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Проверенный лог

  1. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6. Processing areas...done (0)
  7. Building Faces...done (0)
  8. FixTjuncs...
  9. PruneNodes...
  10. WriteBSP...
  11. done (0)
  12. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  13. Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  19. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  20. Finding displacement neighbors...
  21. Finding lightmap sample positions...
  22. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  23. Building Physics collision data...
  24. done (0) (2424 bytes)
  25. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  26. Compacting texture/material tables...
  27. Reduced 6 texinfos to 4
  28. Reduced 3 texdatas to 3 (67 bytes to 67)
  29. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  30. 0 seconds elapsed
  31. 24 threads
  32. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  33. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  34. 4 portalclusters
  35. 4 numportals
  36. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  37. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  38. Optimized: 0 visible clusters (0.00%)
  39. Total clusters visible: 16
  40. Average clusters visible: 4
  41. Building PAS...
  42. Average clusters audible: 4
  43. visdatasize:44 compressed from 64
  44. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  45. 0 seconds elapsed
  46. [Reading texlights from 'lights.rad']
  47. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  48. PREP OK
  49. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. transfers 205676, max 231
  52. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  61. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  63. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. FinalLightFace Done
  65. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  66. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  67. Writing leaf ambient...done
  68. Ready to Finish
  69. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  70. 0 seconds elapsed
  71. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  72. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.vmf
  73. fixing up env_cubemap materials on brush sides...
  74. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. Processing areas...done (0)
  77. Building Faces...done (0)
  78. FixTjuncs...
  79. PruneNodes...
  80. WriteBSP...
  81. done (0)
  82. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt...
  83. Building visibility clusters...
  84. done (0)
  85. Creating default LDR cubemaps for env_cubemap using skybox materials:
  86. skybox/sky_day01_01*.vmt
  87. ! Run buildcubemaps in the engine to get the correct cube maps.
  88. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  89. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  90. Finding displacement neighbors...
  91. Finding lightmap sample positions...
  92. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  93. Building Physics collision data...
  94. done (0) (2424 bytes)
  95. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  96. Compacting texture/material tables...
  97. Reduced 6 texinfos to 4
  98. Reduced 3 texdatas to 3 (67 bytes to 67)
  99. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  100. 0 seconds elapsed
  101. 24 threads
  102. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  103. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  104. 4 portalclusters
  105. 4 numportals
  106. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Optimized: 0 visible clusters (0.00%)
  109. Total clusters visible: 16
  110. Average clusters visible: 4
  111. Building PAS...
  112. Average clusters audible: 4
  113. visdatasize:44 compressed from 64
  114. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  115. 0 seconds elapsed
  116. [Reading texlights from 'lights.rad']
  117. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  118. PREP OK
  119. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. transfers 205676, max 231
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  133. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. FinalLightFace Done
  135. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  136. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Writing leaf ambient...done
  138. Ready to Finish
  139. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  140. 0 seconds elapsed
  141. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  142. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.vmf
  143. fixing up env_cubemap materials on brush sides...
  144. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Processing areas...done (0)
  147. Building Faces...done (0)
  148. FixTjuncs...
  149. PruneNodes...
  150. WriteBSP...
  151. done (0)
  152. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt...
  153. Building visibility clusters...
  154. done (0)
  155. Creating default LDR cubemaps for env_cubemap using skybox materials:
  156. skybox/sky_day01_01*.vmt
  157. ! Run buildcubemaps in the engine to get the correct cube maps.
  158. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  159. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  160. Finding displacement neighbors...
  161. Finding lightmap sample positions...
  162. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  163. Building Physics collision data...
  164. done (0) (2445 bytes)
  165. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  166. Compacting texture/material tables...
  167. Reduced 7 texinfos to 5
  168. Reduced 4 texdatas to 4 (85 bytes to 85)
  169. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  170. 0 seconds elapsed
  171. 24 threads
  172. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  173. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  174. 4 portalclusters
  175. 4 numportals
  176. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Optimized: 0 visible clusters (0.00%)
  179. Total clusters visible: 16
  180. Average clusters visible: 4
  181. Building PAS...
  182. Average clusters audible: 4
  183. visdatasize:44 compressed from 64
  184. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  185. 0 seconds elapsed
  186. [Reading texlights from 'lights.rad']
  187. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  188. PREP OK
  189. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. transfers 99938, max 206
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  202. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. FinalLightFace Done
  204. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  205. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Writing leaf ambient...done
  207. Ready to Finish
  208. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  209. 0 seconds elapsed
  210. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  211. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  212. fixing up env_cubemap materials on brush sides...
  213. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Processing areas...done (0)
  216. Building Faces...done (0)
  217. FixTjuncs...
  218. PruneNodes...
  219. WriteBSP...
  220. done (0)
  221. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  222. Building visibility clusters...
  223. done (0)
  224. Creating default LDR cubemaps for env_cubemap using skybox materials:
  225. skybox/sky_day01_01*.vmt
  226. ! Run buildcubemaps in the engine to get the correct cube maps.
  227. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  228. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  229. Finding displacement neighbors...
  230. Finding lightmap sample positions...
  231. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  232. Building Physics collision data...
  233. done (0) (2445 bytes)
  234. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  235. Compacting texture/material tables...
  236. Reduced 7 texinfos to 5
  237. Reduced 4 texdatas to 4 (85 bytes to 85)
  238. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  239. 0 seconds elapsed
  240. 24 threads
  241. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  242. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  243. 4 portalclusters
  244. 4 numportals
  245. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Optimized: 0 visible clusters (0.00%)
  248. Total clusters visible: 16
  249. Average clusters visible: 4
  250. Building PAS...
  251. Average clusters audible: 4
  252. visdatasize:44 compressed from 64
  253. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  254. 0 seconds elapsed
  255. [Reading texlights from 'lights.rad']
  256. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  257. PREP OK
  258. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. transfers 160, max 12
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  267. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. FinalLightFace Done
  269. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  270. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Writing leaf ambient...done
  272. Ready to Finish
  273. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  274. 0 seconds elapsed
  275. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  276. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  277. fixing up env_cubemap materials on brush sides...
  278. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Processing areas...done (0)
  281. Building Faces...done (0)
  282. FixTjuncs...
  283. PruneNodes...
  284. WriteBSP...
  285. done (0)
  286. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  287. Building visibility clusters...
  288. done (0)
  289. Creating default LDR cubemaps for env_cubemap using skybox materials:
  290. skybox/sky_day01_01*.vmt
  291. ! Run buildcubemaps in the engine to get the correct cube maps.
  292. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  293. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  294. Finding displacement neighbors...
  295. Finding lightmap sample positions...
  296. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  297. Building Physics collision data...
  298. done (0) (2445 bytes)
  299. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  300. Compacting texture/material tables...
  301. Reduced 7 texinfos to 5
  302. Reduced 4 texdatas to 4 (85 bytes to 85)
  303. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  304. 0 seconds elapsed
  305. 24 threads
  306. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  307. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  308. 4 portalclusters
  309. 4 numportals
  310. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  311. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  312. Optimized: 0 visible clusters (0.00%)
  313. Total clusters visible: 16
  314. Average clusters visible: 4
  315. Building PAS...
  316. Average clusters audible: 4
  317. visdatasize:44 compressed from 64
  318. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  319. 0 seconds elapsed
  320. [Reading texlights from 'lights.rad']
  321. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  322. PREP OK
  323. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  325. transfers 160, max 12
  326. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  328. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  331. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. FinalLightFace Done
  333. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  334. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  335. Writing leaf ambient...done
  336. Ready to Finish
  337. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  338. 0 seconds elapsed
  339. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  340. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  341. fixing up env_cubemap materials on brush sides...
  342. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  343. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  344. Processing areas...done (0)
  345. Building Faces...done (0)
  346. FixTjuncs...
  347. PruneNodes...
  348. WriteBSP...
  349. done (0)
  350. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  351. Building visibility clusters...
  352. done (0)
  353. Creating default LDR cubemaps for env_cubemap using skybox materials:
  354. skybox/sky_day01_01*.vmt
  355. ! Run buildcubemaps in the engine to get the correct cube maps.
  356. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  357. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  358. Finding displacement neighbors...
  359. Finding lightmap sample positions...
  360. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  361. Building Physics collision data...
  362. done (0) (2445 bytes)
  363. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  364. Compacting texture/material tables...
  365. Reduced 7 texinfos to 5
  366. Reduced 4 texdatas to 4 (85 bytes to 85)
  367. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  368. 0 seconds elapsed
  369. 24 threads
  370. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  371. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  372. 4 portalclusters
  373. 4 numportals
  374. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  375. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  376. Optimized: 0 visible clusters (0.00%)
  377. Total clusters visible: 16
  378. Average clusters visible: 4
  379. Building PAS...
  380. Average clusters audible: 4
  381. visdatasize:44 compressed from 64
  382. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  383. 0 seconds elapsed
  384. [Reading texlights from 'lights.rad']
  385. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  386. PREP OK
  387. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  388. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  389. transfers 160, max 12
  390. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  392. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  394. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  395. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  396. FinalLightFace Done
  397. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  398. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  399. Writing leaf ambient...done
  400. Ready to Finish
  401. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  402. 0 seconds elapsed
  403. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  404. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  405. fixing up env_cubemap materials on brush sides...
  406. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  407. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  408. Processing areas...done (0)
  409. Building Faces...done (0)
  410. FixTjuncs...
  411. PruneNodes...
  412. WriteBSP...
  413. done (0)
  414. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  415. Building visibility clusters...
  416. done (0)
  417. Creating default LDR cubemaps for env_cubemap using skybox materials:
  418. skybox/sky_day01_01*.vmt
  419. ! Run buildcubemaps in the engine to get the correct cube maps.
  420. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  421. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  422. Finding displacement neighbors...
  423. Finding lightmap sample positions...
  424. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  425. Building Physics collision data...
  426. done (0) (2445 bytes)
  427. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  428. Compacting texture/material tables...
  429. Reduced 7 texinfos to 5
  430. Reduced 4 texdatas to 4 (85 bytes to 85)
  431. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  432. 0 seconds elapsed
  433. 24 threads
  434. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  435. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  436. 4 portalclusters
  437. 4 numportals
  438. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  439. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  440. Optimized: 0 visible clusters (0.00%)
  441. Total clusters visible: 16
  442. Average clusters visible: 4
  443. Building PAS...
  444. Average clusters audible: 4
  445. visdatasize:44 compressed from 64
  446. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  447. 0 seconds elapsed
  448. [Reading texlights from 'lights.rad']
  449. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  450. PREP OK
  451. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  452. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  453. transfers 376, max 20
  454. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  455. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  456. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  457. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  458. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  459. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  460. FinalLightFace Done
  461. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  462. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  463. Writing leaf ambient...done
  464. Ready to Finish
  465. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  466. 0 seconds elapsed
  467. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  468. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  469. fixing up env_cubemap materials on brush sides...
  470. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  471. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  472. Processing areas...done (0)
  473. Building Faces...done (0)
  474. FixTjuncs...
  475. PruneNodes...
  476. WriteBSP...
  477. done (0)
  478. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  479. Building visibility clusters...
  480. done (0)
  481. Creating default LDR cubemaps for env_cubemap using skybox materials:
  482. skybox/sky_day01_01*.vmt
  483. ! Run buildcubemaps in the engine to get the correct cube maps.
  484. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  485. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  486. Finding displacement neighbors...
  487. Finding lightmap sample positions...
  488. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  489. Building Physics collision data...
  490. done (0) (2445 bytes)
  491. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  492. Compacting texture/material tables...
  493. Reduced 7 texinfos to 5
  494. Reduced 4 texdatas to 4 (85 bytes to 85)
  495. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  496. 0 seconds elapsed
  497. 24 threads
  498. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  499. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  500. 4 portalclusters
  501. 4 numportals
  502. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  503. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  504. Optimized: 0 visible clusters (0.00%)
  505. Total clusters visible: 16
  506. Average clusters visible: 4
  507. Building PAS...
  508. Average clusters audible: 4
  509. visdatasize:44 compressed from 64
  510. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  511. 0 seconds elapsed
  512. [Reading texlights from 'lights.rad']
  513. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  514. PREP OK
  515. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  516. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  517. transfers 376, max 20
  518. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  519. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  520. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  521. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  522. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  523. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  524. FinalLightFace Done
  525. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  526. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  527. Writing leaf ambient...done
  528. Ready to Finish
  529. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  530. 0 seconds elapsed
  531. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  532. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  533. fixing up env_cubemap materials on brush sides...
  534. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  535. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  536. Processing areas...done (0)
  537. Building Faces...done (0)
  538. FixTjuncs...
  539. PruneNodes...
  540. WriteBSP...
  541. done (0)
  542. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  543. Building visibility clusters...
  544. done (0)
  545. Creating default LDR cubemaps for env_cubemap using skybox materials:
  546. skybox/sky_day01_01*.vmt
  547. ! Run buildcubemaps in the engine to get the correct cube maps.
  548. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  549. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  550. Finding displacement neighbors...
  551. Finding lightmap sample positions...
  552. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  553. Building Physics collision data...
  554. done (0) (9825 bytes)
  555. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  556. Compacting texture/material tables...
  557. Reduced 10 texinfos to 8
  558. Reduced 5 texdatas to 5 (116 bytes to 116)
  559. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  560. 0 seconds elapsed
  561. 24 threads
  562. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  563. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  564. 36 portalclusters
  565. 68 numportals
  566. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  567. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  568. Optimized: 0 visible clusters (0.00%)
  569. Total clusters visible: 1044
  570. Average clusters visible: 29
  571. Building PAS...
  572. Average clusters audible: 36
  573. visdatasize:652 compressed from 576
  574. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  575. 0 seconds elapsed
  576. [Reading texlights from 'lights.rad']
  577. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  578. PREP OK
  579. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  580. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  581. transfers 8491, max 110
  582. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  583. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  584. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  585. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  586. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  587. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  588. FinalLightFace Done
  589. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  590. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  591. Writing leaf ambient...done
  592. Ready to Finish
  593. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  594. 0 seconds elapsed
  595. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  596. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  597. fixing up env_cubemap materials on brush sides...
  598. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  599. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  600. Processing areas...done (0)
  601. Building Faces...done (0)
  602. Chop Details...done (0)
  603. Find Visible Detail Sides...done (0)
  604. Merging details...done (0)
  605. FixTjuncs...
  606. PruneNodes...
  607. WriteBSP...
  608. done (0)
  609. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  610. Building visibility clusters...
  611. done (0)
  612. Creating default LDR cubemaps for env_cubemap using skybox materials:
  613. skybox/sky_day01_01*.vmt
  614. ! Run buildcubemaps in the engine to get the correct cube maps.
  615. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  616. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  617. Finding displacement neighbors...
  618. Finding lightmap sample positions...
  619. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  620. Building Physics collision data...
  621. done (0) (12588 bytes)
  622. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  623. Compacting texture/material tables...
  624. Reduced 20 texinfos to 11
  625. Reduced 6 texdatas to 5 (138 bytes to 116)
  626. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  627. 0 seconds elapsed
  628. 24 threads
  629. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  630. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  631. 48 portalclusters
  632. 115 numportals
  633. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  634. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  635. Optimized: 0 visible clusters (0.00%)
  636. Total clusters visible: 2092
  637. Average clusters visible: 43
  638. Building PAS...
  639. Average clusters audible: 48
  640. visdatasize:964 compressed from 768
  641. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  642. 0 seconds elapsed
  643. [Reading texlights from 'lights.rad']
  644. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  645. PREP OK
  646. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  647. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  648. transfers 11050, max 136
  649. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  650. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  651. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  652. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  653. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  654. Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  655. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  656. FinalLightFace Done
  657. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  658. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  659. Writing leaf ambient...done
  660. Ready to Finish
  661. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  662. 1 second elapsed
  663. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  664. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  665. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  666. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  667. fixing up env_cubemap materials on brush sides...
  668. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  669. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  670. Processing areas...done (0)
  671. Building Faces...done (0)
  672. FixTjuncs...
  673. PruneNodes...
  674. WriteBSP...
  675. done (0)
  676. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  677. Building visibility clusters...
  678. done (0)
  679. Can't load skybox file skybox/starrynightup to build the default cubemap!
  680. Can't load skybox file skybox/starrynightup to build the default cubemap!
  681. Finding displacement neighbors...
  682. Finding lightmap sample positions...
  683. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  684. Building Physics collision data...
  685. done (0) (2397 bytes)
  686. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  687. Compacting texture/material tables...
  688. Reduced 10 texinfos to 5
  689. Reduced 7 texdatas to 4 (199 bytes to 108)
  690. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  691. 0 seconds elapsed
  692. 24 threads
  693. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  694. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  695. 6 portalclusters
  696. 7 numportals
  697. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  698. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  699. Optimized: 0 visible clusters (0.00%)
  700. Total clusters visible: 36
  701. Average clusters visible: 6
  702. Building PAS...
  703. Average clusters audible: 6
  704. visdatasize:64 compressed from 96
  705. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  706. 0 seconds elapsed
  707. [Reading texlights from 'lights.rad']
  708. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  709. PREP OK
  710. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  711. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  712. transfers 421920, max 230
  713. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  714. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  715. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  716. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  717. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  718. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  719. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  720. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  721. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  722. Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
  723. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  724. FinalLightFace Done
  725. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  726. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  727. Writing leaf ambient...done
  728. Ready to Finish
  729. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  730. 0 seconds elapsed
  731. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  732. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  733. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  734. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  735. fixing up env_cubemap materials on brush sides...
  736. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  737. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  738. Processing areas...done (0)
  739. Building Faces...done (0)
  740. FixTjuncs...
  741. PruneNodes...
  742. WriteBSP...
  743. done (0)
  744. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  745. Building visibility clusters...
  746. done (0)
  747. Can't load skybox file skybox/starrynightup to build the default cubemap!
  748. Can't load skybox file skybox/starrynightup to build the default cubemap!
  749. Finding displacement neighbors...
  750. Finding lightmap sample positions...
  751. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  752. Building Physics collision data...
  753. done (0) (2397 bytes)
  754. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  755. Compacting texture/material tables...
  756. Reduced 10 texinfos to 5
  757. Reduced 7 texdatas to 4 (199 bytes to 108)
  758. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  759. 0 seconds elapsed
  760. 24 threads
  761. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  762. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  763. 6 portalclusters
  764. 7 numportals
  765. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  766. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  767. Optimized: 0 visible clusters (0.00%)
  768. Total clusters visible: 36
  769. Average clusters visible: 6
  770. Building PAS...
  771. Average clusters audible: 6
  772. visdatasize:64 compressed from 96
  773. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  774. 0 seconds elapsed
  775. [Reading texlights from 'lights.rad']
  776. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  777. PREP OK
  778. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  779. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  780. transfers 421920, max 230
  781. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  782. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  783. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  784. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  785. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  786. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  787. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  788. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  789. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  790. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  791. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  792. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  793. FinalLightFace Done
  794. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  795. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  796. Writing leaf ambient...done
  797. Ready to Finish
  798. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  799. 0 seconds elapsed
  800. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  801. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  802. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  803. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  804. fixing up env_cubemap materials on brush sides...
  805. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  806. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  807. Processing areas...done (0)
  808. Building Faces...done (0)
  809. FixTjuncs...
  810. PruneNodes...
  811. WriteBSP...
  812. done (0)
  813. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  814. Building visibility clusters...
  815. done (0)
  816. Creating default LDR cubemaps for env_cubemap using skybox materials:
  817. skybox/starrynight*.vmt
  818. ! Run buildcubemaps in the engine to get the correct cube maps.
  819. Creating default HDR cubemaps for env_cubemap using skybox materials:
  820. skybox/starrynight*.vmt
  821. ! Run buildcubemaps in the engine to get the correct cube maps.
  822. Finding displacement neighbors...
  823. Finding lightmap sample positions...
  824. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  825. Building Physics collision data...
  826. done (0) (2397 bytes)
  827. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  828. Compacting texture/material tables...
  829. Reduced 10 texinfos to 5
  830. Reduced 7 texdatas to 4 (199 bytes to 108)
  831. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  832. 0 seconds elapsed
  833. 24 threads
  834. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  835. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  836. 6 portalclusters
  837. 7 numportals
  838. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  839. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  840. Optimized: 0 visible clusters (0.00%)
  841. Total clusters visible: 36
  842. Average clusters visible: 6
  843. Building PAS...
  844. Average clusters audible: 6
  845. visdatasize:64 compressed from 96
  846. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  847. 0 seconds elapsed
  848. [Reading texlights from 'lights.rad']
  849. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  850. PREP OK
  851. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  852. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  853. transfers 421920, max 230
  854. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  855. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  856. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  857. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  858. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  859. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  860. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  861. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  862. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  863. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  864. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  865. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  866. FinalLightFace Done
  867. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  868. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  869. Writing leaf ambient...done
  870. Ready to Finish
  871. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  872. 0 seconds elapsed
  873. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  874. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  875. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  876. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  877. fixing up env_cubemap materials on brush sides...
  878. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  879. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  880. Processing areas...done (0)
  881. Building Faces...done (0)
  882. FixTjuncs...
  883. PruneNodes...
  884. WriteBSP...
  885. done (0)
  886. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  887. Building visibility clusters...
  888. done (0)
  889. Creating default LDR cubemaps for env_cubemap using skybox materials:
  890. skybox/starrynight*.vmt
  891. ! Run buildcubemaps in the engine to get the correct cube maps.
  892. Creating default HDR cubemaps for env_cubemap using skybox materials:
  893. skybox/starrynight*.vmt
  894. ! Run buildcubemaps in the engine to get the correct cube maps.
  895. Finding displacement neighbors...
  896. Finding lightmap sample positions...
  897. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  898. Building Physics collision data...
  899. done (0) (2397 bytes)
  900. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  901. Compacting texture/material tables...
  902. Reduced 10 texinfos to 5
  903. Reduced 7 texdatas to 4 (199 bytes to 108)
  904. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  905. 0 seconds elapsed
  906. 24 threads
  907. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  908. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  909. 6 portalclusters
  910. 7 numportals
  911. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  912. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  913. Optimized: 0 visible clusters (0.00%)
  914. Total clusters visible: 36
  915. Average clusters visible: 6
  916. Building PAS...
  917. Average clusters audible: 6
  918. visdatasize:64 compressed from 96
  919. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  920. 0 seconds elapsed
  921. [Reading texlights from 'lights.rad']
  922. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  923. PREP OK
  924. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  925. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  926. transfers 421920, max 230
  927. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  928. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  929. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  930. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  931. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  932. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  933. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  934. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  935. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  936. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  937. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  938. FinalLightFace Done
  939. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  940. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  941. Writing leaf ambient...done
  942. Ready to Finish
  943. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  944. 0 seconds elapsed
  945. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  946. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  947. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  948. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  949. fixing up env_cubemap materials on brush sides...
  950. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  951. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  952. Processing areas...done (0)
  953. Building Faces...done (0)
  954. FixTjuncs...
  955. PruneNodes...
  956. WriteBSP...
  957. done (0)
  958. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  959. Building visibility clusters...
  960. done (0)
  961. Creating default LDR cubemaps for env_cubemap using skybox materials:
  962. skybox/starrynight*.vmt
  963. ! Run buildcubemaps in the engine to get the correct cube maps.
  964. Creating default HDR cubemaps for env_cubemap using skybox materials:
  965. skybox/starrynight*.vmt
  966. ! Run buildcubemaps in the engine to get the correct cube maps.
  967. Finding displacement neighbors...
  968. Finding lightmap sample positions...
  969. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  970. Building Physics collision data...
  971. done (0) (2397 bytes)
  972. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  973. Compacting texture/material tables...
  974. Reduced 10 texinfos to 5
  975. Reduced 7 texdatas to 4 (199 bytes to 108)
  976. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  977. 0 seconds elapsed
  978. 24 threads
  979. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  980. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  981. 6 portalclusters
  982. 7 numportals
  983. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  984. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  985. Optimized: 0 visible clusters (0.00%)
  986. Total clusters visible: 36
  987. Average clusters visible: 6
  988. Building PAS...
  989. Average clusters audible: 6
  990. visdatasize:64 compressed from 96
  991. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  992. 0 seconds elapsed
  993. [Reading texlights from 'lights.rad']
  994. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  995. PREP OK
  996. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  997. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  998. transfers 421920, max 230
  999. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1000. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1001. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1002. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1003. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1004. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1005. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1006. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1007. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1008. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  1009. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1010. FinalLightFace Done
  1011. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1012. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1013. Writing leaf ambient...done
  1014. Ready to Finish
  1015. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1016. 0 seconds elapsed
  1017. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1018. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1019. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1020. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1021. fixing up env_cubemap materials on brush sides...
  1022. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1023. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1024. Processing areas...done (0)
  1025. Building Faces...done (0)
  1026. FixTjuncs...
  1027. PruneNodes...
  1028. WriteBSP...
  1029. done (0)
  1030. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1031. Building visibility clusters...
  1032. done (0)
  1033. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1034. skybox/starrynight*.vmt
  1035. ! Run buildcubemaps in the engine to get the correct cube maps.
  1036. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1037. skybox/starrynight*.vmt
  1038. ! Run buildcubemaps in the engine to get the correct cube maps.
  1039. Finding displacement neighbors...
  1040. Finding lightmap sample positions...
  1041. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1042. Building Physics collision data...
  1043. done (0) (2397 bytes)
  1044. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1045. Compacting texture/material tables...
  1046. Reduced 10 texinfos to 5
  1047. Reduced 7 texdatas to 4 (199 bytes to 108)
  1048. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1049. 0 seconds elapsed
  1050. 24 threads
  1051. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1052. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1053. 6 portalclusters
  1054. 7 numportals
  1055. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1056. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1057. Optimized: 0 visible clusters (0.00%)
  1058. Total clusters visible: 36
  1059. Average clusters visible: 6
  1060. Building PAS...
  1061. Average clusters audible: 6
  1062. visdatasize:64 compressed from 96
  1063. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1064. 0 seconds elapsed
  1065. [Reading texlights from 'lights.rad']
  1066. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1067. PREP OK
  1068. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1069. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1070. transfers 421920, max 230
  1071. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1072. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1073. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1074. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1075. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1076. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1077. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1078. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1079. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1080. Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
  1081. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1082. FinalLightFace Done
  1083. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1084. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1085. Writing leaf ambient...done
  1086. Ready to Finish
  1087. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1088. 0 seconds elapsed
  1089. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1090. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1091. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1092. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1093. fixing up env_cubemap materials on brush sides...
  1094. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1095. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1096. Processing areas...done (0)
  1097. Building Faces...done (0)
  1098. FixTjuncs...
  1099. PruneNodes...
  1100. WriteBSP...
  1101. done (0)
  1102. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1103. Building visibility clusters...
  1104. done (0)
  1105. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1106. skybox/starrynight*.vmt
  1107. ! Run buildcubemaps in the engine to get the correct cube maps.
  1108. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1109. skybox/starrynight*.vmt
  1110. ! Run buildcubemaps in the engine to get the correct cube maps.
  1111. Finding displacement neighbors...
  1112. Finding lightmap sample positions...
  1113. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1114. Building Physics collision data...
  1115. done (0) (5469 bytes)
  1116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1117. Compacting texture/material tables...
  1118. Reduced 16 texinfos to 8
  1119. Reduced 7 texdatas to 4 (199 bytes to 108)
  1120. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1121. 0 seconds elapsed
  1122. 24 threads
  1123. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1124. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1125. 20 portalclusters
  1126. 34 numportals
  1127. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1128. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1129. Optimized: 0 visible clusters (0.00%)
  1130. Total clusters visible: 358
  1131. Average clusters visible: 17
  1132. Building PAS...
  1133. Average clusters audible: 20
  1134. visdatasize:284 compressed from 320
  1135. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1136. 0 seconds elapsed
  1137. [Reading texlights from 'lights.rad']
  1138. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1139. PREP OK
  1140. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1141. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1142. transfers 822346, max 307
  1143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1152. Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  1153. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1154. FinalLightFace Done
  1155. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1156. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1157. Writing leaf ambient...done
  1158. Ready to Finish
  1159. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1160. 0 seconds elapsed
  1161. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1162. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1163. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1164. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1165. fixing up env_cubemap materials on brush sides...
  1166. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1167. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1168. Processing areas...done (0)
  1169. Building Faces...done (0)
  1170. FixTjuncs...
  1171. PruneNodes...
  1172. WriteBSP...
  1173. done (0)
  1174. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1175. Building visibility clusters...
  1176. done (0)
  1177. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1178. skybox/starrynight*.vmt
  1179. ! Run buildcubemaps in the engine to get the correct cube maps.
  1180. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1181. skybox/starrynight*.vmt
  1182. ! Run buildcubemaps in the engine to get the correct cube maps.
  1183. Finding displacement neighbors...
  1184. Finding lightmap sample positions...
  1185. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1186. Building Physics collision data...
  1187. done (0) (5469 bytes)
  1188. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1189. Compacting texture/material tables...
  1190. Reduced 16 texinfos to 8
  1191. Reduced 7 texdatas to 4 (199 bytes to 108)
  1192. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1193. 0 seconds elapsed
  1194. 24 threads
  1195. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1196. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1197. 20 portalclusters
  1198. 34 numportals
  1199. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1200. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1201. Optimized: 0 visible clusters (0.00%)
  1202. Total clusters visible: 358
  1203. Average clusters visible: 17
  1204. Building PAS...
  1205. Average clusters audible: 20
  1206. visdatasize:284 compressed from 320
  1207. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1208. 0 seconds elapsed
  1209. [Reading texlights from 'lights.rad']
  1210. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1211. PREP OK
  1212. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1213. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1214. transfers 807563, max 303
  1215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1225. Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
  1226. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1227. FinalLightFace Done
  1228. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1229. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1230. Writing leaf ambient...done
  1231. Ready to Finish
  1232. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1233. 0 seconds elapsed
  1234. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1235. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1236. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1237. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1238. fixing up env_cubemap materials on brush sides...
  1239. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1240. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1241. Processing areas...done (0)
  1242. Building Faces...done (0)
  1243. Chop Details...done (0)
  1244. Find Visible Detail Sides...done (0)
  1245. Merging details...done (0)
  1246. FixTjuncs...
  1247. PruneNodes...
  1248. WriteBSP...
  1249. done (0)
  1250. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1251. Building visibility clusters...
  1252. done (0)
  1253. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1254. skybox/starrynight*.vmt
  1255. ! Run buildcubemaps in the engine to get the correct cube maps.
  1256. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1257. skybox/starrynight*.vmt
  1258. ! Run buildcubemaps in the engine to get the correct cube maps.
  1259. Finding displacement neighbors...
  1260. Finding lightmap sample positions...
  1261. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1262. Building Physics collision data...
  1263. done (0) (7789 bytes)
  1264. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1265. Compacting texture/material tables...
  1266. Reduced 18 texinfos to 10
  1267. Reduced 7 texdatas to 4 (199 bytes to 108)
  1268. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1269. 0 seconds elapsed
  1270. 24 threads
  1271. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1272. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1273. 14 portalclusters
  1274. 28 numportals
  1275. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1276. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1277. Optimized: 0 visible clusters (0.00%)
  1278. Total clusters visible: 194
  1279. Average clusters visible: 13
  1280. Building PAS...
  1281. Average clusters audible: 14
  1282. visdatasize:172 compressed from 224
  1283. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1284. 0 seconds elapsed
  1285. [Reading texlights from 'lights.rad']
  1286. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1287. PREP OK
  1288. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1289. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1290. transfers 762485, max 304
  1291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1301. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  1302. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1303. FinalLightFace Done
  1304. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1305. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1306. Writing leaf ambient...done
  1307. Ready to Finish
  1308. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1309. 0 seconds elapsed
  1310. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1311. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1312. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1313. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1314. fixing up env_cubemap materials on brush sides...
  1315. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1316. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1317. Processing areas...done (0)
  1318. Building Faces...done (0)
  1319. Chop Details...done (0)
  1320. Find Visible Detail Sides...done (0)
  1321. Merging details...done (0)
  1322. FixTjuncs...
  1323. PruneNodes...
  1324. WriteBSP...
  1325. done (0)
  1326. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1327. Building visibility clusters...
  1328. done (0)
  1329. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1330. skybox/starrynight*.vmt
  1331. ! Run buildcubemaps in the engine to get the correct cube maps.
  1332. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1333. skybox/starrynight*.vmt
  1334. ! Run buildcubemaps in the engine to get the correct cube maps.
  1335. Finding displacement neighbors...
  1336. Finding lightmap sample positions...
  1337. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1338. Building Physics collision data...
  1339. done (0) (8069 bytes)
  1340. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1341. Compacting texture/material tables...
  1342. Reduced 19 texinfos to 10
  1343. Reduced 7 texdatas to 4 (199 bytes to 108)
  1344. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1345. 0 seconds elapsed
  1346. 24 threads
  1347. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1348. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1349. 14 portalclusters
  1350. 28 numportals
  1351. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1352. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1353. Optimized: 0 visible clusters (0.00%)
  1354. Total clusters visible: 194
  1355. Average clusters visible: 13
  1356. Building PAS...
  1357. Average clusters audible: 14
  1358. visdatasize:172 compressed from 224
  1359. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1360. 0 seconds elapsed
  1361. [Reading texlights from 'lights.rad']
  1362. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1363. PREP OK
  1364. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1365. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1366. transfers 827112, max 308
  1367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1368. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1370. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1372. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1374. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1376. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1377. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1378. Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
  1379. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1380. FinalLightFace Done
  1381. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1382. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1383. Writing leaf ambient...done
  1384. Ready to Finish
  1385. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1386. 0 seconds elapsed
  1387. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1388. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1389. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1390. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1391. fixing up env_cubemap materials on brush sides...
  1392. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1393. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1394. Processing areas...done (0)
  1395. Building Faces...done (0)
  1396. Chop Details...done (0)
  1397. Find Visible Detail Sides...done (0)
  1398. Merging details...done (0)
  1399. FixTjuncs...
  1400. PruneNodes...
  1401. WriteBSP...
  1402. done (0)
  1403. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1404. Building visibility clusters...
  1405. done (0)
  1406. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1407. skybox/starrynight*.vmt
  1408. ! Run buildcubemaps in the engine to get the correct cube maps.
  1409. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1410. skybox/starrynight*.vmt
  1411. ! Run buildcubemaps in the engine to get the correct cube maps.
  1412. Finding displacement neighbors...
  1413. Finding lightmap sample positions...
  1414. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1415. Building Physics collision data...
  1416. done (0) (8069 bytes)
  1417. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1418. Compacting texture/material tables...
  1419. Reduced 19 texinfos to 10
  1420. Reduced 7 texdatas to 4 (199 bytes to 108)
  1421. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1422. 0 seconds elapsed
  1423. 24 threads
  1424. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1425. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1426. 14 portalclusters
  1427. 28 numportals
  1428. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1429. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1430. Optimized: 0 visible clusters (0.00%)
  1431. Total clusters visible: 194
  1432. Average clusters visible: 13
  1433. Building PAS...
  1434. Average clusters audible: 14
  1435. visdatasize:172 compressed from 224
  1436. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1437. 0 seconds elapsed
  1438. [Reading texlights from 'lights.rad']
  1439. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1440. PREP OK
  1441. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1442. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1443. transfers 771780, max 309
  1444. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1445. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1446. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1447. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1448. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1449. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1450. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1451. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1452. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1453. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1454. Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
  1455. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1456. FinalLightFace Done
  1457. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1458. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1459. Writing leaf ambient...done
  1460. Ready to Finish
  1461. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1462. 0 seconds elapsed
  1463. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1464. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1465. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1466. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1467. fixing up env_cubemap materials on brush sides...
  1468. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1469. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1470. Processing areas...done (0)
  1471. Building Faces...done (0)
  1472. Chop Details...done (0)
  1473. Find Visible Detail Sides...done (0)
  1474. Merging details...done (0)
  1475. FixTjuncs...
  1476. PruneNodes...
  1477. WriteBSP...
  1478. done (0)
  1479. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1480. Building visibility clusters...
  1481. done (0)
  1482. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1483. skybox/starrynight*.vmt
  1484. ! Run buildcubemaps in the engine to get the correct cube maps.
  1485. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1486. skybox/starrynight*.vmt
  1487. ! Run buildcubemaps in the engine to get the correct cube maps.
  1488. Finding displacement neighbors...
  1489. Finding lightmap sample positions...
  1490. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1491. Building Physics collision data...
  1492. done (0) (8069 bytes)
  1493. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1494. Compacting texture/material tables...
  1495. Reduced 19 texinfos to 10
  1496. Reduced 7 texdatas to 4 (199 bytes to 108)
  1497. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1498. 0 seconds elapsed
  1499. 24 threads
  1500. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1501. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1502. 14 portalclusters
  1503. 28 numportals
  1504. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1505. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1506. Optimized: 0 visible clusters (0.00%)
  1507. Total clusters visible: 194
  1508. Average clusters visible: 13
  1509. Building PAS...
  1510. Average clusters audible: 14
  1511. visdatasize:172 compressed from 224
  1512. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1513. 0 seconds elapsed
  1514. [Reading texlights from 'lights.rad']
  1515. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1516. PREP OK
  1517. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1518. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1519. transfers 771780, max 309
  1520. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1521. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1522. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1523. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1524. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1525. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1526. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1527. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1528. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1529. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1530. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1531. Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
  1532. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1533. FinalLightFace Done
  1534. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1535. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1536. Writing leaf ambient...done
  1537. Ready to Finish
  1538. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1539. 0 seconds elapsed
  1540. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1541. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1542. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1543. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1544. fixing up env_cubemap materials on brush sides...
  1545. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1546. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1547. Processing areas...done (0)
  1548. Building Faces...done (0)
  1549. Chop Details...done (0)
  1550. Find Visible Detail Sides...done (0)
  1551. Merging details...done (0)
  1552. FixTjuncs...
  1553. PruneNodes...
  1554. WriteBSP...
  1555. done (0)
  1556. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1557. Building visibility clusters...
  1558. done (0)
  1559. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1560. skybox/starrynight*.vmt
  1561. ! Run buildcubemaps in the engine to get the correct cube maps.
  1562. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1563. skybox/starrynight*.vmt
  1564. ! Run buildcubemaps in the engine to get the correct cube maps.
  1565. Finding displacement neighbors...
  1566. Finding lightmap sample positions...
  1567. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1568. Building Physics collision data...
  1569. done (0) (8069 bytes)
  1570. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1571. Compacting texture/material tables...
  1572. Reduced 19 texinfos to 10
  1573. Reduced 7 texdatas to 4 (199 bytes to 108)
  1574. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1575. 0 seconds elapsed
  1576. 24 threads
  1577. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1578. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1579. 14 portalclusters
  1580. 28 numportals
  1581. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1582. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1583. Optimized: 0 visible clusters (0.00%)
  1584. Total clusters visible: 194
  1585. Average clusters visible: 13
  1586. Building PAS...
  1587. Average clusters audible: 14
  1588. visdatasize:172 compressed from 224
  1589. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1590. 0 seconds elapsed
  1591. [Reading texlights from 'lights.rad']
  1592. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1593. PREP OK
  1594. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1595. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1596. transfers 771780, max 309
  1597. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1598. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1599. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1600. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1601. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1602. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1603. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1604. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1605. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1606. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1607. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  1608. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1609. FinalLightFace Done
  1610. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1611. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1612. Writing leaf ambient...done
  1613. Ready to Finish
  1614. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1615. 0 seconds elapsed
  1616. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1617. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1618. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1619. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1620. fixing up env_cubemap materials on brush sides...
  1621. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1622. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1623. Processing areas...done (0)
  1624. Building Faces...done (0)
  1625. Chop Details...done (0)
  1626. Find Visible Detail Sides...done (0)
  1627. Merging details...done (0)
  1628. FixTjuncs...
  1629. PruneNodes...
  1630. WriteBSP...
  1631. done (0)
  1632. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1633. Building visibility clusters...
  1634. done (0)
  1635. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1636. skybox/starrynight*.vmt
  1637. ! Run buildcubemaps in the engine to get the correct cube maps.
  1638. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1639. skybox/starrynight*.vmt
  1640. ! Run buildcubemaps in the engine to get the correct cube maps.
  1641. Finding displacement neighbors...
  1642. Finding lightmap sample positions...
  1643. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1644. Building Physics collision data...
  1645. done (0) (8069 bytes)
  1646. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1647. Compacting texture/material tables...
  1648. Reduced 18 texinfos to 10
  1649. Reduced 7 texdatas to 4 (199 bytes to 108)
  1650. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1651. 0 seconds elapsed
  1652. 24 threads
  1653. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1654. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1655. 14 portalclusters
  1656. 28 numportals
  1657. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1658. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1659. Optimized: 0 visible clusters (0.00%)
  1660. Total clusters visible: 194
  1661. Average clusters visible: 13
  1662. Building PAS...
  1663. Average clusters audible: 14
  1664. visdatasize:172 compressed from 224
  1665. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1666. 0 seconds elapsed
  1667. [Reading texlights from 'lights.rad']
  1668. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1669. PREP OK
  1670. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1671. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1672. transfers 1303632, max 357
  1673. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1674. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1675. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1676. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1677. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1678. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1679. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1680. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1681. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1682. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1683. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1684. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  1685. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1686. FinalLightFace Done
  1687. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1688. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1689. Writing leaf ambient...done
  1690. Ready to Finish
  1691. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1692. 0 seconds elapsed
  1693. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1694. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1695. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1696. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1697. fixing up env_cubemap materials on brush sides...
  1698. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1699. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1700. Processing areas...done (0)
  1701. Building Faces...done (0)
  1702. Chop Details...done (0)
  1703. Find Visible Detail Sides...done (0)
  1704. Merging details...done (0)
  1705. FixTjuncs...
  1706. PruneNodes...
  1707. WriteBSP...
  1708. done (0)
  1709. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1710. Building visibility clusters...
  1711. done (0)
  1712. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1713. skybox/starrynight*.vmt
  1714. ! Run buildcubemaps in the engine to get the correct cube maps.
  1715. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1716. skybox/starrynight*.vmt
  1717. ! Run buildcubemaps in the engine to get the correct cube maps.
  1718. Finding displacement neighbors...
  1719. Finding lightmap sample positions...
  1720. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1721. Building Physics collision data...
  1722. done (0) (8069 bytes)
  1723. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1724. Compacting texture/material tables...
  1725. Reduced 17 texinfos to 8
  1726. Reduced 7 texdatas to 4 (199 bytes to 108)
  1727. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1728. 0 seconds elapsed
  1729. 24 threads
  1730. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1731. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1732. 14 portalclusters
  1733. 28 numportals
  1734. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1735. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1736. Optimized: 0 visible clusters (0.00%)
  1737. Total clusters visible: 194
  1738. Average clusters visible: 13
  1739. Building PAS...
  1740. Average clusters audible: 14
  1741. visdatasize:172 compressed from 224
  1742. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1743. 0 seconds elapsed
  1744. [Reading texlights from 'lights.rad']
  1745. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1746. PREP OK
  1747. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1748. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1749. transfers 1303932, max 357
  1750. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1751. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1752. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1753. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1754. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1755. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1756. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1757. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1758. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1759. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1760. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1761. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  1762. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1763. FinalLightFace Done
  1764. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1765. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1766. Writing leaf ambient...done
  1767. Ready to Finish
  1768. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1769. 0 seconds elapsed
  1770. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1771. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1772. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1773. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1774. fixing up env_cubemap materials on brush sides...
  1775. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1776. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1777. Processing areas...done (0)
  1778. Building Faces...done (0)
  1779. Chop Details...done (0)
  1780. Find Visible Detail Sides...done (0)
  1781. Merging details...done (0)
  1782. FixTjuncs...
  1783. PruneNodes...
  1784. WriteBSP...
  1785. done (0)
  1786. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1787. Building visibility clusters...
  1788. done (0)
  1789. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1790. skybox/starrynight*.vmt
  1791. ! Run buildcubemaps in the engine to get the correct cube maps.
  1792. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1793. skybox/starrynight*.vmt
  1794. ! Run buildcubemaps in the engine to get the correct cube maps.
  1795. Finding displacement neighbors...
  1796. Finding lightmap sample positions...
  1797. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1798. Building Physics collision data...
  1799. done (0) (8069 bytes)
  1800. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1801. Compacting texture/material tables...
  1802. Reduced 17 texinfos to 8
  1803. Reduced 7 texdatas to 4 (199 bytes to 108)
  1804. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1805. 0 seconds elapsed
  1806. 24 threads
  1807. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1808. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1809. 14 portalclusters
  1810. 28 numportals
  1811. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1812. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1813. Optimized: 0 visible clusters (0.00%)
  1814. Total clusters visible: 194
  1815. Average clusters visible: 13
  1816. Building PAS...
  1817. Average clusters audible: 14
  1818. visdatasize:172 compressed from 224
  1819. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1820. 0 seconds elapsed
  1821. [Reading texlights from 'lights.rad']
  1822. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1823. PREP OK
  1824. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1825. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1826. transfers 1303932, max 357
  1827. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1828. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1829. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1830. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1831. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1832. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1833. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1834. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1835. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1836. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1837. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1838. Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
  1839. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1840. FinalLightFace Done
  1841. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1842. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1843. Writing leaf ambient...done
  1844. Ready to Finish
  1845. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1846. 0 seconds elapsed
  1847. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1848. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1849. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1850. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1851. fixing up env_cubemap materials on brush sides...
  1852. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1853. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1854. Processing areas...done (0)
  1855. Building Faces...done (0)
  1856. Chop Details...done (0)
  1857. Find Visible Detail Sides...done (0)
  1858. Merging details...done (0)
  1859. FixTjuncs...
  1860. PruneNodes...
  1861. WriteBSP...
  1862. done (0)
  1863. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1864. Building visibility clusters...
  1865. done (0)
  1866. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1867. skybox/starrynight*.vmt
  1868. ! Run buildcubemaps in the engine to get the correct cube maps.
  1869. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1870. skybox/starrynight*.vmt
  1871. ! Run buildcubemaps in the engine to get the correct cube maps.
  1872. Finding displacement neighbors...
  1873. Finding lightmap sample positions...
  1874. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1875. Building Physics collision data...
  1876. done (0) (8069 bytes)
  1877. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1878. Compacting texture/material tables...
  1879. Reduced 17 texinfos to 8
  1880. Reduced 7 texdatas to 4 (199 bytes to 108)
  1881. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1882. 0 seconds elapsed
  1883. 24 threads
  1884. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1885. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1886. 14 portalclusters
  1887. 28 numportals
  1888. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1889. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1890. Optimized: 0 visible clusters (0.00%)
  1891. Total clusters visible: 194
  1892. Average clusters visible: 13
  1893. Building PAS...
  1894. Average clusters audible: 14
  1895. visdatasize:172 compressed from 224
  1896. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1897. 0 seconds elapsed
  1898. [Reading texlights from 'lights.rad']
  1899. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1900. PREP OK
  1901. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1902. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1903. transfers 1303932, max 357
  1904. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1905. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1906. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1907. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1908. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1909. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1910. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1911. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1912. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1913. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1914. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1915. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  1916. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1917. FinalLightFace Done
  1918. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1919. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1920. Writing leaf ambient...done
  1921. Ready to Finish
  1922. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1923. 0 seconds elapsed
  1924. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  1925. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  1926. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  1927. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  1928. fixing up env_cubemap materials on brush sides...
  1929. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1930. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1931. Processing areas...done (0)
  1932. Building Faces...done (0)
  1933. Chop Details...done (0)
  1934. Find Visible Detail Sides...done (0)
  1935. Merging details...done (0)
  1936. FixTjuncs...
  1937. PruneNodes...
  1938. WriteBSP...
  1939. done (0)
  1940. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  1941. Building visibility clusters...
  1942. done (0)
  1943. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1944. skybox/starrynight*.vmt
  1945. ! Run buildcubemaps in the engine to get the correct cube maps.
  1946. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1947. skybox/starrynight*.vmt
  1948. ! Run buildcubemaps in the engine to get the correct cube maps.
  1949. Finding displacement neighbors...
  1950. Finding lightmap sample positions...
  1951. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1952. Building Physics collision data...
  1953. done (0) (8069 bytes)
  1954. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1955. Compacting texture/material tables...
  1956. Reduced 17 texinfos to 8
  1957. Reduced 7 texdatas to 4 (199 bytes to 108)
  1958. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  1959. 0 seconds elapsed
  1960. 24 threads
  1961. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1962. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  1963. 14 portalclusters
  1964. 28 numportals
  1965. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1966. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1967. Optimized: 0 visible clusters (0.00%)
  1968. Total clusters visible: 194
  1969. Average clusters visible: 13
  1970. Building PAS...
  1971. Average clusters audible: 14
  1972. visdatasize:172 compressed from 224
  1973. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1974. 0 seconds elapsed
  1975. [Reading texlights from 'lights.rad']
  1976. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  1977. PREP OK
  1978. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1979. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1980. transfers 1303932, max 357
  1981. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1982. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1983. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1984. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1985. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1986. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1987. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1988. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1989. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1990. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1991. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1992. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  1993. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1994. FinalLightFace Done
  1995. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1996. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  1997. Writing leaf ambient...done
  1998. Ready to Finish
  1999. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2000. 0 seconds elapsed
  2001. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2002. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2003. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2004. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2005. fixing up env_cubemap materials on brush sides...
  2006. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2007. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2008. Processing areas...done (0)
  2009. Building Faces...done (0)
  2010. Chop Details...done (0)
  2011. Find Visible Detail Sides...done (0)
  2012. Merging details...done (0)
  2013. FixTjuncs...
  2014. PruneNodes...
  2015. WriteBSP...
  2016. done (0)
  2017. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2018. Building visibility clusters...
  2019. done (0)
  2020. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2021. skybox/starrynight*.vmt
  2022. ! Run buildcubemaps in the engine to get the correct cube maps.
  2023. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2024. skybox/starrynight*.vmt
  2025. ! Run buildcubemaps in the engine to get the correct cube maps.
  2026. Finding displacement neighbors...
  2027. Finding lightmap sample positions...
  2028. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2029. Building Physics collision data...
  2030. done (0) (8069 bytes)
  2031. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2032. Compacting texture/material tables...
  2033. Reduced 17 texinfos to 8
  2034. Reduced 7 texdatas to 4 (199 bytes to 108)
  2035. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2036. 0 seconds elapsed
  2037. 24 threads
  2038. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2039. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2040. 14 portalclusters
  2041. 28 numportals
  2042. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2043. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2044. Optimized: 0 visible clusters (0.00%)
  2045. Total clusters visible: 194
  2046. Average clusters visible: 13
  2047. Building PAS...
  2048. Average clusters audible: 14
  2049. visdatasize:172 compressed from 224
  2050. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2051. 0 seconds elapsed
  2052. [Reading texlights from 'lights.rad']
  2053. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2054. PREP OK
  2055. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2056. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2057. transfers 1303932, max 357
  2058. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2059. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2060. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2061. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2062. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2063. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2064. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2065. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2066. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2067. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2068. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2069. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  2070. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2071. FinalLightFace Done
  2072. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2073. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2074. Writing leaf ambient...done
  2075. Ready to Finish
  2076. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2077. 0 seconds elapsed
  2078. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2079. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2080. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2081. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2082. fixing up env_cubemap materials on brush sides...
  2083. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2084. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2085. Processing areas...done (0)
  2086. Building Faces...done (0)
  2087. Chop Details...done (0)
  2088. Find Visible Detail Sides...done (0)
  2089. Merging details...done (0)
  2090. FixTjuncs...
  2091. PruneNodes...
  2092. WriteBSP...
  2093. done (0)
  2094. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2095. Building visibility clusters...
  2096. done (0)
  2097. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2098. skybox/starrynight*.vmt
  2099. ! Run buildcubemaps in the engine to get the correct cube maps.
  2100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2101. skybox/starrynight*.vmt
  2102. ! Run buildcubemaps in the engine to get the correct cube maps.
  2103. Finding displacement neighbors...
  2104. Finding lightmap sample positions...
  2105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2106. Building Physics collision data...
  2107. done (0) (8069 bytes)
  2108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2109. Compacting texture/material tables...
  2110. Reduced 17 texinfos to 8
  2111. Reduced 7 texdatas to 4 (199 bytes to 108)
  2112. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2113. 0 seconds elapsed
  2114. 24 threads
  2115. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2116. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2117. 14 portalclusters
  2118. 28 numportals
  2119. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2120. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2121. Optimized: 0 visible clusters (0.00%)
  2122. Total clusters visible: 194
  2123. Average clusters visible: 13
  2124. Building PAS...
  2125. Average clusters audible: 14
  2126. visdatasize:172 compressed from 224
  2127. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2128. 0 seconds elapsed
  2129. [Reading texlights from 'lights.rad']
  2130. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2131. PREP OK
  2132. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2133. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2134. transfers 1303932, max 357
  2135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2146. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  2147. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2148. FinalLightFace Done
  2149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2150. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2151. Writing leaf ambient...done
  2152. Ready to Finish
  2153. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2154. 0 seconds elapsed
  2155. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2156. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2157. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2158. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2159. fixing up env_cubemap materials on brush sides...
  2160. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2161. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2162. Processing areas...done (0)
  2163. Building Faces...done (0)
  2164. Chop Details...done (0)
  2165. Find Visible Detail Sides...done (0)
  2166. Merging details...done (0)
  2167. FixTjuncs...
  2168. PruneNodes...
  2169. WriteBSP...
  2170. done (0)
  2171. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2172. Building visibility clusters...
  2173. done (0)
  2174. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2175. skybox/starrynight*.vmt
  2176. ! Run buildcubemaps in the engine to get the correct cube maps.
  2177. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2178. skybox/starrynight*.vmt
  2179. ! Run buildcubemaps in the engine to get the correct cube maps.
  2180. Finding displacement neighbors...
  2181. Finding lightmap sample positions...
  2182. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2183. Building Physics collision data...
  2184. done (0) (8069 bytes)
  2185. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2186. Compacting texture/material tables...
  2187. Reduced 17 texinfos to 8
  2188. Reduced 7 texdatas to 4 (199 bytes to 108)
  2189. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2190. 0 seconds elapsed
  2191. 24 threads
  2192. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2193. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2194. 14 portalclusters
  2195. 28 numportals
  2196. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2197. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2198. Optimized: 0 visible clusters (0.00%)
  2199. Total clusters visible: 194
  2200. Average clusters visible: 13
  2201. Building PAS...
  2202. Average clusters audible: 14
  2203. visdatasize:172 compressed from 224
  2204. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2205. 0 seconds elapsed
  2206. [Reading texlights from 'lights.rad']
  2207. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2208. PREP OK
  2209. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2210. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2211. transfers 1303932, max 357
  2212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2223. Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
  2224. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2225. FinalLightFace Done
  2226. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2227. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2228. Writing leaf ambient...done
  2229. Ready to Finish
  2230. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2231. 0 seconds elapsed
  2232. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2233. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2234. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2235. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2236. fixing up env_cubemap materials on brush sides...
  2237. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2238. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2239. Processing areas...done (0)
  2240. Building Faces...done (0)
  2241. Chop Details...done (0)
  2242. Find Visible Detail Sides...done (0)
  2243. Merging details...done (0)
  2244. FixTjuncs...
  2245. PruneNodes...
  2246. WriteBSP...
  2247. done (0)
  2248. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2249. Building visibility clusters...
  2250. done (0)
  2251. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2252. skybox/starrynight*.vmt
  2253. ! Run buildcubemaps in the engine to get the correct cube maps.
  2254. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2255. skybox/starrynight*.vmt
  2256. ! Run buildcubemaps in the engine to get the correct cube maps.
  2257. Finding displacement neighbors...
  2258. Finding lightmap sample positions...
  2259. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2260. Building Physics collision data...
  2261. done (0) (8069 bytes)
  2262. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2263. Compacting texture/material tables...
  2264. Reduced 17 texinfos to 8
  2265. Reduced 7 texdatas to 4 (199 bytes to 108)
  2266. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2267. 0 seconds elapsed
  2268. 24 threads
  2269. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2270. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2271. 14 portalclusters
  2272. 28 numportals
  2273. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2274. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2275. Optimized: 0 visible clusters (0.00%)
  2276. Total clusters visible: 194
  2277. Average clusters visible: 13
  2278. Building PAS...
  2279. Average clusters audible: 14
  2280. visdatasize:172 compressed from 224
  2281. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2282. 0 seconds elapsed
  2283. [Reading texlights from 'lights.rad']
  2284. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2285. PREP OK
  2286. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2287. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2288. transfers 1303932, max 357
  2289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2300. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  2301. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2302. FinalLightFace Done
  2303. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2304. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2305. Writing leaf ambient...done
  2306. Ready to Finish
  2307. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2308. 0 seconds elapsed
  2309. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2310. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2311. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2312. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2313. fixing up env_cubemap materials on brush sides...
  2314. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2315. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2316. Processing areas...done (0)
  2317. Building Faces...done (0)
  2318. Chop Details...done (0)
  2319. Find Visible Detail Sides...done (0)
  2320. Merging details...done (0)
  2321. FixTjuncs...
  2322. PruneNodes...
  2323. WriteBSP...
  2324. done (0)
  2325. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2326. Building visibility clusters...
  2327. done (0)
  2328. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2329. skybox/starrynight*.vmt
  2330. ! Run buildcubemaps in the engine to get the correct cube maps.
  2331. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2332. skybox/starrynight*.vmt
  2333. ! Run buildcubemaps in the engine to get the correct cube maps.
  2334. Finding displacement neighbors...
  2335. Finding lightmap sample positions...
  2336. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2337. Building Physics collision data...
  2338. done (0) (8069 bytes)
  2339. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2340. Compacting texture/material tables...
  2341. Reduced 18 texinfos to 8
  2342. Reduced 7 texdatas to 4 (199 bytes to 108)
  2343. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2344. 0 seconds elapsed
  2345. 24 threads
  2346. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2347. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2348. 14 portalclusters
  2349. 28 numportals
  2350. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2351. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2352. Optimized: 0 visible clusters (0.00%)
  2353. Total clusters visible: 194
  2354. Average clusters visible: 13
  2355. Building PAS...
  2356. Average clusters audible: 14
  2357. visdatasize:172 compressed from 224
  2358. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2359. 0 seconds elapsed
  2360. [Reading texlights from 'lights.rad']
  2361. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2362. PREP OK
  2363. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2364. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2365. transfers 771986, max 309
  2366. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2368. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2370. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2372. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2373. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2374. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2375. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2376. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2377. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  2378. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2379. FinalLightFace Done
  2380. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2381. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2382. Writing leaf ambient...done
  2383. Ready to Finish
  2384. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2385. 0 seconds elapsed
  2386. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2387. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2388. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2389. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2390. fixing up env_cubemap materials on brush sides...
  2391. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2392. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2393. Processing areas...done (0)
  2394. Building Faces...done (0)
  2395. Chop Details...done (0)
  2396. Find Visible Detail Sides...done (0)
  2397. Merging details...done (0)
  2398. FixTjuncs...
  2399. PruneNodes...
  2400. WriteBSP...
  2401. done (0)
  2402. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2403. Building visibility clusters...
  2404. done (0)
  2405. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2406. skybox/starrynight*.vmt
  2407. ! Run buildcubemaps in the engine to get the correct cube maps.
  2408. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2409. skybox/starrynight*.vmt
  2410. ! Run buildcubemaps in the engine to get the correct cube maps.
  2411. Finding displacement neighbors...
  2412. Finding lightmap sample positions...
  2413. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2414. Building Physics collision data...
  2415. done (0) (9541 bytes)
  2416. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2417. Compacting texture/material tables...
  2418. Reduced 29 texinfos to 10
  2419. Reduced 7 texdatas to 4 (199 bytes to 108)
  2420. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2421. 0 seconds elapsed
  2422. 24 threads
  2423. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2424. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2425. 18 portalclusters
  2426. 37 numportals
  2427. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2428. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2429. Optimized: 0 visible clusters (0.00%)
  2430. Total clusters visible: 314
  2431. Average clusters visible: 17
  2432. Building PAS...
  2433. Average clusters audible: 18
  2434. visdatasize:256 compressed from 288
  2435. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2436. 0 seconds elapsed
  2437. [Reading texlights from 'lights.rad']
  2438. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2439. PREP OK
  2440. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2441. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2442. transfers 1239529, max 348
  2443. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2444. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2445. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2446. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2447. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2448. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2449. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2450. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2451. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2452. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2453. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2454. Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
  2455. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2456. FinalLightFace Done
  2457. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2458. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2459. Writing leaf ambient...done
  2460. Ready to Finish
  2461. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2462. 0 seconds elapsed
  2463. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2464. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2465. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2466. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2467. fixing up env_cubemap materials on brush sides...
  2468. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2469. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2470. Processing areas...done (0)
  2471. Building Faces...done (0)
  2472. Chop Details...done (0)
  2473. Find Visible Detail Sides...done (0)
  2474. Merging details...done (0)
  2475. FixTjuncs...
  2476. PruneNodes...
  2477. WriteBSP...
  2478. done (0)
  2479. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2480. Building visibility clusters...
  2481. done (0)
  2482. Can't load skybox file skybox/sky_day to build the default cubemap!
  2483. Can't load skybox file skybox/sky_day to build the default cubemap!
  2484. Finding displacement neighbors...
  2485. Finding lightmap sample positions...
  2486. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2487. Building Physics collision data...
  2488. done (0) (9541 bytes)
  2489. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2490. Compacting texture/material tables...
  2491. Reduced 29 texinfos to 10
  2492. Reduced 7 texdatas to 4 (199 bytes to 108)
  2493. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2494. 0 seconds elapsed
  2495. 24 threads
  2496. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2497. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2498. 18 portalclusters
  2499. 37 numportals
  2500. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2501. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2502. Optimized: 0 visible clusters (0.00%)
  2503. Total clusters visible: 314
  2504. Average clusters visible: 17
  2505. Building PAS...
  2506. Average clusters audible: 18
  2507. visdatasize:256 compressed from 288
  2508. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2509. 0 seconds elapsed
  2510. [Reading texlights from 'lights.rad']
  2511. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2512. PREP OK
  2513. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2514. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2515. transfers 1239529, max 348
  2516. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2517. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2518. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2519. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2520. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2521. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2522. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2523. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2524. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2525. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2526. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2527. Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
  2528. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2529. FinalLightFace Done
  2530. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2531. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2532. Writing leaf ambient...done
  2533. Ready to Finish
  2534. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2535. 0 seconds elapsed
  2536. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2537. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2538. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2539. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2540. fixing up env_cubemap materials on brush sides...
  2541. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2542. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2543. Processing areas...done (0)
  2544. Building Faces...done (0)
  2545. Chop Details...done (0)
  2546. Find Visible Detail Sides...done (0)
  2547. Merging details...done (0)
  2548. FixTjuncs...
  2549. PruneNodes...
  2550. WriteBSP...
  2551. done (0)
  2552. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2553. Building visibility clusters...
  2554. done (0)
  2555. Can't load skybox file skybox/sky_day_04 to build the default cubemap!
  2556. Can't load skybox file skybox/sky_day_04 to build the default cubemap!
  2557. Finding displacement neighbors...
  2558. Finding lightmap sample positions...
  2559. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2560. Building Physics collision data...
  2561. done (0) (9541 bytes)
  2562. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2563. Compacting texture/material tables...
  2564. Reduced 29 texinfos to 10
  2565. Reduced 7 texdatas to 4 (199 bytes to 108)
  2566. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2567. 0 seconds elapsed
  2568. 24 threads
  2569. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2570. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2571. 18 portalclusters
  2572. 37 numportals
  2573. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2574. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2575. Optimized: 0 visible clusters (0.00%)
  2576. Total clusters visible: 314
  2577. Average clusters visible: 17
  2578. Building PAS...
  2579. Average clusters audible: 18
  2580. visdatasize:256 compressed from 288
  2581. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2582. 0 seconds elapsed
  2583. [Reading texlights from 'lights.rad']
  2584. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2585. PREP OK
  2586. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2587. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2588. transfers 1239529, max 348
  2589. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2590. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2591. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2592. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2593. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2594. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2595. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2596. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2597. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2598. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2599. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2600. Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
  2601. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2602. FinalLightFace Done
  2603. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2604. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2605. Writing leaf ambient...done
  2606. Ready to Finish
  2607. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2608. 0 seconds elapsed
  2609. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2610. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2611. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2612. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2613. fixing up env_cubemap materials on brush sides...
  2614. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2615. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2616. Processing areas...done (0)
  2617. Building Faces...done (0)
  2618. Chop Details...done (0)
  2619. Find Visible Detail Sides...done (0)
  2620. Merging details...done (0)
  2621. FixTjuncs...
  2622. PruneNodes...
  2623. WriteBSP...
  2624. done (0)
  2625. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2626. Building visibility clusters...
  2627. done (0)
  2628. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2629. skybox/sky_sunset*.vmt
  2630. ! Run buildcubemaps in the engine to get the correct cube maps.
  2631. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2632. skybox/sky_sunset*.vmt
  2633. ! Run buildcubemaps in the engine to get the correct cube maps.
  2634. Finding displacement neighbors...
  2635. Finding lightmap sample positions...
  2636. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2637. Building Physics collision data...
  2638. done (0) (9541 bytes)
  2639. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2640. Compacting texture/material tables...
  2641. Reduced 29 texinfos to 10
  2642. Reduced 7 texdatas to 4 (199 bytes to 108)
  2643. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2644. 0 seconds elapsed
  2645. 24 threads
  2646. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2647. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2648. 18 portalclusters
  2649. 37 numportals
  2650. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2651. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2652. Optimized: 0 visible clusters (0.00%)
  2653. Total clusters visible: 314
  2654. Average clusters visible: 17
  2655. Building PAS...
  2656. Average clusters audible: 18
  2657. visdatasize:256 compressed from 288
  2658. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2659. 0 seconds elapsed
  2660. [Reading texlights from 'lights.rad']
  2661. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2662. PREP OK
  2663. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2664. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2665. transfers 1239529, max 348
  2666. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2667. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2668. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2669. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2670. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2671. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2672. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2673. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2674. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2675. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2676. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2677. Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
  2678. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2679. FinalLightFace Done
  2680. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2681. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2682. Writing leaf ambient...done
  2683. Ready to Finish
  2684. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2685. 0 seconds elapsed
  2686. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2687. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2688. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2689. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2690. fixing up env_cubemap materials on brush sides...
  2691. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2692. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2693. Processing areas...done (0)
  2694. Building Faces...done (0)
  2695. Chop Details...done (0)
  2696. Find Visible Detail Sides...
  2697. Merged 16 detail faces...done (0)
  2698. Merging details...done (0)
  2699. FixTjuncs...
  2700. PruneNodes...
  2701. WriteBSP...
  2702. done (0)
  2703. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2704. Building visibility clusters...
  2705. done (0)
  2706. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2707. skybox/sky_sunset*.vmt
  2708. ! Run buildcubemaps in the engine to get the correct cube maps.
  2709. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2710. skybox/sky_sunset*.vmt
  2711. ! Run buildcubemaps in the engine to get the correct cube maps.
  2712. Finding displacement neighbors...
  2713. Finding lightmap sample positions...
  2714. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2715. Building Physics collision data...
  2716. done (0) (13445 bytes)
  2717. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2718. Compacting texture/material tables...
  2719. Reduced 53 texinfos to 20
  2720. Reduced 7 texdatas to 4 (199 bytes to 108)
  2721. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2722. 0 seconds elapsed
  2723. 24 threads
  2724. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2725. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2726. 18 portalclusters
  2727. 37 numportals
  2728. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2729. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2730. Optimized: 0 visible clusters (0.00%)
  2731. Total clusters visible: 314
  2732. Average clusters visible: 17
  2733. Building PAS...
  2734. Average clusters audible: 18
  2735. visdatasize:256 compressed from 288
  2736. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2737. 0 seconds elapsed
  2738. [Reading texlights from 'lights.rad']
  2739. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2740. PREP OK
  2741. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2742. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2743. transfers 1306774, max 360
  2744. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2745. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2746. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2747. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2748. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2749. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2750. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2751. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2752. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2753. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2754. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2755. Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
  2756. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2757. FinalLightFace Done
  2758. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2759. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2760. Writing leaf ambient...done
  2761. Ready to Finish
  2762. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2763. 0 seconds elapsed
  2764. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2765. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2766. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2767. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2768. fixing up env_cubemap materials on brush sides...
  2769. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2770. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2771. Processing areas...done (0)
  2772. Building Faces...done (0)
  2773. Chop Details...done (0)
  2774. Find Visible Detail Sides...
  2775. Merged 16 detail faces...done (0)
  2776. Merging details...done (0)
  2777. FixTjuncs...
  2778. PruneNodes...
  2779. WriteBSP...
  2780. done (0)
  2781. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2782. Building visibility clusters...
  2783. done (0)
  2784. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2785. skybox/sky_sunset*.vmt
  2786. ! Run buildcubemaps in the engine to get the correct cube maps.
  2787. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2788. skybox/sky_sunset*.vmt
  2789. ! Run buildcubemaps in the engine to get the correct cube maps.
  2790. Finding displacement neighbors...
  2791. Finding lightmap sample positions...
  2792. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2793. Building Physics collision data...
  2794. done (0) (13445 bytes)
  2795. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2796. Compacting texture/material tables...
  2797. Reduced 63 texinfos to 17
  2798. Reduced 7 texdatas to 4 (199 bytes to 108)
  2799. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2800. 0 seconds elapsed
  2801. 24 threads
  2802. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2803. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2804. 18 portalclusters
  2805. 37 numportals
  2806. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2807. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2808. Optimized: 0 visible clusters (0.00%)
  2809. Total clusters visible: 314
  2810. Average clusters visible: 17
  2811. Building PAS...
  2812. Average clusters audible: 18
  2813. visdatasize:256 compressed from 288
  2814. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2815. 0 seconds elapsed
  2816. [Reading texlights from 'lights.rad']
  2817. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2818. PREP OK
  2819. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2820. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2821. transfers 1306774, max 360
  2822. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2823. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2824. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2825. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2826. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2827. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2828. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2829. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2830. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2831. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2832. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2833. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  2834. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2835. FinalLightFace Done
  2836. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2837. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2838. Writing leaf ambient...done
  2839. Ready to Finish
  2840. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2841. 0 seconds elapsed
  2842. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2843. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2844. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2845. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2846. fixing up env_cubemap materials on brush sides...
  2847. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2848. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2849. Processing areas...done (0)
  2850. Building Faces...done (0)
  2851. Chop Details...done (0)
  2852. Find Visible Detail Sides...
  2853. Merged 16 detail faces...done (0)
  2854. Merging details...done (0)
  2855. FixTjuncs...
  2856. PruneNodes...
  2857. WriteBSP...
  2858. done (0)
  2859. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2860. Building visibility clusters...
  2861. done (0)
  2862. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2863. skybox/sky_sunset*.vmt
  2864. ! Run buildcubemaps in the engine to get the correct cube maps.
  2865. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2866. skybox/sky_sunset*.vmt
  2867. ! Run buildcubemaps in the engine to get the correct cube maps.
  2868. Finding displacement neighbors...
  2869. Finding lightmap sample positions...
  2870. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2871. Building Physics collision data...
  2872. done (0) (13445 bytes)
  2873. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2874. Compacting texture/material tables...
  2875. Reduced 63 texinfos to 17
  2876. Reduced 7 texdatas to 4 (199 bytes to 108)
  2877. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2878. 0 seconds elapsed
  2879. 24 threads
  2880. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2881. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2882. 18 portalclusters
  2883. 37 numportals
  2884. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2885. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2886. Optimized: 0 visible clusters (0.00%)
  2887. Total clusters visible: 314
  2888. Average clusters visible: 17
  2889. Building PAS...
  2890. Average clusters audible: 18
  2891. visdatasize:256 compressed from 288
  2892. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2893. 0 seconds elapsed
  2894. [Reading texlights from 'lights.rad']
  2895. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2896. PREP OK
  2897. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2898. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2899. transfers 1306774, max 360
  2900. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2901. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2902. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2903. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2904. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2905. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2906. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2907. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2908. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2909. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  2910. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2911. FinalLightFace Done
  2912. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2913. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2914. Writing leaf ambient...done
  2915. Ready to Finish
  2916. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2917. 0 seconds elapsed
  2918. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2919. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2920. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2921. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2922. fixing up env_cubemap materials on brush sides...
  2923. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2924. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2925. Processing areas...done (0)
  2926. Building Faces...done (0)
  2927. Chop Details...done (0)
  2928. Find Visible Detail Sides...
  2929. Merged 16 detail faces...done (0)
  2930. Merging details...done (0)
  2931. FixTjuncs...
  2932. PruneNodes...
  2933. WriteBSP...
  2934. done (0)
  2935. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  2936. Building visibility clusters...
  2937. done (0)
  2938. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2939. skybox/sky_sunset*.vmt
  2940. ! Run buildcubemaps in the engine to get the correct cube maps.
  2941. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2942. skybox/sky_sunset*.vmt
  2943. ! Run buildcubemaps in the engine to get the correct cube maps.
  2944. Finding displacement neighbors...
  2945. Finding lightmap sample positions...
  2946. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2947. Building Physics collision data...
  2948. done (0) (13445 bytes)
  2949. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2950. Compacting texture/material tables...
  2951. Reduced 63 texinfos to 17
  2952. Reduced 7 texdatas to 4 (199 bytes to 108)
  2953. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  2954. 0 seconds elapsed
  2955. 24 threads
  2956. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2957. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  2958. 18 portalclusters
  2959. 37 numportals
  2960. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2961. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2962. Optimized: 0 visible clusters (0.00%)
  2963. Total clusters visible: 314
  2964. Average clusters visible: 17
  2965. Building PAS...
  2966. Average clusters audible: 18
  2967. visdatasize:256 compressed from 288
  2968. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2969. 0 seconds elapsed
  2970. [Reading texlights from 'lights.rad']
  2971. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2972. PREP OK
  2973. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2974. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2975. transfers 1306774, max 360
  2976. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2977. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2978. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2979. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2980. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2981. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2982. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2983. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2984. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2985. Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
  2986. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2987. FinalLightFace Done
  2988. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2989. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  2990. Writing leaf ambient...done
  2991. Ready to Finish
  2992. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  2993. 0 seconds elapsed
  2994. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  2995. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  2996. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  2997. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  2998. fixing up env_cubemap materials on brush sides...
  2999. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3000. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3001. Processing areas...done (0)
  3002. Building Faces...done (0)
  3003. Chop Details...done (0)
  3004. Find Visible Detail Sides...
  3005. Merged 16 detail faces...done (0)
  3006. Merging details...done (0)
  3007. FixTjuncs...
  3008. PruneNodes...
  3009. WriteBSP...
  3010. done (0)
  3011. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3012. Building visibility clusters...
  3013. done (0)
  3014. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3015. skybox/sky_sunset*.vmt
  3016. ! Run buildcubemaps in the engine to get the correct cube maps.
  3017. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3018. skybox/sky_sunset*.vmt
  3019. ! Run buildcubemaps in the engine to get the correct cube maps.
  3020. Finding displacement neighbors...
  3021. Finding lightmap sample positions...
  3022. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3023. Building Physics collision data...
  3024. done (0) (13445 bytes)
  3025. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3026. Compacting texture/material tables...
  3027. Reduced 63 texinfos to 17
  3028. Reduced 7 texdatas to 4 (199 bytes to 108)
  3029. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3030. 0 seconds elapsed
  3031. 24 threads
  3032. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3033. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3034. 18 portalclusters
  3035. 37 numportals
  3036. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3037. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3038. Optimized: 0 visible clusters (0.00%)
  3039. Total clusters visible: 314
  3040. Average clusters visible: 17
  3041. Building PAS...
  3042. Average clusters audible: 18
  3043. visdatasize:256 compressed from 288
  3044. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3045. 0 seconds elapsed
  3046. [Reading texlights from 'lights.rad']
  3047. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3048. PREP OK
  3049. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3050. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3051. transfers 1306774, max 360
  3052. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3053. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3054. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3055. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3056. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3057. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3058. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3059. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3060. Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
  3061. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3062. FinalLightFace Done
  3063. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3064. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3065. Writing leaf ambient...done
  3066. Ready to Finish
  3067. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3068. 0 seconds elapsed
  3069. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3070. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3071. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3072. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3073. fixing up env_cubemap materials on brush sides...
  3074. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3075. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3076. Processing areas...done (0)
  3077. Building Faces...done (0)
  3078. Chop Details...done (0)
  3079. Find Visible Detail Sides...
  3080. Merged 16 detail faces...done (0)
  3081. Merging details...done (0)
  3082. FixTjuncs...
  3083. PruneNodes...
  3084. WriteBSP...
  3085. done (0)
  3086. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3087. Building visibility clusters...
  3088. done (0)
  3089. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3090. skybox/sky_sunset*.vmt
  3091. ! Run buildcubemaps in the engine to get the correct cube maps.
  3092. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3093. skybox/sky_sunset*.vmt
  3094. ! Run buildcubemaps in the engine to get the correct cube maps.
  3095. Finding displacement neighbors...
  3096. Finding lightmap sample positions...
  3097. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3098. Building Physics collision data...
  3099. done (0) (13445 bytes)
  3100. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3101. Compacting texture/material tables...
  3102. Reduced 63 texinfos to 17
  3103. Reduced 7 texdatas to 4 (199 bytes to 108)
  3104. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3105. 0 seconds elapsed
  3106. 24 threads
  3107. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3108. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3109. 18 portalclusters
  3110. 37 numportals
  3111. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3112. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3113. Optimized: 0 visible clusters (0.00%)
  3114. Total clusters visible: 314
  3115. Average clusters visible: 17
  3116. Building PAS...
  3117. Average clusters audible: 18
  3118. visdatasize:256 compressed from 288
  3119. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3120. 0 seconds elapsed
  3121. [Reading texlights from 'lights.rad']
  3122. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3123. PREP OK
  3124. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3125. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3126. transfers 1306774, max 360
  3127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3136. Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
  3137. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3138. FinalLightFace Done
  3139. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3140. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3141. Writing leaf ambient...done
  3142. Ready to Finish
  3143. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3144. 0 seconds elapsed
  3145. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3146. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3147. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3148. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3149. fixing up env_cubemap materials on brush sides...
  3150. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3151. **** leaked ****
  3152. Entity point_worldtext (371.01 7.00 100.44) leaked!
  3153. Processing areas...done (0)
  3154. Building Faces...done (0)
  3155. Chop Details...done (0)
  3156. Find Visible Detail Sides...
  3157. Merged 24 detail faces...done (0)
  3158. Merging details...done (0)
  3159. FixTjuncs...
  3160. PruneNodes...
  3161. WriteBSP...
  3162. done (0)
  3163. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3164. skybox/sky_sunset*.vmt
  3165. ! Run buildcubemaps in the engine to get the correct cube maps.
  3166. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3167. skybox/sky_sunset*.vmt
  3168. ! Run buildcubemaps in the engine to get the correct cube maps.
  3169. Finding displacement neighbors...
  3170. Finding lightmap sample positions...
  3171. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3172. Building Physics collision data...
  3173. done (0) (24720 bytes)
  3174. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3175. Compacting texture/material tables...
  3176. Reduced 85 texinfos to 27
  3177. Reduced 8 texdatas to 5 (221 bytes to 156)
  3178. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3179. 2 seconds elapsed
  3180. 24 threads
  3181. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3182. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3183. LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3184. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3185. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3186. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3187. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3188. fixing up env_cubemap materials on brush sides...
  3189. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3190. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3191. Processing areas...done (0)
  3192. Building Faces...done (0)
  3193. Chop Details...done (0)
  3194. Find Visible Detail Sides...
  3195. Merged 24 detail faces...done (0)
  3196. Merging details...done (0)
  3197. FixTjuncs...
  3198. PruneNodes...
  3199. WriteBSP...
  3200. done (0)
  3201. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3202. Building visibility clusters...
  3203. done (0)
  3204. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3205. skybox/sky_sunset*.vmt
  3206. ! Run buildcubemaps in the engine to get the correct cube maps.
  3207. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3208. skybox/sky_sunset*.vmt
  3209. ! Run buildcubemaps in the engine to get the correct cube maps.
  3210. Finding displacement neighbors...
  3211. Finding lightmap sample positions...
  3212. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3213. Building Physics collision data...
  3214. done (0) (24656 bytes)
  3215. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3216. Compacting texture/material tables...
  3217. Reduced 85 texinfos to 23
  3218. Reduced 8 texdatas to 4 (221 bytes to 108)
  3219. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3220. 0 seconds elapsed
  3221. 24 threads
  3222. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3223. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3224. 22 portalclusters
  3225. 41 numportals
  3226. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3227. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3228. Optimized: 0 visible clusters (0.00%)
  3229. Total clusters visible: 438
  3230. Average clusters visible: 19
  3231. Building PAS...
  3232. Average clusters audible: 22
  3233. visdatasize:312 compressed from 352
  3234. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3235. 0 seconds elapsed
  3236. [Reading texlights from 'lights.rad']
  3237. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3238. PREP OK
  3239. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3240. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3241. transfers 1617267, max 384
  3242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3252. Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  3253. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3254. FinalLightFace Done
  3255. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3256. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3257. Writing leaf ambient...done
  3258. Ready to Finish
  3259. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3260. 0 seconds elapsed
  3261. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3262. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3263. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3264. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3265. fixing up env_cubemap materials on brush sides...
  3266. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3267. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3268. Processing areas...done (0)
  3269. Building Faces...done (0)
  3270. Chop Details...done (0)
  3271. Find Visible Detail Sides...
  3272. Merged 24 detail faces...done (0)
  3273. Merging details...done (0)
  3274. FixTjuncs...
  3275. PruneNodes...
  3276. WriteBSP...
  3277. done (0)
  3278. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3279. Building visibility clusters...
  3280. done (0)
  3281. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3282. skybox/sky_sunset*.vmt
  3283. ! Run buildcubemaps in the engine to get the correct cube maps.
  3284. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3285. skybox/sky_sunset*.vmt
  3286. ! Run buildcubemaps in the engine to get the correct cube maps.
  3287. Finding displacement neighbors...
  3288. Finding lightmap sample positions...
  3289. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3290. Building Physics collision data...
  3291. done (0) (24656 bytes)
  3292. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3293. Compacting texture/material tables...
  3294. Reduced 85 texinfos to 23
  3295. Reduced 8 texdatas to 4 (221 bytes to 108)
  3296. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3297. 0 seconds elapsed
  3298. 24 threads
  3299. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3300. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3301. 22 portalclusters
  3302. 41 numportals
  3303. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3304. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3305. Optimized: 0 visible clusters (0.00%)
  3306. Total clusters visible: 438
  3307. Average clusters visible: 19
  3308. Building PAS...
  3309. Average clusters audible: 22
  3310. visdatasize:312 compressed from 352
  3311. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3312. 0 seconds elapsed
  3313. [Reading texlights from 'lights.rad']
  3314. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3315. PREP OK
  3316. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3317. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3318. transfers 1611850, max 384
  3319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3320. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3322. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3324. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3326. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3328. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3330. Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
  3331. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3332. FinalLightFace Done
  3333. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3334. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3335. Writing leaf ambient...done
  3336. Ready to Finish
  3337. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3338. 0 seconds elapsed
  3339. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3340. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3341. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3342. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3343. fixing up env_cubemap materials on brush sides...
  3344. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3345. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3346. Processing areas...done (0)
  3347. Building Faces...done (0)
  3348. Chop Details...done (0)
  3349. Find Visible Detail Sides...
  3350. Merged 24 detail faces...done (0)
  3351. Merging details...done (0)
  3352. FixTjuncs...
  3353. PruneNodes...
  3354. WriteBSP...
  3355. done (0)
  3356. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3357. Building visibility clusters...
  3358. done (0)
  3359. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3360. skybox/sky_sunset*.vmt
  3361. ! Run buildcubemaps in the engine to get the correct cube maps.
  3362. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3363. skybox/sky_sunset*.vmt
  3364. ! Run buildcubemaps in the engine to get the correct cube maps.
  3365. Finding displacement neighbors...
  3366. Finding lightmap sample positions...
  3367. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3368. Building Physics collision data...
  3369. done (0) (24656 bytes)
  3370. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3371. Compacting texture/material tables...
  3372. Reduced 84 texinfos to 22
  3373. Reduced 8 texdatas to 4 (221 bytes to 108)
  3374. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3375. 0 seconds elapsed
  3376. 24 threads
  3377. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3378. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3379. 22 portalclusters
  3380. 41 numportals
  3381. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3382. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3383. Optimized: 0 visible clusters (0.00%)
  3384. Total clusters visible: 438
  3385. Average clusters visible: 19
  3386. Building PAS...
  3387. Average clusters audible: 22
  3388. visdatasize:312 compressed from 352
  3389. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3390. 0 seconds elapsed
  3391. [Reading texlights from 'lights.rad']
  3392. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3393. PREP OK
  3394. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3395. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3396. transfers 1611850, max 384
  3397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3398. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3400. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3402. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3404. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3406. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3407. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3408. Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
  3409. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3410. FinalLightFace Done
  3411. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3412. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3413. Writing leaf ambient...done
  3414. Ready to Finish
  3415. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3416. 0 seconds elapsed
  3417. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3418. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3419. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3420. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3421. fixing up env_cubemap materials on brush sides...
  3422. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3423. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3424. Processing areas...done (0)
  3425. Building Faces...done (0)
  3426. Chop Details...done (0)
  3427. Find Visible Detail Sides...
  3428. Merged 24 detail faces...done (0)
  3429. Merging details...done (0)
  3430. FixTjuncs...
  3431. PruneNodes...
  3432. WriteBSP...
  3433. done (0)
  3434. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3435. Building visibility clusters...
  3436. done (0)
  3437. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3438. skybox/sky_sunset*.vmt
  3439. ! Run buildcubemaps in the engine to get the correct cube maps.
  3440. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3441. skybox/sky_sunset*.vmt
  3442. ! Run buildcubemaps in the engine to get the correct cube maps.
  3443. Finding displacement neighbors...
  3444. Finding lightmap sample positions...
  3445. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3446. Building Physics collision data...
  3447. done (0) (31028 bytes)
  3448. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3449. Compacting texture/material tables...
  3450. Reduced 105 texinfos to 32
  3451. Reduced 9 texdatas to 5 (242 bytes to 129)
  3452. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3453. 0 seconds elapsed
  3454. 24 threads
  3455. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3456. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3457. 34 portalclusters
  3458. 61 numportals
  3459. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3460. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3461. Optimized: 0 visible clusters (0.00%)
  3462. Total clusters visible: 700
  3463. Average clusters visible: 20
  3464. Building PAS...
  3465. Average clusters audible: 33
  3466. visdatasize:619 compressed from 544
  3467. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3468. 0 seconds elapsed
  3469. [Reading texlights from 'lights.rad']
  3470. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3471. PREP OK
  3472. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3473. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3474. transfers 1913873, max 384
  3475. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3476. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3477. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3478. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3479. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3480. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3481. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3482. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3483. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3484. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3485. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3486. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  3487. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3488. FinalLightFace Done
  3489. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3490. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3491. Writing leaf ambient...done
  3492. Ready to Finish
  3493. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3494. 1 second elapsed
  3495. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3496. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3497. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3498. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3499. fixing up env_cubemap materials on brush sides...
  3500. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3501. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3502. Processing areas...done (0)
  3503. Building Faces...done (0)
  3504. Chop Details...done (0)
  3505. Find Visible Detail Sides...
  3506. Merged 24 detail faces...done (0)
  3507. Merging details...done (0)
  3508. FixTjuncs...
  3509. PruneNodes...
  3510. WriteBSP...
  3511. done (0)
  3512. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3513. Building visibility clusters...
  3514. done (0)
  3515. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3516. skybox/sky_sunset*.vmt
  3517. ! Run buildcubemaps in the engine to get the correct cube maps.
  3518. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3519. skybox/sky_sunset*.vmt
  3520. ! Run buildcubemaps in the engine to get the correct cube maps.
  3521. Finding displacement neighbors...
  3522. Finding lightmap sample positions...
  3523. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3524. Building Physics collision data...
  3525. done (0) (31028 bytes)
  3526. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3527. Compacting texture/material tables...
  3528. Reduced 105 texinfos to 32
  3529. Reduced 9 texdatas to 5 (242 bytes to 129)
  3530. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3531. 0 seconds elapsed
  3532. 24 threads
  3533. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3534. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3535. 34 portalclusters
  3536. 61 numportals
  3537. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3538. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3539. Optimized: 0 visible clusters (0.00%)
  3540. Total clusters visible: 700
  3541. Average clusters visible: 20
  3542. Building PAS...
  3543. Average clusters audible: 33
  3544. visdatasize:619 compressed from 544
  3545. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3546. 0 seconds elapsed
  3547. [Reading texlights from 'lights.rad']
  3548. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3549. PREP OK
  3550. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3551. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3552. transfers 1913873, max 384
  3553. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3554. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3555. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3556. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3557. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3558. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3559. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3560. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3561. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3562. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3563. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3564. Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
  3565. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3566. FinalLightFace Done
  3567. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3568. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  3569. Writing leaf ambient...done
  3570. Ready to Finish
  3571. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3572. 1 second elapsed
  3573. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3574. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3575. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3576. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3577. fixing up env_cubemap materials on brush sides...
  3578. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3579. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3580. Processing areas...done (0)
  3581. Building Faces...done (0)
  3582. Chop Details...done (0)
  3583. Find Visible Detail Sides...
  3584. Merged 24 detail faces...done (0)
  3585. Merging details...done (0)
  3586. FixTjuncs...
  3587. PruneNodes...
  3588. WriteBSP...
  3589. done (0)
  3590. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3591. Building visibility clusters...
  3592. done (0)
  3593. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3594. skybox/sky_sunset*.vmt
  3595. ! Run buildcubemaps in the engine to get the correct cube maps.
  3596. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3597. skybox/sky_sunset*.vmt
  3598. ! Run buildcubemaps in the engine to get the correct cube maps.
  3599. Finding displacement neighbors...
  3600. Finding lightmap sample positions...
  3601. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3602. Building Physics collision data...
  3603. done (0) (31028 bytes)
  3604. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3605. Compacting texture/material tables...
  3606. Reduced 106 texinfos to 31
  3607. Reduced 9 texdatas to 5 (242 bytes to 129)
  3608. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3609. 0 seconds elapsed
  3610. 24 threads
  3611. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3612. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3613. 34 portalclusters
  3614. 61 numportals
  3615. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3616. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3617. Optimized: 0 visible clusters (0.00%)
  3618. Total clusters visible: 700
  3619. Average clusters visible: 20
  3620. Building PAS...
  3621. Average clusters audible: 33
  3622. visdatasize:619 compressed from 544
  3623. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3624. 0 seconds elapsed
  3625. [Reading texlights from 'lights.rad']
  3626. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3627. PREP OK
  3628. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3629. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3630. transfers 1918327, max 384
  3631. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3632. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3633. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3634. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3635. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3636. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3637. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3638. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3639. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3640. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3641. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3642. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  3643. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3644. FinalLightFace Done
  3645. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3646. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  3647. Writing leaf ambient...done
  3648. Ready to Finish
  3649. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3650. 1 second elapsed
  3651. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3652. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3653. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3654. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3655. fixing up env_cubemap materials on brush sides...
  3656. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3657. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3658. Processing areas...done (0)
  3659. Building Faces...done (0)
  3660. Chop Details...done (0)
  3661. Find Visible Detail Sides...
  3662. Merged 24 detail faces...done (0)
  3663. Merging details...done (0)
  3664. FixTjuncs...
  3665. PruneNodes...
  3666. WriteBSP...
  3667. done (0)
  3668. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3669. Building visibility clusters...
  3670. done (0)
  3671. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3672. skybox/sky_sunset*.vmt
  3673. ! Run buildcubemaps in the engine to get the correct cube maps.
  3674. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3675. skybox/sky_sunset*.vmt
  3676. ! Run buildcubemaps in the engine to get the correct cube maps.
  3677. Finding displacement neighbors...
  3678. Finding lightmap sample positions...
  3679. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3680. Building Physics collision data...
  3681. done (0) (31028 bytes)
  3682. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3683. Compacting texture/material tables...
  3684. Reduced 106 texinfos to 31
  3685. Reduced 9 texdatas to 5 (242 bytes to 129)
  3686. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3687. 0 seconds elapsed
  3688. 24 threads
  3689. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3690. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3691. 34 portalclusters
  3692. 61 numportals
  3693. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3694. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3695. Optimized: 0 visible clusters (0.00%)
  3696. Total clusters visible: 700
  3697. Average clusters visible: 20
  3698. Building PAS...
  3699. Average clusters audible: 33
  3700. visdatasize:619 compressed from 544
  3701. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3702. 0 seconds elapsed
  3703. [Reading texlights from 'lights.rad']
  3704. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3705. PREP OK
  3706. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3707. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3708. transfers 1918327, max 384
  3709. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3710. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3711. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3712. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3713. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3714. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3715. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3716. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3717. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3718. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3719. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3720. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3721. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  3722. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3723. FinalLightFace Done
  3724. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3725. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3726. Writing leaf ambient...done
  3727. Ready to Finish
  3728. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3729. 1 second elapsed
  3730. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3731. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3732. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3733. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3734. fixing up env_cubemap materials on brush sides...
  3735. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3736. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3737. Processing areas...done (0)
  3738. Building Faces...done (0)
  3739. Chop Details...done (0)
  3740. Find Visible Detail Sides...
  3741. Merged 24 detail faces...done (0)
  3742. Merging details...done (0)
  3743. FixTjuncs...
  3744. PruneNodes...
  3745. WriteBSP...
  3746. done (0)
  3747. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3748. Building visibility clusters...
  3749. done (0)
  3750. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3751. skybox/sky_sunset*.vmt
  3752. ! Run buildcubemaps in the engine to get the correct cube maps.
  3753. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3754. skybox/sky_sunset*.vmt
  3755. ! Run buildcubemaps in the engine to get the correct cube maps.
  3756. Finding displacement neighbors...
  3757. Finding lightmap sample positions...
  3758. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3759. Building Physics collision data...
  3760. done (0) (31028 bytes)
  3761. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3762. Compacting texture/material tables...
  3763. Reduced 106 texinfos to 31
  3764. Reduced 9 texdatas to 5 (242 bytes to 129)
  3765. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3766. 0 seconds elapsed
  3767. 24 threads
  3768. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3769. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3770. 34 portalclusters
  3771. 61 numportals
  3772. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3773. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3774. Optimized: 0 visible clusters (0.00%)
  3775. Total clusters visible: 700
  3776. Average clusters visible: 20
  3777. Building PAS...
  3778. Average clusters audible: 33
  3779. visdatasize:619 compressed from 544
  3780. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3781. 0 seconds elapsed
  3782. [Reading texlights from 'lights.rad']
  3783. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3784. PREP OK
  3785. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3786. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3787. transfers 1918327, max 384
  3788. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3789. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3790. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3791. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3792. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3793. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3794. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3795. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3796. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3797. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3798. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3799. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3800. Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
  3801. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  3802. FinalLightFace Done
  3803. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3804. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3805. Writing leaf ambient...done
  3806. Ready to Finish
  3807. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3808. 1 second elapsed
  3809. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3810. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3811. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3812. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3813. fixing up env_cubemap materials on brush sides...
  3814. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3815. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3816. Processing areas...done (0)
  3817. Building Faces...done (0)
  3818. Chop Details...done (0)
  3819. Find Visible Detail Sides...
  3820. Merged 28 detail faces...done (0)
  3821. Merging details...done (0)
  3822. FixTjuncs...
  3823. PruneNodes...
  3824. WriteBSP...
  3825. done (0)
  3826. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3827. Building visibility clusters...
  3828. done (0)
  3829. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3830. skybox/sky_sunset*.vmt
  3831. ! Run buildcubemaps in the engine to get the correct cube maps.
  3832. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3833. skybox/sky_sunset*.vmt
  3834. ! Run buildcubemaps in the engine to get the correct cube maps.
  3835. Finding displacement neighbors...
  3836. Finding lightmap sample positions...
  3837. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3838. Building Physics collision data...
  3839. done (0) (31292 bytes)
  3840. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3841. Compacting texture/material tables...
  3842. Reduced 110 texinfos to 32
  3843. Reduced 10 texdatas to 5 (286 bytes to 129)
  3844. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3845. 0 seconds elapsed
  3846. 24 threads
  3847. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3848. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3849. 17 portalclusters
  3850. 20 numportals
  3851. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3852. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3853. Optimized: 0 visible clusters (0.00%)
  3854. Total clusters visible: 207
  3855. Average clusters visible: 12
  3856. Building PAS...
  3857. Average clusters audible: 16
  3858. visdatasize:249 compressed from 272
  3859. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3860. 0 seconds elapsed
  3861. [Reading texlights from 'lights.rad']
  3862. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3863. PREP OK
  3864. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3865. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3866. transfers 1862100, max 383
  3867. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3868. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3869. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3870. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3871. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3872. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3873. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3874. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3875. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3876. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3877. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3878. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3879. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  3880. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3881. FinalLightFace Done
  3882. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3883. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  3884. Writing leaf ambient...done
  3885. Ready to Finish
  3886. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3887. 1 second elapsed
  3888. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3889. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3890. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3891. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3892. fixing up env_cubemap materials on brush sides...
  3893. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3894. **** leaked ****
  3895. Entity prop_static (-384.00 -192.00 320.00) leaked!
  3896. Processing areas...done (0)
  3897. Building Faces...done (0)
  3898. Chop Details...done (0)
  3899. Find Visible Detail Sides...
  3900. Merged 28 detail faces...done (0)
  3901. Merging details...done (0)
  3902. FixTjuncs...
  3903. PruneNodes...
  3904. WriteBSP...
  3905. done (0)
  3906. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3907. skybox/sky_sunset*.vmt
  3908. ! Run buildcubemaps in the engine to get the correct cube maps.
  3909. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3910. skybox/sky_sunset*.vmt
  3911. ! Run buildcubemaps in the engine to get the correct cube maps.
  3912. Finding displacement neighbors...
  3913. Finding lightmap sample positions...
  3914. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3915. Building Physics collision data...
  3916. done (0) (31308 bytes)
  3917. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3918. Compacting texture/material tables...
  3919. Reduced 104 texinfos to 31
  3920. Reduced 10 texdatas to 6 (286 bytes to 177)
  3921. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3922. 0 seconds elapsed
  3923. 24 threads
  3924. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3925. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3926. LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3927. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  3928. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  3929. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  3930. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  3931. fixing up env_cubemap materials on brush sides...
  3932. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3933. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3934. Processing areas...done (0)
  3935. Building Faces...done (0)
  3936. Chop Details...done (0)
  3937. Find Visible Detail Sides...
  3938. Merged 28 detail faces...done (0)
  3939. Merging details...done (0)
  3940. FixTjuncs...
  3941. PruneNodes...
  3942. WriteBSP...
  3943. done (0)
  3944. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  3945. Building visibility clusters...
  3946. done (0)
  3947. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3948. skybox/sky_sunset*.vmt
  3949. ! Run buildcubemaps in the engine to get the correct cube maps.
  3950. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3951. skybox/sky_sunset*.vmt
  3952. ! Run buildcubemaps in the engine to get the correct cube maps.
  3953. Finding displacement neighbors...
  3954. Finding lightmap sample positions...
  3955. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3956. Building Physics collision data...
  3957. done (0) (31292 bytes)
  3958. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3959. Compacting texture/material tables...
  3960. Reduced 104 texinfos to 29
  3961. Reduced 10 texdatas to 5 (286 bytes to 129)
  3962. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  3963. 0 seconds elapsed
  3964. 24 threads
  3965. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3966. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  3967. 17 portalclusters
  3968. 20 numportals
  3969. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3970. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3971. Optimized: 0 visible clusters (0.00%)
  3972. Total clusters visible: 207
  3973. Average clusters visible: 12
  3974. Building PAS...
  3975. Average clusters audible: 16
  3976. visdatasize:249 compressed from 272
  3977. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3978. 0 seconds elapsed
  3979. [Reading texlights from 'lights.rad']
  3980. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  3981. PREP OK
  3982. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3983. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3984. transfers 1900876, max 379
  3985. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3986. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3987. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3988. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3989. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3990. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3991. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3992. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3993. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3994. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3995. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3996. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3997. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  3998. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  3999. FinalLightFace Done
  4000. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4001. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4002. Writing leaf ambient...done
  4003. Ready to Finish
  4004. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4005. 1 second elapsed
  4006. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4007. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4008. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4009. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4010. fixing up env_cubemap materials on brush sides...
  4011. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4012. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4013. Processing areas...done (0)
  4014. Building Faces...done (0)
  4015. Chop Details...done (0)
  4016. Find Visible Detail Sides...
  4017. Merged 28 detail faces...done (0)
  4018. Merging details...done (0)
  4019. FixTjuncs...
  4020. PruneNodes...
  4021. WriteBSP...
  4022. done (0)
  4023. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4024. Building visibility clusters...
  4025. done (0)
  4026. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4027. skybox/sky_sunset*.vmt
  4028. ! Run buildcubemaps in the engine to get the correct cube maps.
  4029. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4030. skybox/sky_sunset*.vmt
  4031. ! Run buildcubemaps in the engine to get the correct cube maps.
  4032. Finding displacement neighbors...
  4033. Finding lightmap sample positions...
  4034. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4035. Building Physics collision data...
  4036. done (0) (33124 bytes)
  4037. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4038. Compacting texture/material tables...
  4039. Reduced 105 texinfos to 31
  4040. Reduced 9 texdatas to 5 (242 bytes to 129)
  4041. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4042. 0 seconds elapsed
  4043. 24 threads
  4044. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4045. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4046. 34 portalclusters
  4047. 56 numportals
  4048. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4049. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4050. Optimized: 0 visible clusters (0.00%)
  4051. Total clusters visible: 680
  4052. Average clusters visible: 20
  4053. Building PAS...
  4054. Average clusters audible: 31
  4055. visdatasize:624 compressed from 544
  4056. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4057. 0 seconds elapsed
  4058. [Reading texlights from 'lights.rad']
  4059. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4060. PREP OK
  4061. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4062. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4063. transfers 1919930, max 379
  4064. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4065. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4066. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4067. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4068. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4069. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4070. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4071. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4072. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4073. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4074. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4075. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4076. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  4077. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4078. FinalLightFace Done
  4079. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4080. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4081. Writing leaf ambient...done
  4082. Ready to Finish
  4083. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4084. 1 second elapsed
  4085. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4086. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4087. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4088. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4089. fixing up env_cubemap materials on brush sides...
  4090. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4091. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4092. Processing areas...done (0)
  4093. Building Faces...done (0)
  4094. Chop Details...done (0)
  4095. Find Visible Detail Sides...
  4096. Merged 28 detail faces...done (0)
  4097. Merging details...done (0)
  4098. FixTjuncs...
  4099. PruneNodes...
  4100. WriteBSP...
  4101. done (0)
  4102. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4103. Building visibility clusters...
  4104. done (0)
  4105. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4106. skybox/sky_sunset*.vmt
  4107. ! Run buildcubemaps in the engine to get the correct cube maps.
  4108. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4109. skybox/sky_sunset*.vmt
  4110. ! Run buildcubemaps in the engine to get the correct cube maps.
  4111. Finding displacement neighbors...
  4112. Finding lightmap sample positions...
  4113. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4114. Building Physics collision data...
  4115. done (0) (33156 bytes)
  4116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4117. Compacting texture/material tables...
  4118. Reduced 105 texinfos to 32
  4119. Reduced 9 texdatas to 5 (242 bytes to 129)
  4120. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4121. 0 seconds elapsed
  4122. 24 threads
  4123. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4124. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4125. 33 portalclusters
  4126. 56 numportals
  4127. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4128. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4129. Optimized: 0 visible clusters (0.00%)
  4130. Total clusters visible: 631
  4131. Average clusters visible: 19
  4132. Building PAS...
  4133. Average clusters audible: 30
  4134. visdatasize:606 compressed from 528
  4135. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4136. 0 seconds elapsed
  4137. [Reading texlights from 'lights.rad']
  4138. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4139. PREP OK
  4140. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4141. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4142. transfers 1917379, max 379
  4143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4155. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  4156. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4157. FinalLightFace Done
  4158. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4159. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4160. Writing leaf ambient...done
  4161. Ready to Finish
  4162. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4163. 1 second elapsed
  4164. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4165. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4166. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4167. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4168. fixing up env_cubemap materials on brush sides...
  4169. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4170. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4171. Processing areas...done (0)
  4172. Building Faces...done (0)
  4173. Chop Details...done (0)
  4174. Find Visible Detail Sides...
  4175. Merged 28 detail faces...done (0)
  4176. Merging details...done (0)
  4177. FixTjuncs...
  4178. PruneNodes...
  4179. WriteBSP...
  4180. done (0)
  4181. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4182. Building visibility clusters...
  4183. done (0)
  4184. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4185. skybox/sky_sunset*.vmt
  4186. ! Run buildcubemaps in the engine to get the correct cube maps.
  4187. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4188. skybox/sky_sunset*.vmt
  4189. ! Run buildcubemaps in the engine to get the correct cube maps.
  4190. Finding displacement neighbors...
  4191. Finding lightmap sample positions...
  4192. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4193. Building Physics collision data...
  4194. done (0) (33124 bytes)
  4195. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4196. Compacting texture/material tables...
  4197. Reduced 101 texinfos to 31
  4198. Reduced 9 texdatas to 5 (242 bytes to 129)
  4199. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4200. 0 seconds elapsed
  4201. 24 threads
  4202. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4203. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4204. 34 portalclusters
  4205. 56 numportals
  4206. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4207. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4208. Optimized: 0 visible clusters (0.00%)
  4209. Total clusters visible: 680
  4210. Average clusters visible: 20
  4211. Building PAS...
  4212. Average clusters audible: 31
  4213. visdatasize:624 compressed from 544
  4214. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4215. 0 seconds elapsed
  4216. [Reading texlights from 'lights.rad']
  4217. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4218. PREP OK
  4219. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4220. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4221. transfers 1916032, max 379
  4222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4234. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  4235. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4236. FinalLightFace Done
  4237. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4238. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4239. Writing leaf ambient...done
  4240. Ready to Finish
  4241. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4242. 1 second elapsed
  4243. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4244. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4245. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4246. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4247. fixing up env_cubemap materials on brush sides...
  4248. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4249. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4250. Processing areas...done (0)
  4251. Building Faces...done (0)
  4252. Chop Details...done (0)
  4253. Find Visible Detail Sides...
  4254. Merged 28 detail faces...done (0)
  4255. Merging details...done (0)
  4256. FixTjuncs...
  4257. PruneNodes...
  4258. WriteBSP...
  4259. done (0)
  4260. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4261. Building visibility clusters...
  4262. done (0)
  4263. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4264. skybox/sky_sunset*.vmt
  4265. ! Run buildcubemaps in the engine to get the correct cube maps.
  4266. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4267. skybox/sky_sunset*.vmt
  4268. ! Run buildcubemaps in the engine to get the correct cube maps.
  4269. Finding displacement neighbors...
  4270. Finding lightmap sample positions...
  4271. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4272. Building Physics collision data...
  4273. done (0) (33124 bytes)
  4274. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4275. Compacting texture/material tables...
  4276. Reduced 101 texinfos to 31
  4277. Reduced 9 texdatas to 5 (242 bytes to 129)
  4278. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4279. 0 seconds elapsed
  4280. 24 threads
  4281. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4282. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4283. 34 portalclusters
  4284. 56 numportals
  4285. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4286. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4287. Optimized: 0 visible clusters (0.00%)
  4288. Total clusters visible: 680
  4289. Average clusters visible: 20
  4290. Building PAS...
  4291. Average clusters audible: 31
  4292. visdatasize:624 compressed from 544
  4293. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4294. 0 seconds elapsed
  4295. [Reading texlights from 'lights.rad']
  4296. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4297. PREP OK
  4298. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4299. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4300. transfers 1909181, max 379
  4301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4306. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4313. Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
  4314. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4315. FinalLightFace Done
  4316. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4317. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4318. Writing leaf ambient...done
  4319. Ready to Finish
  4320. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4321. 1 second elapsed
  4322. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4323. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4324. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4325. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4326. fixing up env_cubemap materials on brush sides...
  4327. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4328. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4329. Processing areas...done (0)
  4330. Building Faces...done (0)
  4331. Chop Details...done (0)
  4332. Find Visible Detail Sides...
  4333. Merged 24 detail faces...done (0)
  4334. Merging details...done (0)
  4335. FixTjuncs...
  4336. PruneNodes...
  4337. WriteBSP...
  4338. done (0)
  4339. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4340. Building visibility clusters...
  4341. done (0)
  4342. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4343. skybox/sky_sunset*.vmt
  4344. ! Run buildcubemaps in the engine to get the correct cube maps.
  4345. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4346. skybox/sky_sunset*.vmt
  4347. ! Run buildcubemaps in the engine to get the correct cube maps.
  4348. Finding displacement neighbors...
  4349. Finding lightmap sample positions...
  4350. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4351. Building Physics collision data...
  4352. done (0) (33468 bytes)
  4353. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4354. Compacting texture/material tables...
  4355. Reduced 103 texinfos to 30
  4356. Reduced 9 texdatas to 5 (242 bytes to 129)
  4357. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4358. 0 seconds elapsed
  4359. 24 threads
  4360. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4361. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4362. 38 portalclusters
  4363. 63 numportals
  4364. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4365. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4366. Optimized: 0 visible clusters (0.00%)
  4367. Total clusters visible: 902
  4368. Average clusters visible: 23
  4369. Building PAS...
  4370. Average clusters audible: 35
  4371. visdatasize:689 compressed from 608
  4372. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4373. 0 seconds elapsed
  4374. [Reading texlights from 'lights.rad']
  4375. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4376. PREP OK
  4377. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4378. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4379. transfers 1930695, max 379
  4380. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4381. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4382. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4383. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4384. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4385. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4386. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4387. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4388. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4390. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4392. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  4393. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4394. FinalLightFace Done
  4395. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4396. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4397. Writing leaf ambient...done
  4398. Ready to Finish
  4399. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4400. 1 second elapsed
  4401. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4402. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4403. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4404. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4405. fixing up env_cubemap materials on brush sides...
  4406. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4407. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4408. Processing areas...done (0)
  4409. Building Faces...done (0)
  4410. Chop Details...done (0)
  4411. Find Visible Detail Sides...
  4412. Merged 24 detail faces...done (0)
  4413. Merging details...done (0)
  4414. FixTjuncs...
  4415. PruneNodes...
  4416. WriteBSP...
  4417. done (0)
  4418. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4419. Building visibility clusters...
  4420. done (0)
  4421. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4422. skybox/sky_sunset*.vmt
  4423. ! Run buildcubemaps in the engine to get the correct cube maps.
  4424. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4425. skybox/sky_sunset*.vmt
  4426. ! Run buildcubemaps in the engine to get the correct cube maps.
  4427. Finding displacement neighbors...
  4428. Finding lightmap sample positions...
  4429. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4430. Building Physics collision data...
  4431. done (0) (33468 bytes)
  4432. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4433. Compacting texture/material tables...
  4434. Reduced 103 texinfos to 30
  4435. Reduced 9 texdatas to 5 (242 bytes to 129)
  4436. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4437. 0 seconds elapsed
  4438. 24 threads
  4439. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4440. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4441. 38 portalclusters
  4442. 63 numportals
  4443. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4444. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4445. Optimized: 0 visible clusters (0.00%)
  4446. Total clusters visible: 902
  4447. Average clusters visible: 23
  4448. Building PAS...
  4449. Average clusters audible: 35
  4450. visdatasize:689 compressed from 608
  4451. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4452. 0 seconds elapsed
  4453. [Reading texlights from 'lights.rad']
  4454. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4455. PREP OK
  4456. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4457. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4458. transfers 1927969, max 379
  4459. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4460. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4461. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4462. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4463. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4464. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4465. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4466. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4467. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4468. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4469. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4470. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4471. Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
  4472. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4473. FinalLightFace Done
  4474. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4475. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4476. Writing leaf ambient...done
  4477. Ready to Finish
  4478. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4479. 1 second elapsed
  4480. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4481. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4482. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4483. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4484. fixing up env_cubemap materials on brush sides...
  4485. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4486. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4487. Processing areas...done (0)
  4488. Building Faces...done (0)
  4489. Chop Details...done (0)
  4490. Find Visible Detail Sides...
  4491. Merged 24 detail faces...done (0)
  4492. Merging details...done (0)
  4493. FixTjuncs...
  4494. PruneNodes...
  4495. WriteBSP...
  4496. done (0)
  4497. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4498. Building visibility clusters...
  4499. done (0)
  4500. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4501. skybox/sky_sunset*.vmt
  4502. ! Run buildcubemaps in the engine to get the correct cube maps.
  4503. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4504. skybox/sky_sunset*.vmt
  4505. ! Run buildcubemaps in the engine to get the correct cube maps.
  4506. Finding displacement neighbors...
  4507. Finding lightmap sample positions...
  4508. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4509. Building Physics collision data...
  4510. done (0) (33468 bytes)
  4511. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4512. Compacting texture/material tables...
  4513. Reduced 103 texinfos to 30
  4514. Reduced 9 texdatas to 5 (242 bytes to 129)
  4515. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4516. 0 seconds elapsed
  4517. 24 threads
  4518. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4519. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4520. 38 portalclusters
  4521. 63 numportals
  4522. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4523. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4524. Optimized: 0 visible clusters (0.00%)
  4525. Total clusters visible: 902
  4526. Average clusters visible: 23
  4527. Building PAS...
  4528. Average clusters audible: 35
  4529. visdatasize:689 compressed from 608
  4530. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4531. 0 seconds elapsed
  4532. [Reading texlights from 'lights.rad']
  4533. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4534. PREP OK
  4535. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4536. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4537. transfers 1927969, max 379
  4538. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4539. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4540. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4541. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4542. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4543. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4544. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4545. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4546. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4547. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4548. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4549. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4550. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  4551. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4552. FinalLightFace Done
  4553. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4554. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4555. Writing leaf ambient...done
  4556. Ready to Finish
  4557. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4558. 1 second elapsed
  4559. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4560. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4561. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4562. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4563. fixing up env_cubemap materials on brush sides...
  4564. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4565. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4566. Processing areas...done (0)
  4567. Building Faces...done (0)
  4568. Chop Details...done (0)
  4569. Find Visible Detail Sides...
  4570. Merged 24 detail faces...done (0)
  4571. Merging details...done (0)
  4572. FixTjuncs...
  4573. PruneNodes...
  4574. WriteBSP...
  4575. done (0)
  4576. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4577. Building visibility clusters...
  4578. done (0)
  4579. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4580. skybox/sky_sunset*.vmt
  4581. ! Run buildcubemaps in the engine to get the correct cube maps.
  4582. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4583. skybox/sky_sunset*.vmt
  4584. ! Run buildcubemaps in the engine to get the correct cube maps.
  4585. Finding displacement neighbors...
  4586. Finding lightmap sample positions...
  4587. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4588. Building Physics collision data...
  4589. done (0) (33468 bytes)
  4590. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4591. Compacting texture/material tables...
  4592. Reduced 103 texinfos to 30
  4593. Reduced 9 texdatas to 5 (242 bytes to 129)
  4594. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4595. 0 seconds elapsed
  4596. 24 threads
  4597. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4598. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4599. 38 portalclusters
  4600. 63 numportals
  4601. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4602. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4603. Optimized: 0 visible clusters (0.00%)
  4604. Total clusters visible: 902
  4605. Average clusters visible: 23
  4606. Building PAS...
  4607. Average clusters audible: 35
  4608. visdatasize:689 compressed from 608
  4609. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4610. 0 seconds elapsed
  4611. [Reading texlights from 'lights.rad']
  4612. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4613. PREP OK
  4614. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4615. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4616. transfers 1927969, max 379
  4617. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4618. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4619. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4620. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4621. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4622. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4623. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4624. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4625. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4626. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4627. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4628. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4629. Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
  4630. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4631. FinalLightFace Done
  4632. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4633. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4634. Writing leaf ambient...done
  4635. Ready to Finish
  4636. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4637. 1 second elapsed
  4638. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4639. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4640. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4641. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4642. fixing up env_cubemap materials on brush sides...
  4643. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4644. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4645. Processing areas...done (0)
  4646. Building Faces...done (0)
  4647. Chop Details...done (0)
  4648. Find Visible Detail Sides...
  4649. Merged 24 detail faces...done (0)
  4650. Merging details...done (0)
  4651. FixTjuncs...
  4652. PruneNodes...
  4653. WriteBSP...
  4654. done (0)
  4655. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4656. Building visibility clusters...
  4657. done (0)
  4658. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4659. skybox/sky_sunset*.vmt
  4660. ! Run buildcubemaps in the engine to get the correct cube maps.
  4661. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4662. skybox/sky_sunset*.vmt
  4663. ! Run buildcubemaps in the engine to get the correct cube maps.
  4664. Finding displacement neighbors...
  4665. Finding lightmap sample positions...
  4666. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4667. Building Physics collision data...
  4668. done (0) (33468 bytes)
  4669. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4670. Compacting texture/material tables...
  4671. Reduced 103 texinfos to 30
  4672. Reduced 9 texdatas to 5 (242 bytes to 129)
  4673. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4674. 0 seconds elapsed
  4675. 24 threads
  4676. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4677. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4678. 38 portalclusters
  4679. 63 numportals
  4680. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4681. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4682. Optimized: 0 visible clusters (0.00%)
  4683. Total clusters visible: 902
  4684. Average clusters visible: 23
  4685. Building PAS...
  4686. Average clusters audible: 35
  4687. visdatasize:689 compressed from 608
  4688. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4689. 0 seconds elapsed
  4690. [Reading texlights from 'lights.rad']
  4691. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4692. PREP OK
  4693. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4694. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4695. transfers 1927969, max 379
  4696. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4697. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4698. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4699. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4700. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4701. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4702. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4703. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4704. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4705. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4706. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4707. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4708. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  4709. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4710. FinalLightFace Done
  4711. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4712. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4713. Writing leaf ambient...done
  4714. Ready to Finish
  4715. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4716. 1 second elapsed
  4717. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4718. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4719. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4720. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4721. fixing up env_cubemap materials on brush sides...
  4722. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4723. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4724. Processing areas...done (0)
  4725. Building Faces...done (0)
  4726. Chop Details...done (0)
  4727. Find Visible Detail Sides...
  4728. Merged 24 detail faces...done (0)
  4729. Merging details...done (0)
  4730. FixTjuncs...
  4731. PruneNodes...
  4732. WriteBSP...
  4733. done (0)
  4734. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4735. Building visibility clusters...
  4736. done (0)
  4737. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4738. skybox/sky_sunset*.vmt
  4739. ! Run buildcubemaps in the engine to get the correct cube maps.
  4740. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4741. skybox/sky_sunset*.vmt
  4742. ! Run buildcubemaps in the engine to get the correct cube maps.
  4743. Finding displacement neighbors...
  4744. Finding lightmap sample positions...
  4745. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4746. Building Physics collision data...
  4747. done (0) (33468 bytes)
  4748. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4749. Compacting texture/material tables...
  4750. Reduced 103 texinfos to 30
  4751. Reduced 9 texdatas to 5 (242 bytes to 129)
  4752. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4753. 0 seconds elapsed
  4754. 24 threads
  4755. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4756. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4757. 38 portalclusters
  4758. 63 numportals
  4759. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4760. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4761. Optimized: 0 visible clusters (0.00%)
  4762. Total clusters visible: 902
  4763. Average clusters visible: 23
  4764. Building PAS...
  4765. Average clusters audible: 35
  4766. visdatasize:689 compressed from 608
  4767. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4768. 0 seconds elapsed
  4769. [Reading texlights from 'lights.rad']
  4770. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4771. PREP OK
  4772. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4773. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4774. transfers 1934772, max 380
  4775. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4776. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4777. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4778. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4779. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4780. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4781. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4782. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4783. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4784. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4785. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4786. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4787. Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
  4788. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4789. FinalLightFace Done
  4790. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4791. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4792. Writing leaf ambient...done
  4793. Ready to Finish
  4794. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4795. 1 second elapsed
  4796. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4797. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4798. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4799. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4800. fixing up env_cubemap materials on brush sides...
  4801. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4802. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4803. Processing areas...done (0)
  4804. Building Faces...done (0)
  4805. Chop Details...done (0)
  4806. Find Visible Detail Sides...
  4807. Merged 24 detail faces...done (0)
  4808. Merging details...done (0)
  4809. FixTjuncs...
  4810. PruneNodes...
  4811. WriteBSP...
  4812. done (0)
  4813. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4814. Building visibility clusters...
  4815. done (0)
  4816. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4817. skybox/sky_sunset*.vmt
  4818. ! Run buildcubemaps in the engine to get the correct cube maps.
  4819. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4820. skybox/sky_sunset*.vmt
  4821. ! Run buildcubemaps in the engine to get the correct cube maps.
  4822. Finding displacement neighbors...
  4823. Finding lightmap sample positions...
  4824. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4825. Building Physics collision data...
  4826. done (0) (33468 bytes)
  4827. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4828. Compacting texture/material tables...
  4829. Reduced 103 texinfos to 30
  4830. Reduced 9 texdatas to 5 (242 bytes to 129)
  4831. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4832. 0 seconds elapsed
  4833. 24 threads
  4834. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4835. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4836. 38 portalclusters
  4837. 63 numportals
  4838. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4839. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4840. Optimized: 0 visible clusters (0.00%)
  4841. Total clusters visible: 902
  4842. Average clusters visible: 23
  4843. Building PAS...
  4844. Average clusters audible: 35
  4845. visdatasize:689 compressed from 608
  4846. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4847. 0 seconds elapsed
  4848. [Reading texlights from 'lights.rad']
  4849. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4850. PREP OK
  4851. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4852. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4853. transfers 1934193, max 380
  4854. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4855. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4856. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4857. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4858. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4859. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4860. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4861. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  4862. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4863. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4864. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4865. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4866. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  4867. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4868. FinalLightFace Done
  4869. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4870. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4871. Writing leaf ambient...done
  4872. Ready to Finish
  4873. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4874. 1 second elapsed
  4875. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4876. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4877. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4878. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4879. fixing up env_cubemap materials on brush sides...
  4880. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4881. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4882. Processing areas...done (0)
  4883. Building Faces...done (0)
  4884. Chop Details...done (0)
  4885. Find Visible Detail Sides...
  4886. Merged 24 detail faces...done (0)
  4887. Merging details...done (0)
  4888. FixTjuncs...
  4889. PruneNodes...
  4890. WriteBSP...
  4891. done (0)
  4892. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4893. Building visibility clusters...
  4894. done (0)
  4895. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4896. skybox/sky_sunset*.vmt
  4897. ! Run buildcubemaps in the engine to get the correct cube maps.
  4898. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4899. skybox/sky_sunset*.vmt
  4900. ! Run buildcubemaps in the engine to get the correct cube maps.
  4901. Finding displacement neighbors...
  4902. Finding lightmap sample positions...
  4903. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4904. Building Physics collision data...
  4905. done (0) (33468 bytes)
  4906. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4907. Compacting texture/material tables...
  4908. Reduced 103 texinfos to 30
  4909. Reduced 9 texdatas to 5 (242 bytes to 129)
  4910. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4911. 0 seconds elapsed
  4912. 24 threads
  4913. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4914. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4915. 38 portalclusters
  4916. 63 numportals
  4917. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4918. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4919. Optimized: 0 visible clusters (0.00%)
  4920. Total clusters visible: 902
  4921. Average clusters visible: 23
  4922. Building PAS...
  4923. Average clusters audible: 35
  4924. visdatasize:689 compressed from 608
  4925. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4926. 0 seconds elapsed
  4927. [Reading texlights from 'lights.rad']
  4928. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4929. PREP OK
  4930. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4931. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4932. transfers 1934193, max 380
  4933. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4934. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4935. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4936. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4937. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4938. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4939. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4940. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4941. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4942. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4943. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4944. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4945. Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
  4946. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4947. FinalLightFace Done
  4948. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4949. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4950. Writing leaf ambient...done
  4951. Ready to Finish
  4952. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4953. 1 second elapsed
  4954. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  4955. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  4956. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  4957. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  4958. fixing up env_cubemap materials on brush sides...
  4959. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4960. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4961. Processing areas...done (0)
  4962. Building Faces...done (0)
  4963. Chop Details...done (0)
  4964. Find Visible Detail Sides...
  4965. Merged 24 detail faces...done (0)
  4966. Merging details...done (0)
  4967. FixTjuncs...
  4968. PruneNodes...
  4969. WriteBSP...
  4970. done (0)
  4971. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  4972. Building visibility clusters...
  4973. done (0)
  4974. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4975. skybox/sky_sunset*.vmt
  4976. ! Run buildcubemaps in the engine to get the correct cube maps.
  4977. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4978. skybox/sky_sunset*.vmt
  4979. ! Run buildcubemaps in the engine to get the correct cube maps.
  4980. Finding displacement neighbors...
  4981. Finding lightmap sample positions...
  4982. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4983. Building Physics collision data...
  4984. done (0) (33468 bytes)
  4985. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4986. Compacting texture/material tables...
  4987. Reduced 103 texinfos to 30
  4988. Reduced 9 texdatas to 5 (242 bytes to 129)
  4989. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  4990. 0 seconds elapsed
  4991. 24 threads
  4992. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  4993. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  4994. 38 portalclusters
  4995. 63 numportals
  4996. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4997. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  4998. Optimized: 0 visible clusters (0.00%)
  4999. Total clusters visible: 902
  5000. Average clusters visible: 23
  5001. Building PAS...
  5002. Average clusters audible: 35
  5003. visdatasize:689 compressed from 608
  5004. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5005. 0 seconds elapsed
  5006. [Reading texlights from 'lights.rad']
  5007. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5008. PREP OK
  5009. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5010. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5011. transfers 1934193, max 380
  5012. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5013. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5014. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5015. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5016. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5017. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5018. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5019. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5020. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5021. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5022. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5023. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5024. Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  5025. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5026. FinalLightFace Done
  5027. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5028. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5029. Writing leaf ambient...done
  5030. Ready to Finish
  5031. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5032. 1 second elapsed
  5033. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5034. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5035. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5036. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5037. fixing up env_cubemap materials on brush sides...
  5038. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5039. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5040. Processing areas...done (0)
  5041. Building Faces...done (0)
  5042. Chop Details...done (0)
  5043. Find Visible Detail Sides...
  5044. Merged 24 detail faces...done (0)
  5045. Merging details...done (0)
  5046. FixTjuncs...
  5047. PruneNodes...
  5048. WriteBSP...
  5049. done (0)
  5050. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5051. Building visibility clusters...
  5052. done (0)
  5053. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5054. skybox/sky_sunset*.vmt
  5055. ! Run buildcubemaps in the engine to get the correct cube maps.
  5056. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5057. skybox/sky_sunset*.vmt
  5058. ! Run buildcubemaps in the engine to get the correct cube maps.
  5059. Finding displacement neighbors...
  5060. Finding lightmap sample positions...
  5061. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5062. Building Physics collision data...
  5063. done (0) (33468 bytes)
  5064. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5065. Compacting texture/material tables...
  5066. Reduced 103 texinfos to 30
  5067. Reduced 9 texdatas to 5 (242 bytes to 129)
  5068. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5069. 0 seconds elapsed
  5070. 24 threads
  5071. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5072. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5073. 38 portalclusters
  5074. 63 numportals
  5075. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5076. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5077. Optimized: 0 visible clusters (0.00%)
  5078. Total clusters visible: 902
  5079. Average clusters visible: 23
  5080. Building PAS...
  5081. Average clusters audible: 35
  5082. visdatasize:689 compressed from 608
  5083. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5084. 0 seconds elapsed
  5085. [Reading texlights from 'lights.rad']
  5086. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5087. PREP OK
  5088. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5089. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5090. transfers 1934193, max 380
  5091. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5092. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5093. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5094. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5095. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5096. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5097. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5098. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5099. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5103. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  5104. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5105. FinalLightFace Done
  5106. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5107. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5108. Writing leaf ambient...done
  5109. Ready to Finish
  5110. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5111. 1 second elapsed
  5112. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5113. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5114. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5115. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5116. fixing up env_cubemap materials on brush sides...
  5117. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5118. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5119. Processing areas...done (0)
  5120. Building Faces...done (0)
  5121. Chop Details...done (0)
  5122. Find Visible Detail Sides...
  5123. Merged 24 detail faces...done (0)
  5124. Merging details...done (0)
  5125. FixTjuncs...
  5126. PruneNodes...
  5127. WriteBSP...
  5128. done (0)
  5129. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5130. Building visibility clusters...
  5131. done (0)
  5132. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5133. skybox/sky_sunset*.vmt
  5134. ! Run buildcubemaps in the engine to get the correct cube maps.
  5135. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5136. skybox/sky_sunset*.vmt
  5137. ! Run buildcubemaps in the engine to get the correct cube maps.
  5138. Finding displacement neighbors...
  5139. Finding lightmap sample positions...
  5140. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5141. Building Physics collision data...
  5142. done (0) (33468 bytes)
  5143. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5144. Compacting texture/material tables...
  5145. Reduced 103 texinfos to 30
  5146. Reduced 9 texdatas to 5 (242 bytes to 129)
  5147. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5148. 0 seconds elapsed
  5149. 24 threads
  5150. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5151. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5152. 38 portalclusters
  5153. 63 numportals
  5154. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5155. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5156. Optimized: 0 visible clusters (0.00%)
  5157. Total clusters visible: 902
  5158. Average clusters visible: 23
  5159. Building PAS...
  5160. Average clusters audible: 35
  5161. visdatasize:689 compressed from 608
  5162. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5163. 0 seconds elapsed
  5164. [Reading texlights from 'lights.rad']
  5165. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5166. PREP OK
  5167. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5168. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5169. transfers 1934193, max 380
  5170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5182. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  5183. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5184. FinalLightFace Done
  5185. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5186. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5187. Writing leaf ambient...done
  5188. Ready to Finish
  5189. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5190. 1 second elapsed
  5191. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5192. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5193. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5194. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5195. fixing up env_cubemap materials on brush sides...
  5196. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5197. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5198. Processing areas...done (0)
  5199. Building Faces...done (0)
  5200. Chop Details...done (0)
  5201. Find Visible Detail Sides...
  5202. Merged 24 detail faces...done (0)
  5203. Merging details...done (0)
  5204. FixTjuncs...
  5205. PruneNodes...
  5206. WriteBSP...
  5207. done (0)
  5208. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5209. Building visibility clusters...
  5210. done (0)
  5211. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5212. skybox/sky_sunset*.vmt
  5213. ! Run buildcubemaps in the engine to get the correct cube maps.
  5214. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5215. skybox/sky_sunset*.vmt
  5216. ! Run buildcubemaps in the engine to get the correct cube maps.
  5217. Finding displacement neighbors...
  5218. Finding lightmap sample positions...
  5219. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5220. Building Physics collision data...
  5221. done (0) (33468 bytes)
  5222. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5223. Compacting texture/material tables...
  5224. Reduced 103 texinfos to 30
  5225. Reduced 9 texdatas to 5 (242 bytes to 129)
  5226. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5227. 0 seconds elapsed
  5228. 24 threads
  5229. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5230. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5231. 38 portalclusters
  5232. 63 numportals
  5233. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5234. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5235. Optimized: 0 visible clusters (0.00%)
  5236. Total clusters visible: 902
  5237. Average clusters visible: 23
  5238. Building PAS...
  5239. Average clusters audible: 35
  5240. visdatasize:689 compressed from 608
  5241. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5242. 0 seconds elapsed
  5243. [Reading texlights from 'lights.rad']
  5244. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5245. PREP OK
  5246. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5247. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5248. transfers 1934193, max 380
  5249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5261. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  5262. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5263. FinalLightFace Done
  5264. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5265. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5266. Writing leaf ambient...done
  5267. Ready to Finish
  5268. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5269. 1 second elapsed
  5270. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5271. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5272. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5273. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5274. fixing up env_cubemap materials on brush sides...
  5275. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5276. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5277. Processing areas...done (0)
  5278. Building Faces...done (0)
  5279. Chop Details...done (0)
  5280. Find Visible Detail Sides...
  5281. Merged 24 detail faces...done (0)
  5282. Merging details...done (0)
  5283. FixTjuncs...
  5284. PruneNodes...
  5285. WriteBSP...
  5286. done (0)
  5287. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5288. Building visibility clusters...
  5289. done (0)
  5290. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5291. skybox/sky_sunset*.vmt
  5292. ! Run buildcubemaps in the engine to get the correct cube maps.
  5293. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5294. skybox/sky_sunset*.vmt
  5295. ! Run buildcubemaps in the engine to get the correct cube maps.
  5296. Finding displacement neighbors...
  5297. Finding lightmap sample positions...
  5298. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5299. Building Physics collision data...
  5300. done (0) (33468 bytes)
  5301. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5302. Compacting texture/material tables...
  5303. Reduced 103 texinfos to 30
  5304. Reduced 9 texdatas to 5 (242 bytes to 129)
  5305. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5306. 0 seconds elapsed
  5307. 24 threads
  5308. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5309. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5310. 38 portalclusters
  5311. 63 numportals
  5312. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5313. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5314. Optimized: 0 visible clusters (0.00%)
  5315. Total clusters visible: 902
  5316. Average clusters visible: 23
  5317. Building PAS...
  5318. Average clusters audible: 35
  5319. visdatasize:689 compressed from 608
  5320. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5321. 0 seconds elapsed
  5322. [Reading texlights from 'lights.rad']
  5323. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5324. PREP OK
  5325. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5326. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5327. transfers 1934193, max 380
  5328. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5330. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5332. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5334. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5336. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5338. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5340. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5341. Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
  5342. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5343. FinalLightFace Done
  5344. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5345. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5346. Writing leaf ambient...done
  5347. Ready to Finish
  5348. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5349. 1 second elapsed
  5350. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5351. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5352. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5353. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5354. fixing up env_cubemap materials on brush sides...
  5355. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5356. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5357. Processing areas...done (0)
  5358. Building Faces...done (0)
  5359. Chop Details...done (0)
  5360. Find Visible Detail Sides...
  5361. Merged 24 detail faces...done (0)
  5362. Merging details...done (0)
  5363. FixTjuncs...
  5364. PruneNodes...
  5365. WriteBSP...
  5366. done (0)
  5367. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5368. Building visibility clusters...
  5369. done (0)
  5370. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5371. skybox/sky_sunset*.vmt
  5372. ! Run buildcubemaps in the engine to get the correct cube maps.
  5373. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5374. skybox/sky_sunset*.vmt
  5375. ! Run buildcubemaps in the engine to get the correct cube maps.
  5376. Finding displacement neighbors...
  5377. Finding lightmap sample positions...
  5378. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5379. Building Physics collision data...
  5380. done (0) (36668 bytes)
  5381. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5382. Compacting texture/material tables...
  5383. Reduced 121 texinfos to 35
  5384. Reduced 9 texdatas to 5 (242 bytes to 129)
  5385. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5386. 0 seconds elapsed
  5387. 24 threads
  5388. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5389. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5390. 60 portalclusters
  5391. 109 numportals
  5392. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5393. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5394. Optimized: 0 visible clusters (0.00%)
  5395. Total clusters visible: 1386
  5396. Average clusters visible: 23
  5397. Building PAS...
  5398. Average clusters audible: 35
  5399. visdatasize:1462 compressed from 960
  5400. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5401. 0 seconds elapsed
  5402. [Reading texlights from 'lights.rad']
  5403. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5404. PREP OK
  5405. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5406. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5407. transfers 2376407, max 380
  5408. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5409. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5410. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5411. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5412. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5413. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5414. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5415. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5416. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5417. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5418. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5419. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5420. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5421. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5422. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  5423. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5424. FinalLightFace Done
  5425. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5426. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5427. Writing leaf ambient...done
  5428. Ready to Finish
  5429. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5430. 1 second elapsed
  5431. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5432. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5433. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5434. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5435. fixing up env_cubemap materials on brush sides...
  5436. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5437. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5438. Processing areas...done (0)
  5439. Building Faces...done (0)
  5440. Chop Details...done (0)
  5441. Find Visible Detail Sides...
  5442. Merged 24 detail faces...done (0)
  5443. Merging details...done (0)
  5444. FixTjuncs...
  5445. PruneNodes...
  5446. WriteBSP...
  5447. done (0)
  5448. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5449. Building visibility clusters...
  5450. done (0)
  5451. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5452. skybox/sky_sunset*.vmt
  5453. ! Run buildcubemaps in the engine to get the correct cube maps.
  5454. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5455. skybox/sky_sunset*.vmt
  5456. ! Run buildcubemaps in the engine to get the correct cube maps.
  5457. Finding displacement neighbors...
  5458. Finding lightmap sample positions...
  5459. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5460. Building Physics collision data...
  5461. done (0) (38908 bytes)
  5462. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5463. Compacting texture/material tables...
  5464. Reduced 123 texinfos to 33
  5465. Reduced 9 texdatas to 5 (242 bytes to 129)
  5466. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5467. 0 seconds elapsed
  5468. 24 threads
  5469. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5470. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5471. 63 portalclusters
  5472. 115 numportals
  5473. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5474. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5475. Optimized: 0 visible clusters (0.00%)
  5476. Total clusters visible: 1521
  5477. Average clusters visible: 24
  5478. Building PAS...
  5479. Average clusters audible: 37
  5480. visdatasize:1581 compressed from 1008
  5481. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5482. 0 seconds elapsed
  5483. [Reading texlights from 'lights.rad']
  5484. [51 texlights parsed from 'lights.rad']
  5485. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5486. PREP OK
  5487. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5488. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5489. transfers 2439611, max 381
  5490. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5491. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5492. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5493. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5494. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5495. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5496. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5497. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5498. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5499. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5500. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5501. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5502. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5503. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5504. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  5505. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5506. FinalLightFace Done
  5507. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5508. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5509. Writing leaf ambient...done
  5510. Ready to Finish
  5511. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5512. 1 second elapsed
  5513. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5514. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5515. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5516. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5517. fixing up env_cubemap materials on brush sides...
  5518. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5519. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5520. Processing areas...done (0)
  5521. Building Faces...done (0)
  5522. Chop Details...done (0)
  5523. Find Visible Detail Sides...
  5524. Merged 24 detail faces...done (0)
  5525. Merging details...done (0)
  5526. FixTjuncs...
  5527. PruneNodes...
  5528. WriteBSP...
  5529. done (0)
  5530. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5531. Building visibility clusters...
  5532. done (0)
  5533. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5534. skybox/sky_sunset*.vmt
  5535. ! Run buildcubemaps in the engine to get the correct cube maps.
  5536. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5537. skybox/sky_sunset*.vmt
  5538. ! Run buildcubemaps in the engine to get the correct cube maps.
  5539. Finding displacement neighbors...
  5540. Finding lightmap sample positions...
  5541. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5542. Building Physics collision data...
  5543. done (0) (38908 bytes)
  5544. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5545. Compacting texture/material tables...
  5546. Reduced 123 texinfos to 33
  5547. Reduced 9 texdatas to 5 (242 bytes to 129)
  5548. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5549. 0 seconds elapsed
  5550. 24 threads
  5551. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5552. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5553. 63 portalclusters
  5554. 115 numportals
  5555. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5556. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5557. Optimized: 0 visible clusters (0.00%)
  5558. Total clusters visible: 1521
  5559. Average clusters visible: 24
  5560. Building PAS...
  5561. Average clusters audible: 37
  5562. visdatasize:1581 compressed from 1008
  5563. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5564. 0 seconds elapsed
  5565. [Reading texlights from 'lights.rad']
  5566. [51 texlights parsed from 'lights.rad']
  5567. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5568. PREP OK
  5569. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5570. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5571. transfers 2439491, max 381
  5572. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5573. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5574. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5575. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5576. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5577. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5578. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5579. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5580. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5581. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5582. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5583. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5584. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5585. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5586. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  5587. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5588. FinalLightFace Done
  5589. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5590. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5591. Writing leaf ambient...done
  5592. Ready to Finish
  5593. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5594. 1 second elapsed
  5595. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5596. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5597. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5598. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5599. fixing up env_cubemap materials on brush sides...
  5600. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5601. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5602. Processing areas...done (0)
  5603. Building Faces...done (0)
  5604. Chop Details...done (0)
  5605. Find Visible Detail Sides...
  5606. Merged 24 detail faces...done (0)
  5607. Merging details...done (0)
  5608. FixTjuncs...
  5609. PruneNodes...
  5610. WriteBSP...
  5611. done (0)
  5612. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5613. Building visibility clusters...
  5614. done (0)
  5615. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5616. skybox/sky_sunset*.vmt
  5617. ! Run buildcubemaps in the engine to get the correct cube maps.
  5618. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5619. skybox/sky_sunset*.vmt
  5620. ! Run buildcubemaps in the engine to get the correct cube maps.
  5621. Finding displacement neighbors...
  5622. Finding lightmap sample positions...
  5623. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5624. Building Physics collision data...
  5625. done (0) (38908 bytes)
  5626. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5627. Compacting texture/material tables...
  5628. Reduced 123 texinfos to 33
  5629. Reduced 9 texdatas to 5 (242 bytes to 129)
  5630. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5631. 0 seconds elapsed
  5632. 24 threads
  5633. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5634. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5635. 63 portalclusters
  5636. 115 numportals
  5637. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5638. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5639. Optimized: 0 visible clusters (0.00%)
  5640. Total clusters visible: 1521
  5641. Average clusters visible: 24
  5642. Building PAS...
  5643. Average clusters audible: 37
  5644. visdatasize:1581 compressed from 1008
  5645. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5646. 0 seconds elapsed
  5647. [Reading texlights from 'lights.rad']
  5648. [51 texlights parsed from 'lights.rad']
  5649. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5650. PREP OK
  5651. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5652. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5653. transfers 2439333, max 381
  5654. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5655. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5656. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5657. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5658. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5659. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5660. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5661. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5662. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5663. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5664. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5665. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5666. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5667. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5668. Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
  5669. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5670. FinalLightFace Done
  5671. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5672. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5673. Writing leaf ambient...done
  5674. Ready to Finish
  5675. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5676. 1 second elapsed
  5677. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5678. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5679. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5680. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5681. fixing up env_cubemap materials on brush sides...
  5682. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5683. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5684. Processing areas...done (0)
  5685. Building Faces...done (0)
  5686. Chop Details...done (0)
  5687. Find Visible Detail Sides...
  5688. Merged 24 detail faces...done (0)
  5689. Merging details...done (0)
  5690. FixTjuncs...
  5691. PruneNodes...
  5692. WriteBSP...
  5693. done (0)
  5694. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5695. Building visibility clusters...
  5696. done (0)
  5697. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5698. skybox/sky_sunset*.vmt
  5699. ! Run buildcubemaps in the engine to get the correct cube maps.
  5700. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5701. skybox/sky_sunset*.vmt
  5702. ! Run buildcubemaps in the engine to get the correct cube maps.
  5703. Finding displacement neighbors...
  5704. Finding lightmap sample positions...
  5705. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5706. Building Physics collision data...
  5707. done (0) (38908 bytes)
  5708. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5709. Compacting texture/material tables...
  5710. Reduced 123 texinfos to 33
  5711. Reduced 9 texdatas to 5 (242 bytes to 129)
  5712. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5713. 0 seconds elapsed
  5714. 24 threads
  5715. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5716. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5717. 63 portalclusters
  5718. 115 numportals
  5719. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5720. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5721. Optimized: 0 visible clusters (0.00%)
  5722. Total clusters visible: 1521
  5723. Average clusters visible: 24
  5724. Building PAS...
  5725. Average clusters audible: 37
  5726. visdatasize:1581 compressed from 1008
  5727. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5728. 0 seconds elapsed
  5729. [Reading texlights from 'lights.rad']
  5730. [51 texlights parsed from 'lights.rad']
  5731. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5732. PREP OK
  5733. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5734. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5735. transfers 2439333, max 381
  5736. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5737. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5738. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5739. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5740. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5741. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5742. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5743. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5744. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5745. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5746. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5747. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5748. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5749. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5750. Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  5751. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5752. FinalLightFace Done
  5753. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5754. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5755. Writing leaf ambient...done
  5756. Ready to Finish
  5757. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5758. 1 second elapsed
  5759. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5760. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5761. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5762. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5763. fixing up env_cubemap materials on brush sides...
  5764. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5765. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5766. Processing areas...done (0)
  5767. Building Faces...done (0)
  5768. Chop Details...done (0)
  5769. Find Visible Detail Sides...
  5770. Merged 24 detail faces...done (0)
  5771. Merging details...done (0)
  5772. FixTjuncs...
  5773. PruneNodes...
  5774. WriteBSP...
  5775. done (0)
  5776. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5777. Building visibility clusters...
  5778. done (0)
  5779. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5780. skybox/sky_sunset*.vmt
  5781. ! Run buildcubemaps in the engine to get the correct cube maps.
  5782. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5783. skybox/sky_sunset*.vmt
  5784. ! Run buildcubemaps in the engine to get the correct cube maps.
  5785. Finding displacement neighbors...
  5786. Finding lightmap sample positions...
  5787. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5788. Building Physics collision data...
  5789. done (0) (38908 bytes)
  5790. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5791. Compacting texture/material tables...
  5792. Reduced 123 texinfos to 33
  5793. Reduced 9 texdatas to 5 (242 bytes to 129)
  5794. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5795. 0 seconds elapsed
  5796. 24 threads
  5797. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5798. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5799. 63 portalclusters
  5800. 115 numportals
  5801. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5802. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5803. Optimized: 0 visible clusters (0.00%)
  5804. Total clusters visible: 1521
  5805. Average clusters visible: 24
  5806. Building PAS...
  5807. Average clusters audible: 37
  5808. visdatasize:1581 compressed from 1008
  5809. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5810. 0 seconds elapsed
  5811. [Reading texlights from 'lights.rad']
  5812. [51 texlights parsed from 'lights.rad']
  5813. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5814. PREP OK
  5815. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5816. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5817. transfers 2446759, max 381
  5818. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5819. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5820. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5821. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5822. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5823. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5824. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5825. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5826. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5827. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5828. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5829. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5830. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5831. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5832. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  5833. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5834. FinalLightFace Done
  5835. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5836. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5837. Writing leaf ambient...done
  5838. Ready to Finish
  5839. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5840. 1 second elapsed
  5841. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5842. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5843. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5844. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5845. fixing up env_cubemap materials on brush sides...
  5846. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5847. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5848. Processing areas...done (0)
  5849. Building Faces...done (0)
  5850. Chop Details...done (0)
  5851. Find Visible Detail Sides...
  5852. Merged 24 detail faces...done (0)
  5853. Merging details...done (0)
  5854. FixTjuncs...
  5855. PruneNodes...
  5856. WriteBSP...
  5857. done (0)
  5858. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5859. Building visibility clusters...
  5860. done (0)
  5861. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5862. skybox/sky_sunset*.vmt
  5863. ! Run buildcubemaps in the engine to get the correct cube maps.
  5864. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5865. skybox/sky_sunset*.vmt
  5866. ! Run buildcubemaps in the engine to get the correct cube maps.
  5867. Finding displacement neighbors...
  5868. Finding lightmap sample positions...
  5869. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5870. Building Physics collision data...
  5871. done (0) (38908 bytes)
  5872. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5873. Compacting texture/material tables...
  5874. Reduced 123 texinfos to 33
  5875. Reduced 9 texdatas to 5 (242 bytes to 129)
  5876. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5877. 0 seconds elapsed
  5878. 24 threads
  5879. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5880. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5881. 63 portalclusters
  5882. 115 numportals
  5883. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5884. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5885. Optimized: 0 visible clusters (0.00%)
  5886. Total clusters visible: 1521
  5887. Average clusters visible: 24
  5888. Building PAS...
  5889. Average clusters audible: 37
  5890. visdatasize:1581 compressed from 1008
  5891. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5892. 0 seconds elapsed
  5893. [Reading texlights from 'lights.rad']
  5894. [51 texlights parsed from 'lights.rad']
  5895. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5896. PREP OK
  5897. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5898. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5899. transfers 2439465, max 381
  5900. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5901. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5902. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5903. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5904. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5905. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5906. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5907. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5908. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5909. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5910. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5911. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5912. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5913. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5914. Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
  5915. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5916. FinalLightFace Done
  5917. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  5918. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5919. Writing leaf ambient...done
  5920. Ready to Finish
  5921. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5922. 1 second elapsed
  5923. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  5924. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  5925. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  5926. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  5927. fixing up env_cubemap materials on brush sides...
  5928. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5929. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5930. Processing areas...done (0)
  5931. Building Faces...done (0)
  5932. Chop Details...done (0)
  5933. Find Visible Detail Sides...
  5934. Merged 24 detail faces...done (0)
  5935. Merging details...done (0)
  5936. FixTjuncs...
  5937. PruneNodes...
  5938. WriteBSP...
  5939. done (0)
  5940. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  5941. Building visibility clusters...
  5942. done (0)
  5943. Creating default LDR cubemaps for env_cubemap using skybox materials:
  5944. skybox/sky_sunset*.vmt
  5945. ! Run buildcubemaps in the engine to get the correct cube maps.
  5946. Creating default HDR cubemaps for env_cubemap using skybox materials:
  5947. skybox/sky_sunset*.vmt
  5948. ! Run buildcubemaps in the engine to get the correct cube maps.
  5949. Finding displacement neighbors...
  5950. Finding lightmap sample positions...
  5951. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  5952. Building Physics collision data...
  5953. done (0) (38908 bytes)
  5954. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  5955. Compacting texture/material tables...
  5956. Reduced 123 texinfos to 33
  5957. Reduced 9 texdatas to 5 (242 bytes to 129)
  5958. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  5959. 0 seconds elapsed
  5960. 24 threads
  5961. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5962. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  5963. 63 portalclusters
  5964. 115 numportals
  5965. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5966. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5967. Optimized: 0 visible clusters (0.00%)
  5968. Total clusters visible: 1521
  5969. Average clusters visible: 24
  5970. Building PAS...
  5971. Average clusters audible: 37
  5972. visdatasize:1581 compressed from 1008
  5973. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5974. 0 seconds elapsed
  5975. [Reading texlights from 'lights.rad']
  5976. [51 texlights parsed from 'lights.rad']
  5977. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  5978. PREP OK
  5979. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5980. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  5981. transfers 2439465, max 381
  5982. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5983. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5984. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5985. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5986. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5987. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5988. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5989. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5990. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5991. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5992. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5993. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5994. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5995. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5996. Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
  5997. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  5998. FinalLightFace Done
  5999. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6000. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6001. Writing leaf ambient...done
  6002. Ready to Finish
  6003. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6004. 1 second elapsed
  6005. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6006. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6007. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6008. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6009. fixing up env_cubemap materials on brush sides...
  6010. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6011. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6012. Processing areas...done (0)
  6013. Building Faces...done (0)
  6014. Chop Details...done (0)
  6015. Find Visible Detail Sides...
  6016. Merged 24 detail faces...done (0)
  6017. Merging details...done (0)
  6018. FixTjuncs...
  6019. PruneNodes...
  6020. WriteBSP...
  6021. done (0)
  6022. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6023. Building visibility clusters...
  6024. done (0)
  6025. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6026. skybox/sky_sunset*.vmt
  6027. ! Run buildcubemaps in the engine to get the correct cube maps.
  6028. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6029. skybox/sky_sunset*.vmt
  6030. ! Run buildcubemaps in the engine to get the correct cube maps.
  6031. Finding displacement neighbors...
  6032. Finding lightmap sample positions...
  6033. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6034. Building Physics collision data...
  6035. done (0) (38908 bytes)
  6036. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6037. Compacting texture/material tables...
  6038. Reduced 123 texinfos to 33
  6039. Reduced 9 texdatas to 5 (242 bytes to 129)
  6040. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6041. 0 seconds elapsed
  6042. 24 threads
  6043. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6044. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6045. 63 portalclusters
  6046. 115 numportals
  6047. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6048. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6049. Optimized: 0 visible clusters (0.00%)
  6050. Total clusters visible: 1521
  6051. Average clusters visible: 24
  6052. Building PAS...
  6053. Average clusters audible: 37
  6054. visdatasize:1581 compressed from 1008
  6055. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6056. 0 seconds elapsed
  6057. [Reading texlights from 'lights.rad']
  6058. [51 texlights parsed from 'lights.rad']
  6059. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6060. PREP OK
  6061. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6062. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6063. transfers 2439135, max 381
  6064. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6065. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6066. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6067. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6068. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6069. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6070. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6071. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6072. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6073. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6074. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6075. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6076. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6077. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6078. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  6079. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6080. FinalLightFace Done
  6081. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6082. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6083. Writing leaf ambient...done
  6084. Ready to Finish
  6085. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6086. 1 second elapsed
  6087. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6088. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6089. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6090. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6091. fixing up env_cubemap materials on brush sides...
  6092. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6093. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6094. Processing areas...done (0)
  6095. Building Faces...done (0)
  6096. Chop Details...done (0)
  6097. Find Visible Detail Sides...
  6098. Merged 24 detail faces...done (0)
  6099. Merging details...done (0)
  6100. FixTjuncs...
  6101. PruneNodes...
  6102. WriteBSP...
  6103. done (0)
  6104. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6105. Building visibility clusters...
  6106. done (0)
  6107. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6108. skybox/sky_sunset*.vmt
  6109. ! Run buildcubemaps in the engine to get the correct cube maps.
  6110. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6111. skybox/sky_sunset*.vmt
  6112. ! Run buildcubemaps in the engine to get the correct cube maps.
  6113. Finding displacement neighbors...
  6114. Finding lightmap sample positions...
  6115. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6116. Building Physics collision data...
  6117. done (0) (39532 bytes)
  6118. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6119. Compacting texture/material tables...
  6120. Reduced 125 texinfos to 27
  6121. Reduced 10 texdatas to 6 (266 bytes to 153)
  6122. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6123. 0 seconds elapsed
  6124. 24 threads
  6125. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6126. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6127. 64 portalclusters
  6128. 120 numportals
  6129. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6130. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6131. Optimized: 0 visible clusters (0.00%)
  6132. Total clusters visible: 1566
  6133. Average clusters visible: 24
  6134. Building PAS...
  6135. Average clusters audible: 38
  6136. visdatasize:1606 compressed from 1024
  6137. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6138. 0 seconds elapsed
  6139. [Reading texlights from 'lights.rad']
  6140. [51 texlights parsed from 'lights.rad']
  6141. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6142. PREP OK
  6143. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6144. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6145. transfers 2484311, max 380
  6146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6159. Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
  6160. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6161. FinalLightFace Done
  6162. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6163. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6164. Writing leaf ambient...done
  6165. Ready to Finish
  6166. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6167. 1 second elapsed
  6168. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6169. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6170. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6171. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6172. fixing up env_cubemap materials on brush sides...
  6173. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6174. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6175. Processing areas...done (0)
  6176. Building Faces...done (0)
  6177. Chop Details...done (0)
  6178. Find Visible Detail Sides...
  6179. Merged 24 detail faces...done (0)
  6180. Merging details...done (0)
  6181. FixTjuncs...
  6182. PruneNodes...
  6183. WriteBSP...
  6184. done (0)
  6185. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6186. Building visibility clusters...
  6187. done (0)
  6188. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6189. skybox/sky_sunset*.vmt
  6190. ! Run buildcubemaps in the engine to get the correct cube maps.
  6191. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6192. skybox/sky_sunset*.vmt
  6193. ! Run buildcubemaps in the engine to get the correct cube maps.
  6194. Finding displacement neighbors...
  6195. Finding lightmap sample positions...
  6196. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6197. Building Physics collision data...
  6198. done (0) (39532 bytes)
  6199. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6200. Compacting texture/material tables...
  6201. Reduced 117 texinfos to 23
  6202. Reduced 10 texdatas to 6 (266 bytes to 153)
  6203. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6204. 0 seconds elapsed
  6205. 24 threads
  6206. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6207. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6208. 64 portalclusters
  6209. 120 numportals
  6210. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6211. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6212. Optimized: 0 visible clusters (0.00%)
  6213. Total clusters visible: 1566
  6214. Average clusters visible: 24
  6215. Building PAS...
  6216. Average clusters audible: 38
  6217. visdatasize:1606 compressed from 1024
  6218. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6219. 0 seconds elapsed
  6220. [Reading texlights from 'lights.rad']
  6221. [51 texlights parsed from 'lights.rad']
  6222. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6223. PREP OK
  6224. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6225. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6226. transfers 2483936, max 380
  6227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6240. Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
  6241. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6242. FinalLightFace Done
  6243. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6244. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6245. Writing leaf ambient...done
  6246. Ready to Finish
  6247. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6248. 1 second elapsed
  6249. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6250. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6251. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6252. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6253. fixing up env_cubemap materials on brush sides...
  6254. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6255. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6256. Processing areas...done (0)
  6257. Building Faces...done (0)
  6258. Chop Details...done (0)
  6259. Find Visible Detail Sides...
  6260. Merged 24 detail faces...done (0)
  6261. Merging details...done (0)
  6262. FixTjuncs...
  6263. PruneNodes...
  6264. WriteBSP...
  6265. done (0)
  6266. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6267. Building visibility clusters...
  6268. done (0)
  6269. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6270. skybox/sky_sunset*.vmt
  6271. ! Run buildcubemaps in the engine to get the correct cube maps.
  6272. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6273. skybox/sky_sunset*.vmt
  6274. ! Run buildcubemaps in the engine to get the correct cube maps.
  6275. Finding displacement neighbors...
  6276. Finding lightmap sample positions...
  6277. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6278. Building Physics collision data...
  6279. done (0) (39532 bytes)
  6280. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6281. Compacting texture/material tables...
  6282. Reduced 121 texinfos to 27
  6283. Reduced 10 texdatas to 6 (266 bytes to 153)
  6284. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6285. 0 seconds elapsed
  6286. 24 threads
  6287. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6288. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6289. 64 portalclusters
  6290. 120 numportals
  6291. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6292. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6293. Optimized: 0 visible clusters (0.00%)
  6294. Total clusters visible: 1566
  6295. Average clusters visible: 24
  6296. Building PAS...
  6297. Average clusters audible: 38
  6298. visdatasize:1606 compressed from 1024
  6299. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6300. 0 seconds elapsed
  6301. [Reading texlights from 'lights.rad']
  6302. [51 texlights parsed from 'lights.rad']
  6303. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6304. PREP OK
  6305. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6306. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6307. transfers 2484311, max 380
  6308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6313. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6314. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6315. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6316. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6318. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6320. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6321. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  6322. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6323. FinalLightFace Done
  6324. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6325. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6326. Writing leaf ambient...done
  6327. Ready to Finish
  6328. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6329. 1 second elapsed
  6330. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6331. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6332. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6333. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6334. fixing up env_cubemap materials on brush sides...
  6335. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6336. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6337. Processing areas...done (0)
  6338. Building Faces...done (0)
  6339. Chop Details...done (0)
  6340. Find Visible Detail Sides...
  6341. Merged 24 detail faces...done (0)
  6342. Merging details...done (0)
  6343. FixTjuncs...
  6344. PruneNodes...
  6345. WriteBSP...
  6346. done (0)
  6347. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6348. Building visibility clusters...
  6349. done (0)
  6350. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6351. skybox/sky_sunset*.vmt
  6352. ! Run buildcubemaps in the engine to get the correct cube maps.
  6353. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6354. skybox/sky_sunset*.vmt
  6355. ! Run buildcubemaps in the engine to get the correct cube maps.
  6356. Finding displacement neighbors...
  6357. Finding lightmap sample positions...
  6358. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6359. Building Physics collision data...
  6360. done (0) (39532 bytes)
  6361. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6362. Compacting texture/material tables...
  6363. Reduced 122 texinfos to 28
  6364. Reduced 10 texdatas to 6 (266 bytes to 153)
  6365. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6366. 0 seconds elapsed
  6367. 24 threads
  6368. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6369. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6370. 64 portalclusters
  6371. 120 numportals
  6372. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6373. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6374. Optimized: 0 visible clusters (0.00%)
  6375. Total clusters visible: 1566
  6376. Average clusters visible: 24
  6377. Building PAS...
  6378. Average clusters audible: 38
  6379. visdatasize:1606 compressed from 1024
  6380. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6381. 0 seconds elapsed
  6382. [Reading texlights from 'lights.rad']
  6383. [51 texlights parsed from 'lights.rad']
  6384. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6385. PREP OK
  6386. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6387. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6388. transfers 2484311, max 380
  6389. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6390. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6391. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6392. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6393. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6394. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6395. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6396. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6397. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6398. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6399. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6400. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6401. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6402. Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
  6403. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6404. FinalLightFace Done
  6405. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6406. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6407. Writing leaf ambient...done
  6408. Ready to Finish
  6409. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6410. 1 second elapsed
  6411. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6412. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6413. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6414. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6415. fixing up env_cubemap materials on brush sides...
  6416. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6417. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6418. Processing areas...done (0)
  6419. Building Faces...done (0)
  6420. Chop Details...done (0)
  6421. Find Visible Detail Sides...
  6422. Merged 24 detail faces...done (0)
  6423. Merging details...done (0)
  6424. FixTjuncs...
  6425. PruneNodes...
  6426. WriteBSP...
  6427. done (0)
  6428. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6429. Building visibility clusters...
  6430. done (0)
  6431. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6432. skybox/sky_sunset*.vmt
  6433. ! Run buildcubemaps in the engine to get the correct cube maps.
  6434. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6435. skybox/sky_sunset*.vmt
  6436. ! Run buildcubemaps in the engine to get the correct cube maps.
  6437. Finding displacement neighbors...
  6438. Finding lightmap sample positions...
  6439. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6440. Building Physics collision data...
  6441. done (0) (39532 bytes)
  6442. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6443. Compacting texture/material tables...
  6444. Reduced 121 texinfos to 27
  6445. Reduced 10 texdatas to 6 (266 bytes to 153)
  6446. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6447. 0 seconds elapsed
  6448. 24 threads
  6449. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6450. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6451. 64 portalclusters
  6452. 120 numportals
  6453. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6454. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6455. Optimized: 0 visible clusters (0.00%)
  6456. Total clusters visible: 1566
  6457. Average clusters visible: 24
  6458. Building PAS...
  6459. Average clusters audible: 38
  6460. visdatasize:1606 compressed from 1024
  6461. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6462. 0 seconds elapsed
  6463. [Reading texlights from 'lights.rad']
  6464. [51 texlights parsed from 'lights.rad']
  6465. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6466. PREP OK
  6467. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6468. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6469. transfers 2484311, max 380
  6470. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6471. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6472. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6473. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6474. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6475. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6476. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6477. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6478. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6479. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6480. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6481. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6482. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6483. Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
  6484. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6485. FinalLightFace Done
  6486. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6487. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6488. Writing leaf ambient...done
  6489. Ready to Finish
  6490. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6491. 1 second elapsed
  6492. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6493. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6494. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6495. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6496. fixing up env_cubemap materials on brush sides...
  6497. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6498. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6499. Processing areas...done (0)
  6500. Building Faces...done (0)
  6501. Chop Details...done (0)
  6502. Find Visible Detail Sides...
  6503. Merged 28 detail faces...done (0)
  6504. Merging details...done (0)
  6505. FixTjuncs...
  6506. PruneNodes...
  6507. WriteBSP...
  6508. done (0)
  6509. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6510. Building visibility clusters...
  6511. done (0)
  6512. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6513. skybox/sky_sunset*.vmt
  6514. ! Run buildcubemaps in the engine to get the correct cube maps.
  6515. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6516. skybox/sky_sunset*.vmt
  6517. ! Run buildcubemaps in the engine to get the correct cube maps.
  6518. Finding displacement neighbors...
  6519. Finding lightmap sample positions...
  6520. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6521. Building Physics collision data...
  6522. done (0) (39908 bytes)
  6523. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6524. Compacting texture/material tables...
  6525. Reduced 107 texinfos to 25
  6526. Reduced 10 texdatas to 6 (266 bytes to 153)
  6527. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6528. 0 seconds elapsed
  6529. 24 threads
  6530. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6531. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6532. 68 portalclusters
  6533. 131 numportals
  6534. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6535. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6536. Optimized: 0 visible clusters (0.00%)
  6537. Total clusters visible: 1694
  6538. Average clusters visible: 24
  6539. Building PAS...
  6540. Average clusters audible: 43
  6541. visdatasize:1814 compressed from 2176
  6542. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6543. 0 seconds elapsed
  6544. [Reading texlights from 'lights.rad']
  6545. [51 texlights parsed from 'lights.rad']
  6546. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6547. PREP OK
  6548. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6549. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6550. transfers 2518867, max 383
  6551. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6552. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6553. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6554. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6555. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6556. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6557. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6558. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6559. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6560. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6561. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6562. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6563. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6564. Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
  6565. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6566. FinalLightFace Done
  6567. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6568. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6569. Writing leaf ambient...done
  6570. Ready to Finish
  6571. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6572. 1 second elapsed
  6573. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6574. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6575. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6576. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6577. fixing up env_cubemap materials on brush sides...
  6578. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6579. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6580. Processing areas...done (0)
  6581. Building Faces...done (0)
  6582. Chop Details...done (0)
  6583. Find Visible Detail Sides...
  6584. Merged 28 detail faces...done (0)
  6585. Merging details...done (0)
  6586. FixTjuncs...
  6587. PruneNodes...
  6588. WriteBSP...
  6589. done (0)
  6590. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6591. Building visibility clusters...
  6592. done (0)
  6593. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6594. skybox/sky_sunset*.vmt
  6595. ! Run buildcubemaps in the engine to get the correct cube maps.
  6596. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6597. skybox/sky_sunset*.vmt
  6598. ! Run buildcubemaps in the engine to get the correct cube maps.
  6599. Finding displacement neighbors...
  6600. Finding lightmap sample positions...
  6601. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6602. Building Physics collision data...
  6603. done (0) (40300 bytes)
  6604. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6605. Compacting texture/material tables...
  6606. Reduced 108 texinfos to 26
  6607. Reduced 10 texdatas to 6 (266 bytes to 153)
  6608. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6609. 0 seconds elapsed
  6610. 24 threads
  6611. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6612. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6613. 72 portalclusters
  6614. 141 numportals
  6615. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6616. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6617. Optimized: 0 visible clusters (0.00%)
  6618. Total clusters visible: 1846
  6619. Average clusters visible: 25
  6620. Building PAS...
  6621. Average clusters audible: 47
  6622. visdatasize:1918 compressed from 2304
  6623. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6624. 0 seconds elapsed
  6625. [Reading texlights from 'lights.rad']
  6626. [51 texlights parsed from 'lights.rad']
  6627. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6628. PREP OK
  6629. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6630. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6631. transfers 2554959, max 387
  6632. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6633. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6634. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6635. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6636. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6637. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6638. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6639. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6640. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6641. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6642. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6643. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6644. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6645. Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
  6646. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6647. FinalLightFace Done
  6648. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6649. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6650. Writing leaf ambient...done
  6651. Ready to Finish
  6652. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6653. 1 second elapsed
  6654. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6655. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6656. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6657. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6658. fixing up env_cubemap materials on brush sides...
  6659. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6660. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6661. Processing areas...done (0)
  6662. Building Faces...done (0)
  6663. Chop Details...done (0)
  6664. Find Visible Detail Sides...
  6665. Merged 28 detail faces...done (0)
  6666. Merging details...done (0)
  6667. FixTjuncs...
  6668. PruneNodes...
  6669. WriteBSP...
  6670. done (0)
  6671. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6672. Building visibility clusters...
  6673. done (0)
  6674. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6675. skybox/sky_sunset*.vmt
  6676. ! Run buildcubemaps in the engine to get the correct cube maps.
  6677. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6678. skybox/sky_sunset*.vmt
  6679. ! Run buildcubemaps in the engine to get the correct cube maps.
  6680. Finding displacement neighbors...
  6681. Finding lightmap sample positions...
  6682. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6683. Building Physics collision data...
  6684. done (0) (40676 bytes)
  6685. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6686. Compacting texture/material tables...
  6687. Reduced 108 texinfos to 26
  6688. Reduced 10 texdatas to 6 (266 bytes to 153)
  6689. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6690. 0 seconds elapsed
  6691. 24 threads
  6692. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6693. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6694. 64 portalclusters
  6695. 120 numportals
  6696. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6697. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6698. Optimized: 0 visible clusters (0.00%)
  6699. Total clusters visible: 1566
  6700. Average clusters visible: 24
  6701. Building PAS...
  6702. Average clusters audible: 38
  6703. visdatasize:1606 compressed from 1024
  6704. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6705. 0 seconds elapsed
  6706. [Reading texlights from 'lights.rad']
  6707. [51 texlights parsed from 'lights.rad']
  6708. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6709. PREP OK
  6710. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6711. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6712. transfers 2501053, max 383
  6713. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6714. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6715. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6716. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6717. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6718. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6719. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6720. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6721. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6722. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6723. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6724. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6725. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6726. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  6727. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6728. FinalLightFace Done
  6729. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6730. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6731. Writing leaf ambient...done
  6732. Ready to Finish
  6733. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6734. 1 second elapsed
  6735. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6736. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6737. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6738. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6739. fixing up env_cubemap materials on brush sides...
  6740. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6741. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6742. Processing areas...done (0)
  6743. Building Faces...done (0)
  6744. Chop Details...done (0)
  6745. Find Visible Detail Sides...
  6746. Merged 28 detail faces...done (0)
  6747. Merging details...done (0)
  6748. FixTjuncs...
  6749. PruneNodes...
  6750. WriteBSP...
  6751. done (0)
  6752. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6753. Building visibility clusters...
  6754. done (0)
  6755. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6756. skybox/sky_sunset*.vmt
  6757. ! Run buildcubemaps in the engine to get the correct cube maps.
  6758. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6759. skybox/sky_sunset*.vmt
  6760. ! Run buildcubemaps in the engine to get the correct cube maps.
  6761. Finding displacement neighbors...
  6762. Finding lightmap sample positions...
  6763. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6764. Building Physics collision data...
  6765. done (0) (40676 bytes)
  6766. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6767. Compacting texture/material tables...
  6768. Reduced 111 texinfos to 27
  6769. Reduced 11 texdatas to 7 (282 bytes to 169)
  6770. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6771. 0 seconds elapsed
  6772. 24 threads
  6773. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6774. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6775. 73 portalclusters
  6776. 140 numportals
  6777. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6778. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6779. Optimized: 0 visible clusters (0.00%)
  6780. Total clusters visible: 2197
  6781. Average clusters visible: 30
  6782. Building PAS...
  6783. Average clusters audible: 44
  6784. visdatasize:2044 compressed from 2336
  6785. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6786. 0 seconds elapsed
  6787. [Reading texlights from 'lights.rad']
  6788. [51 texlights parsed from 'lights.rad']
  6789. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6790. PREP OK
  6791. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6792. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6793. transfers 2496908, max 383
  6794. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6795. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6796. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6797. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6798. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6799. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6800. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6801. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6802. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6803. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6804. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6805. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6806. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6807. Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
  6808. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6809. FinalLightFace Done
  6810. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6811. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6812. Writing leaf ambient...done
  6813. Ready to Finish
  6814. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6815. 1 second elapsed
  6816. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6817. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6818. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6819. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6820. fixing up env_cubemap materials on brush sides...
  6821. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6822. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6823. Processing areas...done (0)
  6824. Building Faces...done (0)
  6825. Chop Details...done (0)
  6826. Find Visible Detail Sides...
  6827. Merged 28 detail faces...done (0)
  6828. Merging details...done (0)
  6829. FixTjuncs...
  6830. PruneNodes...
  6831. WriteBSP...
  6832. done (0)
  6833. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6834. Building visibility clusters...
  6835. done (0)
  6836. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6837. skybox/sky_sunset*.vmt
  6838. ! Run buildcubemaps in the engine to get the correct cube maps.
  6839. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6840. skybox/sky_sunset*.vmt
  6841. ! Run buildcubemaps in the engine to get the correct cube maps.
  6842. Finding displacement neighbors...
  6843. Finding lightmap sample positions...
  6844. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6845. Building Physics collision data...
  6846. done (0) (47604 bytes)
  6847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6848. Compacting texture/material tables...
  6849. Reduced 153 texinfos to 42
  6850. Reduced 11 texdatas to 7 (282 bytes to 169)
  6851. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6852. 0 seconds elapsed
  6853. 24 threads
  6854. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6855. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6856. 103 portalclusters
  6857. 189 numportals
  6858. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6859. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6860. Optimized: 0 visible clusters (0.00%)
  6861. Total clusters visible: 3904
  6862. Average clusters visible: 37
  6863. Building PAS...
  6864. Average clusters audible: 67
  6865. visdatasize:3398 compressed from 3296
  6866. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6867. 0 seconds elapsed
  6868. [Reading texlights from 'lights.rad']
  6869. [51 texlights parsed from 'lights.rad']
  6870. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6871. PREP OK
  6872. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6873. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6874. transfers 2898764, max 395
  6875. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6876. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6877. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6878. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6879. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6880. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6881. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6882. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6883. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6884. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6885. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6886. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6887. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6888. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  6889. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6890. FinalLightFace Done
  6891. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6892. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6893. Writing leaf ambient...done
  6894. Ready to Finish
  6895. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6896. 1 second elapsed
  6897. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6898. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6899. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6900. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6901. fixing up env_cubemap materials on brush sides...
  6902. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6903. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6904. Processing areas...done (0)
  6905. Building Faces...done (0)
  6906. Chop Details...done (0)
  6907. Find Visible Detail Sides...
  6908. Merged 28 detail faces...done (0)
  6909. Merging details...done (0)
  6910. FixTjuncs...
  6911. PruneNodes...
  6912. WriteBSP...
  6913. done (0)
  6914. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6915. Building visibility clusters...
  6916. done (0)
  6917. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6918. skybox/sky_sunset*.vmt
  6919. ! Run buildcubemaps in the engine to get the correct cube maps.
  6920. Creating default HDR cubemaps for env_cubemap using skybox materials:
  6921. skybox/sky_sunset*.vmt
  6922. ! Run buildcubemaps in the engine to get the correct cube maps.
  6923. Finding displacement neighbors...
  6924. Finding lightmap sample positions...
  6925. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  6926. Building Physics collision data...
  6927. done (0) (47716 bytes)
  6928. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  6929. Compacting texture/material tables...
  6930. Reduced 157 texinfos to 44
  6931. Reduced 11 texdatas to 7 (282 bytes to 169)
  6932. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  6933. 0 seconds elapsed
  6934. 24 threads
  6935. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6936. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  6937. 105 portalclusters
  6938. 194 numportals
  6939. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6940. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6941. Optimized: 0 visible clusters (0.00%)
  6942. Total clusters visible: 3948
  6943. Average clusters visible: 37
  6944. Building PAS...
  6945. Average clusters audible: 69
  6946. visdatasize:3672 compressed from 3360
  6947. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6948. 0 seconds elapsed
  6949. [Reading texlights from 'lights.rad']
  6950. [51 texlights parsed from 'lights.rad']
  6951. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6952. PREP OK
  6953. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6954. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  6955. transfers 2906563, max 399
  6956. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6957. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6958. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6959. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6960. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6961. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6962. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6963. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6964. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6965. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6966. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6967. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6968. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6969. Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
  6970. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6971. FinalLightFace Done
  6972. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  6973. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6974. Writing leaf ambient...done
  6975. Ready to Finish
  6976. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  6977. 2 seconds elapsed
  6978. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  6979. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  6980. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  6981. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  6982. fixing up env_cubemap materials on brush sides...
  6983. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6984. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6985. Processing areas...done (0)
  6986. Building Faces...done (0)
  6987. Chop Details...done (0)
  6988. Find Visible Detail Sides...
  6989. Merged 28 detail faces...done (0)
  6990. Merging details...done (0)
  6991. FixTjuncs...
  6992. PruneNodes...
  6993. WriteBSP...
  6994. done (0)
  6995. writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.prt...
  6996. Building visibility clusters...
  6997. done (0)
  6998. Creating default LDR cubemaps for env_cubemap using skybox materials:
  6999. skybox/sky_sunset*.vmt
  7000. ! Run buildcubemaps in the engine to get the correct cube maps.
  7001. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7002. skybox/sky_sunset*.vmt
  7003. ! Run buildcubemaps in the engine to get the correct cube maps.
  7004. Finding displacement neighbors...
  7005. Finding lightmap sample positions...
  7006. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7007. Building Physics collision data...
  7008. done (0) (47780 bytes)
  7009. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7010. Compacting texture/material tables...
  7011. Reduced 157 texinfos to 44
  7012. Reduced 11 texdatas to 7 (282 bytes to 169)
  7013. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  7014. 0 seconds elapsed
  7015. 24 threads
  7016. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7017. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  7018. 102 portalclusters
  7019. 191 numportals
  7020. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7021. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7022. Optimized: 0 visible clusters (0.00%)
  7023. Total clusters visible: 3839
  7024. Average clusters visible: 37
  7025. Building PAS...
  7026. Average clusters audible: 67
  7027. visdatasize:3291 compressed from 3264
  7028. writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7029. 0 seconds elapsed
  7030. [Reading texlights from 'lights.rad']
  7031. [51 texlights parsed from 'lights.rad']
  7032. Loading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7033. PREP OK
  7034. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7035. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  7036. transfers 2896537, max 399
  7037. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7038. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7039. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7040. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7041. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7042. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7043. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7044. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7045. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7046. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7047. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7048. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7049. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7050. Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
  7051. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7052. FinalLightFace Done
  7053. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  7054. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7055. Writing leaf ambient...done
  7056. Ready to Finish
  7057. Writing d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7058. 1 second elapsed
  7059. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7060. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7061. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  7062. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  7063. fixing up env_cubemap materials on brush sides...
  7064. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7065. **** leaked ****
  7066. Entity info_player_start (0.00 1280.00 0.00) leaked!
  7067. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 152.0)
  7068. Leaf 0 contents: CONTENTS_SOLID
  7069. Leaf 1 contents:
  7070. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7071. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7072. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7073. Candidate brush IDs:
  7074. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 464.0)
  7075. Leaf 0 contents: CONTENTS_SOLID
  7076. Leaf 1 contents:
  7077. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7078. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7079. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7080. Candidate brush IDs:
  7081. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 232.0)
  7082. Leaf 0 contents: CONTENTS_SOLID
  7083. Leaf 1 contents:
  7084. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7085. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7086. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7087. Candidate brush IDs:
  7088. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 232.0)
  7089. Leaf 0 contents:
  7090. Leaf 1 contents: CONTENTS_SOLID
  7091. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7092. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7093. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7094. Candidate brush IDs:
  7095. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 232.0)
  7096. Leaf 0 contents:
  7097. Leaf 1 contents: CONTENTS_SOLID
  7098. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7099. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7100. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7101. Candidate brush IDs:
  7102. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 232.0)
  7103. Leaf 0 contents: CONTENTS_SOLID
  7104. Leaf 1 contents:
  7105. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7106. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7107. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7108. Candidate brush IDs:
  7109. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 152.0)
  7110. Leaf 0 contents: CONTENTS_SOLID
  7111. Leaf 1 contents:
  7112. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7113. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7114. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7115. Candidate brush IDs:
  7116. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 464.0)
  7117. Leaf 0 contents: CONTENTS_SOLID
  7118. Leaf 1 contents:
  7119. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7120. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7121. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7122. Candidate brush IDs:
  7123. *** Suppressing further FindPortalSide errors.... ***
  7124. Processing areas...done (0)
  7125. Building Faces...done (0)
  7126. Chop Details...done (0)
  7127. Find Visible Detail Sides...
  7128. Merged 28 detail faces...done (0)
  7129. Merging details...done (0)
  7130. FixTjuncs...
  7131. PruneNodes...
  7132. WriteBSP...
  7133. done (0)
  7134. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7135. skybox/sky_sunset*.vmt
  7136. ! Run buildcubemaps in the engine to get the correct cube maps.
  7137. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7138. skybox/sky_sunset*.vmt
  7139. ! Run buildcubemaps in the engine to get the correct cube maps.
  7140. Finding displacement neighbors...
  7141. Finding lightmap sample positions...
  7142. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7143. Building Physics collision data...
  7144. done (0) (47924 bytes)
  7145. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7146. Compacting texture/material tables...
  7147. Reduced 157 texinfos to 49
  7148. Reduced 11 texdatas to 8 (282 bytes to 217)
  7149. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  7150. 1 second elapsed
  7151. 24 threads
  7152. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7153. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  7154. LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  7155. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7156. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7157. Brush 17131: FloatPlane: bad normal
  7158. Side 2
  7159. Texture: DEV/DEV_BLENDMEASURE2
  7160. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7161. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7162. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure2_wvt_patch
  7163. Patching WVT material: maps/anom_v1_dev/dev/dev_blendmeasure_wvt_patch
  7164. fixing up env_cubemap materials on brush sides...
  7165. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7166. **** leaked ****
  7167. Entity light (-1024.00 1216.00 64.00) leaked!
  7168. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 152.0)
  7169. Leaf 0 contents: CONTENTS_SOLID
  7170. Leaf 1 contents:
  7171. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7172. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7173. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7174. Candidate brush IDs:
  7175. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2304.0 464.0)
  7176. Leaf 0 contents: CONTENTS_SOLID
  7177. Leaf 1 contents:
  7178. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7179. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7180. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7181. Candidate brush IDs:
  7182. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2816.0 232.0)
  7183. Leaf 0 contents: CONTENTS_SOLID
  7184. Leaf 1 contents:
  7185. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7186. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7187. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7188. Candidate brush IDs:
  7189. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 232.0)
  7190. Leaf 0 contents:
  7191. Leaf 1 contents: CONTENTS_SOLID
  7192. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7193. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7194. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7195. Candidate brush IDs:
  7196. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 232.0)
  7197. Leaf 0 contents:
  7198. Leaf 1 contents: CONTENTS_SOLID
  7199. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7200. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7201. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7202. Candidate brush IDs:
  7203. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 232.0)
  7204. Leaf 0 contents: CONTENTS_SOLID
  7205. Leaf 1 contents:
  7206. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7207. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7208. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7209. Candidate brush IDs:
  7210. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 152.0)
  7211. Leaf 0 contents: CONTENTS_SOLID
  7212. Leaf 1 contents:
  7213. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7214. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7215. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7216. Candidate brush IDs:
  7217. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 464.0)
  7218. Leaf 0 contents: CONTENTS_SOLID
  7219. Leaf 1 contents:
  7220. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  7221. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  7222. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  7223. Candidate brush IDs:
  7224. *** Suppressing further FindPortalSide errors.... ***
  7225. Processing areas...done (0)
  7226. Building Faces...done (0)
  7227. Chop Details...done (0)
  7228. Find Visible Detail Sides...
  7229. Merged 28 detail faces...done (0)
  7230. Merging details...done (0)
  7231. FixTjuncs...
  7232. PruneNodes...
  7233. WriteBSP...
  7234. done (0)
  7235. Creating default LDR cubemaps for env_cubemap using skybox materials:
  7236. skybox/sky_sunset*.vmt
  7237. ! Run buildcubemaps in the engine to get the correct cube maps.
  7238. Creating default HDR cubemaps for env_cubemap using skybox materials:
  7239. skybox/sky_sunset*.vmt
  7240. ! Run buildcubemaps in the engine to get the correct cube maps.
  7241. Finding displacement neighbors...
  7242. Finding lightmap sample positions...
  7243. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  7244. Building Physics collision data...
  7245. done (0) (47796 bytes)
  7246. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7247. Compacting texture/material tables...
  7248. Reduced 157 texinfos to 50
  7249. Reduced 11 texdatas to 8 (282 bytes to 217)
  7250. Writing D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.bsp
  7251. 1 second elapsed
  7252. 24 threads
  7253. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.bsp
  7254. reading d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  7255. LoadPortals: couldn't read d:\games\steamapps\common\garrysmod\garrysmod\maps\anom_v1_dev.prt
  7256. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7257. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7258. Brush 17486: FloatPlane: bad normal
  7259. Side 0
  7260. Texture: TOOLS/TOOLSNODRAW
  7261. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7262. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7263. Brush 17486: FloatPlane: bad normal
  7264. Side 0
  7265. Texture: TOOLS/TOOLSNODRAW
  7266. materialPath: D:\Games\steamapps\common\GarrysMod\garrysmod\materials
  7267. Loading D:\Games\steamapps\common\GarrysMod\garrysmod\maps\anom_v1_dev.vmf
  7268. Brush 17486: FloatPlane: bad normal
  7269. Side 0
  7270. Texture: TOOLS/TOOLSNODRAW

Обнаруженные ошибки

LoadPortals: couldn't read [Имя файла].prt

Существенная ошибка. Карта скомпилируется, но некорректно и без оптимизации. Ошибка означает, что VVIS не может открыть PRT-файл, который создаётся компилятором VBSP. PRT-файл не будет создан, если на карте есть утечка (leak). Устраните утечку (нажмите Map - Load Pointfile, чтобы найти утечку) для решения проблемы
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([Координаты])

Компилятор не может найти подходящее брашу соответствие с ареапорталом. Это бывает из-за утечки или из-за слишком большого/сложного пространства. Не критическая ошибка, объект может отображаться некорректно, но на компиляцию это никак не повлияет. Попробуйте оптимизировать карту или сделать её поменьше
Entity [Имя энтити] ([Координаты]) leaked!

На карте есть утечка (дырка в пустоту). Карта будет скомпилирована, но некорректно. В ошибке указана энтити, которая первая среагировала на лик. Используйте меню Map - Load Pointfile, появится красная линия, которая укажет местонахождение дырки
Can't load skybox file [Имя файла] to build the default cubemap!

Текстура неба, которую вы используете, некорректна или не существует (такое может быть, если Вы ввели неправильное имя скайбокса). Также такая ошибка появляется, если у текстуры неба нет дополнительного варианта для HDR. Небо на карте с такой ошибкой может отображаться некорректно
Brush [Номер]: FloatPlane: bad normal Side [Номер] Texture: [Имя текстуры]

Неправильно наложенная текстура. Как ни странно, но эта ошибка не даст карте скомпилироваться. Она возникает при слишком большом растяжении текстуры. Для исправления перейдите к нужному объекту и исправьте способ наложения текстуры. Если исправить не получается, пересоздайте объект
leaked

Утечка/лик. Довольно распространённая ошибка, возникает при компиляции VVIS при налечии на карте "дырки в пустоту". Чтобы определить местоположение дырки, воспользуйтесь меню Map Load PointFile. Появившаяся красная линия укажет на дырку. Чтобы не было утечки, вся карта должна быть закрыта обычными брашами (не энтити-брашами!), кроме того, утечку может вызвать синий шарик - Helper, помещённый вне игрового пространства. При наличии данной ошибки карта скомпилируется, но она не будет оптимизирована + вода, отражения будут отображаться некорректно

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Профиль пользователя Legioner76
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Всем привет
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Профиль пользователя pup0kplay007
Ребят подскажите консольнbIе командbI, которbIе уменьшают тряску при стрельбе, по типу cl_pitchpeed (уменьшает разброс)
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Народ. подскажите как струю воды вверх сделать, для фонтана надо
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Профиль пользователя CobuLight
Даже экспериментировать необязательно, можно расчитать исходный вид, и от него указать градус
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Профиль пользователя lolmanlol
Samdog, поэкперементируй с Texture scale и Texture shift в покраске текстур
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Профиль пользователя Samdog
Что делать если майнкрафт текстуры в 2 раза больше и некоторые блоки перевернуты
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Профиль пользователя lolmanlol
задам прямо сюда, можно ли определить скорость игрока в определённой области (тригере)? если да, то как?
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Профиль пользователя lolmanlol
где здесь можно задать вопрос по маппингу?
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Профиль пользователя lolmanlol
да, инфы дофига, что не может не радовать)
2 года назад
Профиль пользователя Aezakmi
Фига тут инфы куча :mrgreen:
2 года назад
Профиль пользователя Sergey_Wanderer
я живой :ugeek:
3 года назад
Профиль пользователя CobuLight
Пусть остается таким какой он есть, не трогаешь, не ломается
3 года назад
Профиль пользователя Аристотель
Сайт уже давно на пенсии, тут надо радоваться что хотя бы он все еще работает как таковой! :ugeek:
3 года назад
Профиль пользователя MrGajimurad1
Реально не хватает возможности редачить материалы, чтобы исправлять свои косяки, столько лет сайту, а до сих пор нет такой возможности
3 года назад
Профиль пользователя CobuLight
Или даже по возможности ответят
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Профиль пользователя lolmanlol
Просто лучший русскоязычный сайт по маппингу который только существует! Если что-то ищешь, всегда находишь находишь то, что нужно!
3 года назад
Профиль пользователя IFlapper
Map - entity report
3 года назад
Профиль пользователя dONkaban
Можно ли как-нибудь глянуть список всех энтити которые присутствуют на карте?
3 года назад
Профиль пользователя Аристотель
:ugeek:
4 года назад
Профиль пользователя CobuLight
Barney, Вот краткий гайд на цикл https://prnt.sc/tw3ed9
4 года назад
Профиль пользователя Barney
Кто знает как сделать сирену(цикл)? :?:
4 года назад
Профиль пользователя jiggly
:!:
5 лет назад
Профиль пользователя CobuLight
Скорее всего это и есть туннель, и наверно этот туннель многополигональный, от этого и траблы на карте, плюс утечку желательно закрыть
5 лет назад
Профиль пользователя CobuLight
На этот случай в хаммере есть поисковик по брашам, ты можешь узнать где находится этот браш и удалить его
5 лет назад
Профиль пользователя CobuLight
Я не пользуюсь дискордом, только стим
5 лет назад
Профиль пользователя loeskee
CobuLight, дай свой дискорд
5 лет назад
Профиль пользователя loeskee
CobuLight, посмотри мой лог
5 лет назад
Профиль пользователя loeskee
CobuLight, У меня частая ошибка Trying to create a non-quad displacement! (entity 0, brush 3398) она в основном в брашах туннеля( у меня карта под метро 2033)
5 лет назад
Профиль пользователя CobuLight
И скорее всего из-за расстояния тоже, но здесь я не хочу тыкать пальцем в небо, я не помню
5 лет назад
Профиль пользователя CobuLight
Попробуй сократить количество брашей в func_detail, а если у тебя сложные браши, то сделай для них отдельные func_detail
5 лет назад
Профиль пользователя loeskee
у меня funl_detail много брашей на большем растоянии
5 лет назад
Профиль пользователя CobuLight
Могу попробовать помочь, но только визуально, хотя давно не видел у себя этой проблемы...
Если так подумать, проблема может быть в переизбытке func_detail, либо ты слишком много брашей запилил в func_
5 лет назад
Профиль пользователя SpacetimeJunglist92
4)Есть какая-то проблема с ареапорталами, ликами и т.д.
5 лет назад
Профиль пользователя SpacetimeJunglist92
2)На карте слишком много маленьких простых брашей 3)Следует поработать над хинтами, чтобы помочь компилятору разбить карту на vis-листья эффективнее
5 лет назад
Профиль пользователя SpacetimeJunglist92
Сорри,ничего конкретного сказать на эту тему не могу, могу лишь только предположить что 1)карта, пусть и оптимизированная, просто слишком большая и имеет множество зон
5 лет назад
Профиль пользователя loeskee
SpacetimeJunglist92, мой дискорд loeskee#6984
если сможешь помочь напиши
5 лет назад
Профиль пользователя loeskee
SpacetimeJunglist92, The map overflows the max portal count (43965 of max 32768)!
5 лет назад
Профиль пользователя loeskee
SpacetimeJunglist92, в основном нарушение лимитов по брашам, но когда делаю в func_detail,также пишет что привеш лимит.
5 лет назад
Профиль пользователя SpacetimeJunglist92
loeskee, что за ошибки?
5 лет назад
Профиль пользователя loeskee
Есть, кто живой? можете помочь с картой, а точнее с ошибками?
5 лет назад
Профиль пользователя CobuLight
Гляну как буду свободен
5 лет назад
Профиль пользователя Nubuhu
https://steamcommunity.com/sharedfiles/filedetails/?id=2052901697
Вот карта, также болььшиство моделей черные у игроков, хотя в вроде как вшивал их
5 лет назад
Профиль пользователя Nubuhu
Через часик попробую загрузить карту в мастерскую (удалил)
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя CobuLight
Скинь название карты, я гляну, может даже помогу узнать что за проблема. Тут надо уже смотреть, так проблему не понять на словах, да и лично я с такой не сталкивался.
5 лет назад
Профиль пользователя Nubuhu
Мой вопрос еще актуален
5 лет назад
Профиль пользователя Nubuhu
Такая проблема после компиляции карты, при запуске ее на пк все отражения норм всё как надо, но при загрузке в мастерскую и запуске ее оттуда все отражения на предметах яркие и совсем не те что нужны
5 лет назад
Профиль пользователя CobuLight
Чтобы вращать и изменять размер через Ctrl+M (Rotate, Scale)
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Маппинг, картостроение, моделлинг в CS:Source и не только
 
 
 
 
 
Копирование и перепечатка материалов разрешена только со ссылкой на первоисточник!