. leafbrushes 593/65536 1186/131072 ( 0.9%)
  10836. areas 3/256 24/2048 ( 1.2%)
  10837. surfedges 15887/512000 63548/2048000 ( 3.1%)
  10838. edges 8756/256000 35024/1024000 ( 3.4%)
  10839. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10840. HDR worldlights 0/8192 0/720896 ( 0.0%)
  10841. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10842. waterstrips 130/32768 1300/327680 ( 0.4%)
  10843. waterverts 0/65536 0/786432 ( 0.0%)
  10844. waterindices 2160/65536 4320/131072 ( 3.3%)
  10845. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10846. overlays 0/512 0/180224 ( 0.0%)
  10847. LDR lightdata [variable] 1977908/0 ( 0.0%)
  10848. HDR lightdata [variable] 0/0 ( 0.0%)
  10849. visdata [variable] 0/16777216 ( 0.0%)
  10850. entdata [variable] 42628/393216 (10.8%)
  10851. LDR ambient table 1732/65536 6928/262144 ( 2.6%)
  10852. HDR ambient table 1732/65536 6928/262144 ( 2.6%)
  10853. LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  10854. HDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
  10855. occluders 0/0 0/0 ( 0.0%)
  10856. occluder polygons 0/0 0/0 ( 0.0%)
  10857. occluder vert ind 0/0 0/0 ( 0.0%)
  10858. detail props [variable] 1/12 ( 8.3%)
  10859. static props [variable] 1/6502 ( 0.0%)
  10860. pakfile [variable] 211877/0 ( 0.0%)
  10861. physics [variable] 147977/4194304 ( 3.5%)
  10862. physics terrain [variable] 2/1048576 ( 0.0%)
  10863. Level flags = 0
  10864. Total triangle count: 5631
  10865. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10866. 4 seconds elapsed
  10867. [Reading texlights from 'lights.rad']
  10868. [2 texlights parsed from 'lights.rad']
  10869. Loading c:\users\pc\desktop\zm_india\awp.bsp
  10870. No vis information, direct lighting only.
  10871. 2167 faces
  10872. 1 degenerate faces
  10873. 219648 square feet [31629440.00 square inches]
  10874. 0 Displacements
  10875. 0 Square Feet [0.00 Square Inches]
  10876. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  10877. 7 direct lights
  10878. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  10879. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  10880. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  10881. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  10882. Ready to Finish
  10883. Object names Objects/Maxobjs Memory / Maxmem Fullness
  10884. ------------ --------------- --------------- --------
  10885. models 50/1024 2400/49152 ( 4.9%)
  10886. brushes 350/8192 4200/98304 ( 4.3%)
  10887. brushsides 2433/65536 19464/524288 ( 3.7%)
  10888. planes 3126/65536 62520/1310720 ( 4.8%)
  10889. vertexes 3198/65536 38376/786432 ( 4.9%)
  10890. nodes 1681/65536 53792/2097152 ( 2.6%)
  10891. texinfos 467/12288 33624/884736 ( 3.8%)
  10892. texdata 40/2048 1280/65536 ( 2.0%)
  10893. dispinfos 0/0 0/0 ( 0.0%)
  10894. disp_verts 0/0 0/0 ( 0.0%)
  10895. disp_tris 0/0 0/0 ( 0.0%)
  10896. disp_lmsamples 0/0 0/0 ( 0.0%)
  10897. faces 2167/65536 121352/3670016 ( 3.3%)
  10898. hdr faces 2167/65536 121352/3670016 ( 3.3%)
  10899. origfaces 1466/65536 82096/3670016 ( 2.2%)
  10900. leaves 1732/65536 55424/2097152 ( 2.6%)
  10901. leaffaces 2487/65536 4974/131072 ( 3.8%)
  10902. leafbrushes 593/65536 1186/131072 ( 0.9%)
  10903. areas 3/256 24/2048 ( 1.2%)
  10904. surfedges 15887/512000 63548/2048000 ( 3.1%)
  10905. edges 8756/256000 35024/1024000 ( 3.4%)
  10906. LDR worldlights 7/8192 616/720896 ( 0.1%)
  10907. HDR worldlights 7/8192 616/720896 ( 0.1%)
  10908. leafwaterdata 0/32768 0/393216 ( 0.0%)
  10909. waterstrips 130/32768 1300/327680 ( 0.4%)
  10910. waterverts 0/65536 0/786432 ( 0.0%)
  10911. waterindices 2160/65536 4320/131072 ( 3.3%)
  10912. cubemapsamples 0/1024 0/16384 ( 0.0%)
  10913. overlays 0/512 0/180224 ( 0.0%)
  10914. LDR lightdata [variable] 1977908/0 ( 0.0%)
  10915. HDR lightdata [variable] 1977908/0 ( 0.0%)
  10916. visdata [variable] 0/16777216 ( 0.0%)
  10917. entdata [variable] 42628/393216 (10.8%)
  10918. LDR ambient table 1732/65536 6928/262144 ( 2.6%)
  10919. HDR ambient table 1732/65536 6928/262144 ( 2.6%)
  10920. LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  10921. HDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  10922. occluders 0/0 0/0 ( 0.0%)
  10923. occluder polygons 0/0 0/0 ( 0.0%)
  10924. occluder vert ind 0/0 0/0 ( 0.0%)
  10925. detail props [variable] 1/12 ( 8.3%)
  10926. static props [variable] 1/6502 ( 0.0%)
  10927. pakfile [variable] 211877/0 ( 0.0%)
  10928. physics [variable] 147977/4194304 ( 3.5%)
  10929. physics terrain [variable] 2/1048576 ( 0.0%)
  10930. Level flags = 0
  10931. Total triangle count: 5631
  10932. Writing c:\users\pc\desktop\zm_india\awp.bsp
  10933. 4 seconds elapsed
  10934. Using shader api: shaderapiempty.dll
  10935. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  10936. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  10937. material "agency/concrete/concretewall01" not found.
  10938. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  10939. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10940. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  10941. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  10942. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  10943. fixing up env_cubemap materials on brush sides...
  10944. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  10945. Entity func_button (-537.00 -1677.00 984.00) leaked!
  10946. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  10947. Leaf 0 contents: CONTENTS_SOLID
  10948. Leaf 1 contents:
  10949. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10950. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10951. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10952. Candidate brush IDs:
  10953. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  10954. Leaf 0 contents: CONTENTS_SOLID
  10955. Leaf 1 contents:
  10956. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10957. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10958. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10959. Candidate brush IDs:
  10960. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  10961. Leaf 0 contents: CONTENTS_SOLID
  10962. Leaf 1 contents:
  10963. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10964. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10965. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10966. Candidate brush IDs:
  10967. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  10968. Leaf 0 contents: CONTENTS_SOLID
  10969. Leaf 1 contents:
  10970. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10971. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10972. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10973. Candidate brush IDs:
  10974. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  10975. Leaf 0 contents:
  10976. Leaf 1 contents: CONTENTS_SOLID
  10977. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10978. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10979. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10980. Candidate brush IDs:
  10981. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  10982. Leaf 0 contents:
  10983. Leaf 1 contents: CONTENTS_SOLID
  10984. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10985. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10986. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10987. Candidate brush IDs:
  10988. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  10989. Leaf 0 contents: CONTENTS_SOLID
  10990. Leaf 1 contents:
  10991. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10992. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  10993. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  10994. Candidate brush IDs:
  10995. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  10996. Leaf 0 contents: CONTENTS_SOLID
  10997. Leaf 1 contents:
  10998. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  10999. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11000. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11001. Candidate brush IDs:
  11002. *** Suppressing further FindPortalSide errors.... ***
  11003. Processing areas...done (0)
  11004. Building Faces...done (0)
  11005. Chop Details...done (0)
  11006. Find Visible Detail Sides...
  11007. Merged 12 detail faces...done (0)
  11008. Merging details...done (0)
  11009. FixTjuncs...
  11010. PruneNodes...
  11011. WriteBSP...
  11012. done (0)
  11013. Creating default LDR cubemaps for env_cubemap using skybox materials:
  11014. skybox/sky_day01_01*.vmt
  11015. ! Run buildcubemaps in the engine to get the correct cube maps.
  11016. Creating default HDR cubemaps for env_cubemap using skybox materials:
  11017. skybox/sky_day01_01*.vmt
  11018. ! Run buildcubemaps in the engine to get the correct cube maps.
  11019. Finding displacement neighbors...
  11020. Finding lightmap sample positions...
  11021. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  11022. Building Physics collision data...
  11023. done (0) (147977 bytes)
  11024. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  11025. Compacting texture/material tables...
  11026. Reduced 896 texinfos to 467
  11027. Reduced 43 texdatas to 40 (933 bytes to 847)
  11028. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  11029. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  11030. Wrote ZIP buffer, estimated size 212627, actual size 211877
  11031. 2 seconds elapsed
  11032. CMaterialDict::Shutdown m_MissingList count: 1
  11033. 4 threads
  11034. reading c:\users\pc\desktop\zm_india\awp.bsp
  11035. reading c:\users\pc\desktop\zm_india\awp.prt
  11036. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  11037. [Reading texlights from 'lights.rad']
  11038. [2 texlights parsed from 'lights.rad']
  11039. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11040. No vis information, direct lighting only.
  11041. 2167 faces
  11042. 1 degenerate faces
  11043. 219648 square feet [31629440.00 square inches]
  11044. 0 Displacements
  11045. 0 Square Feet [0.00 Square Inches]
  11046. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11047. 12 direct lights
  11048. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  11049. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11050. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11051. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11052. Ready to Finish
  11053. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11054. ------------ --------------- --------------- --------
  11055. models 50/1024 2400/49152 ( 4.9%)
  11056. brushes 350/8192 4200/98304 ( 4.3%)
  11057. brushsides 2433/65536 19464/524288 ( 3.7%)
  11058. planes 3126/65536 62520/1310720 ( 4.8%)
  11059. vertexes 3198/65536 38376/786432 ( 4.9%)
  11060. nodes 1681/65536 53792/2097152 ( 2.6%)
  11061. texinfos 467/12288 33624/884736 ( 3.8%)
  11062. texdata 40/2048 1280/65536 ( 2.0%)
  11063. dispinfos 0/0 0/0 ( 0.0%)
  11064. disp_verts 0/0 0/0 ( 0.0%)
  11065. disp_tris 0/0 0/0 ( 0.0%)
  11066. disp_lmsamples 0/0 0/0 ( 0.0%)
  11067. faces 2167/65536 121352/3670016 ( 3.3%)
  11068. hdr faces 0/65536 0/3670016 ( 0.0%)
  11069. origfaces 1466/65536 82096/3670016 ( 2.2%)
  11070. leaves 1732/65536 55424/2097152 ( 2.6%)
  11071. leaffaces 2487/65536 4974/131072 ( 3.8%)
  11072. leafbrushes 593/65536 1186/131072 ( 0.9%)
  11073. areas 3/256 24/2048 ( 1.2%)
  11074. surfedges 15887/512000 63548/2048000 ( 3.1%)
  11075. edges 8756/256000 35024/1024000 ( 3.4%)
  11076. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  11077. HDR worldlights 0/8192 0/720896 ( 0.0%)
  11078. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11079. waterstrips 130/32768 1300/327680 ( 0.4%)
  11080. waterverts 0/65536 0/786432 ( 0.0%)
  11081. waterindices 2160/65536 4320/131072 ( 3.3%)
  11082. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11083. overlays 0/512 0/180224 ( 0.0%)
  11084. LDR lightdata [variable] 2448528/0 ( 0.0%)
  11085. HDR lightdata [variable] 0/0 ( 0.0%)
  11086. visdata [variable] 0/16777216 ( 0.0%)
  11087. entdata [variable] 44343/393216 (11.3%)
  11088. LDR ambient table 1732/65536 6928/262144 ( 2.6%)
  11089. HDR ambient table 1732/65536 6928/262144 ( 2.6%)
  11090. LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  11091. HDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
  11092. occluders 0/0 0/0 ( 0.0%)
  11093. occluder polygons 0/0 0/0 ( 0.0%)
  11094. occluder vert ind 0/0 0/0 ( 0.0%)
  11095. detail props [variable] 1/12 ( 8.3%)
  11096. static props [variable] 1/6502 ( 0.0%)
  11097. pakfile [variable] 211877/0 ( 0.0%)
  11098. physics [variable] 147977/4194304 ( 3.5%)
  11099. physics terrain [variable] 2/1048576 ( 0.0%)
  11100. Level flags = 0
  11101. Total triangle count: 5631
  11102. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11103. 4 seconds elapsed
  11104. [Reading texlights from 'lights.rad']
  11105. [2 texlights parsed from 'lights.rad']
  11106. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11107. No vis information, direct lighting only.
  11108. 2167 faces
  11109. 1 degenerate faces
  11110. 219648 square feet [31629440.00 square inches]
  11111. 0 Displacements
  11112. 0 Square Feet [0.00 Square Inches]
  11113. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11114. 12 direct lights
  11115. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  11116. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11117. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11118. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11119. Ready to Finish
  11120. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11121. ------------ --------------- --------------- --------
  11122. models 50/1024 2400/49152 ( 4.9%)
  11123. brushes 350/8192 4200/98304 ( 4.3%)
  11124. brushsides 2433/65536 19464/524288 ( 3.7%)
  11125. planes 3126/65536 62520/1310720 ( 4.8%)
  11126. vertexes 3198/65536 38376/786432 ( 4.9%)
  11127. nodes 1681/65536 53792/2097152 ( 2.6%)
  11128. texinfos 467/12288 33624/884736 ( 3.8%)
  11129. texdata 40/2048 1280/65536 ( 2.0%)
  11130. dispinfos 0/0 0/0 ( 0.0%)
  11131. disp_verts 0/0 0/0 ( 0.0%)
  11132. disp_tris 0/0 0/0 ( 0.0%)
  11133. disp_lmsamples 0/0 0/0 ( 0.0%)
  11134. faces 2167/65536 121352/3670016 ( 3.3%)
  11135. hdr faces 2167/65536 121352/3670016 ( 3.3%)
  11136. origfaces 1466/65536 82096/3670016 ( 2.2%)
  11137. leaves 1732/65536 55424/2097152 ( 2.6%)
  11138. leaffaces 2487/65536 4974/131072 ( 3.8%)
  11139. leafbrushes 593/65536 1186/131072 ( 0.9%)
  11140. areas 3/256 24/2048 ( 1.2%)
  11141. surfedges 15887/512000 63548/2048000 ( 3.1%)
  11142. edges 8756/256000 35024/1024000 ( 3.4%)
  11143. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  11144. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  11145. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11146. waterstrips 130/32768 1300/327680 ( 0.4%)
  11147. waterverts 0/65536 0/786432 ( 0.0%)
  11148. waterindices 2160/65536 4320/131072 ( 3.3%)
  11149. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11150. overlays 0/512 0/180224 ( 0.0%)
  11151. LDR lightdata [variable] 2448528/0 ( 0.0%)
  11152. HDR lightdata [variable] 2448528/0 ( 0.0%)
  11153. visdata [variable] 0/16777216 ( 0.0%)
  11154. entdata [variable] 44343/393216 (11.3%)
  11155. LDR ambient table 1732/65536 6928/262144 ( 2.6%)
  11156. HDR ambient table 1732/65536 6928/262144 ( 2.6%)
  11157. LDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  11158. HDR leaf ambient 6612/65536 185136/1835008 (10.1%)
  11159. occluders 0/0 0/0 ( 0.0%)
  11160. occluder polygons 0/0 0/0 ( 0.0%)
  11161. occluder vert ind 0/0 0/0 ( 0.0%)
  11162. detail props [variable] 1/12 ( 8.3%)
  11163. static props [variable] 1/6502 ( 0.0%)
  11164. pakfile [variable] 211877/0 ( 0.0%)
  11165. physics [variable] 147977/4194304 ( 3.5%)
  11166. physics terrain [variable] 2/1048576 ( 0.0%)
  11167. Level flags = 0
  11168. Total triangle count: 5631
  11169. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11170. 4 seconds elapsed
  11171. Using shader api: shaderapiempty.dll
  11172. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  11173. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  11174. material "agency/concrete/concretewall01" not found.
  11175. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  11176. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11177. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  11178. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11179. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  11180. fixing up env_cubemap materials on brush sides...
  11181. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11182. Entity func_button (-537.00 -1677.00 984.00) leaked!
  11183. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  11184. Leaf 0 contents: CONTENTS_SOLID
  11185. Leaf 1 contents:
  11186. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11187. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11188. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11189. Candidate brush IDs:
  11190. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  11191. Leaf 0 contents: CONTENTS_SOLID
  11192. Leaf 1 contents:
  11193. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11194. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11195. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11196. Candidate brush IDs:
  11197. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  11198. Leaf 0 contents: CONTENTS_SOLID
  11199. Leaf 1 contents:
  11200. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11201. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11202. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11203. Candidate brush IDs:
  11204. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  11205. Leaf 0 contents: CONTENTS_SOLID
  11206. Leaf 1 contents:
  11207. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11208. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11209. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11210. Candidate brush IDs:
  11211. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  11212. Leaf 0 contents:
  11213. Leaf 1 contents: CONTENTS_SOLID
  11214. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11215. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11216. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11217. Candidate brush IDs:
  11218. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  11219. Leaf 0 contents:
  11220. Leaf 1 contents: CONTENTS_SOLID
  11221. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11222. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11223. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11224. Candidate brush IDs:
  11225. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  11226. Leaf 0 contents: CONTENTS_SOLID
  11227. Leaf 1 contents:
  11228. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11229. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11230. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11231. Candidate brush IDs:
  11232. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  11233. Leaf 0 contents: CONTENTS_SOLID
  11234. Leaf 1 contents:
  11235. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11236. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11237. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11238. Candidate brush IDs:
  11239. *** Suppressing further FindPortalSide errors.... ***
  11240. Processing areas...done (0)
  11241. Building Faces...done (0)
  11242. Chop Details...done (0)
  11243. Find Visible Detail Sides...
  11244. Merged 12 detail faces...done (0)
  11245. Merging details...done (0)
  11246. FixTjuncs...
  11247. PruneNodes...
  11248. WriteBSP...
  11249. done (0)
  11250. Creating default LDR cubemaps for env_cubemap using skybox materials:
  11251. skybox/sky_day01_01*.vmt
  11252. ! Run buildcubemaps in the engine to get the correct cube maps.
  11253. Creating default HDR cubemaps for env_cubemap using skybox materials:
  11254. skybox/sky_day01_01*.vmt
  11255. ! Run buildcubemaps in the engine to get the correct cube maps.
  11256. Finding displacement neighbors...
  11257. Finding lightmap sample positions...
  11258. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  11259. Building Physics collision data...
  11260. done (1) (159865 bytes)
  11261. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  11262. Compacting texture/material tables...
  11263. Reduced 919 texinfos to 483
  11264. Reduced 45 texdatas to 40 (981 bytes to 854)
  11265. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  11266. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  11267. Wrote ZIP buffer, estimated size 212627, actual size 211877
  11268. 2 seconds elapsed
  11269. CMaterialDict::Shutdown m_MissingList count: 1
  11270. 4 threads
  11271. reading c:\users\pc\desktop\zm_india\awp.bsp
  11272. reading c:\users\pc\desktop\zm_india\awp.prt
  11273. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  11274. [Reading texlights from 'lights.rad']
  11275. [2 texlights parsed from 'lights.rad']
  11276. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11277. No vis information, direct lighting only.
  11278. 2367 faces
  11279. 1 degenerate faces
  11280. 229750 square feet [33084044.00 square inches]
  11281. 0 Displacements
  11282. 0 Square Feet [0.00 Square Inches]
  11283. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11284. 17 direct lights
  11285. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  11286. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11287. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11288. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11289. Ready to Finish
  11290. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11291. ------------ --------------- --------------- --------
  11292. models 50/1024 2400/49152 ( 4.9%)
  11293. brushes 384/8192 4608/98304 ( 4.7%)
  11294. brushsides 2653/65536 21224/524288 ( 4.0%)
  11295. planes 3188/65536 63760/1310720 ( 4.9%)
  11296. vertexes 3459/65536 41508/786432 ( 5.3%)
  11297. nodes 1810/65536 57920/2097152 ( 2.8%)
  11298. texinfos 483/12288 34776/884736 ( 3.9%)
  11299. texdata 40/2048 1280/65536 ( 2.0%)
  11300. dispinfos 0/0 0/0 ( 0.0%)
  11301. disp_verts 0/0 0/0 ( 0.0%)
  11302. disp_tris 0/0 0/0 ( 0.0%)
  11303. disp_lmsamples 0/0 0/0 ( 0.0%)
  11304. faces 2367/65536 132552/3670016 ( 3.6%)
  11305. hdr faces 0/65536 0/3670016 ( 0.0%)
  11306. origfaces 1578/65536 88368/3670016 ( 2.4%)
  11307. leaves 1861/65536 59552/2097152 ( 2.8%)
  11308. leaffaces 2719/65536 5438/131072 ( 4.1%)
  11309. leafbrushes 650/65536 1300/131072 ( 1.0%)
  11310. areas 3/256 24/2048 ( 1.2%)
  11311. surfedges 17284/512000 69136/2048000 ( 3.4%)
  11312. edges 9584/256000 38336/1024000 ( 3.7%)
  11313. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  11314. HDR worldlights 0/8192 0/720896 ( 0.0%)
  11315. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11316. waterstrips 144/32768 1440/327680 ( 0.4%)
  11317. waterverts 0/65536 0/786432 ( 0.0%)
  11318. waterindices 2409/65536 4818/131072 ( 3.7%)
  11319. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11320. overlays 0/512 0/180224 ( 0.0%)
  11321. LDR lightdata [variable] 2754028/0 ( 0.0%)
  11322. HDR lightdata [variable] 0/0 ( 0.0%)
  11323. visdata [variable] 0/16777216 ( 0.0%)
  11324. entdata [variable] 50864/393216 (12.9%)
  11325. LDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11326. HDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11327. LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11328. HDR leaf ambient 1861/65536 52108/1835008 ( 2.8%)
  11329. occluders 0/0 0/0 ( 0.0%)
  11330. occluder polygons 0/0 0/0 ( 0.0%)
  11331. occluder vert ind 0/0 0/0 ( 0.0%)
  11332. detail props [variable] 1/12 ( 8.3%)
  11333. static props [variable] 1/7692 ( 0.0%)
  11334. pakfile [variable] 211877/0 ( 0.0%)
  11335. physics [variable] 159865/4194304 ( 3.8%)
  11336. physics terrain [variable] 2/1048576 ( 0.0%)
  11337. Level flags = 0
  11338. Total triangle count: 6182
  11339. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11340. 5 seconds elapsed
  11341. [Reading texlights from 'lights.rad']
  11342. [2 texlights parsed from 'lights.rad']
  11343. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11344. No vis information, direct lighting only.
  11345. 2367 faces
  11346. 1 degenerate faces
  11347. 229750 square feet [33084044.00 square inches]
  11348. 0 Displacements
  11349. 0 Square Feet [0.00 Square Inches]
  11350. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11351. 17 direct lights
  11352. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  11353. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11354. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11355. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11356. Ready to Finish
  11357. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11358. ------------ --------------- --------------- --------
  11359. models 50/1024 2400/49152 ( 4.9%)
  11360. brushes 384/8192 4608/98304 ( 4.7%)
  11361. brushsides 2653/65536 21224/524288 ( 4.0%)
  11362. planes 3188/65536 63760/1310720 ( 4.9%)
  11363. vertexes 3459/65536 41508/786432 ( 5.3%)
  11364. nodes 1810/65536 57920/2097152 ( 2.8%)
  11365. texinfos 483/12288 34776/884736 ( 3.9%)
  11366. texdata 40/2048 1280/65536 ( 2.0%)
  11367. dispinfos 0/0 0/0 ( 0.0%)
  11368. disp_verts 0/0 0/0 ( 0.0%)
  11369. disp_tris 0/0 0/0 ( 0.0%)
  11370. disp_lmsamples 0/0 0/0 ( 0.0%)
  11371. faces 2367/65536 132552/3670016 ( 3.6%)
  11372. hdr faces 2367/65536 132552/3670016 ( 3.6%)
  11373. origfaces 1578/65536 88368/3670016 ( 2.4%)
  11374. leaves 1861/65536 59552/2097152 ( 2.8%)
  11375. leaffaces 2719/65536 5438/131072 ( 4.1%)
  11376. leafbrushes 650/65536 1300/131072 ( 1.0%)
  11377. areas 3/256 24/2048 ( 1.2%)
  11378. surfedges 17284/512000 69136/2048000 ( 3.4%)
  11379. edges 9584/256000 38336/1024000 ( 3.7%)
  11380. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  11381. HDR worldlights 17/8192 1496/720896 ( 0.2%)
  11382. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11383. waterstrips 144/32768 1440/327680 ( 0.4%)
  11384. waterverts 0/65536 0/786432 ( 0.0%)
  11385. waterindices 2409/65536 4818/131072 ( 3.7%)
  11386. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11387. overlays 0/512 0/180224 ( 0.0%)
  11388. LDR lightdata [variable] 2754028/0 ( 0.0%)
  11389. HDR lightdata [variable] 2754028/0 ( 0.0%)
  11390. visdata [variable] 0/16777216 ( 0.0%)
  11391. entdata [variable] 50864/393216 (12.9%)
  11392. LDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11393. HDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11394. LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11395. HDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11396. occluders 0/0 0/0 ( 0.0%)
  11397. occluder polygons 0/0 0/0 ( 0.0%)
  11398. occluder vert ind 0/0 0/0 ( 0.0%)
  11399. detail props [variable] 1/12 ( 8.3%)
  11400. static props [variable] 1/7692 ( 0.0%)
  11401. pakfile [variable] 211877/0 ( 0.0%)
  11402. physics [variable] 159865/4194304 ( 3.8%)
  11403. physics terrain [variable] 2/1048576 ( 0.0%)
  11404. Level flags = 0
  11405. Total triangle count: 6182
  11406. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11407. 5 seconds elapsed
  11408. Using shader api: shaderapiempty.dll
  11409. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  11410. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  11411. material "agency/concrete/concretewall01" not found.
  11412. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  11413. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11414. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  11415. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11416. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  11417. fixing up env_cubemap materials on brush sides...
  11418. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11419. Entity func_button (-537.00 -1677.00 984.00) leaked!
  11420. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  11421. Leaf 0 contents: CONTENTS_SOLID
  11422. Leaf 1 contents:
  11423. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11424. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11425. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11426. Candidate brush IDs:
  11427. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  11428. Leaf 0 contents: CONTENTS_SOLID
  11429. Leaf 1 contents:
  11430. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11431. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11432. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11433. Candidate brush IDs:
  11434. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  11435. Leaf 0 contents: CONTENTS_SOLID
  11436. Leaf 1 contents:
  11437. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11438. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11439. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11440. Candidate brush IDs:
  11441. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  11442. Leaf 0 contents: CONTENTS_SOLID
  11443. Leaf 1 contents:
  11444. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11445. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11446. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11447. Candidate brush IDs:
  11448. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  11449. Leaf 0 contents:
  11450. Leaf 1 contents: CONTENTS_SOLID
  11451. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11452. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11453. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11454. Candidate brush IDs:
  11455. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  11456. Leaf 0 contents:
  11457. Leaf 1 contents: CONTENTS_SOLID
  11458. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11459. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11460. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11461. Candidate brush IDs:
  11462. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  11463. Leaf 0 contents: CONTENTS_SOLID
  11464. Leaf 1 contents:
  11465. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11466. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11467. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11468. Candidate brush IDs:
  11469. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  11470. Leaf 0 contents: CONTENTS_SOLID
  11471. Leaf 1 contents:
  11472. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11473. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11474. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11475. Candidate brush IDs:
  11476. *** Suppressing further FindPortalSide errors.... ***
  11477. Processing areas...done (0)
  11478. Building Faces...done (0)
  11479. Chop Details...done (0)
  11480. Find Visible Detail Sides...
  11481. Merged 12 detail faces...done (0)
  11482. Merging details...done (0)
  11483. FixTjuncs...
  11484. PruneNodes...
  11485. WriteBSP...
  11486. done (0)
  11487. Creating default LDR cubemaps for env_cubemap using skybox materials:
  11488. skybox/sky_day01_01*.vmt
  11489. ! Run buildcubemaps in the engine to get the correct cube maps.
  11490. Creating default HDR cubemaps for env_cubemap using skybox materials:
  11491. skybox/sky_day01_01*.vmt
  11492. ! Run buildcubemaps in the engine to get the correct cube maps.
  11493. Finding displacement neighbors...
  11494. Finding lightmap sample positions...
  11495. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  11496. Building Physics collision data...
  11497. done (0) (159865 bytes)
  11498. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  11499. Compacting texture/material tables...
  11500. Reduced 919 texinfos to 483
  11501. Reduced 45 texdatas to 40 (981 bytes to 854)
  11502. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  11503. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  11504. Wrote ZIP buffer, estimated size 212627, actual size 211877
  11505. 2 seconds elapsed
  11506. CMaterialDict::Shutdown m_MissingList count: 1
  11507. 4 threads
  11508. reading c:\users\pc\desktop\zm_india\awp.bsp
  11509. reading c:\users\pc\desktop\zm_india\awp.prt
  11510. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  11511. [Reading texlights from 'lights.rad']
  11512. [2 texlights parsed from 'lights.rad']
  11513. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11514. No vis information, direct lighting only.
  11515. 2367 faces
  11516. 1 degenerate faces
  11517. 229750 square feet [33084044.00 square inches]
  11518. 0 Displacements
  11519. 0 Square Feet [0.00 Square Inches]
  11520. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11521. 17 direct lights
  11522. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
  11523. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11524. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11525. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11526. Ready to Finish
  11527. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11528. ------------ --------------- --------------- --------
  11529. models 50/1024 2400/49152 ( 4.9%)
  11530. brushes 384/8192 4608/98304 ( 4.7%)
  11531. brushsides 2653/65536 21224/524288 ( 4.0%)
  11532. planes 3188/65536 63760/1310720 ( 4.9%)
  11533. vertexes 3459/65536 41508/786432 ( 5.3%)
  11534. nodes 1810/65536 57920/2097152 ( 2.8%)
  11535. texinfos 483/12288 34776/884736 ( 3.9%)
  11536. texdata 40/2048 1280/65536 ( 2.0%)
  11537. dispinfos 0/0 0/0 ( 0.0%)
  11538. disp_verts 0/0 0/0 ( 0.0%)
  11539. disp_tris 0/0 0/0 ( 0.0%)
  11540. disp_lmsamples 0/0 0/0 ( 0.0%)
  11541. faces 2367/65536 132552/3670016 ( 3.6%)
  11542. hdr faces 0/65536 0/3670016 ( 0.0%)
  11543. origfaces 1578/65536 88368/3670016 ( 2.4%)
  11544. leaves 1861/65536 59552/2097152 ( 2.8%)
  11545. leaffaces 2719/65536 5438/131072 ( 4.1%)
  11546. leafbrushes 650/65536 1300/131072 ( 1.0%)
  11547. areas 3/256 24/2048 ( 1.2%)
  11548. surfedges 17284/512000 69136/2048000 ( 3.4%)
  11549. edges 9584/256000 38336/1024000 ( 3.7%)
  11550. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  11551. HDR worldlights 0/8192 0/720896 ( 0.0%)
  11552. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11553. waterstrips 144/32768 1440/327680 ( 0.4%)
  11554. waterverts 0/65536 0/786432 ( 0.0%)
  11555. waterindices 2409/65536 4818/131072 ( 3.7%)
  11556. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11557. overlays 0/512 0/180224 ( 0.0%)
  11558. LDR lightdata [variable] 2752948/0 ( 0.0%)
  11559. HDR lightdata [variable] 0/0 ( 0.0%)
  11560. visdata [variable] 0/16777216 ( 0.0%)
  11561. entdata [variable] 48072/393216 (12.2%)
  11562. LDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11563. HDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11564. LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11565. HDR leaf ambient 1861/65536 52108/1835008 ( 2.8%)
  11566. occluders 0/0 0/0 ( 0.0%)
  11567. occluder polygons 0/0 0/0 ( 0.0%)
  11568. occluder vert ind 0/0 0/0 ( 0.0%)
  11569. detail props [variable] 1/12 ( 8.3%)
  11570. static props [variable] 1/7540 ( 0.0%)
  11571. pakfile [variable] 211877/0 ( 0.0%)
  11572. physics [variable] 159865/4194304 ( 3.8%)
  11573. physics terrain [variable] 2/1048576 ( 0.0%)
  11574. Level flags = 0
  11575. Total triangle count: 6182
  11576. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11577. 5 seconds elapsed
  11578. [Reading texlights from 'lights.rad']
  11579. [2 texlights parsed from 'lights.rad']
  11580. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11581. No vis information, direct lighting only.
  11582. 2367 faces
  11583. 1 degenerate faces
  11584. 229750 square feet [33084044.00 square inches]
  11585. 0 Displacements
  11586. 0 Square Feet [0.00 Square Inches]
  11587. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11588. 17 direct lights
  11589. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  11590. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11591. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11592. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11593. Ready to Finish
  11594. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11595. ------------ --------------- --------------- --------
  11596. models 50/1024 2400/49152 ( 4.9%)
  11597. brushes 384/8192 4608/98304 ( 4.7%)
  11598. brushsides 2653/65536 21224/524288 ( 4.0%)
  11599. planes 3188/65536 63760/1310720 ( 4.9%)
  11600. vertexes 3459/65536 41508/786432 ( 5.3%)
  11601. nodes 1810/65536 57920/2097152 ( 2.8%)
  11602. texinfos 483/12288 34776/884736 ( 3.9%)
  11603. texdata 40/2048 1280/65536 ( 2.0%)
  11604. dispinfos 0/0 0/0 ( 0.0%)
  11605. disp_verts 0/0 0/0 ( 0.0%)
  11606. disp_tris 0/0 0/0 ( 0.0%)
  11607. disp_lmsamples 0/0 0/0 ( 0.0%)
  11608. faces 2367/65536 132552/3670016 ( 3.6%)
  11609. hdr faces 2367/65536 132552/3670016 ( 3.6%)
  11610. origfaces 1578/65536 88368/3670016 ( 2.4%)
  11611. leaves 1861/65536 59552/2097152 ( 2.8%)
  11612. leaffaces 2719/65536 5438/131072 ( 4.1%)
  11613. leafbrushes 650/65536 1300/131072 ( 1.0%)
  11614. areas 3/256 24/2048 ( 1.2%)
  11615. surfedges 17284/512000 69136/2048000 ( 3.4%)
  11616. edges 9584/256000 38336/1024000 ( 3.7%)
  11617. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  11618. HDR worldlights 17/8192 1496/720896 ( 0.2%)
  11619. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11620. waterstrips 144/32768 1440/327680 ( 0.4%)
  11621. waterverts 0/65536 0/786432 ( 0.0%)
  11622. waterindices 2409/65536 4818/131072 ( 3.7%)
  11623. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11624. overlays 0/512 0/180224 ( 0.0%)
  11625. LDR lightdata [variable] 2752948/0 ( 0.0%)
  11626. HDR lightdata [variable] 2752948/0 ( 0.0%)
  11627. visdata [variable] 0/16777216 ( 0.0%)
  11628. entdata [variable] 48072/393216 (12.2%)
  11629. LDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11630. HDR ambient table 1861/65536 7444/262144 ( 2.8%)
  11631. LDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11632. HDR leaf ambient 7291/65536 204148/1835008 (11.1%)
  11633. occluders 0/0 0/0 ( 0.0%)
  11634. occluder polygons 0/0 0/0 ( 0.0%)
  11635. occluder vert ind 0/0 0/0 ( 0.0%)
  11636. detail props [variable] 1/12 ( 8.3%)
  11637. static props [variable] 1/7540 ( 0.0%)
  11638. pakfile [variable] 211877/0 ( 0.0%)
  11639. physics [variable] 159865/4194304 ( 3.8%)
  11640. physics terrain [variable] 2/1048576 ( 0.0%)
  11641. Level flags = 0
  11642. Total triangle count: 6182
  11643. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11644. 5 seconds elapsed
  11645. Using shader api: shaderapiempty.dll
  11646. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  11647. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  11648. material "agency/concrete/concretewall01" not found.
  11649. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  11650. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11651. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  11652. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11653. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  11654. fixing up env_cubemap materials on brush sides...
  11655. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11656. Entity func_button (-537.00 -1677.00 984.00) leaked!
  11657. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  11658. Leaf 0 contents: CONTENTS_SOLID
  11659. Leaf 1 contents:
  11660. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11661. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11662. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11663. Candidate brush IDs:
  11664. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  11665. Leaf 0 contents: CONTENTS_SOLID
  11666. Leaf 1 contents:
  11667. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11668. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11669. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11670. Candidate brush IDs:
  11671. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  11672. Leaf 0 contents: CONTENTS_SOLID
  11673. Leaf 1 contents:
  11674. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11675. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11676. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11677. Candidate brush IDs:
  11678. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  11679. Leaf 0 contents: CONTENTS_SOLID
  11680. Leaf 1 contents:
  11681. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11682. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11683. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11684. Candidate brush IDs:
  11685. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  11686. Leaf 0 contents:
  11687. Leaf 1 contents: CONTENTS_SOLID
  11688. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11689. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11690. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11691. Candidate brush IDs:
  11692. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  11693. Leaf 0 contents:
  11694. Leaf 1 contents: CONTENTS_SOLID
  11695. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11696. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11697. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11698. Candidate brush IDs:
  11699. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  11700. Leaf 0 contents: CONTENTS_SOLID
  11701. Leaf 1 contents:
  11702. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11703. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11704. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11705. Candidate brush IDs:
  11706. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  11707. Leaf 0 contents: CONTENTS_SOLID
  11708. Leaf 1 contents:
  11709. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11710. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11711. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11712. Candidate brush IDs:
  11713. *** Suppressing further FindPortalSide errors.... ***
  11714. Processing areas...done (0)
  11715. Building Faces...done (0)
  11716. Chop Details...done (0)
  11717. Find Visible Detail Sides...
  11718. Merged 18 detail faces...done (0)
  11719. Merging details...done (0)
  11720. FixTjuncs...
  11721. PruneNodes...
  11722. WriteBSP...
  11723. done (0)
  11724. Creating default LDR cubemaps for env_cubemap using skybox materials:
  11725. skybox/sky_day01_01*.vmt
  11726. ! Run buildcubemaps in the engine to get the correct cube maps.
  11727. Creating default HDR cubemaps for env_cubemap using skybox materials:
  11728. skybox/sky_day01_01*.vmt
  11729. ! Run buildcubemaps in the engine to get the correct cube maps.
  11730. Finding displacement neighbors...
  11731. Finding lightmap sample positions...
  11732. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  11733. Building Physics collision data...
  11734. done (1) (165158 bytes)
  11735. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  11736. Compacting texture/material tables...
  11737. Reduced 935 texinfos to 489
  11738. Reduced 45 texdatas to 40 (981 bytes to 854)
  11739. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  11740. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  11741. Wrote ZIP buffer, estimated size 212627, actual size 211877
  11742. 2 seconds elapsed
  11743. CMaterialDict::Shutdown m_MissingList count: 1
  11744. 4 threads
  11745. reading c:\users\pc\desktop\zm_india\awp.bsp
  11746. reading c:\users\pc\desktop\zm_india\awp.prt
  11747. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  11748. [Reading texlights from 'lights.rad']
  11749. [2 texlights parsed from 'lights.rad']
  11750. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11751. No vis information, direct lighting only.
  11752. 2429 faces
  11753. 1 degenerate faces
  11754. 232462 square feet [33474636.00 square inches]
  11755. 0 Displacements
  11756. 0 Square Feet [0.00 Square Inches]
  11757. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11758. 20 direct lights
  11759. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  11760. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11761. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11762. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11763. Ready to Finish
  11764. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11765. ------------ --------------- --------------- --------
  11766. models 51/1024 2448/49152 ( 5.0%)
  11767. brushes 398/8192 4776/98304 ( 4.9%)
  11768. brushsides 2737/65536 21896/524288 ( 4.2%)
  11769. planes 3240/65536 64800/1310720 ( 4.9%)
  11770. vertexes 3554/65536 42648/786432 ( 5.4%)
  11771. nodes 1833/65536 58656/2097152 ( 2.8%)
  11772. texinfos 489/12288 35208/884736 ( 4.0%)
  11773. texdata 40/2048 1280/65536 ( 2.0%)
  11774. dispinfos 0/0 0/0 ( 0.0%)
  11775. disp_verts 0/0 0/0 ( 0.0%)
  11776. disp_tris 0/0 0/0 ( 0.0%)
  11777. disp_lmsamples 0/0 0/0 ( 0.0%)
  11778. faces 2429/65536 136024/3670016 ( 3.7%)
  11779. hdr faces 0/65536 0/3670016 ( 0.0%)
  11780. origfaces 1631/65536 91336/3670016 ( 2.5%)
  11781. leaves 1885/65536 60320/2097152 ( 2.9%)
  11782. leaffaces 2799/65536 5598/131072 ( 4.3%)
  11783. leafbrushes 664/65536 1328/131072 ( 1.0%)
  11784. areas 3/256 24/2048 ( 1.2%)
  11785. surfedges 17798/512000 71192/2048000 ( 3.5%)
  11786. edges 9897/256000 39588/1024000 ( 3.9%)
  11787. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  11788. HDR worldlights 0/8192 0/720896 ( 0.0%)
  11789. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11790. waterstrips 147/32768 1470/327680 ( 0.4%)
  11791. waterverts 0/65536 0/786432 ( 0.0%)
  11792. waterindices 2478/65536 4956/131072 ( 3.8%)
  11793. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11794. overlays 0/512 0/180224 ( 0.0%)
  11795. LDR lightdata [variable] 2766572/0 ( 0.0%)
  11796. HDR lightdata [variable] 0/0 ( 0.0%)
  11797. visdata [variable] 0/16777216 ( 0.0%)
  11798. entdata [variable] 49088/393216 (12.5%)
  11799. LDR ambient table 1885/65536 7540/262144 ( 2.9%)
  11800. HDR ambient table 1885/65536 7540/262144 ( 2.9%)
  11801. LDR leaf ambient 7419/65536 207732/1835008 (11.3%)
  11802. HDR leaf ambient 1885/65536 52780/1835008 ( 2.9%)
  11803. occluders 0/0 0/0 ( 0.0%)
  11804. occluder polygons 0/0 0/0 ( 0.0%)
  11805. occluder vert ind 0/0 0/0 ( 0.0%)
  11806. detail props [variable] 1/12 ( 8.3%)
  11807. static props [variable] 1/7540 ( 0.0%)
  11808. pakfile [variable] 211877/0 ( 0.0%)
  11809. physics [variable] 165158/4194304 ( 3.9%)
  11810. physics terrain [variable] 2/1048576 ( 0.0%)
  11811. Level flags = 0
  11812. Total triangle count: 6360
  11813. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11814. 5 seconds elapsed
  11815. [Reading texlights from 'lights.rad']
  11816. [2 texlights parsed from 'lights.rad']
  11817. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11818. No vis information, direct lighting only.
  11819. 2429 faces
  11820. 1 degenerate faces
  11821. 232462 square feet [33474636.00 square inches]
  11822. 0 Displacements
  11823. 0 Square Feet [0.00 Square Inches]
  11824. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11825. 20 direct lights
  11826. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  11827. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11828. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11829. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  11830. Ready to Finish
  11831. Object names Objects/Maxobjs Memory / Maxmem Fullness
  11832. ------------ --------------- --------------- --------
  11833. models 51/1024 2448/49152 ( 5.0%)
  11834. brushes 398/8192 4776/98304 ( 4.9%)
  11835. brushsides 2737/65536 21896/524288 ( 4.2%)
  11836. planes 3240/65536 64800/1310720 ( 4.9%)
  11837. vertexes 3554/65536 42648/786432 ( 5.4%)
  11838. nodes 1833/65536 58656/2097152 ( 2.8%)
  11839. texinfos 489/12288 35208/884736 ( 4.0%)
  11840. texdata 40/2048 1280/65536 ( 2.0%)
  11841. dispinfos 0/0 0/0 ( 0.0%)
  11842. disp_verts 0/0 0/0 ( 0.0%)
  11843. disp_tris 0/0 0/0 ( 0.0%)
  11844. disp_lmsamples 0/0 0/0 ( 0.0%)
  11845. faces 2429/65536 136024/3670016 ( 3.7%)
  11846. hdr faces 2429/65536 136024/3670016 ( 3.7%)
  11847. origfaces 1631/65536 91336/3670016 ( 2.5%)
  11848. leaves 1885/65536 60320/2097152 ( 2.9%)
  11849. leaffaces 2799/65536 5598/131072 ( 4.3%)
  11850. leafbrushes 664/65536 1328/131072 ( 1.0%)
  11851. areas 3/256 24/2048 ( 1.2%)
  11852. surfedges 17798/512000 71192/2048000 ( 3.5%)
  11853. edges 9897/256000 39588/1024000 ( 3.9%)
  11854. LDR worldlights 20/8192 1760/720896 ( 0.2%)
  11855. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  11856. leafwaterdata 0/32768 0/393216 ( 0.0%)
  11857. waterstrips 147/32768 1470/327680 ( 0.4%)
  11858. waterverts 0/65536 0/786432 ( 0.0%)
  11859. waterindices 2478/65536 4956/131072 ( 3.8%)
  11860. cubemapsamples 0/1024 0/16384 ( 0.0%)
  11861. overlays 0/512 0/180224 ( 0.0%)
  11862. LDR lightdata [variable] 2766572/0 ( 0.0%)
  11863. HDR lightdata [variable] 2766572/0 ( 0.0%)
  11864. visdata [variable] 0/16777216 ( 0.0%)
  11865. entdata [variable] 49088/393216 (12.5%)
  11866. LDR ambient table 1885/65536 7540/262144 ( 2.9%)
  11867. HDR ambient table 1885/65536 7540/262144 ( 2.9%)
  11868. LDR leaf ambient 7419/65536 207732/1835008 (11.3%)
  11869. HDR leaf ambient 7419/65536 207732/1835008 (11.3%)
  11870. occluders 0/0 0/0 ( 0.0%)
  11871. occluder polygons 0/0 0/0 ( 0.0%)
  11872. occluder vert ind 0/0 0/0 ( 0.0%)
  11873. detail props [variable] 1/12 ( 8.3%)
  11874. static props [variable] 1/7540 ( 0.0%)
  11875. pakfile [variable] 211877/0 ( 0.0%)
  11876. physics [variable] 165158/4194304 ( 3.9%)
  11877. physics terrain [variable] 2/1048576 ( 0.0%)
  11878. Level flags = 0
  11879. Total triangle count: 6360
  11880. Writing c:\users\pc\desktop\zm_india\awp.bsp
  11881. 5 seconds elapsed
  11882. Using shader api: shaderapiempty.dll
  11883. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  11884. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  11885. material "agency/concrete/concretewall01" not found.
  11886. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  11887. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11888. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  11889. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11890. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  11891. fixing up env_cubemap materials on brush sides...
  11892. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  11893. Entity func_button (-537.00 -1677.00 984.00) leaked!
  11894. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  11895. Leaf 0 contents: CONTENTS_SOLID
  11896. Leaf 1 contents:
  11897. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11898. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11899. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11900. Candidate brush IDs:
  11901. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  11902. Leaf 0 contents: CONTENTS_SOLID
  11903. Leaf 1 contents:
  11904. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11905. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11906. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11907. Candidate brush IDs:
  11908. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  11909. Leaf 0 contents: CONTENTS_SOLID
  11910. Leaf 1 contents:
  11911. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11912. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11913. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11914. Candidate brush IDs:
  11915. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  11916. Leaf 0 contents: CONTENTS_SOLID
  11917. Leaf 1 contents:
  11918. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11919. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11920. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11921. Candidate brush IDs:
  11922. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  11923. Leaf 0 contents:
  11924. Leaf 1 contents: CONTENTS_SOLID
  11925. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11926. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11927. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11928. Candidate brush IDs:
  11929. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  11930. Leaf 0 contents:
  11931. Leaf 1 contents: CONTENTS_SOLID
  11932. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11933. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11934. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11935. Candidate brush IDs:
  11936. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  11937. Leaf 0 contents: CONTENTS_SOLID
  11938. Leaf 1 contents:
  11939. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11940. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11941. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11942. Candidate brush IDs:
  11943. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  11944. Leaf 0 contents: CONTENTS_SOLID
  11945. Leaf 1 contents:
  11946. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  11947. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  11948. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  11949. Candidate brush IDs:
  11950. *** Suppressing further FindPortalSide errors.... ***
  11951. Processing areas...done (0)
  11952. Building Faces...done (0)
  11953. Chop Details...done (0)
  11954. Find Visible Detail Sides...
  11955. Merged 18 detail faces...done (0)
  11956. Merging details...done (0)
  11957. FixTjuncs...
  11958. PruneNodes...
  11959. WriteBSP...
  11960. done (0)
  11961. Creating default LDR cubemaps for env_cubemap using skybox materials:
  11962. skybox/sky_day01_01*.vmt
  11963. ! Run buildcubemaps in the engine to get the correct cube maps.
  11964. Creating default HDR cubemaps for env_cubemap using skybox materials:
  11965. skybox/sky_day01_01*.vmt
  11966. ! Run buildcubemaps in the engine to get the correct cube maps.
  11967. Finding displacement neighbors...
  11968. Finding lightmap sample positions...
  11969. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  11970. Building Physics collision data...
  11971. done (0) (177303 bytes)
  11972. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  11973. Compacting texture/material tables...
  11974. Reduced 1025 texinfos to 525
  11975. Reduced 46 texdatas to 41 (996 bytes to 869)
  11976. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  11977. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  11978. Wrote ZIP buffer, estimated size 212627, actual size 211877
  11979. 2 seconds elapsed
  11980. CMaterialDict::Shutdown m_MissingList count: 1
  11981. 4 threads
  11982. reading c:\users\pc\desktop\zm_india\awp.bsp
  11983. reading c:\users\pc\desktop\zm_india\awp.prt
  11984. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  11985. [Reading texlights from 'lights.rad']
  11986. [2 texlights parsed from 'lights.rad']
  11987. Loading c:\users\pc\desktop\zm_india\awp.bsp
  11988. No vis information, direct lighting only.
  11989. 2576 faces
  11990. 1 degenerate faces
  11991. 232501 square feet [33480244.00 square inches]
  11992. 0 Displacements
  11993. 0 Square Feet [0.00 Square Inches]
  11994. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  11995. 17 direct lights
  11996. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  11997. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  11998. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  11999. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12000. Ready to Finish
  12001. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12002. ------------ --------------- --------------- --------
  12003. models 54/1024 2592/49152 ( 5.3%)
  12004. brushes 424/8192 5088/98304 ( 5.2%)
  12005. brushsides 2893/65536 23144/524288 ( 4.4%)
  12006. planes 3550/65536 71000/1310720 ( 5.4%)
  12007. vertexes 3770/65536 45240/786432 ( 5.8%)
  12008. nodes 1936/65536 61952/2097152 ( 3.0%)
  12009. texinfos 525/12288 37800/884736 ( 4.3%)
  12010. texdata 41/2048 1312/65536 ( 2.0%)
  12011. dispinfos 0/0 0/0 ( 0.0%)
  12012. disp_verts 0/0 0/0 ( 0.0%)
  12013. disp_tris 0/0 0/0 ( 0.0%)
  12014. disp_lmsamples 0/0 0/0 ( 0.0%)
  12015. faces 2576/65536 144256/3670016 ( 3.9%)
  12016. hdr faces 0/65536 0/3670016 ( 0.0%)
  12017. origfaces 1774/65536 99344/3670016 ( 2.7%)
  12018. leaves 1991/65536 63712/2097152 ( 3.0%)
  12019. leaffaces 2957/65536 5914/131072 ( 4.5%)
  12020. leafbrushes 688/65536 1376/131072 ( 1.0%)
  12021. areas 3/256 24/2048 ( 1.2%)
  12022. surfedges 18966/512000 75864/2048000 ( 3.7%)
  12023. edges 10488/256000 41952/1024000 ( 4.1%)
  12024. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  12025. HDR worldlights 0/8192 0/720896 ( 0.0%)
  12026. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12027. waterstrips 148/32768 1480/327680 ( 0.5%)
  12028. waterverts 0/65536 0/786432 ( 0.0%)
  12029. waterindices 2508/65536 5016/131072 ( 3.8%)
  12030. cubemapsamples 0/1024 0/16384 ( 0.0%)
  12031. overlays 0/512 0/180224 ( 0.0%)
  12032. LDR lightdata [variable] 2771864/0 ( 0.0%)
  12033. HDR lightdata [variable] 0/0 ( 0.0%)
  12034. visdata [variable] 0/16777216 ( 0.0%)
  12035. entdata [variable] 49484/393216 (12.6%)
  12036. LDR ambient table 1991/65536 7964/262144 ( 3.0%)
  12037. HDR ambient table 1991/65536 7964/262144 ( 3.0%)
  12038. LDR leaf ambient 7512/65536 210336/1835008 (11.5%)
  12039. HDR leaf ambient 1991/65536 55748/1835008 ( 3.0%)
  12040. occluders 0/0 0/0 ( 0.0%)
  12041. occluder polygons 0/0 0/0 ( 0.0%)
  12042. occluder vert ind 0/0 0/0 ( 0.0%)
  12043. detail props [variable] 1/12 ( 8.3%)
  12044. static props [variable] 1/8414 ( 0.0%)
  12045. pakfile [variable] 211877/0 ( 0.0%)
  12046. physics [variable] 177303/4194304 ( 4.2%)
  12047. physics terrain [variable] 2/1048576 ( 0.0%)
  12048. Level flags = 0
  12049. Total triangle count: 6662
  12050. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12051. 5 seconds elapsed
  12052. [Reading texlights from 'lights.rad']
  12053. [2 texlights parsed from 'lights.rad']
  12054. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12055. No vis information, direct lighting only.
  12056. 2576 faces
  12057. 1 degenerate faces
  12058. 232501 square feet [33480244.00 square inches]
  12059. 0 Displacements
  12060. 0 Square Feet [0.00 Square Inches]
  12061. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12062. 17 direct lights
  12063. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  12064. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12065. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12066. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12067. Ready to Finish
  12068. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12069. ------------ --------------- --------------- --------
  12070. models 54/1024 2592/49152 ( 5.3%)
  12071. brushes 424/8192 5088/98304 ( 5.2%)
  12072. brushsides 2893/65536 23144/524288 ( 4.4%)
  12073. planes 3550/65536 71000/1310720 ( 5.4%)
  12074. vertexes 3770/65536 45240/786432 ( 5.8%)
  12075. nodes 1936/65536 61952/2097152 ( 3.0%)
  12076. texinfos 525/12288 37800/884736 ( 4.3%)
  12077. texdata 41/2048 1312/65536 ( 2.0%)
  12078. dispinfos 0/0 0/0 ( 0.0%)
  12079. disp_verts 0/0 0/0 ( 0.0%)
  12080. disp_tris 0/0 0/0 ( 0.0%)
  12081. disp_lmsamples 0/0 0/0 ( 0.0%)
  12082. faces 2576/65536 144256/3670016 ( 3.9%)
  12083. hdr faces 2576/65536 144256/3670016 ( 3.9%)
  12084. origfaces 1774/65536 99344/3670016 ( 2.7%)
  12085. leaves 1991/65536 63712/2097152 ( 3.0%)
  12086. leaffaces 2957/65536 5914/131072 ( 4.5%)
  12087. leafbrushes 688/65536 1376/131072 ( 1.0%)
  12088. areas 3/256 24/2048 ( 1.2%)
  12089. surfedges 18966/512000 75864/2048000 ( 3.7%)
  12090. edges 10488/256000 41952/1024000 ( 4.1%)
  12091. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  12092. HDR worldlights 17/8192 1496/720896 ( 0.2%)
  12093. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12094. waterstrips 148/32768 1480/327680 ( 0.5%)
  12095. waterverts 0/65536 0/786432 ( 0.0%)
  12096. waterindices 2508/65536 5016/131072 ( 3.8%)
  12097. cubemapsamples 0/1024 0/16384 ( 0.0%)
  12098. overlays 0/512 0/180224 ( 0.0%)
  12099. LDR lightdata [variable] 2771864/0 ( 0.0%)
  12100. HDR lightdata [variable] 2771864/0 ( 0.0%)
  12101. visdata [variable] 0/16777216 ( 0.0%)
  12102. entdata [variable] 49484/393216 (12.6%)
  12103. LDR ambient table 1991/65536 7964/262144 ( 3.0%)
  12104. HDR ambient table 1991/65536 7964/262144 ( 3.0%)
  12105. LDR leaf ambient 7512/65536 210336/1835008 (11.5%)
  12106. HDR leaf ambient 7512/65536 210336/1835008 (11.5%)
  12107. occluders 0/0 0/0 ( 0.0%)
  12108. occluder polygons 0/0 0/0 ( 0.0%)
  12109. occluder vert ind 0/0 0/0 ( 0.0%)
  12110. detail props [variable] 1/12 ( 8.3%)
  12111. static props [variable] 1/8414 ( 0.0%)
  12112. pakfile [variable] 211877/0 ( 0.0%)
  12113. physics [variable] 177303/4194304 ( 4.2%)
  12114. physics terrain [variable] 2/1048576 ( 0.0%)
  12115. Level flags = 0
  12116. Total triangle count: 6662
  12117. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12118. 5 seconds elapsed
  12119. Using shader api: shaderapiempty.dll
  12120. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  12121. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  12122. material "agency/concrete/concretewall01" not found.
  12123. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  12124. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12125. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  12126. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  12127. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  12128. fixing up env_cubemap materials on brush sides...
  12129. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  12130. Entity func_button (-537.00 -1677.00 984.00) leaked!
  12131. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  12132. Leaf 0 contents: CONTENTS_SOLID
  12133. Leaf 1 contents:
  12134. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12135. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12136. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12137. Candidate brush IDs:
  12138. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  12139. Leaf 0 contents: CONTENTS_SOLID
  12140. Leaf 1 contents:
  12141. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12142. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12143. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12144. Candidate brush IDs:
  12145. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  12146. Leaf 0 contents: CONTENTS_SOLID
  12147. Leaf 1 contents:
  12148. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12149. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12150. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12151. Candidate brush IDs:
  12152. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  12153. Leaf 0 contents: CONTENTS_SOLID
  12154. Leaf 1 contents:
  12155. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12156. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12157. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12158. Candidate brush IDs:
  12159. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  12160. Leaf 0 contents:
  12161. Leaf 1 contents: CONTENTS_SOLID
  12162. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12163. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12164. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12165. Candidate brush IDs:
  12166. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  12167. Leaf 0 contents:
  12168. Leaf 1 contents: CONTENTS_SOLID
  12169. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12170. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12171. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12172. Candidate brush IDs:
  12173. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  12174. Leaf 0 contents: CONTENTS_SOLID
  12175. Leaf 1 contents:
  12176. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12177. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12178. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12179. Candidate brush IDs:
  12180. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  12181. Leaf 0 contents: CONTENTS_SOLID
  12182. Leaf 1 contents:
  12183. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12184. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12185. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12186. Candidate brush IDs:
  12187. *** Suppressing further FindPortalSide errors.... ***
  12188. Processing areas...done (0)
  12189. Building Faces...done (0)
  12190. Chop Details...done (0)
  12191. Find Visible Detail Sides...
  12192. Merged 18 detail faces...done (0)
  12193. Merging details...done (0)
  12194. FixTjuncs...
  12195. PruneNodes...
  12196. WriteBSP...
  12197. done (0)
  12198. Brush 15101: WARNING, microbrush
  12199. Brush 15103: WARNING, microbrush
  12200. Brush 15118: WARNING, microbrush
  12201. Brush 15120: WARNING, microbrush
  12202. Brush 15203: WARNING, microbrush
  12203. Brush 15205: WARNING, microbrush
  12204. Brush 15207: WARNING, microbrush
  12205. Brush 15222: WARNING, microbrush
  12206. Brush 15224: WARNING, microbrush
  12207. Creating default LDR cubemaps for env_cubemap using skybox materials:
  12208. skybox/sky_day01_01*.vmt
  12209. ! Run buildcubemaps in the engine to get the correct cube maps.
  12210. Creating default HDR cubemaps for env_cubemap using skybox materials:
  12211. skybox/sky_day01_01*.vmt
  12212. ! Run buildcubemaps in the engine to get the correct cube maps.
  12213. Finding displacement neighbors...
  12214. Finding lightmap sample positions...
  12215. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  12216. Building Physics collision data...
  12217. done (0) (223634 bytes)
  12218. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  12219. Compacting texture/material tables...
  12220. Reduced 1240 texinfos to 633
  12221. Reduced 62 texdatas to 52 (1337 bytes to 1104)
  12222. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  12223. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  12224. Wrote ZIP buffer, estimated size 212627, actual size 211877
  12225. 2 seconds elapsed
  12226. CMaterialDict::Shutdown m_MissingList count: 1
  12227. 4 threads
  12228. reading c:\users\pc\desktop\zm_india\awp.bsp
  12229. reading c:\users\pc\desktop\zm_india\awp.prt
  12230. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  12231. [Reading texlights from 'lights.rad']
  12232. [2 texlights parsed from 'lights.rad']
  12233. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12234. No vis information, direct lighting only.
  12235. 3408 faces
  12236. 1 degenerate faces
  12237. 238799 square feet [34387156.00 square inches]
  12238. 0 Displacements
  12239. 0 Square Feet [0.00 Square Inches]
  12240. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12241. 23 direct lights
  12242. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  12243. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12244. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12245. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12246. Ready to Finish
  12247. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12248. ------------ --------------- --------------- --------
  12249. models 59/1024 2832/49152 ( 5.8%)
  12250. brushes 527/8192 6324/98304 ( 6.4%)
  12251. brushsides 3898/65536 31184/524288 ( 5.9%)
  12252. planes 5138/65536 102760/1310720 ( 7.8%)
  12253. vertexes 4896/65536 58752/786432 ( 7.5%)
  12254. nodes 2518/65536 80576/2097152 ( 3.8%)
  12255. texinfos 633/12288 45576/884736 ( 5.2%)
  12256. texdata 52/2048 1664/65536 ( 2.5%)
  12257. dispinfos 0/0 0/0 ( 0.0%)
  12258. disp_verts 0/0 0/0 ( 0.0%)
  12259. disp_tris 0/0 0/0 ( 0.0%)
  12260. disp_lmsamples 0/0 0/0 ( 0.0%)
  12261. faces 3408/65536 190848/3670016 ( 5.2%)
  12262. hdr faces 0/65536 0/3670016 ( 0.0%)
  12263. origfaces 2214/65536 123984/3670016 ( 3.4%)
  12264. leaves 2578/65536 82496/2097152 ( 3.9%)
  12265. leaffaces 3832/65536 7664/131072 ( 5.8%)
  12266. leafbrushes 971/65536 1942/131072 ( 1.5%)
  12267. areas 3/256 24/2048 ( 1.2%)
  12268. surfedges 24555/512000 98220/2048000 ( 4.8%)
  12269. edges 13590/256000 54360/1024000 ( 5.3%)
  12270. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  12271. HDR worldlights 0/8192 0/720896 ( 0.0%)
  12272. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12273. waterstrips 159/32768 1590/327680 ( 0.5%)
  12274. waterverts 0/65536 0/786432 ( 0.0%)
  12275. waterindices 2700/65536 5400/131072 ( 4.1%)
  12276. cubemapsamples 0/1024 0/16384 ( 0.0%)
  12277. overlays 0/512 0/180224 ( 0.0%)
  12278. LDR lightdata [variable] 2872084/0 ( 0.0%)
  12279. HDR lightdata [variable] 0/0 ( 0.0%)
  12280. visdata [variable] 0/16777216 ( 0.0%)
  12281. entdata [variable] 54382/393216 (13.8%)
  12282. LDR ambient table 2578/65536 10312/262144 ( 3.9%)
  12283. HDR ambient table 2578/65536 10312/262144 ( 3.9%)
  12284. LDR leaf ambient 8179/65536 229012/1835008 (12.5%)
  12285. HDR leaf ambient 2578/65536 72184/1835008 ( 3.9%)
  12286. occluders 0/0 0/0 ( 0.0%)
  12287. occluder polygons 0/0 0/0 ( 0.0%)
  12288. occluder vert ind 0/0 0/0 ( 0.0%)
  12289. detail props [variable] 1/12 ( 8.3%)
  12290. static props [variable] 1/9118 ( 0.0%)
  12291. pakfile [variable] 211877/0 ( 0.0%)
  12292. physics [variable] 223634/4194304 ( 5.3%)
  12293. physics terrain [variable] 2/1048576 ( 0.0%)
  12294. Level flags = 0
  12295. Total triangle count: 8837
  12296. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12297. 6 seconds elapsed
  12298. [Reading texlights from 'lights.rad']
  12299. [2 texlights parsed from 'lights.rad']
  12300. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12301. No vis information, direct lighting only.
  12302. 3408 faces
  12303. 1 degenerate faces
  12304. 238799 square feet [34387156.00 square inches]
  12305. 0 Displacements
  12306. 0 Square Feet [0.00 Square Inches]
  12307. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12308. 23 direct lights
  12309. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
  12310. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12311. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12312. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12313. Ready to Finish
  12314. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12315. ------------ --------------- --------------- --------
  12316. models 59/1024 2832/49152 ( 5.8%)
  12317. brushes 527/8192 6324/98304 ( 6.4%)
  12318. brushsides 3898/65536 31184/524288 ( 5.9%)
  12319. planes 5138/65536 102760/1310720 ( 7.8%)
  12320. vertexes 4896/65536 58752/786432 ( 7.5%)
  12321. nodes 2518/65536 80576/2097152 ( 3.8%)
  12322. texinfos 633/12288 45576/884736 ( 5.2%)
  12323. texdata 52/2048 1664/65536 ( 2.5%)
  12324. dispinfos 0/0 0/0 ( 0.0%)
  12325. disp_verts 0/0 0/0 ( 0.0%)
  12326. disp_tris 0/0 0/0 ( 0.0%)
  12327. disp_lmsamples 0/0 0/0 ( 0.0%)
  12328. faces 3408/65536 190848/3670016 ( 5.2%)
  12329. hdr faces 3408/65536 190848/3670016 ( 5.2%)
  12330. origfaces 2214/65536 123984/3670016 ( 3.4%)
  12331. leaves 2578/65536 82496/2097152 ( 3.9%)
  12332. leaffaces 3832/65536 7664/131072 ( 5.8%)
  12333. leafbrushes 971/65536 1942/131072 ( 1.5%)
  12334. areas 3/256 24/2048 ( 1.2%)
  12335. surfedges 24555/512000 98220/2048000 ( 4.8%)
  12336. edges 13590/256000 54360/1024000 ( 5.3%)
  12337. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  12338. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  12339. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12340. waterstrips 159/32768 1590/327680 ( 0.5%)
  12341. waterverts 0/65536 0/786432 ( 0.0%)
  12342. waterindices 2700/65536 5400/131072 ( 4.1%)
  12343. cubemapsamples 0/1024 0/16384 ( 0.0%)
  12344. overlays 0/512 0/180224 ( 0.0%)
  12345. LDR lightdata [variable] 2872084/0 ( 0.0%)
  12346. HDR lightdata [variable] 2872084/0 ( 0.0%)
  12347. visdata [variable] 0/16777216 ( 0.0%)
  12348. entdata [variable] 54382/393216 (13.8%)
  12349. LDR ambient table 2578/65536 10312/262144 ( 3.9%)
  12350. HDR ambient table 2578/65536 10312/262144 ( 3.9%)
  12351. LDR leaf ambient 8179/65536 229012/1835008 (12.5%)
  12352. HDR leaf ambient 8179/65536 229012/1835008 (12.5%)
  12353. occluders 0/0 0/0 ( 0.0%)
  12354. occluder polygons 0/0 0/0 ( 0.0%)
  12355. occluder vert ind 0/0 0/0 ( 0.0%)
  12356. detail props [variable] 1/12 ( 8.3%)
  12357. static props [variable] 1/9118 ( 0.0%)
  12358. pakfile [variable] 211877/0 ( 0.0%)
  12359. physics [variable] 223634/4194304 ( 5.3%)
  12360. physics terrain [variable] 2/1048576 ( 0.0%)
  12361. Level flags = 0
  12362. Total triangle count: 8837
  12363. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12364. 6 seconds elapsed
  12365. Using shader api: shaderapiempty.dll
  12366. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  12367. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  12368. material "agency/concrete/concretewall01" not found.
  12369. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  12370. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12371. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  12372. material "buttons/1" not found.
  12373. Material not found!: BUTTONS/1
  12374. material "buttons/2" not found.
  12375. Material not found!: BUTTONS/2
  12376. material "buttons/3" not found.
  12377. Material not found!: BUTTONS/3
  12378. material "buttons/6" not found.
  12379. Material not found!: BUTTONS/6
  12380. material "buttons/5" not found.
  12381. Material not found!: BUTTONS/5
  12382. material "buttons/4" not found.
  12383. Material not found!: BUTTONS/4
  12384. material "buttons/7" not found.
  12385. Material not found!: BUTTONS/7
  12386. material "buttons/8" not found.
  12387. Material not found!: BUTTONS/8
  12388. material "buttons/9" not found.
  12389. Material not found!: BUTTONS/9
  12390. material "buttons/enter" not found.
  12391. Material not found!: BUTTONS/ENTER
  12392. material "buttons/0" not found.
  12393. Material not found!: BUTTONS/0
  12394. material "buttons/reset" not found.
  12395. Material not found!: BUTTONS/RESET
  12396. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  12397. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  12398. fixing up env_cubemap materials on brush sides...
  12399. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  12400. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  12401. Entity func_button (-537.00 -1677.00 984.00) leaked!
  12402. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  12403. Leaf 0 contents: CONTENTS_SOLID
  12404. Leaf 1 contents:
  12405. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12406. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12407. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12408. Candidate brush IDs:
  12409. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  12410. Leaf 0 contents: CONTENTS_SOLID
  12411. Leaf 1 contents:
  12412. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12413. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12414. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12415. Candidate brush IDs:
  12416. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  12417. Leaf 0 contents: CONTENTS_SOLID
  12418. Leaf 1 contents:
  12419. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12420. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12421. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12422. Candidate brush IDs:
  12423. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  12424. Leaf 0 contents: CONTENTS_SOLID
  12425. Leaf 1 contents:
  12426. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12427. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12428. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12429. Candidate brush IDs:
  12430. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  12431. Leaf 0 contents:
  12432. Leaf 1 contents: CONTENTS_SOLID
  12433. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12434. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12435. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12436. Candidate brush IDs:
  12437. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  12438. Leaf 0 contents:
  12439. Leaf 1 contents: CONTENTS_SOLID
  12440. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12441. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12442. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12443. Candidate brush IDs:
  12444. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  12445. Leaf 0 contents: CONTENTS_SOLID
  12446. Leaf 1 contents:
  12447. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12448. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12449. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12450. Candidate brush IDs:
  12451. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  12452. Leaf 0 contents: CONTENTS_SOLID
  12453. Leaf 1 contents:
  12454. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12455. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12456. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12457. Candidate brush IDs:
  12458. *** Suppressing further FindPortalSide errors.... ***
  12459. Processing areas...done (0)
  12460. Building Faces...done (0)
  12461. Chop Details...done (0)
  12462. Find Visible Detail Sides...
  12463. Merged 18 detail faces...done (0)
  12464. Merging details...done (0)
  12465. FixTjuncs...
  12466. PruneNodes...
  12467. WriteBSP...
  12468. done (0)
  12469. Brush 15101: WARNING, microbrush
  12470. Brush 15103: WARNING, microbrush
  12471. Brush 15118: WARNING, microbrush
  12472. Brush 15120: WARNING, microbrush
  12473. Brush 15203: WARNING, microbrush
  12474. Brush 15205: WARNING, microbrush
  12475. Brush 15207: WARNING, microbrush
  12476. Brush 15222: WARNING, microbrush
  12477. Brush 15224: WARNING, microbrush
  12478. Creating default LDR cubemaps for env_cubemap using skybox materials:
  12479. skybox/sky_day01_01*.vmt
  12480. ! Run buildcubemaps in the engine to get the correct cube maps.
  12481. Creating default HDR cubemaps for env_cubemap using skybox materials:
  12482. skybox/sky_day01_01*.vmt
  12483. ! Run buildcubemaps in the engine to get the correct cube maps.
  12484. Finding displacement neighbors...
  12485. Finding lightmap sample positions...
  12486. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  12487. Building Physics collision data...
  12488. done (0) (246977 bytes)
  12489. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  12490. Compacting texture/material tables...
  12491. Reduced 1440 texinfos to 690
  12492. Reduced 95 texdatas to 74 (2215 bytes to 1739)
  12493. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  12494. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  12495. Wrote ZIP buffer, estimated size 218163, actual size 215805
  12496. 2 seconds elapsed
  12497. CMaterialDict::Shutdown m_MissingList count: 13
  12498. 4 threads
  12499. reading c:\users\pc\desktop\zm_india\awp.bsp
  12500. reading c:\users\pc\desktop\zm_india\awp.prt
  12501. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  12502. [Reading texlights from 'lights.rad']
  12503. [2 texlights parsed from 'lights.rad']
  12504. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12505. No vis information, direct lighting only.
  12506. 3619 faces
  12507. 1 degenerate faces
  12508. 238838 square feet [34392808.00 square inches]
  12509. 0 Displacements
  12510. 0 Square Feet [0.00 Square Inches]
  12511. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12512. 24 direct lights
  12513. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  12514. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12515. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12516. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12517. Ready to Finish
  12518. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12519. ------------ --------------- --------------- --------
  12520. models 75/1024 3600/49152 ( 7.3%)
  12521. brushes 579/8192 6948/98304 ( 7.1%)
  12522. brushsides 4252/65536 34016/524288 ( 6.5%)
  12523. planes 5294/65536 105880/1310720 ( 8.1%)
  12524. vertexes 5225/65536 62700/786432 ( 8.0%)
  12525. nodes 2696/65536 86272/2097152 ( 4.1%)
  12526. texinfos 690/12288 49680/884736 ( 5.6%)
  12527. texdata 74/2048 2368/65536 ( 3.6%)
  12528. dispinfos 0/0 0/0 ( 0.0%)
  12529. disp_verts 0/0 0/0 ( 0.0%)
  12530. disp_tris 0/0 0/0 ( 0.0%)
  12531. disp_lmsamples 0/0 0/0 ( 0.0%)
  12532. faces 3619/65536 202664/3670016 ( 5.5%)
  12533. hdr faces 0/65536 0/3670016 ( 0.0%)
  12534. origfaces 2395/65536 134120/3670016 ( 3.7%)
  12535. leaves 2772/65536 88704/2097152 ( 4.2%)
  12536. leaffaces 4064/65536 8128/131072 ( 6.2%)
  12537. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  12538. areas 3/256 24/2048 ( 1.2%)
  12539. surfedges 26195/512000 104780/2048000 ( 5.1%)
  12540. edges 14600/256000 58400/1024000 ( 5.7%)
  12541. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  12542. HDR worldlights 0/8192 0/720896 ( 0.0%)
  12543. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12544. waterstrips 159/32768 1590/327680 ( 0.5%)
  12545. waterverts 0/65536 0/786432 ( 0.0%)
  12546. waterindices 2700/65536 5400/131072 ( 4.1%)
  12547. cubemapsamples 1/1024 16/16384 ( 0.1%)
  12548. overlays 0/512 0/180224 ( 0.0%)
  12549. LDR lightdata [variable] 2890708/0 ( 0.0%)
  12550. HDR lightdata [variable] 0/0 ( 0.0%)
  12551. visdata [variable] 0/16777216 ( 0.0%)
  12552. entdata [variable] 64043/393216 (16.3%)
  12553. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12554. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12555. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12556. HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  12557. occluders 0/0 0/0 ( 0.0%)
  12558. occluder polygons 0/0 0/0 ( 0.0%)
  12559. occluder vert ind 0/0 0/0 ( 0.0%)
  12560. detail props [variable] 1/12 ( 8.3%)
  12561. static props [variable] 1/9118 ( 0.0%)
  12562. pakfile [variable] 215805/0 ( 0.0%)
  12563. physics [variable] 246977/4194304 ( 5.9%)
  12564. physics terrain [variable] 2/1048576 ( 0.0%)
  12565. Level flags = 0
  12566. Total triangle count: 9334
  12567. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12568. 6 seconds elapsed
  12569. [Reading texlights from 'lights.rad']
  12570. [2 texlights parsed from 'lights.rad']
  12571. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12572. No vis information, direct lighting only.
  12573. 3619 faces
  12574. 1 degenerate faces
  12575. 238838 square feet [34392808.00 square inches]
  12576. 0 Displacements
  12577. 0 Square Feet [0.00 Square Inches]
  12578. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12579. 24 direct lights
  12580. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
  12581. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12582. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12583. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12584. Ready to Finish
  12585. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12586. ------------ --------------- --------------- --------
  12587. models 75/1024 3600/49152 ( 7.3%)
  12588. brushes 579/8192 6948/98304 ( 7.1%)
  12589. brushsides 4252/65536 34016/524288 ( 6.5%)
  12590. planes 5294/65536 105880/1310720 ( 8.1%)
  12591. vertexes 5225/65536 62700/786432 ( 8.0%)
  12592. nodes 2696/65536 86272/2097152 ( 4.1%)
  12593. texinfos 690/12288 49680/884736 ( 5.6%)
  12594. texdata 74/2048 2368/65536 ( 3.6%)
  12595. dispinfos 0/0 0/0 ( 0.0%)
  12596. disp_verts 0/0 0/0 ( 0.0%)
  12597. disp_tris 0/0 0/0 ( 0.0%)
  12598. disp_lmsamples 0/0 0/0 ( 0.0%)
  12599. faces 3619/65536 202664/3670016 ( 5.5%)
  12600. hdr faces 3619/65536 202664/3670016 ( 5.5%)
  12601. origfaces 2395/65536 134120/3670016 ( 3.7%)
  12602. leaves 2772/65536 88704/2097152 ( 4.2%)
  12603. leaffaces 4064/65536 8128/131072 ( 6.2%)
  12604. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  12605. areas 3/256 24/2048 ( 1.2%)
  12606. surfedges 26195/512000 104780/2048000 ( 5.1%)
  12607. edges 14600/256000 58400/1024000 ( 5.7%)
  12608. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  12609. HDR worldlights 24/8192 2112/720896 ( 0.3%)
  12610. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12611. waterstrips 159/32768 1590/327680 ( 0.5%)
  12612. waterverts 0/65536 0/786432 ( 0.0%)
  12613. waterindices 2700/65536 5400/131072 ( 4.1%)
  12614. cubemapsamples 1/1024 16/16384 ( 0.1%)
  12615. overlays 0/512 0/180224 ( 0.0%)
  12616. LDR lightdata [variable] 2890708/0 ( 0.0%)
  12617. HDR lightdata [variable] 2890708/0 ( 0.0%)
  12618. visdata [variable] 0/16777216 ( 0.0%)
  12619. entdata [variable] 64043/393216 (16.3%)
  12620. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12621. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12622. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12623. HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12624. occluders 0/0 0/0 ( 0.0%)
  12625. occluder polygons 0/0 0/0 ( 0.0%)
  12626. occluder vert ind 0/0 0/0 ( 0.0%)
  12627. detail props [variable] 1/12 ( 8.3%)
  12628. static props [variable] 1/9118 ( 0.0%)
  12629. pakfile [variable] 215805/0 ( 0.0%)
  12630. physics [variable] 246977/4194304 ( 5.9%)
  12631. physics terrain [variable] 2/1048576 ( 0.0%)
  12632. Level flags = 0
  12633. Total triangle count: 9334
  12634. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12635. 6 seconds elapsed
  12636. Using shader api: shaderapiempty.dll
  12637. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  12638. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  12639. material "agency/concrete/concretewall01" not found.
  12640. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  12641. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12642. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  12643. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  12644. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  12645. fixing up env_cubemap materials on brush sides...
  12646. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  12647. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  12648. Entity func_button (-537.00 -1677.00 984.00) leaked!
  12649. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  12650. Leaf 0 contents: CONTENTS_SOLID
  12651. Leaf 1 contents:
  12652. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12653. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12654. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12655. Candidate brush IDs:
  12656. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  12657. Leaf 0 contents: CONTENTS_SOLID
  12658. Leaf 1 contents:
  12659. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12660. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12661. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12662. Candidate brush IDs:
  12663. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  12664. Leaf 0 contents: CONTENTS_SOLID
  12665. Leaf 1 contents:
  12666. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12667. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12668. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12669. Candidate brush IDs:
  12670. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  12671. Leaf 0 contents: CONTENTS_SOLID
  12672. Leaf 1 contents:
  12673. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12674. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12675. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12676. Candidate brush IDs:
  12677. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  12678. Leaf 0 contents:
  12679. Leaf 1 contents: CONTENTS_SOLID
  12680. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12681. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12682. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12683. Candidate brush IDs:
  12684. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  12685. Leaf 0 contents:
  12686. Leaf 1 contents: CONTENTS_SOLID
  12687. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12688. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12689. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12690. Candidate brush IDs:
  12691. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  12692. Leaf 0 contents: CONTENTS_SOLID
  12693. Leaf 1 contents:
  12694. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12695. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12696. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12697. Candidate brush IDs:
  12698. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  12699. Leaf 0 contents: CONTENTS_SOLID
  12700. Leaf 1 contents:
  12701. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12702. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12703. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12704. Candidate brush IDs:
  12705. *** Suppressing further FindPortalSide errors.... ***
  12706. Processing areas...done (0)
  12707. Building Faces...done (0)
  12708. Chop Details...done (0)
  12709. Find Visible Detail Sides...
  12710. Merged 18 detail faces...done (0)
  12711. Merging details...done (0)
  12712. FixTjuncs...
  12713. PruneNodes...
  12714. WriteBSP...
  12715. done (0)
  12716. Brush 15101: WARNING, microbrush
  12717. Brush 15103: WARNING, microbrush
  12718. Brush 15118: WARNING, microbrush
  12719. Brush 15120: WARNING, microbrush
  12720. Brush 15203: WARNING, microbrush
  12721. Brush 15205: WARNING, microbrush
  12722. Brush 15207: WARNING, microbrush
  12723. Brush 15222: WARNING, microbrush
  12724. Brush 15224: WARNING, microbrush
  12725. Creating default LDR cubemaps for env_cubemap using skybox materials:
  12726. skybox/sky_day01_01*.vmt
  12727. ! Run buildcubemaps in the engine to get the correct cube maps.
  12728. Creating default HDR cubemaps for env_cubemap using skybox materials:
  12729. skybox/sky_day01_01*.vmt
  12730. ! Run buildcubemaps in the engine to get the correct cube maps.
  12731. Finding displacement neighbors...
  12732. Finding lightmap sample positions...
  12733. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  12734. Building Physics collision data...
  12735. done (0) (246977 bytes)
  12736. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  12737. Compacting texture/material tables...
  12738. Reduced 1429 texinfos to 690
  12739. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  12740. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  12741. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  12742. Wrote ZIP buffer, estimated size 218163, actual size 215805
  12743. 2 seconds elapsed
  12744. CMaterialDict::Shutdown m_MissingList count: 1
  12745. 4 threads
  12746. reading c:\users\pc\desktop\zm_india\awp.bsp
  12747. reading c:\users\pc\desktop\zm_india\awp.prt
  12748. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  12749. [Reading texlights from 'lights.rad']
  12750. [2 texlights parsed from 'lights.rad']
  12751. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12752. No vis information, direct lighting only.
  12753. 3619 faces
  12754. 1 degenerate faces
  12755. 238838 square feet [34392808.00 square inches]
  12756. 0 Displacements
  12757. 0 Square Feet [0.00 Square Inches]
  12758. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12759. 24 direct lights
  12760. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  12761. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12762. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12763. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12764. Ready to Finish
  12765. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12766. ------------ --------------- --------------- --------
  12767. models 75/1024 3600/49152 ( 7.3%)
  12768. brushes 579/8192 6948/98304 ( 7.1%)
  12769. brushsides 4252/65536 34016/524288 ( 6.5%)
  12770. planes 5294/65536 105880/1310720 ( 8.1%)
  12771. vertexes 5225/65536 62700/786432 ( 8.0%)
  12772. nodes 2696/65536 86272/2097152 ( 4.1%)
  12773. texinfos 690/12288 49680/884736 ( 5.6%)
  12774. texdata 62/2048 1984/65536 ( 3.0%)
  12775. dispinfos 0/0 0/0 ( 0.0%)
  12776. disp_verts 0/0 0/0 ( 0.0%)
  12777. disp_tris 0/0 0/0 ( 0.0%)
  12778. disp_lmsamples 0/0 0/0 ( 0.0%)
  12779. faces 3619/65536 202664/3670016 ( 5.5%)
  12780. hdr faces 0/65536 0/3670016 ( 0.0%)
  12781. origfaces 2395/65536 134120/3670016 ( 3.7%)
  12782. leaves 2772/65536 88704/2097152 ( 4.2%)
  12783. leaffaces 4064/65536 8128/131072 ( 6.2%)
  12784. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  12785. areas 3/256 24/2048 ( 1.2%)
  12786. surfedges 26195/512000 104780/2048000 ( 5.1%)
  12787. edges 14600/256000 58400/1024000 ( 5.7%)
  12788. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  12789. HDR worldlights 0/8192 0/720896 ( 0.0%)
  12790. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12791. waterstrips 159/32768 1590/327680 ( 0.5%)
  12792. waterverts 0/65536 0/786432 ( 0.0%)
  12793. waterindices 2700/65536 5400/131072 ( 4.1%)
  12794. cubemapsamples 1/1024 16/16384 ( 0.1%)
  12795. overlays 0/512 0/180224 ( 0.0%)
  12796. LDR lightdata [variable] 2892340/0 ( 0.0%)
  12797. HDR lightdata [variable] 0/0 ( 0.0%)
  12798. visdata [variable] 0/16777216 ( 0.0%)
  12799. entdata [variable] 64043/393216 (16.3%)
  12800. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12801. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12802. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12803. HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  12804. occluders 0/0 0/0 ( 0.0%)
  12805. occluder polygons 0/0 0/0 ( 0.0%)
  12806. occluder vert ind 0/0 0/0 ( 0.0%)
  12807. detail props [variable] 1/12 ( 8.3%)
  12808. static props [variable] 1/9118 ( 0.0%)
  12809. pakfile [variable] 215805/0 ( 0.0%)
  12810. physics [variable] 246977/4194304 ( 5.9%)
  12811. physics terrain [variable] 2/1048576 ( 0.0%)
  12812. Level flags = 0
  12813. Total triangle count: 9334
  12814. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12815. 6 seconds elapsed
  12816. [Reading texlights from 'lights.rad']
  12817. [2 texlights parsed from 'lights.rad']
  12818. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12819. No vis information, direct lighting only.
  12820. 3619 faces
  12821. 1 degenerate faces
  12822. 238838 square feet [34392808.00 square inches]
  12823. 0 Displacements
  12824. 0 Square Feet [0.00 Square Inches]
  12825. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  12826. 24 direct lights
  12827. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0064 sec>
  12828. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  12829. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  12830. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  12831. Ready to Finish
  12832. Object names Objects/Maxobjs Memory / Maxmem Fullness
  12833. ------------ --------------- --------------- --------
  12834. models 75/1024 3600/49152 ( 7.3%)
  12835. brushes 579/8192 6948/98304 ( 7.1%)
  12836. brushsides 4252/65536 34016/524288 ( 6.5%)
  12837. planes 5294/65536 105880/1310720 ( 8.1%)
  12838. vertexes 5225/65536 62700/786432 ( 8.0%)
  12839. nodes 2696/65536 86272/2097152 ( 4.1%)
  12840. texinfos 690/12288 49680/884736 ( 5.6%)
  12841. texdata 62/2048 1984/65536 ( 3.0%)
  12842. dispinfos 0/0 0/0 ( 0.0%)
  12843. disp_verts 0/0 0/0 ( 0.0%)
  12844. disp_tris 0/0 0/0 ( 0.0%)
  12845. disp_lmsamples 0/0 0/0 ( 0.0%)
  12846. faces 3619/65536 202664/3670016 ( 5.5%)
  12847. hdr faces 3619/65536 202664/3670016 ( 5.5%)
  12848. origfaces 2395/65536 134120/3670016 ( 3.7%)
  12849. leaves 2772/65536 88704/2097152 ( 4.2%)
  12850. leaffaces 4064/65536 8128/131072 ( 6.2%)
  12851. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  12852. areas 3/256 24/2048 ( 1.2%)
  12853. surfedges 26195/512000 104780/2048000 ( 5.1%)
  12854. edges 14600/256000 58400/1024000 ( 5.7%)
  12855. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  12856. HDR worldlights 24/8192 2112/720896 ( 0.3%)
  12857. leafwaterdata 0/32768 0/393216 ( 0.0%)
  12858. waterstrips 159/32768 1590/327680 ( 0.5%)
  12859. waterverts 0/65536 0/786432 ( 0.0%)
  12860. waterindices 2700/65536 5400/131072 ( 4.1%)
  12861. cubemapsamples 1/1024 16/16384 ( 0.1%)
  12862. overlays 0/512 0/180224 ( 0.0%)
  12863. LDR lightdata [variable] 2892340/0 ( 0.0%)
  12864. HDR lightdata [variable] 2892340/0 ( 0.0%)
  12865. visdata [variable] 0/16777216 ( 0.0%)
  12866. entdata [variable] 64043/393216 (16.3%)
  12867. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12868. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  12869. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12870. HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  12871. occluders 0/0 0/0 ( 0.0%)
  12872. occluder polygons 0/0 0/0 ( 0.0%)
  12873. occluder vert ind 0/0 0/0 ( 0.0%)
  12874. detail props [variable] 1/12 ( 8.3%)
  12875. static props [variable] 1/9118 ( 0.0%)
  12876. pakfile [variable] 215805/0 ( 0.0%)
  12877. physics [variable] 246977/4194304 ( 5.9%)
  12878. physics terrain [variable] 2/1048576 ( 0.0%)
  12879. Level flags = 0
  12880. Total triangle count: 9334
  12881. Writing c:\users\pc\desktop\zm_india\awp.bsp
  12882. 6 seconds elapsed
  12883. Using shader api: shaderapiempty.dll
  12884. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  12885. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  12886. material "agency/concrete/concretewall01" not found.
  12887. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  12888. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12889. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  12890. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  12891. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  12892. fixing up env_cubemap materials on brush sides...
  12893. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  12894. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  12895. Entity func_button (-537.00 -1677.00 984.00) leaked!
  12896. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  12897. Leaf 0 contents: CONTENTS_SOLID
  12898. Leaf 1 contents:
  12899. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12900. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12901. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12902. Candidate brush IDs:
  12903. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  12904. Leaf 0 contents: CONTENTS_SOLID
  12905. Leaf 1 contents:
  12906. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12907. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12908. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12909. Candidate brush IDs:
  12910. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  12911. Leaf 0 contents: CONTENTS_SOLID
  12912. Leaf 1 contents:
  12913. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12914. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12915. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12916. Candidate brush IDs:
  12917. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  12918. Leaf 0 contents: CONTENTS_SOLID
  12919. Leaf 1 contents:
  12920. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12921. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12922. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12923. Candidate brush IDs:
  12924. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  12925. Leaf 0 contents:
  12926. Leaf 1 contents: CONTENTS_SOLID
  12927. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12928. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12929. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12930. Candidate brush IDs:
  12931. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  12932. Leaf 0 contents:
  12933. Leaf 1 contents: CONTENTS_SOLID
  12934. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12935. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12936. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12937. Candidate brush IDs:
  12938. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  12939. Leaf 0 contents: CONTENTS_SOLID
  12940. Leaf 1 contents:
  12941. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12942. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12943. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12944. Candidate brush IDs:
  12945. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  12946. Leaf 0 contents: CONTENTS_SOLID
  12947. Leaf 1 contents:
  12948. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12949. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  12950. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  12951. Candidate brush IDs:
  12952. *** Suppressing further FindPortalSide errors.... ***
  12953. Processing areas...done (0)
  12954. Building Faces...done (0)
  12955. Chop Details...done (0)
  12956. Find Visible Detail Sides...
  12957. Merged 18 detail faces...done (0)
  12958. Merging details...done (0)
  12959. FixTjuncs...
  12960. PruneNodes...
  12961. WriteBSP...
  12962. done (0)
  12963. Brush 15101: WARNING, microbrush
  12964. Brush 15103: WARNING, microbrush
  12965. Brush 15118: WARNING, microbrush
  12966. Brush 15120: WARNING, microbrush
  12967. Brush 15203: WARNING, microbrush
  12968. Brush 15205: WARNING, microbrush
  12969. Brush 15207: WARNING, microbrush
  12970. Brush 15222: WARNING, microbrush
  12971. Brush 15224: WARNING, microbrush
  12972. Creating default LDR cubemaps for env_cubemap using skybox materials:
  12973. skybox/sky_day01_01*.vmt
  12974. ! Run buildcubemaps in the engine to get the correct cube maps.
  12975. Creating default HDR cubemaps for env_cubemap using skybox materials:
  12976. skybox/sky_day01_01*.vmt
  12977. ! Run buildcubemaps in the engine to get the correct cube maps.
  12978. Finding displacement neighbors...
  12979. Finding lightmap sample positions...
  12980. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  12981. Building Physics collision data...
  12982. done (0) (246977 bytes)
  12983. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  12984. Compacting texture/material tables...
  12985. Reduced 1429 texinfos to 690
  12986. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  12987. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  12988. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  12989. Wrote ZIP buffer, estimated size 218163, actual size 215805
  12990. 2 seconds elapsed
  12991. CMaterialDict::Shutdown m_MissingList count: 1
  12992. 4 threads
  12993. reading c:\users\pc\desktop\zm_india\awp.bsp
  12994. reading c:\users\pc\desktop\zm_india\awp.prt
  12995. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  12996. [Reading texlights from 'lights.rad']
  12997. [2 texlights parsed from 'lights.rad']
  12998. Loading c:\users\pc\desktop\zm_india\awp.bsp
  12999. No vis information, direct lighting only.
  13000. 3619 faces
  13001. 1 degenerate faces
  13002. 238838 square feet [34392808.00 square inches]
  13003. 0 Displacements
  13004. 0 Square Feet [0.00 Square Inches]
  13005. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13006. 24 direct lights
  13007. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
  13008. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13009. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13010. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13011. Ready to Finish
  13012. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13013. ------------ --------------- --------------- --------
  13014. models 75/1024 3600/49152 ( 7.3%)
  13015. brushes 579/8192 6948/98304 ( 7.1%)
  13016. brushsides 4252/65536 34016/524288 ( 6.5%)
  13017. planes 5294/65536 105880/1310720 ( 8.1%)
  13018. vertexes 5225/65536 62700/786432 ( 8.0%)
  13019. nodes 2696/65536 86272/2097152 ( 4.1%)
  13020. texinfos 690/12288 49680/884736 ( 5.6%)
  13021. texdata 62/2048 1984/65536 ( 3.0%)
  13022. dispinfos 0/0 0/0 ( 0.0%)
  13023. disp_verts 0/0 0/0 ( 0.0%)
  13024. disp_tris 0/0 0/0 ( 0.0%)
  13025. disp_lmsamples 0/0 0/0 ( 0.0%)
  13026. faces 3619/65536 202664/3670016 ( 5.5%)
  13027. hdr faces 0/65536 0/3670016 ( 0.0%)
  13028. origfaces 2395/65536 134120/3670016 ( 3.7%)
  13029. leaves 2772/65536 88704/2097152 ( 4.2%)
  13030. leaffaces 4064/65536 8128/131072 ( 6.2%)
  13031. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  13032. areas 3/256 24/2048 ( 1.2%)
  13033. surfedges 26195/512000 104780/2048000 ( 5.1%)
  13034. edges 14600/256000 58400/1024000 ( 5.7%)
  13035. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  13036. HDR worldlights 0/8192 0/720896 ( 0.0%)
  13037. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13038. waterstrips 159/32768 1590/327680 ( 0.5%)
  13039. waterverts 0/65536 0/786432 ( 0.0%)
  13040. waterindices 2700/65536 5400/131072 ( 4.1%)
  13041. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13042. overlays 0/512 0/180224 ( 0.0%)
  13043. LDR lightdata [variable] 2892340/0 ( 0.0%)
  13044. HDR lightdata [variable] 0/0 ( 0.0%)
  13045. visdata [variable] 0/16777216 ( 0.0%)
  13046. entdata [variable] 64043/393216 (16.3%)
  13047. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  13048. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  13049. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  13050. HDR leaf ambient 2772/65536 77616/1835008 ( 4.2%)
  13051. occluders 0/0 0/0 ( 0.0%)
  13052. occluder polygons 0/0 0/0 ( 0.0%)
  13053. occluder vert ind 0/0 0/0 ( 0.0%)
  13054. detail props [variable] 1/12 ( 8.3%)
  13055. static props [variable] 1/9118 ( 0.0%)
  13056. pakfile [variable] 215805/0 ( 0.0%)
  13057. physics [variable] 246977/4194304 ( 5.9%)
  13058. physics terrain [variable] 2/1048576 ( 0.0%)
  13059. Level flags = 0
  13060. Total triangle count: 9334
  13061. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13062. 6 seconds elapsed
  13063. [Reading texlights from 'lights.rad']
  13064. [2 texlights parsed from 'lights.rad']
  13065. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13066. No vis information, direct lighting only.
  13067. 3619 faces
  13068. 1 degenerate faces
  13069. 238838 square feet [34392808.00 square inches]
  13070. 0 Displacements
  13071. 0 Square Feet [0.00 Square Inches]
  13072. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13073. 24 direct lights
  13074. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
  13075. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13076. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13077. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13078. Ready to Finish
  13079. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13080. ------------ --------------- --------------- --------
  13081. models 75/1024 3600/49152 ( 7.3%)
  13082. brushes 579/8192 6948/98304 ( 7.1%)
  13083. brushsides 4252/65536 34016/524288 ( 6.5%)
  13084. planes 5294/65536 105880/1310720 ( 8.1%)
  13085. vertexes 5225/65536 62700/786432 ( 8.0%)
  13086. nodes 2696/65536 86272/2097152 ( 4.1%)
  13087. texinfos 690/12288 49680/884736 ( 5.6%)
  13088. texdata 62/2048 1984/65536 ( 3.0%)
  13089. dispinfos 0/0 0/0 ( 0.0%)
  13090. disp_verts 0/0 0/0 ( 0.0%)
  13091. disp_tris 0/0 0/0 ( 0.0%)
  13092. disp_lmsamples 0/0 0/0 ( 0.0%)
  13093. faces 3619/65536 202664/3670016 ( 5.5%)
  13094. hdr faces 3619/65536 202664/3670016 ( 5.5%)
  13095. origfaces 2395/65536 134120/3670016 ( 3.7%)
  13096. leaves 2772/65536 88704/2097152 ( 4.2%)
  13097. leaffaces 4064/65536 8128/131072 ( 6.2%)
  13098. leafbrushes 1027/65536 2054/131072 ( 1.6%)
  13099. areas 3/256 24/2048 ( 1.2%)
  13100. surfedges 26195/512000 104780/2048000 ( 5.1%)
  13101. edges 14600/256000 58400/1024000 ( 5.7%)
  13102. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  13103. HDR worldlights 24/8192 2112/720896 ( 0.3%)
  13104. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13105. waterstrips 159/32768 1590/327680 ( 0.5%)
  13106. waterverts 0/65536 0/786432 ( 0.0%)
  13107. waterindices 2700/65536 5400/131072 ( 4.1%)
  13108. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13109. overlays 0/512 0/180224 ( 0.0%)
  13110. LDR lightdata [variable] 2892340/0 ( 0.0%)
  13111. HDR lightdata [variable] 2892340/0 ( 0.0%)
  13112. visdata [variable] 0/16777216 ( 0.0%)
  13113. entdata [variable] 64043/393216 (16.3%)
  13114. LDR ambient table 2772/65536 11088/262144 ( 4.2%)
  13115. HDR ambient table 2772/65536 11088/262144 ( 4.2%)
  13116. LDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  13117. HDR leaf ambient 8325/65536 233100/1835008 (12.7%)
  13118. occluders 0/0 0/0 ( 0.0%)
  13119. occluder polygons 0/0 0/0 ( 0.0%)
  13120. occluder vert ind 0/0 0/0 ( 0.0%)
  13121. detail props [variable] 1/12 ( 8.3%)
  13122. static props [variable] 1/9118 ( 0.0%)
  13123. pakfile [variable] 215805/0 ( 0.0%)
  13124. physics [variable] 246977/4194304 ( 5.9%)
  13125. physics terrain [variable] 2/1048576 ( 0.0%)
  13126. Level flags = 0
  13127. Total triangle count: 9334
  13128. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13129. 6 seconds elapsed
  13130. Using shader api: shaderapiempty.dll
  13131. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  13132. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  13133. material "agency/concrete/concretewall01" not found.
  13134. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  13135. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13136. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  13137. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13138. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  13139. fixing up env_cubemap materials on brush sides...
  13140. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  13141. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  13142. Entity func_button (-537.00 -1677.00 984.00) leaked!
  13143. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  13144. Leaf 0 contents: CONTENTS_SOLID
  13145. Leaf 1 contents:
  13146. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13147. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13148. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13149. Candidate brush IDs:
  13150. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  13151. Leaf 0 contents: CONTENTS_SOLID
  13152. Leaf 1 contents:
  13153. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13154. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13155. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13156. Candidate brush IDs:
  13157. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  13158. Leaf 0 contents: CONTENTS_SOLID
  13159. Leaf 1 contents:
  13160. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13161. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13162. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13163. Candidate brush IDs:
  13164. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  13165. Leaf 0 contents: CONTENTS_SOLID
  13166. Leaf 1 contents:
  13167. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13168. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13169. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13170. Candidate brush IDs:
  13171. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  13172. Leaf 0 contents:
  13173. Leaf 1 contents: CONTENTS_SOLID
  13174. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13175. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13176. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13177. Candidate brush IDs:
  13178. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  13179. Leaf 0 contents:
  13180. Leaf 1 contents: CONTENTS_SOLID
  13181. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13182. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13183. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13184. Candidate brush IDs:
  13185. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  13186. Leaf 0 contents: CONTENTS_SOLID
  13187. Leaf 1 contents:
  13188. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13189. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13190. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13191. Candidate brush IDs:
  13192. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  13193. Leaf 0 contents: CONTENTS_SOLID
  13194. Leaf 1 contents:
  13195. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13196. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13197. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13198. Candidate brush IDs:
  13199. *** Suppressing further FindPortalSide errors.... ***
  13200. Processing areas...done (0)
  13201. Building Faces...done (0)
  13202. Chop Details...done (0)
  13203. Find Visible Detail Sides...
  13204. Merged 18 detail faces...done (0)
  13205. Merging details...done (0)
  13206. FixTjuncs...
  13207. PruneNodes...
  13208. WriteBSP...
  13209. done (0)
  13210. Brush 15101: WARNING, microbrush
  13211. Brush 15103: WARNING, microbrush
  13212. Brush 15118: WARNING, microbrush
  13213. Brush 15120: WARNING, microbrush
  13214. Brush 15203: WARNING, microbrush
  13215. Brush 15205: WARNING, microbrush
  13216. Brush 15207: WARNING, microbrush
  13217. Brush 15222: WARNING, microbrush
  13218. Brush 15224: WARNING, microbrush
  13219. Creating default LDR cubemaps for env_cubemap using skybox materials:
  13220. skybox/sky_day01_01*.vmt
  13221. ! Run buildcubemaps in the engine to get the correct cube maps.
  13222. Creating default HDR cubemaps for env_cubemap using skybox materials:
  13223. skybox/sky_day01_01*.vmt
  13224. ! Run buildcubemaps in the engine to get the correct cube maps.
  13225. Finding displacement neighbors...
  13226. Finding lightmap sample positions...
  13227. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  13228. Building Physics collision data...
  13229. done (0) (247918 bytes)
  13230. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  13231. Compacting texture/material tables...
  13232. Reduced 1443 texinfos to 696
  13233. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  13234. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  13235. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  13236. Wrote ZIP buffer, estimated size 218163, actual size 215805
  13237. 2 seconds elapsed
  13238. CMaterialDict::Shutdown m_MissingList count: 1
  13239. 4 threads
  13240. reading c:\users\pc\desktop\zm_india\awp.bsp
  13241. reading c:\users\pc\desktop\zm_india\awp.prt
  13242. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  13243. [Reading texlights from 'lights.rad']
  13244. [2 texlights parsed from 'lights.rad']
  13245. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13246. No vis information, direct lighting only.
  13247. 3629 faces
  13248. 1 degenerate faces
  13249. 238842 square feet [34393344.00 square inches]
  13250. 0 Displacements
  13251. 0 Square Feet [0.00 Square Inches]
  13252. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13253. 24 direct lights
  13254. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
  13255. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13256. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13257. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13258. Ready to Finish
  13259. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13260. ------------ --------------- --------------- --------
  13261. models 76/1024 3648/49152 ( 7.4%)
  13262. brushes 581/8192 6972/98304 ( 7.1%)
  13263. brushsides 4264/65536 34112/524288 ( 6.5%)
  13264. planes 5302/65536 106040/1310720 ( 8.1%)
  13265. vertexes 5241/65536 62892/786432 ( 8.0%)
  13266. nodes 2702/65536 86464/2097152 ( 4.1%)
  13267. texinfos 696/12288 50112/884736 ( 5.7%)
  13268. texdata 62/2048 1984/65536 ( 3.0%)
  13269. dispinfos 0/0 0/0 ( 0.0%)
  13270. disp_verts 0/0 0/0 ( 0.0%)
  13271. disp_tris 0/0 0/0 ( 0.0%)
  13272. disp_lmsamples 0/0 0/0 ( 0.0%)
  13273. faces 3629/65536 203224/3670016 ( 5.5%)
  13274. hdr faces 0/65536 0/3670016 ( 0.0%)
  13275. origfaces 2405/65536 134680/3670016 ( 3.7%)
  13276. leaves 2779/65536 88928/2097152 ( 4.2%)
  13277. leaffaces 4074/65536 8148/131072 ( 6.2%)
  13278. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13279. areas 3/256 24/2048 ( 1.2%)
  13280. surfedges 26275/512000 105100/2048000 ( 5.1%)
  13281. edges 14648/256000 58592/1024000 ( 5.7%)
  13282. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  13283. HDR worldlights 0/8192 0/720896 ( 0.0%)
  13284. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13285. waterstrips 159/32768 1590/327680 ( 0.5%)
  13286. waterverts 0/65536 0/786432 ( 0.0%)
  13287. waterindices 2700/65536 5400/131072 ( 4.1%)
  13288. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13289. overlays 0/512 0/180224 ( 0.0%)
  13290. LDR lightdata [variable] 2893012/0 ( 0.0%)
  13291. HDR lightdata [variable] 0/0 ( 0.0%)
  13292. visdata [variable] 0/16777216 ( 0.0%)
  13293. entdata [variable] 64457/393216 (16.4%)
  13294. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13295. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13296. LDR leaf ambient 8331/65536 233268/1835008 (12.7%)
  13297. HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  13298. occluders 0/0 0/0 ( 0.0%)
  13299. occluder polygons 0/0 0/0 ( 0.0%)
  13300. occluder vert ind 0/0 0/0 ( 0.0%)
  13301. detail props [variable] 1/12 ( 8.3%)
  13302. static props [variable] 1/9118 ( 0.0%)
  13303. pakfile [variable] 215805/0 ( 0.0%)
  13304. physics [variable] 247918/4194304 ( 5.9%)
  13305. physics terrain [variable] 2/1048576 ( 0.0%)
  13306. Level flags = 0
  13307. Total triangle count: 9354
  13308. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13309. 6 seconds elapsed
  13310. [Reading texlights from 'lights.rad']
  13311. [2 texlights parsed from 'lights.rad']
  13312. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13313. No vis information, direct lighting only.
  13314. 3629 faces
  13315. 1 degenerate faces
  13316. 238842 square feet [34393344.00 square inches]
  13317. 0 Displacements
  13318. 0 Square Feet [0.00 Square Inches]
  13319. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13320. 24 direct lights
  13321. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  13322. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13323. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13324. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13325. Ready to Finish
  13326. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13327. ------------ --------------- --------------- --------
  13328. models 76/1024 3648/49152 ( 7.4%)
  13329. brushes 581/8192 6972/98304 ( 7.1%)
  13330. brushsides 4264/65536 34112/524288 ( 6.5%)
  13331. planes 5302/65536 106040/1310720 ( 8.1%)
  13332. vertexes 5241/65536 62892/786432 ( 8.0%)
  13333. nodes 2702/65536 86464/2097152 ( 4.1%)
  13334. texinfos 696/12288 50112/884736 ( 5.7%)
  13335. texdata 62/2048 1984/65536 ( 3.0%)
  13336. dispinfos 0/0 0/0 ( 0.0%)
  13337. disp_verts 0/0 0/0 ( 0.0%)
  13338. disp_tris 0/0 0/0 ( 0.0%)
  13339. disp_lmsamples 0/0 0/0 ( 0.0%)
  13340. faces 3629/65536 203224/3670016 ( 5.5%)
  13341. hdr faces 3629/65536 203224/3670016 ( 5.5%)
  13342. origfaces 2405/65536 134680/3670016 ( 3.7%)
  13343. leaves 2779/65536 88928/2097152 ( 4.2%)
  13344. leaffaces 4074/65536 8148/131072 ( 6.2%)
  13345. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13346. areas 3/256 24/2048 ( 1.2%)
  13347. surfedges 26275/512000 105100/2048000 ( 5.1%)
  13348. edges 14648/256000 58592/1024000 ( 5.7%)
  13349. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  13350. HDR worldlights 24/8192 2112/720896 ( 0.3%)
  13351. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13352. waterstrips 159/32768 1590/327680 ( 0.5%)
  13353. waterverts 0/65536 0/786432 ( 0.0%)
  13354. waterindices 2700/65536 5400/131072 ( 4.1%)
  13355. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13356. overlays 0/512 0/180224 ( 0.0%)
  13357. LDR lightdata [variable] 2893012/0 ( 0.0%)
  13358. HDR lightdata [variable] 2893012/0 ( 0.0%)
  13359. visdata [variable] 0/16777216 ( 0.0%)
  13360. entdata [variable] 64457/393216 (16.4%)
  13361. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13362. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13363. LDR leaf ambient 8331/65536 233268/1835008 (12.7%)
  13364. HDR leaf ambient 8331/65536 233268/1835008 (12.7%)
  13365. occluders 0/0 0/0 ( 0.0%)
  13366. occluder polygons 0/0 0/0 ( 0.0%)
  13367. occluder vert ind 0/0 0/0 ( 0.0%)
  13368. detail props [variable] 1/12 ( 8.3%)
  13369. static props [variable] 1/9118 ( 0.0%)
  13370. pakfile [variable] 215805/0 ( 0.0%)
  13371. physics [variable] 247918/4194304 ( 5.9%)
  13372. physics terrain [variable] 2/1048576 ( 0.0%)
  13373. Level flags = 0
  13374. Total triangle count: 9354
  13375. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13376. 6 seconds elapsed
  13377. Using shader api: shaderapiempty.dll
  13378. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  13379. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  13380. material "agency/concrete/concretewall01" not found.
  13381. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  13382. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13383. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  13384. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13385. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  13386. fixing up env_cubemap materials on brush sides...
  13387. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  13388. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  13389. Entity func_button (-537.00 -1677.00 984.00) leaked!
  13390. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  13391. Leaf 0 contents: CONTENTS_SOLID
  13392. Leaf 1 contents:
  13393. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13394. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13395. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13396. Candidate brush IDs:
  13397. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  13398. Leaf 0 contents: CONTENTS_SOLID
  13399. Leaf 1 contents:
  13400. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13401. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13402. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13403. Candidate brush IDs:
  13404. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  13405. Leaf 0 contents: CONTENTS_SOLID
  13406. Leaf 1 contents:
  13407. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13408. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13409. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13410. Candidate brush IDs:
  13411. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  13412. Leaf 0 contents: CONTENTS_SOLID
  13413. Leaf 1 contents:
  13414. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13415. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13416. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13417. Candidate brush IDs:
  13418. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  13419. Leaf 0 contents:
  13420. Leaf 1 contents: CONTENTS_SOLID
  13421. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13422. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13423. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13424. Candidate brush IDs:
  13425. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  13426. Leaf 0 contents:
  13427. Leaf 1 contents: CONTENTS_SOLID
  13428. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13429. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13430. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13431. Candidate brush IDs:
  13432. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  13433. Leaf 0 contents: CONTENTS_SOLID
  13434. Leaf 1 contents:
  13435. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13436. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13437. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13438. Candidate brush IDs:
  13439. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  13440. Leaf 0 contents: CONTENTS_SOLID
  13441. Leaf 1 contents:
  13442. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13443. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13444. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13445. Candidate brush IDs:
  13446. *** Suppressing further FindPortalSide errors.... ***
  13447. Processing areas...done (0)
  13448. Building Faces...done (0)
  13449. Chop Details...done (0)
  13450. Find Visible Detail Sides...
  13451. Merged 18 detail faces...done (0)
  13452. Merging details...done (0)
  13453. FixTjuncs...
  13454. PruneNodes...
  13455. WriteBSP...
  13456. done (0)
  13457. Brush 15101: WARNING, microbrush
  13458. Brush 15103: WARNING, microbrush
  13459. Brush 15118: WARNING, microbrush
  13460. Brush 15120: WARNING, microbrush
  13461. Brush 15203: WARNING, microbrush
  13462. Brush 15205: WARNING, microbrush
  13463. Brush 15207: WARNING, microbrush
  13464. Brush 15222: WARNING, microbrush
  13465. Brush 15224: WARNING, microbrush
  13466. Creating default LDR cubemaps for env_cubemap using skybox materials:
  13467. skybox/sky_day01_01*.vmt
  13468. ! Run buildcubemaps in the engine to get the correct cube maps.
  13469. Creating default HDR cubemaps for env_cubemap using skybox materials:
  13470. skybox/sky_day01_01*.vmt
  13471. ! Run buildcubemaps in the engine to get the correct cube maps.
  13472. Finding displacement neighbors...
  13473. Finding lightmap sample positions...
  13474. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  13475. Building Physics collision data...
  13476. done (0) (247950 bytes)
  13477. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  13478. Compacting texture/material tables...
  13479. Reduced 1447 texinfos to 693
  13480. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  13481. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  13482. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  13483. Wrote ZIP buffer, estimated size 218163, actual size 215805
  13484. 2 seconds elapsed
  13485. CMaterialDict::Shutdown m_MissingList count: 1
  13486. 4 threads
  13487. reading c:\users\pc\desktop\zm_india\awp.bsp
  13488. reading c:\users\pc\desktop\zm_india\awp.prt
  13489. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  13490. [Reading texlights from 'lights.rad']
  13491. [2 texlights parsed from 'lights.rad']
  13492. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13493. No vis information, direct lighting only.
  13494. 3623 faces
  13495. 1 degenerate faces
  13496. 238311 square feet [34316848.00 square inches]
  13497. 0 Displacements
  13498. 0 Square Feet [0.00 Square Inches]
  13499. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13500. 23 direct lights
  13501. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  13502. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13503. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13504. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13505. Ready to Finish
  13506. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13507. ------------ --------------- --------------- --------
  13508. models 76/1024 3648/49152 ( 7.4%)
  13509. brushes 581/8192 6972/98304 ( 7.1%)
  13510. brushsides 4262/65536 34096/524288 ( 6.5%)
  13511. planes 5288/65536 105760/1310720 ( 8.1%)
  13512. vertexes 5241/65536 62892/786432 ( 8.0%)
  13513. nodes 2702/65536 86464/2097152 ( 4.1%)
  13514. texinfos 693/12288 49896/884736 ( 5.6%)
  13515. texdata 62/2048 1984/65536 ( 3.0%)
  13516. dispinfos 0/0 0/0 ( 0.0%)
  13517. disp_verts 0/0 0/0 ( 0.0%)
  13518. disp_tris 0/0 0/0 ( 0.0%)
  13519. disp_lmsamples 0/0 0/0 ( 0.0%)
  13520. faces 3623/65536 202888/3670016 ( 5.5%)
  13521. hdr faces 0/65536 0/3670016 ( 0.0%)
  13522. origfaces 2400/65536 134400/3670016 ( 3.7%)
  13523. leaves 2779/65536 88928/2097152 ( 4.2%)
  13524. leaffaces 4068/65536 8136/131072 ( 6.2%)
  13525. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13526. areas 3/256 24/2048 ( 1.2%)
  13527. surfedges 26231/512000 104924/2048000 ( 5.1%)
  13528. edges 14638/256000 58552/1024000 ( 5.7%)
  13529. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  13530. HDR worldlights 0/8192 0/720896 ( 0.0%)
  13531. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13532. waterstrips 159/32768 1590/327680 ( 0.5%)
  13533. waterverts 0/65536 0/786432 ( 0.0%)
  13534. waterindices 2700/65536 5400/131072 ( 4.1%)
  13535. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13536. overlays 0/512 0/180224 ( 0.0%)
  13537. LDR lightdata [variable] 2890852/0 ( 0.0%)
  13538. HDR lightdata [variable] 0/0 ( 0.0%)
  13539. visdata [variable] 0/16777216 ( 0.0%)
  13540. entdata [variable] 64395/393216 (16.4%)
  13541. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13542. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13543. LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13544. HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  13545. occluders 0/0 0/0 ( 0.0%)
  13546. occluder polygons 0/0 0/0 ( 0.0%)
  13547. occluder vert ind 0/0 0/0 ( 0.0%)
  13548. detail props [variable] 1/12 ( 8.3%)
  13549. static props [variable] 1/8916 ( 0.0%)
  13550. pakfile [variable] 215805/0 ( 0.0%)
  13551. physics [variable] 247950/4194304 ( 5.9%)
  13552. physics terrain [variable] 2/1048576 ( 0.0%)
  13553. Level flags = 0
  13554. Total triangle count: 9342
  13555. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13556. 6 seconds elapsed
  13557. [Reading texlights from 'lights.rad']
  13558. [2 texlights parsed from 'lights.rad']
  13559. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13560. No vis information, direct lighting only.
  13561. 3623 faces
  13562. 1 degenerate faces
  13563. 238311 square feet [34316848.00 square inches]
  13564. 0 Displacements
  13565. 0 Square Feet [0.00 Square Inches]
  13566. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13567. 23 direct lights
  13568. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  13569. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13570. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13571. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13572. Ready to Finish
  13573. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13574. ------------ --------------- --------------- --------
  13575. models 76/1024 3648/49152 ( 7.4%)
  13576. brushes 581/8192 6972/98304 ( 7.1%)
  13577. brushsides 4262/65536 34096/524288 ( 6.5%)
  13578. planes 5288/65536 105760/1310720 ( 8.1%)
  13579. vertexes 5241/65536 62892/786432 ( 8.0%)
  13580. nodes 2702/65536 86464/2097152 ( 4.1%)
  13581. texinfos 693/12288 49896/884736 ( 5.6%)
  13582. texdata 62/2048 1984/65536 ( 3.0%)
  13583. dispinfos 0/0 0/0 ( 0.0%)
  13584. disp_verts 0/0 0/0 ( 0.0%)
  13585. disp_tris 0/0 0/0 ( 0.0%)
  13586. disp_lmsamples 0/0 0/0 ( 0.0%)
  13587. faces 3623/65536 202888/3670016 ( 5.5%)
  13588. hdr faces 3623/65536 202888/3670016 ( 5.5%)
  13589. origfaces 2400/65536 134400/3670016 ( 3.7%)
  13590. leaves 2779/65536 88928/2097152 ( 4.2%)
  13591. leaffaces 4068/65536 8136/131072 ( 6.2%)
  13592. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13593. areas 3/256 24/2048 ( 1.2%)
  13594. surfedges 26231/512000 104924/2048000 ( 5.1%)
  13595. edges 14638/256000 58552/1024000 ( 5.7%)
  13596. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  13597. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  13598. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13599. waterstrips 159/32768 1590/327680 ( 0.5%)
  13600. waterverts 0/65536 0/786432 ( 0.0%)
  13601. waterindices 2700/65536 5400/131072 ( 4.1%)
  13602. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13603. overlays 0/512 0/180224 ( 0.0%)
  13604. LDR lightdata [variable] 2890852/0 ( 0.0%)
  13605. HDR lightdata [variable] 2890852/0 ( 0.0%)
  13606. visdata [variable] 0/16777216 ( 0.0%)
  13607. entdata [variable] 64395/393216 (16.4%)
  13608. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13609. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13610. LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13611. HDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13612. occluders 0/0 0/0 ( 0.0%)
  13613. occluder polygons 0/0 0/0 ( 0.0%)
  13614. occluder vert ind 0/0 0/0 ( 0.0%)
  13615. detail props [variable] 1/12 ( 8.3%)
  13616. static props [variable] 1/8916 ( 0.0%)
  13617. pakfile [variable] 215805/0 ( 0.0%)
  13618. physics [variable] 247950/4194304 ( 5.9%)
  13619. physics terrain [variable] 2/1048576 ( 0.0%)
  13620. Level flags = 0
  13621. Total triangle count: 9342
  13622. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13623. 6 seconds elapsed
  13624. Using shader api: shaderapiempty.dll
  13625. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  13626. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  13627. material "agency/concrete/concretewall01" not found.
  13628. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  13629. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13630. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  13631. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13632. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  13633. fixing up env_cubemap materials on brush sides...
  13634. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  13635. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  13636. Entity func_button (-537.00 -1677.00 984.00) leaked!
  13637. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 -57.5)
  13638. Leaf 0 contents: CONTENTS_SOLID
  13639. Leaf 1 contents:
  13640. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13641. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13642. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13643. Candidate brush IDs:
  13644. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 273.5)
  13645. Leaf 0 contents: CONTENTS_SOLID
  13646. Leaf 1 contents:
  13647. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13648. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13649. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13650. Candidate brush IDs:
  13651. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2051.0 550.0)
  13652. Leaf 0 contents: CONTENTS_SOLID
  13653. Leaf 1 contents:
  13654. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13655. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13656. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13657. Candidate brush IDs:
  13658. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2563.0 219.0)
  13659. Leaf 0 contents: CONTENTS_SOLID
  13660. Leaf 1 contents:
  13661. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13662. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13663. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13664. Candidate brush IDs:
  13665. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 219.0)
  13666. Leaf 0 contents:
  13667. Leaf 1 contents: CONTENTS_SOLID
  13668. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13669. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13670. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13671. Candidate brush IDs:
  13672. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 219.0)
  13673. Leaf 0 contents:
  13674. Leaf 1 contents: CONTENTS_SOLID
  13675. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13676. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13677. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13678. Candidate brush IDs:
  13679. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 219.0)
  13680. Leaf 0 contents: CONTENTS_SOLID
  13681. Leaf 1 contents:
  13682. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13683. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13684. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13685. Candidate brush IDs:
  13686. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -57.5)
  13687. Leaf 0 contents: CONTENTS_SOLID
  13688. Leaf 1 contents:
  13689. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  13690. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13691. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  13692. Candidate brush IDs:
  13693. *** Suppressing further FindPortalSide errors.... ***
  13694. Processing areas...done (0)
  13695. Building Faces...done (0)
  13696. Chop Details...done (0)
  13697. Find Visible Detail Sides...
  13698. Merged 18 detail faces...done (0)
  13699. Merging details...done (0)
  13700. FixTjuncs...
  13701. PruneNodes...
  13702. WriteBSP...
  13703. done (0)
  13704. Brush 15101: WARNING, microbrush
  13705. Brush 15103: WARNING, microbrush
  13706. Brush 15118: WARNING, microbrush
  13707. Brush 15120: WARNING, microbrush
  13708. Brush 15203: WARNING, microbrush
  13709. Brush 15205: WARNING, microbrush
  13710. Brush 15207: WARNING, microbrush
  13711. Brush 15222: WARNING, microbrush
  13712. Brush 15224: WARNING, microbrush
  13713. Creating default LDR cubemaps for env_cubemap using skybox materials:
  13714. skybox/sky_day01_01*.vmt
  13715. ! Run buildcubemaps in the engine to get the correct cube maps.
  13716. Creating default HDR cubemaps for env_cubemap using skybox materials:
  13717. skybox/sky_day01_01*.vmt
  13718. ! Run buildcubemaps in the engine to get the correct cube maps.
  13719. Finding displacement neighbors...
  13720. Finding lightmap sample positions...
  13721. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  13722. Building Physics collision data...
  13723. done (0) (247982 bytes)
  13724. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  13725. Compacting texture/material tables...
  13726. Reduced 1447 texinfos to 693
  13727. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  13728. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  13729. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  13730. Wrote ZIP buffer, estimated size 218163, actual size 215805
  13731. 2 seconds elapsed
  13732. CMaterialDict::Shutdown m_MissingList count: 1
  13733. 4 threads
  13734. reading c:\users\pc\desktop\zm_india\awp.bsp
  13735. reading c:\users\pc\desktop\zm_india\awp.prt
  13736. LoadPortals: couldn't read c:\users\pc\desktop\zm_india\awp.prt
  13737. [Reading texlights from 'lights.rad']
  13738. [2 texlights parsed from 'lights.rad']
  13739. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13740. No vis information, direct lighting only.
  13741. 3623 faces
  13742. 1 degenerate faces
  13743. 238311 square feet [34316848.00 square inches]
  13744. 0 Displacements
  13745. 0 Square Feet [0.00 Square Inches]
  13746. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13747. 23 direct lights
  13748. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  13749. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13750. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13751. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13752. Ready to Finish
  13753. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13754. ------------ --------------- --------------- --------
  13755. models 76/1024 3648/49152 ( 7.4%)
  13756. brushes 581/8192 6972/98304 ( 7.1%)
  13757. brushsides 4262/65536 34096/524288 ( 6.5%)
  13758. planes 5288/65536 105760/1310720 ( 8.1%)
  13759. vertexes 5243/65536 62916/786432 ( 8.0%)
  13760. nodes 2702/65536 86464/2097152 ( 4.1%)
  13761. texinfos 693/12288 49896/884736 ( 5.6%)
  13762. texdata 62/2048 1984/65536 ( 3.0%)
  13763. dispinfos 0/0 0/0 ( 0.0%)
  13764. disp_verts 0/0 0/0 ( 0.0%)
  13765. disp_tris 0/0 0/0 ( 0.0%)
  13766. disp_lmsamples 0/0 0/0 ( 0.0%)
  13767. faces 3623/65536 202888/3670016 ( 5.5%)
  13768. hdr faces 0/65536 0/3670016 ( 0.0%)
  13769. origfaces 2400/65536 134400/3670016 ( 3.7%)
  13770. leaves 2779/65536 88928/2097152 ( 4.2%)
  13771. leaffaces 4068/65536 8136/131072 ( 6.2%)
  13772. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13773. areas 3/256 24/2048 ( 1.2%)
  13774. surfedges 26231/512000 104924/2048000 ( 5.1%)
  13775. edges 14638/256000 58552/1024000 ( 5.7%)
  13776. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  13777. HDR worldlights 0/8192 0/720896 ( 0.0%)
  13778. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13779. waterstrips 159/32768 1590/327680 ( 0.5%)
  13780. waterverts 0/65536 0/786432 ( 0.0%)
  13781. waterindices 2700/65536 5400/131072 ( 4.1%)
  13782. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13783. overlays 0/512 0/180224 ( 0.0%)
  13784. LDR lightdata [variable] 2890852/0 ( 0.0%)
  13785. HDR lightdata [variable] 0/0 ( 0.0%)
  13786. visdata [variable] 0/16777216 ( 0.0%)
  13787. entdata [variable] 64395/393216 (16.4%)
  13788. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13789. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13790. LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13791. HDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
  13792. occluders 0/0 0/0 ( 0.0%)
  13793. occluder polygons 0/0 0/0 ( 0.0%)
  13794. occluder vert ind 0/0 0/0 ( 0.0%)
  13795. detail props [variable] 1/12 ( 8.3%)
  13796. static props [variable] 1/8916 ( 0.0%)
  13797. pakfile [variable] 215805/0 ( 0.0%)
  13798. physics [variable] 247982/4194304 ( 5.9%)
  13799. physics terrain [variable] 2/1048576 ( 0.0%)
  13800. Level flags = 0
  13801. Total triangle count: 9342
  13802. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13803. 6 seconds elapsed
  13804. [Reading texlights from 'lights.rad']
  13805. [2 texlights parsed from 'lights.rad']
  13806. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13807. No vis information, direct lighting only.
  13808. 3623 faces
  13809. 1 degenerate faces
  13810. 238311 square feet [34316848.00 square inches]
  13811. 0 Displacements
  13812. 0 Square Feet [0.00 Square Inches]
  13813. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13814. 23 direct lights
  13815. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
  13816. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13817. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13818. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13819. Ready to Finish
  13820. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13821. ------------ --------------- --------------- --------
  13822. models 76/1024 3648/49152 ( 7.4%)
  13823. brushes 581/8192 6972/98304 ( 7.1%)
  13824. brushsides 4262/65536 34096/524288 ( 6.5%)
  13825. planes 5288/65536 105760/1310720 ( 8.1%)
  13826. vertexes 5243/65536 62916/786432 ( 8.0%)
  13827. nodes 2702/65536 86464/2097152 ( 4.1%)
  13828. texinfos 693/12288 49896/884736 ( 5.6%)
  13829. texdata 62/2048 1984/65536 ( 3.0%)
  13830. dispinfos 0/0 0/0 ( 0.0%)
  13831. disp_verts 0/0 0/0 ( 0.0%)
  13832. disp_tris 0/0 0/0 ( 0.0%)
  13833. disp_lmsamples 0/0 0/0 ( 0.0%)
  13834. faces 3623/65536 202888/3670016 ( 5.5%)
  13835. hdr faces 3623/65536 202888/3670016 ( 5.5%)
  13836. origfaces 2400/65536 134400/3670016 ( 3.7%)
  13837. leaves 2779/65536 88928/2097152 ( 4.2%)
  13838. leaffaces 4068/65536 8136/131072 ( 6.2%)
  13839. leafbrushes 1029/65536 2058/131072 ( 1.6%)
  13840. areas 3/256 24/2048 ( 1.2%)
  13841. surfedges 26231/512000 104924/2048000 ( 5.1%)
  13842. edges 14638/256000 58552/1024000 ( 5.7%)
  13843. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  13844. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  13845. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13846. waterstrips 159/32768 1590/327680 ( 0.5%)
  13847. waterverts 0/65536 0/786432 ( 0.0%)
  13848. waterindices 2700/65536 5400/131072 ( 4.1%)
  13849. cubemapsamples 1/1024 16/16384 ( 0.1%)
  13850. overlays 0/512 0/180224 ( 0.0%)
  13851. LDR lightdata [variable] 2890852/0 ( 0.0%)
  13852. HDR lightdata [variable] 2890852/0 ( 0.0%)
  13853. visdata [variable] 0/16777216 ( 0.0%)
  13854. entdata [variable] 64395/393216 (16.4%)
  13855. LDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13856. HDR ambient table 2779/65536 11116/262144 ( 4.2%)
  13857. LDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13858. HDR leaf ambient 8338/65536 233464/1835008 (12.7%)
  13859. occluders 0/0 0/0 ( 0.0%)
  13860. occluder polygons 0/0 0/0 ( 0.0%)
  13861. occluder vert ind 0/0 0/0 ( 0.0%)
  13862. detail props [variable] 1/12 ( 8.3%)
  13863. static props [variable] 1/8916 ( 0.0%)
  13864. pakfile [variable] 215805/0 ( 0.0%)
  13865. physics [variable] 247982/4194304 ( 5.9%)
  13866. physics terrain [variable] 2/1048576 ( 0.0%)
  13867. Level flags = 0
  13868. Total triangle count: 9342
  13869. Writing c:\users\pc\desktop\zm_india\awp.bsp
  13870. 6 seconds elapsed
  13871. Using shader api: shaderapiempty.dll
  13872. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  13873. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  13874. material "agency/concrete/concretewall01" not found.
  13875. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  13876. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13877. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  13878. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13879. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  13880. fixing up env_cubemap materials on brush sides...
  13881. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  13882. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  13883. Building Faces...done (0)
  13884. Chop Details...done (0)
  13885. Find Visible Detail Sides...
  13886. Merged 18 detail faces...done (0)
  13887. Merging details...done (0)
  13888. FixTjuncs...
  13889. PruneNodes...
  13890. WriteBSP...
  13891. done (0)
  13892. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  13893. done (0)
  13894. Brush 15101: WARNING, microbrush
  13895. Brush 15103: WARNING, microbrush
  13896. Brush 15118: WARNING, microbrush
  13897. Brush 15120: WARNING, microbrush
  13898. Brush 15203: WARNING, microbrush
  13899. Brush 15205: WARNING, microbrush
  13900. Brush 15207: WARNING, microbrush
  13901. Brush 15222: WARNING, microbrush
  13902. Brush 15224: WARNING, microbrush
  13903. Creating default LDR cubemaps for env_cubemap using skybox materials:
  13904. skybox/sky_day01_01*.vmt
  13905. ! Run buildcubemaps in the engine to get the correct cube maps.
  13906. Creating default HDR cubemaps for env_cubemap using skybox materials:
  13907. skybox/sky_day01_01*.vmt
  13908. ! Run buildcubemaps in the engine to get the correct cube maps.
  13909. Finding displacement neighbors...
  13910. Finding lightmap sample positions...
  13911. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  13912. Building Physics collision data...
  13913. done (0) (247982 bytes)
  13914. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  13915. Compacting texture/material tables...
  13916. Reduced 1447 texinfos to 693
  13917. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  13918. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  13919. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  13920. Wrote ZIP buffer, estimated size 218163, actual size 215805
  13921. 1 second elapsed
  13922. CMaterialDict::Shutdown m_MissingList count: 1
  13923. 4 threads
  13924. reading c:\users\pc\desktop\zm_india\awp.bsp
  13925. reading c:\users\pc\desktop\zm_india\awp.prt
  13926. 607 portalclusters
  13927. 1929 numportals
  13928. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
  13929. Total clusters visible: 235626
  13930. Average clusters visible: 388
  13931. Building PAS...
  13932. Average clusters audible: 604
  13933. visdatasize:93400 compressed from 97120
  13934. writing c:\users\pc\desktop\zm_india\awp.bsp
  13935. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  13936. 1 minute, 36 seconds elapsed
  13937. [Reading texlights from 'lights.rad']
  13938. [2 texlights parsed from 'lights.rad']
  13939. Loading c:\users\pc\desktop\zm_india\awp.bsp
  13940. 3653 faces
  13941. 1 degenerate faces
  13942. 238217 square feet [34303256.00 square inches]
  13943. 0 Displacements
  13944. 0 Square Feet [0.00 Square Inches]
  13945. 3652 patches before subdivision
  13946. 24946 patches after subdivision
  13947. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  13948. 23 direct lights
  13949. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3932785, max 822
  13950. transfer lists: 30.0 megs
  13951. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(677394, 494961, 244102)
  13952. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158725, 96819, 36537)
  13953. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40705, 22149, 7406)
  13954. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12090, 6173, 1937)
  13955. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3904, 1933, 567)
  13956. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  13957. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  13958. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  13959. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  13960. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  13961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  13962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  13963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  13964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  13965. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  13966. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  13967. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  13968. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  13969. Ready to Finish
  13970. Object names Objects/Maxobjs Memory / Maxmem Fullness
  13971. ------------ --------------- --------------- --------
  13972. models 76/1024 3648/49152 ( 7.4%)
  13973. brushes 581/8192 6972/98304 ( 7.1%)
  13974. brushsides 4262/65536 34096/524288 ( 6.5%)
  13975. planes 5286/65536 105720/1310720 ( 8.1%)
  13976. vertexes 5139/65536 61668/786432 ( 7.8%)
  13977. nodes 2535/65536 81120/2097152 ( 3.9%)
  13978. texinfos 693/12288 49896/884736 ( 5.6%)
  13979. texdata 62/2048 1984/65536 ( 3.0%)
  13980. dispinfos 0/0 0/0 ( 0.0%)
  13981. disp_verts 0/0 0/0 ( 0.0%)
  13982. disp_tris 0/0 0/0 ( 0.0%)
  13983. disp_lmsamples 0/0 0/0 ( 0.0%)
  13984. faces 3653/65536 204568/3670016 ( 5.6%)
  13985. hdr faces 0/65536 0/3670016 ( 0.0%)
  13986. origfaces 2392/65536 133952/3670016 ( 3.6%)
  13987. leaves 2612/65536 83584/2097152 ( 4.0%)
  13988. leaffaces 4047/65536 8094/131072 ( 6.2%)
  13989. leafbrushes 1093/65536 2186/131072 ( 1.7%)
  13990. areas 2/256 16/2048 ( 0.8%)
  13991. surfedges 26349/512000 105396/2048000 ( 5.1%)
  13992. edges 14684/256000 58736/1024000 ( 5.7%)
  13993. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  13994. HDR worldlights 0/8192 0/720896 ( 0.0%)
  13995. leafwaterdata 0/32768 0/393216 ( 0.0%)
  13996. waterstrips 159/32768 1590/327680 ( 0.5%)
  13997. waterverts 0/65536 0/786432 ( 0.0%)
  13998. waterindices 2745/65536 5490/131072 ( 4.2%)
  13999. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14000. overlays 0/512 0/180224 ( 0.0%)
  14001. LDR lightdata [variable] 2911988/0 ( 0.0%)
  14002. HDR lightdata [variable] 0/0 ( 0.0%)
  14003. visdata [variable] 93400/16777216 ( 0.6%)
  14004. entdata [variable] 64393/393216 (16.4%)
  14005. LDR ambient table 2612/65536 10448/262144 ( 4.0%)
  14006. HDR ambient table 2612/65536 10448/262144 ( 4.0%)
  14007. LDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
  14008. HDR leaf ambient 2612/65536 73136/1835008 ( 4.0%)
  14009. occluders 0/0 0/0 ( 0.0%)
  14010. occluder polygons 0/0 0/0 ( 0.0%)
  14011. occluder vert ind 0/0 0/0 ( 0.0%)
  14012. detail props [variable] 1/12 ( 8.3%)
  14013. static props [variable] 1/8906 ( 0.0%)
  14014. pakfile [variable] 215805/0 ( 0.0%)
  14015. physics [variable] 247982/4194304 ( 5.9%)
  14016. physics terrain [variable] 2/1048576 ( 0.0%)
  14017. Level flags = 0
  14018. Total triangle count: 9432
  14019. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14020. 9 seconds elapsed
  14021. [Reading texlights from 'lights.rad']
  14022. [2 texlights parsed from 'lights.rad']
  14023. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14024. 3653 faces
  14025. 1 degenerate faces
  14026. 238217 square feet [34303256.00 square inches]
  14027. 0 Displacements
  14028. 0 Square Feet [0.00 Square Inches]
  14029. 3652 patches before subdivision
  14030. 24946 patches after subdivision
  14031. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14032. 23 direct lights
  14033. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3932785, max 822
  14034. transfer lists: 30.0 megs
  14035. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(677394, 494961, 244102)
  14036. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158725, 96819, 36537)
  14037. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40705, 22149, 7406)
  14038. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12090, 6173, 1937)
  14039. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3904, 1933, 567)
  14040. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14041. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14042. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14043. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14044. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14045. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14046. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14047. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14048. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14049. Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
  14050. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14051. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14052. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14053. Ready to Finish
  14054. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14055. ------------ --------------- --------------- --------
  14056. models 76/1024 3648/49152 ( 7.4%)
  14057. brushes 581/8192 6972/98304 ( 7.1%)
  14058. brushsides 4262/65536 34096/524288 ( 6.5%)
  14059. planes 5286/65536 105720/1310720 ( 8.1%)
  14060. vertexes 5139/65536 61668/786432 ( 7.8%)
  14061. nodes 2535/65536 81120/2097152 ( 3.9%)
  14062. texinfos 693/12288 49896/884736 ( 5.6%)
  14063. texdata 62/2048 1984/65536 ( 3.0%)
  14064. dispinfos 0/0 0/0 ( 0.0%)
  14065. disp_verts 0/0 0/0 ( 0.0%)
  14066. disp_tris 0/0 0/0 ( 0.0%)
  14067. disp_lmsamples 0/0 0/0 ( 0.0%)
  14068. faces 3653/65536 204568/3670016 ( 5.6%)
  14069. hdr faces 3653/65536 204568/3670016 ( 5.6%)
  14070. origfaces 2392/65536 133952/3670016 ( 3.6%)
  14071. leaves 2612/65536 83584/2097152 ( 4.0%)
  14072. leaffaces 4047/65536 8094/131072 ( 6.2%)
  14073. leafbrushes 1093/65536 2186/131072 ( 1.7%)
  14074. areas 2/256 16/2048 ( 0.8%)
  14075. surfedges 26349/512000 105396/2048000 ( 5.1%)
  14076. edges 14684/256000 58736/1024000 ( 5.7%)
  14077. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14078. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  14079. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14080. waterstrips 159/32768 1590/327680 ( 0.5%)
  14081. waterverts 0/65536 0/786432 ( 0.0%)
  14082. waterindices 2745/65536 5490/131072 ( 4.2%)
  14083. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14084. overlays 0/512 0/180224 ( 0.0%)
  14085. LDR lightdata [variable] 2911988/0 ( 0.0%)
  14086. HDR lightdata [variable] 2911988/0 ( 0.0%)
  14087. visdata [variable] 93400/16777216 ( 0.6%)
  14088. entdata [variable] 64393/393216 (16.4%)
  14089. LDR ambient table 2612/65536 10448/262144 ( 4.0%)
  14090. HDR ambient table 2612/65536 10448/262144 ( 4.0%)
  14091. LDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
  14092. HDR leaf ambient 6359/65536 178052/1835008 ( 9.7%)
  14093. occluders 0/0 0/0 ( 0.0%)
  14094. occluder polygons 0/0 0/0 ( 0.0%)
  14095. occluder vert ind 0/0 0/0 ( 0.0%)
  14096. detail props [variable] 1/12 ( 8.3%)
  14097. static props [variable] 1/8906 ( 0.0%)
  14098. pakfile [variable] 215805/0 ( 0.0%)
  14099. physics [variable] 247982/4194304 ( 5.9%)
  14100. physics terrain [variable] 2/1048576 ( 0.0%)
  14101. Level flags = 0
  14102. Total triangle count: 9432
  14103. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14104. 9 seconds elapsed
  14105. Using shader api: shaderapiempty.dll
  14106. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  14107. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  14108. material "agency/concrete/concretewall01" not found.
  14109. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  14110. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14111. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  14112. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  14113. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  14114. fixing up env_cubemap materials on brush sides...
  14115. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  14116. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  14117. Building Faces...done (0)
  14118. Chop Details...done (0)
  14119. Find Visible Detail Sides...
  14120. Merged 18 detail faces...done (0)
  14121. Merging details...done (0)
  14122. FixTjuncs...
  14123. PruneNodes...
  14124. WriteBSP...
  14125. done (0)
  14126. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14127. done (0)
  14128. Brush 15101: WARNING, microbrush
  14129. Brush 15103: WARNING, microbrush
  14130. Brush 15118: WARNING, microbrush
  14131. Brush 15120: WARNING, microbrush
  14132. Brush 15203: WARNING, microbrush
  14133. Brush 15205: WARNING, microbrush
  14134. Brush 15207: WARNING, microbrush
  14135. Brush 15222: WARNING, microbrush
  14136. Brush 15224: WARNING, microbrush
  14137. Creating default LDR cubemaps for env_cubemap using skybox materials:
  14138. skybox/sky_day01_01*.vmt
  14139. ! Run buildcubemaps in the engine to get the correct cube maps.
  14140. Creating default HDR cubemaps for env_cubemap using skybox materials:
  14141. skybox/sky_day01_01*.vmt
  14142. ! Run buildcubemaps in the engine to get the correct cube maps.
  14143. Finding displacement neighbors...
  14144. Finding lightmap sample positions...
  14145. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  14146. Building Physics collision data...
  14147. done (0) (247437 bytes)
  14148. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  14149. Compacting texture/material tables...
  14150. Reduced 1441 texinfos to 690
  14151. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  14152. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  14153. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14154. Wrote ZIP buffer, estimated size 218163, actual size 215805
  14155. 1 second elapsed
  14156. CMaterialDict::Shutdown m_MissingList count: 1
  14157. 4 threads
  14158. reading c:\users\pc\desktop\zm_india\awp.bsp
  14159. reading c:\users\pc\desktop\zm_india\awp.prt
  14160. 607 portalclusters
  14161. 1929 numportals
  14162. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
  14163. Total clusters visible: 235626
  14164. Average clusters visible: 388
  14165. Building PAS...
  14166. Average clusters audible: 604
  14167. visdatasize:93400 compressed from 97120
  14168. writing c:\users\pc\desktop\zm_india\awp.bsp
  14169. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14170. 1 minute, 36 seconds elapsed
  14171. [Reading texlights from 'lights.rad']
  14172. [2 texlights parsed from 'lights.rad']
  14173. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14174. 3647 faces
  14175. 1 degenerate faces
  14176. 238215 square feet [34303008.00 square inches]
  14177. 0 Displacements
  14178. 0 Square Feet [0.00 Square Inches]
  14179. 3646 patches before subdivision
  14180. 24940 patches after subdivision
  14181. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14182. 23 direct lights
  14183. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14184. transfer lists: 30.0 megs
  14185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
  14186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14199. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  14200. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14201. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14202. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14203. Ready to Finish
  14204. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14205. ------------ --------------- --------------- --------
  14206. models 75/1024 3600/49152 ( 7.3%)
  14207. brushes 580/8192 6960/98304 ( 7.1%)
  14208. brushsides 4256/65536 34048/524288 ( 6.5%)
  14209. planes 5274/65536 105480/1310720 ( 8.0%)
  14210. vertexes 5131/65536 61572/786432 ( 7.8%)
  14211. nodes 2529/65536 80928/2097152 ( 3.9%)
  14212. texinfos 690/12288 49680/884736 ( 5.6%)
  14213. texdata 62/2048 1984/65536 ( 3.0%)
  14214. dispinfos 0/0 0/0 ( 0.0%)
  14215. disp_verts 0/0 0/0 ( 0.0%)
  14216. disp_tris 0/0 0/0 ( 0.0%)
  14217. disp_lmsamples 0/0 0/0 ( 0.0%)
  14218. faces 3647/65536 204232/3670016 ( 5.6%)
  14219. hdr faces 0/65536 0/3670016 ( 0.0%)
  14220. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14221. leaves 2605/65536 83360/2097152 ( 4.0%)
  14222. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14223. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14224. areas 2/256 16/2048 ( 0.8%)
  14225. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14226. edges 14660/256000 58640/1024000 ( 5.7%)
  14227. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14228. HDR worldlights 0/8192 0/720896 ( 0.0%)
  14229. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14230. waterstrips 159/32768 1590/327680 ( 0.5%)
  14231. waterverts 0/65536 0/786432 ( 0.0%)
  14232. waterindices 2745/65536 5490/131072 ( 4.2%)
  14233. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14234. overlays 0/512 0/180224 ( 0.0%)
  14235. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14236. HDR lightdata [variable] 0/0 ( 0.0%)
  14237. visdata [variable] 93400/16777216 ( 0.6%)
  14238. entdata [variable] 63940/393216 (16.3%)
  14239. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14240. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14241. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14242. HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
  14243. occluders 0/0 0/0 ( 0.0%)
  14244. occluder polygons 0/0 0/0 ( 0.0%)
  14245. occluder vert ind 0/0 0/0 ( 0.0%)
  14246. detail props [variable] 1/12 ( 8.3%)
  14247. static props [variable] 1/8906 ( 0.0%)
  14248. pakfile [variable] 215805/0 ( 0.0%)
  14249. physics [variable] 247437/4194304 ( 5.9%)
  14250. physics terrain [variable] 2/1048576 ( 0.0%)
  14251. Level flags = 0
  14252. Total triangle count: 9420
  14253. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14254. 9 seconds elapsed
  14255. [Reading texlights from 'lights.rad']
  14256. [2 texlights parsed from 'lights.rad']
  14257. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14258. 3647 faces
  14259. 1 degenerate faces
  14260. 238215 square feet [34303008.00 square inches]
  14261. 0 Displacements
  14262. 0 Square Feet [0.00 Square Inches]
  14263. 3646 patches before subdivision
  14264. 24940 patches after subdivision
  14265. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14266. 23 direct lights
  14267. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14268. transfer lists: 30.0 megs
  14269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243868)
  14270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14273. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14274. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14275. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14276. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14277. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14278. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14279. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14280. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14281. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14282. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14283. Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
  14284. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14285. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14286. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14287. Ready to Finish
  14288. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14289. ------------ --------------- --------------- --------
  14290. models 75/1024 3600/49152 ( 7.3%)
  14291. brushes 580/8192 6960/98304 ( 7.1%)
  14292. brushsides 4256/65536 34048/524288 ( 6.5%)
  14293. planes 5274/65536 105480/1310720 ( 8.0%)
  14294. vertexes 5131/65536 61572/786432 ( 7.8%)
  14295. nodes 2529/65536 80928/2097152 ( 3.9%)
  14296. texinfos 690/12288 49680/884736 ( 5.6%)
  14297. texdata 62/2048 1984/65536 ( 3.0%)
  14298. dispinfos 0/0 0/0 ( 0.0%)
  14299. disp_verts 0/0 0/0 ( 0.0%)
  14300. disp_tris 0/0 0/0 ( 0.0%)
  14301. disp_lmsamples 0/0 0/0 ( 0.0%)
  14302. faces 3647/65536 204232/3670016 ( 5.6%)
  14303. hdr faces 3647/65536 204232/3670016 ( 5.6%)
  14304. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14305. leaves 2605/65536 83360/2097152 ( 4.0%)
  14306. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14307. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14308. areas 2/256 16/2048 ( 0.8%)
  14309. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14310. edges 14660/256000 58640/1024000 ( 5.7%)
  14311. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14312. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  14313. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14314. waterstrips 159/32768 1590/327680 ( 0.5%)
  14315. waterverts 0/65536 0/786432 ( 0.0%)
  14316. waterindices 2745/65536 5490/131072 ( 4.2%)
  14317. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14318. overlays 0/512 0/180224 ( 0.0%)
  14319. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14320. HDR lightdata [variable] 2911732/0 ( 0.0%)
  14321. visdata [variable] 93400/16777216 ( 0.6%)
  14322. entdata [variable] 63940/393216 (16.3%)
  14323. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14324. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14325. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14326. HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14327. occluders 0/0 0/0 ( 0.0%)
  14328. occluder polygons 0/0 0/0 ( 0.0%)
  14329. occluder vert ind 0/0 0/0 ( 0.0%)
  14330. detail props [variable] 1/12 ( 8.3%)
  14331. static props [variable] 1/8906 ( 0.0%)
  14332. pakfile [variable] 215805/0 ( 0.0%)
  14333. physics [variable] 247437/4194304 ( 5.9%)
  14334. physics terrain [variable] 2/1048576 ( 0.0%)
  14335. Level flags = 0
  14336. Total triangle count: 9420
  14337. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14338. 9 seconds elapsed
  14339. Using shader api: shaderapiempty.dll
  14340. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  14341. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  14342. material "agency/concrete/concretewall01" not found.
  14343. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  14344. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14345. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  14346. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  14347. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  14348. fixing up env_cubemap materials on brush sides...
  14349. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  14350. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  14351. Building Faces...done (0)
  14352. Chop Details...done (0)
  14353. Find Visible Detail Sides...
  14354. Merged 18 detail faces...done (0)
  14355. Merging details...done (0)
  14356. FixTjuncs...
  14357. PruneNodes...
  14358. WriteBSP...
  14359. done (0)
  14360. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14361. done (0)
  14362. Brush 15101: WARNING, microbrush
  14363. Brush 15103: WARNING, microbrush
  14364. Brush 15118: WARNING, microbrush
  14365. Brush 15120: WARNING, microbrush
  14366. Brush 15203: WARNING, microbrush
  14367. Brush 15205: WARNING, microbrush
  14368. Brush 15207: WARNING, microbrush
  14369. Brush 15222: WARNING, microbrush
  14370. Brush 15224: WARNING, microbrush
  14371. Creating default LDR cubemaps for env_cubemap using skybox materials:
  14372. skybox/sky_day01_01*.vmt
  14373. ! Run buildcubemaps in the engine to get the correct cube maps.
  14374. Creating default HDR cubemaps for env_cubemap using skybox materials:
  14375. skybox/sky_day01_01*.vmt
  14376. ! Run buildcubemaps in the engine to get the correct cube maps.
  14377. Finding displacement neighbors...
  14378. Finding lightmap sample positions...
  14379. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  14380. Building Physics collision data...
  14381. done (0) (247357 bytes)
  14382. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  14383. Compacting texture/material tables...
  14384. Reduced 1441 texinfos to 690
  14385. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  14386. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  14387. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14388. Wrote ZIP buffer, estimated size 218163, actual size 215805
  14389. 1 second elapsed
  14390. CMaterialDict::Shutdown m_MissingList count: 1
  14391. 4 threads
  14392. reading c:\users\pc\desktop\zm_india\awp.bsp
  14393. reading c:\users\pc\desktop\zm_india\awp.prt
  14394. 607 portalclusters
  14395. 1929 numportals
  14396. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
  14397. Total clusters visible: 235626
  14398. Average clusters visible: 388
  14399. Building PAS...
  14400. Average clusters audible: 604
  14401. visdatasize:93400 compressed from 97120
  14402. writing c:\users\pc\desktop\zm_india\awp.bsp
  14403. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14404. 1 minute, 36 seconds elapsed
  14405. [Reading texlights from 'lights.rad']
  14406. [2 texlights parsed from 'lights.rad']
  14407. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14408. 3647 faces
  14409. 1 degenerate faces
  14410. 238215 square feet [34303008.00 square inches]
  14411. 0 Displacements
  14412. 0 Square Feet [0.00 Square Inches]
  14413. 3646 patches before subdivision
  14414. 24940 patches after subdivision
  14415. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14416. 23 direct lights
  14417. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14418. transfer lists: 30.0 megs
  14419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
  14420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14422. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14423. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14425. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14427. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14428. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14429. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14430. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14431. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14432. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14433. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  14434. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14435. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14436. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14437. Ready to Finish
  14438. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14439. ------------ --------------- --------------- --------
  14440. models 75/1024 3600/49152 ( 7.3%)
  14441. brushes 580/8192 6960/98304 ( 7.1%)
  14442. brushsides 4256/65536 34048/524288 ( 6.5%)
  14443. planes 5272/65536 105440/1310720 ( 8.0%)
  14444. vertexes 5129/65536 61548/786432 ( 7.8%)
  14445. nodes 2529/65536 80928/2097152 ( 3.9%)
  14446. texinfos 690/12288 49680/884736 ( 5.6%)
  14447. texdata 62/2048 1984/65536 ( 3.0%)
  14448. dispinfos 0/0 0/0 ( 0.0%)
  14449. disp_verts 0/0 0/0 ( 0.0%)
  14450. disp_tris 0/0 0/0 ( 0.0%)
  14451. disp_lmsamples 0/0 0/0 ( 0.0%)
  14452. faces 3647/65536 204232/3670016 ( 5.6%)
  14453. hdr faces 0/65536 0/3670016 ( 0.0%)
  14454. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14455. leaves 2605/65536 83360/2097152 ( 4.0%)
  14456. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14457. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14458. areas 2/256 16/2048 ( 0.8%)
  14459. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14460. edges 14659/256000 58636/1024000 ( 5.7%)
  14461. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14462. HDR worldlights 0/8192 0/720896 ( 0.0%)
  14463. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14464. waterstrips 159/32768 1590/327680 ( 0.5%)
  14465. waterverts 0/65536 0/786432 ( 0.0%)
  14466. waterindices 2745/65536 5490/131072 ( 4.2%)
  14467. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14468. overlays 0/512 0/180224 ( 0.0%)
  14469. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14470. HDR lightdata [variable] 0/0 ( 0.0%)
  14471. visdata [variable] 93400/16777216 ( 0.6%)
  14472. entdata [variable] 63941/393216 (16.3%)
  14473. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14474. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14475. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14476. HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
  14477. occluders 0/0 0/0 ( 0.0%)
  14478. occluder polygons 0/0 0/0 ( 0.0%)
  14479. occluder vert ind 0/0 0/0 ( 0.0%)
  14480. detail props [variable] 1/12 ( 8.3%)
  14481. static props [variable] 1/8906 ( 0.0%)
  14482. pakfile [variable] 215805/0 ( 0.0%)
  14483. physics [variable] 247357/4194304 ( 5.9%)
  14484. physics terrain [variable] 2/1048576 ( 0.0%)
  14485. Level flags = 0
  14486. Total triangle count: 9420
  14487. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14488. 9 seconds elapsed
  14489. [Reading texlights from 'lights.rad']
  14490. [2 texlights parsed from 'lights.rad']
  14491. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14492. 3647 faces
  14493. 1 degenerate faces
  14494. 238215 square feet [34303008.00 square inches]
  14495. 0 Displacements
  14496. 0 Square Feet [0.00 Square Inches]
  14497. 3646 patches before subdivision
  14498. 24940 patches after subdivision
  14499. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14500. 23 direct lights
  14501. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14502. transfer lists: 30.0 megs
  14503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
  14504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14509. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14517. Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  14518. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14519. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14520. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14521. Ready to Finish
  14522. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14523. ------------ --------------- --------------- --------
  14524. models 75/1024 3600/49152 ( 7.3%)
  14525. brushes 580/8192 6960/98304 ( 7.1%)
  14526. brushsides 4256/65536 34048/524288 ( 6.5%)
  14527. planes 5272/65536 105440/1310720 ( 8.0%)
  14528. vertexes 5129/65536 61548/786432 ( 7.8%)
  14529. nodes 2529/65536 80928/2097152 ( 3.9%)
  14530. texinfos 690/12288 49680/884736 ( 5.6%)
  14531. texdata 62/2048 1984/65536 ( 3.0%)
  14532. dispinfos 0/0 0/0 ( 0.0%)
  14533. disp_verts 0/0 0/0 ( 0.0%)
  14534. disp_tris 0/0 0/0 ( 0.0%)
  14535. disp_lmsamples 0/0 0/0 ( 0.0%)
  14536. faces 3647/65536 204232/3670016 ( 5.6%)
  14537. hdr faces 3647/65536 204232/3670016 ( 5.6%)
  14538. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14539. leaves 2605/65536 83360/2097152 ( 4.0%)
  14540. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14541. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14542. areas 2/256 16/2048 ( 0.8%)
  14543. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14544. edges 14659/256000 58636/1024000 ( 5.7%)
  14545. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14546. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  14547. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14548. waterstrips 159/32768 1590/327680 ( 0.5%)
  14549. waterverts 0/65536 0/786432 ( 0.0%)
  14550. waterindices 2745/65536 5490/131072 ( 4.2%)
  14551. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14552. overlays 0/512 0/180224 ( 0.0%)
  14553. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14554. HDR lightdata [variable] 2911732/0 ( 0.0%)
  14555. visdata [variable] 93400/16777216 ( 0.6%)
  14556. entdata [variable] 63941/393216 (16.3%)
  14557. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14558. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14559. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14560. HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14561. occluders 0/0 0/0 ( 0.0%)
  14562. occluder polygons 0/0 0/0 ( 0.0%)
  14563. occluder vert ind 0/0 0/0 ( 0.0%)
  14564. detail props [variable] 1/12 ( 8.3%)
  14565. static props [variable] 1/8906 ( 0.0%)
  14566. pakfile [variable] 215805/0 ( 0.0%)
  14567. physics [variable] 247357/4194304 ( 5.9%)
  14568. physics terrain [variable] 2/1048576 ( 0.0%)
  14569. Level flags = 0
  14570. Total triangle count: 9420
  14571. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14572. 9 seconds elapsed
  14573. Using shader api: shaderapiempty.dll
  14574. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  14575. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  14576. material "agency/concrete/concretewall01" not found.
  14577. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  14578. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14579. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  14580. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  14581. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  14582. fixing up env_cubemap materials on brush sides...
  14583. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  14584. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  14585. Building Faces...done (0)
  14586. Chop Details...done (0)
  14587. Find Visible Detail Sides...
  14588. Merged 18 detail faces...done (0)
  14589. Merging details...done (0)
  14590. FixTjuncs...
  14591. PruneNodes...
  14592. WriteBSP...
  14593. done (0)
  14594. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14595. done (0)
  14596. Brush 15101: WARNING, microbrush
  14597. Brush 15103: WARNING, microbrush
  14598. Brush 15118: WARNING, microbrush
  14599. Brush 15120: WARNING, microbrush
  14600. Brush 15203: WARNING, microbrush
  14601. Brush 15205: WARNING, microbrush
  14602. Brush 15207: WARNING, microbrush
  14603. Brush 15222: WARNING, microbrush
  14604. Brush 15224: WARNING, microbrush
  14605. Creating default LDR cubemaps for env_cubemap using skybox materials:
  14606. skybox/sky_day01_01*.vmt
  14607. ! Run buildcubemaps in the engine to get the correct cube maps.
  14608. Creating default HDR cubemaps for env_cubemap using skybox materials:
  14609. skybox/sky_day01_01*.vmt
  14610. ! Run buildcubemaps in the engine to get the correct cube maps.
  14611. Finding displacement neighbors...
  14612. Finding lightmap sample positions...
  14613. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  14614. Building Physics collision data...
  14615. done (0) (247357 bytes)
  14616. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  14617. Compacting texture/material tables...
  14618. Reduced 1441 texinfos to 690
  14619. Reduced 83 texdatas to 62 (2087 bytes to 1611)
  14620. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  14621. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14622. Wrote ZIP buffer, estimated size 218163, actual size 215805
  14623. 1 second elapsed
  14624. CMaterialDict::Shutdown m_MissingList count: 1
  14625. 4 threads
  14626. reading c:\users\pc\desktop\zm_india\awp.bsp
  14627. reading c:\users\pc\desktop\zm_india\awp.prt
  14628. 607 portalclusters
  14629. 1929 numportals
  14630. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 749 visible clusters (0.32%)
  14631. Total clusters visible: 235626
  14632. Average clusters visible: 388
  14633. Building PAS...
  14634. Average clusters audible: 604
  14635. visdatasize:93400 compressed from 97120
  14636. writing c:\users\pc\desktop\zm_india\awp.bsp
  14637. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14638. 1 minute, 36 seconds elapsed
  14639. [Reading texlights from 'lights.rad']
  14640. [2 texlights parsed from 'lights.rad']
  14641. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14642. 3647 faces
  14643. 1 degenerate faces
  14644. 238215 square feet [34303008.00 square inches]
  14645. 0 Displacements
  14646. 0 Square Feet [0.00 Square Inches]
  14647. 3646 patches before subdivision
  14648. 24940 patches after subdivision
  14649. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14650. 23 direct lights
  14651. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14652. transfer lists: 30.0 megs
  14653. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
  14654. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14655. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14656. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14657. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14658. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14659. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14660. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14661. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14662. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14663. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14664. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14665. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14666. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14667. Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  14668. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14669. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14670. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14671. Ready to Finish
  14672. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14673. ------------ --------------- --------------- --------
  14674. models 75/1024 3600/49152 ( 7.3%)
  14675. brushes 580/8192 6960/98304 ( 7.1%)
  14676. brushsides 4256/65536 34048/524288 ( 6.5%)
  14677. planes 5272/65536 105440/1310720 ( 8.0%)
  14678. vertexes 5129/65536 61548/786432 ( 7.8%)
  14679. nodes 2529/65536 80928/2097152 ( 3.9%)
  14680. texinfos 690/12288 49680/884736 ( 5.6%)
  14681. texdata 62/2048 1984/65536 ( 3.0%)
  14682. dispinfos 0/0 0/0 ( 0.0%)
  14683. disp_verts 0/0 0/0 ( 0.0%)
  14684. disp_tris 0/0 0/0 ( 0.0%)
  14685. disp_lmsamples 0/0 0/0 ( 0.0%)
  14686. faces 3647/65536 204232/3670016 ( 5.6%)
  14687. hdr faces 0/65536 0/3670016 ( 0.0%)
  14688. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14689. leaves 2605/65536 83360/2097152 ( 4.0%)
  14690. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14691. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14692. areas 2/256 16/2048 ( 0.8%)
  14693. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14694. edges 14659/256000 58636/1024000 ( 5.7%)
  14695. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14696. HDR worldlights 0/8192 0/720896 ( 0.0%)
  14697. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14698. waterstrips 159/32768 1590/327680 ( 0.5%)
  14699. waterverts 0/65536 0/786432 ( 0.0%)
  14700. waterindices 2745/65536 5490/131072 ( 4.2%)
  14701. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14702. overlays 0/512 0/180224 ( 0.0%)
  14703. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14704. HDR lightdata [variable] 0/0 ( 0.0%)
  14705. visdata [variable] 93400/16777216 ( 0.6%)
  14706. entdata [variable] 63935/393216 (16.3%)
  14707. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14708. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14709. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14710. HDR leaf ambient 2605/65536 72940/1835008 ( 4.0%)
  14711. occluders 0/0 0/0 ( 0.0%)
  14712. occluder polygons 0/0 0/0 ( 0.0%)
  14713. occluder vert ind 0/0 0/0 ( 0.0%)
  14714. detail props [variable] 1/12 ( 8.3%)
  14715. static props [variable] 1/8906 ( 0.0%)
  14716. pakfile [variable] 215805/0 ( 0.0%)
  14717. physics [variable] 247357/4194304 ( 5.9%)
  14718. physics terrain [variable] 2/1048576 ( 0.0%)
  14719. Level flags = 0
  14720. Total triangle count: 9420
  14721. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14722. 9 seconds elapsed
  14723. [Reading texlights from 'lights.rad']
  14724. [2 texlights parsed from 'lights.rad']
  14725. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14726. 3647 faces
  14727. 1 degenerate faces
  14728. 238215 square feet [34303008.00 square inches]
  14729. 0 Displacements
  14730. 0 Square Feet [0.00 Square Inches]
  14731. 3646 patches before subdivision
  14732. 24940 patches after subdivision
  14733. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14734. 23 direct lights
  14735. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3930549, max 822
  14736. transfer lists: 30.0 megs
  14737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(676640, 494426, 243867)
  14738. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158631, 96765, 36521)
  14739. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40680, 22138, 7403)
  14740. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12084, 6171, 1936)
  14741. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3902, 1933, 567)
  14742. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1361, 659, 176)
  14743. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(499, 236, 56)
  14744. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(190, 87, 18)
  14745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(74, 33, 6)
  14746. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(30, 12, 2)
  14747. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(12, 5, 1)
  14748. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0)
  14749. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  14750. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14751. Build Patch/Sample Hash Table(s).....Done<0.0073 sec>
  14752. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14753. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14754. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14755. Ready to Finish
  14756. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14757. ------------ --------------- --------------- --------
  14758. models 75/1024 3600/49152 ( 7.3%)
  14759. brushes 580/8192 6960/98304 ( 7.1%)
  14760. brushsides 4256/65536 34048/524288 ( 6.5%)
  14761. planes 5272/65536 105440/1310720 ( 8.0%)
  14762. vertexes 5129/65536 61548/786432 ( 7.8%)
  14763. nodes 2529/65536 80928/2097152 ( 3.9%)
  14764. texinfos 690/12288 49680/884736 ( 5.6%)
  14765. texdata 62/2048 1984/65536 ( 3.0%)
  14766. dispinfos 0/0 0/0 ( 0.0%)
  14767. disp_verts 0/0 0/0 ( 0.0%)
  14768. disp_tris 0/0 0/0 ( 0.0%)
  14769. disp_lmsamples 0/0 0/0 ( 0.0%)
  14770. faces 3647/65536 204232/3670016 ( 5.6%)
  14771. hdr faces 3647/65536 204232/3670016 ( 5.6%)
  14772. origfaces 2386/65536 133616/3670016 ( 3.6%)
  14773. leaves 2605/65536 83360/2097152 ( 4.0%)
  14774. leaffaces 4041/65536 8082/131072 ( 6.2%)
  14775. leafbrushes 1092/65536 2184/131072 ( 1.7%)
  14776. areas 2/256 16/2048 ( 0.8%)
  14777. surfedges 26301/512000 105204/2048000 ( 5.1%)
  14778. edges 14659/256000 58636/1024000 ( 5.7%)
  14779. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  14780. HDR worldlights 23/8192 2024/720896 ( 0.3%)
  14781. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14782. waterstrips 159/32768 1590/327680 ( 0.5%)
  14783. waterverts 0/65536 0/786432 ( 0.0%)
  14784. waterindices 2745/65536 5490/131072 ( 4.2%)
  14785. cubemapsamples 1/1024 16/16384 ( 0.1%)
  14786. overlays 0/512 0/180224 ( 0.0%)
  14787. LDR lightdata [variable] 2911732/0 ( 0.0%)
  14788. HDR lightdata [variable] 2911732/0 ( 0.0%)
  14789. visdata [variable] 93400/16777216 ( 0.6%)
  14790. entdata [variable] 63935/393216 (16.3%)
  14791. LDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14792. HDR ambient table 2605/65536 10420/262144 ( 4.0%)
  14793. LDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14794. HDR leaf ambient 6353/65536 177884/1835008 ( 9.7%)
  14795. occluders 0/0 0/0 ( 0.0%)
  14796. occluder polygons 0/0 0/0 ( 0.0%)
  14797. occluder vert ind 0/0 0/0 ( 0.0%)
  14798. detail props [variable] 1/12 ( 8.3%)
  14799. static props [variable] 1/8906 ( 0.0%)
  14800. pakfile [variable] 215805/0 ( 0.0%)
  14801. physics [variable] 247357/4194304 ( 5.9%)
  14802. physics terrain [variable] 2/1048576 ( 0.0%)
  14803. Level flags = 0
  14804. Total triangle count: 9420
  14805. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14806. 9 seconds elapsed
  14807. Using shader api: shaderapiempty.dll
  14808. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  14809. Loading C:\Users\PC\Desktop\zm_india\awp.vmf
  14810. material "agency/concrete/concretewall01" not found.
  14811. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  14812. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14813. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  14814. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  14815. Patching WVT material: maps/awp/de_dust/groundsand_blend_wvt_patch
  14816. fixing up env_cubemap materials on brush sides...
  14817. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  14818. Building Faces...done (0)
  14819. Chop Details...done (0)
  14820. Find Visible Detail Sides...
  14821. Merged 18 detail faces...done (0)
  14822. Merging details...done (0)
  14823. FixTjuncs...
  14824. PruneNodes...
  14825. WriteBSP...
  14826. done (0)
  14827. writing C:\Users\PC\Desktop\zm_india\awp.prt...Building visibility clusters...
  14828. done (0)
  14829. Creating default LDR cubemaps for env_cubemap using skybox materials:
  14830. skybox/sky_day01_01*.vmt
  14831. ! Run buildcubemaps in the engine to get the correct cube maps.
  14832. Creating default HDR cubemaps for env_cubemap using skybox materials:
  14833. skybox/sky_day01_01*.vmt
  14834. ! Run buildcubemaps in the engine to get the correct cube maps.
  14835. Finding displacement neighbors...
  14836. Finding lightmap sample positions...
  14837. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  14838. Building Physics collision data...
  14839. done (0) (176707 bytes)
  14840. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  14841. Compacting texture/material tables...
  14842. Reduced 1019 texinfos to 522
  14843. Reduced 45 texdatas to 40 (981 bytes to 854)
  14844. Writing C:\Users\PC\Desktop\zm_india\awp.bsp
  14845. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\PC\Desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14846. Wrote ZIP buffer, estimated size 212627, actual size 211877
  14847. 1 second elapsed
  14848. CMaterialDict::Shutdown m_MissingList count: 1
  14849. 4 threads
  14850. reading c:\users\pc\desktop\zm_india\awp.bsp
  14851. reading c:\users\pc\desktop\zm_india\awp.prt
  14852. 578 portalclusters
  14853. 1839 numportals
  14854. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 691 visible clusters (0.32%)
  14855. Total clusters visible: 214673
  14856. Average clusters visible: 371
  14857. Building PAS...
  14858. Average clusters audible: 575
  14859. visdatasize:85731 compressed from 92480
  14860. writing c:\users\pc\desktop\zm_india\awp.bsp
  14861. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pc\desktop\zm_india\awp.bsp', but we don't own that location. Allowing.
  14862. 1 minute, 21 seconds elapsed
  14863. [Reading texlights from 'lights.rad']
  14864. [2 texlights parsed from 'lights.rad']
  14865. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14866. 2598 faces
  14867. 1 degenerate faces
  14868. 232405 square feet [33466404.00 square inches]
  14869. 0 Displacements
  14870. 0 Square Feet [0.00 Square Inches]
  14871. 2597 patches before subdivision
  14872. 22277 patches after subdivision
  14873. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14874. 17 direct lights
  14875. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3421957, max 784
  14876. transfer lists: 26.1 megs
  14877. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(544545, 388713, 182022)
  14878. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125513, 72719, 24396)
  14879. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29906, 14940, 4276)
  14880. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8395, 3803, 1042)
  14881. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2524, 1094, 303)
  14882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(828, 353, 97)
  14883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 122, 32)
  14884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(105, 45, 11)
  14885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(40, 17, 4)
  14886. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16, 6, 1)
  14887. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(6, 3, 0)
  14888. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  14889. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  14890. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14891. Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
  14892. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14893. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14894. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14895. Ready to Finish
  14896. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14897. ------------ --------------- --------------- --------
  14898. models 53/1024 2544/49152 ( 5.2%)
  14899. brushes 423/8192 5076/98304 ( 5.2%)
  14900. brushsides 2887/65536 23096/524288 ( 4.4%)
  14901. planes 3524/65536 70480/1310720 ( 5.4%)
  14902. vertexes 3658/65536 43896/786432 ( 5.6%)
  14903. nodes 1773/65536 56736/2097152 ( 2.7%)
  14904. texinfos 522/12288 37584/884736 ( 4.2%)
  14905. texdata 40/2048 1280/65536 ( 2.0%)
  14906. dispinfos 0/0 0/0 ( 0.0%)
  14907. disp_verts 0/0 0/0 ( 0.0%)
  14908. disp_tris 0/0 0/0 ( 0.0%)
  14909. disp_lmsamples 0/0 0/0 ( 0.0%)
  14910. faces 2598/65536 145488/3670016 ( 4.0%)
  14911. hdr faces 0/65536 0/3670016 ( 0.0%)
  14912. origfaces 1763/65536 98728/3670016 ( 2.7%)
  14913. leaves 1827/65536 58464/2097152 ( 2.8%)
  14914. leaffaces 2929/65536 5858/131072 ( 4.5%)
  14915. leafbrushes 738/65536 1476/131072 ( 1.1%)
  14916. areas 2/256 16/2048 ( 0.8%)
  14917. surfedges 19039/512000 76156/2048000 ( 3.7%)
  14918. edges 10510/256000 42040/1024000 ( 4.1%)
  14919. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  14920. HDR worldlights 0/8192 0/720896 ( 0.0%)
  14921. leafwaterdata 0/32768 0/393216 ( 0.0%)
  14922. waterstrips 145/32768 1450/327680 ( 0.4%)
  14923. waterverts 0/65536 0/786432 ( 0.0%)
  14924. waterindices 2502/65536 5004/131072 ( 3.8%)
  14925. cubemapsamples 0/1024 0/16384 ( 0.0%)
  14926. overlays 0/512 0/180224 ( 0.0%)
  14927. LDR lightdata [variable] 2796892/0 ( 0.0%)
  14928. HDR lightdata [variable] 0/0 ( 0.0%)
  14929. visdata [variable] 85731/16777216 ( 0.5%)
  14930. entdata [variable] 49134/393216 (12.5%)
  14931. LDR ambient table 1827/65536 7308/262144 ( 2.8%)
  14932. HDR ambient table 1827/65536 7308/262144 ( 2.8%)
  14933. LDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
  14934. HDR leaf ambient 1827/65536 51156/1835008 ( 2.8%)
  14935. occluders 0/0 0/0 ( 0.0%)
  14936. occluder polygons 0/0 0/0 ( 0.0%)
  14937. occluder vert ind 0/0 0/0 ( 0.0%)
  14938. detail props [variable] 1/12 ( 8.3%)
  14939. static props [variable] 1/8404 ( 0.0%)
  14940. pakfile [variable] 211877/0 ( 0.0%)
  14941. physics [variable] 176707/4194304 ( 4.2%)
  14942. physics terrain [variable] 2/1048576 ( 0.0%)
  14943. Level flags = 0
  14944. Total triangle count: 6735
  14945. Writing c:\users\pc\desktop\zm_india\awp.bsp
  14946. 8 seconds elapsed
  14947. [Reading texlights from 'lights.rad']
  14948. [2 texlights parsed from 'lights.rad']
  14949. Loading c:\users\pc\desktop\zm_india\awp.bsp
  14950. 2598 faces
  14951. 1 degenerate faces
  14952. 232405 square feet [33466404.00 square inches]
  14953. 0 Displacements
  14954. 0 Square Feet [0.00 Square Inches]
  14955. 2597 patches before subdivision
  14956. 22277 patches after subdivision
  14957. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  14958. 17 direct lights
  14959. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3421957, max 784
  14960. transfer lists: 26.1 megs
  14961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(544545, 388713, 182022)
  14962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(125513, 72719, 24396)
  14963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29906, 14940, 4276)
  14964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8395, 3803, 1042)
  14965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2524, 1094, 303)
  14966. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(828, 353, 97)
  14967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(288, 122, 32)
  14968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(105, 45, 11)
  14969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(40, 17, 4)
  14970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(16, 6, 1)
  14971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(6, 3, 0)
  14972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  14973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  14974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  14975. Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
  14976. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  14977. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  14978. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  14979. Ready to Finish
  14980. Object names Objects/Maxobjs Memory / Maxmem Fullness
  14981. ------------ --------------- --------------- --------
  14982. models 53/1024 2544/49152 ( 5.2%)
  14983. brushes 423/8192 5076/98304 ( 5.2%)
  14984. brushsides 2887/65536 23096/524288 ( 4.4%)
  14985. planes 3524/65536 70480/1310720 ( 5.4%)
  14986. vertexes 3658/65536 43896/786432 ( 5.6%)
  14987. nodes 1773/65536 56736/2097152 ( 2.7%)
  14988. texinfos 522/12288 37584/884736 ( 4.2%)
  14989. texdata 40/2048 1280/65536 ( 2.0%)
  14990. dispinfos 0/0 0/0 ( 0.0%)
  14991. disp_verts 0/0 0/0 ( 0.0%)
  14992. disp_tris 0/0 0/0 ( 0.0%)
  14993. disp_lmsamples 0/0 0/0 ( 0.0%)
  14994. faces 2598/65536 145488/3670016 ( 4.0%)
  14995. hdr faces 2598/65536 145488/3670016 ( 4.0%)
  14996. origfaces 1763/65536 98728/3670016 ( 2.7%)
  14997. leaves 1827/65536 58464/2097152 ( 2.8%)
  14998. leaffaces 2929/65536 5858/131072 ( 4.5%)
  14999. leafbrushes 738/65536 1476/131072 ( 1.1%)
  15000. areas 2/256 16/2048 ( 0.8%)
  15001. surfedges 19039/512000 76156/2048000 ( 3.7%)
  15002. edges 10510/256000 42040/1024000 ( 4.1%)
  15003. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  15004. HDR worldlights 17/8192 1496/720896 ( 0.2%)
  15005. leafwaterdata 0/32768 0/393216 ( 0.0%)
  15006. waterstrips 145/32768 1450/327680 ( 0.4%)
  15007. waterverts 0/65536 0/786432 ( 0.0%)
  15008. waterindices 2502/65536 5004/131072 ( 3.8%)
  15009. cubemapsamples 0/1024 0/16384 ( 0.0%)
  15010. overlays 0/512 0/180224 ( 0.0%)
  15011. LDR lightdata [variable] 2796892/0 ( 0.0%)
  15012. HDR lightdata [variable] 2796892/0 ( 0.0%)
  15013. visdata [variable] 85731/16777216 ( 0.5%)
  15014. entdata [variable] 49134/393216 (12.5%)
  15015. LDR ambient table 1827/65536 7308/262144 ( 2.8%)
  15016. HDR ambient table 1827/65536 7308/262144 ( 2.8%)
  15017. LDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
  15018. HDR leaf ambient 5640/65536 157920/1835008 ( 8.6%)
  15019. occluders 0/0 0/0 ( 0.0%)
  15020. occluder polygons 0/0 0/0 ( 0.0%)
  15021. occluder vert ind 0/0 0/0 ( 0.0%)
  15022. detail props [variable] 1/12 ( 8.3%)
  15023. static props [variable] 1/8404 ( 0.0%)
  15024. pakfile [variable] 211877/0 ( 0.0%)
  15025. physics [variable] 176707/4194304 ( 4.2%)
  15026. physics terrain [variable] 2/1048576 ( 0.0%)
  15027. Level flags = 0
  15028. Total triangle count: 6735
  15029. Writing c:\users\pc\desktop\zm_india\awp.bsp
  15030. 8 seconds elapsed

Обнаруженные ошибки

LoadPortals: couldn't read [Имя файла].prt

Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
Material not found!: [Имя текстуры]

Одной или нескольких из наложенных текстур не существует. Такие текстуры отобразятся в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую или проверить правильность путей к текстурам
Material glass/glasswindowbreak070b is depending on itself through materialvar crackmaterial!

Текстура glass/glasswindowbreak070b используется для продвинутых разбиваемых окон, она не должна накладываться вручную, иначе может отобразиться некорректно. Но если Вы всё равно намерены её использовать, игнорируйте эту ошибку
Material [Имя текстуры] not found

Одной из наложенных текстур не существует. Такая текстура отобразится в виде эмо-сетки. Ошибку можно игнорировать, если в игре всё отображается нормально, в противном случае лучше поменять её на существующую
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Brush [Номер]: WARNING, microbrush

Один из ваших брашей имеет слишком маленькую ширину, длину или высоту (меньше 1 юнита). Ошибкой это не является, но использование таких малых размеров должно иметь обоснование, такие браши выглядят неаккуратно
degenerate face

Подобная ошибка возникает, если 2 вершины одного из брашей совпадают или 3 вершины находятся на одной линии. У объекта с ошибкой может неправильно просчитаться освещение, но на компиляцию это никак не влияет
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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Здравствуйте, Гость


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Год назад
Профиль пользователя Legioner76
привет
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Профиль пользователя Deimost
Привет
Год назад
Профиль пользователя IFlapper
Всем привет
Год назад
Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
2 года назад
Профиль пользователя Aezakmi
Народ. подскажите как струю воды вверх сделать, для фонтана надо
2 года назад
Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
2 года назад
Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
2 года назад
Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
?
2 года назад
Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
2 года назад
Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
2 года назад
Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
3 года назад
Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
4 года назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
4 года назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
4 года назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
4 года назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
4 года назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
4 года назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
4 года назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
4 года назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
4 года назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
4 года назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
4 года назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
4 года назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
4 года назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
4 года назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
4 года назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
4 года назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
5 лет назад
Профиль пользователя CobuLight
Гляну как буду свободен
5 лет назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
5 лет назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
Обновить  
 
 
 
 
 
 
Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!