Вернуться к главной странице проверки
Проверенный лог
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- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2424 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6 texinfos to 4
- Reduced 3 texdatas to 3 (67 bytes to 67)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 205676, max 231
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
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Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2424 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6 texinfos to 4
- Reduced 3 texdatas to 3 (67 bytes to 67)
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 205676, max 231
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 99938, max 206
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
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-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 160, max 12
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 160, max 12
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 160, max 12
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 376, max 20
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7 texinfos to 5
- Reduced 4 texdatas to 4 (85 bytes to 85)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 376, max 20
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9825 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 8
- Reduced 5 texdatas to 5 (116 bytes to 116)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 36 portalclusters
- 68 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1044
- Average clusters visible: 29
- Building PAS...
- Average clusters audible: 36
- visdatasize:652 compressed from 576
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 8491, max 110
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (12588 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 20 texinfos to 11
- Reduced 6 texdatas to 5 (138 bytes to 116)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 48 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2092
- Average clusters visible: 43
- Building PAS...
- Average clusters audible: 48
- visdatasize:964 compressed from 768
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 11050, max 136
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Can't load skybox file skybox/starrynightup to build the default cubemap!
- Can't load skybox file skybox/starrynightup to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Can't load skybox file skybox/starrynightup to build the default cubemap!
- Can't load skybox file skybox/starrynightup to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2397 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 5
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 421920, max 230
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5469 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 20 portalclusters
- 34 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 358
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 20
- visdatasize:284 compressed from 320
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 822346, max 307
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5469 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 20 portalclusters
- 34 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 358
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 20
- visdatasize:284 compressed from 320
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 807563, max 303
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (7789 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 762485, max 304
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 19 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 827112, max 308
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 19 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 771780, max 309
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 19 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 771780, max 309
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 19 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 771780, max 309
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303632, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1303932, max 357
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8069 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 8
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 14 portalclusters
- 28 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 194
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 14
- visdatasize:172 compressed from 224
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 771986, max 309
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/starrynight*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9541 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 29 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1239529, max 348
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Can't load skybox file skybox/sky_day to build the default cubemap!
- Can't load skybox file skybox/sky_day to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9541 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 29 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1239529, max 348
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Can't load skybox file skybox/sky_day_04 to build the default cubemap!
- Can't load skybox file skybox/sky_day_04 to build the default cubemap!
-
Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9541 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 29 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1239529, max 348
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9541 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 29 texinfos to 10
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1239529, max 348
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 53 texinfos to 20
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 63 texinfos to 17
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 63 texinfos to 17
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 63 texinfos to 17
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 63 texinfos to 17
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13445 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 63 texinfos to 17
- Reduced 7 texdatas to 4 (199 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 18 portalclusters
- 37 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 314
- Average clusters visible: 17
- Building PAS...
- Average clusters audible: 18
- visdatasize:256 compressed from 288
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1306774, max 360
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity point_worldtext (371.01 7.00 100.44) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (24720 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 85 texinfos to 27
- Reduced 8 texdatas to 5 (221 bytes to 156)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 2 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (24656 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 85 texinfos to 23
- Reduced 8 texdatas to 4 (221 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 22 portalclusters
- 41 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 438
- Average clusters visible: 19
- Building PAS...
- Average clusters audible: 22
- visdatasize:312 compressed from 352
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1617267, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (24656 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 85 texinfos to 23
- Reduced 8 texdatas to 4 (221 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 22 portalclusters
- 41 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 438
- Average clusters visible: 19
- Building PAS...
- Average clusters audible: 22
- visdatasize:312 compressed from 352
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1611850, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (24656 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 84 texinfos to 22
- Reduced 8 texdatas to 4 (221 bytes to 108)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 22 portalclusters
- 41 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 438
- Average clusters visible: 19
- Building PAS...
- Average clusters audible: 22
- visdatasize:312 compressed from 352
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1611850, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31028 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 105 texinfos to 32
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 61 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 700
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 33
- visdatasize:619 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1913873, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31028 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 105 texinfos to 32
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 61 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 700
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 33
- visdatasize:619 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1913873, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31028 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 106 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 61 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 700
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 33
- visdatasize:619 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1918327, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31028 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 106 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 61 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 700
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 33
- visdatasize:619 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1918327, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31028 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 106 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 61 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 700
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 33
- visdatasize:619 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1918327, max 384
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31292 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 110 texinfos to 32
- Reduced 10 texdatas to 5 (286 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 17 portalclusters
- 20 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 207
- Average clusters visible: 12
- Building PAS...
- Average clusters audible: 16
- visdatasize:249 compressed from 272
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1862100, max 383
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-384.00 -192.00 320.00) leaked!
-
Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31308 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 104 texinfos to 31
- Reduced 10 texdatas to 6 (286 bytes to 177)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (31292 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 104 texinfos to 29
- Reduced 10 texdatas to 5 (286 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 17 portalclusters
- 20 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 207
- Average clusters visible: 12
- Building PAS...
- Average clusters audible: 16
- visdatasize:249 compressed from 272
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1900876, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33124 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 105 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 56 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 680
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 31
- visdatasize:624 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1919930, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33156 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 105 texinfos to 32
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 33 portalclusters
- 56 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 631
- Average clusters visible: 19
- Building PAS...
- Average clusters audible: 30
- visdatasize:606 compressed from 528
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1917379, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33124 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 101 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 56 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 680
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 31
- visdatasize:624 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1916032, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33124 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 101 texinfos to 31
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 34 portalclusters
- 56 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 680
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 31
- visdatasize:624 compressed from 544
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1909181, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1930695, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1927969, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1927969, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1927969, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1927969, max 379
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934772, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (33468 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 103 texinfos to 30
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 38 portalclusters
- 63 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 902
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:689 compressed from 608
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1934193, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (36668 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 121 texinfos to 35
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 60 portalclusters
- 109 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1386
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 35
- visdatasize:1462 compressed from 960
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 2376407, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2439611, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 2439491, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2439333, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 2439333, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2446759, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2439465, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2439465, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (38908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 123 texinfos to 33
- Reduced 9 texdatas to 5 (242 bytes to 129)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 63 portalclusters
- 115 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1521
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 37
- visdatasize:1581 compressed from 1008
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2439135, max 381
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 125 texinfos to 27
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2484311, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 117 texinfos to 23
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2483936, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 121 texinfos to 27
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2484311, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 122 texinfos to 28
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2484311, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39532 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 121 texinfos to 27
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2484311, max 380
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (39908 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 107 texinfos to 25
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 68 portalclusters
- 131 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1694
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 43
- visdatasize:1814 compressed from 2176
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2518867, max 383
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40300 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 108 texinfos to 26
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 72 portalclusters
- 141 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1846
- Average clusters visible: 25
- Building PAS...
- Average clusters audible: 47
- visdatasize:1918 compressed from 2304
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2554959, max 387
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40676 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 108 texinfos to 26
- Reduced 10 texdatas to 6 (266 bytes to 153)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 64 portalclusters
- 120 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1566
- Average clusters visible: 24
- Building PAS...
- Average clusters audible: 38
- visdatasize:1606 compressed from 1024
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2501053, max 383
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40676 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 111 texinfos to 27
- Reduced 11 texdatas to 7 (282 bytes to 169)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 73 portalclusters
- 140 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2197
- Average clusters visible: 30
- Building PAS...
- Average clusters audible: 44
- visdatasize:2044 compressed from 2336
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2496908, max 383
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (47604 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 153 texinfos to 42
- Reduced 11 texdatas to 7 (282 bytes to 169)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 103 portalclusters
- 189 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 3904
- Average clusters visible: 37
- Building PAS...
- Average clusters audible: 67
- visdatasize:3398 compressed from 3296
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2898764, max 395
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (47716 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 157 texinfos to 44
- Reduced 11 texdatas to 7 (282 bytes to 169)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 105 portalclusters
- 194 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 3948
- Average clusters visible: 37
- Building PAS...
- Average clusters audible: 69
- visdatasize:3672 compressed from 3360
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2906563, max 399
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 2 seconds elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (47780 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 157 texinfos to 44
- Reduced 11 texdatas to 7 (282 bytes to 169)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- 102 portalclusters
- 191 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 3839
- Average clusters visible: 37
- Building PAS...
- Average clusters audible: 67
- visdatasize:3291 compressed from 3264
- writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 0 seconds elapsed
-
-
-
- [Reading texlights from 'lights.rad']
- [51 texlights parsed from 'lights.rad']
- Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- PREP OK
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2896537, max 399
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_player_start (0.00 1280.00 0.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 152.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 464.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 232.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 232.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 232.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 232.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 152.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 464.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (47924 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 157 texinfos to 49
- Reduced 11 texdatas to 8 (282 bytes to 217)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Brush 17131: FloatPlane: bad normal
-
Side 2
- Texture: DEV/DEV_BLENDMEASURE2
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light (-1024.00 1216.00 64.00) leaked!
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 152.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 464.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 232.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 232.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 232.0)
-
Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 232.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 152.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
-
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 464.0)
-
Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
-
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_sunset*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (47796 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 157 texinfos to 50
- Reduced 11 texdatas to 8 (282 bytes to 217)
- Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
- 1 second elapsed
-
-
-
- 24 threads
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
- reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
- LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Brush 17486: FloatPlane: bad normal
-
Side 0
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Brush 17486: FloatPlane: bad normal
-
Side 0
- Texture: TOOLS/TOOLSNODRAW
-
-
-
- materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
- Brush 17486: FloatPlane: bad normal
-
Side 0
- Texture: TOOLS/TOOLSNODRAW
-
-
Обнаруженные ошибки
LoadPortals: couldn't read [Имя файла].prt
Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])
Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!
На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!
Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
Brush [Номер]: FloatPlane: bad normal Side [Номер] Texture: [Имя текстуры]
Неправильно наложенная текстура. Как ни странно, но эта ошибка не даст карте скомпилироваться. Она возникает при слишком большом растяжении текстуры. Для исправления перейдите к нужному объекту и исправьте способ наложения текстуры. Если исправить не получается, пересоздайте объект
leaked
Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно
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